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[Mass Effect] Actually a Gears of War Spin-off

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Posts

  • PopesnaxPopesnax Registered User regular
    edited September 2010
    Speaking of the Battle of the Citadel, I'm still confused about how Sovereign and the Geth Fleet caught them by surprise.

    I know Saren and his Geth forces got into the Citadel through the Relay on Ilos which led directly into the Praesidium, but Sovereign still had to go through ordinary space-based Mass Effect Relays, didn't he? Doesn't that mean he had to make, like, five or six Relay jumps to reach the Citadel?

    The Council said they stationed fleets at all the Relays leading to the Citadel, so why didn't one of those intercept Sovereign before he made it to the Citadel Relay, or at least send out an emergency alert to the entire Council Navy that there's a massive Geth fleet inbound?

    Popesnax on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited September 2010
    Hambrabai wrote: »
    Dragkonias wrote: »
    -Tal wrote: »
    A reaper attacking the citadel is pretty big evidence, just that the council is dumb and also stupid

    but anyway in ME3 Shepard is going to finally start recording on the omni-tool, right

    right

    Thing is that "Reaper" was just a Geth Dreadnought.
    That humanoid robot in the Collector base...

    Obviously, Saren's charisma was so great that the Geth decided to build a monument to organics. And what better a blueprint than of the one who slaughtered thousands of them.

    And the one stray runtime managed to beat it's way to the top to give it three eyes.

    It's also really sad I could see the Council using that as a way to brush off a Reaper made from people squezins' and old space trash. I really think that's the true value of the Collector Base, you kidnap the entire council and drag them out there to see the damn thing with their own eyes. And then if that Turian disagrees you kick him into a black hole.

    Turian Councilor: "Amazing. I cannot believe that Saren's charisma built such an impressive structure."

    Dragkonias on
  • WybornWyborn GET EQUIPPED Registered User regular
    edited September 2010
    Popesnax wrote: »
    Speaking of the Battle of the Citadel, I'm still confused about how Sovereign and the Geth Fleet caught them by surprise.

    I know Saren and his Geth forces got into the Citadel through the Relay on Ilos which led directly into the Praesidium, but Sovereign still had to go through ordinary space-based Mass Effect Relays, didn't he? Doesn't that mean he had to make, like, five or six Relay jumps to reach the Citadel?

    The Council said they stationed fleets at all the Relays leading to the Citadel, so why didn't one of those intercept Sovereign before he made it to the Citadel Relay, or at least send out an emergency alert to the entire Council Navy that there's a massive Geth fleet inbound?

    They probably annihilated every fleet they came across

    Sovereign could probably do that

    Wyborn on
    dN0T6ur.png
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited September 2010
    Graviija wrote: »
    I know it's a videogame, so there's not going to be a lot of room for philosophizing on the meaning of life and death, but god damn, being reincarnated after 2 years must (or should) be something worth mulling over for more than a few minutes.

    stiff jaw, that's all

    curly haired boy on
    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • HambrabaiHambrabai Registered User regular
    edited September 2010
    Wyborn wrote: »
    Popesnax wrote: »
    Speaking of the Battle of the Citadel, I'm still confused about how Sovereign and the Geth Fleet caught them by surprise.

    I know Saren and his Geth forces got into the Citadel through the Relay on Ilos which led directly into the Praesidium, but Sovereign still had to go through ordinary space-based Mass Effect Relays, didn't he? Doesn't that mean he had to make, like, five or six Relay jumps to reach the Citadel?

    The Council said they stationed fleets at all the Relays leading to the Citadel, so why didn't one of those intercept Sovereign before he made it to the Citadel Relay, or at least send out an emergency alert to the entire Council Navy that there's a massive Geth fleet inbound?

    They probably annihilated every fleet they came across

    Sovereign could probably do that

    Either that or the Reaper IFF enables some 'Space Magic' in the Relays when triggered by an actual Reaper. But Sovereign likely just bulldozed his way through the perimeter fleets in such short order no real warning was sent out.

    Hambrabai on
  • DidgeridooDidgeridoo Flighty Dame Registered User regular
    edited September 2010
    I totally understand why Bioware doesn't want to have any scenes where Shepard spirals into an existential crisis considering the implications of what it means that she was dead. It would be jarring since Shepard is for the most part a blank slate.

    But if dealing with the implications of that event is outside the scope of the narrative, maybe that event shouldn't have occurred...?

    Didgeridoo on
  • LuxLux Registered User regular
    edited September 2010
    Hambrabai wrote: »
    Wyborn wrote: »
    Popesnax wrote: »
    Speaking of the Battle of the Citadel, I'm still confused about how Sovereign and the Geth Fleet caught them by surprise.

    I know Saren and his Geth forces got into the Citadel through the Relay on Ilos which led directly into the Praesidium, but Sovereign still had to go through ordinary space-based Mass Effect Relays, didn't he? Doesn't that mean he had to make, like, five or six Relay jumps to reach the Citadel?

    The Council said they stationed fleets at all the Relays leading to the Citadel, so why didn't one of those intercept Sovereign before he made it to the Citadel Relay, or at least send out an emergency alert to the entire Council Navy that there's a massive Geth fleet inbound?

    They probably annihilated every fleet they came across

    Sovereign could probably do that

    Either that or the Reaper IFF enables some 'Space Magic' in the Relays when triggered by an actual Reaper. But Sovereign likely just bulldozed his way through the perimeter fleets in such short order no real warning was sent out.

    Couldn't they take relays that were not in Citadel space?

    Lux on
  • BasilBasil Registered User regular
    edited September 2010
    Didgeridoo wrote: »
    I totally understand why Bioware doesn't want to have any scenes where Shepard spirals into an existential crisis considering the implications of what it means that she was dead. It would be jarring since Shepard is for the most part a blank slate.

    But if dealing with the implications of that event is outside the scope of the narrative, maybe that event shouldn't have occurred...?

    You're forgetting that Shepard didn't really die. He got picked up by the Heart of Gold after the title credits rolled and went on hilariously improbable adventures with the president of the galaxy for a year or so before he got hit by a car and shipped off to a volus charity hospital. Liara hijacked his space ambulance in a fit of paranoia and the rest is history.

    Basil on
    9KmX8eN.jpg
  • DidgeridooDidgeridoo Flighty Dame Registered User regular
    edited September 2010
    It all makes sense now, Basil!

    Didgeridoo on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited September 2010
    let's all remember

    shep died as a result of needing to start from level 1

    that's it

    curly haired boy on
    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    So we're going to die again in ME3 D:

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited September 2010
    Aegeri wrote: »
    So we're going to die again in ME3 D:

    god i hope not

    if that happens i will personally lead the lynch mob to bioware headquarters

    curly haired boy on
    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited September 2010
    I really hope they just handwave it this time. It'd be lame to kill Shepard off and destroy the Normandy again for that. :?

    Orca on
  • BasilBasil Registered User regular
    edited September 2010
    His cybernetics will pull a Saren and run screeching off into the distance when he steps into a pool of water.

    Then the STG will stuff his brain into a YMIR mech.

    Every dialogue option will have an interrupt consisting of being a big damned YMIR mech.

    Basil on
    9KmX8eN.jpg
  • CarnarvonCarnarvon Registered User regular
    edited September 2010
    Joker getting mortally wounded on a planet with limited medical supplies and an abundance of YMIR mechs was one of the things I was holding out for in ME2. Dr. Chakwas can either let him die, or...
    karchev21.jpg

    Carnarvon on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited September 2010
    Orca wrote: »
    I really hope they just handwave it this time. It'd be lame to kill Shepard off and destroy the Normandy again for that. :?

    i'm guessing shep'll find another artifact or something - possibly related to the leviathan of dis - will wind up in an alien cocoon of sorts, and then will come out

    with no skill points and a distant look in his/her eyes

    cosmic knowledge displacing erry practical combat skill goooo

    curly haired boy on
    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited September 2010
    Shepard will just go back under the knife for her 60,000 lightyear tuneup and come out a little scrambled.

    Orca on
  • moocowmoocow Registered User regular
    edited September 2010
    Crippling cybernetic malfunction and chakwas/mordin/miranda maintenance.

    Unless all those people are dead. Then you get a game over screen as soon as you start the game.

    moocow on
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    PS4:MrZoompants
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited September 2010
    Dragkonias wrote: »
    Hambrabai wrote: »
    Dragkonias wrote: »
    -Tal wrote: »
    A reaper attacking the citadel is pretty big evidence, just that the council is dumb and also stupid

    but anyway in ME3 Shepard is going to finally start recording on the omni-tool, right

    right

    Thing is that "Reaper" was just a Geth Dreadnought.
    That humanoid robot in the Collector base...

    Obviously, Saren's charisma was so great that the Geth decided to build a monument to organics. And what better a blueprint than of the one who slaughtered thousands of them.

    And the one stray runtime managed to beat it's way to the top to give it three eyes.

    It's also really sad I could see the Council using that as a way to brush off a Reaper made from people squezins' and old space trash. I really think that's the true value of the Collector Base, you kidnap the entire council and drag them out there to see the damn thing with their own eyes. And then if that Turian disagrees you kick him into a black hole.

    Turian Councilor: "Amazing. I cannot believe that Saren's charisma built such an impressive structure."

    "Actually, I totally can believe it. We turians are awesome."

    Jacobkosh on
    rRwz9.gif
  • electricitylikesmeelectricitylikesme Registered User regular
    edited September 2010
    I really hope they add some type of second squad mechanic to the missions in ME3 just so I can set Garrus as it's leader and then we can fistbump at how awesome we are.

    electricitylikesme on
  • LeinnaLeinna Registered User regular
    edited September 2010
    Garrus: Oh, the Reaper? Yeah, I killed that while I was waiting for you to turn up.

    < Blows smoke of the end of his sniper rifle >

    Garrus: Now, I need to do some calibrations.

    Leinna on
  • DidgeridooDidgeridoo Flighty Dame Registered User regular
    edited September 2010
    Aegeri wrote: »
    So we're going to die again in ME3 D:

    god i hope not

    if that happens i will personally lead the lynch mob to bioware headquarters

    I'm almost positive they'll just start us off at either level 30 or whatever level the imported character is, and let us go up to 60, as in the first game. Why else make the ME2 level cap at 30?

    Didgeridoo on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited September 2010
    Didgeridoo wrote: »
    Aegeri wrote: »
    So we're going to die again in ME3 D:

    god i hope not

    if that happens i will personally lead the lynch mob to bioware headquarters

    I'm almost positive they'll just start us off at either level 30 or whatever level the imported character is, and let us go up to 60, as in the first game. Why else make the ME2 level cap at 30?

    The vastly minimized number of skills? Maybe?

    Spoit on
    steam_sig.png
  • LeinnaLeinna Registered User regular
    edited September 2010
    Didgeridoo wrote: »
    Aegeri wrote: »
    So we're going to die again in ME3 D:

    god i hope not

    if that happens i will personally lead the lynch mob to bioware headquarters

    I'm almost positive they'll just start us off at either level 30 or whatever level the imported character is, and let us go up to 60, as in the first game. Why else make the ME2 level cap at 30?

    But... what will they give us as skills from level 30?

    Maybe:
    Actual Singularity: Sucks surrounding matter into a black hole.

    Allows the adept to win the game by black holing all the reapers. Soldier has to cry as the Reapers nom the universe.

    Leinna on
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited September 2010
    Spoit wrote: »
    Didgeridoo wrote: »
    Aegeri wrote: »
    So we're going to die again in ME3 D:

    god i hope not

    if that happens i will personally lead the lynch mob to bioware headquarters

    I'm almost positive they'll just start us off at either level 30 or whatever level the imported character is, and let us go up to 60, as in the first game. Why else make the ME2 level cap at 30?

    The vastly minimized number of skills? Maybe?

    Maybe the skill trees will expand?

    I mean even two trees would be enough points to account for levels 31-50.

    Jacobkosh on
    rRwz9.gif
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited September 2010
    Also I believe they said something specifically along those lines back during the prepress for ME2.

    Jacobkosh on
    rRwz9.gif
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited September 2010
    i dunno man

    if heavy charge gets any heavier, the universe might break

    curly haired boy on
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    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • DarkPrimusDarkPrimus Registered User regular
    edited September 2010
    i dunno man

    if heavy charge gets any heavier, the universe might break

    He ain't heavy, he's a vanguard.

    DarkPrimus on
    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited September 2010
    well one thing that would be cool is to have charge actually deal some damage to enemies

    hm

    actually i expect vanguard to be nerfed in ME3

    i really hope not, i like it as it is

    curly haired boy on
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    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • DarkPrimusDarkPrimus Registered User regular
    edited September 2010
    I don't think they're going to get nerfed, it's an extremely high-risk/high-reward class. Very easy to get yourself killed.

    DarkPrimus on
    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • Feels Good ManFeels Good Man Registered User regular
    edited September 2010
    I think the high-risk/high-reward sort of gets thrown out the window once you get heavy charge and max power cooldown reduction


    you can just do it willy nilly and it recharges your shields and by the time you are going to get hurt you just charge again, sawooop


    until then it's a bitch, I'll grant that

    Feels Good Man on
  • DarkPrimusDarkPrimus Registered User regular
    edited September 2010
    Vanguard on anything less than Hardcore is basically saying you a puss.

    DarkPrimus on
    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • Feels Good ManFeels Good Man Registered User regular
    edited September 2010
    I'm talking about insanity here


    as long as there are enemies that you can charge and not get bugged out, you're not going to die



    unless you charge at a healthy krogan with no shotgun ammo or somethin

    Feels Good Man on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    Since getting max charge and passive cooldown my Vanguard hasn't died. I am playing on insanity.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • -Tal-Tal Registered User regular
    edited September 2010
    it would be pretty terrible if the only skill tree change for ME3 is a level 5 for each skill

    -Tal on
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  • WybornWyborn GET EQUIPPED Registered User regular
    edited September 2010
    I'll tell you what would be terrible.

    Taking away Charge. That would be terrible.

    Wyborn on
    dN0T6ur.png
  • BlackDoveBlackDove Registered User regular
    edited September 2010
    Aegeri wrote: »
    So we're going to die again in ME3 D:

    It's gonna be amnesia.

    Illusive man will probably shut off your implants in order to threaten you or get you to fall in line or something, and OOPS, all your powers are gone.

    BlackDove on
  • NuzakNuzak Registered User regular
    edited September 2010
    Spoit wrote: »
    Didgeridoo wrote: »
    Aegeri wrote: »
    So we're going to die again in ME3 D:

    god i hope not

    if that happens i will personally lead the lynch mob to bioware headquarters

    I'm almost positive they'll just start us off at either level 30 or whatever level the imported character is, and let us go up to 60, as in the first game. Why else make the ME2 level cap at 30?

    The vastly minimized number of skills? Maybe?

    does it really count as "minimised" if each skill is made an integral part of a playstyle though

    i'm not sure i'd say that if they added a bunch of useless skills for no reason that they had "maximised" it

    Nuzak on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited September 2010
    I'm hoping they'll give you a more controllable charge in the future. One that you can aim and stop at will.

    TrippyJing on
    b1ehrMM.gif
  • HeatwaveHeatwave Come, now, and walk the path of explosions with me!Registered User regular
    edited September 2010
    I'd like to be able to charge without having to lock onto an enemy first. Why can Vasir do it but Shepard can't?

    Heatwave on
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    Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
This discussion has been closed.