As previously stated, hate the end of Exodus so hard. Wound up grabbing the sniper and as much needle rifle ammo as I could find and proceeded to slowly pick my way through every god damn covenant dude guarding the missile switch. Took forever.
Then New Alexandria. Alot easier, although I'll admit I did cheese it a little: I turned on the nightclub dancing easter egg for the club to sneak up to the last jammer really easily. Apparently when you do that the hunters don't spawn either. You do still end up having to fight your way OUT though, but at least there weren't four damn hunters there. Just a whole lot of fuel rod grunts.
That's twice I've played through the level though (first time on Heroic) and not noticed Buck. He is meant to be on that level, right? Am I just retarded?
Looking at the wiki article about New Alexandria, it appears that there are actually more objectives than will appear in a single playthrough of the level, and which ones you get are randomly determined. So you could play through a couple times and never get the one assignment that involves Buck.
Is it the assignment that involves escorting the ODST crews Falcon on a "Classified" mission?
Because if so, it's just Buck's voice, right?
No. There's one where he identifies himself as Gunnery Sergeant Buck and requests aid in destroying a Phantom that has his men pinned down on a rooftop. Just had it show up on my co-op playthrough the other day. His closing line is "Thanks for the help. See you in Hell, Spartan."
When I heard from Buck, he asked me to escort his Falcon to a building where a couple of his men were trapped. Gave me the same sign-off. Maybe there's more than one possible Buck mission?
I think you guys are both talking about the same thing.
Probably not
Since I just had him ask me for an escort, and had to guide his falcon from one building to another.
I'll agree that the end of EXODUS was by fair the hardest section, took the first wrath out with a Plasma Grenade launcher I stole from a grunt, then dropped down on the second wraith from the bridge.
Getting into the room to push the finale button was the hardest, that brute in there with the Iron Cannon launcher killed me alot, as did the odd grunt on a ghost, in the end, I guess you could say I cheesed it, I still had my jet pack, so I sniped out the brute with the Hammer, then Jet packed in the window and pushed that button quicker than a buttered up ferret, end level, this was after a good 2 hours of trying to kill everything in the level and do it the old fashioned way.
So I now have all the achievements save for the two experience based ones. Is there any confirmation for a specail armour unlock for a 1000 gamer score? I really hope there is, because I sort of missed out on the HALO 3 one untill all the DLC dropped and having a Katana sword was old hat. I'm saving up for Pestilance, but can't help feeling why not just wait for lightning, since that's where the real dedication lies.
So...making maps is hard. We started a nice map up in the sky, laid down a grid and built ontop of it. Had a nice symmetrical map with two towers in the corner and a tunnel in the sky that led to an open middle with nice sight of the map, and then a pit style wall under the tunnel. It was really nice, except when we tried to add a floor. We used the huge walls but they just started blinking like they were fighting for which once should be displayed on top.
After that we started a new map inside the area you start in, made a pretty nice symmetrical map. It really looks nice, it isn't quit done but we started adding spawn points and lights. How do you make those work like they should? Our spawn points are visible in slayer and so are the lights (the globe, not the light). Any tips?
I'll agree that the end of EXODUS was by fair the hardest section, took the first wrath out with a Plasma Grenade launcher I stole from a grunt, then dropped down on the second wraith from the bridge.
Getting into the room to push the finale button was the hardest, that brute in there with the Iron Cannon launcher killed me alot, as did the odd grunt on a ghost, in the end, I guess you could say I cheesed it, I still had my jet pack, so I sniped out the brute with the Hammer, then Jet packed in the window and pushed that button quicker than a buttered up ferret, end level, this was after a good 2 hours of trying to kill everything in the level and do it the old fashioned way.
So I now have all the achievements save for the two experience based ones. Is there any confirmation for a specail armour unlock for a 1000 gamer score? I really hope there is, because I sort of missed out on the HALO 3 one untill all the DLC dropped and having a Katana sword was old hat. I'm saving up for Pestilance, but can't help feeling why not just wait for lightning, since that's where the real dedication lies.
Exodus
I used active camo to stealth run both of the buttons on the missles and jumped up to the final button from the out side avoiding entering the building at all. Once I got the the first two buttons the last one was a complete joke.
The counter to high-difficulty Elite bullshit is to carry a plasma pistol and DMR/Needlerifle/Magnum. Pop the shields with a charged shot (Which will ALWAYS work, nothing can stop a charged shot) then give them a free lobotomy while they stand there screaming that you found a way around their Aegis of the Gods.
I'm well aware of the power of the plasma pistol, I'm just pissed a traditionally OHKO weapon is nearly useless for shielded elites but still melts wraiths like butter
The best is when you stick an elite twice without even popping the shields.
Raaaaaaargh.
That said - I'm just now up to Exodus on Legendary.
Fucking christ you need to be right snappy when you take the Falcon ride - one Brute with a Repeater will tear you a new rectum in no time.
Though I do love that two quick melees will drop a Brute. So satisfying.
I used active camo to stealth run both of the buttons on the missles and jumped up to the final button from the out side avoiding entering the building at all. Once I got the the first two buttons the last one was a complete joke.
I was dumb.
I wiped out everyone outside, including the Wraith tanks. I did not hit either button. I then went inside and trigger the brutes (shielded?) with the hammer and the fuel rods so I could stick 'em and kill them. This was rougher and I only finished it with a lucky circle strafe assassination by pretending it was a Hunter.
THEN I hit the outside buttons, killed half the newcomers, and ran in and hit the button (after one death, I was pissed I had almost all of them dead and then didn't notice a plasma grenade).
Needless to say, it was the dumb way to do it. That and my internet went out at the time, so I don't even know if any of the kills counts towards commendations or Legendary completion.
Bizazedo on
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited September 2010
Hey guys!
Helloween, Kikoskia and me just finished work on our little remake of the Unreal Tournament map "Facing Worlds". It's a 2 team CTF map, build for a maximum of 6vs6. It would be great if you could test it out and give us feedback! Here's the download link and some screenshots:
So this is my first time forging ANYTHING and I was wondering if there was some sort
of easier way to glue/attach two bridge sections instead of painstakingly lining them up?
I'm trying to make a long bridge and it took me about an hour to place everything and eyeball
them so that all the sections were flush.
Also can you place trees/foliage? Or is "Natural" just limited to rocks?
Snowblindvictim on
0
EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
Hey guys!
Helloween, Kikoskia and me just finished work on our little remake of the Unreal Tournament map "Facing Worlds". It's a 2 team CTF map, build for a maximum of 6vs6. It would be great if you could test it out and give us feedback! Here's the download link and some screenshots:
Have fun!
Downloaded. For some reason I always thought Facing had three walkways between bases.
So...making maps is hard. We started a nice map up in the sky, laid down a grid and built ontop of it. Had a nice symmetrical map with two towers in the corner and a tunnel in the sky that led to an open middle with nice sight of the map, and then a pit style wall under the tunnel. It was really nice, except when we tried to add a floor. We used the huge walls but they just started blinking like they were fighting for which once should be displayed on top.
After that we started a new map inside the area you start in, made a pretty nice symmetrical map. It really looks nice, it isn't quit done but we started adding spawn points and lights. How do you make those work like they should? Our spawn points are visible in slayer and so are the lights (the globe, not the light). Any tips?
For the blinking thing, making one object just slightly below another meshed object will make the slightly higher object completely cover the lower one. You can put objects, particularly walls/floors, underneath one another just enough so that players will never even notice a seam. And keep in mind that if you aren't using snap rotation, objects which are even one degree off in rotation, especially walls and floors, will end up with weird parts phasing through in ways you don't want.
As for testing your maps, if you want to see how they will really, really work, you need to open the map under Custom Games and load the gametype in question. If you're in Forge and just set the gametype there, it really doesn't do anything and everything will load with the normal Forge view. But if you check it out via Custom Games, then things like spawns will be invisible like they're supposed to be during gameplay.
Ninja Snarl P on
0
DunxcoShould get a suitNever skips breakfastRegistered Userregular
So this is my first time forging ANYTHING and I was wondering if there was some sort
of easier way to glue/attach two bridge sections instead of painstakingly lining them up?
I'm trying to make a long bridge and it took me about an hour to place everything and eyeball
them so that all the sections were flush.
Also can you place trees/foliage? Or is "Natural" just limited to rocks?
You can change their physics to fixed, and then just scrape them up and along into the right place. At least, that's what I did when I was dicking around making a map consisting entirely of floating platforms and jump pads over the sea. :P
So this is my first time forging ANYTHING and I was wondering if there was some sort
of easier way to glue/attach two bridge sections instead of painstakingly lining them up?
I'm trying to make a long bridge and it took me about an hour to place everything and eyeball
them so that all the sections were flush.
Also can you place trees/foliage? Or is "Natural" just limited to rocks?
Once an object is placed, grab it, hit B and go to Edit Coordinates. Change the values to set them up on a basic grid. You can also set exact angles of rotation like this.
I just finished exodus on legendary. I was having a crazy hard time with it, until I had the brilliant idea to...
Take out the wraiths first, and steal the second one. Worked like a charm, and I got a checkpoint after taking out each one. Then I just rolled in the wraith for the rest of the round taking out everyone on the map. I still had to be careful because the wraith will blow up after taking enough pot shots, but as long as you take it slow it's actually pretty easy. I'd recommend this strategy to anyone having a hard time with the map.
Today's challenges are insanely easy with Gruntpocalypse.
I have only the supercombine one left.
EDIT: Afterwards, I'm gonna place the red team spawns on Freefall and it'll be ready for test. No neutrals will be down, but with some team games under its belt, I can tweak as needed.
Noble Six Actual on
XBL: JerichoTwoFour / PSN: ZeroFourThree
0
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
edited September 2010
Is there any info on Noble Six? Why he/she's considered so deadly? I remember them saying something like Six took out a militia single-handed, and was a Sabre pilot. I figured they kept it "top secret" since everyone's Noble Six is their own, so they didn't want to detail it. But I wasn't sure if there was some expanded knowledge I missed.
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Is there any info on Noble Six? Why he/she's considered so deadly? I remember them saying something like Six took out a militia single-handed, and was a Sabre pilot. I figured they kept it "top secret" since everyone's Noble Six is their own, so they didn't want to detail it. But I wasn't sure if there was some expanded knowledge I missed.
There is a document on Bungie.net from Kurt-051, the trainer of the SPARTAN-IIIs, about reassigning Noble Six (SPARTAN-B312) to NOBLE. There are mentions of him being some high ranking officer's own private death machine for a while, and obviously he/she was part of the the Sabre program. Deadly because, well, it makes it seem more badass for the player to fill those boots.
Everything but his/her's number designation and small background is considered classified, because he/she is whatever the player wants to be. That's one of the reasons the armor/color customization is so fucking cool in Reach - you're literally your own Spartan.
Spoiler for Ghosts of Onyx:
Plus, SPARTAN-B312 means he was a part of Beta Company. Beta Company was sent on OPERATION: TORPEDO to take out a Covenant refinery, and only two Spartans were known to survive. This is because (in part to loose moving parts in the canon), Noble Six being pulled from the mission and sent out by the aforementioned ranking officer to do some black bag ops. Nobody knows what he/she did before Reach, other than fly a Sabre, but we know for sure that he/she was secretly pulled from a doomed company of Spartans.
That's why Jorge's line in the first in-game trailer "Didn't think anyone survived Pegasi, sir?" was so fucking awesome, and I'm sad they cut it out. It really puts a mystery to Noble Six, right off the bat, assuming anyone who sees him/her can see the "B312" in his IFF tag, and put two and two together.
Shame they can't explore that history in a novel, since the gender is up to the player. That'd be hard as hell to write.
The mission where I'm planting the not-bomb on the cruiser, I landed my Sabre and cleared out that first room, but now I have to go into the control room or whatever and clear it out. All by myself, since the marines died in like five seconds. But it's fucking impossible! There are at least four Elites in there with Focus Rifles, there's Grunts with Fuel Rod Cannons, and there's an Engineer somewhere giving most of them extra shields! I can't even peek through the door without searing rays hitting me from three different angles, and the Hologram only lets me peek in enough to maybe kill a Grunt. The Elites hang back enough that hitting them with an overcharged PP is impossible. What the fuck, Bungie? There's no way I can get around this.
The mission where I'm planting the not-bomb on the cruiser, I landed my Sabre and cleared out that first room, but now I have to go into the control room or whatever and clear it out. All by myself, since the marines died in like five seconds. But it's fucking impossible! There are at least four Elites in there with Focus Rifles, there's Grunts with Fuel Rod Cannons, and there's an Engineer somewhere giving most of them extra shields! I can't even peek through the door without searing rays hitting me from three different angles, and the Hologram only lets me peek in enough to maybe kill a Grunt. The Elites hang back enough that hitting them with an overcharged PP is impossible. What the fuck, Bungie? There's no way I can get around this.
The upper right platform after you exit the door has a needle rifle box. Use them to drop the engineer first, then the grunts and jackals. Eventually a few grunts will try to flank you from the ramp. Use their plasma pistols to help with the elites if you're not getting them with the precision weapons. Don't give away your position by firing or using the holo until you're in place.
The mission where I'm planting the not-bomb on the cruiser, I landed my Sabre and cleared out that first room, but now I have to go into the control room or whatever and clear it out. All by myself, since the marines died in like five seconds. But it's fucking impossible! There are at least four Elites in there with Focus Rifles, there's Grunts with Fuel Rod Cannons, and there's an Engineer somewhere giving most of them extra shields! I can't even peek through the door without searing rays hitting me from three different angles, and the Hologram only lets me peek in enough to maybe kill a Grunt. The Elites hang back enough that hitting them with an overcharged PP is impossible. What the fuck, Bungie? There's no way I can get around this.
The upper right platform after you exit the door has a needle rifle box. Use them to drop the engineer first, then the grunts and jackals. Eventually a few grunts will try to flank you from the ramp. Use their plasma pistols to help with the elites if you're not getting them with the precision weapons. Don't give away your position by firing or using the holo until you're in place.
The mission where I'm planting the not-bomb on the cruiser, I landed my Sabre and cleared out that first room, but now I have to go into the control room or whatever and clear it out. All by myself, since the marines died in like five seconds. But it's fucking impossible! There are at least four Elites in there with Focus Rifles, there's Grunts with Fuel Rod Cannons, and there's an Engineer somewhere giving most of them extra shields! I can't even peek through the door without searing rays hitting me from three different angles, and the Hologram only lets me peek in enough to maybe kill a Grunt. The Elites hang back enough that hitting them with an overcharged PP is impossible. What the fuck, Bungie? There's no way I can get around this.
I had issues with that bit as well
Your going to want to quickly sprint out to the right and up the ramp to a box that has 2 needle rifles in it
Take down the engineer and run to the bottom of the ramp
Hide behind the railing until the door you came through opens and sprint right back down the hall till your safe
There should be a couple of Plasma Pistols around the entrance where you dropped in so pick one up and basically camp till the only 2 enemies left are the beam rifle guys
I have no strategy for them, it took me 4 tries of just sprinting out shooting needles at them to kill them
EDIT: Engineers in the middle near the top of the room
The mission where I'm planting the not-bomb on the cruiser, I landed my Sabre and cleared out that first room, but now I have to go into the control room or whatever and clear it out. All by myself, since the marines died in like five seconds. But it's fucking impossible! There are at least four Elites in there with Focus Rifles, there's Grunts with Fuel Rod Cannons, and there's an Engineer somewhere giving most of them extra shields! I can't even peek through the door without searing rays hitting me from three different angles, and the Hologram only lets me peek in enough to maybe kill a Grunt. The Elites hang back enough that hitting them with an overcharged PP is impossible. What the fuck, Bungie? There's no way I can get around this.
I had issues with that bit as well
Your going to want to quickly sprint out to the right and up the ramp to a box that has 2 needle rifles in it
Take down the engineer and run to the bottom of the ramp
Hide behind the railing until the door you came through opens and sprint right back down the hall till your safe
There should be a couple of Plasma Pistols around the entrance where you dropped in so pick one up and basically camp till the only 2 enemies left are the beam rifle guys
I have no strategy for them, it took me 4 tries of just sprinting out shooting needles at them to kill them
EDIT: Engineers in the middle near the top of the room
Which room is this?
The actual control room with the hologram in the middle? There wasn't an Engineer in there when I played it...
Oooh, never mind. I was confusing it with a later area.
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
The mission where I'm planting the not-bomb on the cruiser, I landed my Sabre and cleared out that first room, but now I have to go into the control room or whatever and clear it out. All by myself, since the marines died in like five seconds. But it's fucking impossible! There are at least four Elites in there with Focus Rifles, there's Grunts with Fuel Rod Cannons, and there's an Engineer somewhere giving most of them extra shields! I can't even peek through the door without searing rays hitting me from three different angles, and the Hologram only lets me peek in enough to maybe kill a Grunt. The Elites hang back enough that hitting them with an overcharged PP is impossible. What the fuck, Bungie? There's no way I can get around this.
The upper right platform after you exit the door has a needle rifle box. Use them to drop the engineer first, then the grunts and jackals. Eventually a few grunts will try to flank you from the ramp. Use their plasma pistols to help with the elites if you're not getting them with the precision weapons. Don't give away your position by firing or using the holo until you're in place.
Where the fuck is the Engineer?
If you're on the upper right platform and back a bit you'll have two energy barriers in front of you and enough time to find the engineer floating around the room. Look towards the middle, but sometimes in my games he drifted up towards the back right.
Do the knives not render on Noble Six's chest during cutscenes, or am I going crazy? They were either never there and I didn't notice, or both the intro and the opening to "New Alexandria" are missing them.
What if they're a part of a piece of armor? Do they show up then?
I got past that part in the level, thanks for all the tips, guys. Got back to defend the area and decided that was enough for the moment. I'm eating some food and then maybe I'll be on for multiplayer.
Do the knives not render on Noble Six's chest during cutscenes, or am I going crazy? They were either never there and I didn't notice, or both the intro and the opening to "New Alexandria" are missing them.
What if they're a part of a piece of armor? Do they show up then?
Doesn't show up in "Tip of the Spear" or "Long Night of Solace." I never noticed that before. Now I can't unsee it.
South host on
Hope is the first step on the road to disappointment.
And I beat the campaign for this today. Really amazing. Technical details: the gameplay felt tigher in this than in any other Halo game, and the graphics were a little bit nicer. I wish they would have done this treatment to ODST, since the campaign for that was probably the best of the series outside of one mission I can't remember the name of. But this is a close second. Halo 1 a close third, with Halo 3 and 2 pretty far down the list after that.
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited September 2010
Rookie Forger here trying to make a Juggernaut map, I have a few questions.
-Is it possible to designate a specific place for the Juggernaut to spawn at the start of the game? My map has a tall tower and platforms surrounding it, my idea is to have them spawn at the top of the tower, fighting off people with jetpacks from all angles (likely 4 vs 1).
-Silly question, but how do I make my own custom gametype? Any ideal tweaks I should make?
Actually.. you could make it an Invasion gametype if you wanted. Then you can set up the defenders (Spartan?) with traits, and the attackers (Elites) with traits, then make it Invasion Slayer.
FyreWulff on
0
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Actually.. you could make it an Invasion gametype if you wanted. Then you can set up the defenders (Spartan?) with traits, and the attackers (Elites) with traits, then make it Invasion Slayer.
Hmm, I'll keep that in mind. It is a really small map though, so I'll have to spend some time getting familiar with the tweaks I can make.
I have to say, Reach Forge is really easy to use, coming from someone who hasn't had the patience or imagination to do mapmaking in other games.
If they came to hear me beg, I'm begging for that achievement to pop. I assassinated him over half a dozen times last night and the cheevo never popped up.
Posts
Probably not
Pokemon Safari - Sneasel, Pawniard, ????
Getting into the room to push the finale button was the hardest, that brute in there with the Iron Cannon launcher killed me alot, as did the odd grunt on a ghost, in the end, I guess you could say I cheesed it, I still had my jet pack, so I sniped out the brute with the Hammer, then Jet packed in the window and pushed that button quicker than a buttered up ferret, end level, this was after a good 2 hours of trying to kill everything in the level and do it the old fashioned way.
So I now have all the achievements save for the two experience based ones. Is there any confirmation for a specail armour unlock for a 1000 gamer score? I really hope there is, because I sort of missed out on the HALO 3 one untill all the DLC dropped and having a Katana sword was old hat. I'm saving up for Pestilance, but can't help feeling why not just wait for lightning, since that's where the real dedication lies.
Xbox | x Dredgen Yor x |
After that we started a new map inside the area you start in, made a pretty nice symmetrical map. It really looks nice, it isn't quit done but we started adding spawn points and lights. How do you make those work like they should? Our spawn points are visible in slayer and so are the lights (the globe, not the light). Any tips?
Raaaaaaargh.
That said - I'm just now up to Exodus on Legendary.
Though I do love that two quick melees will drop a Brute. So satisfying.
STEAM | XBL | PSN
I was dumb.
THEN I hit the outside buttons, killed half the newcomers, and ran in and hit the button (after one death, I was pissed I had almost all of them dead and then didn't notice a plasma grenade).
Needless to say, it was the dumb way to do it. That and my internet went out at the time, so I don't even know if any of the kills counts towards commendations or Legendary completion.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Helloween, Kikoskia and me just finished work on our little remake of the Unreal Tournament map "Facing Worlds". It's a 2 team CTF map, build for a maximum of 6vs6. It would be great if you could test it out and give us feedback!
Here's the download link and some screenshots:
Have fun!
of easier way to glue/attach two bridge sections instead of painstakingly lining them up?
I'm trying to make a long bridge and it took me about an hour to place everything and eyeball
them so that all the sections were flush.
Also can you place trees/foliage? Or is "Natural" just limited to rocks?
Downloaded. For some reason I always thought Facing had three walkways between bases.
For the blinking thing, making one object just slightly below another meshed object will make the slightly higher object completely cover the lower one. You can put objects, particularly walls/floors, underneath one another just enough so that players will never even notice a seam. And keep in mind that if you aren't using snap rotation, objects which are even one degree off in rotation, especially walls and floors, will end up with weird parts phasing through in ways you don't want.
As for testing your maps, if you want to see how they will really, really work, you need to open the map under Custom Games and load the gametype in question. If you're in Forge and just set the gametype there, it really doesn't do anything and everything will load with the normal Forge view. But if you check it out via Custom Games, then things like spawns will be invisible like they're supposed to be during gameplay.
You can change their physics to fixed, and then just scrape them up and along into the right place. At least, that's what I did when I was dicking around making a map consisting entirely of floating platforms and jump pads over the sea. :P
Once an object is placed, grab it, hit B and go to Edit Coordinates. Change the values to set them up on a basic grid. You can also set exact angles of rotation like this.
I have only the supercombine one left.
EDIT: Afterwards, I'm gonna place the red team spawns on Freefall and it'll be ready for test. No neutrals will be down, but with some team games under its belt, I can tweak as needed.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
There is a document on Bungie.net from Kurt-051, the trainer of the SPARTAN-IIIs, about reassigning Noble Six (SPARTAN-B312) to NOBLE. There are mentions of him being some high ranking officer's own private death machine for a while, and obviously he/she was part of the the Sabre program. Deadly because, well, it makes it seem more badass for the player to fill those boots.
Everything but his/her's number designation and small background is considered classified, because he/she is whatever the player wants to be. That's one of the reasons the armor/color customization is so fucking cool in Reach - you're literally your own Spartan.
Spoiler for Ghosts of Onyx:
That's why Jorge's line in the first in-game trailer "Didn't think anyone survived Pegasi, sir?" was so fucking awesome, and I'm sad they cut it out. It really puts a mystery to Noble Six, right off the bat, assuming anyone who sees him/her can see the "B312" in his IFF tag, and put two and two together.
Shame they can't explore that history in a novel, since the gender is up to the player. That'd be hard as hell to write.
make Noble 6 canonically one gender
if you chose to play as a different gender well that's fine. Shepard for Mass Effect is canonically male but people still play FemSheps.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I had issues with that bit as well
Take down the engineer and run to the bottom of the ramp
Hide behind the railing until the door you came through opens and sprint right back down the hall till your safe
There should be a couple of Plasma Pistols around the entrance where you dropped in so pick one up and basically camp till the only 2 enemies left are the beam rifle guys
I have no strategy for them, it took me 4 tries of just sprinting out shooting needles at them to kill them
EDIT: Engineers in the middle near the top of the room
I guess, yeah.
EDIT: Forge is complicated as fuck and I can't figure out making it CTF compliant.
Which room is this?
Oooh, never mind. I was confusing it with a later area.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
the purple dot is the entrance you jump into
The engineer is the red dot and teh green dots are the needle rifles
What if they're a part of a piece of armor? Do they show up then?
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Just have the rank achievements left
For those interested I died 145 times 52 of those on the last level
Watch this. Spoilers for "The Wire", the best TV show ever.
And I beat the campaign for this today. Really amazing. Technical details: the gameplay felt tigher in this than in any other Halo game, and the graphics were a little bit nicer. I wish they would have done this treatment to ODST, since the campaign for that was probably the best of the series outside of one mission I can't remember the name of. But this is a close second. Halo 1 a close third, with Halo 3 and 2 pretty far down the list after that.
Bohener re-used the exact same fucking line. Word for goddamned word.
"I'm sorry, did I say slightly? I mean exactly like your old ideas."
STEAM | XBL | PSN
-Is it possible to designate a specific place for the Juggernaut to spawn at the start of the game? My map has a tall tower and platforms surrounding it, my idea is to have them spawn at the top of the tower, fighting off people with jetpacks from all angles (likely 4 vs 1).
-Silly question, but how do I make my own custom gametype? Any ideal tweaks I should make?
To make a custom gametype, select "Game Settings", change stuff you want, press X and save as a new variant.
That's what I was afraid of. I've been mulling it over, hopefully I can make it work regardless.
Cheers!
Hmm, I'll keep that in mind. It is a really small map though, so I'll have to spend some time getting familiar with the tweaks I can make.
I have to say, Reach Forge is really easy to use, coming from someone who hasn't had the patience or imagination to do mapmaking in other games.