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Blazblue Continuum Shift 2- CS2 patch and Platinum coming in May, CS2 patch free

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    firekiunfirekiun Registered User regular
    edited October 2010
    Noel
    - C Silencer lifts higher, easier to combo from longer distances, harder for longer combos. Added in same-move proration.
    - Hitting with Bloom Trigger on standing opponent will slide them.
    - Spring Raid hits to edge of screen, can't follow up unless in corner. Does less damage overall.

    Good bye 6K corner combo, see ya, 5K throw combo... was fun learning you for 2 weeks :(

    firekiun on
    PSN ID : Kiunch

    I play Blazblue, Soul Calibur 4, Street Fighter 4 and soon Tekken 6... yeah... so add me if you want to play any of those.
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    KazakaKazaka Asleep Counting SheepRegistered User regular
    edited October 2010
    I'm like "who the fuck is Karuru?"

    "...OH CARL"

    Kazaka on
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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited October 2010
    Antihippy wrote: »
    Her astral heat is apparently starlight breaker. :lol:

    The trademark move of the White Devil?

    I have been befriended.

    vagrant_winds on
    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2010
    The list was updated even more but rather than have a new wall of text I just replaced the old one.

    Dragkonias on
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    AntihippyAntihippy Registered User regular
    edited October 2010
    Mu
    - 2B 2C connects now
    - j3D removed. What the hell is j3D?

    Hakumen
    - 6C slides on standing opponents. Why would they do this.

    Arakune
    - D bug faster, less hitstun. (The wiki says less damage, the blog says less hitstun. Could be either, could be both. Dunnolol.)
    - Spin and dive now have same move proration added.
    - Landing recovery after airthrow.
    - Jump cancel from bird (j6B?) slowed, can't bird -> bird -> spin anymore.
    - Warps are a lot slower, you can hit him out of them on reaction.

    Bangu
    - Forward throw slides, more damage, followup in corner.
    - 5B slow. 2A 5B won't connect.
    - Less untech time on 6A.
    - D nail bounces on hit, hard to combo from.

    Litchi
    - haha no




    2A 5B not connecting for bang is very weird and seems like a major nerf.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited October 2010
    maybe it means j.236D?
    weird

    Big Red Tie on
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    Beasteh wrote: »
    *おなら*
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    AntihippyAntihippy Registered User regular
    edited October 2010
    Nah, definitely because 5B is slower that's why 2A can't connect into it.

    Definitely hurts his low game though. Now he has like, 2C and... 3C?

    Edit: forgot about 6A and 6D, but who the fuck uses them for low mixups.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited October 2010
    what? i'm talking about mu

    Big Red Tie on
    3926 4292 8829
    Beasteh wrote: »
    *おなら*
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    AntihippyAntihippy Registered User regular
    edited October 2010
    Then say Mu in your post goddamnit. :P

    I thought you were responding to the bang thing.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited October 2010
    well it's not like you were going to do 2A j.236D 5B on bang... right?

    Big Red Tie on
    3926 4292 8829
    Beasteh wrote: »
    *おなら*
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    AntihippyAntihippy Registered User regular
    edited October 2010
    http://www.youtube.com/watch?v=K3whHo26uu0&feature=sub

    Something like mr dolphin and may's trip animation?

    Fuck, lambda actually has competition for my choice of main now. :mrgreen:

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2010
    Man. That bubble attack looks pretty mean. Wonder how it'll look in the corner.

    Dragkonias on
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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited October 2010
    platinum blocked haz 5A while crouching
    she's pretty big...

    Big Red Tie on
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    Beasteh wrote: »
    *おなら*
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    MirrorMirror Registered User regular
    edited October 2010
    Platinum gameplay! Aweesome!! <3

    So, they already made the character. I guess that means they should release her sooner than expected.
    Or perhaps they will release her at the same time with the big patch, i hope not, that's like 2 months.

    Mirror on
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited October 2010
    Is that a Hatsune Miku color scheme? O_o

    cj iwakura on
    wVEsyIc.png
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    AntihippyAntihippy Registered User regular
    edited October 2010
    Hatsune Miku color scheme is kinda duh for her.

    Probably has other nonsensical magical girl colors too.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    gunwarriorgunwarrior Registered User regular
    edited October 2010
    cj iwakura wrote: »
    Is that a Hatsune Miku color scheme? O_o

    I can't believe I didn't notice that. Guess this means I found my platinum color scheme

    gunwarrior on
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2010
    Even more changes. Courtesy of Dustloop of course.
    - Rachel 236 guaranteed to land, but loses hitbox when Rachel is hit/blocks (if Rachel gets hit, the projectile won't land but a pole will be set).

    - Tao low j2D~B combos into 2C.

    And something for the ice fairies:

    - Jin Sekkajin has no/a lot less pushback.

    Mori has a raging hard on for icy bishounens.

    Noel
    - CR 5D not jump cancelable.
    - j.B has better hitbox, will hit below her.

    Tager
    - Sledge followup also has anti-projectile armor.

    Bang
    - Furinkazan backwards movement is shorter.

    Arakune
    - Bird jump cancel still there, but hard to do (?)
    - D bug will hit Mu while rising now.

    Karuru
    - 3D stands opponent up, i.e. 8D 3C 3D -> 3D will hit as though opponent was standing on the ground.

    Tsubaki
    - 2D recovery back to CS (laughing so hard)

    JIN WILL INHERIT THE EARTH!

    Dragkonias on
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    notsoynotsoy Registered User regular
    edited October 2010
    Mash back for moar meter, unless the Jin is actually any good and can combo into/out of it.

    Just like with IBing Unlimited Blade Works from Mu/lambda scrubs

    notsoy on
    Soul Silver FC: 1978 3200 2285
    GT: HitoriLionheart or dailydro
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    Blue mapBlue map Hello darkness, my old friend. Registered User regular
    edited October 2010
    Cross posting this from the street fighter thread.
    Blue map wrote: »
    So i read the OP's fightstick guide and am contemplating getting a tournament edition. I was debating getting the Blazblue TE and wanted to know if there was anything I should know before purchasing because I did some background research and insofar as I can tell it's functionally identical to the street fighter versions(with the stick art being different obviously).

    Link to the fightstick: http://www.amazon.com/BlazBlue-Continuum-Fightstick-Tournament-Xbox-360/dp/B003O216K4/ref=sr_1_12?ie=UTF8&qid=1286805701&sr=8-12

    Blue map on
    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2010
    Yeah. Really it isn't a big change, just makes the Sekkajin combos he has already easier. I was moreso making fun of the rage some people were expressing over it since Jin hasn't really gotten many nerfs(not like he had much to nerf at this point).

    Though, I am a little worried what's going to happen of most of these changes stick as in relation to Jin, Ragna, and Hazama. Since if they make it so Ragna isn't as ez-mode anymore I could see a lot of people switching up.

    And n one hand, I kind of liked being one of the few Jins online in CS compared to CT where I saw him every other match. On the other hand, punishing mid-full screen Ice Cars for big damage was always fun.

    Dragkonias on
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    AntihippyAntihippy Registered User regular
    edited October 2010
    Posting more about platinum becuase Jin is boring.

    Drive
    Cat (5 uses)
    Staff turns into a huge cat head.
    5D - vertical strike. Range of Litchi 6B and takes about 10F to come out. Knocks opponent down.
    jD - Same as above, but overhead.
    Pretty much safe to throw out, but can't really follow up with anything.

    Hammer (3 uses)
    A hammer.
    5D - Knocks down. Does heavy damage, but can't combo afterwards. Use for ending combos.
    jD - Quick, straight falling hammer. Breaks 2 primer, good as an aerial ender.

    Bat (3 uses)
    A bat.
    5D - swings in front of her. Short reach and can't follow up, but has i-frames from 1F.
    jD - Swings horizontally. Hard to hit with.
    One of Platinum's few reversals.

    Frying Pan (3 uses)
    A frying pan.
    5D - Swings the frying pan. Short reach, but will spin opponent on hit. Attacking afterwards will keep them in standing state.
    jD - Swings it below her. Overhead. Bounces, so it leads into combos.
    Helps with midscreen damage, but hard to hit with.

    Bombs (6 uses)
    Throws bombs.
    5D - Tosses bombs horizontally, goes up pretty high, too.
    jD - Same.
    The trajectory is really nice, so use for everything. You get a good number of them, too.

    Missile (3 uses)
    Throws out winking cat missles.
    5D - Flies straight forward.
    jD - Same.
    Fast, so you can use them to pressure, as well as oki.


    Most of the specials are the same, but I'll list interesting things to note.
    Swallow Moon (j236C)
    Floats on a manjuu midair. Somewhat controllable.
    You can cancel whenever, so you can use it after midair attacks to add in more overheads, as well as cancelling your airdash and following with more attacks. Will be useful for mixups.

    Mystic Momo (214D)
    Throws away close-range items (45 degree angle), and increases far-range item use to 3 (so all of them except for bomb). You can throw away upgraded versions as well.
    Good for changing around items or oki for some (missles).

    Miracle Jeanne (236236D)
    Throws away your current weapon and uses the upgraded version of what's listed as NEXT.

    Cat -> Lion
    Staff turns into an even larger Lion head (shown in the PV).
    5D - vertical strike. EVEN LONGER RANGE and still takes about 10F to come out. Knocks opponent down.
    jD - Same as above, but overhead.
    Damage also up, best to not waste, but instead keep your opponent guessing.

    Hammer -> 16t hammer
    An even larger hammer.
    5D - Knocks down. Longer range, and trips opponents on the ground (like Potemkin's head slide). Blockable low.
    jD - Same, includes slide head effect.
    A fast character with slide head, oh boy.

    Bat -> Excaliborg
    The bat that can do anything!
    5D - swings in front of her. Has i-frames from 1F.
    jD - Swings horizontally. Hard to hit with.
    Haven't really messed around with it.

    Frying Pan -> Paper fan
    A large paper fan.
    5D - Swings the fan. Pretty much the same as the frying pan but has longer reach.
    jD - Swings it below her. Overhead. Can follow up with 5A if done low enough.
    Does a good bit of damage, will be very useful in combos.

    Bombs -> Large bombs
    Even larger.
    5D - Same trajectory, but larger. Also has a hitbox on the staff part of the throw.
    jD - Same.
    Enjoy your shmups.

    Missile -> Large missile
    Bigger, faster, stronger.
    Use Mystic Momo with this for great things.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited October 2010
    jin isn't boring
    lambda is boring

    like not even joking, most boring character

    Big Red Tie on
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    Beasteh wrote: »
    *おなら*
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    darksteeldarksteel Registered User regular
    edited October 2010
    I just unlocked Mu. Her voice and the script makes her sound like an Eldar farseer, which is awesome. The only thing it needs is some casual Mon'keigh disdain.

    darksteel on
    shikisig6-1.jpg
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    gunwarriorgunwarrior Registered User regular
    edited October 2010
    jin isn't boring
    lambda is boring

    like not even joking, most boring character

    I think that spot would belong to Mu or Tager

    But Tager is fun once you get in

    gunwarrior on
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    AntihippyAntihippy Registered User regular
    edited October 2010
    jin isn't boring
    lambda is boring

    like not even joking, most boring character

    Jin isn't the most boring, to be fair.

    Makoto and Mu probably is.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited October 2010
    What

    Big Red Tie on
    3926 4292 8829
    Beasteh wrote: »
    *おなら*
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    AntihippyAntihippy Registered User regular
    edited October 2010
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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited October 2010
    hippy you're never right

    Big Red Tie on
    3926 4292 8829
    Beasteh wrote: »
    *おなら*
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    CyborgZetaCyborgZeta Registered User regular
    edited October 2010
    Mu, boring? Pfft.

    Clearly that title goes to Tager.

    CyborgZeta on
    "Blacker than a moonless night, hotter and more bitter than Hell itself...That is coffee." - Godot
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    MirrorMirror Registered User regular
    edited October 2010
    Guys, i think what character is boring, and what character is not really depends on your tastes.

    In my personal tastes Lambda is kind of boring, because she's a robot with no personality, there is no way she can be "fun" XD. Look at her joke ending in story mode...
    Tager can be boring for me, because he is a slow character, can't even move around well, or double jump. He's almost all based on defense options and throws, and i don't think that is very fun.

    Anyways, niice videos Antihippy, so, these giant kitty missiles were the improved version of the cat missile staff, the normal cat missilies looks much shorter.

    Mirror on
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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited October 2010
    mu is interesting because of dat oki game

    jin is interesting because no one plays him anymore

    Big Red Tie on
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    Beasteh wrote: »
    *おなら*
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    AntihippyAntihippy Registered User regular
    edited October 2010
    That is the saddest reason to be interesting.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2010
    This argument is boring.

    Man, the pushback on Belial Edge is pretty big at the moment.

    Dragkonias on
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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited October 2010
    Antihippy wrote: »
    That is the saddest reason to be interesting.

    and why is lambda interesting

    Big Red Tie on
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    Beasteh wrote: »
    *おなら*
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    AntihippyAntihippy Registered User regular
    edited October 2010
    Dragkonias wrote: »
    This argument is boring.

    I wouldn't call it an argument, more of an "intentional ribbing/trolling".

    From my side anyway. :mrgreen:

    Also I thought you said lambda was boring.

    Still, can't wait for platinum to be out because by that time I should actually have enough free time to play this goddamn game.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited October 2010
    lambda is boring
    i guess if you agree...?

    Big Red Tie on
    3926 4292 8829
    Beasteh wrote: »
    *おなら*
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    AntihippyAntihippy Registered User regular
    edited October 2010
    Only by that definition.

    Seriously though, when did people stop playing jin anyway. Last time I've played rank it's still full of jins.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited October 2010
    i see ragna/tager/bang/hazama a lot

    Big Red Tie on
    3926 4292 8829
    Beasteh wrote: »
    *おなら*
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2010
    Yeah. I don't know how it is on the PS3 but that's how my matches are Ragna/Tager/Hazama/Bang with a mix of all the other characters to a lesser degree.

    Dragkonias on
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