and seriously the margin of error a terran has between winning and losing against a FE mass muta is ridiculous because there is no good counter. Mutas snipe out individual turrets, kill some SCVs, swoop out. Snipe some marines, swoop out. Magic box your thors, swoop out.
You have to have just the right amount of units in the right position or else it just snowballs and then mass zerglings enter your base
Ehhhh, if a zerg player literally goes mass muta, just go mass marine. Seriously just pump reactor raxes and nothing but stimmed marines. They will literally decimate mutas unbelievably fast. On a cost-for-cost basis, marines will annihilate mutas.
They will... kill one in every 10 mutas? That hardly sounds like a good counter.
thestig is bad at jokes
the word you're looking for is decimate
not annihilate
He said "literally decimate"... here I'll bold it for you.
and seriously the margin of error a terran has between winning and losing against a FE mass muta is ridiculous because there is no good counter. Mutas snipe out individual turrets, kill some SCVs, swoop out. Snipe some marines, swoop out. Magic box your thors, swoop out.
You have to have just the right amount of units in the right position or else it just snowballs and then mass zerglings enter your base
Ehhhh, if a zerg player literally goes mass muta, just go mass marine. Seriously just pump reactor raxes and nothing but stimmed marines. They will literally decimate mutas unbelievably fast. On a cost-for-cost basis, marines will annihilate mutas.
They will... kill one in every 10 mutas? That hardly sounds like a good counter.
thestig is bad at jokes
the word you're looking for is decimate
not annihilate
He said "literally decimate"... here I'll bold it for you.
Seriously s_86 thank you so much! Unfortunately I haven't had an opportunity to sit down and practice everything you suggested, but I am hoping to get some solid time in this weekend.
I have found the PA community to be extremely helpful in this regard, i've had several people helping me get my game going in a positive direction after flailing aimlessly for 500 ladder games. It's one of the biggest reasons that I continue to hang in these forums.
yeah you guys have been awesome, esp the zerg players you've been posting BOs and viewing/critiquing my reps
and seriously the margin of error a terran has between winning and losing against a FE mass muta is ridiculous because there is no good counter. Mutas snipe out individual turrets, kill some SCVs, swoop out. Snipe some marines, swoop out. Magic box your thors, swoop out.
You have to have just the right amount of units in the right position or else it just snowballs and then mass zerglings enter your base
Ehhhh, if a zerg player literally goes mass muta, just go mass marine. Seriously just pump reactor raxes and nothing but stimmed marines. They will literally decimate mutas unbelievably fast. On a cost-for-cost basis, marines will annihilate mutas.
They will... kill one in every 10 mutas? That hardly sounds like a good counter.
thestig is bad at jokes
the word you're looking for is decimate
not annihilate
He said "literally decimate"... here I'll bold it for you.
See, I am the best at jokes!
Daaaang, Lustre just got decimated.
literally
He said they both decimate and annihilate mutas, so decimannihilate? I'm going to guess that would mean they take out about 55% of them?
you should be repairing turrets which makes them very difficult to kill.
the bounce would kill the scvs in seconds.
you can walk all over their base long before they get that many mutas. it takes 12 +1 mutas to one shot an scv with the bounce, and that's just one scv big deal. 2 turrets kill a muta every 2.5 seconds.
and seriously the margin of error a terran has between winning and losing against a FE mass muta is ridiculous because there is no good counter. Mutas snipe out individual turrets, kill some SCVs, swoop out. Snipe some marines, swoop out. Magic box your thors, swoop out.
You have to have just the right amount of units in the right position or else it just snowballs and then mass zerglings enter your base
the easiest solution is to punish that FE to stop the mass muta. he'll have to balance powering drones with defense, forcing him to defend will negate the extra economy from the FE. if you catch him while he's droning you've won the game right there.
letting him get a big muta ball is just like him letting you get a mmm ball or a mech ball and push out. if he engages with mutas he loses. hes trying to contain you so you cant expand, while he takes his 3rd and 4th. so you need to push out before he has enough mutas to instantly kill your main/scvs. if you can force him to engage, you win.
thors with marines support destroy mutas. if he magic boxes the marines rip the mutas, if he focus fires the thor splash rips the mutas apart.
This is where I'm talking about margin of error as well. You got to spot that FE and engage immediately, or things will not go your way after the 8 minute mark
and thor + marine does not destroy mass muta the way it should. With magic box + dwindling of marines over time, you'll never have the amount of marines needed to knock out enough mutas as they hover over your thors.
It's certainly possible to beat mass muta and I've done it, but I find myself losing to it a lot more than winning, and mostly it's because the other player messes up his micro and clumps them at some time.
And it's mostly annoying because you have to focus almost all your AA counters to take out one unit. You need a combination of turrets, thors, and marines spread across all your bases evenly to be able to counter it effectively, and even then it's not guaranteed
Your first SCV should catch the FE if he drops it at 15. If its later than that your OC should be up for scans.
If you let him get an uncontested expo, power drones, drop 4 gas (2 each in main + nat), and tech to lair + drop a spire without any harass, yeah you will lose.
BUT
If you're dropping marauders, or hellions, or reaper harassing or even pushing a bit earlier, you'll be able to put sufficient pressure on to stop the muta ball from ever coming out. You need him to be dropping spines and lings like crazy to delay his economic advantage, keep him scared of the mmm or even worse mech push. if hes rushing mutas hes got lings and spines and thats it.
even with 2 base muta at WORST you force a baserace--he hits your scvs and cc and tries to get back to his main in time. you roll his expo and try to kill the main before the mutas get back to defend. if you can force him to fight--you win. period.
and you can defend 1 base muta with a few turrets and marines and push ftw as soon as that first ball of 5 hit.
you should be repairing turrets which makes them very difficult to kill.
the bounce would kill the scvs in seconds.
you can walk all over their base long before they get that many mutas. it takes 12 +1 mutas to one shot an scv with the bounce, and that's just one scv big deal. 2 turrets kill a muta every 2.5 seconds.
you should be repairing turrets which makes them very difficult to kill.
the bounce would kill the scvs in seconds.
you can walk all over their base long before they get that many mutas. it takes 12 +1 mutas to one shot an scv with the bounce, and that's just one scv big deal. 2 turrets kill a muta every 2.5 seconds.
of course you shouldnt have let him get to that point, but if you've let him accumulate the death ball, you're options for dealing with it are limited.
not really needed since hellions cook lings and hydras
but with a roach/hydra comp, the hellions wont really be shooting the hydras at all
CasedOut on
0
Dusdais ashamed of this postSLC, UTRegistered Userregular
edited September 2010
Anyone else getting a "no characters available" issue on battle.net?
e: To be more clear, When I get to the select character dialog, there are no characters to select. Also, on battle.net I see "No Characters Available" in the top right after I sign in.
The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Wednesday September 22, 2010, between 5 a.m. and 11 a.m. CEST. You can read all about our plans for patch 1.1 in the Situation Report (http://eu.battle.net/sc2/en/blog/554901#blog).
September 21st 2010 through September 21st 2015 playtime is firmly devoted to Civ 5, sorry Starcraft
tofu on
0
TIFunkaliciousKicking back inNebraskaRegistered Userregular
edited September 2010
It looks like siege tanks are still going to be a strong staple in TvT, because the only real damage reduction is versus marines, hellions, reapers, and SCVs.
Oh well, stimmed marauders are doing pretty well versus siege expand as it is
Oh god why am I reading comments about starcraft on blizzards website, 2 minutes in and I want to kill like 7 people.
It took you 2 whole minutes to read the first 7 comments?
Joe K said basically the same thing already in different words, but it's amazing how much more helpful everyone is here, compared to the horrors that are the Blizzard forums. Thanks for being awesome and helpful and all that jazz, instead of being gooses about how much better you are in your fancy platinum and diamond leagues!
schmads on
Battle.net/SC2: Kwisatz.868 | Steam/XBL/PSN/Gamecenter: schmads | BattleTag/D3: Schmads#1144 | Hero Academy & * With Friends: FallenKwisatz | 3DS: 4356-0128-9671
Eff it, I'm going to play ladder until I win a match
Zoe, dog. Let's play some. There is no way you go 0-8 in bronze without some major misconception about how zerg are played. I bet we can work this out in like... 30 minutes.
So my friend today got promoted straight from Bronze to Platinum by doing nothing but make void rays. I watched him play like 5 games in class, and it was literally just enough zealots to hold off an early push, make 2-3 VRs, attack-move. He had multiple diamonds rolling over to this.
Do people just not make AA? I'd think it was a fluke, but he's won like 25 of 30 games in the last few days doing this.
I'd be willing to play some 2s with any of you lower rank people that want to. Even though a lot of the stuff doesn't transfer to 1v1, it should help you work on macro and early aggression. Holding off a 2v1 rush only losing your speedling defenses and a couple drones feels way awesomer than just holding off a 1v1 rush.
Edit: I'm currently listed as plat 1v1, I haven't played 1v1 in a long time now, so take that for what you will.
Posts
literally
i only get 1/10th of what youre saying.
Joe's Stream.
Is this a bonus perk for playing Zerg?
yeah you guys have been awesome, esp the zerg players you've been posting BOs and viewing/critiquing my reps
that sounds dirty
you can walk all over their base long before they get that many mutas. it takes 12 +1 mutas to one shot an scv with the bounce, and that's just one scv big deal. 2 turrets kill a muta every 2.5 seconds.
Your first SCV should catch the FE if he drops it at 15. If its later than that your OC should be up for scans.
If you let him get an uncontested expo, power drones, drop 4 gas (2 each in main + nat), and tech to lair + drop a spire without any harass, yeah you will lose.
BUT
If you're dropping marauders, or hellions, or reaper harassing or even pushing a bit earlier, you'll be able to put sufficient pressure on to stop the muta ball from ever coming out. You need him to be dropping spines and lings like crazy to delay his economic advantage, keep him scared of the mmm or even worse mech push. if hes rushing mutas hes got lings and spines and thats it.
even with 2 base muta at WORST you force a baserace--he hits your scvs and cc and tries to get back to his main in time. you roll his expo and try to kill the main before the mutas get back to defend. if you can force him to fight--you win. period.
and you can defend 1 base muta with a few turrets and marines and push ftw as soon as that first ball of 5 hit.
of course you shouldnt have let him get to that point, but if you've let him accumulate the death ball, you're options for dealing with it are limited.
Joe's Stream.
~~uguu
but with a roach/hydra comp, the hellions wont really be shooting the hydras at all
e: To be more clear, When I get to the select character dialog, there are no characters to select. Also, on battle.net I see "No Characters Available" in the top right after I sign in.
i don't think definite notes are out yet though
Gaaah. Yep, same issue I'm having.
What a tease, give us the patch notes!
Also dang, this comes out a day after civ5
September 21st 2010 through September 21st 2015 playtime is firmly devoted to Civ 5, sorry Starcraft
Oh well, stimmed marauders are doing pretty well versus siege expand as it is
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They'd better do that... or else...
It took you 2 whole minutes to read the first 7 comments?
Joe K said basically the same thing already in different words, but it's amazing how much more helpful everyone is here, compared to the horrors that are the Blizzard forums. Thanks for being awesome and helpful and all that jazz, instead of being gooses about how much better you are in your fancy platinum and diamond leagues!
I will blow every dev at Blizzard if they do this
Zoe, dog. Let's play some. There is no way you go 0-8 in bronze without some major misconception about how zerg are played. I bet we can work this out in like... 30 minutes.
Do people just not make AA? I'd think it was a fluke, but he's won like 25 of 30 games in the last few days doing this.
you're more than welcome
just hit me up in a PM
we need more gold players
so that i can play games that aren't just A Given Win or A Given Loss
Gold Player HOOOOO
Add MummBrah if you'd like to get some games in, I'm always down
Edit: I'm currently listed as plat 1v1, I haven't played 1v1 in a long time now, so take that for what you will.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
his moment of realization at what he just did is so good
dammit day9, a nerd as big as you shouldn't be so charming
PSN: Robo_Wizard1