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[Starcraft 2] Multiplayer discussion! Now [9]% sexier.

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Posts

  • zerg rushzerg rush Registered User regular
    edited September 2010
    Tken wrote: »
    TheStig wrote: »
    TheStig wrote: »
    and seriously the margin of error a terran has between winning and losing against a FE mass muta is ridiculous because there is no good counter. Mutas snipe out individual turrets, kill some SCVs, swoop out. Snipe some marines, swoop out. Magic box your thors, swoop out.

    You have to have just the right amount of units in the right position or else it just snowballs and then mass zerglings enter your base

    Ehhhh, if a zerg player literally goes mass muta, just go mass marine. Seriously just pump reactor raxes and nothing but stimmed marines. They will literally decimate mutas unbelievably fast. On a cost-for-cost basis, marines will annihilate mutas.

    They will... kill one in every 10 mutas? That hardly sounds like a good counter.



    thestig is bad at jokes

    the word you're looking for is decimate

    not annihilate

    He said "literally decimate"... here I'll bold it for you.

    See, I am the best at jokes!

    Daaaang, Lustre just got decimated.

    literally

    zerg rush on
  • Joe KJoe K Registered User regular
    edited September 2010
    zerg rush wrote: »
    Tken wrote: »
    TheStig wrote: »
    TheStig wrote: »
    and seriously the margin of error a terran has between winning and losing against a FE mass muta is ridiculous because there is no good counter. Mutas snipe out individual turrets, kill some SCVs, swoop out. Snipe some marines, swoop out. Magic box your thors, swoop out.

    You have to have just the right amount of units in the right position or else it just snowballs and then mass zerglings enter your base

    Ehhhh, if a zerg player literally goes mass muta, just go mass marine. Seriously just pump reactor raxes and nothing but stimmed marines. They will literally decimate mutas unbelievably fast. On a cost-for-cost basis, marines will annihilate mutas.

    They will... kill one in every 10 mutas? That hardly sounds like a good counter.



    thestig is bad at jokes

    the word you're looking for is decimate

    not annihilate

    He said "literally decimate"... here I'll bold it for you.

    See, I am the best at jokes!

    Daaaang, Lustre just got decimated.

    literally

    i only get 1/10th of what youre saying.

    Joe K on
  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited September 2010
    epic

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
  • McAllenMcAllen Registered User regular
    edited September 2010
    My bonus pool just keeps going down and never adds my wins.

    Is this a bonus perk for playing Zerg?

    McAllen on
  • valiancevaliance Registered User regular
    edited September 2010
    Joe K wrote: »
    JimmyNavio wrote: »
    Seriously s_86 thank you so much! Unfortunately I haven't had an opportunity to sit down and practice everything you suggested, but I am hoping to get some solid time in this weekend.

    I have found the PA community to be extremely helpful in this regard, i've had several people helping me get my game going in a positive direction after flailing aimlessly for 500 ladder games. It's one of the biggest reasons that I continue to hang in these forums.

    yeah you guys have been awesome, esp the zerg players you've been posting BOs and viewing/critiquing my reps <3

    valiance on
  • fortyforty Registered User regular
    edited September 2010
    zerg rush wrote: »
    Tken wrote: »
    TheStig wrote: »
    TheStig wrote: »
    and seriously the margin of error a terran has between winning and losing against a FE mass muta is ridiculous because there is no good counter. Mutas snipe out individual turrets, kill some SCVs, swoop out. Snipe some marines, swoop out. Magic box your thors, swoop out.

    You have to have just the right amount of units in the right position or else it just snowballs and then mass zerglings enter your base

    Ehhhh, if a zerg player literally goes mass muta, just go mass marine. Seriously just pump reactor raxes and nothing but stimmed marines. They will literally decimate mutas unbelievably fast. On a cost-for-cost basis, marines will annihilate mutas.

    They will... kill one in every 10 mutas? That hardly sounds like a good counter.



    thestig is bad at jokes

    the word you're looking for is decimate

    not annihilate

    He said "literally decimate"... here I'll bold it for you.

    See, I am the best at jokes!

    Daaaang, Lustre just got decimated.

    literally
    He said they both decimate and annihilate mutas, so decimannihilate? I'm going to guess that would mean they take out about 55% of them?

    forty on
    Officially the unluckiest CCG player ever.
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited September 2010
    octimate


    that sounds dirty

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
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    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • JarsJars Registered User regular
    edited September 2010
    Joe K wrote: »
    Jars wrote: »
    you should be repairing turrets which makes them very difficult to kill.

    the bounce would kill the scvs in seconds.

    you can walk all over their base long before they get that many mutas. it takes 12 +1 mutas to one shot an scv with the bounce, and that's just one scv big deal. 2 turrets kill a muta every 2.5 seconds.

    Jars on
  • SuMa.LustreSuMa.Lustre Registered User regular
    edited September 2010
    nyoro~n

    SuMa.Lustre on
  • valiancevaliance Registered User regular
    edited September 2010
    valiance wrote: »
    and seriously the margin of error a terran has between winning and losing against a FE mass muta is ridiculous because there is no good counter. Mutas snipe out individual turrets, kill some SCVs, swoop out. Snipe some marines, swoop out. Magic box your thors, swoop out.

    You have to have just the right amount of units in the right position or else it just snowballs and then mass zerglings enter your base

    the easiest solution is to punish that FE to stop the mass muta. he'll have to balance powering drones with defense, forcing him to defend will negate the extra economy from the FE. if you catch him while he's droning you've won the game right there.

    letting him get a big muta ball is just like him letting you get a mmm ball or a mech ball and push out. if he engages with mutas he loses. hes trying to contain you so you cant expand, while he takes his 3rd and 4th. so you need to push out before he has enough mutas to instantly kill your main/scvs. if you can force him to engage, you win.

    thors with marines support destroy mutas. if he magic boxes the marines rip the mutas, if he focus fires the thor splash rips the mutas apart.

    This is where I'm talking about margin of error as well. You got to spot that FE and engage immediately, or things will not go your way after the 8 minute mark

    and thor + marine does not destroy mass muta the way it should. With magic box + dwindling of marines over time, you'll never have the amount of marines needed to knock out enough mutas as they hover over your thors.

    It's certainly possible to beat mass muta and I've done it, but I find myself losing to it a lot more than winning, and mostly it's because the other player messes up his micro and clumps them at some time.

    And it's mostly annoying because you have to focus almost all your AA counters to take out one unit. You need a combination of turrets, thors, and marines spread across all your bases evenly to be able to counter it effectively, and even then it's not guaranteed

    Your first SCV should catch the FE if he drops it at 15. If its later than that your OC should be up for scans.

    If you let him get an uncontested expo, power drones, drop 4 gas (2 each in main + nat), and tech to lair + drop a spire without any harass, yeah you will lose.
    BUT
    If you're dropping marauders, or hellions, or reaper harassing or even pushing a bit earlier, you'll be able to put sufficient pressure on to stop the muta ball from ever coming out. You need him to be dropping spines and lings like crazy to delay his economic advantage, keep him scared of the mmm or even worse mech push. if hes rushing mutas hes got lings and spines and thats it.

    even with 2 base muta at WORST you force a baserace--he hits your scvs and cc and tries to get back to his main in time. you roll his expo and try to kill the main before the mutas get back to defend. if you can force him to fight--you win. period.

    and you can defend 1 base muta with a few turrets and marines and push ftw as soon as that first ball of 5 hit.
    Jars wrote: »
    Joe K wrote: »
    Jars wrote: »
    you should be repairing turrets which makes them very difficult to kill.

    the bounce would kill the scvs in seconds.

    you can walk all over their base long before they get that many mutas. it takes 12 +1 mutas to one shot an scv with the bounce, and that's just one scv big deal. 2 turrets kill a muta every 2.5 seconds.

    valiance on
  • Joe KJoe K Registered User regular
    edited September 2010
    Jars wrote: »
    Joe K wrote: »
    Jars wrote: »
    you should be repairing turrets which makes them very difficult to kill.

    the bounce would kill the scvs in seconds.

    you can walk all over their base long before they get that many mutas. it takes 12 +1 mutas to one shot an scv with the bounce, and that's just one scv big deal. 2 turrets kill a muta every 2.5 seconds.

    of course you shouldnt have let him get to that point, but if you've let him accumulate the death ball, you're options for dealing with it are limited.

    Joe K on
  • undeinPiratundeinPirat Registered User regular
    edited September 2010
    nyoro~n

    ~~uguu

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • JarsJars Registered User regular
    edited September 2010
    an equally large ball of marines will always beat mutas.

    Jars on
  • CasedOutCasedOut Registered User regular
    edited September 2010
    Jars wrote: »
    CasedOut wrote: »
    Jars wrote: »
    thor marine blue flame hellion

    real bitch

    you forgot siege tanks bro

    not really needed since hellions cook lings and hydras

    but with a roach/hydra comp, the hellions wont really be shooting the hydras at all

    CasedOut on
    452773-1.png
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited September 2010
    Anyone else getting a "no characters available" issue on battle.net?

    e: To be more clear, When I get to the select character dialog, there are no characters to select. Also, on battle.net I see "No Characters Available" in the top right after I sign in.

    Dusda on
    and this sig. and this twitch stream.
  • FightTestFightTest Registered User regular
    edited September 2010
    Yeah. Logged in (u/p) fine but the window that has your character profile is empty and when I try to just go past it it seems to hang.

    FightTest on
    MOBA DOTA.
  • evilthecatevilthecat Registered User regular
    edited September 2010
    need some patch notes.

    evilthecat on
    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • JarsJars Registered User regular
    edited September 2010
    not enough saying what the patch does

    Jars on
  • undeinPiratundeinPirat Registered User regular
    edited September 2010
    it's the balance patch that has been talked to death a million times (zealot build time change, siege damage, ultra nerf, bc nerf, etc etc etc)

    i don't think definite notes are out yet though

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited September 2010
    FightTest wrote: »
    Yeah. Logged in (u/p) fine but the window that has your character profile is empty and when I try to just go past it it seems to hang.

    Gaaah. Yep, same issue I'm having.

    Dusda on
    and this sig. and this twitch stream.
  • TheStigTheStig Registered User regular
    edited September 2010
    aaaaaaauugh.
    What a tease, give us the patch notes!

    Also dang, this comes out a day after civ5

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • FightTestFightTest Registered User regular
    edited September 2010
    Nice to know when I get back to laddering.

    FightTest on
    MOBA DOTA.
  • tofutofu Registered User regular
    edited September 2010
    s_86 wrote: »
    NEW PATCH 1.1 Sept.22 Wednesday
    http://eu.battle.net/sc2/en/forum/topic/566440828
    The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Wednesday September 22, 2010, between 5 a.m. and 11 a.m. CEST. You can read all about our plans for patch 1.1 in the Situation Report (http://eu.battle.net/sc2/en/blog/554901#blog).

    September 21st 2010 through September 21st 2015 playtime is firmly devoted to Civ 5, sorry Starcraft

    tofu on
  • TIFunkaliciousTIFunkalicious Kicking back in NebraskaRegistered User regular
    edited September 2010
    It looks like siege tanks are still going to be a strong staple in TvT, because the only real damage reduction is versus marines, hellions, reapers, and SCVs.

    Oh well, stimmed marauders are doing pretty well versus siege expand as it is

    TIFunkalicious on
  • fortyforty Registered User regular
    edited September 2010
    Feature and balance patch? What are the feature changes?

    forty on
    Officially the unluckiest CCG player ever.
  • ZeonZeon Registered User regular
    edited September 2010
    Im really hoping the patch fixes the problems with achievements. There are like 6 achievements i cant get and its annoying.

    Zeon on
    btworbanner.jpg
    Check out my band, click the banner.
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited September 2010
    Zerg will now have a designated icon and shortcut for larva spawn, just how protoss have one for gateways.

    They'd better do that... or else...

    Satsumomo on
  • TIFunkaliciousTIFunkalicious Kicking back in NebraskaRegistered User regular
    edited September 2010
    Oh god why am I reading comments about starcraft on blizzards website, 2 minutes in and I want to kill like 7 people.

    TIFunkalicious on
  • TheStigTheStig Registered User regular
    edited September 2010
    Oh god why am I reading comments about starcraft on blizzards website, 2 minutes in and I want to kill like 7 people.

    It took you 2 whole minutes to read the first 7 comments?

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • ZoelefZoelef Registered User regular
    edited September 2010
    Eff it, I'm going to play ladder until I win a match

    Zoelef on
  • schmadsschmads Registered User regular
    edited September 2010
    TheStig wrote: »
    Oh god why am I reading comments about starcraft on blizzards website, 2 minutes in and I want to kill like 7 people.

    It took you 2 whole minutes to read the first 7 comments?

    Joe K said basically the same thing already in different words, but it's amazing how much more helpful everyone is here, compared to the horrors that are the Blizzard forums. Thanks for being awesome and helpful and all that jazz, instead of being gooses about how much better you are in your fancy platinum and diamond leagues!

    schmads on
    Battle.net/SC2: Kwisatz.868 | Steam/XBL/PSN/Gamecenter: schmads | BattleTag/D3: Schmads#1144 | Hero Academy & * With Friends: FallenKwisatz | 3DS: 4356-0128-9671
  • TrusTrus Registered User regular
    edited September 2010
    Satsumomo wrote: »
    Zerg will now have a designated icon and shortcut for larva spawn, just how protoss have one for gateways.

    They'd better do that... or else...

    I will blow every dev at Blizzard if they do this

    Trus on
    qFN53.png
  • TheStigTheStig Registered User regular
    edited September 2010
    Zoelef wrote: »
    Eff it, I'm going to play ladder until I win a match

    Zoe, dog. Let's play some. There is no way you go 0-8 in bronze without some major misconception about how zerg are played. I bet we can work this out in like... 30 minutes.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • rndmherorndmhero Registered User regular
    edited September 2010
    So my friend today got promoted straight from Bronze to Platinum by doing nothing but make void rays. I watched him play like 5 games in class, and it was literally just enough zealots to hold off an early push, make 2-3 VRs, attack-move. He had multiple diamonds rolling over to this.

    Do people just not make AA? I'd think it was a fluke, but he's won like 25 of 30 games in the last few days doing this.

    rndmhero on
  • Super NamicchiSuper Namicchi Registered User regular
    edited September 2010
    i've said multiple times if anyone wants to join my little Starcraft Dojo with Joe K

    you're more than welcome

    just hit me up in a PM

    Super Namicchi on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited September 2010
    i've said multiple times if anyone wants to join my little Starcraft Dojo with Joe K

    you're more than welcome

    just hit me up in a PM

    we need more gold players

    so that i can play games that aren't just A Given Win or A Given Loss

    INeedNoSalt on
  • MummBrahMummBrah Registered User regular
    edited September 2010
    <


    Gold Player HOOOOO

    Add MummBrah if you'd like to get some games in, I'm always down

    MummBrah on
    [SIGPIC][/SIGPIC]
  • ZypherIMZypherIM Registered User regular
    edited September 2010
    I'd be willing to play some 2s with any of you lower rank people that want to. Even though a lot of the stuff doesn't transfer to 1v1, it should help you work on macro and early aggression. Holding off a 2v1 rush only losing your speedling defenses and a couple drones feels way awesomer than just holding off a 1v1 rush.

    Edit: I'm currently listed as plat 1v1, I haven't played 1v1 in a long time now, so take that for what you will.

    ZypherIM on
  • SkutSkutSkutSkut Registered User regular
    edited September 2010
    5RR aint that great watch me stop 8 roaches and lings with 4 maruaders and 2 marines. :P

    repimg-33-149068.jpg

    SkutSkut on
  • Beef AvengerBeef Avenger Registered User regular
    edited September 2010

    his moment of realization at what he just did is so good

    dammit day9, a nerd as big as you shouldn't be so charming

    Beef Avenger on
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