Pfff. At least there's still a dude named Dante and he's supposedly going to shoot up and kill a bunch of shit and still looks absolutely ridiculous. If they turned it into a turn-based game starring Chav McDoofenstein in the Victorian era where you fight a bunch of watercolor blobs, then maybe.
This ain't got shit on XCOM.
Its more like if XCOM was handed off to another dev and suddenly set in a steampunk circus but stayed turnbased.
Sure, steampunk circus sounds kinda cool (if stupid) and it's still turnbased. But you don't know if the new dev is gonna be any good because their last game was an okay C&C clone that everyone thought was gonna be a blockbuster and it isn't sci-fi and now you're being called an idiot for liking the old XCOM and you're overreacting and afraid of change and now the entire thread is bitching at each other and why isn't just a new series because steampunk circus bears sound awesome and the director is making all your units look like him with his stupid haircut and you get the idea
1) Dante looks dumb.
2) There is no need for a reboot, I loved DMC4 and would like a sequel.
3) I don't trust Ninja Theory to this right at all.
4) Pretty sure Dante wasn't british.
How depressing.
Dante debuted in Devil May Cry, a game originally intended to be a sequel of Capcom's Resident Evil franchise.[9] Series' creator Hideki Kamiya has said that the titular character from the manga series Cobra by Buichi Terasawa served as the basis for Dante's personality. Kamiya based his idea of Dante on what he perceived as "Stylish" -- with a long coat to make the character "showy", witty like a "British guy", and a non-smoker since Kamiya sees that as more cool. The character wears red because in Japan it is a traditional color for a heroic figure.[7][10] Kamiya has also stated he perceives Dante as "a character that you would want to go out drinking with", someone who wasn't a show-off but instead would "pull some ridiculous, mischievous joke" to endear audiences to him. He added that this aspect was intended to make the character feel familiar to audiences.[11]
He is pretty much a completely different character.
C'mon, guys. If this game had any other title, I think we'd all be pretty excited about it.
The only thing I'm worried about is the combat - the morphing weapon depicted in the trailer brings to mind the multi-form Heavenly Sword, and let's face it - that game was not that great in terms of straight-up gameplay. Ninja Theory's strong suit ain't combat, but they do fantastic stuff with presentation and narrative (notice Andy Serkis's voice work for most of the trailer?).
This new DMC may not be a great current-gen DMC game - we've already got one of those, and it's called Bayonetta - but that doesn't mean it won't be a great game.
Chance on
'Chance, you are the best kind of whore.' -Henroid
I'm not sure I would be excited about it if it were another game. I mean, Ninja Theory has one other action game that most people consider mediocre. I don't see what there would be to get excited about if it wasn't a DMC game, which at least gives us some hope that they might be able to copy the style of combat from previous titles.
Man, I bet Reuben Langdon is pissed. That guy was casting director for DMC 3/4, as well as voice and mocap for Dante. He used to work on Power Rangers, where he met Johnny Yong Bosch (voice/mocap for Nero), who was one of the Power Rangers.
C'mon, guys. If this game had any other title, I think we'd all be pretty excited about it.
The only thing I'm worried about is the combat - the morphing weapon depicted in the trailer brings to mind the multi-form Heavenly Sword, and let's face it - that game was not that great in terms of straight-up gameplay. Ninja Theory's strong suit ain't combat, but they do fantastic stuff with presentation and narrative (notice Andy Serkis's voice work for most of the trailer?).
This new DMC may not be a great current-gen DMC game - we've already got one of those, and it's called Bayonetta - but that doesn't mean it won't be a great game.
You just explained why this is a terrible idea! Devil May Cry isn't about the presentation and narrative, it's about the combat. Fuck that up and you've fucked the series up.
Well, I have disliked Team Ninja's last game so I wouldn't be excited.
they do fantastic stuff with presentation and narrative
Heavenly Sword's narrative was a load of hokey shit.
Maybe we played two different games, 'cause I played one with phenomenal art direction, a great story and facial animation that hasn't been bettered to this day. Again: combat ain't their strong suit - but take their presentation work and combine it with DMC-style gameplay, and you've got Awesome.
Chance on
'Chance, you are the best kind of whore.' -Henroid
The only thing I'm worried about is the combat - the morphing weapon depicted in the trailer brings to mind the multi-form Heavenly Sword, and let's face it - that game was not that great in terms of straight-up gameplay. Ninja Theory's strong suit ain't combat, but they do fantastic stuff with presentation and narrative (notice Andy Serkis's voice work for most of the trailer?).
You just explained why this is a terrible idea! Devil May Cry isn't about the presentation and narrative, it's about the combat. Fuck that up and you've fucked the series up.
But if they successfully combine that gameplay with what they're able to do with story and presentation, it could end up exceptional.
Chance on
'Chance, you are the best kind of whore.' -Henroid
Well, I have disliked Team Ninja's last game so I wouldn't be excited.
they do fantastic stuff with presentation and narrative
Heavenly Sword's narrative was a load of hokey shit.
Maybe we played two different games, 'cause I played one with phenomenal art direction, a great story and facial animation that hasn't been bettered to this day. Again: combat ain't their strong suit - but take their presentation work and combine it with DMC-style gameplay, and you've got Awesome.
The girl was your generic annoying child sidekick. The main character had your generic tragic story. The ending was so overwrought that it was practically a joke. The villains were cardboard cutouts.
Maybe we played two different games, 'cause I played one with phenomenal art direction, a great story and facial animation that hasn't been bettered to this day. Again: combat ain't their strong suit - but take their presentation work and combine it with DMC-style gameplay, and you've got Awesome.
The girl was your generic annoying child sidekick. The main character had your generic tragic story. The ending was so overwrought that it was practically a joke. The villains were cardboard cutouts.
Well, dif'rent strokes.
Chance on
'Chance, you are the best kind of whore.' -Henroid
The only thing I'm worried about is the combat - the morphing weapon depicted in the trailer brings to mind the multi-form Heavenly Sword, and let's face it - that game was not that great in terms of straight-up gameplay. Ninja Theory's strong suit ain't combat, but they do fantastic stuff with presentation and narrative (notice Andy Serkis's voice work for most of the trailer?).
You just explained why this is a terrible idea! Devil May Cry isn't about the presentation and narrative, it's about the combat. Fuck that up and you've fucked the series up.
But if they successfully combine that gameplay with what they're able to do with story and presentation, it could end up exceptional.
you don't "successfully combine" gameplay
the gameplay isn't some little nugget of ABSOLUTE TRUTH resting within the devil may cry series' code that must merely be mined out by slaving code monkeys and applied as necessary
whatever happens here, it's going to be on this studio's head, and if they just try to ape Kamiya's style then they'll fucking embarrass themselves because the reason Kamiya is famous is no one can do what Kamiya does as well as Kamiya
Maybe we played two different games, 'cause I played one with phenomenal art direction, a great story and facial animation that hasn't been bettered to this day. Again: combat ain't their strong suit - but take their presentation work and combine it with DMC-style gameplay, and you've got Awesome.
The girl was your generic annoying child sidekick. The main character had your generic tragic story. The ending was so overwrought that it was practically a joke. The villains were cardboard cutouts.
Well, dif'rent strokes.
I borrowed it off a friend and can't be bothered finishing it.
It is technically impressive. But I didn't like it, personally.
I don't hate it or anything I just...dunno. Don't feel like playing it any more. Normally with an action game I can't wait to boot it up.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Wish my PC version of DMC3 wasn't complete ass though.
Actually, that reminds me, didn't they write DMC2 out of the canon? I think it was a joke on Viewtiful Joe that ended up being true. I'd have to look it up, but I remember reading that in some magazine when 3 was being developed.
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
But if they successfully combine that gameplay with what they're able to do with story and presentation, it could end up exceptional.
So what, you think they'll just copy and paste DMC4's combat into their game? As if it's that easy? Even if they did, do you really think that'd result in a good game? Cause that doesn't suddenly make all the other flaws with their games (like the frame rate, screen tearing, boss fights and level design) good.
And yeah, Heavenly Sword's story and presentation weren't THAT good. They were the one standout thing in Heavenly Sword but even then, the story was still pretty contrived and the cutscenes probably cost them more money than the actual game development did (I can't imagine Weta Studios are cheap).
The only thing I'm worried about is the combat - the morphing weapon depicted in the trailer brings to mind the multi-form Heavenly Sword, and let's face it - that game was not that great in terms of straight-up gameplay. Ninja Theory's strong suit ain't combat, but they do fantastic stuff with presentation and narrative (notice Andy Serkis's voice work for most of the trailer?).
You just explained why this is a terrible idea! Devil May Cry isn't about the presentation and narrative, it's about the combat. Fuck that up and you've fucked the series up.
But if they successfully combine that gameplay with what they're able to do with story and presentation, it could end up exceptional.
you don't "successfully combine" gameplay
the gameplay isn't some little nugget of ABSOLUTE TRUTH resting within the devil may cry series' code that must merely be mined out by slaving code monkeys and applied as necessary
whatever happens here, it's going to be on this studio's head, and if they just try to ape Kamiya's style then they'll fucking embarrass themselves because the reason Kamiya is famous is no one can do what Kamiya does as well as Kamiya
KAMIYA
Mikami could take a pretty good stab at making something Kamiya-esque. Course, he hangs out with the dude all the time, so that probably doesn't count.
Actually, that reminds me, didn't they write DMC2 out of the canon? I think it was a joke on Viewtiful Joe that ended up being true. I'd have to look it up, but I remember reading that in some magazine when 3 was being developed.
They didn't explicitly retcon it. They just ignore it because it's a) terrible and b) so far down the timeline that they can keep putting out stuff set before it.
MongerI got the ham stink.Dallas, TXRegistered Userregular
edited September 2010
Dead Rising 2 doesn't have a deep, technical combo system with a complex gauntlet of meticulously constructed animation cancels, much of which is heavily dependent upon enemy and boss design.
Dead Rising 2 has drill buckets. Which is pretty great, don't get me wrong, but it also doesn't take anywhere near the level of design chops to implement.
I'm just hoping it means that if one game franchise can remain so similar even though it was developed by a different company, maybe this one will too.
But if they successfully combine that gameplay with what they're able to do with story and presentation, it could end up exceptional.
So what, you think they'll just copy and paste DMC4's combat into their game? As if it's that easy?
From what I've seen, they managed to do it with Dead Rising 2! So you never know.
two totally different games
dead rising 2's combat is a dead-simple "hit button, watch die" affair, with the only spice being what hilariously over-the-top way you can kill this particular shambling corpse
updating that game would consist more of tweaks to NPC AI, updates to combat features that were thought to be regressive (move n' shoot), and new ideas for weapons and abilities, all of which look to have been done pretty well so far
devil may cry and its cousin games live or die by their combat systems, as you can probably tell by the combo mad videos, and the good ones manage to combine accessibility, complexity, and style as seamlessly as possible, along with innovative and dynamic movement that doesn't get tangled up in a bad camera or whatever
it's a hell of a lot harder to replicate, especially for the series that practically started this kind of thing
edit: oh fuck you, monger, my post is much better and attracts all the prettiest ladies at all the best parties
I'm just hoping it means that if one game franchise can remain so similar even though it was developed by a different company, maybe this one will too.
I think the "keeping the heart of the series" bridge was crossed quiet a while ago.
Also, fuck this skinny, prissy heroin-addicted Britgoose who clearly has his head up his ass. It's like I'm really looking at a 14-year-old fanfic writer
notsoy on
Soul Silver FC: 1978 3200 2285
GT: HitoriLionheart or dailydro
Also, fuck this skinny, prissy heroin-addicted Britgoose who clearly has his head up his ass. It's like I'm really looking at a 14-year-old fanfic writer
I hate the new protagonist's look as much as you do, but that's all we know about the game.
Give peace a chance and all that.
This is pretty much how I feel as well.
I'm rather skeptical since they've changed developers, but I'm more than willing to give it a fair chance instead of writing it off based on a non-gameplay trailer.
I figure at worst I'll pick it up when it inevitably becomes dirt cheap like DMC games are prone to do.
Oh what the fucking fuck. Did we learn nothing from Metal Gear Solid 2? We do not want some emo looking, half starved, glitterpyre inspired version of Dante.
You do not need to "Reimagine" Dante. We do not need a reboot of Dante. What we want is Dante, being a wise cracking badass.
I mean fuck Capcom, whats next, having Mega Man take Rush out behind the chemical shed and put two in his CPU?
Detharin on
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
I mean fuck Capcom, whats next, having Mega Man take Rush out behind the chemical shed and put two in his CPU?
Well, there was that one time they released a Mega Man game where you had to play over half the game to unlock the ability to play as Mega Man and it was possible to play through without unlocking him at all. In the meantime you got to play as Axl (well, to be fair Zero was there too but he was nerfed horribly and the story centered on Axl).
Posts
Oh I'm out. I'm out with my copy of DMC 3 playing the best game of the series with the awesomest of cutscenes. How you like that?
Uhh... What?
Gamer Tag: LeeWay0
PSN: Leeway0
Its more like if XCOM was handed off to another dev and suddenly set in a steampunk circus but stayed turnbased.
Sure, steampunk circus sounds kinda cool (if stupid) and it's still turnbased. But you don't know if the new dev is gonna be any good because their last game was an okay C&C clone that everyone thought was gonna be a blockbuster and it isn't sci-fi and now you're being called an idiot for liking the old XCOM and you're overreacting and afraid of change and now the entire thread is bitching at each other and why isn't just a new series because steampunk circus bears sound awesome and the director is making all your units look like him with his stupid haircut and you get the idea
The only thing I'm worried about is the combat - the morphing weapon depicted in the trailer brings to mind the multi-form Heavenly Sword, and let's face it - that game was not that great in terms of straight-up gameplay. Ninja Theory's strong suit ain't combat, but they do fantastic stuff with presentation and narrative (notice Andy Serkis's voice work for most of the trailer?).
This new DMC may not be a great current-gen DMC game - we've already got one of those, and it's called Bayonetta - but that doesn't mean it won't be a great game.
Heavenly Sword's narrative was a load of hokey shit.
http://www.youtube.com/watch?v=5Q-wXo1Me-8&p=413A360486ADFBF1&playnext=1&index=56
Man, I bet Reuben Langdon is pissed. That guy was casting director for DMC 3/4, as well as voice and mocap for Dante. He used to work on Power Rangers, where he met Johnny Yong Bosch (voice/mocap for Nero), who was one of the Power Rangers.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
You just explained why this is a terrible idea! Devil May Cry isn't about the presentation and narrative, it's about the combat. Fuck that up and you've fucked the series up.
No you should.
DMC1 >>>> DMC3 >>>>> DMC4 >>>>>>>> DMC2 >>>>>>>>>>> DmC
Maybe we played two different games, 'cause I played one with phenomenal art direction, a great story and facial animation that hasn't been bettered to this day. Again: combat ain't their strong suit - but take their presentation work and combine it with DMC-style gameplay, and you've got Awesome.
But if they successfully combine that gameplay with what they're able to do with story and presentation, it could end up exceptional.
The girl was your generic annoying child sidekick. The main character had your generic tragic story. The ending was so overwrought that it was practically a joke. The villains were cardboard cutouts.
Well, dif'rent strokes.
you don't "successfully combine" gameplay
the gameplay isn't some little nugget of ABSOLUTE TRUTH resting within the devil may cry series' code that must merely be mined out by slaving code monkeys and applied as necessary
whatever happens here, it's going to be on this studio's head, and if they just try to ape Kamiya's style then they'll fucking embarrass themselves because the reason Kamiya is famous is no one can do what Kamiya does as well as Kamiya
KAMIYA
I borrowed it off a friend and can't be bothered finishing it.
It is technically impressive. But I didn't like it, personally.
I don't hate it or anything I just...dunno. Don't feel like playing it any more. Normally with an action game I can't wait to boot it up.
Wish my PC version of DMC3 wasn't complete ass though.
Actually, that reminds me, didn't they write DMC2 out of the canon? I think it was a joke on Viewtiful Joe that ended up being true. I'd have to look it up, but I remember reading that in some magazine when 3 was being developed.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
So what, you think they'll just copy and paste DMC4's combat into their game? As if it's that easy? Even if they did, do you really think that'd result in a good game? Cause that doesn't suddenly make all the other flaws with their games (like the frame rate, screen tearing, boss fights and level design) good.
And yeah, Heavenly Sword's story and presentation weren't THAT good. They were the one standout thing in Heavenly Sword but even then, the story was still pretty contrived and the cutscenes probably cost them more money than the actual game development did (I can't imagine Weta Studios are cheap).
Understatement.
edit: They didn't explicitly retcon it. They just ignore it because it's a) terrible and b) so far down the timeline that they can keep putting out stuff set before it.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
From what I've seen, they managed to do it with Dead Rising 2! So you never know.
Dead Rising 2 has drill buckets. Which is pretty great, don't get me wrong, but it also doesn't take anywhere near the level of design chops to implement.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I'm just hoping it means that if one game franchise can remain so similar even though it was developed by a different company, maybe this one will too.
two totally different games
dead rising 2's combat is a dead-simple "hit button, watch die" affair, with the only spice being what hilariously over-the-top way you can kill this particular shambling corpse
updating that game would consist more of tweaks to NPC AI, updates to combat features that were thought to be regressive (move n' shoot), and new ideas for weapons and abilities, all of which look to have been done pretty well so far
devil may cry and its cousin games live or die by their combat systems, as you can probably tell by the combo mad videos, and the good ones manage to combine accessibility, complexity, and style as seamlessly as possible, along with innovative and dynamic movement that doesn't get tangled up in a bad camera or whatever
it's a hell of a lot harder to replicate, especially for the series that practically started this kind of thing
edit: oh fuck you, monger, my post is much better and attracts all the prettiest ladies at all the best parties
edit: You sure know how to throw a party. No food. No Drinks. And the only babe just left.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I hate the new protagonist's look as much as you do, but that's all we know about the game.
Give peace a chance and all that.
Had to go back...
But seriously...what the hell.
Edit: Sorry for the double post but...man...*shakes head*
Also, fuck this skinny, prissy heroin-addicted Britgoose who clearly has his head up his ass. It's like I'm really looking at a 14-year-old fanfic writer
GT: HitoriLionheart or dailydro
i'm not rent
I knew it, Rent has no taste
disregard that post, then
GT: HitoriLionheart or dailydro
I like DMC3.
Tiamat Form is not amused...
This is pretty much how I feel as well.
I'm rather skeptical since they've changed developers, but I'm more than willing to give it a fair chance instead of writing it off based on a non-gameplay trailer.
I figure at worst I'll pick it up when it inevitably becomes dirt cheap like DMC games are prone to do.
You do not need to "Reimagine" Dante. We do not need a reboot of Dante. What we want is Dante, being a wise cracking badass.
I mean fuck Capcom, whats next, having Mega Man take Rush out behind the chemical shed and put two in his CPU?
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Well, there was that one time they released a Mega Man game where you had to play over half the game to unlock the ability to play as Mega Man and it was possible to play through without unlocking him at all. In the meantime you got to play as Axl (well, to be fair Zero was there too but he was nerfed horribly and the story centered on Axl).
And that was the least of Mega Man X7's problems.