Guy might be skilled but this is boring to watch. This fight is much more epic when you use Trickster so that both characters are teleporting all over the place during the fight.
Every block is a just frame.
That sentence has all the epic that video needs. If you think it doesn't then we aren't watching for the same reason.
I personally find DmC to be boring to watch. Honestly. I know, I know it's really spectacular looking. But, honestly, it's not. There's not much you can do in it so there is nothing to make me go wow. I am flat faced unimpressed with speccy camera angles and particle effects.
I went wow basically all over that video. Guy does 1 frame blocks like it's nothing.
I personally think Royal Guard is the most spectacular style in DMC3. He just straight walks up and ignores dudes. Trickster has to actually, you know, put some effort in. He has to dodge. Skilled royal guard gives no fucks.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Guy might be skilled but this is boring to watch. This fight is much more epic when you use Trickster so that both characters are teleporting all over the place during the fight.
Every block is a just frame.
That sentence has all the epic that video needs. If you think it doesn't then we aren't watching for the same reason.
I personally find DmC to be boring to watch.
DMC can be super cool to watch, but the guy playing has to be going out of his way to do it. If you're looking for stylish looking DMC then you need to look up the Trickster's Ball videos that the Phantom Babies guys put out.
TOGSolid on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Guy might be skilled but this is boring to watch. This fight is much more epic when you use Trickster so that both characters are teleporting all over the place during the fight.
Every block is a just frame.
That sentence has all the epic that video needs. If you think it doesn't then we aren't watching for the same reason.
I personally find DmC to be boring to watch.
DMC can be super cool to watch, but the guy playing has to be going out of his way to do it. If you're looking for stylish looking DMC then you need to look up the Trickster's Ball videos that the Phantom Babies guys put out.
You wouldn't believe how hard it is to find these videos. I've been looking for fifteen minutes. I even found the phantom babies website and can't seem to find the videos. Please halp.
The thing is.
You type "trickster's ball" into any search engine you care to name and you will be drowned, drowned with a capital "D", in dmc3 trickster videos. And putting it in brackets doesn't seem to help.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Guy might be skilled but this is boring to watch. This fight is much more epic when you use Trickster so that both characters are teleporting all over the place during the fight.
Every block is a just frame.
That sentence has all the epic that video needs. If you think it doesn't then we aren't watching for the same reason.
I personally find DmC to be boring to watch.
DMC can be super cool to watch, but the guy playing has to be going out of his way to do it. If you're looking for stylish looking DMC then you need to look up the Trickster's Ball videos that the Phantom Babies guys put out.
You wouldn't believe how hard it is to find these videos. I've been looking for fifteen minutes. I even found the phantom babies website and can't seem to find the videos. Please halp.
The thing is.
You type "trickster's ball" into any search engine you care to name and you will be drowned, drowned with a capital "D", in dmc3 trickster videos. And putting it in brackets doesn't seem to help.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2013
Cos he was doing rebellion/royal guard only.
It was a limitation run.
I guess he figured DT was a weapon. I kind of agree with him there. He blocked a lot when he didn't need to, just for flash. A really good hint that it is a pure "style/flash/skill" video is that he was doing standing blocks a lot of the time. He wasn't jumping to block very often and he didn't do any roll blocks at all. Roll block is the easiest way to get the justframe to happen. Jump is also very easy but has less i-frames to work wtih.
They work because the attack's active frames phase through the invincibility frames of the roll or jump, then you simply press the block button while their attack is in the middle of its active frames. So when they do that they are technically just framing the middle of the attack's active frames, not the first frame.
Standing block means you have to press it on the first frame of the attacks active frames, 1-3 frames before it hits you. With 1 frame giving you the biggest style increase.
So any point he's standing on the ground and blocking/releasing repeatedly making it look easy getting huge style? He's consistently performing some of the hardest just frame stuff you can do in that game.
That point where he stood and blocked vergil's aoe rapid fire shot blue arrows just to show that he could? I needed new pants after that.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited February 2013
i do not use dt explosion at all when playing dmc3
it is boring as far as i am concerned
im enjoying new dmc on higher difficulties a lot more now that i just use osiris, eryx and rebellion
elminating arbiter and aquila makes shit moar realer and shit u no
surrealitycheck on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2013
I also liked it because I play like that I'm just a lot worse at it.
Block. Taunt. Hit. Block. Taunt. etc
I really like starting a parry/counter sequence with those big spider things. Basically you perfect block them, which will make them recoil, then hit them immediately. After being blocked they will immediately perfect block any attack you do for a short period then do a set attack afterwards. So you are setting up a pattern by getting them to parry you.
So I use this to build up my royal guard meter and then when I'm done making them dance to my tune to charge my royal guard orbs I just perfect royal release.
Oh sorry. Did you think I was serious Mr Spider? I was just toying with you.
That guy in the vid was attacking Virgil deliberately when he knew he would parry, because it causes him to do one of a set number of attacks that he can perfectly block to build up his orb. It might look like careless play but its not. He's got Vergil wrapped around his little finger there in a way no other style can do.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
royal guard style = swagmaster style
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
also infinite pleasure from using ultimate on red arrows fuck you skating dmd enigmaaaaaaassssssssssss
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Almost tempted to buy the game now I have learned the unlockable difficulties are a good step up and they are releasing a bloody palace mode.
Also to spite the people complaining about this game. It's not like they took the game and turned it into a fucking FPS or something.
I'm looking at you, Syndicate
But syndicate was awesome
It also sold less than 200,000 copies.
I am probably picking this game up at the end of the month to at least add my +1 to stave off the same fate. But I have a bad feeling it's not doing very well. While it isn't exactly what I wanted, it will be worth it for some of the amazing level design later on alone.
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
as far as i can tell it has been doing pretty terribly
selling between 1/3rd and 1/2 of dmc4s release numbers
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
My only complaints is that I felt the difficulty was too low and the platforming still annoys me from what I put into the first 3-4 missions at my friends, but in fairness I play these games for the combat and that was fun. Plus I am intrigued as to what they do with the story and some of the really nice bosses/levels I have heard about.
I didn't know about the camera thing though, boy can that be exploited or what.
My only complaints is that I felt the difficulty was too low and the platforming still annoys me from what I put into the first 3-4 missions at my friends, but in fairness I play these games for the combat and that was fun. Plus I am intrigued as to what they do with the story and some of the really nice bosses/levels I have heard about.
I didn't know about the camera thing though, boy can that be exploited or what.
same as bayonetta or whatever but on the pc the mouse camera control is so precise you can abuse it hard
i found it is more fun trying to keep all monsters in it the whole time and trying to maximise parries of ranged attacks for the greatest giggles (particularly freeze attacks, witches swords and the slicey dudes blades)
I get that platforming isn't what people want from this game
But the platforming is really well done, I think
anybody who expected no platforming in a dmc game is smoking crack
game has had random bits of shitty fetch quest and platforming in it since day one
as a TRUE FAN OF DA SERIES i wanted some terrible platforming but this platforming is quite painless and pleasant WTF NINNJA THEROYYYYYYYY
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Platforming is general is alright.
But what gets me is that this game wants you to switch between left and right trigger to do these moves in the air, and my poor stupid dumdum head sometimes fails to keep track and I end up falling into doom. That kind of sux.
+1
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Actually I wanted no platforming at all and I find this game doesn't really focus on where it should. I frequently had several minutes of platforming and then like, 2 enemies then more platforming. Hopefully that changes on higher difficulty and it doesn't have such small groups of enemies and goes a bit crazier on the combat (so there is more fighting to platforming ratio).
In the end I only passed on the game because other things have come out I wanted, but now Infinite is coming out in March I can buy another game between now and then. But so much choice...
also infinite pleasure from using ultimate on red arrows fuck you skating dmd enigmaaaaaaassssssssssss
nevan
the bats that surround you
they break the arrows
its basically a shield
you jump and summon fairly low to the ground so you don't have the recovery before you hit the ground, then you do a stinger with nevan at them, then just repeatedly nevan them. for eva.
if you trap them in a corner you can do the move that crazy cancels into the big aoe, but instead you just hold the button down. it'll completely surround you with bats that will stream at them and none of the other enigmas can do anything to you
best part
every red arrow that shatters uselessly on your bats
gives you crazy style
its a game changer
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
also infinite pleasure from using ultimate on red arrows fuck you skating dmd enigmaaaaaaassssssssssss
nevan
the bats that surround you
they break the arrows
its basically a shield
you jump and summon fairly low to the ground so you don't have the recovery before you hit the ground, then you do a stinger with nevan at them, then just repeatedly nevan them. for eva.
if you trap them in a corner you can do the move that crazy cancels into the big aoe, but instead you just hold the button down. it'll completely surround you with bats that will stream at them and none of the other enigmas can do anything to you
best part
every red arrow that shatters uselessly on your bats
gives you crazy style
its a game changer
ya i know about nevan bats versus red arrows but theres something so satisfying about sitting there going sup gimme health bros
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
also works on beowulf's feather attack
Every other style is all "fuck FUCK" and Royal Guard is all "Nuh uh. Talk to the hand!"
Arkam's homing bullshit attacks too.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Every other style is all "fuck FUCK" and Royal Guard is all "Nuh uh. Talk to the hand!"
Arkam's homing bullshit attacks too.
A&R Fire tornado would like a word with you!
That has invul frames? Or does it burn them?
I know the ice shield can defend you but I didn't know that about tempest.
Random story time!
One of my favourite Royal Guard moments was fighting Jester 3. I don't remember the difficulty, it was either very hard or a later stage of bloody palace since he can turn up randomly. I had stored up a full charge from all his energy balls/bouncy ball explosion spit/spectral hand attack and he had just switched to the vulnerable state where he is on top of the ball. I jumped up to him with beowulf and did a bunch of killer bee cancels, then just before the vulnerable period ran out I let loose the full bar DT explosion I'd been holding and then on impulse did an air release on him at the same time while devil triggered.
He fell off his ball onto the ground onto his ass and sat there with stars around his head completely helpless doing the stereotypical cartoon head swimming thing, head lolling side to side. I had never seen this before because you need to do a ridiculous amount of damage to him really quickly to get that to happen. It was the killer bee cancel then tacking on the dte+air release that had triggered it since it took > 50% of his life bar all combined. So out of curiosity I did the beowulf ground combo where he does the multi kicks into the thousand punches crazy combo and extended it for the max duration. It all connected
What's more?
The last punch killed him.
"Sweet dreams!"
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+2
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited February 2013
ive been messing around for about 2 hours with the double dreamrunner fight in later difficulties
the more i think about it, the more this fight seems to show everything that is good about the combat system - and these things do NOT show up unless you are fighting 2 of these guys at the same time
the timed parries work really well here, because the monsters have clear tells. although i would probably make their dream walk mix it up a bit, because its far too safe just being able to parry that 100%
they are by far the best designed monster in the game. they have ebb and flow, lots of little details (if you spam e and i at them they whirl their swords, and you can devil grab them - it pulls them off balance, but this only works while they are sword spinning)
you can cancel their dream run by demon pulling at the right time
their air counter is counterable
etc
you can smash their guard with eryx (im not using aquila or arbiter or devil trigger on normal mobs)
only thing is i cant find a good use for osiris really
but if this had been the standard of fights in the default game starting about halfway through, i wonder if the reception would have been very different. i feel like the dogs (furies or whatever theyre called) were a mistake. boring to fight and nowhere near as reactive, not to mention bugged if you parry them in the air o lawd
surrealitycheck on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Well. Weak enemy design is probably one of my main complaints about the game.
Since unlike some of the people complaining I feel like the base combat system is actually pretty fun, just that you don't have enough cool encounters.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2013
I think it's fun. It's just that the fun wears off quick that's all. I need something to sink my teeth in to stop that. That's my personality, not the game.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited February 2013
I get what you're saying. I was moreso talking about on other sites I've visited.
Agreed for the boring monsters. They're still a threat in the higher difficulties simply because of the amount there are and the time it takes to kill them. But otherwise by themselves they,re not exciting to fight, they don't get your blood pumping. If they wanted a fun pair of elemental dogs they should've taken inspiration from the Bayonetta dogs. (grace and glory I think they were named)
I always knew the PC version has serious problems, but I never realized that it's missing a bunch of lighting in the final fight. On PC I don't have any of the yellow light, it's just all blue, and the background is much darker.
as far as i can tell it has been doing pretty terribly
selling between 1/3rd and 1/2 of dmc4s release numbers
They shouldn't have made fun of the white hair. It's like removing something from an ancient temple and having some horrible pox fall on the local village as a result.
Agreed for the boring monsters. They're still a threat in the higher difficulties simply because of the amount there are and the time it takes to kill them. But otherwise by themselves they,re not exciting to fight, they don't get your blood pumping. If they wanted a fun pair of elemental dogs they should've taken inspiration from the Bayonetta dogs. (grace and glory I think they were named)
I literally don't understand this at all. I can't pay this game for more than an hour cause it is just too intense for me.
Agreed for the boring monsters. They're still a threat in the higher difficulties simply because of the amount there are and the time it takes to kill them. But otherwise by themselves they,re not exciting to fight, they don't get your blood pumping. If they wanted a fun pair of elemental dogs they should've taken inspiration from the Bayonetta dogs. (grace and glory I think they were named)
I literally don't understand this at all. I can't pay this game for more than an hour cause it is just too intense for me.
these types of game have a dramatic spread of player style and experience
people who have played and mastered dmc1-4 and bayonetta with a fighting game background will rofl through with their knowledge of game systems and approach to monsters (learn tells, audio and visual, learn optimal strats fast, experiment all the time etc)
people who dont play those games that hardcore and just play the game will have a v different experience
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Not to judge but...I'm guessing you don't play a lot of action games.
Just that when you've played a lot of action games some things start to feel sluggish.
Guy might be skilled but this is boring to watch. This fight is much more epic when you use Trickster so that both characters are teleporting all over the place during the fight.
Every block is a just frame.
That sentence has all the epic that video needs. If you think it doesn't then we aren't watching for the same reason.
I personally find DmC to be boring to watch.
DMC can be super cool to watch, but the guy playing has to be going out of his way to do it. If you're looking for stylish looking DMC then you need to look up the Trickster's Ball videos that the Phantom Babies guys put out.
You wouldn't believe how hard it is to find these videos. I've been looking for fifteen minutes. I even found the phantom babies website and can't seem to find the videos. Please halp.
The thing is.
You type "trickster's ball" into any search engine you care to name and you will be drowned, drowned with a capital "D", in dmc3 trickster videos. And putting it in brackets doesn't seem to help.
They also did the Gunslinger's Ball (which is exactly what it sounds like) competition videos. Finding those may lead to the other competition videos they've put out. They basically pick a style and try do the the coolest run they can.
these types of game have a dramatic spread of player style and experience
people who have played and mastered dmc1-4 and bayonetta with a fighting game background will rofl through with their knowledge of game systems and approach to monsters (learn tells, audio and visual, learn optimal strats fast, experiment all the time etc)
people who dont play those games that hardcore and just play the game will have a v different experience
Yeah, you got the guys who play something like DMC 4 and enjoy it at normal. Then there's the guys who beat it on DMD and are happy, the guys who S rank it on DMD and are happy, and the guys who use cheat engine to create another layer of turbo just because the default turbo wasn't fast enough.
I've been finding that DMC really seems to click with people who enjoy action games with cool shit happening but don't take them beyond just enjoying the ride.
Posts
Every block is a just frame.
That sentence has all the epic that video needs. If you think it doesn't then we aren't watching for the same reason.
I personally find DmC to be boring to watch. Honestly. I know, I know it's really spectacular looking. But, honestly, it's not. There's not much you can do in it so there is nothing to make me go wow. I am flat faced unimpressed with speccy camera angles and particle effects.
I went wow basically all over that video. Guy does 1 frame blocks like it's nothing.
I personally think Royal Guard is the most spectacular style in DMC3. He just straight walks up and ignores dudes. Trickster has to actually, you know, put some effort in. He has to dodge. Skilled royal guard gives no fucks.
You wouldn't believe how hard it is to find these videos. I've been looking for fifteen minutes. I even found the phantom babies website and can't seem to find the videos. Please halp.
The thing is.
You type "trickster's ball" into any search engine you care to name and you will be drowned, drowned with a capital "D", in dmc3 trickster videos. And putting it in brackets doesn't seem to help.
Nice video, but I facepalmed a bit. WHY WASN'T HE TAKING ADVANTAGE OF DT EXPLOSION JUST-RELEASES?
It was a limitation run.
I guess he figured DT was a weapon. I kind of agree with him there. He blocked a lot when he didn't need to, just for flash. A really good hint that it is a pure "style/flash/skill" video is that he was doing standing blocks a lot of the time. He wasn't jumping to block very often and he didn't do any roll blocks at all. Roll block is the easiest way to get the justframe to happen. Jump is also very easy but has less i-frames to work wtih.
They work because the attack's active frames phase through the invincibility frames of the roll or jump, then you simply press the block button while their attack is in the middle of its active frames. So when they do that they are technically just framing the middle of the attack's active frames, not the first frame.
Standing block means you have to press it on the first frame of the attacks active frames, 1-3 frames before it hits you. With 1 frame giving you the biggest style increase.
So any point he's standing on the ground and blocking/releasing repeatedly making it look easy getting huge style? He's consistently performing some of the hardest just frame stuff you can do in that game.
That point where he stood and blocked vergil's aoe rapid fire shot blue arrows just to show that he could? I needed new pants after that.
it is boring as far as i am concerned
im enjoying new dmc on higher difficulties a lot more now that i just use osiris, eryx and rebellion
elminating arbiter and aquila makes shit moar realer and shit u no
Block. Taunt. Hit. Block. Taunt. etc
I really like starting a parry/counter sequence with those big spider things. Basically you perfect block them, which will make them recoil, then hit them immediately. After being blocked they will immediately perfect block any attack you do for a short period then do a set attack afterwards. So you are setting up a pattern by getting them to parry you.
So I use this to build up my royal guard meter and then when I'm done making them dance to my tune to charge my royal guard orbs I just perfect royal release.
Oh sorry. Did you think I was serious Mr Spider? I was just toying with you.
That guy in the vid was attacking Virgil deliberately when he knew he would parry, because it causes him to do one of a set number of attacks that he can perfectly block to build up his orb. It might look like careless play but its not. He's got Vergil wrapped around his little finger there in a way no other style can do.
It also sold less than 200,000 copies.
I am probably picking this game up at the end of the month to at least add my +1 to stave off the same fate. But I have a bad feeling it's not doing very well. While it isn't exactly what I wanted, it will be worth it for some of the amazing level design later on alone.
selling between 1/3rd and 1/2 of dmc4s release numbers
I didn't know about the camera thing though, boy can that be exploited or what.
same as bayonetta or whatever but on the pc the mouse camera control is so precise you can abuse it hard
i found it is more fun trying to keep all monsters in it the whole time and trying to maximise parries of ranged attacks for the greatest giggles (particularly freeze attacks, witches swords and the slicey dudes blades)
But the platforming is really well done, I think
anybody who expected no platforming in a dmc game is smoking crack
game has had random bits of shitty fetch quest and platforming in it since day one
as a TRUE FAN OF DA SERIES i wanted some terrible platforming but this platforming is quite painless and pleasant WTF NINNJA THEROYYYYYYYY
But what gets me is that this game wants you to switch between left and right trigger to do these moves in the air, and my poor stupid dumdum head sometimes fails to keep track and I end up falling into doom. That kind of sux.
In the end I only passed on the game because other things have come out I wanted, but now Infinite is coming out in March I can buy another game between now and then. But so much choice...
Battle.net: Fireflash#1425
Steam Friend code: 45386507
nevan
the bats that surround you
they break the arrows
its basically a shield
you jump and summon fairly low to the ground so you don't have the recovery before you hit the ground, then you do a stinger with nevan at them, then just repeatedly nevan them. for eva.
if you trap them in a corner you can do the move that crazy cancels into the big aoe, but instead you just hold the button down. it'll completely surround you with bats that will stream at them and none of the other enigmas can do anything to you
best part
every red arrow that shatters uselessly on your bats
gives you crazy style
its a game changer
So metal.
ya i know about nevan bats versus red arrows but theres something so satisfying about sitting there going sup gimme health bros
Every other style is all "fuck FUCK" and Royal Guard is all "Nuh uh. Talk to the hand!"
Arkam's homing bullshit attacks too.
A&R Fire tornado would like a word with you!
Yes.
Metal hulk hands.
That has invul frames? Or does it burn them?
I know the ice shield can defend you but I didn't know that about tempest.
Random story time!
One of my favourite Royal Guard moments was fighting Jester 3. I don't remember the difficulty, it was either very hard or a later stage of bloody palace since he can turn up randomly. I had stored up a full charge from all his energy balls/bouncy ball explosion spit/spectral hand attack and he had just switched to the vulnerable state where he is on top of the ball. I jumped up to him with beowulf and did a bunch of killer bee cancels, then just before the vulnerable period ran out I let loose the full bar DT explosion I'd been holding and then on impulse did an air release on him at the same time while devil triggered.
He fell off his ball onto the ground onto his ass and sat there with stars around his head completely helpless doing the stereotypical cartoon head swimming thing, head lolling side to side. I had never seen this before because you need to do a ridiculous amount of damage to him really quickly to get that to happen. It was the killer bee cancel then tacking on the dte+air release that had triggered it since it took > 50% of his life bar all combined. So out of curiosity I did the beowulf ground combo where he does the multi kicks into the thousand punches crazy combo and extended it for the max duration.
It all connected
What's more?
The last punch killed him.
"Sweet dreams!"
the more i think about it, the more this fight seems to show everything that is good about the combat system - and these things do NOT show up unless you are fighting 2 of these guys at the same time
the timed parries work really well here, because the monsters have clear tells. although i would probably make their dream walk mix it up a bit, because its far too safe just being able to parry that 100%
they are by far the best designed monster in the game. they have ebb and flow, lots of little details (if you spam e and i at them they whirl their swords, and you can devil grab them - it pulls them off balance, but this only works while they are sword spinning)
you can cancel their dream run by demon pulling at the right time
their air counter is counterable
etc
you can smash their guard with eryx (im not using aquila or arbiter or devil trigger on normal mobs)
only thing is i cant find a good use for osiris really
but if this had been the standard of fights in the default game starting about halfway through, i wonder if the reception would have been very different. i feel like the dogs (furies or whatever theyre called) were a mistake. boring to fight and nowhere near as reactive, not to mention bugged if you parry them in the air o lawd
Since unlike some of the people complaining I feel like the base combat system is actually pretty fun, just that you don't have enough cool encounters.
I could do DmC's Ikaruga flights all day long. I find them fun and easy.
Ikaruga fights on the other hand...
Fair enough.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
I always knew the PC version has serious problems, but I never realized that it's missing a bunch of lighting in the final fight. On PC I don't have any of the yellow light, it's just all blue, and the background is much darker.
It was Dante's good luck charm all along.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
these types of game have a dramatic spread of player style and experience
people who have played and mastered dmc1-4 and bayonetta with a fighting game background will rofl through with their knowledge of game systems and approach to monsters (learn tells, audio and visual, learn optimal strats fast, experiment all the time etc)
people who dont play those games that hardcore and just play the game will have a v different experience
Just that when you've played a lot of action games some things start to feel sluggish.
Yeah, you got the guys who play something like DMC 4 and enjoy it at normal. Then there's the guys who beat it on DMD and are happy, the guys who S rank it on DMD and are happy, and the guys who use cheat engine to create another layer of turbo just because the default turbo wasn't fast enough.
I've been finding that DMC really seems to click with people who enjoy action games with cool shit happening but don't take them beyond just enjoying the ride.