One's enjoyment of Yoshi's Island is entirely dependent on one's ability to ignore annoying sounds. If you can? That game is gold. I would think that, being as we're mostly all gamers here, you'd need to be good at that.
Some of the best (and most memorable) music on the SNES, too.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited May 2013
My girlfriend was the one who put DMC3 into my hand because she liked the look of the character and wanted me to play it so she could watch it. In the end she didn't actually like his character, she thought he was too silly. I can't honestly say that my like of the old guy is entirely my own making. What your partner likes often bleeds over to you.
Regardless, I like him. Except thinking he's too silly. That didn't sink in at all. He's perfect.
Appreciating character interaction, dialogue and such is not the same as having a good character, incidentally. You can have pretty terrible shallow characters interacting in really interesting ways. Writers all have different strengths. Some of the best stories I've ever read had pretty two dimensional characters with absolutely fantastic plotting, dialogue and pacing.
For the record, no Dante, to date, has been particularly...complicated. As a character they're all pretty 2d.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
One's enjoyment of Yoshi's Island is entirely dependent on one's ability to ignore annoying sounds. If you can? That game is gold. I would think that, being as we're mostly all gamers here, you'd need to be good at that.
Some of the best (and most memorable) music on the SNES, too.
If you're good, you're not hearing the annoying sounds in the first place because you need to keep the star ticker at maximum to complete a stage.
See, that's just silly. And that's the rub, really: Do you like an over-the-top cartoon portrayal? Or do you prefer a version of Dante who's grounded in something that approaches reality?
Myself, I found DmC-Dante a lot more relatable. But neither version is right or wrong--it's just preference.
Although it should be brought up, any time someone wants to unilaterally claim old-Dante is better, that this exists:
The Dante fights demons with their skulls literally decorating his office, how much "grounded in reality" stuff do you expect? Oh yeah, and his father was totally this badass demon knight from hell who fell in love with a mortal woman and ohmygodmybrainismelting.
Yeah, that's great stuff. Bishie sparkle life giving tear and all.
DMC is not serious. It has emotional moments, it has intense action. The best loved games are 1, 3, and 4 and they are not serious at all. Do I really need to mention Jester?
As you said, it's a preference thing, but a lot of people love the awful corny stuff from the first four games.
Hey, I loved all of them! Except for DMC4, for some reason. Couldn't get into it--and I played through 2 and did all the extra stuff! I must be the only person who likes DMC2 more than 4.
It should also be mentioned that I like DMC1 despite the above scene.
DmC needed way more dick-waggling, not less! One of my biggest problems with the story (except that Vergil wasn't remotely badass) is that there's way too little time spent on Dante's and Vergil's relationship. We have that one level with some exchanges. We needed at least one, preferably two, levels early on in the game that cements Dante and Vergil as a team.
Without it all the stuff Vergil did or said contra Dante was completely without weight, so was the last fight. Vergil was just this punk who did stupid stuff like shoot that chick and not caring about the girl and having trouble with that one single demon dude in the basement that I've killed three of that same level, and they had backup!
DMC3 Vergil oneshotted the first miniboss in a cinematic, that I had died to repeatedly.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
It's not a question of dick waggling quantity. It's a question of dick waggling quality. If you're going to waggle some dicks, I want Shadows of the Damned.
Honestly, I never really saw the point of making the new Dante more or less like the old Dante. What was the point of going so far out there just to come back where you started? Obviously it was a reaction to all the backlash, but I would have respected Ninja Theory more if they ran with their original inception of this game. It would have shown that they at least were intent on sticking with their artistic choice despite the backlash because they wanted to make the game theirs.
All I know is thati tried the original DMC and didn't like it. Tried DmC4 and got bored halfway through. And tried reboot DmC and loved the shit outta it. It was fanatic. Much preferred grounded Dante to white haired trying-too-hard-to-be-hip Dante. Well 'grounded'. He was still pretty OTT but completely acceptable levels of awesome crazy.
The Dante fights demons with their skulls literally decorating his office, how much "grounded in reality" stuff do you expect? Oh yeah, and his father was totally this badass demon knight from hell who fell in love with a mortal woman and ohmygodmybrainismelting.
Yeah, that's great stuff. Bishie sparkle life giving tear and all.
DMC is not serious. It has emotional moments, it has intense action. The best loved games are 1, 3, and 4 and they are not serious at all. Do I really need to mention Jester?
As you said, it's a preference thing, but a lot of people love the awful corny stuff from the first four games.
Jester actually ended up increasing the power of a scene just via juxtaposition. It made Arkham genuinely creepy as fuck.
I really love that scene.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Enslaved: Oddysey to the West and DmC: Devil May Cry developer Ninja Theory has partnered with Chillingo for a free-to-play iOS and Android game called Fightback, the companies announced today.
It is the United Kingdom studio's first mobile game and is described as an action game with a "striking '80s action movie vibe and a revolutionary touch-based combat system."
Yesterday, Ninja Theory said it would have "something new to show" today.
Ninja Theory product manager Dominic Matthews explained that the mobile and tablet game market has become too prevalent to ignore.
"Mobile and tablet gaming is a phenomenon that we just couldn't ignore as a studio and we're very proud to be working with one of the industry's heavy-weights on bringing Fightback to market," Matthews said in a statement.
Fightback will launch this summer. The game will be playable next month during the 2013 Electronic Entertainment Expo in Los Angeles.
Enslaved: Oddysey to the West and DmC: Devil May Cry developer Ninja Theory has partnered with Chillingo for a free-to-play iOS and Android game called Fightback, the companies announced today.
It is the United Kingdom studio's first mobile game and is described as an action game with a "striking '80s action movie vibe and a revolutionary touch-based combat system."
Yesterday, Ninja Theory said it would have "something new to show" today.
Ninja Theory product manager Dominic Matthews explained that the mobile and tablet game market has become too prevalent to ignore.
"Mobile and tablet gaming is a phenomenon that we just couldn't ignore as a studio and we're very proud to be working with one of the industry's heavy-weights on bringing Fightback to market," Matthews said in a statement.
Fightback will launch this summer. The game will be playable next month during the 2013 Electronic Entertainment Expo in Los Angeles.
Yay?
Devs gotta eat.
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
They're really only similar on the shallowest of levels. Old Dante was goofy, and his goofiness just highlighted the fact that he had enough swagger to not care about being seen as goofy. New Dante is perpetually trying to impress everyone in a way that makes him seem extremely insecure, to the point of having an argument with Vergil about dick size. In DMC3, Dante tries to make a move on Lady. She literally rolls her eyes and says "ugh." His response to this more or less constitutes "welp, I tried," and he proceeds to help her anyway out of nothing but compassion. There are very few points in new DmC where Dante's motivations come off as something other than wanting to bang Kat, right down to his speech at the end.
I don't see how Dante comes off as insecure, however I will agree that there is a sense of "carelessness" that made Dante feel awesome which just doesn't translate to the new remake. Also, I never thought he did it all for Kat or was looking for Kat's approval.
The biggest fault of this reboot was the mediocre enemy models and kinda boring monsters, the animation is just kinda weak on that front. The difficulty of the boss battles were at the lower end too, they needed to be longer and needed to do more things. I also had a hard time liking any of the models outside of Dante's. The boss concepts and the way they built the environment were stellar though, on those points, I liked it even more than other DMC games.
What bugs me about DmC is the way they never really followed through on their social critique.
Mundus opens the game crowing about how he controls the world through debt. They take shots at consumer culture by showing how the thing advertised as being sooooo great for you is actually poison. They take a pot shot at the news media (the Fox brand, at least) by showing how the alleged "investigators" are just propagandists for the ruling powers. And then... when Dante has to argue his case with Mundus, to call him out, to get him mad, he derps around for a bit before finally settling on "We killed your wife!" And then the whole thread gets abandoned. I really, really wanted there to be some finer point on how much damage the powerful do in the name of "stability", but Mundus just isn't the type of character who would give a damn about being a hypocrite, so it just fell flat.
My favorite musical instrument is the air-raid siren.
I finished DmC this weekend myself. Got it for a gift (was waiting for it to drop in price) and found it fun. It took getting a couple weapons before the combat started to feel more open for me, so much so that on beating the game I replayed some of the earlier levels and they felt a lot quicker.
The art direction and presentation was pretty damn nice. In fact, I would commend them for trying to keep the game's look fresh. Personal faves:
The Boss Fight with Bob Barbas (nice bastardization of Barbaras, though I may be wishing that was intentional).
The Club Level of course - felt like Devil May Rez.
Kat's directions to Dante in the office building. I liked the chalkboard directions popping up as you move through the level.
+1
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
i bought this game during the steam sale, despite the atrocious, frankly insulting writing in the demo boss fight
i was pleasantly surprised by the somewhat slower but very satisfying, engaging combat that gives you a lot of freedom and mobility, though the weapons are much less wacky and varied
the tone and writing is still absolutely awful, and not in the hilarious way DMC3 was - having demons screeching curse words at you is just petty, and lines like "Me, a god...and you, a piece of shit" coming from the main antagonist is really juvenile.
there are some good bits, like when Dante puts on his clothes in the first cutscene, or the Eagle News stuff, and I like Vergil's writing so far. but the new Dante is just kind of an annoying dickhead who likes to curse at people. the game takes itself way too seriously. needs more motorcycle swords and missile surfing.
i am constantly impressed by the quality of facial animation, though, regardless of what they're saying.
Posts
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Well, see, I thought you meant literally
And seeing as the game takes it literal a few seconds later...
Well, you do seem to be a rather joyless individual
This coming from the guy who quotes Jeff in his sig.
His reasoning is honestly so shallow that I wonder if he's being sarcastic when he think Blops 2 is a good game.
Some of the best (and most memorable) music on the SNES, too.
Regardless, I like him. Except thinking he's too silly. That didn't sink in at all. He's perfect.
Appreciating character interaction, dialogue and such is not the same as having a good character, incidentally. You can have pretty terrible shallow characters interacting in really interesting ways. Writers all have different strengths. Some of the best stories I've ever read had pretty two dimensional characters with absolutely fantastic plotting, dialogue and pacing.
For the record, no Dante, to date, has been particularly...complicated. As a character they're all pretty 2d.
If you're good, you're not hearing the annoying sounds in the first place because you need to keep the star ticker at maximum to complete a stage.
See, that's just silly. And that's the rub, really: Do you like an over-the-top cartoon portrayal? Or do you prefer a version of Dante who's grounded in something that approaches reality?
Myself, I found DmC-Dante a lot more relatable. But neither version is right or wrong--it's just preference.
Although it should be brought up, any time someone wants to unilaterally claim old-Dante is better, that this exists:
Yeah, that's great stuff. Bishie sparkle life giving tear and all.
DMC is not serious. It has emotional moments, it has intense action. The best loved games are 1, 3, and 4 and they are not serious at all. Do I really need to mention Jester?
As you said, it's a preference thing, but a lot of people love the awful corny stuff from the first four games.
It should also be mentioned that I like DMC1 despite the above scene.
Without it all the stuff Vergil did or said contra Dante was completely without weight, so was the last fight. Vergil was just this punk who did stupid stuff like shoot that chick and not caring about the girl and having trouble with that one single demon dude in the basement that I've killed three of that same level, and they had backup!
DMC3 Vergil oneshotted the first miniboss in a cinematic, that I had died to repeatedly.
Or
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Jester actually ended up increasing the power of a scene just via juxtaposition. It made Arkham genuinely creepy as fuck.
I really love that scene.
Yay?
Devs gotta eat.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Once I get an iPad, anyways
Figured I'll give the Vergil Chapter a shot. Cost me $2 less than my fast food lunch today.
https://www.youtube.com/watch?feature=player_embedded&v=yxzb_dfoR5U
It's one of his better ones lately, feels like part of the soundtrack.
The biggest fault of this reboot was the mediocre enemy models and kinda boring monsters, the animation is just kinda weak on that front. The difficulty of the boss battles were at the lower end too, they needed to be longer and needed to do more things. I also had a hard time liking any of the models outside of Dante's. The boss concepts and the way they built the environment were stellar though, on those points, I liked it even more than other DMC games.
Plus, it was fun. I sometimes forget how important that is in games, while I'm searching for a masterpiece narrative.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
The art direction and presentation was pretty damn nice. In fact, I would commend them for trying to keep the game's look fresh. Personal faves:
The Club Level of course - felt like Devil May Rez.
Kat's directions to Dante in the office building. I liked the chalkboard directions popping up as you move through the level.
The combat is fun too.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
i was pleasantly surprised by the somewhat slower but very satisfying, engaging combat that gives you a lot of freedom and mobility, though the weapons are much less wacky and varied
the tone and writing is still absolutely awful, and not in the hilarious way DMC3 was - having demons screeching curse words at you is just petty, and lines like "Me, a god...and you, a piece of shit" coming from the main antagonist is really juvenile.
there are some good bits, like when Dante puts on his clothes in the first cutscene, or the Eagle News stuff, and I like Vergil's writing so far. but the new Dante is just kind of an annoying dickhead who likes to curse at people. the game takes itself way too seriously. needs more motorcycle swords and missile surfing.
i am constantly impressed by the quality of facial animation, though, regardless of what they're saying.