silence1186Character shields down!As a wingmanRegistered Userregular
So this series popped up on my radar again when something random reminded me of it, and some quick googling revealed the fan translation project is still progressing not terribly. So I know people tend to get depressed when this thread gets bumped, but here's some goodish news for once!
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
"War is Hell." -> "Yay, high school!" -> "War, F yeah."
Ugh, I hate the anime high school cliche storm so much.
I haven't really posted in this thread much since Sega dropped the ball on this series but that's pretty accurate. The first game had a lot of gravity to it despite its silly moments. Part 2 flipped the aesthetic around as you describe. I don't know jack shit about part 3 but it looks like some sort of attempt of a compromise between 1 and 2; amidst the seriously uniformed soldiers, there's pop stars and a guy with what looks like a magician's hat? Oh yeah, and big fucking gun-sword from what I can see.
Still have to play the game. Working on Japanese, but it's slow going. When I can finally put more than two sentences together I'll feel up to trying, though knowing my luck the fan translation will be done by then.
That aside, that figure is indeed awesome and makes me wish I had the space (and cash) for figures.
I'm playing through the first one right now and I really like it. However it's really easy to break once you find out a quick way through a map. Planning on trying out the DLC for it once I'm done. Anybody have an opinion on it? I don't have a PSP so I don't think I'm gonna get to play the sequels.
The Selvaria DLC is a solid recommendation, as basically a bite-sized Imperial campaign with a nice bonus at the end. Edy Detachment and the challenge stuff, only if you've got money to burn.
I finally revived my affair with VC2 after putting it on hold for about a year. I was having major trouble progressing until I discovered a masterful tactical stroke.
I basically pretend it's a rhythm game now. As soon as as Avan's avatar pops up to say something, I immediately mash x until he goes away again. I am now enjoying the game.
I also loved the scene where Juliana and Xeri are engaged in some anime tsundere bullshit at a funfair (with Avan of course, because the most annoying character must be ****ing everywhere) and then nazi laser stormtroopers turned up in a zeppelin to destroy everything. Standing ovation!
That's actually right where I stopped playing. I just don't have even remotely the right composition/classes to do that mission, and grinding missions to get the components to advance individual members of my squad is an excercise in futility, since it seems to be completely random who gets what.
That's actually right where I stopped playing. I just don't have even remotely the right composition/classes to do that mission, and grinding missions to get the components to advance individual members of my squad is an excercise in futility, since it seems to be completely random who gets what.
Indeed the class change system is mind-blowingly stupid. I just ignore it and check every now and again if I can upgrade guys.
You're making the upcoming mission sound like fun though. My save is literally immediately after that cutscene, so I'll see if my crew can handle it later tonight. I presume there are going to be V2s with obnoxiously defended supply vehicles, but I have a medium tank with a phlebotinum cannon, a fencer and a couple of snipers. Xeri is also a vet, so I guess he might end up as a base camp guard.
I had no snipers, which probably was the main issue. It's a defense mission where v2s spawn every turn. 3 fronts, one of which avan is stranded by himself. Losing either of your bases is a loss.
I honestly just read this thread to remind myself how much fun I had with the first game, curse in frustration with the second, and dashed dreams of ever getting the third.
I still remember the supertank boss fight in the Barious desert. Marina figured out the hard way that shooting the blue glowy thingy holding the laser lance was inadvisable. Came down to... like, Edelweiss and one surviving scout (Freesia). Scout took out the last engine, and because I didn't have any other units, I had about 30 CP left to just shell the shit out of the tank.
A learning experience for all parties, to say the least.
I had no snipers, which probably was the main issue. It's a defense mission where v2s spawn every turn. 3 fronts, one of which avan is stranded by himself. Losing either of your bases is a loss.
So I now understand your pain. What a wake-up call mission!
First try, I went in overconfident, sniped some guys and lost pitifully to a first turn counterattack when v2s just overran a base, kiling Xeri and Sigrid.
Second try was almost the greatest battle ever. Firstly, I don't think snipers make much difference on this mission, as the V2s have a huge counterattack range (much larger than their suppress) and they will almost certainly kill your snipers in 1 shot. The guys who I actually used to kill V2s were lancers headshotting them with rocket launchers (2HKO uncharged) then returning to base to get healed up.
So basically, I killed as many of them as I could with Reiner and his giant phallic lance team in my go. To survive their turn, I had armoured techs (Joachim was a fencer) and shocktroopers hiding behind sandbags at the absolute back of the bases, and also my medium tank with spare parts and Front armour + just cockblocking them in zone 1. If you leave the balcony snipers alive and block their LOS to your infantry, they will waste turns. This is a very good thing as the V2s are obviously the killers.
That strat actually worked great and I was feeling really pleased and optimistic until Dirk supercharges his soldiers and personally joins the fight, when it all goes to hell.
In turn 7 (objective is to survive until turn 8), Dirk showed up at base 2, defended by the stalwart fencer Joachim and Reiner. Joachim has had Evade Boost and Defence Boost cast on him and is a heavily armoured BAMF who shrugs off sniper shots like a water pistol. He is also crouching behind sandbags, facing Dirk. This is the ultimate defensive scenario. Dirk kills him in one ****ing shot and I lose the camp as the ordinary v2s kill Reinar.
It's a great, tough battle, but Dirk is insane. I actually don't know how to improve my above strategy at present, other than doing exactly the same stuff and hoping, wishing and praying Dirk decides to spend more quality time shooting at the medium tank's Front Armour + instead of 1 shotting everyone. Well I guess you need to find their supply vehicle(s), somehow push out under a hail of V2 lasers and take them out, but that's going to be a gloriously tall order.
fedaykin666 on
0
silence1186Character shields down!As a wingmanRegistered Userregular
The VC3 fan translation project is coming along. You'll have to buy the game in Japanese, of course, but then you'll eventually be able to patch it to English. The screenshots thus far show great attention to detail.
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
I had no snipers, which probably was the main issue. It's a defense mission where v2s spawn every turn. 3 fronts, one of which avan is stranded by himself. Losing either of your bases is a loss.
So I now understand your pain. What a wake-up call mission!
First try, I went in overconfident, sniped some guys and lost pitifully to a first turn counterattack when v2s just overran a base, kiling Xeri and Sigrid.
Second try was almost the greatest battle ever. Firstly, I don't think snipers make much difference on this mission, as the V2s have a huge counterattack range (much larger than their suppress) and they will almost certainly kill your snipers in 1 shot. The guys who I actually used to kill V2s were lancers headshotting them with rocket launchers (2HKO uncharged) then returning to base to get healed up.
So basically, I killed as many of them as I could with Reiner and his giant phallic lance team in my go. To survive their turn, I had armoured techs (Joachim was a fencer) and shocktroopers hiding behind sandbags at the absolute back of the bases, and also my medium tank with spare parts and Front armour + just cockblocking them in zone 1. If you leave the balcony snipers alive and block their LOS to your infantry, they will waste turns. This is a very good thing as the V2s are obviously the killers.
That strat actually worked great and I was feeling really pleased and optimistic until Dirk supercharges his soldiers and personally joins the fight, when it all goes to hell.
In turn 7 (objective is to survive until turn 8), Dirk showed up at base 2, defended by the stalwart fencer Joachim and Reiner. Joachim has had Evade Boost and Defence Boost cast on him and is a heavily armoured BAMF who shrugs off sniper shots like a water pistol. He is also crouching behind sandbags, facing Dirk. This is the ultimate defensive scenario. Dirk kills him in one ****ing shot and I lose the camp as the ordinary v2s kill Reinar.
It's a great, tough battle, but Dirk is insane. I actually don't know how to improve my above strategy at present, other than doing exactly the same stuff and hoping, wishing and praying Dirk decides to spend more quality time shooting at the medium tank's Front Armour + instead of 1 shotting everyone. Well I guess you need to find their supply vehicle(s), somehow push out under a hail of V2 lasers and take them out, but that's going to be a gloriously tall order.
This is why I loved these games. The stories of grand battles from fellow VC'ers. I honestly can't remember the strategy I ended up using on this level, but I think it involved taking out their support vehicles or at least one of them. Vaguely remembered pure luck with Dirk's mental state though.
I had no snipers, which probably was the main issue. It's a defense mission where v2s spawn every turn. 3 fronts, one of which avan is stranded by himself. Losing either of your bases is a loss.
So I now understand your pain. What a wake-up call mission!
First try, I went in overconfident, sniped some guys and lost pitifully to a first turn counterattack when v2s just overran a base, kiling Xeri and Sigrid.
Second try was almost the greatest battle ever. Firstly, I don't think snipers make much difference on this mission, as the V2s have a huge counterattack range (much larger than their suppress) and they will almost certainly kill your snipers in 1 shot. The guys who I actually used to kill V2s were lancers headshotting them with rocket launchers (2HKO uncharged) then returning to base to get healed up.
So basically, I killed as many of them as I could with Reiner and his giant phallic lance team in my go. To survive their turn, I had armoured techs (Joachim was a fencer) and shocktroopers hiding behind sandbags at the absolute back of the bases, and also my medium tank with spare parts and Front armour + just cockblocking them in zone 1. If you leave the balcony snipers alive and block their LOS to your infantry, they will waste turns. This is a very good thing as the V2s are obviously the killers.
That strat actually worked great and I was feeling really pleased and optimistic until Dirk supercharges his soldiers and personally joins the fight, when it all goes to hell.
In turn 7 (objective is to survive until turn 8), Dirk showed up at base 2, defended by the stalwart fencer Joachim and Reiner. Joachim has had Evade Boost and Defence Boost cast on him and is a heavily armoured BAMF who shrugs off sniper shots like a water pistol. He is also crouching behind sandbags, facing Dirk. This is the ultimate defensive scenario. Dirk kills him in one ****ing shot and I lose the camp as the ordinary v2s kill Reinar.
It's a great, tough battle, but Dirk is insane. I actually don't know how to improve my above strategy at present, other than doing exactly the same stuff and hoping, wishing and praying Dirk decides to spend more quality time shooting at the medium tank's Front Armour + instead of 1 shotting everyone. Well I guess you need to find their supply vehicle(s), somehow push out under a hail of V2 lasers and take them out, but that's going to be a gloriously tall order.
This is why I loved these games. The stories of grand battles from fellow VC'ers. I honestly can't remember the strategy I ended up using on this level, but I think it involved taking out their support vehicles or at least one of them. Vaguely remembered pure luck with Dirk's mental state though.
I whine about VC2's inexplicable anime high school setting, the characters, the voice acting, the story and the annoying class change system, but the combat system is superb and you do occasionally get these awesome missions.
I went back for a third try and managed to do it quite easily by just playing aggressively. I also lucked out in that Xeri immediately captured the base that leads to zone 3 in zone 1 and Dirk came over to personally execute him. Cue Xeri with 40 hp left behind sandbags doing some equilibrium gun-kata dodging 2 shots from Dirk and 1 from an ordinary v2. This meant I began turn 2 with Dirk standing right next to an allied base.
Fencer Joachim pops up and lunges for wounded ordinary V2 and then closes 5 feet to Dirk, leaving him almost dead from suppression fire. Actually took a moment to start up Basil Poledouris Riddle of Steel on my laptop, and Joachim is Conan as far as I'm concerned. Take my 6 command points and become the blood-soaked avatar of vengeful Viðarr!
Mission was easy after that. To any vampire princes still in the thread, I'd give the mission another go without snipers. Their attacks are scary, but enemy camps are not well defended and the supply vehicles are all right next to them. Lancers (or your tank of course) can beat the V2s so long as they're not charged up and Armour Techs crouching behind sandbags won't go down easily.
Guys. . . I hate to dredge up depressing threads like this one but I'm incredibly late for the war and would like to say that the original VC is a terrific game so far. Sure, I'm only three chapters in and haven't even gotten my entire squad yet, but damn if it isn't satisfyingly challenging.
Also, does anybody still have one of those Isara sigs anywhere?
"War is Hell." -> "Yay, high school!" -> "War, F yeah."
Ugh, I hate the anime high school cliche storm so much.
I love Anime high school cliché, when it's done well like Persona 3/4. Man by the time VC 2 came out Tv shows that were meta commentary on high school cliche's were appearing like the Haruhi series.
Sega really just really did not seem to understand what the franchise was about and tried to chase a high school otaku market in VC2 and then went the opposite of remake VC1 as grimdark VC3.
The Yakuza series has been pretty consistent, so it's not like Sega don't know how to maintain a adult tone. (Yes yes sonic shows they also know how not to maintain a tone/quality).
Bastable on
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
0
zllehsHiding in a box, waiting to strike.Registered Userregular
... *sigh* i miss this thread this game and the tight knit community it sparked back then especially during late 2008...
some of us still wear our VC sigs and avi's on here
here is some of my old ones and some favorites i saved
Localizing VC2 absolutely killed the VC series in the English speaking market. I think if they had skipped localizing VC2, we'd have had VC3, which is in many ways a superior game.
I now own a PS3 and the first game I bought was a new copy of VC from a Wal-Mart bargain bin, it was $10.
I am quite enjoying it! I've stopped playing it for a bit now because of Dragon's Dogma: DA, but I definitely will go back to it!
I just finished the mission in the forest where the enemy tank with the named character comes in. (Vague description but I haven't played it for a month now)
Still playing the first one actually. I'm stuck on the Flower of the Battlefield report mission. If I can't beat it soon I'm gonna skip it and just finish the game.
I'd snapped up a copy of VC well before I even had a PS3. Heard too much good word-of-mouth about it not to, but I still wish I'd gotten on board earlier. When I finally finished, it was all "That was awesome, but everybody's done talking about it! Now what?"
I mean, alternate universe WWIIs come and go, but that blend of strategy just pushed all the right buttons, and god help me if I didn't enjoy even the sillier moments of the plot. Normally that kind of contrast does bug me - it did in VC2 where the balance got out of whack - but it went down smoothly here and I still don't understand why. It just worked somehow. Good times, man.
I found the story in the first game to be agonizingly bad at times. It's a shame they doubled down on the anime cliche nonsense in the second game by setting it in a school. No sale. I wish they skipped 2 and localized 3 instead.
Such a shame, since the original VC is one of my favorite PS3 games.
I'm surprised that nobody has mentioned that the translated artbook for the third game came out a couple of months back. It's about the same size as the one of the second game(so, nowhere near the monster that was the one for the first game), but it does detail the story missions for you.
I found the story in the first game to be agonizingly bad at times. It's a shame they doubled down on the anime cliche nonsense in the second game by setting it in a school. No sale. I wish they skipped 2 and localized 3 instead.
Such a shame, since the original VC is one of my favorite PS3 games.
While the anime cliche stuff was pretty big, the one thing I did like about VC2 was that all characters had mini-story arcs that you saw to help give them personalities. In the first game, many of the characters felt like blank slates, and could be used interchangeably. Yeah, the characters in VC2 were also interchangeable, but they had slightly more defined personalities. Or, at least the game gave me a reason to bother using more than the initial characters that I picked at the start.
I found the story in the first game to be agonizingly bad at times. It's a shame they doubled down on the anime cliche nonsense in the second game by setting it in a school. No sale. I wish they skipped 2 and localized 3 instead.
Such a shame, since the original VC is one of my favorite PS3 games.
Eh, the anime nature to things in the first game didn't bother me. It wasn't overwhelming and seemed to happen on its own time, rather than the pig showing up during dramatic scenes to break the tension or whatever.
But that's part of why VC2 looked unappealing to me right away; they wanted to make it an anime anime rather than just use some of those elements some of the time.
I'm surprised that nobody has mentioned that the translated artbook for the third game came out a couple of months back. It's about the same size as the one of the second game(so, nowhere near the monster that was the one for the first game), but it does detail the story missions for you.
I'm surprised that nobody has mentioned that the translated artbook for the third game came out a couple of months back. It's about the same size as the one of the second game(so, nowhere near the monster that was the one for the first game), but it does detail the story missions for you.
I own it.
I have the untranslated version. Don't know if I can justify buying the same book again.
I just got a PS3 for The Last of Us, but I'm glad I remembered some of the praise this game got and bought it too. I'm up to retaking chapter 10 and I'm loving it. The anime hasn't been too overpowering yet, except for the goddamn pig.
The thing that took me by suprise was how much I loved the WW2-era-with-a-drop-of-magitech setting. Game looks beautiful too.
Valkyria Chronicles 2 is still really good. The worst thing about it is not the story; it's the leveling system. They took what was so perfect in it's simplicity (leveling classes individually) and turned into a Monster Hunter-style grind for random materials and certificates. Valkyria Chronicles 3 didn't fix it either, although it was a step in the right direction (you still have to upgrade every character's classes individually, and there are something like eight or nine classes in the game).
If you think Valkyria Chronicles 3 is the savior of the series though, I have bad news for you; the overall story is pretty good, but the ending is mother-effing ridiculous. The cameo appearances from Avan, Cosette and Zeri are also really great (not to mention the Squad 7 missions, but I'm trying to sell you guys on 2 here).
The addition of character missions in VC2 was really cool too. It gave every squad member depth, and encouraged you to use everyone, which the original did not.
Posts
I haven't really posted in this thread much since Sega dropped the ball on this series but that's pretty accurate. The first game had a lot of gravity to it despite its silly moments. Part 2 flipped the aesthetic around as you describe. I don't know jack shit about part 3 but it looks like some sort of attempt of a compromise between 1 and 2; amidst the seriously uniformed soldiers, there's pop stars and a guy with what looks like a magician's hat? Oh yeah, and big fucking gun-sword from what I can see.
I mourn for Sega.
The photos doesn't really do it justice; it's a fantastic figure, and well worth the wait.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
That aside, that figure is indeed awesome and makes me wish I had the space (and cash) for figures.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
That said, Selvaria and co. seemed too weak after finishing the game.
I basically pretend it's a rhythm game now. As soon as as Avan's avatar pops up to say something, I immediately mash x until he goes away again. I am now enjoying the game.
I also loved the scene where Juliana and Xeri are engaged in some anime tsundere bullshit at a funfair (with Avan of course, because the most annoying character must be ****ing everywhere) and then nazi laser stormtroopers turned up in a zeppelin to destroy everything. Standing ovation!
Indeed the class change system is mind-blowingly stupid. I just ignore it and check every now and again if I can upgrade guys.
You're making the upcoming mission sound like fun though. My save is literally immediately after that cutscene, so I'll see if my crew can handle it later tonight. I presume there are going to be V2s with obnoxiously defended supply vehicles, but I have a medium tank with a phlebotinum cannon, a fencer and a couple of snipers. Xeri is also a vet, so I guess he might end up as a base camp guard.
Steam: betsuni7
A learning experience for all parties, to say the least.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
So I now understand your pain. What a wake-up call mission!
First try, I went in overconfident, sniped some guys and lost pitifully to a first turn counterattack when v2s just overran a base, kiling Xeri and Sigrid.
Second try was almost the greatest battle ever. Firstly, I don't think snipers make much difference on this mission, as the V2s have a huge counterattack range (much larger than their suppress) and they will almost certainly kill your snipers in 1 shot. The guys who I actually used to kill V2s were lancers headshotting them with rocket launchers (2HKO uncharged) then returning to base to get healed up.
So basically, I killed as many of them as I could with Reiner and his giant phallic lance team in my go. To survive their turn, I had armoured techs (Joachim was a fencer) and shocktroopers hiding behind sandbags at the absolute back of the bases, and also my medium tank with spare parts and Front armour + just cockblocking them in zone 1. If you leave the balcony snipers alive and block their LOS to your infantry, they will waste turns. This is a very good thing as the V2s are obviously the killers.
That strat actually worked great and I was feeling really pleased and optimistic until Dirk supercharges his soldiers and personally joins the fight, when it all goes to hell.
In turn 7 (objective is to survive until turn 8), Dirk showed up at base 2, defended by the stalwart fencer Joachim and Reiner. Joachim has had Evade Boost and Defence Boost cast on him and is a heavily armoured BAMF who shrugs off sniper shots like a water pistol. He is also crouching behind sandbags, facing Dirk. This is the ultimate defensive scenario. Dirk kills him in one ****ing shot and I lose the camp as the ordinary v2s kill Reinar.
It's a great, tough battle, but Dirk is insane. I actually don't know how to improve my above strategy at present, other than doing exactly the same stuff and hoping, wishing and praying Dirk decides to spend more quality time shooting at the medium tank's Front Armour + instead of 1 shotting everyone. Well I guess you need to find their supply vehicle(s), somehow push out under a hail of V2 lasers and take them out, but that's going to be a gloriously tall order.
More then likely the latter. You're not playing some academy cadets that ocassionaly play war, but a freakin penal squad.
Not sure about mechanics, but some people have confirmed that 3 recycles quite a few maps from 2.
This is why I loved these games. The stories of grand battles from fellow VC'ers. I honestly can't remember the strategy I ended up using on this level, but I think it involved taking out their support vehicles or at least one of them. Vaguely remembered pure luck with Dirk's mental state though.
Steam: betsuni7
I whine about VC2's inexplicable anime high school setting, the characters, the voice acting, the story and the annoying class change system, but the combat system is superb and you do occasionally get these awesome missions.
I went back for a third try and managed to do it quite easily by just playing aggressively. I also lucked out in that Xeri immediately captured the base that leads to zone 3 in zone 1 and Dirk came over to personally execute him. Cue Xeri with 40 hp left behind sandbags doing some equilibrium gun-kata dodging 2 shots from Dirk and 1 from an ordinary v2. This meant I began turn 2 with Dirk standing right next to an allied base.
Fencer Joachim pops up and lunges for wounded ordinary V2 and then closes 5 feet to Dirk, leaving him almost dead from suppression fire. Actually took a moment to start up Basil Poledouris Riddle of Steel on my laptop, and Joachim is Conan as far as I'm concerned. Take my 6 command points and become the blood-soaked avatar of vengeful Viðarr!
Mission was easy after that. To any vampire princes still in the thread, I'd give the mission another go without snipers. Their attacks are scary, but enemy camps are not well defended and the supply vehicles are all right next to them. Lancers (or your tank of course) can beat the V2s so long as they're not charged up and Armour Techs crouching behind sandbags won't go down easily.
Also, does anybody still have one of those Isara sigs anywhere?
I love Anime high school cliché, when it's done well like Persona 3/4. Man by the time VC 2 came out Tv shows that were meta commentary on high school cliche's were appearing like the Haruhi series.
Sega really just really did not seem to understand what the franchise was about and tried to chase a high school otaku market in VC2
The Yakuza series has been pretty consistent, so it's not like Sega don't know how to maintain a adult tone. (Yes yes sonic shows they also know how not to maintain a tone/quality).
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
some of us still wear our VC sigs and avi's on here
here is some of my old ones and some favorites i saved
and my personal favorite
found the entire old cast picture!
I am quite enjoying it! I've stopped playing it for a bit now because of Dragon's Dogma: DA, but I definitely will go back to it!
I just finished the mission in the forest where the enemy tank with the named character comes in. (Vague description but I haven't played it for a month now)
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
I mean, alternate universe WWIIs come and go, but that blend of strategy just pushed all the right buttons, and god help me if I didn't enjoy even the sillier moments of the plot. Normally that kind of contrast does bug me - it did in VC2 where the balance got out of whack - but it went down smoothly here and I still don't understand why. It just worked somehow. Good times, man.
Now I'm all sad.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Such a shame, since the original VC is one of my favorite PS3 games.
While the anime cliche stuff was pretty big, the one thing I did like about VC2 was that all characters had mini-story arcs that you saw to help give them personalities. In the first game, many of the characters felt like blank slates, and could be used interchangeably. Yeah, the characters in VC2 were also interchangeable, but they had slightly more defined personalities. Or, at least the game gave me a reason to bother using more than the initial characters that I picked at the start.
Like not using Marina "Fist of God" Wulfstan at every opportunity.
Eh, the anime nature to things in the first game didn't bother me. It wasn't overwhelming and seemed to happen on its own time, rather than the pig showing up during dramatic scenes to break the tension or whatever.
But that's part of why VC2 looked unappealing to me right away; they wanted to make it an anime anime rather than just use some of those elements some of the time.
I own it.
// Switch: SW-5306-0651-6424 //
I have the untranslated version. Don't know if I can justify buying the same book again.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
The thing that took me by suprise was how much I loved the WW2-era-with-a-drop-of-magitech setting. Game looks beautiful too.
If you think Valkyria Chronicles 3 is the savior of the series though, I have bad news for you; the overall story is pretty good, but the ending is mother-effing ridiculous. The cameo appearances from Avan, Cosette and Zeri are also really great (not to mention the Squad 7 missions, but I'm trying to sell you guys on 2 here).
The addition of character missions in VC2 was really cool too. It gave every squad member depth, and encouraged you to use everyone, which the original did not.
PSN: astronautcowboy 3DS: 5343-8146-1833
I have Sega, Nintendo and Xbox games and systems for sale. Please help me buy diapers.