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Video game industry thread: we're done here, move on to the next one

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Posts

  • ValleoValleo Registered User regular
    edited September 2010
    NotYou wrote: »
    Maddoc wrote: »
    So is Kinect even being marketed to Japan at all?

    I'd like to think it is, but that's only because I imagine their ad would be a floor plan for a room larger than most entire apartments, with a giant middle finger over it.

    I teach English to Japanese college students who come to America to study & sightsee. When I told them that I made games for the XBox 360, I had to explain what that was.

    On the other hand, when I mentioned the 3DS announcement in class this morning, there was a lot of excitement.

    I imagine your class as you just standing there talking about video games all day to japanese people.

    I can think of worse ways to get Japanese students to learn English.

    Valleo on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited September 2010
    Pfft, they didn't come all the way to America to hear about Japanese video games.

    cooljammer00 on
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  • CouscousCouscous Registered User regular
    edited September 2010
    Pfft, they didn't come all the way to America to hear about Japanese video games.

    They came to learn about the Halos and the TRUE AMERICAN GAMES that are somehow less American than Metal Wolf Chaos.

    http://arstechnica.com/gaming/news/2010/09/scared-to-open-the-package-adventures-in-game-writer-bribery.ars/
    So many memories.
    If you want an example of a whole lot of money being spent on the gaming press, it's hard to beat the trip Kotaku accepted to promote NCSoft's Tabula Rasa back in 2007. Writer Mike Fahey was given a trip on the "vomit comet," a plane that flies very high and then dives rapidly to give passengers a few seconds of weightlessness. Upon landing, he was then treated to champagne and a free flight suit. The cost of a flight like Fahey's starts at $5,000 per person. The flight suit is sold for $65, and the crew also received a framed picture of the group.
    I hadn't heard about that one.
    This one was interesting: the code for Activision's World at War: Zombies came with an actual iPod touch. That's a huge "bonus" for reviewing what was, at the time, a $10 game. We gave our iPod touch away during our Child's Play drive, and after losing the voucher for the game, we spent our own money on a copy for our review.

    Couscous on
  • The WolfmanThe Wolfman Registered User regular
    edited September 2010
    So more or less, Kinect needs a 10 foot area strip from the tv that's completely clear and brightly lit.

    In other words, the only place on earth Kinect can properly work is a bowling alley.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited September 2010
    So more or less, Kinect needs a 10 foot area strip from the tv that's completely clear and brightly lit.

    In other words, the only place on earth Kinect can properly work is a bowling alley.

    Kinect Bowling, in Bowling Alleys Spring 2011!

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • CouscousCouscous Registered User regular
    edited September 2010
    Do we have any info at all on PSMove sales outside of some charts with Move games in them in Europe? I keep on forgetting that it has been out for about two weeks.

    Couscous on
  • CadeCade Eppur si muove.Registered User regular
    edited September 2010
    Finally a Final Fantasy 7 sequel on the Nintendos again!
    Over on Square Enix’s ever-informative 3rd Birthday Twitter account, producer, Hajime Tabata, talks about the Nintendo 3DS and, in a surprisingly open fashion, casually contemplates the possibility of a remake of Before Crisis: Final Fantasy VII on the system.

    Before Crisis, in its current form, is a mobile phone action-RPG that is part of the Compilation of Final Fantasy VII project. The game is a prequel, taking place six years before the events of FFVII, and is based around the Turks, who perform covert
    operations for the Shinra Corporation.

    Tabata isn’t thinking of a quick-and-dirty port, however. He’s quite impressed with the 3DS, so he would like to change the game to better suit the platform.

    “If I were to do something on 3DS, it’d be a Before Crisis: Final Fantasy VII remake i guess,” Tabata writes. “Completely changing the scenario composition and game design for the 3DS, if it were an action RPG BCFF7 that lots of Turk players could simultaneously play at a dizzying pace, wait a second this work is not an official announcement of course.”

    Lots of Turks players playing at the same time? That sounds like Tabata has some sort of co-op element in mind. Keep in mind, this isn’t official…yet.

    Of course not the FF7 remake everyone wants or anything or that game at all, I mean who wants that really? Especially on a Nintendo system. Can you imagine, it's to laugh.

    Cade on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited September 2010
    Man, not only MML3, but an enhanced version of an awesome looking game I had pretty much completely given up on playing in English?

    It's official, 3DS makes dreams come true.

    Maddoc on
    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited September 2010
    Now if they only announce Agito

    Turkey on
  • GibbsGibbs Registered User regular
    edited September 2010
    Couscous wrote: »
    cloudeagle wrote: »
    ... I just realized that the fact that Kinect needs to be on the floor, six feet away from the player, pretty much guarantees that we won't see many Kinect demo stations.

    I remember there being PSEye demo stations. They were horrible.

    Man, those were horrible. They were in Walmarts, back when the game system TVs were about 8 feet up and the aisles were only about 4 feet wide.

    You got a crick in your neck just from looking at the tv, then you were trying to play those lame ass camera games.

    Gibbs on
    [SIGPIC][/SIGPIC]
    I've got a bad case of lovin' you.
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited September 2010
    Brainiac 8 wrote: »
    Pureauthor wrote: »
    At least one of those games must be able to account for 100 hours on its own.

    The hell?

    Damn.

    The only two games I've ever had meet this metric are Final Fantasy X and Rock Band 2.

    Any main Pokemon game fits that description.

    Until you get bored at how slow & repetitive everything is and how they're less sequels and more of a string of endless remakes and just quit in the 3rd hour.

    Even of the small number of games that have 100+ hours of content in them, very few of them are actually fun enough to be worth playing for that long.

    Games I've spent 100+ hours on:

    Titan Quest
    any Civilization game
    maybe Pac-Man: CE
    Breath of Death VII: The Beginning (not playing, making & debugging)

    Is this including games I've say, finished more than once which have eventually added up to 100+ hours? Cause if so, my list would be huge. Most mainline FF's, Suikoden 2, Mass Effect 1, Fallout 3, Phantasy Star IV and a number of others.
    Warlock82 wrote: »
    cloudeagle wrote: »
    If I remember right I think the Cube always stayed just below the Xbox in terms of global sales for all of its life, ending a couple million or so behind. But I could be wrong.

    That sounds about right. But again, Nintendo was like the only one not selling their consoles at a loss, so they probably made way more than at least Xbox despite being in 3rd place ;)

    The PS2 was sold at a loss for the first year or two of its life but everything after that was Sony's profit. And while the GC was profitable at launch, they did end up selling it below cost when they first dropped the price to US$99. Even the GBA couldn't hide the enormous drop that quarter.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • SheepSheep Registered User, __BANNED USERS regular
    edited September 2010
    Battle Arena Toshinden

    The worst.

    God.

    God that game was awful.

    The SNES launched with Pilotwings and FZero of all things.

    Sheep on
  • CadeCade Eppur si muove.Registered User regular
    edited September 2010
    Sheep wrote: »
    Battle Arena Toshinden

    The worst.

    God.

    God that game was awful.

    The SNES launched with Pilotwings and FZero of all things.

    And yet I remember how damn crazy popular Battle Arena Toshinden was once upon a time when it first came out, not sure if the second game had the same success or not. Damn that series dropped hard.

    Didn't that Wii version come out yet? That looked horrible.

    Cade on
  • cloudeaglecloudeagle Registered User regular
    edited September 2010
    Couscous wrote: »
    Do we have any info at all on PSMove sales outside of some charts with Move games in them in Europe? I keep on forgetting that it has been out for about two weeks.

    Well, we haven't had any major dick-waving from their PR, so I suspect it wasn't a smash hit.

    Given Sony's half-assed marketing support I figure Move will do a bit better than the Eyetoy has, but not by a huge amount.

    cloudeagle on
    Switch: 3947-4890-9293
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    edited September 2010
    I actually want a Move setup, but buying anything other than the box set with Sports Champions feels like a complete rip off. However, I already have the camera, so that bundle is also a waste.

    Beltaine on
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    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited September 2010
    cloudeagle wrote: »
    Couscous wrote: »
    Do we have any info at all on PSMove sales outside of some charts with Move games in them in Europe? I keep on forgetting that it has been out for about two weeks.

    Well, we haven't had any major dick-waving, so I suspect it wasn't a smash hit.

    Given Sony's half-assed marketing support I figure Move will do a bit better than the eyetoy has, but not by a huge amount.

    They're probably waiting to waggle their pricks in our faces on the hopes that Kinect peters out. In the mean time, they're leaving us hanging, tumescent as a sausage in a butcher's window.

    Santa Claustrophobia on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited September 2010
    Cade wrote: »
    Finally a Final Fantasy 7 sequel on the Nintendos again!
    Over on Square Enix’s ever-informative 3rd Birthday Twitter account, producer, Hajime Tabata, talks about the Nintendo 3DS and, in a surprisingly open fashion, casually contemplates the possibility of a remake of Before Crisis: Final Fantasy VII on the system.

    Before Crisis, in its current form, is a mobile phone action-RPG that is part of the Compilation of Final Fantasy VII project. The game is a prequel, taking place six years before the events of FFVII, and is based around the Turks, who perform covert
    operations for the Shinra Corporation.

    Tabata isn’t thinking of a quick-and-dirty port, however. He’s quite impressed with the 3DS, so he would like to change the game to better suit the platform.

    “If I were to do something on 3DS, it’d be a Before Crisis: Final Fantasy VII remake i guess,” Tabata writes. “Completely changing the scenario composition and game design for the 3DS, if it were an action RPG BCFF7 that lots of Turk players could simultaneously play at a dizzying pace, wait a second this work is not an official announcement of course.”

    Lots of Turks players playing at the same time? That sounds like Tabata has some sort of co-op element in mind. Keep in mind, this isn’t official…yet.

    Of course not the FF7 remake everyone wants or anything or that game at all, I mean who wants that really? Especially on a Nintendo system. Can you imagine, it's to laugh.

    I have no freaking clue how Before Crisis plays (I assume like shit because cell phone games suck), but I do like Reno :P Then again, "After Years" was so terrible I don't know if I want to think about them bringing more cell phone games over...... (and yet one of these days maybe I'll buy the other chapters and beat the thing - but god damn is that a broken, grind-heavy game!)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • cloudeaglecloudeagle Registered User regular
    edited September 2010
    cloudeagle wrote: »
    Couscous wrote: »
    Do we have any info at all on PSMove sales outside of some charts with Move games in them in Europe? I keep on forgetting that it has been out for about two weeks.

    Well, we haven't had any major dick-waving, so I suspect it wasn't a smash hit.

    Given Sony's half-assed marketing support I figure Move will do a bit better than the eyetoy has, but not by a huge amount.

    They're probably waiting to waggle their pricks in our faces on the hopes that Kinect peters out. In the mean time, they're leaving us hanging, tumescent as a sausage in a butcher's window.

    True that. Time for drinks at Rooster's Cock Tails (sadly, the name of an actual bar in my town).

    cloudeagle on
    Switch: 3947-4890-9293
  • SheepSheep Registered User, __BANNED USERS regular
    edited September 2010
    Toshinden sold because it was 3D and 3D only. Similar to Ridge Racer. Even the terrible Saturn port of Virtua Fighter was way better than Toshinden.

    The first year and a half or so of the Saturn's game lineup just completely outclassed the Playstation.

    Sheep on
  • baudattitudebaudattitude Registered User regular
    edited September 2010
    Cade wrote: »
    Sheep wrote: »
    Battle Arena Toshinden

    The worst.

    God.

    God that game was awful.

    The SNES launched with Pilotwings and FZero of all things.

    And yet I remember how damn crazy popular Battle Arena Toshinden was once upon a time when it first came out, not sure if the second game had the same success or not. Damn that series dropped hard.

    Didn't that Wii version come out yet? That looked horrible.

    nitoshinden, which was an SD version played strictly for laughs, was really fun and featured some of the best bad English I've ever seen.

    http://www.youtube.com/watch?v=7MSKlgraPUg

    ...but, yes, that aside the series was dreadful, and yet it had hordes of defenders on the vidja game newsgroups of the time. Those'd be the same people shouting "rail shooter LOL" at Panzer Dragoon.

    Basically there was no taste in the mid 90s.

    baudattitude on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited September 2010
    Man I forgot about BAT.

    Henroid on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2010
    The Saturn pretty much had RPGs on lock until some game called FF7 changed the industry forever.


    And you can blame Bernie Stolar for the Saturn not having more of them, like a localized Sakura Wars, Grandia, and the (original) Lunar remakes.

    cj iwakura on
    y3H3Fa4.png
  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    edited September 2010
    SSX was another successful, original IP at launch for the PS2. I would think even moreso than Timesplitters, but I can't look up sales figures atm.

    Ketar on
  • RainbowDespairRainbowDespair Registered User regular
    edited September 2010
    cj iwakura wrote: »
    The Saturn pretty much had RPGs on lock until some game called FF7 changed the industry forever.

    And you can blame Bernie Stolar for the Saturn not having more of them, like a localized Sakura Wars, Grandia, and the (original) Lunar remakes.

    Maybe in Japan. In the US, the only really good RPGs were Panzer Dragoon Saga and Shining the Holy Ark, both of which were late in the system's life.

    RainbowDespair on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2010
    Also RPGs in general weren't great sellers before FF7, so it really wouldn't have matter very much.

    Even hits like CT and FF III only did a few hundred thousand and FF7 is pre pokemon!

    Xenogears of Bore on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2010
    cj iwakura wrote: »
    The Saturn pretty much had RPGs on lock until some game called FF7 changed the industry forever.

    And you can blame Bernie Stolar for the Saturn not having more of them, like a localized Sakura Wars, Grandia, and the (original) Lunar remakes.

    Maybe in Japan. In the US, the only really good RPGs were Panzer Dragoon Saga and Shining the Holy Ark, both of which were late in the system's life.

    Uh, what?

    -Mystaria/Blazing Heroes
    -Albert Odyssey
    -Dragon Force
    -Shining Force III
    -Shining Wisdom
    -Magic Knight Rayearth


    Okay, not that many. But they were good ones.

    cj iwakura on
    y3H3Fa4.png
  • UnbreakableVowUnbreakableVow Registered User regular
    edited September 2010
    Sheep wrote: »
    Toshinden sold because it was 3D and 3D only. Similar to Ridge Racer. Even the terrible Saturn port of Virtua Fighter was way better than Toshinden.

    The first year and a half or so of the Saturn's game lineup just completely outclassed the Playstation.

    Ridge Racer rules

    It still rules

    I still have Ridge Racer 1 and it's still fun, despite being super-limited

    Ridge Racer V was tops, though. The only PS2 launch game I kept the entire time I owned the system.

    UnbreakableVow on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2010
    I was sold on the PS2 by a game called Frequency.

    It sold like crap, but the developers went on to do pretty well for themselves. Something about a guitar peripheral.

    cj iwakura on
    y3H3Fa4.png
  • SynthesisSynthesis Honda Today! Registered User regular
    edited September 2010
    Warlock82 wrote: »
    cloudeagle wrote: »
    If I remember right I think the Cube always stayed just below the Xbox in terms of global sales for all of its life, ending a couple million or so behind. But I could be wrong.

    That sounds about right. But again, Nintendo was like the only one not selling their consoles at a loss, so they probably made way more than at least Xbox despite being in 3rd place ;)

    The PS2 was sold at a loss for the first year or two of its life but everything after that was Sony's profit. And while the GC was profitable at launch, they did end up selling it below cost when they first dropped the price to US$99. Even the GBA couldn't hide the enormous drop that quarter.

    Given the components inside the Gamecube, and the fact that for the last year, you could find them new for $100 (or close to that)...yeah, I'm going to guess Nintendo took a serious loss (all the more embarrassing, for lack of a better word, against a newcomer whom everyone was screaming "DOOOMED" about). At the end of its life, I remember oXbox retailed for...$200, at least where I was.

    On the other hand, the Wii is basically the best turnaround you could hope for, sales wise, from that rather big embarrassment. Unless the Gamecube had much cheaper innards than I though (given it's graphical output, I'd be surprised).

    Synthesis on
  • RainbowDespairRainbowDespair Registered User regular
    edited September 2010
    cj iwakura wrote: »
    cj iwakura wrote: »
    The Saturn pretty much had RPGs on lock until some game called FF7 changed the industry forever.

    And you can blame Bernie Stolar for the Saturn not having more of them, like a localized Sakura Wars, Grandia, and the (original) Lunar remakes.

    Maybe in Japan. In the US, the only really good RPGs were Panzer Dragoon Saga and Shining the Holy Ark, both of which were late in the system's life.

    Uh, what?

    -Mystaria/Blazing Heroes
    -Albert Odyssey
    -Dragon Force
    -Shining Force III
    -Shining Wisdom
    -Magic Knight Rayearth


    Okay, not that many. But they were good ones.

    Dragon Force is good, but it's more of a strategy game than an RPG. Shining Force III, I admittedly forgot about. Everything else on that list is pretty mediocre though (although I sort of liked the two Mystaria games despite their flaws).

    RainbowDespair on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2010
    Dragon Force is the best game on the Saturn, especially in terms of replay value.

    cj iwakura on
    y3H3Fa4.png
  • PataPata Registered User regular
    edited September 2010
    Until you get bored at how slow & repetitive everything is and how they're less sequels and more of a string of endless remakes and just quit in the 3rd hour.

    What game are you talking about?

    Because that doesn't describe Pokemon at all.

    Pata on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2010
    That seems pretty accurate to me. None of them seem any different.


    Except the roguelikes, anyway.

    cj iwakura on
    y3H3Fa4.png
  • ArrathArrath Registered User regular
    edited September 2010
    cj iwakura wrote: »
    That seems pretty accurate to me. None of them seem any different.


    Except the roguelikes, anyway.

    TBH I only played Blue, but since then haven't they been adding stuff with each game? Like breeding, pokemon equipped items, more creature types, etc?

    Arrath on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited September 2010
    Pokemon is a franchise that needs to shake things up

    Move things and then shake them

    In that precise order

    (Actually the 3DS ones sound like a big enough departure for me to jump onboard, but I was wholly unimpressed by the changes from Red/Blue to Diamond/Pearl, and that's a pretty big gap of time)

    UnbreakableVow on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2010
    Apparently they don't need to, since rehashing the old games keeps making them millions upon millions.

    cj iwakura on
    y3H3Fa4.png
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited September 2010
    They look pretty much the same as they did in the beginning, so nothing must have changed, right?
    The answer is no

    Maddoc on
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  • RainbowDespairRainbowDespair Registered User regular
    edited September 2010
    Arrath wrote: »
    cj iwakura wrote: »
    That seems pretty accurate to me. None of them seem any different.


    Except the roguelikes, anyway.

    TBH I only played Blue, but since then haven't they been adding stuff with each game? Like breeding, pokemon equipped items, more creature types, etc?

    They add new stuff to each game, but they do so at a horrendously slow rate. I decided to give Pokemon Diamond a try since I liked the original GB Pokemon and I was disappointed at how similar to the original it felt. Given how many sequels the series has had in the many years since the original, I was expecting major improvements, not slight ones. But hey, it continues to sell like crazy, so obviously endless rehashes is working for them.

    RainbowDespair on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2010
    I hate to beat a dead horse on this(cause heaven knows I'm biased), but the SMT games always do different things with demon summoning. Why can't a huge company like Nintendo innovate while a small company like Atlus can on a regular basis?

    cj iwakura on
    y3H3Fa4.png
  • CouscousCouscous Registered User regular
    edited September 2010
    Eh. They have rehashed it about as much as most other huge franchises. Black/White is the fifth generation. The main difference being that Nintendo milks them slowly rather than at an extreme rate like most companies. Also, the monster collecting genre isn't that big so it is harder for them to steal/borrow shit.

    Couscous on
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