I'm curious if you're being serious or not. My impression was that after stacking a couple items, having more MR/Armor wasn't half as effective as just getting some HP.
I'm curious if you're being serious or not. My impression was that after stacking a couple items, having more MR/Armor wasn't half as effective as just getting some HP.
No, if you have 1000 hp:
100 Armor will allow you to take 2000 damage before death
200 Armor will allow you to take 3000 damage before death
300 Armor will allow you to take 4000 damage before death
400 Armor will allow you to take 5000 damage before death
People always get this confused because the rate the % number goes up slows down, but every % up is more powerful than the last (think about it this way, going from 99% reduction to 100% reduction is infinitely more powerful).
Edit: At some points it does become more cost effective to stack more hp though, if that's what you meant. But each point of armor adds as much effective life as the last.
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
It's best to think of Armor/MR as this: 1 point of it gives you 1% more effective HP against the type of damage it prevents.
Of course there's eventually a spot where HP becomes more efficient, especially due to the existence of percentage Armor/MR penetration, though where that point is I'm not sure.
Of course there's eventually a spot where HP becomes more efficient, especially due to the existence of percentage Armor/MR penetration, though where that point is I'm not sure.
The spot constantly changes depending on how much health and resistance you have but here are some break points:
For the given HP, against a single damage type, it is more efficient to stack resistance over health until:
1000 HP : ~75 resistance
1442 HP : ~150 resistance
2031 HP : ~250 resistance
2474 HP : ~325 resistance
3063 HP : ~425 resistance
3505 HP : ~500 resistance
3947 HP : ~575 resistance
Weird HP numbers are due to the gold conversion costs of HP and Armor (using Ruby Crystal and Chain Mail as base, you can get 5.89 HP for the same cost as 1 Armor -- Negatron Cloak to HP comes to the exact same ratio for MR).
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
It should be noted that your table doesn't take into account the duality of resists. Against one damage type, it's all correct, but if you assume that you want equivalent amounts of each resist, the numbers change dramatically.
That's why I said "For the given HP, against a single damage type" :P
It is impossible to do for 2 damage types without knowing the ratio of the damage you will receive.
Edit: But if, for instance, you were to assume equal parts magic and physical, you just have to double the HP per resistance tic in my table. Thus
For 1000 HP : stack HP
For 1589 HP : ~50 resistance
For 2179 HP : ~100 resistance
For 3063 HP : ~175 resistance
For 3947 HP : ~250 resistance
For 4536 HP : ~300 resistance
For 5126 HP : ~325 resistance
Sorry for the weird HP numbers again, the table I made goes up in 25 resistance increments.
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
I really like Heimerdinger. So much, in fact, that I bought him and his Mars Attacks skin. I do not get a lot of kills with him, but he's great for dying seldom, playing D and shutting off a lane.
I really like Heimerdinger. So much, in fact, that I bought him and his Mars Attacks skin. I do not get a lot of kills with him, but he's great for dying seldom, playing D and shutting off a lane.
Any build recommendations?
Get level 2 boots, zhonya's ring and 4 archangel staves
moment you can, sell the boots, get another archangel staff.
Win games.
Edit: Forever burned in my mind is a game I played with Priestwithknives where he had 5 archangel staffs and a zhonya's ring on karthus. He had, like, 1000 AP and was just destroying mans all day.
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CorporateLogoThe toilet knowshow I feelRegistered Userregular
edited September 2010
I didn't think stacking archangel's staves was worthwhile since you lose on the passive
I didn't think stacking archangel's staves was worthwhile since you lose on the passive
You lose the passive that GENERATES MP, but the 3% of your mana becoming AP stacks. That part isn't unique.
Edit: Where, if at 18 you have a base of 1000 mana, 5 archangel's staffs adds 2000 mana to your pull, and +450 AP from the 3% alone, on top of +225 AP having 5 of them would add normally.
And then you can add the +120 AP you would take from a zhonya's, and whatever the mana added to your max would become from your first archangels.
Basically, without the passive at all, you're looking at an extra 795 AP. And that's funny. It may not be 100% optimal(or even 25% optimal) but when it works? It's fucking hilarious.
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CorporateLogoThe toilet knowshow I feelRegistered Userregular
A question that I've been mulling over but having a hard time because I'm new to the game. I'm having a lot of fun with Master Yi and trying different ways to build him, but everyone I see either builds him for pure AD or pure AP. Now, if you go pure AD you neglect how awesome his alpha strike and meditate are with lots of AP. If you go AP you ignore the boosts from his passive, wuju style and his ult.
So, my question is, why does no one build him hybrid? Unless you focus on just one does he end up just being useless at everything then?
I was thinking an end game set up of Boots, Nashor's Tooth, Guinsoo's, Lichbane, Zhonya's and Hextech Gunblade would work pretty well as those all sort of synergestically boost his AP or AD in some way. Thoughts?
The problem with playing Master Yi is this. If he's on your team, he sucks. If he's on the other team, he's an unstoppable killing machine. And if you play him, he's always on your team.
This is how it works for me, at least.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
edited September 2010
I do so love it when our mid Kog'Maw lurves facecheckin' bushes erryday.
I doubly love it when he facechecks bushes that our WW *just* died in.
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
The problem with playing Master Yi is this. If he's on your team, he sucks. If he's on the other team, he's an unstoppable killing machine. And if you play him, he's always on your team.
This is how it works for me, at least.
This has proven true with Yi's that I'm not playing. On my team he's an over aggressive feeder, on the enemy team he is a ganking, tower eating, death spewing machine.
How well I tend to do with him depends on how good my team is. I can support a good team, but if there's not much there to support in the first place well, it gets ugly.
I'm curious if you're being serious or not. My impression was that after stacking a couple items, having more MR/Armor wasn't half as effective as just getting some HP.
I was kind of serious. I mean stacking all of one of anything is generally a pretty dumb idea, but Galio more than other tanks seems to benefit from MR and Armor over flat HP stacking.
My typical build for him is Chalice, Merc Treads, Heart of Gold, Aegis, then I kinda build based one what seems to be needed. Lately with all the Mords running around, Quicksilver Sash has been creeping in there if needed. So with those items I get HP from the HoG and the Aegis, but its not as much as most tanks get from Sunfire Capes or something like that.
Lower HP but high resistances (compared to someone like Shen) seems to do 2 things for him.
1, people tend to think they can kill you faster than they can. Great for a tank, cause they will try to focus you when they shouldn't. This of course is mostly in pub games, but I've had Veigars and Annies try to focus me down when I'm at 50% hp, for me to just shield up, cast my wind tunnel and walk away.
2, the heal on his shield sucks a bit less. It's not a great heal, which is fine since it's not the main purpose of the shield, but not having 6k HP means that 300-400 hp you may get from the shield later in the game will restore a higher % of your missing health.
I haven't done math on any of this, its just experience. Galio's my current go-to tank though, and I've been pretty successful with him.
Anyone have that link still lying around of the tiered rune rankings? I think it might have been in the last thread. I usually give 2 craps about tiers but it was informative despite the rankings on it.
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Anyone have that link still lying around of the tiered rune rankings? I think it might have been in the last thread. I usually give 2 craps about tiers but it was informative despite the rankings on it.
For the rune list I think tiers are a misnomer, it feels more like a listing of which runes are better for general purposes than anything, with the lower "tiers" meaning that they're more niche runes (though of course there's plenty of runes that are rarely if ever useful but hey)
The only real comparisson is /level versus flat, the rest is just knowing what stats your champ and strategy require.
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Well, my first try at hybrid Yi was a lot of fun. My first triple kill ever, so I'm not going to complain about that. Can't quite meditate tank as well as pure AP Yi (got a couple deaths figuring that out). Need to keep trying it out but it just felt right, for once all my clickable abilities actually mattered.
So, how do I learn to play this game without angering many teammates in the process? I tried to make a game with just bots but apparently you need at least two human players.
kid ichorous on
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Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
edited October 2010
Just had a game where the enemy surrendered because we were "so fucking boring".
So, how do I learn to play this game without angering many teammates in the process? I tried to make a game with just bots but apparently you need at least two human players.
Join practice games or normal queue and tell them you're new.
Ask them lots of questions. Take their advice to heart. Ask more questions. Play and have fun!
If someone bitches then just ignore them because you're obviously new and you're asking how to play.
Having friends that are willing to coach you always helps. My first game I literally had a friend standing over my shoulder constantly telling me what to do. Though, similar things can also be done over vent.
That's why I said "For the given HP, against a single damage type" :P
It is impossible to do for 2 damage types without knowing the ratio of the damage you will receive.
Edit: But if, for instance, you were to assume equal parts magic and physical, you just have to double the HP per resistance tic in my table. Thus
For 1000 HP : stack HP
For 1589 HP : ~50 resistance
For 2179 HP : ~100 resistance
For 3063 HP : ~175 resistance
For 3947 HP : ~250 resistance
For 4536 HP : ~300 resistance
For 5126 HP : ~325 resistance
Sorry for the weird HP numbers again, the table I made goes up in 25 resistance increments.
alright, now adjust these numbers to account for the fact that every caster past a certain level has 15% MR penetration, Last Whisper usually pops up if you get armor past X, and most people run flat AR/MR pen on carries yeah. Unfortunately, the math is a bit more complicated then this. Good general guideline though. I'd recommend adding about 50 to all values though imo. Obviously the later ones are irrelevent to... well... almost everything (fine fine, except establishing how terribad warmog's is) but yeah
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I'm curious if you're being serious or not. My impression was that after stacking a couple items, having more MR/Armor wasn't half as effective as just getting some HP.
No, if you have 1000 hp:
100 Armor will allow you to take 2000 damage before death
200 Armor will allow you to take 3000 damage before death
300 Armor will allow you to take 4000 damage before death
400 Armor will allow you to take 5000 damage before death
People always get this confused because the rate the % number goes up slows down, but every % up is more powerful than the last (think about it this way, going from 99% reduction to 100% reduction is infinitely more powerful).
Edit: At some points it does become more cost effective to stack more hp though, if that's what you meant. But each point of armor adds as much effective life as the last.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Of course there's eventually a spot where HP becomes more efficient, especially due to the existence of percentage Armor/MR penetration, though where that point is I'm not sure.
also: abuse just makes people not want to listen to you, so like, don't do that?
Fixed.
The spot constantly changes depending on how much health and resistance you have but here are some break points:
For the given HP, against a single damage type, it is more efficient to stack resistance over health until:
1000 HP : ~75 resistance
1442 HP : ~150 resistance
2031 HP : ~250 resistance
2474 HP : ~325 resistance
3063 HP : ~425 resistance
3505 HP : ~500 resistance
3947 HP : ~575 resistance
Weird HP numbers are due to the gold conversion costs of HP and Armor (using Ruby Crystal and Chain Mail as base, you can get 5.89 HP for the same cost as 1 Armor -- Negatron Cloak to HP comes to the exact same ratio for MR).
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
It is impossible to do for 2 damage types without knowing the ratio of the damage you will receive.
Edit: But if, for instance, you were to assume equal parts magic and physical, you just have to double the HP per resistance tic in my table. Thus
For 1000 HP : stack HP
For 1589 HP : ~50 resistance
For 2179 HP : ~100 resistance
For 3063 HP : ~175 resistance
For 3947 HP : ~250 resistance
For 4536 HP : ~300 resistance
For 5126 HP : ~325 resistance
Sorry for the weird HP numbers again, the table I made goes up in 25 resistance increments.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Any build recommendations?
Get level 2 boots, zhonya's ring and 4 archangel staves
moment you can, sell the boots, get another archangel staff.
Win games.
Edit: Forever burned in my mind is a game I played with Priestwithknives where he had 5 archangel staffs and a zhonya's ring on karthus. He had, like, 1000 AP and was just destroying mans all day.
You lose the passive that GENERATES MP, but the 3% of your mana becoming AP stacks. That part isn't unique.
Edit: Where, if at 18 you have a base of 1000 mana, 5 archangel's staffs adds 2000 mana to your pull, and +450 AP from the 3% alone, on top of +225 AP having 5 of them would add normally.
And then you can add the +120 AP you would take from a zhonya's, and whatever the mana added to your max would become from your first archangels.
Basically, without the passive at all, you're looking at an extra 795 AP. And that's funny. It may not be 100% optimal(or even 25% optimal) but when it works? It's fucking hilarious.
Every time you cast a spell you get +4 mana, yet, part of the NON-UNIQUE part of Archangel's is 3% of your maximum mana is converted into AP
e: 12/0 for me because well gosh
So, my question is, why does no one build him hybrid? Unless you focus on just one does he end up just being useless at everything then?
I was thinking an end game set up of Boots, Nashor's Tooth, Guinsoo's, Lichbane, Zhonya's and Hextech Gunblade would work pretty well as those all sort of synergestically boost his AP or AD in some way. Thoughts?
This is how it works for me, at least.
I doubly love it when he facechecks bushes that our WW *just* died in.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
This has proven true with Yi's that I'm not playing. On my team he's an over aggressive feeder, on the enemy team he is a ganking, tower eating, death spewing machine.
How well I tend to do with him depends on how good my team is. I can support a good team, but if there's not much there to support in the first place well, it gets ugly.
I was kind of serious. I mean stacking all of one of anything is generally a pretty dumb idea, but Galio more than other tanks seems to benefit from MR and Armor over flat HP stacking.
My typical build for him is Chalice, Merc Treads, Heart of Gold, Aegis, then I kinda build based one what seems to be needed. Lately with all the Mords running around, Quicksilver Sash has been creeping in there if needed. So with those items I get HP from the HoG and the Aegis, but its not as much as most tanks get from Sunfire Capes or something like that.
Lower HP but high resistances (compared to someone like Shen) seems to do 2 things for him.
1, people tend to think they can kill you faster than they can. Great for a tank, cause they will try to focus you when they shouldn't. This of course is mostly in pub games, but I've had Veigars and Annies try to focus me down when I'm at 50% hp, for me to just shield up, cast my wind tunnel and walk away.
2, the heal on his shield sucks a bit less. It's not a great heal, which is fine since it's not the main purpose of the shield, but not having 6k HP means that 300-400 hp you may get from the shield later in the game will restore a higher % of your missing health.
I haven't done math on any of this, its just experience. Galio's my current go-to tank though, and I've been pretty successful with him.
LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
http://www.youtube.com/watch?v=AA1Rm12Uzt0
http://www.youtube.com/watch?v=lgKI9KiZ9Ng
I already knew pretty much all of these jumps but some folks might not so I figure why not post it.
(The second jump is so easy to do if you ever want to test this out while being chased)
dat old vidja
Nemlock for online gaming
http://runeterra.com/forums/index.php?topic=1137
For the rune list I think tiers are a misnomer, it feels more like a listing of which runes are better for general purposes than anything, with the lower "tiers" meaning that they're more niche runes (though of course there's plenty of runes that are rarely if ever useful but hey)
The only real comparisson is /level versus flat, the rest is just knowing what stats your champ and strategy require.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
What.
Join practice games or normal queue and tell them you're new.
Ask them lots of questions. Take their advice to heart. Ask more questions. Play and have fun!
If someone bitches then just ignore them because you're obviously new and you're asking how to play.
alright, now adjust these numbers to account for the fact that every caster past a certain level has 15% MR penetration, Last Whisper usually pops up if you get armor past X, and most people run flat AR/MR pen on carries