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[MOBA DOBA] League of Legends, Dreaming of E's and Morgana

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Posts

  • DarkewolfeDarkewolfe Registered User regular
    edited September 2010
    They're secretly telling us that Teemo will now be the best carry.

    Darkewolfe on
    What is this I don't even.
  • AydrAydr Registered User regular
    edited September 2010
    My god, if Teemo can carry three at a time soon... AP teemo is going to be a BEAST. Unless they lower his AP ratio.

    Aydr on
  • DarkewolfeDarkewolfe Registered User regular
    edited September 2010
    Ryokaze wrote: »
    Darkewolfe wrote: »
    Galio doesn't get enough hit points.

    Oh... wait...

    I think you might be doing it wrong. :(

    Galio doesn't need hitpoints. Armor/MR errday

    I'm curious if you're being serious or not. My impression was that after stacking a couple items, having more MR/Armor wasn't half as effective as just getting some HP.

    Darkewolfe on
    What is this I don't even.
  • TagTag Registered User regular
    edited September 2010
    Darkewolfe wrote: »
    Ryokaze wrote: »
    Darkewolfe wrote: »
    Galio doesn't get enough hit points.

    Oh... wait...

    I think you might be doing it wrong. :(

    Galio doesn't need hitpoints. Armor/MR errday

    I'm curious if you're being serious or not. My impression was that after stacking a couple items, having more MR/Armor wasn't half as effective as just getting some HP.

    No, if you have 1000 hp:
    100 Armor will allow you to take 2000 damage before death
    200 Armor will allow you to take 3000 damage before death
    300 Armor will allow you to take 4000 damage before death
    400 Armor will allow you to take 5000 damage before death

    People always get this confused because the rate the % number goes up slows down, but every % up is more powerful than the last (think about it this way, going from 99% reduction to 100% reduction is infinitely more powerful).

    Edit: At some points it does become more cost effective to stack more hp though, if that's what you meant. But each point of armor adds as much effective life as the last.

    Tag on
    Overwatch: TomFoolery#1388
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  • SlicerSlicer Registered User regular
    edited September 2010
    It's best to think of Armor/MR as this: 1 point of it gives you 1% more effective HP against the type of damage it prevents.

    Of course there's eventually a spot where HP becomes more efficient, especially due to the existence of percentage Armor/MR penetration, though where that point is I'm not sure.

    Slicer on
  • AydrAydr Registered User regular
    edited September 2010
    Well then there's always armor piercing and true damage ect. so that's worth taking into account.

    Aydr on
  • AydrAydr Registered User regular
    edited September 2010
    annnnnnnd I got beat to that that's what I get for posting in class.

    Aydr on
  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    edited September 2010
    HAEV U SEEN MY BEAR TIBBERS?
    that never gets old :D

    also: abuse just makes people not want to listen to you, so like, don't do that?

    Elldren on
    fuck gendered marketing
  • NisiNisi Registered User regular
    edited September 2010
    Elldren wrote: »
    HAEV U SEEN MY [strike]BEAR[/strike] BUNNY TIBBERS?
    that never gets old :D

    also: abuse just makes people not want to listen to you, so like, don't do that?

    Fixed.

    Nisi on
  • TagTag Registered User regular
    edited September 2010
    Slicer wrote: »
    Of course there's eventually a spot where HP becomes more efficient, especially due to the existence of percentage Armor/MR penetration, though where that point is I'm not sure.

    The spot constantly changes depending on how much health and resistance you have but here are some break points:

    For the given HP, against a single damage type, it is more efficient to stack resistance over health until:

    1000 HP : ~75 resistance
    1442 HP : ~150 resistance
    2031 HP : ~250 resistance
    2474 HP : ~325 resistance
    3063 HP : ~425 resistance
    3505 HP : ~500 resistance
    3947 HP : ~575 resistance

    Weird HP numbers are due to the gold conversion costs of HP and Armor (using Ruby Crystal and Chain Mail as base, you can get 5.89 HP for the same cost as 1 Armor -- Negatron Cloak to HP comes to the exact same ratio for MR).

    Tag on
    Overwatch: TomFoolery#1388
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    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • RyokazeRyokaze Registered User regular
    edited September 2010
    It should be noted that your table doesn't take into account the duality of resists. Against one damage type, it's all correct, but if you assume that you want equivalent amounts of each resist, the numbers change dramatically.

    Ryokaze on
  • TagTag Registered User regular
    edited September 2010
    That's why I said "For the given HP, against a single damage type" :P

    It is impossible to do for 2 damage types without knowing the ratio of the damage you will receive.

    Edit: But if, for instance, you were to assume equal parts magic and physical, you just have to double the HP per resistance tic in my table. Thus

    For 1000 HP : stack HP
    For 1589 HP : ~50 resistance
    For 2179 HP : ~100 resistance
    For 3063 HP : ~175 resistance
    For 3947 HP : ~250 resistance
    For 4536 HP : ~300 resistance
    For 5126 HP : ~325 resistance

    Sorry for the weird HP numbers again, the table I made goes up in 25 resistance increments.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • CoffeyCoffey Terre Haute, IndianaRegistered User regular
    edited September 2010
    I really like Heimerdinger. So much, in fact, that I bought him and his Mars Attacks skin. I do not get a lot of kills with him, but he's great for dying seldom, playing D and shutting off a lane. :mrgreen:

    Any build recommendations?

    Coffey on
    76561197967491341.png
  • TracerBulletTracerBullet Spaceman Registered User regular
    edited September 2010
    Coffey wrote: »
    I really like Heimerdinger. So much, in fact, that I bought him and his Mars Attacks skin. I do not get a lot of kills with him, but he's great for dying seldom, playing D and shutting off a lane. :mrgreen:

    Any build recommendations?

    Get level 2 boots, zhonya's ring and 4 archangel staves

    moment you can, sell the boots, get another archangel staff.

    Win games.

    Edit: Forever burned in my mind is a game I played with Priestwithknives where he had 5 archangel staffs and a zhonya's ring on karthus. He had, like, 1000 AP and was just destroying mans all day.

    TracerBullet on
  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited September 2010
    I didn't think stacking archangel's staves was worthwhile since you lose on the passive

    CorporateLogo on
    Do not have a cow, mortal.

    c9PXgFo.jpg
  • TracerBulletTracerBullet Spaceman Registered User regular
    edited September 2010
    I didn't think stacking archangel's staves was worthwhile since you lose on the passive

    You lose the passive that GENERATES MP, but the 3% of your mana becoming AP stacks. That part isn't unique.

    Edit: Where, if at 18 you have a base of 1000 mana, 5 archangel's staffs adds 2000 mana to your pull, and +450 AP from the 3% alone, on top of +225 AP having 5 of them would add normally.

    And then you can add the +120 AP you would take from a zhonya's, and whatever the mana added to your max would become from your first archangels.

    Basically, without the passive at all, you're looking at an extra 795 AP. And that's funny. It may not be 100% optimal(or even 25% optimal) but when it works? It's fucking hilarious.

    TracerBullet on
  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited September 2010
    I thought archangel's generated MP, not AP

    CorporateLogo on
    Do not have a cow, mortal.

    c9PXgFo.jpg
  • TracerBulletTracerBullet Spaceman Registered User regular
    edited September 2010
    I thought archangel's generated MP, not AP

    Every time you cast a spell you get +4 mana, yet, part of the NON-UNIQUE part of Archangel's is 3% of your maximum mana is converted into AP

    TracerBullet on
  • RyokazeRyokaze Registered User regular
    edited September 2010
    Reread your post. There's a bit at the beginning that's probably confusing people.

    Ryokaze on
  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited September 2010
    I see, semantics are my bane

    CorporateLogo on
    Do not have a cow, mortal.

    c9PXgFo.jpg
  • SoaLSoaL fantastic Registered User regular
    edited September 2010
    fun with graphs
    344lE.jpg


    e: 12/0 for me because well gosh

    SoaL on
    DKFA7.gif
  • InquisitorInquisitor Registered User regular
    edited September 2010
    A question that I've been mulling over but having a hard time because I'm new to the game. I'm having a lot of fun with Master Yi and trying different ways to build him, but everyone I see either builds him for pure AD or pure AP. Now, if you go pure AD you neglect how awesome his alpha strike and meditate are with lots of AP. If you go AP you ignore the boosts from his passive, wuju style and his ult.

    So, my question is, why does no one build him hybrid? Unless you focus on just one does he end up just being useless at everything then?

    I was thinking an end game set up of Boots, Nashor's Tooth, Guinsoo's, Lichbane, Zhonya's and Hextech Gunblade would work pretty well as those all sort of synergestically boost his AP or AD in some way. Thoughts?

    Inquisitor on
  • MadpoetMadpoet Registered User regular
    edited September 2010
    The problem with playing Master Yi is this. If he's on your team, he sucks. If he's on the other team, he's an unstoppable killing machine. And if you play him, he's always on your team.

    This is how it works for me, at least.

    Madpoet on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited September 2010
    I do so love it when our mid Kog'Maw lurves facecheckin' bushes erryday.

    I doubly love it when he facechecks bushes that our WW *just* died in.

    Spectrum on
    XNnw6Gk.jpg
  • JepheryJephery Registered User regular
    edited September 2010
    Kog does have a massive face to check with.

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • InquisitorInquisitor Registered User regular
    edited September 2010
    Madpoet wrote: »
    The problem with playing Master Yi is this. If he's on your team, he sucks. If he's on the other team, he's an unstoppable killing machine. And if you play him, he's always on your team.

    This is how it works for me, at least.

    This has proven true with Yi's that I'm not playing. On my team he's an over aggressive feeder, on the enemy team he is a ganking, tower eating, death spewing machine.

    How well I tend to do with him depends on how good my team is. I can support a good team, but if there's not much there to support in the first place well, it gets ugly.

    Inquisitor on
  • cwapfobrainscwapfobrains Registered User regular
    edited September 2010
    Darkewolfe wrote: »
    Ryokaze wrote: »
    Darkewolfe wrote: »
    Galio doesn't get enough hit points.

    Oh... wait...

    I think you might be doing it wrong. :(

    Galio doesn't need hitpoints. Armor/MR errday

    I'm curious if you're being serious or not. My impression was that after stacking a couple items, having more MR/Armor wasn't half as effective as just getting some HP.

    I was kind of serious. I mean stacking all of one of anything is generally a pretty dumb idea, but Galio more than other tanks seems to benefit from MR and Armor over flat HP stacking.

    My typical build for him is Chalice, Merc Treads, Heart of Gold, Aegis, then I kinda build based one what seems to be needed. Lately with all the Mords running around, Quicksilver Sash has been creeping in there if needed. So with those items I get HP from the HoG and the Aegis, but its not as much as most tanks get from Sunfire Capes or something like that.

    Lower HP but high resistances (compared to someone like Shen) seems to do 2 things for him.

    1, people tend to think they can kill you faster than they can. Great for a tank, cause they will try to focus you when they shouldn't. This of course is mostly in pub games, but I've had Veigars and Annies try to focus me down when I'm at 50% hp, for me to just shield up, cast my wind tunnel and walk away.

    2, the heal on his shield sucks a bit less. It's not a great heal, which is fine since it's not the main purpose of the shield, but not having 6k HP means that 300-400 hp you may get from the shield later in the game will restore a higher % of your missing health.

    I haven't done math on any of this, its just experience. Galio's my current go-to tank though, and I've been pretty successful with him.

    cwapfobrains on
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  • ConstrictorConstrictor The Dork Knight SuburbialandRegistered User regular
    edited September 2010
    PA's own F4ll0ut in a cameo.

    http://www.youtube.com/watch?v=AA1Rm12Uzt0

    Constrictor on
  • SlicerSlicer Registered User regular
    edited September 2010
    So I stumbled upon this video

    http://www.youtube.com/watch?v=lgKI9KiZ9Ng

    I already knew pretty much all of these jumps but some folks might not so I figure why not post it.

    (The second jump is so easy to do if you ever want to test this out while being chased)

    Slicer on
  • TyrantCowTyrantCow Registered User regular
    edited September 2010
    wow
    dat old vidja

    TyrantCow on
  • ThisThis Registered User regular
    edited September 2010
    Hallellujazz, my Taric skin is finally on sale.

    This on
  • CaenemCaenem Sarasota, FLRegistered User regular
    edited September 2010
    Anyone have that link still lying around of the tiered rune rankings? I think it might have been in the last thread. I usually give 2 craps about tiers but it was informative despite the rankings on it.

    Caenem on
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  • SlicerSlicer Registered User regular
    edited September 2010
    Caenem wrote: »
    Anyone have that link still lying around of the tiered rune rankings? I think it might have been in the last thread. I usually give 2 craps about tiers but it was informative despite the rankings on it.

    http://runeterra.com/forums/index.php?topic=1137

    For the rune list I think tiers are a misnomer, it feels more like a listing of which runes are better for general purposes than anything, with the lower "tiers" meaning that they're more niche runes (though of course there's plenty of runes that are rarely if ever useful but hey)

    Slicer on
  • TagTag Registered User regular
    edited October 2010
    Yeah tiers for runes are sort of silly.

    The only real comparisson is /level versus flat, the rest is just knowing what stats your champ and strategy require.

    Tag on
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  • InquisitorInquisitor Registered User regular
    edited October 2010
    Well, my first try at hybrid Yi was a lot of fun. My first triple kill ever, so I'm not going to complain about that. Can't quite meditate tank as well as pure AP Yi (got a couple deaths figuring that out). Need to keep trying it out but it just felt right, for once all my clickable abilities actually mattered.

    Inquisitor on
  • kid ichorouskid ichorous Registered User regular
    edited October 2010
    So, how do I learn to play this game without angering many teammates in the process? I tried to make a game with just bots but apparently you need at least two human players.

    kid ichorous on
  • Dac VinDac Vin S-s-screw you! I only listen to DOUBLE MUSIC! Registered User regular
    edited October 2010
    Just had a game where the enemy surrendered because we were "so fucking boring".


    What.

    Dac Vin on
  • 4rch3nemy4rch3nemy Registered User regular
    edited October 2010
    So, how do I learn to play this game without angering many teammates in the process? I tried to make a game with just bots but apparently you need at least two human players.

    Join practice games or normal queue and tell them you're new.

    Ask them lots of questions. Take their advice to heart. Ask more questions. Play and have fun!


    If someone bitches then just ignore them because you're obviously new and you're asking how to play.

    4rch3nemy on
  • InquisitorInquisitor Registered User regular
    edited October 2010
    Having friends that are willing to coach you always helps. My first game I literally had a friend standing over my shoulder constantly telling me what to do. Though, similar things can also be done over vent.

    Inquisitor on
  • lightstrikerlightstriker Registered User regular
    edited October 2010
    Tag wrote: »
    That's why I said "For the given HP, against a single damage type" :P

    It is impossible to do for 2 damage types without knowing the ratio of the damage you will receive.

    Edit: But if, for instance, you were to assume equal parts magic and physical, you just have to double the HP per resistance tic in my table. Thus

    For 1000 HP : stack HP
    For 1589 HP : ~50 resistance
    For 2179 HP : ~100 resistance
    For 3063 HP : ~175 resistance
    For 3947 HP : ~250 resistance
    For 4536 HP : ~300 resistance
    For 5126 HP : ~325 resistance

    Sorry for the weird HP numbers again, the table I made goes up in 25 resistance increments.

    alright, now adjust these numbers to account for the fact that every caster past a certain level has 15% MR penetration, Last Whisper usually pops up if you get armor past X, and most people run flat AR/MR pen on carries ;) yeah. Unfortunately, the math is a bit more complicated then this. Good general guideline though. I'd recommend adding about 50 to all values though imo. Obviously the later ones are irrelevent to... well... almost everything (fine fine, except establishing how terribad warmog's is) but yeah :D

    lightstriker on
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