[FFXIV] The Fantasy Finally Begins! (Go to Wutai.)

Just_Bri_ThanksJust_Bri_Thanks Seething with ragefrom a handbasket.Registered User, ClubPA regular
edited October 2010 in MMO Extravaganza
Final Fantasy XIV
MMORPG

ffxiv.jpg

Game is live!



http://www.youtube.com/watch?v=h-JIdpHuLKY&NR=1

http://www.youtube.com/watch?v=ZxBol-NJFuA

Screenshots

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Story
Men are wont to suffer
And forget wherein they've sinned
Ne'er hearkening black on tragedies past
Lest the Twelve might humble them
- Unknown


Countless moons have waxed and waned since wandering tribes from across Hydaelyn first arrived in Eorzea and settled its untamed lands. The benevolent deities who ruled the empty continent and its surrounding islands were impressed with the resilience of these primitive men and women, and in an act of mercy, each saw fit to ensure their welfare.

These gods and goddesses soon came to be known as the Twelve, and the villages thrived in their light until the land was bespeckled with several independant city-states. Though, where man walks, strife follows, and for generations, these tiny nations carved out a history of blood and betrayal built upon broken oaths and the sunbleached bones of the fallen.

However, the fate of the land would soon change... (read more at http://na.finalfantasyxiv.com/)

We are the skeletons in our closets.
We are the monsters under our beds.
Just_Bri_Thanks on
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Posts

  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2010
    The World
    The game takes place in a land called Hydaelyn, mainly in a region named Eorzea. What we know so far is that there are 4 major city states, presumably 3 starting cities and one independant nation, much like Final Fantasy XI: Limsa Lominsa, Ul'dah, Gridania, and Ishgard.

    world-map.jpg

    *note: what you saw in the alpha videos (http://video.mmosite.com/default.php?controller=resource&action=play&id=13639) took entirely on the southwest island. The map you see when he opens up the map is for that small island only.


    Limsa Lominsa
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    "No man may tread upon me, for I am the sea." -77th Admiral of Limsa Lominsa, N'bolata Tyata

    On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by brilliant ivory bridges. It is this that has earned her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar... (read more at http://na.finalfantasyxiv.com/)

    Ul'dah
    ff14_uldah.jpg

    Everyone here is after something - fame, notoriety, power, money. Me? I'll have the whole bloody lot." - self-made Lalafell and former Syndicate Member, Cicidoa Sosodoa


    The bustling commercial hub of Ul'dah sits amid the desolate desert landscape of southern Aldenard. The city is organized strategically around the dome-shaped citadel at its center. Its towering fortifications and protective outer walls are visible for malms in all directions, and serve as a stark deterrent to would-be besiegers... (read more at http://na.finalfantasyxiv.com/)

    Gridania
    ff14_gridania.jpg

    "Each tree, each shrub, each leaf, each blade of grass - we treat them as our own sons and duaghters. And for that we are loved by this wood." - master conjurer and prophet, O-Guna-Por

    In the eastern reaches of the Aldenard landmass, home to vast, dense woodlands and coursing rivers, lies the forest nation of Gridania. The cityscape is a mosaic of labyrinthine waterways and great wooden structures, so gracefully constructed they seem a part of the surrounding environment... (read more at http://na.finalfantasyxiv.com/)


    Races


    Hyur
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    - Diversity in Numbers -

    Boasting the largest population in Eorzea, the Hyur came from neighboring continents and islands in three great migratory waves. With them they brought a sophisticated technology and complex ethos tempered by the breadth of the outside world. They rapidly became a driving force behind cultural progress, and are now widely attributed with spearheading advances in Eorzean civilization.

    One of the Hyur's strengths is the staggering variety of languages and social institutions they exhibit. This is said to account for their firm conviction in individual freedoms, though it also results in a relative lack of solidarity and group cohesion.

    Two distinct groups now exist among the Hyur - Highlanders, denizens of mountainous areas, and Midlanders, who reside in lower elevations.


    Elezen
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    - Noble and Refined -

    The Elezen are a traditionally nomadic people who in former times claimed sole dominion over Eorzea, their presence predating that of the other races. Believing this prominence to be ordained by the gods, they came to develop an esteemed sense of honor and pride.

    Their chracteristically tall, slim physiques and elongated limbs are part of a successful adaptation to the land's various environments. Indeed, it is said that their highly sensitive ears can discern the squeak of a field mouse at a distance of up to several malms.

    The Elezen perceived the immigration of the Hyur as tantamount to invasion, and as a result the two share a past plagued by warfare. At present, however, they can be seen coexisting peacefully, the exception being the reclusive Duskwight Elezen.


    Lalafell
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    - More Clever by Half -

    The Lalafell were originally a group of agriculturalists inhabiting the fertile islands of the south seas. With the introduction of transmarine commerce, they soon found their way to Eorzea via trade routes. They are now one of the more populous races and are well established throughout the region, though they remain averse to cold climates.

    The short, round builds of the Lalafell belie an incredible agility, and their seemingly feeble legs are capable of carrying them long distances over any terrain. Many among them are also known for possessing highly developed and cunning intellects.

    The Lalafell place a great deal of significance on familial bonds, but are by no means unfriendly to outsiders. This is evidenced by the fact that they continue to share prosperous relations with all of the other races of Eorzea.


    Roegadyn
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    - Size Matters -

    The Roegadyn are a maritime people whose largest concentrations are found in northern seas, by way of which they came to Eorzea.

    They possess enormous, muscular builds and are known for the cultural emphasis they place on competition and unflinching courage, through tender, introspective individuals can also be found.

    Roegadyn in and around the Limsa Lominsa area are typically seamen putting in at port, but many have also settled permanently becoming mercenaries, bodyguards, or even pirated by trade. Far away, deep in the mountains of Ul'dah, live mountain clans of reclusive Roegadyn known as the Hellsguard, said to have mastered the magical arts.


    Miqo'te
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    - A Tribe of One -

    During the Age of Endless Frost, as the seas turned to ice and passage over them became possible, Eorzea saw an influx of foreign fauna to her shores. This in turn brought the hunting tribes which subsisted upon them, the modern descendants of whom are today known as the Miqo'te.

    Since then, the Miqo'te have diverged into two physically distinguishable groups--the diurnal Seekers of the Sun and the nocturnal Keepers of the Moon. Both groups share a suberb olfactory sense and powerful leg musculature, results of a long evolution geared towards hunting and predation.

    Comparatively few in number, they maintain an insular group mentality, tending to avoid contact with the other races. Many individuals lead isolated lifestyles, even when residing in the more populous cities.


    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2010
    Armoury System
    "To discern the true nature of a man, one need look no further than the palm of his hand." - from Treatise on the Principles of Self-Actualization, RbyLoygg Bbirlonoyn

    The Armoury system is one of the foundations of the Final Fantasy XIV experience, simultaneously being both the impetus behind character development and a key factor determining individual gameplay.

    By merely equipping any of a variety of weapons or tools, players can instantly change their active skills, thus enabling them to dramatically alter their style of play as well as their character's outward appearance

    battle_positions.jpg

    Disciples of War
    Fighters are weapon-masters who live for battle. In English, they will be called "Disciples of War" and have open to them various classes that excel at physical damage. Disciples of War will be able to equip a broad range of weapons, such as swords, spears, axes, katana, daggers, bows and more.
    Archer
    The enduring popularity of the bow is a testament to its elegant design, but this simple weapon would be of little worth without the surpassing skill of those who master it -- the archers.

    Projectile techniques such as high-angle fire enable archers to assail their foes with deadly precision even at great distances.

    Constant assessment of the battlefield enables them to carefully determine the most advantageous ground from which to loose, as well as the nature of the arrows best suited to their enemy. Together with the longbow sentries of the Elezen military, the shortbow hunters among the Miqo'te are widely regarded as the most skilled with a bow. The guild's teachings cover a variety of projectile weapons, down to the simplest throwing rock.

    Archers possess a situational awareness in combat which allows them to assault enemies from great range while simultaneously providing support to their companions.

    Though weak at close range limited by their quivers, an archer's expertise in positioning and arrow selection can easily determine the outcome of battle.

    Lancer
    The strategy of the lancers is to outrange and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.

    In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.

    By utilizing the long reach of their polearms, lancers are able to deal devastating damage from a position of relative safety.

    The battle tactics of the lancers afford them numerous advantages, such as avoiding the ire of enemies and enhancing the attacks of companions.

    Gladiator
    Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single or double-edged, straight or curved. A defining characteristic of the guild is its emphasis on diverse combat tactics, training its members to bring their martial skills to bear in any situation.

    As such, there are practitioners who marry sword with shield, seeking to defend their fellow companions. Others opt for an empty off hand, choosing instead to focus entirely on their sword arm. The gladiator's proficiency with blades also extends to those hurled at range, such as throwing knives.

    With their versatile slashing and stabbing attacks, gladiators are adept at dispatching a wide range of opponents.

    When armed with sword and shield, they are unmatched at their ability to defend others, as their diverse talents enable them to focus the enemy's wrath upon themselves.

    Marauder
    The marauder is a combat specialist whose weapon of choice is the greataxe -- a fearsome arm emblematic of Eorzea's pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.

    They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations. Throwing axes such as the francisca supplement the marauder's arsenal, making them fearsome adversaries even at range.

    While stationary, marauders are able to generate a solid base from which they are able to carry out devastating attacks.

    The strength of marauders lies in their ability to control timing and distance to maximize the efficacy of their blows.

    Pugilist
    The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand-to-hand combat. Though they command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential.

    Their preference for fighting at close-quarters makes negotiating distances an absolute necessity. Many among them accomplish this by using throwing weapons such as the chakram to momentarily daze their enemies while they move in for the kill.

    Masters of offensive and defensive stances, pugilists continuously adapt their fighting style to best suit their companions as well as their enemies.

    Pugilists compensate for a lack of reach and defense with their high maneuverability and cunning techniques that fluster opponents.

    Disciples of Magic
    Sorcerers wield vessels of magic imbued with great power and harness sorcery to harm and heal. These "Disciples of Magic" will be adept at striking foes with destructive spells and assisting their allies with soothing cantrips. One vessel of magical power that has been revealed is the Staff, with others expected to follow. The way the articles refer to these "weapons" makes it seem that magical weapons will play much less of a physically offensive role, and rather boost the user's powers.
    Thaumaturge
    In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

    To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium- a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed walls are said to reside powers of life, death, and the beyond.

    Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.

    By enfeebling enemies and enhancing their allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition.

    Conjurer
    Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be the most powerful.

    Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

    Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.


    Disciples of the Hand
    Crafters drive the manufacturing and production side of Eorzea. By equipping various tools, one can enter a number of trades. So far, only two have been revealed, but it is expected they will include many more. Final Fantasy XI, for example, allowed players to practice woodworking, blacksmithing, goldsmithing, clothcrafting, leathercrafting, boneworking, alchemy and cooking.
    Alchemist
    Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous wares--from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possible, and miracles are born.

    The Eorzean school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.

    Blacksmith
    Oft covered from head to toe in soot and sweat, blacksmiths forge their livings from red-hot steel, ever coaxing the unyielding metal into submission with their tireless poundings. Whether it be smelting an ingot in the fires of a city forge, or hammering the dents from an adventurer's breastplate at a remote aetheryte camp deep in the wilderness, their work knows no boundaries--making smithing one of Eorzea's most widespread professions.

    The roots of smithing can be traced back to Hydaelyn's bronze era. It was during this period that a system of prenticeship was established, ensuring the methods of this art would be passed along to future generations. And while these basic techniques have survived the ages, countless different branches of smithing, including gunsmithing, have emerged in recent years, further broadening the scope of this ancient trade.

    Culinarian
    Whetting appetites from dawn until dusk with prowess of pot and pan, culinarians provide more than simple sustenance. Armed with a cornucopia of ingredients from across the realm, and versed in methods from the far corners of Hydaelyn, these master chefs help adventurers maintain their strength on the battlefield, bringing truth to the age-old adage that the road to victory truly does run through one's stomach.

    Although an established trade far before recorded history, it wasn't until half a century ago when Limsa Lominsan admiral and self-proclaimed gourmand, Ghuolskyf Bhaldwaensyn, known by the masses as "Mastcleaver," put forth a thalassocratic decree proclaiming the culinary arts as a guildworthy craft. Henceforth, it has been recognized across Eorzea as a legitimate member of the Tradescraft Society -- its recipe compendiums now grace the shelves of every librarium in the realm.

    Tanner
    Contrary to popular belief, a tanner's skills are not limited to the mere boiling and dying of pelts and skins, but also encompass those of an armourer and clothier, for a true leatherworker would never entrust his hides to the hands of another. Perhaps a tanner's most arduous and time-consuming task is procuring the various coats and furs necessary for his trade, which is the reason why many who choose this profession tend to dabble in hunting and trapping as well.

    The Elezen have long been known for their skill in leathercrafting, yet for centuries their techniques were heavily guarded. However, when dwindling numbers of guildmasters were threatened with the disappearance of their immense wealth of compiled knowledge, Elezen leatherworkers set aside pride and reluctantly began revealing those techniques to a select few. As a result, the quality of Eorzean-made leather improved significantly, creating an increased demand for products using the superior-quality material.

    Weaver
    From fiber to thread, thread to cloth, cloth to dress, and path of a tailor literally weaves its way from basic beginnings to extravagant ends. And while this alone can prove a long and arduous journey, a weaver's work spans more than just the spinning of strings and the sewing of seams. Those who wish to excel as clothcrafters must also stay attuned to the latest fashion trends, ensuring their custom are never scoffed by their peers for looking anything less than posh.

    Just as the Spinner, Nymeia, spins the fate of all Eorzeans, the warp and weft of a weaver's work, too, have been known to alter the course of destinies both large and small. Perhaps this is why so many of the realm's tailors pay homage to the fickle goddess.

    Disciples of the Land
    Gatherers will cover most of the HELM activities of Final Fantasy XI. These include, but may not be limited to, Hunting, Excavating, Lumbering, Mining and Fishing. By taking a tool in hand, players can improve their skills in a variety of professions.
    Botanist
    Coming Soon

    Fisherman
    Coming Soon

    Miner
    The Miner's Guild is responsible for the excavation and handling of Eorzea's mineral wealth, be it ores, fossils, precious stones, or otherwise. It should come as no surprise, then, that their most eager customers are the ream's blacksmiths and goldsmiths.

    To fully master the advanced techniques developed by the great mining nation of Ul'dah, miners must undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large-scale civil engineering. The guild staunchly subscribes to the theory of continental drift, and as such many among its ranks for their patron deity Oschon, the Wanderer.

    The primary tool of the miner is the pickaxe.

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2010
    We are rolling on Wutai. Linkshell is 'We Are Nice Guys'. If that one fills up, I have two more ready to go called 'Claw Shrimp' and 'I Require Frozen Treats'

    We are limited to 128 characters per linkshell. Once we reach that point, we are no longer able to invite people in.

    If someone is not logged in and near to a sack holder or the shell holder we cannot remove them to free up spots for people who are playing.

    Our only option if we wish to continue to be able to invite into the shell people who are logged in to the game and playing is to periodically transfer to a new shell. We did this once already. We transfered from Claw Shrimp to We Are Nice Guys.

    Soon we will do it again. If you are playing the game and want in then please ask for a pearl for We Are Nice Guys, and be prepared to get a new pearl for a new shell very soon.

    If you ask for a pearl, and then stop logging in then you may find yourself without a pearl. This isn't because we don't like you, this is because we have lots of people like you who log in, ask for a pearl and then stop playing.

    If you come back, just ask for whichever pearl we are currently using. At the moment, it is 'We Are Nice Guys'. We would love to welcome you back. In fact, I keep everyone's name who has lost a pearl in my friend list.

    Just remember though, we are limited to 128 people at a time.


    We have been offered a 200 person Vent server.

    Connection info is
    IP: vent11.gameservers.com
    Port: 4670
    It is passworded. Please do not post the password here on the forums. Give the password only in PM to linkshell members.

    FF14's version of the playonline website has gone live, called the lodestone. Link is:

    http://lodestone.finalfantasyxiv.com/pl/index.html

    This site will handle all your billing and support questions, as well as all other basic must have info about the game. I.E. This would be your game manual! Thanks to Delphinidaes for the link!

    IndieGirl wrote: »
    http://ffxiv.yg.com/bazaar

    YG now has a bazaar section now -- I don't know how popular it will be, but seems like it's worth using if you're crafting to sell.

    I am told this is a worthwhile link for stuff:

    http://ffxiv.yg.com/

    These links might also be worth your time:

    http://www.eorzeapedia.com/wiki/en/Main_Page
    http://ffxivarchives.com/page/guides/_/game-mechanics/battle-regimens-r31


    Important: Reports are in that those who don't like the UI are feeling that the game is much improved should you switch to a controller. Give it a go, you might like it!
    Gamepad.jpg


    When you get in game, you will get involved with some NPC in your city that tries to be helpful. KEEP TALKING TO THAT PERSON! That is the tutorial.

    This part is for Gridanians who are stuck on the dancing children:
    Nicoliaux - clap
    Powle - cheer
    Sansa - Bow
    Ryd - Surprise
    Aunille - Beckon
    Elyn - Lookout

    How to patch using a torrent program.
    1 Start the SE patcher
    2 Stop the SE patcher once it gets going (to create the torrent files)
    3 Go to C:\Documents and Settings\YourName\My Documents\My Games\FINAL FANTASY XIV Beta Version\downloads\ffxiv-beta\d96437e6\metainfo
    This is on XP, it'll be slightly different for Vista/7.
    4 Use a Bittorrent program to download every patch in this folder (or whatever you don't have, if you're updating). This should be considerably faster than the SE patcher.
    5 When completed, put the files in C:\Documents and Settings\YourName\My Documents\My Games\FINAL FANTASY XIV Beta Version\downloads\ffxiv-beta\d96437e6\patch
    Go ahead and overwrite the files the patcher had already started on.
    Again, it'll be slightly different for Vista/7
    6 Run the SE patcher again, and it will verify/install the updates
    7 Done.

    Note: Once the installer has installed patches they are removed from the patch folder. If you are all patched up and you still have things in the patch folder you can remove them.
    Turkey wrote: »
    There's a wave of mods already:
    Windower
    Hardware Mouse
    Priority Booser

    Between those and the performance improvements of the last patch, I'm very pleased with the way this is starting to turn out.
    ForceVoid wrote: »
    Ok, spent a fair amount of time this weekend playing around with game mechanics, here's what I learned so far:

    1) Repairing - When my Weathered Scepter (Thamaturge) became damaged, i.e. the durability fell below 50%, a debuff appeared on my screen. I quickly tired of looking at it, so I thought I would get my equipment repaired. In Ul'dah, there is a Lalafell chap across the alley from the Chocobo symbol that repairs equiment. I tossed 100gil his way, and he repaired my goods up to 50%, which did not clear the debuff.

    I needed to take matters into my own hands it seemed.

    The repair material listed on my scepter was a "Copper Nugget," that sounded Goldsmithery to me, so I traveled down there, bought a Goldsmithing tool and some copper nuggets, and got down to repairing. The most important thing to remember is that you need to select the item from your inventory, not the synthesis menu to begin repairs. I spent a good portion of time trying to cram things together in the synthesis window to no avail. Anyway, a few moments later, I had a fully repaired scepter and a bit of Goldsmithing skill to boot! All in all, a pretty satisfying little excursion.

    2) Requesting repairs from other players - In the inventory screen, it is possible to select an item and hit "Seek Repairs." This brings up a window that allows you to select items and gil to automatically reimburse a crafter that walks up to you, selects the damaged item the in the "Browse" screen, and fixes up the item. The only downside is that the crafter has to have the item on them to repair the gear, although you could set up the reimbursement to be the repair item.

    3) Looking for Group/More - In the "Party" menu, there are two main options, "Recruit" and "Search." This is how you start parties! The recruit menu enables you to set parameters on what you are looking for in a member. It could be as easy as leaving the invite open, to as complicated as seeking for level 10-12 Lancers for levequests in Camp Drybone, or 1 level 12 Conjurer and 3 level 10-14 Pugalists. After you set your parameters, hit the "Recruit Members" button (near the bottom), and youa re all set to accept party members.

    The "Search" option is what you use to join parties in progress! It will display parties that are available in the area based on filters you can set.

    Once I figured out some of these things, I started getting into the game a bit more. Peeling back the layers really draws me in, just like in FFXI.

    Important note: The game will probably not have a centralized auction house at launch. The economy and crafting will depend on networked crafters forming supply chains. We have an advantage in this in that we are all cool cats here that love co-operative efforts.

    To this end please keep me posted on what levels you have in different jobs related to gathering and crafting. Your fellow crafters need your materials and skills!



    Hey, I have been asked to put this up here: Fatigue and you; a newbie primer, or some such.

    http://www.youtube.com/watch?v=abE09-tqhoM



    Bri Edit: That first post is a monster. Topia wrote it, everyone go give him a hard time over it.

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2010
    When the game goes live, and having seen all three starting nations, we strongly recommend you start in the nation of Ul'dah. You can start anywhere you like of course, but we think you will have a better play experience in Ul'dah. It might be quicker to get a pearl in that nation as well.

    Here is a link to a google calendar for linkshell events!

    If you want edit permissions, let me know and I will add you!

    Special note: Going forward, request a pearl from the shell "We Are Nice Guys". No, we are not religating you to second class citizen status, we will ALL be moving over to that shell over time. Yes, I know it is dumb. We don't have much choice unless SE decides to make the linkshell tools much more robust.

    All members of 'Claw Shrimp' who have not moved over to either 'We Are Nice Guys' or 'I Require Frozen Treats' by now will find themselves with no pearl. Speak up and we will get you right back in.


    The community members who have shared character names and perhaps crafting skills so you can bug them to make or collect you things:
    Forum Name - Character Name (If they can invite they have an asterisk.) [missing a pearl] {crafting} The url linked to on some characters is the lodestone profile page so you can see all levels attained. If you wish to share yours send it to me in a PM. Not everyone's Lodestone profile is showing up yet, sorry.

    Shell #1: "Claw Shrimp"


    Just_Bri_Thanks - Alsoa Bri *



    Shell #2: "We Are Nice Guys"

    a puddle - Miramu Tosamu *
    AburnFlags - Apuru Marujido
    Aibyn - Fitz Bourbon
    Akira - Ragnar Eldgrim * {Armorsmith}
    andywu - Aya Wuori
    Aoi - Squidge Kaboom
    Athaedos - Blaize Athaedos
    Atombomb - April Moon {Culinarian, Fisher}
    Beltaine - Belley Dantzer * and Ginger Vegas
    Bloodsheed - Sean Ecli
    Bremen - Sierra Elain
    Canthus - Tira Misfortune
    ChimneyF1re - Velve Shakur
    CorriganX - Inspiring Faith
    DaemonSedai - Daemon Sadaiblo
    Darkewolfe - Loec Ulfson
    Deadspace - Darben Soulmoor
    Defenestrator - Lincoln Hawk {Blacksmith}
    Delias - Siegfried Maxim * {Blacksmith} (His wife is Nymesis Maxim)
    Delphinidaes - Delphi Pendragon * {Goldsmith}
    Draevin - Draevin Gheist
    Egyptian Cowboy - Tower Deivn
    Elin - Tai Lyell
    Exarjade - Exarjade Moon
    exarkunofpr - Exarkun Valefor
    fanax - Dioth Grandus
    Feint - BLM WHM
    ff7007 - Samulath Rauhy
    funkydue01 - Renier Avanti {Culinarian} (His wife is Eirian Avanti)
    Gloomshroud - Akhenaten Setkheper
    gqwu - Peda Bear
    Greg USN - Gally Imaginos {Goldsmith}
    Gregarious - Pikke Pokke
    Grundlestiltskin - Wonder Boy *
    Grunjin - Bureg Isaphul
    Haitou - Taffie Tovah
    HappylilElf - Happyri Lilealuf
    Hunter_Killers - Tiraelina Kyara
    harvest - Passive Fist
    ICANHASDANNO - Muni Buni {Weaving and Leathercrafting} and [Raff Kaelar]
    IndieGirl - White Mage * {Weaver} (Her husband is Black Mage * {Carpenter})
    Ithaka - Helikaon Aeneas
    jdmichal - Shea Demva
    Just_Bri_Thanks - Narawen Blake * and Alsoa Bri
    Kashi - Dura Martix
    Khaled - Myortvi Smyertch
    Kigumi~Chan - Kigumi Reginleif
    Kingofnod - Ertai Thalasa
    king_sleep - Gideon Banderz
    Klauster Faulk - Klauster Faulk
    Krathoon - Max Grimoire
    Kusmeroglu - Alanin Leucine
    LordPookums - Pookums Mchugeington
    Maguano - Moxie Mcsurly
    masume - Musume Thornn
    MFuller - Magnus Redrok (Friend of ICANHASDANNO)
    Moira - Moira Gihma
    Musax - Rathiain Cachat (Armorsmith}
    Myan - Mao Yin
    Neville - Neville Longbottom {Alchemy / Weaving}
    nianiania - Sharra Vercoi
    nlogn - Moredin Naeblis
    nonplussed - Nel Myka {Botanist}
    Noodleface Mcginsuknife - Holbien Gigantor (This person Exzeph's roomie)
    Oraxien - Zutari Setari
    ostermei - Monza Murcatto
    Pastoriusk2 - Xel Aoj
    PhantomSCSI - Dimm Maldonis
    Pikapuff - Watafu PikaPuff
    POndash - Destella Ayonatta {Weaver}
    Radius - Riesz Rolante
    Regina Fong - Beau Lefevre
    Rethan226 - Crimson King
    Rikaku - Rikaku Atsila (A friend of Ragnar Eldgrim)
    Robes - Robes Lakshmi *
    Ropp - Ropp Burn *
    Saphier - Sabriel Errant
    seabass - Bassi Wassi
    Sejarki - Gathol Duare
    Shimazu - Shimazu Takahisa
    Sigtyr - Quidi Vidi
    Silent Tristero - Silent Tristero
    SilverEternity - Silver Eternity
    sleepdeamon - Sleepy Weepy
    spitfirek - Tipsy Mcstagger
    SquallSeeD31 - Mheso Ngati
    Stuartenhaffen - Remy Winchester
    S-Starwind - Rykosho Hoshikaze {Carpenter}
    taliosfalcon - Cadin Zephyr
    TeknoXI - Yaburi Kukishin (A friend of Delphi) {Carpenter, Weaver}
    Tenex - Renalee Lee
    Tez - Tyri Vakr *
    Topia - Lans Taramoor
    Tre - Solarex Solarah {Weaver} and [Deja Vue]
    Tsukiumi - Tsukiumi Lotus {Blacksmith}
    Tulabelle - Tulabelle Jones
    user - Exzeph Crosswind {Leatherworker} *
    vagrant_winds - Phyress Traydor
    Wolf871 - Erza Colwyn (A friend of POndash)
    Wulf - Dhavlesh Wulfgar *

    Unknown - lilanya Ngkohte
    Unknown - Yve Hasakura
    unknown - Kaeldrick Snow (A friend of Taffe's?)
    unknown - Fozruk TheGiant (forum name shortly)


    Shell #3: "I Require Frozen Treats"

    Just_Bri_Thanks - Alsoa Bri *


    Those with no pearl:

    Antiartificial - [Indecency Revenant]
    Joshmvii - [Ashmadai Highwind] (His wife is [Tyrianna Highwind]) (I cannot add to f-list. Have these characters been deleted?)
    JPills (Or perhaps Schmoe) - [Jae Pilla]
    Meggiewegs - [Talula Vehr]
    sim - [Jala Peno]
    TheGrecianHero - [Leto Atreides]
    Tw4win - [Ned Reyerson] (This name doesn't seem to be spelled correctly. Can't add to F-List.)

    Those who lost pearl due to the restructure:

    AkaneKaji - Risca Erreden
    Avicus - Arkost Skyward
    Brass - Ela Noir
    Brooklynnn - Les Monsteur
    ChadVader - Alliyah Levasseur (Does this character still exist?)
    CoteMalire - Cote Malire
    DisposableLemur - Dune Rhodes {Carpenter}
    Dourin - Dourin Rhokkstedhi
    Erathial - Erathial Fenrin (RL friend of DaemonSeda)
    Gyruss - Corn Bread
    Invisible - Dyce Zalibar
    LordDHMD - Cercies Hauser {Alchemist}
    MarathonLurk - Lord Marathon
    MrNijn - Fishy Various
    Pmoney - Pmoney Labomba
    RedMageDarion - Darion Redmage
    Riokenn - Ryubi Kento
    senji01 - Gurock Grimtooth
    SparserLogic - Vallya Ashbourne {Blacksmith}
    Spawnbroker - Slab Bulkhead
    The Sneak! - Dyne Vidalis
    tomservo - Tom Servo
    vamen - Dachish Dbarr
    weeskwee - Nimh Nimbus and [Medrea Midori]
    whokn3w - Hanma Baki
    Xereph - Xereph Sszlyn
    Zalin - Naera Drelan (Blacksmith}

    Please speak up if I should add you to the list.
    And if you invite someone into the shell please tell me so I can update the list!

    Oh, and look at this awesome helmet. The pope WISHES he had this hat! (Although on further consideration I think the Vatican Police might wear something along these lines on occasion.)
    hat.jpg

    OK, this is important everyone. It isn't an ideal solution, but I don't have the tools in game to do anything else. I don't have the ability to remove people from the shell who have gone inactive. If someone lets the account lapse, say after the trial period, we are going to be stuck with dead weight on the roster. I can't even see when the last time someone has logged in was.

    We are going to work out of two linkshells. When the first fills, I will start giving out pearls for a second shell. Everyone who is active in game will need to transfer over. After several weeks, the first shell will be disbanded and re-created, clearing the roster of all the people I can't remove. Once the second shell fills, or a reasonable time has passed I will start transferring people back. If we get enough ACTIVE people to fill more than one shell, we will work out of three, and I will dump and recreate the oldest of the three on occasion.

    This is going to be a pretty big pain in the ass for all of us, but it is going to be the only way I can think of to ensure that our roster is fresh and not clogged with people who don't play. I appologise right here and now for putting you all out this way.

    See two more posts down for more important info.

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • DeusfauxDeusfaux Registered User regular
    edited September 2010
    Question: I don't pre-order normally but I figure if I'm gonna get the game I might as well try and get that bonus. But I don't want to go the store twice. No way around that it seems.

    However the guy informs me that typically you can only pre-order up to about a week prior to release. (too late!)

    He also tells me that the pre-order bonuses usually number around the same number of pre-orders. However, if there are more, they'll just give them out to people who are at the store that day or whatever. (maybe save them for buyers of the regular version?)

    I guess my question is, in what form will this helmet come in? Printed code on a card ala Xbox Live type stuff? I assume Gamestops would have a stack of these to give out with the pre-order customers? It's possible I could go by tomorrow and ask for one if they have extra...?

    Do any other retailers get the pre-order bonus? Or just gamestop/ebgames?

    The game itself I'll probably have to pickup at a Future Shop or Best Buy, as GS/EB will only have enough to cover pre-orders and no walk-ins. But FS/BB don't usually have pre-order bonuses.

    Deusfaux on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2010
    THIS POST HAS BEEN COMMANDEERED FOR THE COLLECTIVE.

    If you want one of the nifty character sigs you see in people's posts, go here:
    http://www.enjin.com/tools/ffxiv-signatures


    Put it in spoiler tags though, or a mod will spank you.
    PikaPuff wrote: »
    My FFXIV Guide for people new to the game.

    Step 1: Buy a controller. 360 USB is most commonly suggested. Have at least two analog sticks, a d-pad, and 10 buttons to use a default configuration.

    Step 2: Installation and patching. Try to patch. If it sucks, go to your game folder in documents (vista/7) and find the FFXIV metadata patch folders. These contain .torrents. Torrent the file then copy it into the correct folder. Run the game again and the game should find/use the patch you got.

    Step 3: Accounts. Input codes before you make your character to get the code. If you're using your free month/buddy code, use "pay with crysta" and pick any payment (1-8 characters) and the fee will be waived at the end (for the first month). Hearsay says clickandbuy sucks, so try using the other option, ultimatepay, to buy crysta. This method uses paypal. Use the code on the back of your book to link the game to your account.

    Step 4: Making a character. The characteristics are VERY SUBTLE. And on "humans", characteristics (the 4 types) change the breast size for females. The three starting cities all have different storylines (that will all join to become the same storyline later). The three starting cities are about a 20min trip between each other, and after going to each cities crystal, you can then teleport to any city. Aside from the "storyline," you can go wherever and hang out with anyone doing whatever.

    Step 5: Intro. Press home/start. A menu pops up. You will use this for everything ooc. Haha, pretend you're larping. If you want to break immersion and do something, it will probably be in this menu. Anyways. The menu. Bring it up and pick journal. Then pick Storyline leves. Leves = quests/missions, btw. This is the tutorial leve-line. You want to complete all of these before doing anything else in the game, because it gives you a nice cash reward by the time you finish, amongst trying to teach you about different parts of the game. Anytime you're stuck, you want to check this journal to tell you what to do next for the tutorial.

    Step 6: Tutorial. This tutorial line goes through many aspects. Each town is different, but they're all the same type of quest. First, you learn about the adventurer's hall, which is where you pick up your leves. Then you go to your first camp and learn how to use a leve. You also learn of linkshells and linkpearls (guild system) letting you talk to anyone anywhere. Next you learn of two guilds, a battle guild, and a crafting guild. This teaches you where you can buy some stuff but I think this main point is about where to pick up faction leves way later in game. Next you visit a gathering guild. Here you learn about emotes, then about escort quests. Since I never see any other escorts, I assume this teaches you about gates, which are lesser forms of camps. Next, you are taken to two more crafting/gathering guilds, showing where you can craft things. And that is how the game tries to teach you all about the game, hidden subtlety within a story. So well hidden, you still have no fucking clue what to do when you're done. But hey at least you’re 10k+ richer.

    Step 7: Now what? You got money, spend it on buying more starter weapons/tools to unlock all the classes you want. The 10-15k you get is enough for 5-7 classes. Uh, good luck finding which store sells which starter item though. You can check all the icons on the map for stores, and the orange dots for possibly more stores. Good luck on that. Now that you have the classes you want, what do you want to do? The game is divided up between three things: fighting, gathering, and making. All three and get leves for them.

    Step 8: Leves. You can do 8 battle/regional and 8 local leves every 36 hours, server time. Not you do them and cooldown 36 hours. Battle leves are fighting with weapons and magic. Regional leves are gathering/fishing/mining. Notice how these both yield a lot of items/materials. So when you're done with those 8 leves, which ever you chose, you then do some local leves. These are crafting leves you pick from blacksmith/armorer/weaving/carpentry/etc. Leves are your best way to get experience in both skill level and physical level.

    Step 9: Leveling up. Whatever you have equipped is your class. Each class has a different level, which you must level up separately. Skill level unlocks new skills (most which can be used with other classes), as well as raises your action/whatever point cap (which is the limit of how many skills you can have equipped at once and how many items you can have equipped at once). Everything you do, no matter what class you are, levels up a separate physical level. Physical Level rewards stat points and resistance points. Resistance can raise your resistance to fire/water/lightning stuff like that. I don't really get it. stat points raise the basic stuff like str/agi/dex/mnd/int/pie. Yes you can raise pie. (It's piety, raising magic accuracy, but whatever). Stats can/will-in-the-future? also effect crafting in different ways. Stats can be reset with a cooldown. Reset often and you'll find you can only reset the top 10% of your stat points. Wait a while (a day? a year? i dunno) and maybe resetting will reset 100% of your stat points.

    Step 10: Ok I'm actually doing a leve. I can't do anything. What. Ok, whenever you do a leve, your mini map on the top right (not your giant map that fills the screen) has three things. And orange blinking arrow that leads to a yellow highlighted circle that should contain orange blinking dots. These orange blinking dots are quest objectives spawned JUST FOR YOU. You can't hit other mobs because those are probably someone else's special leve spawns. And no one else can steal your leve spawns. This is why leves are great. Leves also give a lot more exp/whatever than just grinding alone. There is a bug right now, probably from congestion. The server thinks whatever your fighting is reserved for someone else, and so you can't attack it. That sucks. Deal with it ;_;. Try again after a few seconds? Maybe I untarget and retarget and that's my lucky charm for getting it to work again. Hopefully that's fixed soon.

    Step 11: Camps/Gates/Aethercyte. Ok there are aethercyte things. These grant several things. Talking to one forces it to be your home point. No choice. Stop trying to exploit it. Not gonna happen. Talking to one refills your hp/mp. This is on a cooldown timer, maybe 10min. Talking to one adds it to your list of available teleports. Talking to one is how you start a leve. Talking to one is how you can teleport to a gate. What? Gate? Ok on your big map, you see the crystals. That's easy to notice. But you also see blue glowy things. These are gates. Gates provide some crystal functions. Talking to a gate forces it to be your home point. Refills hp/mp on a timer. Does not add to your list of teleports, but unlocks it for a special teleport. Gates can teleport to/from one specific camp, usually the one near it. Some leves are started at gates.

    Step 12: Anima/Teleport/Return. You can have a max of 100 anima. Anima is regenerated once every 4? hours, for a total of 6? anima per day?. You can teleport "instantly" (lag/loading) to any aethercyte crystal to talked to and added to your list. If you're in that country, it's 4 anima per teleport. If you're teleporting out of the country, it's 6 anima. You can use return to return to your home point for 2 anima. You can die and your only option is to return to your home point for 0 anima. Remember, your home point is the last aethercyte/gate you talked to. You can teleport to/from athercyte/gate links for 1 anima.

    Step 13: Fatigue/Durability. Level up one class too much in a short amount of time and you get fatigue. I don't get it. If you see "surplus experience" change to another class that you didn’t get fatigue on and level that up instead. Items lose durability after lots of use and because less effective. Get them repaired. 50% and less gets bad. NPCs can repair to 50% (planned to be changed? or already changed). Use yourself or other players to repair to 100% through a complicated system using lots of different crafting classes for every different item type.

    Step 14: Macros are cool. But I'm getting tired of typing so. <me> targets yourself. <t> is your current target. <st> makes a sub-target which is a purple circle you can use to target something while keeping your current target. /action "skill" "target" is how to use skills (/action Cure <me>, /action "Spirit Dart" <st>). /equip "slot" "item" is how to equip stuff (/equip main "Weathered Cane" or /equip “off hand” “shield name”). /aoe on/off to turn aoe casting on/off.

    Step 15: Active/Passive/MP. In active mode you can use actions and keep any TP you have, and your stamina bar regenerates. In passive mode, you run faster, regen HP, and can use emotes and change equipment/skill bars. MP does not regen. You can go to a crystal/gate to refill HP/MP every ten minutes or so. Thaut and Conj both have separate class skills that restore 50% mp with a 10min cooldown. What I'm about to say didn't work in beta but works now in retail. You can get both class weapons, then hotkey both skills (at 9 and 0 or whatever). When you need mp, clas change to that skill and you can immediately use the mp regen skill. Change back to your regular weapon while the 10min timer is on cooldown. 10 minutes later you can change weapons and the skill can be used again. It's very hard to run out of mana with these two skills available now.

    Step 16: Chatting. /s = say, /sh = shout, /p = party, /l = linkshell, /t first last = tell, /re(something, not reply, repeat?) = reply, space then ctrl+r = reply after using /t first last once, /echo = talk to yourself (useful with /recast macros {recast tells you cooldown time on a skill}). /chatmode s/sh/p/l/t first last = set default chatmode. Space and / opens up a chat line. Enter does shit and makes you fuck up as you type random keys without a chatline open. There is a ???? chat filter you can turn off in configuration. You can use all these chat things in macros to be your own goldseller.

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • SpawnbrokerSpawnbroker Registered User regular
    edited September 2010
    Deusfaux wrote: »
    Do any other retailers get the pre-order bonus? Or just gamestop/ebgames?

    The game is going to have a code inside it, it has nothing to do with gamestop. It comes with the collector's edition copy of the game.

    Spawnbroker on
    Steam: Spawnbroker
  • DeusfauxDeusfaux Registered User regular
    edited September 2010
    so is this (the 2nd instance I've heard of) where a one-use-only bonus included inside brand new/first print games is called a "pre-order bonus" ?

    Some kind of Helmet unlock was called a pre-order bonus for Halo Reach, but it was inside the case, and so included with every copy including walk in purchases days after launch.

    Deusfaux on
  • useruser Registered User regular
    edited September 2010
    I'm definitely in on this, Exzeph Crosswind on Wutai. Rolling Ul'Dah but I'll make a point to get to Grid/Limsa on the first day.

    user on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2010
    I will add names once characters are actually created.

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited September 2010
    I say we pass the time posting fan-art of Wutai's beloved princess.
    ddc14e847058376f4a39e69.jpg

    Note: I'm not sure if she really is a princess. They weren't clear on that.

    I hope things start out smooth for you guys, even though I know it won't.

    Professor Snugglesworth on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2010
    Let's not clog the thread with art please. Google Image Search can fill all your Yuffie needs. Even those needs, should you have them.*




    [tiny]*you freak.[/tiny]

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited September 2010
    Let's not clog the thread with art please. Google Image Search can fill all your Yuffie needs. Even those needs, should you have them.*




    [tiny]*you freak.[/tiny]

    Be that way.

    One more thing

    That should go on the OP, at least.

    Professor Snugglesworth on
  • SpawnbrokerSpawnbroker Registered User regular
    edited September 2010
    Snugglesworth, you are a bad person and I hate you.

    Spawnbroker on
    Steam: Spawnbroker
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited September 2010
    Lodestone is now live. This should go in the OP, it is the main site for updates, and information on FFXIV. It has your payment info on there as well Pika.

    http://lodestone.finalfantasyxiv.com/pl/index.html

    *Edit* Wow...there is actually a LOT of information on this site.

    Delphinidaes on
    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2010
    I'll give you forth post because, while it may be amusing, it isn't terribly relevant.

    Edit: On second though, no. It is already on the first page, which is able as much as it deserves.

    Edit edit: Anyone have that controller graphic that was in the forth post? I would like to put that back in there.

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited September 2010
    So has there been any official word at all about improvements that the retail game makes over the beta?

    Professor Snugglesworth on
  • S-StarwindS-Starwind Registered User regular
    edited September 2010
    Couple of quick points, incase they hadnt been 100% confirmed yet.
    No manual included. Booklet only includes install and account help, nothing on the CD either.
    Enable hardware mouse cursor option confirmed in config menu (enabled by default).

    S-Starwind on
    XBLive GamerTag - II The Starwind (Playing - Halo 4, Dungeon Defeners)
    PSN ID - S-Starwind (Playing Super Street Fighter IV Arcade Edition, Gundam Battle Ops)
    Final Fantasy XIV - Masamune Server (Moving to Sargantanas) - Rykosho Hoshikaze
    Steam ID - The Starwind
  • DyvionDyvion Holding it down In Gunsan-si ROKRegistered User regular
    edited September 2010
    Wonder how long I'll have to wait here in Japan before I see an english copy... I may just have to order it, but that would take at least two weeks. No UPS or FedEx service over here :(

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • AtomBombAtomBomb Registered User regular
    edited September 2010
    S-Starwind wrote: »
    Couple of quick points, incase they hadnt been 100% confirmed yet.
    No manual included. Booklet only includes install and account help, nothing on the CD either.
    Enable hardware mouse cursor option confirmed in config menu (enabled by default).

    No manual? That sucks. What am I going to read while I'm installing? A book?

    AtomBomb on
    I just got a 3DS XL. Add me! 2879-0925-7162
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2010
    According to the Lodestone, game servers open today!

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited September 2010
    Oh my, they actually have recipes listed on the main site.

    Delphinidaes on
    NNID: delphinidaes
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  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited September 2010
    AtomBomb wrote: »
    S-Starwind wrote: »
    Couple of quick points, incase they hadnt been 100% confirmed yet.
    No manual included. Booklet only includes install and account help, nothing on the CD either.
    Enable hardware mouse cursor option confirmed in config menu (enabled by default).

    No manual? That sucks. What am I going to read while I'm installing? A book?

    Read this site: http://lodestone.finalfantasyxiv.com/pl/index.html

    Delphinidaes on
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  • SejarkiSejarki Registered User regular
    edited September 2010
    I find it amusing the basic account fee ($10) is separate from the character fee ($3). You could potentially maintain an account without any characters. Why?

    Sejarki on
  • TopiaTopia Registered User regular
    edited September 2010
    According to the Lodestone I should be able to have my copy of the game today. Fuckers at EBGames I hate you so much now.

    Topia on
  • vamenvamen Registered User regular
    edited September 2010
    damn you amazon...ship. SHIP!

    vamen on
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited September 2010
    According to Lodestone:

    "The list of guildleves made available by the Adventurers’ Guild will change once every day and a half (Earth time). Until that list is updated, players may not accept the same levequest twice, nor may they return an incomplete levequest having accepted it. Players may carry up to 8 guildleves (regional and local combined) at one time.
    Failed levequests may be reattempted immediately upon renewal of the guildleve list. "

    Delphinidaes on
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  • TurkeyTurkey TampaRegistered User regular
    edited September 2010
    God, I can't wait to get first day impressions!

    Turkey on
  • useruser Registered User regular
    edited September 2010
    36 hour timer eh? Hrm... Also hardware mouse. Seems good.

    user on
  • TopiaTopia Registered User regular
    edited September 2010
    Fee Type..................................Service Period........................Fee (*1)
    Basic Account Fee (*2)..............30 days..................................$9.99 (or 999 Crysta)
    ..................................................90 days.................................$26.97 (or 2,697 Crysta)
    ..................................................180 days...............................$47.94 (or 4,794 Crysta)
    Character Fee............................30 days.................................$3.00 (or 300 Crysta)

    Crysta amounts. Also, the following quote is stupid.
    Depending on the payment method and amount of Crysta to be added, a surcharge may be incurred for users who have selected UltimatePay (PlaySpan).

    Topia on
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited September 2010
    user wrote: »
    36 hour timer eh? Hrm... Also hardware mouse. Seems good.

    Plus the game in general should be more responsive with the removal of all the background processes used in testing the game. I can't wait to see if this is true or not.

    Delphinidaes on
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  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    edited September 2010
    Topia wrote: »
    Fee Type..................................Service Period........................Fee (*1)
    Basic Account Fee (*2)..............30 days..................................$9.99 (or 999 Crysta)
    ..................................................90 days.................................$26.97 (or 2,697 Crysta)
    ..................................................180 days...............................$47.94 (or 4,794 Crysta)
    Character Fee............................30 days.................................$3.00 (or 300 Crysta)

    Crysta amounts. Also, the following quote is stupid.
    Depending on the payment method and amount of Crysta to be added, a surcharge may be incurred for users who have selected UltimatePay (PlaySpan).

    Hmmm so is it $13/mnth for 1 char or $10/mnth?

    DemonStacey on
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  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited September 2010
    Yeah, I'm wondering the same. Why would they charge you separately for the account and character? You can't have one without the other.

    Professor Snugglesworth on
  • useruser Registered User regular
    edited September 2010
    Maybe they'll charge you $3.00/mo to maintain your character in perpetuity should you choose to unsubscribe? I don't know the specific details but some MMOs most certainly don't keep your toon around indefinitely once you unsubscribe, if anything there's usually a grace period.

    user on
  • TopiaTopia Registered User regular
    edited September 2010
    I'd imagine the first character is free, like FFXI.

    Topia on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2010
    user wrote: »
    Maybe they'll charge you $3.00/mo to maintain your character in perpetuity should you choose to unsubscribe? I don't know the specific details but some MMOs most certainly don't keep your toon around indefinitely once you unsubscribe, if anything there's usually a grace period.

    If FFXI is any indication, this is not what they are doing.

    Just_Bri_Thanks on
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  • TopiaTopia Registered User regular
    edited September 2010
    Oh, nevermind...
    *2 To play FINAL FANTASY XIV, you will need to pay a basic account fee and fees for each character.

    Topia on
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited September 2010
    Topia wrote: »
    Oh, nevermind...
    *2 To play FINAL FANTASY XIV, you will need to pay a basic account fee and fees for each character.

    Which brings it to $12.99 which is what they stated the basic fee would be initially.

    On the plus side, subscribing with the 6 month plan is actually only $10.99 a month.

    Delphinidaes on
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  • S-StarwindS-Starwind Registered User regular
    edited September 2010
    Topia wrote: »
    Oh, nevermind...
    *2 To play FINAL FANTASY XIV, you will need to pay a basic account fee and fees for each character.

    The basic fee and 1 character fee, together, amount to your standard monthly mmo charge.

    S-Starwind on
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  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited September 2010
    S-Starwind wrote: »
    Topia wrote: »
    Oh, nevermind...
    *2 To play FINAL FANTASY XIV, you will need to pay a basic account fee and fees for each character.

    The basic fee and 1 character fee, together, amount to your standard monthly mmo charge.

    Standard MMO charge is usually $14.99 though. :winky:

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