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Sid Meier's Civilization V: one...more...post...

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Posts

  • MachismoMachismo Registered User regular
    edited September 2010
    The_Scarab wrote: »
    Coal really is the absolute key to endgame supremacy.

    In fact, it's pretty clear that coal and aluminium are way more valuable than uranium or even oil. The production boost from factories, hydro plants and other stuff is utterly insane making outproducing your opponents trivial even on the high difficulties.

    Haven't quite gotten the industrial revolution:
    Aren't HYdro electric dams just a more expensive replacement for factories and stuff or does coal give some serious bonuses where nothing replaces it?

    Machismo on
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  • MazzyxMazzyx Comedy Gold Registered User regular
    edited September 2010
    I did a conquer the world victory kind of by accident last night in the name of oil. I kid you not. So I did large Earth map with 8 people/16 city states and some how my Russians started alone in the Americas. If you have are having problems with coal or uranium play as the Russians. I think by the end of the game I had 15 cities with factories and tons of nuclear plants with extra left over. Though owning three continents helped this. But I am saying accidental conquest because I was planning on a scientific victory. When I won I had researched future tech 3 times and was producing about 1100 science points a turn and was producing the parts when my nuke on a belligerent city state accidentally pissed off my last opponent. And I really can't let his units attack me with out stamping out his cities now?

    Russia's special barracks though making culture cost for absorbing new tiles reduced by 50% is insane for early expansion as well.

    Mazzyx on
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  • TheStigTheStig Registered User regular
    edited September 2010
    kedinik wrote: »
    Has anyone had a cultural victory yet?

    It took me so long that I ended up nuking and bombing my way into a domination victory, out of boredom.

    I just did one on prince (suck it ghandi!) and yeah, I coulda got a diplomatic or military victory like 100 turns sooner, easily.

    There was a lot of room for refinement in what I was doing though. So I think they can even out as you get better.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited September 2010
    I had only played Civ Rev, so I wasn't confident with my proficiency with a full-fledged Civ game. Apparently, however, I am plenty decent enough that I don't have to put it on chieftain. I could completely steamroll every if I wanted to.

    Two Headed Boy on
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  • Captain KCaptain K Registered User regular
    edited September 2010
    I'm dealing with a weird bug--I accidentally traded away my only copy of a couple of luxury resources and my empire plunged into unhappiness. When the trade agreement was supposed to expire 30 years later, it didn't. I didn't get my luxuries back!

    So I tried declaring war on Darius to end the trade agreement (I was going to anyway) and it didn't give them back to me. I conquered him, and it didn't give them back to me. Now I've just tried pillaging the improvement on my own resource squares and repairing them, and that didn't work either.

    Very annoying! Anyone else come across a problem like this?

    Captain K on
  • Darkchampion3dDarkchampion3d Registered User regular
    edited September 2010
    The_Scarab wrote: »
    Coal really is the absolute key to endgame supremacy.

    In fact, it's pretty clear that coal and aluminium are way more valuable than uranium or even oil. The production boost from factories, hydro plants and other stuff is utterly insane making outproducing your opponents trivial even on the high difficulties.

    Uranium is just as useful as aluminum. You can use the stuff to make nuclear power plants, GDRs and nukes. Even if you skip the latter 2, nuclear power is great and frees your aluminum up for shit like the advanced tanks, helis and aircraft

    Darkchampion3d on
    Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited September 2010
    TheStig wrote: »
    kedinik wrote: »
    Has anyone had a cultural victory yet?

    It took me so long that I ended up nuking and bombing my way into a domination victory, out of boredom.

    I just did one on prince (suck it ghandi!) and yeah, I coulda got a diplomatic or military victory like 100 turns sooner, easily.

    There was a lot of room for refinement in what I was doing though. So I think they can even out as you get better.

    I did one as Gandhi with 3 cities on prince/epic. It took a fairly long time, but I was also teching like crazy and didn't even get halfway through modern (and my closest tech rival was barely into industrial). Like ~200 turns left in the game. It will never be a quick win, but with the right wonders and tech/social path and city states (I had no cultural city states until ~50 turns before the end) you could shorten it a bit. I was producing 400 culture/turn at the end with social policies coming every ~15 turns.

    Phyphor on
  • LockeColeLockeCole Registered User regular
    edited September 2010
    The_Scarab wrote: »
    Coal really is the absolute key to endgame supremacy.

    In fact, it's pretty clear that coal and aluminium are way more valuable than uranium or even oil. The production boost from factories, hydro plants and other stuff is utterly insane making outproducing your opponents trivial even on the high difficulties.

    Uranium is just as useful as aluminum. You can use the stuff to make nuclear power plants, GDRs and nukes. Even if you skip the latter 2, nuclear power is great and frees your aluminum up for shit like the advanced tanks, helis and aircraft

    I haven't gotten that far - are all the power plants the same but take different resources or is there some stacking or what?

    LockeCole on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited September 2010
    Lucascraft wrote: »
    Uggghhhh.

    It is very hard to start a Samurai uprising when there is no iron on my entire damn continent.

    I cannot wait to do this tomorrow when I purchase the full game.

    Also did someone say this game runs better for some on higher settings? I have it on DX9 right now with mostly low/medium and it isn't laggy, but it's not superb either.

    Any suggestions?

    rakuenCallisto on
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  • Clutch414Clutch414 Dodge Swinger.... ...WHENEVER IT FEELS RIGHT!!!Registered User regular
    edited September 2010
    I've played through twice since getting Civ 5 on Tuesday, once as the USA and once as Germany and I have not come across uranium at all. I usually ally myself with the 3 or 4 closest city-states and none of them had uranium either. Also, I was allied with France and the USA in my German campaign and neither of them had uranium either. Maybe tonight's play-through will yield some uranium. I really want to see the GDR and the other various atomic/nuclear-powered weapons.

    Edit: and in both play-throughs I won by way of technological victory. TO SPACE!!

    Clutch414 on
  • XiaNaphryzXiaNaphryz Registered User regular
    edited September 2010
    GiantBomb - 5/5
    Between StarCraft II and Civilization V, it's been an interesting and exciting year for PC strategy games. Not to take away from either, but Civ V is, essentially, the anti-StarCraft, or at least as far as it can get while still occupying the same realm of strategy games. Either way, I cannot recommend Civ V enough to fans both old and new, or even people who hadn't considered playing a turn-based strategy game before. Which, I suppose, makes me the irresponsible one.

    XiaNaphryz on
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited September 2010
    XiaNaphryz wrote: »
    GiantBomb - 5/5
    Between StarCraft II and Civilization V, it's been an interesting and exciting year for PC strategy games. Not to take away from either, but Civ V is, essentially, the anti-StarCraft, or at least as far as it can get while still occupying the same realm of strategy games. Either way, I cannot recommend Civ V enough to fans both old and new, or even people who hadn't considered playing a turn-based strategy game before. Which, I suppose, makes me the irresponsible one.

    Related:

    1531832-ryan_davis___arrested_super.jpg
    Via @taswell twitter.

    [EDIT] (Ryan Davis did the Giant Bomb review)

    Two Headed Boy on
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  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited September 2010
    Yea I was really blown away by how great this game is, especially since I've only played the demo! ;d

    rakuenCallisto on
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  • TheStigTheStig Registered User regular
    edited September 2010
    LockeCole wrote: »
    The_Scarab wrote: »
    Coal really is the absolute key to endgame supremacy.

    In fact, it's pretty clear that coal and aluminium are way more valuable than uranium or even oil. The production boost from factories, hydro plants and other stuff is utterly insane making outproducing your opponents trivial even on the high difficulties.

    Uranium is just as useful as aluminum. You can use the stuff to make nuclear power plants, GDRs and nukes. Even if you skip the latter 2, nuclear power is great and frees your aluminum up for shit like the advanced tanks, helis and aircraft

    I haven't gotten that far - are all the power plants the same but take different resources or is there some stacking or what?

    Pretty sure they're all just upgrades of the older models.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited September 2010
    Lucascraft wrote: »
    Uggghhhh.

    It is very hard to start a Samurai uprising when there is no iron on my entire damn continent.

    I cannot wait to do this tomorrow when I purchase the full game.

    Also did someone say this game runs better for some on higher settings? I have it on DX9 right now with mostly low/medium and it isn't laggy, but it's not superb either.

    Any suggestions?

    I only have 2 issues with DX10.

    1) If I start the game in DX10, it'll load up normally. Logos coming at me. Then the intro video with the old dude starts. I press Escape. Nothing. I can see my mouse but nothing happens. The video keeps playing for about 10 seconds and then it goes black. Silence. Then the menu shows up.

    2) I had a graphical glitch where my caravel would not animate for a few turns. It would be facing west all the time, even if I told it to sail south. I reproduced this again later in that same save, though.

    Aside from that, it runs smooth on my PC.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • XiaNaphryzXiaNaphryz Registered User regular
    edited September 2010
    Arikado wrote: »
    1) If I start the game in DX10, it'll load up normally. Logos coming at me. Then the intro video with the old dude starts. I press Escape. Nothing. I can see my mouse but nothing happens. The video keeps playing for about 10 seconds and then it goes black. Silence. Then the menu shows up.

    This happens for everyone regardless of DX mode - the game won't let you skip the movie intro until it's done loading in the background. If you disable the intro movie, you'll still have several seconds of black screen for the loading part.

    XiaNaphryz on
  • tofutofu Registered User regular
    edited September 2010
    Why does Steam ask me if I want to launch the game in DX9 or 10 mode, and then the game asks me whether I want to watch it in DX9 or 10 mode

    tofu on
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited September 2010
    XiaNaphryz wrote: »
    Arikado wrote: »
    1) If I start the game in DX10, it'll load up normally. Logos coming at me. Then the intro video with the old dude starts. I press Escape. Nothing. I can see my mouse but nothing happens. The video keeps playing for about 10 seconds and then it goes black. Silence. Then the menu shows up.

    This happens for everyone regardless of DX mode - the game won't let you skip the movie intro until it's done loading in the background. If you disable the intro movie, you'll still have several seconds of black screen for the loading part.

    That's weird. Cause even if I don't press escape, it'll still cut off after like 10 seconds.

    No biggie, I already saw the whole intro video in DX9 so I'm not missing out.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • XiaNaphryzXiaNaphryz Registered User regular
    edited September 2010
    tofu wrote: »
    Why does Steam ask me if I want to launch the game in DX9 or 10 mode, and then the game asks me whether I want to watch it in DX9 or 10 mode
    Launching it normally brings up the game launcher letting you choose between 9 or 10/11. Launching it through the DX9 option jumps straight to DX9 without the extra launcher.

    Yeah, it's odd.

    XiaNaphryz on
  • LockeColeLockeCole Registered User regular
    edited September 2010
    tofu wrote: »
    Why does Steam ask me if I want to launch the game in DX9 or 10 mode, and then the game asks me whether I want to watch it in DX9 or 10 mode

    At least it asks - I tell steam I want to launch in dx10/11 and it starts up dx9 mode anyway.

    LockeCole on
  • wonderpugwonderpug Registered User regular
    edited September 2010
    tofu wrote: »
    Why does Steam ask me if I want to launch the game in DX9 or 10 mode, and then the game asks me whether I want to watch it in DX9 or 10 mode

    Well didn't you see the instructions to right click and create a direct shortcut to the DX# of your choice? I now have an icon my desktop that says "Civ V (DirectX11 Version)"...

    ...and that icon brings me to the same damn DirectX select screen anyway. :?

    wonderpug on
  • zilozilo Registered User regular
    edited September 2010
    Captain K wrote: »
    I'm dealing with a weird bug--I accidentally traded away my only copy of a couple of luxury resources and my empire plunged into unhappiness. When the trade agreement was supposed to expire 30 years later, it didn't. I didn't get my luxuries back!

    So I tried declaring war on Darius to end the trade agreement (I was going to anyway) and it didn't give them back to me. I conquered him, and it didn't give them back to me. Now I've just tried pillaging the improvement on my own resource squares and repairing them, and that didn't work either.

    Very annoying! Anyone else come across a problem like this?

    Strange. The exact same thing happened to me, but I traded away ALL of my luxuries (I thought the ones that showed up in the trade panel were spares only, whoops!), plunging my empire into anarchy. I managed to right the ship without trying to cancel the agreement, and after 30 turns I got all of those resources back which started an orgy of euphoria among my people.

    Did you perhaps break the road connection to your capital? Stuff starts to decay once you run out of money.

    zilo on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited September 2010
    Arikado wrote: »
    Lucascraft wrote: »
    Uggghhhh.

    It is very hard to start a Samurai uprising when there is no iron on my entire damn continent.

    I cannot wait to do this tomorrow when I purchase the full game.

    Also did someone say this game runs better for some on higher settings? I have it on DX9 right now with mostly low/medium and it isn't laggy, but it's not superb either.

    Any suggestions?

    I only have 2 issues with DX10.

    1) If I start the game in DX10, it'll load up normally. Logos coming at me. Then the intro video with the old dude starts. I press Escape. Nothing. I can see my mouse but nothing happens. The video keeps playing for about 10 seconds and then it goes black. Silence. Then the menu shows up.

    2) I had a graphical glitch where my caravel would not animate for a few turns. It would be facing west all the time, even if I told it to sail south. I reproduced this again later in that same save, though.

    Aside from that, it runs smooth on my PC.

    Hrm.. I guess I just need a better PC >.<

    rakuenCallisto on
    cbtswoosig.png
  • tofutofu Registered User regular
    edited September 2010
    wonderpug wrote: »
    tofu wrote: »
    Why does Steam ask me if I want to launch the game in DX9 or 10 mode, and then the game asks me whether I want to watch it in DX9 or 10 mode

    Well didn't you see the instructions to right click and create a direct shortcut to the DX# of your choice? I now have an icon my desktop that says "Civ V (DirectX11 Version)"...

    ...and that icon brings me to the same damn DirectX select screen anyway. :?

    Nah, I don't put shortcuts on my desktop

    It just seems odd since the game was made for Steam, kinda janky

    tofu on
  • ErgandarErgandar Registered User regular
    edited September 2010
    Are the negative report(s?) coming in about the AI valid?

    I need to decide whether or not to purchase this tonight or this weekend.

    Ergandar on
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  • tofutofu Registered User regular
    edited September 2010
    The AI isn't brilliant but I haven't seen it do any worse than it does in Civ 4

    tofu on
  • override367override367 ALL minions Registered User regular
    edited September 2010
    Since I updated my drivers the game runs great in dx10/11 but runs like ass in dx9

    Herpderp
    tofu wrote: »
    The AI isn't brilliant but I haven't seen it do any worse than it does in Civ 4

    It's honestly about the same quality.

    The difference is that in civ 4 they'd just stack a hundred misc units on one tile and katamari over your cities with it, so with non stacking units their lack of good decision making shows through

    override367 on
  • tofutofu Registered User regular
    edited September 2010
    My drivers update through Steam 8-)

    tofu on
  • EggPuppetEggPuppet Registered User regular
    edited September 2010
    EggPuppet wrote: »
    This is a fun game, and a huge improvement over Civ 4's combat. No more 300 year sieges of cities with a 20-unit stack of Longbowmen garrisoned.

    However, it's surprisingly buggy. I wouldn't think there would be bugs with the basic mechanics at this point in such a long-running series, but I've run into a few already. The yield icons are insanely inaccurate sometimes, changing to completely new, still-wrong displays after a quicksave-and-load. Sometimes they'll randomly stop drawing on some parts of the map, until you toggle them off and on again. The worker turns-to-complete doesn't seem to count down sensibly, sticking on "1" for two consecutive turns. The game, which normally runs at like 100 fps on this machine, will sometimes drop to 5 fps and stay there until it's rebooted.

    To add to this,

    * The "Next Turn" button is actually the "Unit Needs Orders" button half the time
    * The "happiness from social policies" display is completely wrong
    * Unhappiness from number of cities doesn't decrease after you've razed a city?
    * Upkeep cost of units only seems to go down after you've deleted them about half the time?
    * Game crashes sometimes when switching to the "board game" view

    I've run into even more bugs than that; I can't even remember them all.

    Civ 5 is a great game, but I think it could've used another few months of QA. Maybe I'll shelve this one until a patch or two comes out.

    EggPuppet on
  • Feels Good ManFeels Good Man Registered User regular
    edited September 2010
    do barbarians spawn more when civs that have abilities based on them are in the game?


    cause this is a small game with 4 players, one is Bismarck and the other is the Songhai guy. And holy, fucking, shit, every 2 turns a new encampment spawns

    Feels Good Man on
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited September 2010
    I will say that the game has yet to crash on me.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • Feels Good ManFeels Good Man Registered User regular
    edited September 2010
    Also! Hiawatha question!!


    if forests act as roads, can I connect a gap in the forest with a tile of road?

    Feels Good Man on
  • TagTag Registered User regular
    edited September 2010
    So for the Civ that gets 50% more food from city states (Shanghai I think? Can't look it up at work), what happens in cities that receive an uneven amount of food? Does it round down, up, or alternate each turn?

    Tag on
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  • Feels Good ManFeels Good Man Registered User regular
    edited September 2010
    more random questions!!!


    has anyone found a way to replace the theme with baba yetu :)

    Feels Good Man on
  • LucascraftLucascraft Registered User regular
    edited September 2010
    Wow. Razing cities is hard. Like... really hard.

    I've got this CityState down to the south of me that is just begging to be sacked and taken over. The problem? Their one archer can hold off like 6 of my dudes. Sheesh.

    It would help if I had some fucking iron to build some catapults but apparently iron just doesn't exist on this map. Anywhere.

    Lucascraft on
  • DarlanDarlan Registered User regular
    edited September 2010
    more random questions!!!


    has anyone found a way to replace the theme with baba yetu :)
    Or a mod to stop unit stacking in Civ IV :P

    Darlan on
  • RiemannLivesRiemannLives Registered User regular
    edited September 2010
    Lucascraft wrote: »
    Wow. Razing cities is hard. Like... really hard.

    I've got this CityState down to the south of me that is just begging to be sacked and taken over. The problem? Their one archer can hold off like 6 of my dudes. Sheesh.

    It would help if I had some fucking iron to build some catapults but apparently iron just doesn't exist on this map. Anywhere.

    Archers man. Especially once they get the upgrade where they do extra damage against cities.

    RiemannLives on
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  • MachismoMachismo Registered User regular
    edited September 2010
    Lucascraft wrote: »
    Wow. Razing cities is hard. Like... really hard.

    I've got this CityState down to the south of me that is just begging to be sacked and taken over. The problem? Their one archer can hold off like 6 of my dudes. Sheesh.

    It would help if I had some fucking iron to build some catapults but apparently iron just doesn't exist on this map. Anywhere.

    I don't understand. Are you saying the archer is fortified in their city? Build more archers to bombard the city. If you have horses, build a could horsemen. They have pretty high attack power for a non-iron using unit. Between 2 or 3 of them, you have a good shot at clearing a city, especially if you soften it by some points from a handful of archers. I sieged two cities without catapults before I had access to iron in my current game.

    Machismo on
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  • LucascraftLucascraft Registered User regular
    edited September 2010
    I'll try the horseman idea. I've been using warriors and archers. The warriors get rocked and the archers aren't doing enough damage.

    Lucascraft on
  • RiemannLivesRiemannLives Registered User regular
    edited September 2010
    Lucascraft wrote: »
    I'll try the horseman idea. I've been using warriors and archers. The warriors get rocked and the archers aren't doing enough damage.

    Put the warriors around the city but dont attack it. They are there to soak up hits (which gives XP too). Withdraw them out of range if they get tooo beat up though.

    Just keep up the constant bombard from your archers. Wear the city down into the red then send in the shock troops.

    RiemannLives on
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This discussion has been closed.