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Sid Meier's Civilization V: one...more...post...

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Posts

  • MachismoMachismo Registered User regular
    edited September 2010
    Lucascraft wrote: »
    I'll try the horseman idea. I've been using warriors and archers. The warriors get rocked and the archers aren't doing enough damage.

    Also, spearmen have a higher attack than warriors. Even still, spearmen are fodder in a city siege. They won't last long and they will cause only minor damage to the city. Best to hold them back to cover your flanks or be extra targets for the city's ranged attack.

    Machismo on
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  • tofutofu Registered User regular
    edited September 2010
    more random questions!!!


    has anyone found a way to replace the theme with baba yetu :)

    All you have to do is copy over the Baba Yetu mp3 into the folder with the menu music and then rename Baba Yetu

    First thing I did

    tofu on
  • molefacemoleface Registered User regular
    edited September 2010
    I'm playing a small 4 civ game and the game crashes when the year hits 1970. It crashes every time, without fail, on this year. Anyone else experiencing something similar? This game kicks ass, but I'm really hoping I can actually finish it!

    moleface on
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  • DocshiftyDocshifty Registered User regular
    edited September 2010
    Machismo wrote: »
    Lucascraft wrote: »
    I'll try the horseman idea. I've been using warriors and archers. The warriors get rocked and the archers aren't doing enough damage.

    Also, spearmen have a higher attack than warriors. Even still, spearmen are fodder in a city siege. They won't last long and they will cause only minor damage to the city. Best to hold them back to cover your flanks or be extra targets for the city's ranged attack.

    Why bother attacking the city until it is ready to be taken over? Surround and bombard, force his units to leave their fortified positions and come to you.

    Docshifty on
  • Feels Good ManFeels Good Man Registered User regular
    edited September 2010
    tofu wrote: »
    more random questions!!!


    has anyone found a way to replace the theme with baba yetu :)

    All you have to do is copy over the Baba Yetu mp3 into the folder with the menu music and then rename Baba Yetu

    First thing I did

    worked, thanks :)


    baba yetu is basically the greatest thing religion has ever done for the world

    Feels Good Man on
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited September 2010
    I'm gonna have to do that when I get home.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • CrewMember169CrewMember169 Registered User regular
    edited September 2010
    EggPuppet wrote: »
    EggPuppet wrote: »
    This is a fun game, and a huge improvement over Civ 4's combat. No more 300 year sieges of cities with a 20-unit stack of Longbowmen garrisoned.

    However, it's surprisingly buggy. I wouldn't think there would be bugs with the basic mechanics at this point in such a long-running series, but I've run into a few already. The yield icons are insanely inaccurate sometimes, changing to completely new, still-wrong displays after a quicksave-and-load. Sometimes they'll randomly stop drawing on some parts of the map, until you toggle them off and on again. The worker turns-to-complete doesn't seem to count down sensibly, sticking on "1" for two consecutive turns. The game, which normally runs at like 100 fps on this machine, will sometimes drop to 5 fps and stay there until it's rebooted.

    To add to this,

    * The "Next Turn" button is actually the "Unit Needs Orders" button half the time
    * The "happiness from social policies" display is completely wrong
    * Unhappiness from number of cities doesn't decrease after you've razed a city?
    * Upkeep cost of units only seems to go down after you've deleted them about half the time?
    * Game crashes sometimes when switching to the "board game" view

    I've run into even more bugs than that; I can't even remember them all.

    Civ 5 is a great game, but I think it could've used another few months of QA. Maybe I'll shelve this one until a patch or two comes out.

    My experience with Civ games is that they all start out buggy. I'm sure that many of these will be fixed in the next expansion though.

    CrewMember169 on
  • AthaedosAthaedos Registered User regular
    edited September 2010
    How do you actually raze a city? I've been taking them over left and right but I've never seen the option to raze them. Which I really want to be able to do, because I'm playing a murder everyone kind of game. I'm the West Africans (Askia), totally militarized, and I've got like 1500 gold now from taking out barbarians and plundering cities.

    Athaedos on
  • tofutofu Registered User regular
    edited September 2010
    When you take over a city it gives you three options: Annex, Puppet, or Raze

    The menu automatically pops up into the middle of your screen so I'm not sure how you could miss it

    tofu on
  • LaPuzzaLaPuzza Registered User regular
    edited September 2010
    tofu wrote: »
    more random questions!!!


    has anyone found a way to replace the theme with baba yetu :)

    All you have to do is copy over the Baba Yetu mp3 into the folder with the menu music and then rename Baba Yetu

    First thing I did

    Best patch ever.

    LaPuzza on
  • BikkstahBikkstah Registered User regular
    edited September 2010
    It seems like there is a memory leak. I made the mistake of rushing off to class today before closing my game, and upon my return 3 hours later, my computer had turned off from overheating from all the memory/video usage the game started to cause.

    Bikkstah on
  • Feels Good ManFeels Good Man Registered User regular
    edited September 2010
    tofu wrote: »
    When you take over a city it gives you three options: Annex, Puppet, or Raze

    The menu automatically pops up into the middle of your screen so I'm not sure how you could miss it

    he could be trying to take what was originally a capital. you can't raze capitals, have to annex or puppet-ify them

    Feels Good Man on
  • tofutofu Registered User regular
    edited September 2010
    tofu wrote: »
    When you take over a city it gives you three options: Annex, Puppet, or Raze

    The menu automatically pops up into the middle of your screen so I'm not sure how you could miss it

    he could be trying to take what was originally a capital. you can't raze capitals, have to annex or puppet-ify them

    oh I didn't realize

    You also can't raze city states if I remember correctly

    tofu on
  • kedinikkedinik Captain of Industry Registered User regular
    edited September 2010
    Why do some cities lack the "Raze" option?

    e: Ah. Capitals and City States, you say.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • HeirHeir Ausitn, TXRegistered User regular
    edited September 2010
    Man so far trade routes don't seem worth the money.

    In my current game, I have three cities. The upkeep for the roads connecting them is 7 gold a turn...where as the money I'm getting from trade routes is only 6. :(

    Heir on
    camo_sig2.png
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited September 2010
    Yeah, I have the demo, and the intro movie comes out right before old dude starts telling his dream. Not that I care, because faster Civ!

    Fencingsax on
  • DemiurgeDemiurge Registered User regular
    edited September 2010
    Heir wrote: »
    Man so far trade routes don't seem worth the money.

    In my current game, I have three cities. The upkeep for the roads connecting them is 7 gold a turn...where as the money I'm getting from trade routes is only 6. :(

    But your armies move super fast between them, thats the real benefit, trade just offsets the cost.

    Demiurge on
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  • enlightenedbumenlightenedbum Registered User regular
    edited September 2010
    Demiurge wrote: »
    Heir wrote: »
    Man so far trade routes don't seem worth the money.

    In my current game, I have three cities. The upkeep for the roads connecting them is 7 gold a turn...where as the money I'm getting from trade routes is only 6. :(

    But your armies move super fast between them, thats the real benefit, trade just offsets the cost.

    I wasn't paying attention in the demo, but I assume the trade routes grow based on size of cities and/or gold generated in them?

    enlightenedbum on
    Self-righteousness is incompatible with coalition building.
  • DashuiDashui Registered User regular
    edited September 2010
    Demiurge wrote: »
    Heir wrote: »
    Man so far trade routes don't seem worth the money.

    In my current game, I have three cities. The upkeep for the roads connecting them is 7 gold a turn...where as the money I'm getting from trade routes is only 6. :(

    But your armies move super fast between them, thats the real benefit, trade just offsets the cost.

    Beat me to it.

    Time to start a new game now. "An unmet player has entered the modern age!"

    I still have minutemen! Next time I'm building libraries immediately.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • Foolish ChaosFoolish Chaos Registered User regular
    edited September 2010
    So I just bought this game. I am weak!

    Foolish Chaos on
  • The_ScarabThe_Scarab Registered User regular
    edited September 2010
    So I just bought this game. I am weak!

    no no no

    you're not weak now

    but in six to twelve months you will be

    weak from malnutrition


    they should put that on the box as a warning. fuck these mild drug refences, that's the real danger

    The_Scarab on
  • Fission_MailedFission_Mailed Registered User regular
    edited September 2010
    My god. Never have I had a use for navies before this game. Bombarding knights, workers, and cities with my frigates of doom is so satisfying.

    Fission_Mailed on
  • DemiurgeDemiurge Registered User regular
    edited September 2010
    Steaaaam! Unlock! Its been 4 minutes already!

    Demiurge on
    DQ0uv.png 5E984.png
  • parabolaparabola Registered User regular
    edited September 2010
    The_Scarab wrote: »
    So I just bought this game. I am weak!

    no no no

    you're not weak now

    but in six to twelve months you will be

    weak from malnutrition


    they should put that on the box as a warning. fuck these mild drug refences, that's the real danger

    I know eh. I forgot how addicting Civ games were. Played for 8 hours straight on launch day, and I swear it felt like i was playing for no more than an hour.

    parabola on
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited September 2010
    Anybody have an issue with the launcher where DirectX 10 & 11 are grayed out, saying it requires Service Pack 2 or greater?

    I'm running 64-bit Windows 7. There is no service pack 2.

    Shorn Scrotum Man on
    steam_sig.png
  • zilozilo Registered User regular
    edited September 2010
    I'm running Win7 64 too, and I can run the game in DX10/11. My guess is it's using the wrong error text, what's your video card?

    zilo on
  • The_ScarabThe_Scarab Registered User regular
    edited September 2010
    My god. Never have I had a use for navies before this game. Bombarding knights, workers, and cities with my frigates of doom is so satisfying.

    I swear, when my nuclear sub surfaced in the Mediterranean and unloaded two nuclear missiles into Rome, I shouted 'SURPRISE MOTHERFUCKERRRRRRRRR' at the top of my lungs.

    The change from doomstacks to much fewer legacy units is a stroke of pure fucking genius.

    I had one unit of pikemen holed up in a citadel hold the Gaza Strip for nearly a thousand years from non-stop attacks from the Persians. Those Goddamn heroes. May they rest in peace.

    Later on, I used my entire gold reserves to fast purchase a stealth bomber and take out an SS Booster en route to Paris halting Frances space race victory. It was super fucking late too, like 2045.

    The_Scarab on
  • LavaKnightLavaKnight Registered User regular
    edited September 2010
    Best use for a great scientist: Build an Academy, or discover an expensive tech?

    LavaKnight on
  • DracilDracil Registered User regular
    edited September 2010
    Heir wrote: »
    Man so far trade routes don't seem worth the money.

    In my current game, I have three cities. The upkeep for the roads connecting them is 7 gold a turn...where as the money I'm getting from trade routes is only 6. :(

    With the right social policy, trade routes also give you happiness. Combine with the socialist policy of half unhappiness from new cities, and new cities are essentially happiness neutral.

    Forbidden palace is also OMG awesome for happiness by halfing all unhappiness.

    Dracil on
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  • RiemannLivesRiemannLives Registered User regular
    edited September 2010
    Anybody have an issue with the launcher where DirectX 10 & 11 are grayed out, saying it requires Service Pack 2 or greater?

    I'm running 64-bit Windows 7. There is no service pack 2.

    Did you launch the game (or Steam) in compatability mode for XP SP1 or something?

    RiemannLives on
    Attacked by tweeeeeeees!
  • DracilDracil Registered User regular
    edited September 2010
    LavaKnight wrote: »
    Best use for a great scientist: Build an Academy, or discover an expensive tech?

    Expensive tech. Academy is -2 gold for 5 research and loss of tile improvement. Almost better to just create a specialist. Especially when you have the policies to half their unhappiness and food consumption and give +1 production.

    Dracil on
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  • The_ScarabThe_Scarab Registered User regular
    edited September 2010
    Dracil wrote: »
    LavaKnight wrote: »
    Best use for a great scientist: Build an Academy, or discover an expensive tech?

    Expensive tech. Academy is -2 gold for 5 research and loss of tile improvement. Almost better to just create a specialist. Especially when you have the policies to half their unhappiness and food consumption and give production.

    counterpoint - after a certain point your bigger cities will be totally oversaturated for workable tiles, so the loss of income for a science boost is totally worth it.

    The_Scarab on
  • EuphoriacEuphoriac Registered User regular
    edited September 2010
    Aaaaaand the UK release is late! Unless they meant 1am this is a travesty, and I don't care how whiney I sound! CIV 5! ALWAYS BET ON SID BUT DON'T BET ON STEAM THEY WILL FUCK YOU!

    Ahem, I just want to play...

    Euphoriac on
  • DracilDracil Registered User regular
    edited September 2010
    The_Scarab wrote: »
    Dracil wrote: »
    LavaKnight wrote: »
    Best use for a great scientist: Build an Academy, or discover an expensive tech?

    Expensive tech. Academy is -2 gold for 5 research and loss of tile improvement. Almost better to just create a specialist. Especially when you have the policies to half their unhappiness and food consumption and give production.

    counterpoint - after a certain point your bigger cities will be totally oversaturated for workable tiles, so the loss of income for a science boost is totally worth it.

    So you make them specialists...

    Dracil on
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  • DracilDracil Registered User regular
    edited September 2010
    Euphoriac wrote: »
    Aaaaaand the UK release is late! Unless they meant 1am this is a travesty, and I don't care how whiney I sound! CIV 5! ALWAYS BET ON SID BUT DON'T BET ON STEAM THEY WILL FUCK YOU!

    Ahem, I just want to play...

    If you have the deluxe edition, you don't get to play anyway thanks to a 1GB "patch"

    Dracil on
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  • DemiurgeDemiurge Registered User regular
    edited September 2010
    Euphoriac wrote: »
    Aaaaaand the UK release is late! Unless they meant 1am this is a travesty, and I don't care how whiney I sound! CIV 5! ALWAYS BET ON SID BUT DON'T BET ON STEAM THEY WILL FUCK YOU!

    Ahem, I just want to play...

    Apparently they used GMT, we're currently on GMT+1 because of daylight savings.

    Demiurge on
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  • HamHamJHamHamJ Registered User regular
    edited September 2010
    It's kind of bullshit that I have a 160-page art book but the actual manual for the fucking game is 4 pages.

    HamHamJ on
    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • EuphoriacEuphoriac Registered User regular
    edited September 2010
    Ok, so my own government is fucking me! Maybe it's Europe fucking me? Someone is sure doing the fucking, and it ain't me!

    I'm ok now I swear. Thanks for clearing it up.

    Euphoriac on
  • The_ScarabThe_Scarab Registered User regular
    edited September 2010
    Dracil wrote: »
    The_Scarab wrote: »
    Dracil wrote: »
    LavaKnight wrote: »
    Best use for a great scientist: Build an Academy, or discover an expensive tech?

    Expensive tech. Academy is -2 gold for 5 research and loss of tile improvement. Almost better to just create a specialist. Especially when you have the policies to half their unhappiness and food consumption and give production.

    counterpoint - after a certain point your bigger cities will be totally oversaturated for workable tiles, so the loss of income for a science boost is totally worth it.

    So you make them specialists...

    yes but then we get into a discussion on the optimal allocation of specialists, which is of course hugely situational. what im basically saying is that there are choices, it's not a simple case of you must get a free tech.

    The_Scarab on
  • LavaKnightLavaKnight Registered User regular
    edited September 2010
    Dracil wrote: »
    The_Scarab wrote: »
    Dracil wrote: »
    LavaKnight wrote: »
    Best use for a great scientist: Build an Academy, or discover an expensive tech?

    Expensive tech. Academy is -2 gold for 5 research and loss of tile improvement. Almost better to just create a specialist. Especially when you have the policies to half their unhappiness and food consumption and give production.

    counterpoint - after a certain point your bigger cities will be totally oversaturated for workable tiles, so the loss of income for a science boost is totally worth it.

    So you make them specialists...

    Hmm, ok!

    LavaKnight on
This discussion has been closed.