yeah, all your examples make sense, except it still does it when it doesn't make sense. 2 turns in it gives me animal husbandry when I'm researching archery, 3 turns in it gives me a map when I'm still researching archery, 4 turns in it gives me animal husbandry, and 5 turns in it gives me 50 gold.
My India game worked well. If you're planning to use city-states a lot, I'd say Siam is better, though. I was getting a lot of production from my city as its population was in the teens and twenties, but I got a crapload of culture from the three or four cultural CSs.
My India game worked well. If you're planning to use city-states a lot, I'd say Siam is better, though. I was getting a lot of production from my city as its population was in the teens and twenties, but I got a crapload of culture from the three or four cultural CSs.
Is happiness hard to deal with with one really large city? I could see India helping there, but I can't see it being a very big deal with all the happiness buildings you can construct.
yeah, all your examples make sense, except it still does it when it doesn't make sense. 2 turns in it gives me animal husbandry when I'm researching archery, 3 turns in it gives me a map when I'm still researching archery, 4 turns in it gives me animal husbandry, and 5 turns in it gives me 50 gold.
Yes. This is all because it is a random event, which is not predetermined. In fact, goodie huts have never been predetermined.
My India game worked well. If you're planning to use city-states a lot, I'd say Siam is better, though. I was getting a lot of production from my city as its population was in the teens and twenties, but I got a crapload of culture from the three or four cultural CSs.
Is happiness hard to deal with with one really large city? I could see India helping there, but I can't see it being a very big deal with all the happiness buildings you can construct.
I think the most I ever had was 2 or 3 unhappiness, and I had an assload of luxuries from city-states and trade to counter that, not to mention the colosseum and such.
TIFunkaliciousKicking back inNebraskaRegistered Userregular
edited September 2010
Happiness buildings go a long way to countering the plague of frowns in big-city style play because you'll be able to afford getting the pretty expensive later ones that having many cities discourages due to time and maintenance
More anecdotal evidence: Not a single crash in 25 hours+ of play time. Even on my Huge continents 14 AI 28 CS game i'm currently playing. And I alt-tab a lot (I've run a wow dungeon while having Civ V up and still didn't crash when I went back to the game). It's completely related to personal setup, not the game itself.
holy god in heaven how much RAM do you have in there
Arghbargle. Seriously, killing people in this game is annoying. Two catapult squads bombarding a city barely hurt anything despite the couple levels in extra collateral, then attempting to send axemen and longbowmen against the phalanxes results in at least four of my units being dead for each of theirs. The inability to mass firepower, instead having to send squads into the meatgrinder one by one, is really rather bothersome. I really feel like I'm missing something - I toggle the whole mass in the square, and they seem to become the same unit in-map, but they still get into the fight individually...
Bombarding just reduces a city's defense bonus to its defenders, it doesn't hurt the defenders at all. If you don't have enough siege to bring a city's defense bonus to 0% on the first try - likely, when it's early and you aren't lugging 20-unit stacks of doom about - just bombard it, then set the other attackers to skip a turn. Then bombard it again the next turn until it's near to 0%.
Then send the catapults in with their normal attack. Note that this is where their collateral damage promotion comes in; the promotion has no effect on their bombard attack :P
So I just got a Diplo victory as Japan - it was pretty touch and go there for awhile (since by all accounts I was the #3 civ), but I took a late tech lead, beelined for the UN, then liberated 3 city-states that were being held by civs that were waaaay behind in tech (mechanized infantry vs. longswords and musketmen!) and bribed 10 others to vote for me (by chaining 2 golden ages with great people to get the cash) for the win. Songhai and Egypt could have stomped me with their armies if they felt like it, but it was on Warlord so they didn't catch on :P.
The game crashes when I search the Civlopedia, but 3 of my cities are far away and the only way to those cities are through other people's territories. There are roads through the other territiries, but I get no trade route. Is that a bug or working as expected?
edit:
Just looked in the manual. nothing in there about other territories blocking trade routes. Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. I don't wanna start over.
Has anyone else had weird glitches with worker automation?
I was just doing a one-city challenge with Ghandi, and my workers refused to improve new tiles. I was going for a cultural victory, so I ended up getting a great artist. I went and used the culture bomb to grab some tiles I'd never be able to get by expanding or purchasing. When I did that, my workers stopped. They didn't go to the new tiles, they just stopped on the tiles they were in and did nothing. I even moved one of them onto the new tiles, but they just went back to where they were before and did nothing.
Is this something that happens when you exceed the proscribed city size, or has anyone seen this in other circumstances?
So wait, can you also get them by dropping forts on them too? Does it take a connection to your capital, or is it anywhere you can build a fort, you can get free resources? Or is a Civ4 thing (I get so confused with the crosstalk).
Also: regular culture expansion CAN go beyond three hexes. You just have to fill in every single tile within 3 hexes, and you can't buy tiles 4+ hexes out.
Garthor on
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
edited September 2010
This download is taking far too long to satisfy the fact that this was an impulse buy on Steam.
It's like picking up a Mars bar in line at the grocery store and being told to wait until you get home to eat it. But I bought it to eat it now.
Retaliating against japan for going to war with me/ my buddy culture CS twice, I decide to push on and conquer him. Washington at first approved and then started calling me bloodthirsty as soon as I finished him off. It was annoying
Do you guys ever get a game where it seems like it takes way longer to save than normal? I'm just starting this one out and saving seems to take twice as long as it normally does.
My India game worked well. If you're planning to use city-states a lot, I'd say Siam is better, though. I was getting a lot of production from my city as its population was in the teens and twenties, but I got a crapload of culture from the three or four cultural CSs.
Is happiness hard to deal with with one really large city? I could see India helping there, but I can't see it being a very big deal with all the happiness buildings you can construct.
I'd suggest Egypt, China or Songhai. Maybe Greece as well.
China, Songhai and Egypt are all good options because of their unique buildings. Going for a culture win, you'll need to make (nearly?) all conquered cities puppets, and since puppet cities seem to highly prioritize a civ's unique building, it's fantastic to know they're going to build you something extremely useful right off the bat. All three of these civs have unique buildings that generate culture (Songhai), money (China), or both (Egypt). Culture production is an obvious win, but money is also an issue when you're dealing with puppets, since they'll eventually create so many worthless buildings that your treasury really feels the burn.
Egypt's also an attractive choice because there's a handful of wonders that are almost necessary for cultural victory, and a bonus to wonder production is enormously useful. Combine it with the bonus from the Tradition policy tree and (if you're lucky) some marble and you can make one of your few cities a wonder factory.
Greece might be a good option too, since cultural city-states can generate a very significant portion of your overall culture (specially on a larger size map, where you're going to encounter a higher number of city-states).
As Songhai, I beat my friend to a cultural victory in a multiplayer game by about 25 turns on Quick speed. He was going for a tech win, and we had basically both conquered half the map on East vs. West. I had three cities and a dozen or so puppets and managed to beat him to the victory--he was slowly annexing all of his continent's cities so he had happiness problems the entire game, which definitely factored into the outcome.
But, cultural victory seems more about how you play than who you play. You've got to keep your city count very low (3 or so seems to be the sweet spot) and rely on unreliable puppets to help generate more beakers and culture. Micromanage your workers to build nothing but trading posts around your puppets to hamstring their growth, be careful about allying with maritime city-states, and make sure you've got a significant standing army when you start to build the Utopia Project! AIs will target you if they're about to lose!
My India game worked well. If you're planning to use city-states a lot, I'd say Siam is better, though. I was getting a lot of production from my city as its population was in the teens and twenties, but I got a crapload of culture from the three or four cultural CSs.
Is happiness hard to deal with with one really large city? I could see India helping there, but I can't see it being a very big deal with all the happiness buildings you can construct.
I'd suggest Egypt, China or Songhai. Maybe Greece as well.
China, Songhai and Egypt are all good options because of their unique buildings. Going for a culture win, you'll need to make (nearly?) all conquered cities puppets, and since puppet cities seem to highly prioritize a civ's unique building, it's fantastic to know they're going to build you something extremely useful right off the bat. All three of these civs have unique buildings that generate culture (Songhai), money (China), or both (Egypt). Culture production is an obvious win, but money is also an issue when you're dealing with puppets, since they'll eventually create so many worthless buildings that your treasury really feels the burn.
Egypt's also an attractive choice because there's a handful of wonders that are almost necessary for cultural victory, and a bonus to wonder production is enormously useful. Combine it with the bonus from the Tradition policy tree and (if you're lucky) some marble and you can make one of your few cities a wonder factory.
Greece might be a good option too, since cultural city-states can generate a very significant portion of your overall culture (specially on a larger size map, where you're going to encounter a higher number of city-states).
As Songhai, I beat my friend to a cultural victory in a multiplayer game by about 25 turns on Quick speed. He was going for a tech win, and we had basically both conquered half the map on East vs. West. I had three cities and a dozen or so puppets and managed to beat him to the victory--he was slowly annexing all of his continent's cities so he had happiness problems the entire game, which definitely factored into the outcome.
But, cultural victory seems more about how you play than who you play. You've got to keep your city count very low (3 or so seems to be the sweet spot) and rely on unreliable puppets to help generate more beakers and culture. Micromanage your workers to build nothing but trading posts around your puppets to hamstring their growth, be careful about allying with maritime city-states, and make sure you've got a significant standing army when you start to build the Utopia Project! AIs will target you if they're about to lose!
I'd say keep Siam on that list. They get bonuses to food and culture gifts from city-states, and their unique building is the Wat, which replaces the University and you basically get a bonus temple out of it.
Probably should have set the game to something slower than standard too, haven't even finished exploring my continent and the game is already over 100 turns in.
Ah geeze, frustrating game as Ghandi trying for a single city cultural win.
I was on a continent with Washington, Oda Nobunaga, and fucking Darius. Darius was land hungry and declared war on me early, but I was able to fight him off relatively easily by matching his immortals with swordsman.
I thought I was being a good neighbor to Washington and Oda. Oda actually declared war on Darius and helped me out early on, but then stabbed me in the back and attacked Delhi. I had walls, so his spearmen couldn't touch my city, which was a nice surprise. I eventually pulled Washington into the fight with a very generous trade, and he proceeded to roll Japan with his Minutemen. He ended up conquering Japan, and I thought all was well when I was trading with him.
Of course, he declares war on me a few turns later, and my lone pikeman was no match for his canons and riflemen.
Ah geeze, frustrating game as Ghandi trying for a single city cultural win.
I was on a continent with Washington, Oda Nobunaga, and fucking Darius. Darius was land hungry and declared war on me early, but I was able to fight him off relatively easily by matching his immortals with swordsman.
I thought I was being a good neighbor to Washington and Oda. Oda actually declared war on Darius and helped me out early on, but then stabbed me in the back and attacked Delhi. I had walls, so his spearmen couldn't touch my city, which was a nice surprise. I eventually pulled Washington into the fight with a very generous trade, and he proceeded to roll Japan with his Minutemen. He ended up conquering Japan, and I thought all was well when I was trading with him.
Of course, he declares war on me a few turns later, and my lone pikeman was no match for his canons and riflemen.
Maybe I'll try archipelagos next.
In my experience, civs will be a lot more likely to declare war on you if they see you as being massively inferior militarily to them. Considering you had a lone Pikeman, that's probably what happened here. A big juicy target with next to no defense.
DeadOnArrival on
0
BarcardiAll the WizardsUnder A Rock: AfganistanRegistered Userregular
edited September 2010
I just won domination with zero army. Egypt had killed my army and was invading my land, but I had allied with every single city state on the map. The city states proceeded to invade egypt right as the egyptian army left, and captured their capital.
Game over I win domination victory with one mechanized infantry and three nearly captured cities, against about 10 riflemen. Epic.
Most boring game ever. End turn, end turn, end turn, change production, end turn.
Why does it seem like all the non-violent victory options are now ultra boring
Like, cultural victories used to be awesome, because your borders were constantly expanding, so you were constantly expanding, you could keep the other civs at bay with diplomacy while your borders overtook their cities and then you got their cities, so you were constantly getting new shit and new territory and new cities to pump out units and such
I mean, building the spaceship was always kind of boring, but culture was cool!
Most boring game ever. End turn, end turn, end turn, change production, end turn.
How did you manage that? I keep on running out of time before i can rack up enough culture, and every time I only have one city I end up getting overrun by my neighbors.
Weird bug though. I traded some excess iron to someone else for some turns. After the deal ended, I got a message every turn saying the deal ended, and my maximum iron went up by 2... So I've 30000000 iron now and not enough GPT to support an army that size... if only...
Most boring game ever. End turn, end turn, end turn, change production, end turn.
How did you manage that? I keep on running out of time before i can rack up enough culture, and every time I only have one city I end up getting overrun by my neighbors.
Archipelago most likely helped, since the comp sucks ass at naval anything. I had time victory off so I wouldn't run out of time, but I completed it on 2043 AD so even with time on, it is still possible. Used Russia (Such a bad choice). Piety/Freedom pretty much a must. Tradition for the wonder production increase. I didn't use city states for culture, just stacked wonders.
Make sure you switch your city focus around when needed. pumping gold for a few turns so you can purchase a temple or monastery quickly is great. Chain golden ages, particularly when you're building a useful wonder, and changing your city to production to take advantage of it. Also, if you really want to crank it out fast, take people off of squares that don't produce any hammers. As unemployed citizens, they'll give +1 a piece before modifiers. Once you start getting markets and banks, you can swap out some trading posts for Great Artist buildings. I plopped one down and it gave me +12 a turn, instead of +4, because of all the bonuses.
Most boring game ever. End turn, end turn, end turn, change production, end turn.
Why does it seem like all the non-violent victory options are now ultra boring
Like, cultural victories used to be awesome, because your borders were constantly expanding, so you were constantly expanding, you could keep the other civs at bay with diplomacy while your borders overtook their cities and then you got their cities, so you were constantly getting new shit and new territory and new cities to pump out units and such
I mean, building the spaceship was always kind of boring, but culture was cool!
Cultural actively punishes acquiring new cities, so conquest just entails razing shit. Unless their city is planted over a cool resource. But then you puppet it anyway and never control what they build.
Diplo is just "farm gold, bribe city-states". It's only exciting insofar as someone else has annexed the city-states, then you can go liberate them. Otherwise, not so much.
Posts
Is happiness hard to deal with with one really large city? I could see India helping there, but I can't see it being a very big deal with all the happiness buildings you can construct.
Yes. This is all because it is a random event, which is not predetermined. In fact, goodie huts have never been predetermined.
I think the most I ever had was 2 or 3 unhappiness, and I had an assload of luxuries from city-states and trade to counter that, not to mention the colosseum and such.
holy god in heaven how much RAM do you have in there
Bombarding just reduces a city's defense bonus to its defenders, it doesn't hurt the defenders at all. If you don't have enough siege to bring a city's defense bonus to 0% on the first try - likely, when it's early and you aren't lugging 20-unit stacks of doom about - just bombard it, then set the other attackers to skip a turn. Then bombard it again the next turn until it's near to 0%.
Then send the catapults in with their normal attack. Note that this is where their collateral damage promotion comes in; the promotion has no effect on their bombard attack :P
AKA [PA]Ilovepandas
It's an auto save. You can rename it but you have to send him a copy of the renamed file.
I'm not sure if both of you renaming it to the exact same thing works.
edit:
Just looked in the manual. nothing in there about other territories blocking trade routes. Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. I don't wanna start over.
I was just doing a one-city challenge with Ghandi, and my workers refused to improve new tiles. I was going for a cultural victory, so I ended up getting a great artist. I went and used the culture bomb to grab some tiles I'd never be able to get by expanding or purchasing. When I did that, my workers stopped. They didn't go to the new tiles, they just stopped on the tiles they were in and did nothing. I even moved one of them onto the new tiles, but they just went back to where they were before and did nothing.
Is this something that happens when you exceed the proscribed city size, or has anyone seen this in other circumstances?
That makes sense.
Right - cities can only work squares that are within 3 hexes of the city itself. Anything beyond that, they cannot work.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
If it's within your borders, you do gain the benefit of the resources, but unless it's three hexes away, I don't think you can work the tile.
yeah you can still improve it manually, your citizens just won't occupy the tile.
It's like picking up a Mars bar in line at the grocery store and being told to wait until you get home to eat it. But I bought it to eat it now.
Retaliating against japan for going to war with me/ my buddy culture CS twice, I decide to push on and conquer him. Washington at first approved and then started calling me bloodthirsty as soon as I finished him off. It was annoying
AKA [PA]Ilovepandas
nevermind, apparently this is happening to me.
http://forums.civfanatics.com/showthread.php?t=381326
I'd suggest Egypt, China or Songhai. Maybe Greece as well.
China, Songhai and Egypt are all good options because of their unique buildings. Going for a culture win, you'll need to make (nearly?) all conquered cities puppets, and since puppet cities seem to highly prioritize a civ's unique building, it's fantastic to know they're going to build you something extremely useful right off the bat. All three of these civs have unique buildings that generate culture (Songhai), money (China), or both (Egypt). Culture production is an obvious win, but money is also an issue when you're dealing with puppets, since they'll eventually create so many worthless buildings that your treasury really feels the burn.
Egypt's also an attractive choice because there's a handful of wonders that are almost necessary for cultural victory, and a bonus to wonder production is enormously useful. Combine it with the bonus from the Tradition policy tree and (if you're lucky) some marble and you can make one of your few cities a wonder factory.
Greece might be a good option too, since cultural city-states can generate a very significant portion of your overall culture (specially on a larger size map, where you're going to encounter a higher number of city-states).
As Songhai, I beat my friend to a cultural victory in a multiplayer game by about 25 turns on Quick speed. He was going for a tech win, and we had basically both conquered half the map on East vs. West. I had three cities and a dozen or so puppets and managed to beat him to the victory--he was slowly annexing all of his continent's cities so he had happiness problems the entire game, which definitely factored into the outcome.
But, cultural victory seems more about how you play than who you play. You've got to keep your city count very low (3 or so seems to be the sweet spot) and rely on unreliable puppets to help generate more beakers and culture. Micromanage your workers to build nothing but trading posts around your puppets to hamstring their growth, be careful about allying with maritime city-states, and make sure you've got a significant standing army when you start to build the Utopia Project! AIs will target you if they're about to lose!
I'd say keep Siam on that list. They get bonuses to food and culture gifts from city-states, and their unique building is the Wat, which replaces the University and you basically get a bonus temple out of it.
Turns take forever to process
Probably should have set the game to something slower than standard too, haven't even finished exploring my continent and the game is already over 100 turns in.
I was on a continent with Washington, Oda Nobunaga, and fucking Darius. Darius was land hungry and declared war on me early, but I was able to fight him off relatively easily by matching his immortals with swordsman.
I thought I was being a good neighbor to Washington and Oda. Oda actually declared war on Darius and helped me out early on, but then stabbed me in the back and attacked Delhi. I had walls, so his spearmen couldn't touch my city, which was a nice surprise. I eventually pulled Washington into the fight with a very generous trade, and he proceeded to roll Japan with his Minutemen. He ended up conquering Japan, and I thought all was well when I was trading with him.
Of course, he declares war on me a few turns later, and my lone pikeman was no match for his canons and riflemen.
Maybe I'll try archipelagos next.
In my experience, civs will be a lot more likely to declare war on you if they see you as being massively inferior militarily to them. Considering you had a lone Pikeman, that's probably what happened here. A big juicy target with next to no defense.
Game over I win domination victory with one mechanized infantry and three nearly captured cities, against about 10 riflemen. Epic.
One city cultural victory on king.
Most boring game ever. End turn, end turn, end turn, change production, end turn.
Why does it seem like all the non-violent victory options are now ultra boring
Like, cultural victories used to be awesome, because your borders were constantly expanding, so you were constantly expanding, you could keep the other civs at bay with diplomacy while your borders overtook their cities and then you got their cities, so you were constantly getting new shit and new territory and new cities to pump out units and such
I mean, building the spaceship was always kind of boring, but culture was cool!
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
How did you manage that? I keep on running out of time before i can rack up enough culture, and every time I only have one city I end up getting overrun by my neighbors.
Weird bug though. I traded some excess iron to someone else for some turns. After the deal ended, I got a message every turn saying the deal ended, and my maximum iron went up by 2... So I've 30000000 iron now and not enough GPT to support an army that size... if only...
Archipelago most likely helped, since the comp sucks ass at naval anything. I had time victory off so I wouldn't run out of time, but I completed it on 2043 AD so even with time on, it is still possible. Used Russia (Such a bad choice). Piety/Freedom pretty much a must. Tradition for the wonder production increase. I didn't use city states for culture, just stacked wonders.
Make sure you switch your city focus around when needed. pumping gold for a few turns so you can purchase a temple or monastery quickly is great. Chain golden ages, particularly when you're building a useful wonder, and changing your city to production to take advantage of it. Also, if you really want to crank it out fast, take people off of squares that don't produce any hammers. As unemployed citizens, they'll give +1 a piece before modifiers. Once you start getting markets and banks, you can swap out some trading posts for Great Artist buildings. I plopped one down and it gave me +12 a turn, instead of +4, because of all the bonuses.
Cultural actively punishes acquiring new cities, so conquest just entails razing shit. Unless their city is planted over a cool resource. But then you puppet it anyway and never control what they build.
Diplo is just "farm gold, bribe city-states". It's only exciting insofar as someone else has annexed the city-states, then you can go liberate them. Otherwise, not so much.
Spaceship is, well, spaceship.