A lot of people have been saying how bad the AI is, but to me it seems a lot better than in civ4. I was just playing a game where gandi and bismark teamed up and steam-rolled everybody else. I wasn't close enough to do anything and by the time they got to me each of their empires was 2x the size of mine. I don't remember things like that happening in civ4. On the other hand, the AI seems to work together in really bullshit ways. Like if I'm at war with 1 person and I have some unhappiness, nobody will trade me their extra luxury resources. Or AI1 puts a siege weapon inside another AI2's territory and attacks my city, meanwhile AI2 refuses to open his borders to me, so I can't kill the stupid trebuchet.
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Weird bug though. I traded some excess iron to someone else for some turns. After the deal ended, I got a message every turn saying the deal ended, and my maximum iron went up by 2... So I've 30000000 iron now and not enough GPT to support an army that size... if only...
So what is the penalty for not having a resource you need to create a unit, other than not being able to create the unit? I.e, i've got no iron and 3 legionaries costing 1 iron each, does anything bad happen to them? I couldn't see anything about this in the civilopedia.
Also, the AI are a bunch of dicks now. Even on Warlord. What's the penalty for razing a city anyway? Nobunaga keeps declaring war on me again and again despite being perfectly cordial for years at a time, and he's freaking miles away so none of his territory is really worth shit to me. I just want to burn japan to the ground and then piss on the ashes. But will I piss off my ally city state if I go all genocidal on him?
Units that require resources you don't have suffer a pretty major penalty from what I remember. Of course, this only happens if you build with resources you traded for, or lost control of the resource in some other way.
EDIT: Although, now that I think about it, what happens to your nukes if you have negative uranium? They arent like normal units... Are they made less effective or do they go away?
Most boring game ever. End turn, end turn, end turn, change production, end turn.
Why does it seem like all the non-violent victory options are now ultra boring
Like, cultural victories used to be awesome, because your borders were constantly expanding, so you were constantly expanding, you could keep the other civs at bay with diplomacy while your borders overtook their cities and then you got their cities, so you were constantly getting new shit and new territory and new cities to pump out units and such
I mean, building the spaceship was always kind of boring, but culture was cool!
Cultural actively punishes acquiring new cities, so conquest just entails razing shit. Unless their city is planted over a cool resource. But then you puppet it anyway and never control what they build.
Diplo is just "farm gold, bribe city-states". It's only exciting insofar as someone else has annexed the city-states, then you can go liberate them. Otherwise, not so much.
Spaceship is, well, spaceship.
On the other hand, the victories seem pretty well designed for multiplayer games. Diplo victory might be impossible (never tried it so I am not sure what it entails) and would at the very least be damn hard, space victory should actually be pretty exciting since when the apollo project is finished every other civ will pile in on you while you desperately try to get the pieces together (imagining trying to break up a hole in a siege line to get one of the last pieces out before the city falls). Culture victory would be very difficult for obvious reasons.
So the alternative victory conditions are technically there, but there will never be a situation where you suddenly lose without having had a chance to do anything about it.
Cultural actively punishes acquiring new cities, so conquest just entails razing shit. Unless their city is planted over a cool resource. But then you puppet it anyway and never control what they build.
Diplo is just "farm gold, bribe city-states". It's only exciting insofar as someone else has annexed the city-states, then you can go liberate them. Otherwise, not so much.
Spaceship is, well, spaceship.
Actually, conquest is not damaging to a high culture effort in this game. The Puppet city mechanic allows you to keep your culture limit for new policies at the same level, while you reap the culture from the city. You can see it when you capture the city. Your capture will pop up by a few hundred, but when you select the puppet option, it will drop back down to the original level.
You could be a globe spanning empire and win by culture in this game.
Units that require resources you don't have suffer a pretty major penalty from what I remember. Of course, this only happens if you build with resources you traded for, or lost control of the resource in some other way.
EDIT: Although, now that I think about it, what happens to your nukes if you have negative uranium? They arent like normal units... Are they made less effective or do they go away?
I don't think anything happens, actually. I have lost access to resources due to diplomacy or war, yet the units don't evaporate or anything. I think the resources are only needed for construction. That said, I haven't paid the closest of attention to this detail.
Units that require resources you don't have suffer a pretty major penalty from what I remember. Of course, this only happens if you build with resources you traded for, or lost control of the resource in some other way.
EDIT: Although, now that I think about it, what happens to your nukes if you have negative uranium? They arent like normal units... Are they made less effective or do they go away?
I don't think anything happens, actually. I have lost access to resources due to diplomacy or war, yet the units don't evaporate or anything. I think the resources are only needed for construction. That said, I haven't paid the closest of attention to this detail.
I forget which policy it is... but the one that increases your materials by 100%? That fucking rocks for nuke production. Fascism or something...
I know I have the last two posts, but I had a stellar experience last night where the AI impressed me. The setting:
I am playing the Persians on an Archipelago map (large size). I was doing well in the game, had a slight tech edge thanks to some careful tech deals and some great persons. I was Renaissance while everyone else was in the Medieval or just hit Renaissance.
I had about 4 small islands, no large continents, though. The French have a nearly continent size island for themselves, though with 5 cities on it. They have another 2 on 2 other islands. A dangerous foe.
I spent the first half of the game just developing alliances with all the maritime and influence city states giving me a serious economic edge.
The action:
Then I enter into a secret pact with the arabs and others against the French. I begin construction of units for this great fight. I soon have fielded a half dozen cutting edge units and a few veteran upgraded immortals from some barbarian wars. I escort them across the ocean to a small, uninhabited island near France with my Frigates. The war:
Ding! The ten turn extension is over and war begins. Myself and 2 other civs declare on Napolean as well as my 6 or so allied city states (which proved helpful later).
I use my frigates and a caravel to reduce the defenses of a coastal French city. In three turns, it was capture with only a single land battle of a knight. I lose one musketeer during transport to French ships. I was worried I would lose more, but an allied maritime power cleared the waters with some well timed naval engagements, covering my rear and supply paths.
I push south to link with the Arabs who have a land bridge with France. He has reduced a city to half with archers (grueling!), but he won't capture since he lacks any surviving land units. I swoop in for the capture, and eliminate nearby defenders. Closure:
France's army is all but gone, now. Its navy has a fraction of what it once enjoyed, they are broken. Napoleon enters into peace negotiations giving me everything but Paris. He will send me all his money as well. I agree. I have doubled my empire. It would not have gone this well if it wasn't for the secret pact. Their battles in the south let me capture my beachhead city as half their army was fighting there.
I don't think anything happens, actually. I have lost access to resources due to diplomacy or war, yet the units don't evaporate or anything. I think the resources are only needed for construction. That said, I haven't paid the closest of attention to this detail.
Current unit effectiveness drops substantially. I want to say -45%. Enough that I'm usually going "oh shit" and scrambling to trade or make a new CS friend.
Cultural actively punishes acquiring new cities, so conquest just entails razing shit. Unless their city is planted over a cool resource. But then you puppet it anyway and never control what they build.
Diplo is just "farm gold, bribe city-states". It's only exciting insofar as someone else has annexed the city-states, then you can go liberate them. Otherwise, not so much.
Spaceship is, well, spaceship.
Actually, conquest is not damaging to a high culture effort in this game. The Puppet city mechanic allows you to keep your culture limit for new policies at the same level, while you reap the culture from the city. You can see it when you capture the city. Your capture will pop up by a few hundred, but when you select the puppet option, it will drop back down to the original level.
You could be a globe spanning empire and win by culture in this game.
Puppets will devour your economy whole.
You're better off annexing, holding onto your policies, then selling the cities off so you have the policy cost of four cities with the points from 20.
Cultural actively punishes acquiring new cities, so conquest just entails razing shit. Unless their city is planted over a cool resource. But then you puppet it anyway and never control what they build.
Diplo is just "farm gold, bribe city-states". It's only exciting insofar as someone else has annexed the city-states, then you can go liberate them. Otherwise, not so much.
Spaceship is, well, spaceship.
Actually, conquest is not damaging to a high culture effort in this game. The Puppet city mechanic allows you to keep your culture limit for new policies at the same level, while you reap the culture from the city. You can see it when you capture the city. Your capture will pop up by a few hundred, but when you select the puppet option, it will drop back down to the original level.
You could be a globe spanning empire and win by culture in this game.
Puppets will devour your economy whole.
You're better off annexing, holding onto your policies, then selling the cities off so you have the policy cost of four cities with the points from 20.
Yep, culture, happiness, and AI are all broken :P
That's basically every core mechanic in the game. They need to step up and get some major patches in for this to not feel like an early beta.
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
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(Retired) Let's Play: Lone Wolf
You're better off annexing, holding onto your policies, then selling the cities off so you have the policy cost of four cities with the points from 20.
oh holy shit, I never realized. We can give away arbitrary cities. So just accumulate tons and tons of points from cities spamming monuments and temples, then sell off every city except your capital and win in the next turn.
You're better off annexing, holding onto your policies, then selling the cities off so you have the policy cost of four cities with the points from 20.
oh holy shit, I never realized. We can give away arbitrary cities. So just accumulate tons and tons of points from cities spamming monuments and temples, then sell off every city except your capital and win in the next turn.
Well, next turn is a bit of an exaggeration, but getting four times the policies you should have is nothing to scoff at.
For more funnies, make sure you're French.
200 Culture/turn before Steam Power yay.
Yes this game is broken, since happiness and culture, the two things that should keep empire size in check, don't actually do anything...
Songhai is actually better than France for that since you just use your massive gold intake to fund your free Mosque that pumps out 5 culture / turn forever.
Last game I was on a continent with Egypt and basically took out everything in the way of their expansion and then swept in and annexed their cities. Due to the inexplicable burial tomb penalty and Songhai's tipple plunder UA, I made more than the cost of a mosque every city I captured. They also handed me a bunch of wonders. Egypt is a great civ to let live for a bit.
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
I start off as America and go exploring (prince difficulty) and find out I am on the left arm of a crescent moon shaped continent with a very nice mountain choke point on my northern border.
So anyway, I go exploring and find Egypt and Japan, both are pretty far away from me and I want to be a peaceful nation in this game and only defend my territory or allies. Ramses keeps getting his ass whooped by barbarians and me, being all nice, go and rescue them. I save four of his workers before Japan attacks an allied city state. So I go ahead and save Capetown and take out one of Nobinaga's cities to drive the point home. He asks for peace and I agree cause I'm peaceful like that.
So I return my troops home and fucking Ramses settles two cities right where I am planning my city expansion in the natural choke point. I asked the fuckwad not to do that and was extra nice to make sure he doesn't, but he's a prick and disregards my wishes. So naturally my army razed both cities. I generated a second general and used him to build a citadel. Ramses counter attacks with about 10 war chariots, but they smash themselves on my citadel like waves upon rock.
After k obliterate his military, he seeks peace and I accept cause I am trying to be peaceful. I go back to expanding within my own borders and build five wonders, mostly researching sailing techs so I can looks at the rest of the world. My army is stationed around my citadel as a warning.
So, maybe 30 or 40 turns go by and Ramses decides to build some more cities close to my borders, but he stays a couple tiles away cause of the curb stomping he got last time. But apparently, while I was living in peace, he researched all the way to riflemen while I was still using pikemen. The bastard culture bombs my citadel away from me and invades.
He goes on to wipe out my entire army. The only thing that's saving me is that I barely researched cannons and bought one with my excess gold right when he reaches my city. Luckily, the mountains still offer some protection from multiple attackers and my single cannon is able to hold Egypt off long enough for me to get some Minutemen and another cannon up to my city and hold back Ramses forces.
After a grueling war, I manage to hold the choke point and wipe out his attacking forces. He asks for peace and I accept, but this time I'm fucking pissed. It's only to buy time for me to invade. I obviously was too naive to believe that working with my fellow nations would earn me anything except a painful lesson. Now I am far behind Ramses is land tech, as he had infantry and I still have just minutemen. Buy I am power researching Ramses. I WILL GET MY CITADEL BACK AND WIPE YOUR SMUG NATION OFF THE FUCKING PLANET!
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Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Most boring game ever. End turn, end turn, end turn, change production, end turn.
Why does it seem like all the non-violent victory options are now ultra boring
Like, cultural victories used to be awesome, because your borders were constantly expanding, so you were constantly expanding, you could keep the other civs at bay with diplomacy while your borders overtook their cities and then you got their cities, so you were constantly getting new shit and new territory and new cities to pump out units and such
I mean, building the spaceship was always kind of boring, but culture was cool!
Did anyone ever do cultural victories in civ 4 as anything other than build 6 cities and spam culture buildings? I think it was boring then and boring now.
If the Aztecs weren't so weak, their UA would be the basis of an excellent new culture victory mechanic.
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Units that require resources you don't have suffer a pretty major penalty from what I remember. Of course, this only happens if you build with resources you traded for, or lost control of the resource in some other way.
EDIT: Although, now that I think about it, what happens to your nukes if you have negative uranium? They arent like normal units... Are they made less effective or do they go away?
I don't think anything happens, actually. I have lost access to resources due to diplomacy or war, yet the units don't evaporate or anything. I think the resources are only needed for construction. That said, I haven't paid the closest of attention to this detail.
No, normal combat units are penalized harshly if you run out of the strategic resource they use. I was just curious what happens to nukes, since they don't have stats like normals units that I'm aware of. The just do fixed damage to cities and units.
I'm playing a game on Emperor difficulty and took out the Iroquis quite early, taking two cities and sacking his third altogether. After I take out Songhai who only had two (very good) cities the Ottomans are moving a bunch of swordsmen and chariot archers around my cities and I tell him to kindly gtfo but he ignores me. Since I'm playing on a high difficulty I don't want to be the warmonger so I station some units and start pumping out horsemen to deter him from the former Iroquis capital and he just goes and attacks my other city, and dies horribly.
I start moving units north into his lands through the newly constructed road system, free Singapore and sack a shitty town he built on my border. Just as I'm about to assault his second largest city with my swordsmen he brings out fucking Jannisaries! I'm now only holding on by the skin of my teeth through the use of great generals and horsemen who don't seem to die instantly to his bullshit musketmen.
I'm 16 turns off my own muskets but this fucker is gonna die, DIE!
That is why, when you win at a war, you fucking win it. You obliterate their shit. An empire can respec into a gold producing machine and catch up or surpass you in tech thanks to research agreements. I would dare say that mid game, you could get as much research done from research agreements as you could with actual science production.
If you need to go to war, curb stomp them so that they won't be capable of being a problem again. Cut them down to one city and plan to eliminate THAT in a few decades.
I declare war against a civilization, wipe out all their armies and just as I am about to strike their city they declare peace with me. Like, I don't even get to choose. This has happened in every assault I've been involved in. It's making it impossible to take any real ground. Even when they declare war with me, if I start winning, they will just ultimately make peace with me randomly and then I can't touch them for 10 rounds.
I declare war against a civilization, wipe out all their armies and just as I am about to strike their city they declare peace with me. Like, I don't even get to choose. This has happened in every assault I've been involved in. It's making it impossible to take any real ground. Even when they declare war with me, if I start winning, they will just ultimately make peace with me randomly and then I can't touch them for 10 rounds.
Like just now, Askia went to war with me and his entire army was near my capital. I slowly wipe them all out and then as he only has one catapult left, it's suddenly peace and I can't attack him for 10 rounds. It's not giving me the choice to decline
Like just now, Askia went to war with me and his entire army was near my capital. I slowly wipe them all out and then as he only has one catapult left, it's suddenly peace and I can't attack him for 10 rounds. It's not giving me the choice to decline
Hmm... I have yet to be declared, I see them moving too many units to my border while it says 'Hostile' in the Diplomacy menu, I know where the wind is blowing. I preemptively declare.
I can't say I understand or witnessed what you describe.
VVVVVVVVVVVVV
That is true. If they start it and lead it, then they can make those decisions. They probably had a huge pay day in peace negotiations. You got fucked.
EDIT:I just recalled. I found myself at war with a city state for no reason. Not sure why, but I made peace after I noticed it and it dragged a couple others into peace.
Are you teaming with another AI? They'll often make peace with them and that drags you along with it.
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
I love declaring war, approach the capital, take the HUGE payday as they try to buy peace, wait 10turns then tear them to the ground! Ohhhhhhhhhhhhhh, so nice!!
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mrt144King of the NumbernamesRegistered Userregular
You're better off annexing, holding onto your policies, then selling the cities off so you have the policy cost of four cities with the points from 20.
oh holy shit, I never realized. We can give away arbitrary cities. So just accumulate tons and tons of points from cities spamming monuments and temples, then sell off every city except your capital and win in the next turn.
This game needs some serious rebalancing.
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mrt144King of the NumbernamesRegistered Userregular
told true Civ 5 reminds me alot of The Sims 3. A strong core with mysteriously missing features that really made the last installment. I cannot wait to buy diplomacy separately
My fiancee is a huge Sims fan and she made the comparison immediately. Glad she and I aren't alone.
told true Civ 5 reminds me alot of The Sims 3. A strong core with mysteriously missing features that really made the last installment. I cannot wait to buy diplomacy separately
My fiancee is a huge Sims fan and she made the comparison immediately. Glad she and I aren't alone.
You're better off annexing, holding onto your policies, then selling the cities off so you have the policy cost of four cities with the points from 20.
oh holy shit, I never realized. We can give away arbitrary cities. So just accumulate tons and tons of points from cities spamming monuments and temples, then sell off every city except your capital and win in the next turn.
This game needs some serious rebalancing.
oh wait, you can't rushbuy or hurry the utopia project. oh well. you can still rushbuy every +hammer building and reallocate every citizen in your capital toward it, I guess, using all the shiny gold raised from selling cities.
This game might be as fun to play when I'm away from it as it is when I'm in front of it.
Last night I saved and quit with Alexander next to me squawking about the proximity of my cities and von Bismarck on the other side of Greece shouting insults in my direction. Things are starting to get cramped. I thought I'd just ride it out until someone declares war, but that's kind of boring.
So this morning I've been planning when I should be working. My first thought was to pay off Alexander to take out Germany, and then take out Greece when it was weakened by the war effort. But then I figured that capturing German territories would probably only strengthen Greece, and besides, Alexander doesn't like me very much, so it would probably be damn expensive. Then I remembered that France is to the north of Germany and Napoleon has been rather chummy with me. So now I'm scheming to pay off Napoleon to go to war with Germany while I go to war with Greece. We'll end up meeting in the middle, both a little more land-wealthy.
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they settle right next door to me, then don't even use half of their tiles.
I conquered his capital then he decided it would be smart to rush settlers and just randomly settle places, as to not be completely overthrown.
LOL. This is great.
Also, the AI are a bunch of dicks now. Even on Warlord. What's the penalty for razing a city anyway? Nobunaga keeps declaring war on me again and again despite being perfectly cordial for years at a time, and he's freaking miles away so none of his territory is really worth shit to me. I just want to burn japan to the ground and then piss on the ashes. But will I piss off my ally city state if I go all genocidal on him?
EDIT: Although, now that I think about it, what happens to your nukes if you have negative uranium? They arent like normal units... Are they made less effective or do they go away?
On the other hand, the victories seem pretty well designed for multiplayer games. Diplo victory might be impossible (never tried it so I am not sure what it entails) and would at the very least be damn hard, space victory should actually be pretty exciting since when the apollo project is finished every other civ will pile in on you while you desperately try to get the pieces together (imagining trying to break up a hole in a siege line to get one of the last pieces out before the city falls). Culture victory would be very difficult for obvious reasons.
So the alternative victory conditions are technically there, but there will never be a situation where you suddenly lose without having had a chance to do anything about it.
Actually, conquest is not damaging to a high culture effort in this game. The Puppet city mechanic allows you to keep your culture limit for new policies at the same level, while you reap the culture from the city. You can see it when you capture the city. Your capture will pop up by a few hundred, but when you select the puppet option, it will drop back down to the original level.
You could be a globe spanning empire and win by culture in this game.
I don't think anything happens, actually. I have lost access to resources due to diplomacy or war, yet the units don't evaporate or anything. I think the resources are only needed for construction. That said, I haven't paid the closest of attention to this detail.
I forget which policy it is... but the one that increases your materials by 100%? That fucking rocks for nuke production. Fascism or something...
The setting:
I am playing the Persians on an Archipelago map (large size). I was doing well in the game, had a slight tech edge thanks to some careful tech deals and some great persons. I was Renaissance while everyone else was in the Medieval or just hit Renaissance.
I had about 4 small islands, no large continents, though. The French have a nearly continent size island for themselves, though with 5 cities on it. They have another 2 on 2 other islands. A dangerous foe.
I spent the first half of the game just developing alliances with all the maritime and influence city states giving me a serious economic edge.
The action:
Then I enter into a secret pact with the arabs and others against the French. I begin construction of units for this great fight. I soon have fielded a half dozen cutting edge units and a few veteran upgraded immortals from some barbarian wars. I escort them across the ocean to a small, uninhabited island near France with my Frigates.
The war:
Ding! The ten turn extension is over and war begins. Myself and 2 other civs declare on Napolean as well as my 6 or so allied city states (which proved helpful later).
I use my frigates and a caravel to reduce the defenses of a coastal French city. In three turns, it was capture with only a single land battle of a knight. I lose one musketeer during transport to French ships. I was worried I would lose more, but an allied maritime power cleared the waters with some well timed naval engagements, covering my rear and supply paths.
I push south to link with the Arabs who have a land bridge with France. He has reduced a city to half with archers (grueling!), but he won't capture since he lacks any surviving land units. I swoop in for the capture, and eliminate nearby defenders.
Closure:
France's army is all but gone, now. Its navy has a fraction of what it once enjoyed, they are broken. Napoleon enters into peace negotiations giving me everything but Paris. He will send me all his money as well. I agree. I have doubled my empire. It would not have gone this well if it wasn't for the secret pact. Their battles in the south let me capture my beachhead city as half their army was fighting there.
Current unit effectiveness drops substantially. I want to say -45%. Enough that I'm usually going "oh shit" and scrambling to trade or make a new CS friend.
Puppets will devour your economy whole.
You're better off annexing, holding onto your policies, then selling the cities off so you have the policy cost of four cities with the points from 20.
Yep, culture, happiness, and AI are all broken :P
That's basically every core mechanic in the game. They need to step up and get some major patches in for this to not feel like an early beta.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
oh holy shit, I never realized. We can give away arbitrary cities. So just accumulate tons and tons of points from cities spamming monuments and temples, then sell off every city except your capital and win in the next turn.
Well, next turn is a bit of an exaggeration, but getting four times the policies you should have is nothing to scoff at.
For more funnies, make sure you're French.
200 Culture/turn before Steam Power yay.
Yes this game is broken, since happiness and culture, the two things that should keep empire size in check, don't actually do anything...
Last game I was on a continent with Egypt and basically took out everything in the way of their expansion and then swept in and annexed their cities. Due to the inexplicable burial tomb penalty and Songhai's tipple plunder UA, I made more than the cost of a mosque every city I captured. They also handed me a bunch of wonders. Egypt is a great civ to let live for a bit.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
I start off as America and go exploring (prince difficulty) and find out I am on the left arm of a crescent moon shaped continent with a very nice mountain choke point on my northern border.
So anyway, I go exploring and find Egypt and Japan, both are pretty far away from me and I want to be a peaceful nation in this game and only defend my territory or allies. Ramses keeps getting his ass whooped by barbarians and me, being all nice, go and rescue them. I save four of his workers before Japan attacks an allied city state. So I go ahead and save Capetown and take out one of Nobinaga's cities to drive the point home. He asks for peace and I agree cause I'm peaceful like that.
So I return my troops home and fucking Ramses settles two cities right where I am planning my city expansion in the natural choke point. I asked the fuckwad not to do that and was extra nice to make sure he doesn't, but he's a prick and disregards my wishes. So naturally my army razed both cities. I generated a second general and used him to build a citadel. Ramses counter attacks with about 10 war chariots, but they smash themselves on my citadel like waves upon rock.
After k obliterate his military, he seeks peace and I accept cause I am trying to be peaceful. I go back to expanding within my own borders and build five wonders, mostly researching sailing techs so I can looks at the rest of the world. My army is stationed around my citadel as a warning.
So, maybe 30 or 40 turns go by and Ramses decides to build some more cities close to my borders, but he stays a couple tiles away cause of the curb stomping he got last time. But apparently, while I was living in peace, he researched all the way to riflemen while I was still using pikemen. The bastard culture bombs my citadel away from me and invades.
He goes on to wipe out my entire army. The only thing that's saving me is that I barely researched cannons and bought one with my excess gold right when he reaches my city. Luckily, the mountains still offer some protection from multiple attackers and my single cannon is able to hold Egypt off long enough for me to get some Minutemen and another cannon up to my city and hold back Ramses forces.
After a grueling war, I manage to hold the choke point and wipe out his attacking forces. He asks for peace and I accept, but this time I'm fucking pissed. It's only to buy time for me to invade. I obviously was too naive to believe that working with my fellow nations would earn me anything except a painful lesson. Now I am far behind Ramses is land tech, as he had infantry and I still have just minutemen. Buy I am power researching Ramses. I WILL GET MY CITADEL BACK AND WIPE YOUR SMUG NATION OFF THE FUCKING PLANET!
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
http://www.youtube.com/watch?v=06nsI3Du9Ag
Did anyone ever do cultural victories in civ 4 as anything other than build 6 cities and spam culture buildings? I think it was boring then and boring now.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
I start moving units north into his lands through the newly constructed road system, free Singapore and sack a shitty town he built on my border. Just as I'm about to assault his second largest city with my swordsmen he brings out fucking Jannisaries! I'm now only holding on by the skin of my teeth through the use of great generals and horsemen who don't seem to die instantly to his bullshit musketmen.
I'm 16 turns off my own muskets but this fucker is gonna die, DIE!
That is why, when you win at a war, you fucking win it. You obliterate their shit. An empire can respec into a gold producing machine and catch up or surpass you in tech thanks to research agreements. I would dare say that mid game, you could get as much research done from research agreements as you could with actual science production.
If you need to go to war, curb stomp them so that they won't be capable of being a problem again. Cut them down to one city and plan to eliminate THAT in a few decades.
I declare war against a civilization, wipe out all their armies and just as I am about to strike their city they declare peace with me. Like, I don't even get to choose. This has happened in every assault I've been involved in. It's making it impossible to take any real ground. Even when they declare war with me, if I start winning, they will just ultimately make peace with me randomly and then I can't touch them for 10 rounds.
you can decline the peace offer right?
Please don't go. The drones need you. They look up to you.
Like just now, Askia went to war with me and his entire army was near my capital. I slowly wipe them all out and then as he only has one catapult left, it's suddenly peace and I can't attack him for 10 rounds. It's not giving me the choice to decline
Reload your save game? Or post the save somewhere so someone else can try it.
Hmm... I have yet to be declared, I see them moving too many units to my border while it says 'Hostile' in the Diplomacy menu, I know where the wind is blowing. I preemptively declare.
I can't say I understand or witnessed what you describe.
VVVVVVVVVVVVV
That is true. If they start it and lead it, then they can make those decisions. They probably had a huge pay day in peace negotiations. You got fucked.
EDIT:I just recalled. I found myself at war with a city state for no reason. Not sure why, but I made peace after I noticed it and it dragged a couple others into peace.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
HEY IM PRETTY ADDICTED TO THIS GAME NOW AND I WONT POOP OUT
I get out of work in 1.5 hours and then im heading to a beach house, I'll bring my PC so I can be at a beach house...
being a nerd.
This game needs some serious rebalancing.
My fiancee is a huge Sims fan and she made the comparison immediately. Glad she and I aren't alone.
Know what I did the day I installed The Sims 3?
Played The Sims 2.
oh wait, you can't rushbuy or hurry the utopia project. oh well. you can still rushbuy every +hammer building and reallocate every citizen in your capital toward it, I guess, using all the shiny gold raised from selling cities.
hmmm
Last night I saved and quit with Alexander next to me squawking about the proximity of my cities and von Bismarck on the other side of Greece shouting insults in my direction. Things are starting to get cramped. I thought I'd just ride it out until someone declares war, but that's kind of boring.
So this morning I've been planning when I should be working. My first thought was to pay off Alexander to take out Germany, and then take out Greece when it was weakened by the war effort. But then I figured that capturing German territories would probably only strengthen Greece, and besides, Alexander doesn't like me very much, so it would probably be damn expensive. Then I remembered that France is to the north of Germany and Napoleon has been rather chummy with me. So now I'm scheming to pay off Napoleon to go to war with Germany while I go to war with Greece. We'll end up meeting in the middle, both a little more land-wealthy.
Siam will reign!