Spleef sounds fun but needs either an incredibly long drop for the loser.. or perhaps into Lava
It doesn't have to be a very long drop. But it should be into water. And the pool into which you fall should be quite wide underground. It's to assure you have a long, shameful swim back to land. To contemplate your ineptitude.
Lava is just... Fall, die, respawn, run back. Even if the run takes more time, swimming is sloooooooow. It emphasizes the loss more.
Ok, so were should I build this place? I'm looking around Freelands but more of the flat area has been built on and I'm not wanting to level a mountain.
You have to be game designers, for you are designing a game, an experience. Games need pacing.
Following a defeat in Spleef, the objectively superior option is a change of pace. And a purposeful opportunity to reflect. As well as sulk. The long swim back to shore is multi-purposed.
I'm trying to make a hybrid Argonath/Lost statue at the entrance to my sunken ruins and it looks like I'm playing Hangman
A statue of any decent quality will have to be quite large to get the details in. I recommend practicing in MSPaint or something first to get the blueprint.
You have to be game designers, for you are designing a game, an experience. Games need pacing.
Following a defeat in Spleef, the objectively superior option is a change of pace. And a purposeful opportunity to reflect. As well as sulk. The long swim back to shore is multi-purposed.
I'm going to find some ocean and built it there. I want to make a way so it's easy for fans to get to but losers will have a problem.
You have to be game designers, for you are designing a game, an experience. Games need pacing.
Following a defeat in Spleef, the objectively superior option is a change of pace. And a purposeful opportunity to reflect. As well as sulk. The long swim back to shore is multi-purposed.
I say make a pool below the arena that is flowing in one direction. Place Cactuses liberally around and within the pool. Naturally the pool leads to a very long, narrow chamber of water that takes you outside to the sea, or an island, or hell. Wherever.
Also, the chamber should be dark for A) not being able to see very well (not pitch black, obviously) and those spooky sounds that play in dark places.
Avoiding that horrible place would be plenty of incentive to try to win, I think.
hatedinamerica on
0
Drake ChambersLay out my formal shorts.Registered Userregular
I'm trying to make a hybrid Argonath/Lost statue at the entrance to my sunken ruins and it looks like I'm playing Hangman
A statue of any decent quality will have to be quite large to get the details in. I recommend practicing in MSPaint or something first to get the blueprint.
I had the same grand idea with statues and figured I'd start simple and get more complex. For an idea of the scale you need, pick the smallest feature you want to be able to make out in detail (say, an eye) and build a satisfactory model of that. When you end up with an eyeball ten blocks wide, that'll give you an idea of how frigging big your statue needs to be.
I took some pics of my simple little single-player projects but have dawdled in putting them online. Maybe I'll do that tonight.
If you're talking about game design though, what you need to focus on is clear feedback and player visibility. How do you show the player why they failed, in a constructive way that helps them explore what they can do to avoid that kind of failure in the future?
I think the short answer is third person perspective.
mspencer on
MEMBER OF THE PARANOIA GM GUILD
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
I was digging underground, in a far off land, when I started running low on supplies. I dug towards the surface, with my bare hands, after running out of picks, and broke through on land. A few more meters and it would've been in the ocean. I made the best marker I could and swam towards my spawn point. I was so relieved to have made it back. I wanted to get back to where I was digging, so I've been building a sky bridge in the direction from which I came, but it's taking way longer than I thought it would. I made a map of my world and realized I still have a way to go.
I came up somewhere in that general area(I think that line above the "where" is a marker, but I might have put up more than one). The land I want to return to is a lot further out. I'm getting low on sand, on the beach near the tunnel to my first mine.
I think this game has pretty much proven that you don't have to be a massive game like WoW to be stupid successful, you just need to focus on taking advantage of compulsive behavior.
Now if you'll excuse me, I have hundreds of obsidian blocks that I need to create, mine, and replace while tending my grass migration bridge.
I'm trying to make a hybrid Argonath/Lost statue at the entrance to my sunken ruins and it looks like I'm playing Hangman
A statue of any decent quality will have to be quite large to get the details in. I recommend practicing in MSPaint or something first to get the blueprint.
I had the same grand idea with statues and figured I'd start simple and get more complex. For an idea of the scale you need, pick the smallest feature you want to be able to make out in detail (say, an eye) and build a satisfactory model of that. When you end up with an eyeball ten blocks wide, that'll give you an idea of how frigging big your statue needs to be.
I took some pics of my simple little single-player projects but have dawdled in putting them online. Maybe I'll do that tonight.
Yeah, I'm actually going to go for a run down look for all my stuff, so I think starting with just a foot would work.
Though I really want to get the hand up in the "stop" position, to scare people off of the continent with Zeal.
gjaustin on
0
Drake ChambersLay out my formal shorts.Registered Userregular
edited October 2010
Okay, here's another one of those lame-next-to-the-OCD-megaprojects example posts, but this is my own private little world, and I'm quite fond and proud of it.
I started on a sand bar just offshore of a simple, hilly land. There I learned to build my first rudimentary dirt shelter. After a few nights I realized the benefit of enclosing access to my mining operation within a protective wall, and I had fun building a stone bridge from the second story of my dirt hut over to the stone mining foreman's building that covered my first mine.
Once I had learned the fundamentals of survival and construction I was eager to explore, and a distant hilly island beckoned. Before I left though I wanted to leave a more distinctive mark on this little spot of land that I had claimed, and so I built my first simple monument facing out towards the sea.
You can kind of see underneath the bridge that the statue stands on a small mausoleum of sorts with iron doors. That seemed ceremonial enough for me.
So I set out for this new land and took a more ambitious approach to building my fortification. It's humble by most of our accounts, yes, but was still a significant upgrade from my shapeless dirt dwelling of the past.
It was in the extensive mining operation beneath this keep that I began collecting and smelting a significant volume of solid stone for my next project. I was determined to touch the clouds from my next edifice, and I had chosen another distant hillside upon which to build the tower.
Of course, just like before, I wasn't ready to leave this place behind with nothing to commemorate by presence beyond a rather anonymous keep. I built another monument, also facing the sea.
The site I had chosen for the tower was on the horizon, and I had a significant amount of material that needed to be moved there, so I set about building a track on which all the carts full of stone could be easily moved. I built the track at a moderate elevation and placed torches at regular intervals so it could be used as a relatively safe road between the two sites at night.
My first tower, from the beach below.
From atop the keep, a view of the tower and the track network that extends there and then beyond to my next construction site.
A similar view, but at night. I really love the interesting effects you can get lighting a structure from within.
Finally, a view of the track network and keep from the top of the tower. At the junction is a small stone building that serves as the switching station.
All-in-all pretty humble stuff in the grand scheme of things, but it's really been a pleasure to build. The tracks extend out and bore a tunnel through a mountain to a beautiful valley where I'm making my next home. I also have a great stone hall deep underground where I'm working on my next statue but that project is a doozie and is still in its early stages.
I'm trying to make a hybrid Argonath/Lost statue at the entrance to my sunken ruins and it looks like I'm playing Hangman
A statue of any decent quality will have to be quite large to get the details in. I recommend practicing in MSPaint or something first to get the blueprint.
I had the same grand idea with statues and figured I'd start simple and get more complex. For an idea of the scale you need, pick the smallest feature you want to be able to make out in detail (say, an eye) and build a satisfactory model of that. When you end up with an eyeball ten blocks wide, that'll give you an idea of how frigging big your statue needs to be.
I took some pics of my simple little single-player projects but have dawdled in putting them online. Maybe I'll do that tonight.
Yeah, I'm actually going to go for a run down look for all my stuff, so I think starting with just a foot would work.
Though I really want to get the hand up in the "stop" position, to scare people off of the continent with Zeal.
I think I actually have a half-competent foot now. It's by the bay north of Zeal (which I surrounded with torches) if anyone would like to give me some input.
Posts
Yeah, that was just begging to be torched. I'm sorry I missed it.
That, or I guess I can just make the new OP, but I'm not involved in the steam group stuff.
Yes, although they are occasionally in dungeon chests.
The harder the rain, honey, the sweeter the sun.
It doesn't have to be a very long drop. But it should be into water. And the pool into which you fall should be quite wide underground. It's to assure you have a long, shameful swim back to land. To contemplate your ineptitude.
Lava is just... Fall, die, respawn, run back. Even if the run takes more time, swimming is sloooooooow. It emphasizes the loss more.
:evil:
I'm trying to make a hybrid Argonath/Lost statue at the entrance to my sunken ruins and it looks like I'm playing Hangman
You guys are lacking real forethought.
Spleef is an intense anxious game.
You have to be game designers, for you are designing a game, an experience. Games need pacing.
Following a defeat in Spleef, the objectively superior option is a change of pace. And a purposeful opportunity to reflect. As well as sulk. The long swim back to shore is multi-purposed.
A statue of any decent quality will have to be quite large to get the details in. I recommend practicing in MSPaint or something first to get the blueprint.
I'm going to find some ocean and built it there. I want to make a way so it's easy for fans to get to but losers will have a problem.
Hint: Mine's the bigger one connected to it via epic bridge with LAVA.
I say make a pool below the arena that is flowing in one direction. Place Cactuses liberally around and within the pool. Naturally the pool leads to a very long, narrow chamber of water that takes you outside to the sea, or an island, or hell. Wherever.
Also, the chamber should be dark for A) not being able to see very well (not pitch black, obviously) and
Avoiding that horrible place would be plenty of incentive to try to win, I think.
I had the same grand idea with statues and figured I'd start simple and get more complex. For an idea of the scale you need, pick the smallest feature you want to be able to make out in detail (say, an eye) and build a satisfactory model of that. When you end up with an eyeball ten blocks wide, that'll give you an idea of how frigging big your statue needs to be.
I took some pics of my simple little single-player projects but have dawdled in putting them online. Maybe I'll do that tonight.
I think the short answer is third person perspective.
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
MINE, bitches!
I came up somewhere in that general area(I think that line above the "where" is a marker, but I might have put up more than one). The land I want to return to is a lot further out. I'm getting low on sand, on the beach near the tunnel to my first mine.
Now if you'll excuse me, I have hundreds of obsidian blocks that I need to create, mine, and replace while tending my grass migration bridge.
Yeah, I'm actually going to go for a run down look for all my stuff, so I think starting with just a foot would work.
Though I really want to get the hand up in the "stop" position, to scare people off of the continent with Zeal.
I started on a sand bar just offshore of a simple, hilly land. There I learned to build my first rudimentary dirt shelter. After a few nights I realized the benefit of enclosing access to my mining operation within a protective wall, and I had fun building a stone bridge from the second story of my dirt hut over to the stone mining foreman's building that covered my first mine.
Once I had learned the fundamentals of survival and construction I was eager to explore, and a distant hilly island beckoned. Before I left though I wanted to leave a more distinctive mark on this little spot of land that I had claimed, and so I built my first simple monument facing out towards the sea.
You can kind of see underneath the bridge that the statue stands on a small mausoleum of sorts with iron doors. That seemed ceremonial enough for me.
So I set out for this new land and took a more ambitious approach to building my fortification. It's humble by most of our accounts, yes, but was still a significant upgrade from my shapeless dirt dwelling of the past.
It was in the extensive mining operation beneath this keep that I began collecting and smelting a significant volume of solid stone for my next project. I was determined to touch the clouds from my next edifice, and I had chosen another distant hillside upon which to build the tower.
Of course, just like before, I wasn't ready to leave this place behind with nothing to commemorate by presence beyond a rather anonymous keep. I built another monument, also facing the sea.
The site I had chosen for the tower was on the horizon, and I had a significant amount of material that needed to be moved there, so I set about building a track on which all the carts full of stone could be easily moved. I built the track at a moderate elevation and placed torches at regular intervals so it could be used as a relatively safe road between the two sites at night.
My first tower, from the beach below.
From atop the keep, a view of the tower and the track network that extends there and then beyond to my next construction site.
A similar view, but at night. I really love the interesting effects you can get lighting a structure from within.
Finally, a view of the track network and keep from the top of the tower. At the junction is a small stone building that serves as the switching station.
All-in-all pretty humble stuff in the grand scheme of things, but it's really been a pleasure to build. The tracks extend out and bore a tunnel through a mountain to a beautiful valley where I'm making my next home. I also have a great stone hall deep underground where I'm working on my next statue but that project is a doozie and is still in its early stages.
I
Also add me, please.
http://steamcommunity.com/profiles/76561197966931194/
http://steamcommunity.com/id/Burgu/home
I think I actually have a half-competent foot now. It's by the bay north of Zeal (which I surrounded with torches) if anyone would like to give me some input.
I thought it was funny.
Found it here:
http://www.worldofminecraft.com/node/4520
I approve. Metroid skin exist yet?
http://www.worldofminecraft.com/node/8619
No picture of it but it does have the texture data on it.
I ask again: is there a way to back up save files in case I want to use this base to make multiple mazes?
Just wanted to say this. Very nice.
The underdark.
Like a lot of it.
Also minecraft.net is down and I forgot to adjust my draw settings.
rassemfrassem.
Also looks like greifing cause multiple groups of trees are burning, I mean ones that aren't touching each other.