Best way to deal with those guys is with Overload + Sabotage. With two sabotages, you can keep them locked down long enough to blow them away usually. 3 for certain.
Or use Immunity, and laugh as the rockets bounce off your face.
I think that's the same guide I used way back when. It works, just rename the movies to .bik.OLD or something. Pares it from 10 minutes down to ~3 minutes.
SoundsPlush on
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Best way to deal with those guys is with Overload + Sabotage. With two sabotages, you can keep them locked down long enough to blow them away usually. 3 for certain.
Or use Immunity, and laugh as the rockets bounce off your face.
Or play an Adept, and laugh as your billions of shields stops all damage.
3cl1ps3 on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited September 2010
That part is kind of dangerous when you're only at level 20 though.
Barriers and Immunity aren't going to stop 6 rocket drones spamming on you non-stop.
That way you just lead them through the corridor and take them out one by one because the AI isn't programmed to go into the entrance room.
I think that's the same guide I used way back when. It works, just rename the movies to .bik.OLD or something. Pares it from 10 minutes down to ~3 minutes.
That way you just lead them through the corridor and take them out one by one because the AI isn't programmed to go into the entrance room.
This was always my experience - they'd stop at the tunnel entrance and I could pop around the corner and attack them. But it was different last night.
They ALL swarmed into the first room. My teammates lived just long enough to provide the distraction for me to move around a crate behind the horde and hit the entire mass with carnage, which was amazing.
That was after dying the first time, of course, because I was too busy WTFing a horde of rocket drones chasing me into the room.
One thing to note about the difference between the Alliance and Cerberus when talking about the Luna mission in ME1 and Overlord in ME2. At least with the Alliance the experimental AI was completely isolated, with no way to get off the moon. With Cerberus in Overlord, the AI had multiple ways to get off planet and infect the galaxy as a whole. That is incompetence.
I look forward to learning how the Omega Relay got blown up by an overzealous Cerberus technician between ME2 and 3, causing the Council to laugh heartily at Shepard's attempts to explain that he found even more proof for them to sweep under the space rugs and instead condemn him for the destruction of an irreplaceable alien relic.
what's with this "Well I'd like to keep it if I could only give it to the Alliance" nonsense
Cerberus would get their hands on it anyway, it's all a matter of first dibs. And I'd rather give that to the people who have actually successfully used reaper tech before.
what's with this "Well I'd like to keep it if I could only give it to the Alliance" nonsense
Cerberus would get their hands on it anyway, it's all a matter of first dibs. And I'd rather give that to the people who have actually successfully used reaper tech before.
Where was it ever said that Shepard had reaper technology incorporated into him/her? I'm pretty sure 175 years in the future would allow development of adequate cybernetics that doesn't involve reapers
Wait, which Reaper tech did Cerberus successfully use?
Shepard, EDI, IFF, and successful use of the Thanix cannon, though it was turian-designed
Apparently I missed that EDI was based on Reaper tech, so I'll give yout that.
But Shepard wasn't and using a gun designed by someone else doesn't count.
As for the IFF, is that the same IFF that turned out to be a gigantic homing beacon that allowed the Collectors to kidnap everyone on the Normandy? Or is it the one that involved an entire science team getting turned into husks?
Wait, that was the same IFF.
gjaustin on
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jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
edited September 2010
I'm curious to see what tech Cerberus managed to scavenge off the remains of Sovereign. If Turians could get cannon tech that gave a frigate the firepower to take out a cruiser, what could Cerberus end up with? A blender that takes over the orbital batteries around Earth? They did say we'd get the chance to return to Earth...
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reVerseAttack and Dethrone GodRegistered Userregular
edited September 2010
I don't see why people would want to visit Earth in a Mass Effect game. I live on Earth, I know what it's like: a whole bunch of pollution and racists. Let me go to the turian home world instead, never been there.
Now that I think about it I don't think they said it upfront, but I assumed that since other parts of the Lazarus Project used reaper tech and Shepard's cybernetics are crazy radical even for this universe, even by Cerberus' standards, reaper engineering was involved.
The IFF was still ultimately successful, and the thanix cannon just proves that Cerberus can handle the technology. I mean, ideally, Cerberus and the Alliance and the Council would work together but too many people are big jerks for that to happen.
I like Bioware has taken nearly every opportunity to make Cerberus untrustworthy and unlikeable, and the 2 Cerberus squad members that become likable begin to dislike Ceberus at the very end
And -Tal and his Illusive man cult still humps their leg
Nobody's saying Vanguard ain't the best class (that's nobody in the entire universe).
We's just talking about the utility of the Sentinel.
My hardcore vanguard is not doing it for me. Now that even peons like Husks and LOKIs have armor, I am truly fucked with my shotgun. Mostly, I just reave from a distance, pop a few shots with the AR, then switch to shotgun and charge the last guy.
I think the big problem is how the funnest moves (throw, cryo, pull, shockwave, etc) have no effect on anyone unless their defenses are completely gone. Once you're at the point where those become relevant, you could just kill them with a single head shot.
What do I need to do differently with my vanguard?
Nobody's saying Vanguard ain't the best class (that's nobody in the entire universe).
We's just talking about the utility of the Sentinel.
My hardcore vanguard is not doing it for me. Now that even peons like Husks and LOKIs have armor, I am truly fucked with my shotgun. Mostly, I just reave from a distance, pop a few shots with the AR, then switch to shotgun and charge the last guy.
I think the big problem is how the funnest moves (throw, cryo, pull, shockwave, etc) have no effect on anyone unless their defenses are completely gone. Once you're at the point where those become relevant, you could just kill them with a single head shot.
What do I need to do differently with my vanguard?
which shotgun are you using
the eviscerator is beefy enough to (or to just about) one-shot kill someone in armor, which can be followed up with one or two punches to finish if necessary
you should be going champion for the cooldown reduction, heavy charge, and once you pick up the biotic cooldown upgrade your charge cooldown will be ludicrously low, allowing you to charge multiple times in succession refilling your shields each time
the vanguard in general benefits more than most from the 3/5 upgrades: the heavy muscle weave increasing melee damage (augment with the strength boost pads), the hard shields upgrade making you more survivable under fire, and the aforementioned cooldown reduction
all of these can be obtained the moment you hit disc 2 (you'll need to do Samara's mission for the biotic upgrade unless you do the last Hammerhead mission; an N7 mission in the Dirada system of the Pylos Nebula offers the third Damage Protection upgrade)
Vanguarding is about picking off isolated targets and charge charge chargeing.
Bring up the radial menu and pause. Look for enemies right at the back, to the sides and go in. A point blank shotgun + 2 punches will kill nearly all (non-elite) enemies. From there you will often have an excellent flanking position with which to mop up other enemies and charge onward.
Always have a plan to get to cover after a charge, and don't get overconfident.
Also remember that charge causes protected enemies to stagger back a little. Even YMIR mechs can be safely charged at if you take full advantage of this.
the eviscerator is beefy enough to (or to just about) one-shot kill someone in armor, which can be followed up with one or two punches to finish if necessary
you should be going champion for the cooldown reduction, heavy charge, and once you pick up the biotic cooldown upgrade your charge cooldown will be ludicrously low, allowing you to charge multiple times in succession refilling your shields each time
the vanguard in general benefits more than most from the 3/5 upgrades: the heavy muscle weave increasing melee damage (augment with the strength boost pads), the hard shields upgrade making you more survivable under fire, and the aforementioned cooldown reduction
all of these can be obtained the moment you hit disc 2 (you'll need to do Samara's mission for the biotic upgrade unless you do the last Hammerhead mission; an N7 mission in the Dirada system of the Pylos Nebula offers the third Damage Protection upgrade)
I'm using the rapid fire shotgun (scimitar?), heavy charge and champion for cooldown reduction. I haven't tried changing armor for better melee, so I could try that. As it is, I have to wait until everybody's armor is gone, or else I will charge in (causing no stun or knockback on armored enemies) and fire ineffectually at them as they shoot my face off.
Also, with AI hacking, does the shield wear off once they revert to the other side? I wasn't using it on Tali's loyalty mission, because I didn't want Tali to augment a dude's shields as I'm charging into their back ranks.
Posts
You can't make an omelette without killing thousands of innocent bystanders.
Or use Immunity, and laugh as the rockets bounce off your face.
I think that's the same guide I used way back when. It works, just rename the movies to .bik.OLD or something. Pares it from 10 minutes down to ~3 minutes.
Or play an Adept, and laugh as your billions of shields stops all damage.
Barriers and Immunity aren't going to stop 6 rocket drones spamming on you non-stop.
That way you just lead them through the corridor and take them out one by one because the AI isn't programmed to go into the entrance room.
Good enough! Thanks, I'll put it in.
This was always my experience - they'd stop at the tunnel entrance and I could pop around the corner and attack them. But it was different last night.
They ALL swarmed into the first room. My teammates lived just long enough to provide the distraction for me to move around a crate behind the horde and hit the entire mass with carnage, which was amazing.
That was after dying the first time, of course, because I was too busy WTFing a horde of rocket drones chasing me into the room.
UNSTOPPABLE
Does Geth Barrier stack with Tech Armor?
who do you think scrubbed it in the first place?
My shepard rules everything.
Cerberus would get their hands on it anyway, it's all a matter of first dibs. And I'd rather give that to the people who have actually successfully used reaper tech before.
So, the Turians?
Only Cerberus has the IFF anyway, so the Alliance isn't getting in without their help.
Wait, which Reaper tech did Cerberus successfully use?
Shepard, EDI, IFF, and successful use of the Thanix cannon, though it was turian-designed
Apparently I missed that EDI was based on Reaper tech, so I'll give yout that.
But Shepard wasn't and using a gun designed by someone else doesn't count.
As for the IFF, is that the same IFF that turned out to be a gigantic homing beacon that allowed the Collectors to kidnap everyone on the Normandy? Or is it the one that involved an entire science team getting turned into husks?
Wait, that was the same IFF.
The IFF was still ultimately successful, and the thanix cannon just proves that Cerberus can handle the technology. I mean, ideally, Cerberus and the Alliance and the Council would work together but too many people are big jerks for that to happen.
And -Tal and his Illusive man cult still humps their leg
well, there was a time when -Tal was...... NORMAL
There is a way, I think you have to find which video files they are, and rename/move them.
Yes, actually, it does. But Tech Armor is bad-ass enough that you shouldn't really bother.
to be fair, my sentinel run was my insanity run, so it was "haha! I can pop out of cover for an extra quarter of a second!"
Sentinel was my first Insanity run, too.
Assault Armor is the shit, son.
ME2 insanity responds REALLY well to aggressive playing
sit behind the first cover in a firefight and you'll get overrun and die
charge in - intelligently - and your success will surprise you
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
O HAI
My Stasis Shotgun Sentinel run is already providing lulz. Stasis is a bit overpowered, methinks.
First class, Last class, High Class, Best Class
Nobody's saying Vanguard ain't the best class (that's nobody in the entire universe).
We's just talking about the utility of the Sentinel.
My hardcore vanguard is not doing it for me. Now that even peons like Husks and LOKIs have armor, I am truly fucked with my shotgun. Mostly, I just reave from a distance, pop a few shots with the AR, then switch to shotgun and charge the last guy.
I think the big problem is how the funnest moves (throw, cryo, pull, shockwave, etc) have no effect on anyone unless their defenses are completely gone. Once you're at the point where those become relevant, you could just kill them with a single head shot.
What do I need to do differently with my vanguard?
the eviscerator is beefy enough to (or to just about) one-shot kill someone in armor, which can be followed up with one or two punches to finish if necessary
you should be going champion for the cooldown reduction, heavy charge, and once you pick up the biotic cooldown upgrade your charge cooldown will be ludicrously low, allowing you to charge multiple times in succession refilling your shields each time
the vanguard in general benefits more than most from the 3/5 upgrades: the heavy muscle weave increasing melee damage (augment with the strength boost pads), the hard shields upgrade making you more survivable under fire, and the aforementioned cooldown reduction
all of these can be obtained the moment you hit disc 2 (you'll need to do Samara's mission for the biotic upgrade unless you do the last Hammerhead mission; an N7 mission in the Dirada system of the Pylos Nebula offers the third Damage Protection upgrade)
Bring up the radial menu and pause. Look for enemies right at the back, to the sides and go in. A point blank shotgun + 2 punches will kill nearly all (non-elite) enemies. From there you will often have an excellent flanking position with which to mop up other enemies and charge onward.
Always have a plan to get to cover after a charge, and don't get overconfident.
Also remember that charge causes protected enemies to stagger back a little. Even YMIR mechs can be safely charged at if you take full advantage of this.
the vanguard actually thrives on hardcore and up, in that sense
I'm using the rapid fire shotgun (scimitar?), heavy charge and champion for cooldown reduction. I haven't tried changing armor for better melee, so I could try that. As it is, I have to wait until everybody's armor is gone, or else I will charge in (causing no stun or knockback on armored enemies) and fire ineffectually at them as they shoot my face off.
Also, with AI hacking, does the shield wear off once they revert to the other side? I wasn't using it on Tali's loyalty mission, because I didn't want Tali to augment a dude's shields as I'm charging into their back ranks.
o_O
Did I just pick the wrong shotgun or something? Should I have picked the kro-gun for my extra weapon proficiency?