Finished my Insanity wInfiltrator playthrough: absolutely plowed through the game this time around. My only hiccup was that when I first arrived on Illium, and spoke with Liara, I went down the Lair of the Shadow Broker path, and completely bypassed the whole section where you help her track down the mole. Also, Conrad Verner never, ever showed up, and I can't figure out why. Is he somehow connected to the Liara missions in a way I can't remember, or is it just a bug?
Anyway, that's the only thing I seem to have missed in the game, which only bothers me because I'm sure he'll make another appearance in Mass Effect 3, and I somehow missed out in interacting with him at all on Illium. Is that a common bug, or did I do something to mess it up potentially?
Conrad only shows up if you're playing an import where you didn't kill him off. If you aren't playing an import, you'll never see him.
Hmm. I am playing an import, and I didn't kill him off in ME1 (I didn't even know you could kill him off -- I mean, I knew you could threaten him with a gun, and I think I did, but I had no idea you could off Conrad), so I'm not really sure. I'll keep looking into it.
If you don't persuade him to stop his crazy spectre side-kick scheme, he'll try and assault the Turian embassy, or something, and get gunned down. If you persuade him, he's a little nicer in ME2, but if you Intimidate and point a gun at him, he'll mention it in ME2 and think that you're "a jerk".
I reckon the Illusive Man is getting his huge amount of funds from a inner echelon of the Alliance and the Government who don't secretly support Ceberus's human idealism, particularly after the Turian war and the somewhat fragile nature of the Citadel Council.
Conrad isn't even in my save (i think) because I didn't bother with him.
I doubt I missed anything pivotal either! >_>
Perhaps Bioware will bite my ass and Conrad will become like, an ADMIRAL, or something, and his existence stops you losing two crew members in some huge mission and he gives you FUCK AWESOME GUNS.
Conrad isn't even in my save (i think) because I didn't bother with him.
I doubt I missed anything pivotal either! >_>
Perhaps Bioware will bite my ass and Conrad will become like, an ADMIRAL, or something, and his existence stops you losing two crew members in some huge mission and he gives you FUCK AWESOME GUNS.
*shakes fist furiously*
Well, I will say of all the ME1 non-squad members Conrad had the best reappearance(before LotSB of course).
Dragkonias on
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
Bah, fuck it. I want lightspeed metal flame throwers in ME3, so I kept the base.
It's not like Shepard can't always blow up the base later if he needs to. *eye roll*
manwiththemachinegun on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited October 2010
One thing about ME2 that reminds me of Resistance Fall of Man is the whole idea that the main character (Shepard in ME, Nathan Hale in the Resistance games) is the only person who gets shit done. In Resistance it culminates in Nathan basically being a giant asshole and not caring about his own safety, because he genuinely believes he's the only person capable of winning the war for humanity. By this point, I definitely have the same attitude with my Renegade Shepard. If the collector base becomes a problem, it will be me who has to solve it like always.
Conrad isn't even in my save (i think) because I didn't bother with him.
I doubt I missed anything pivotal either! >_>
Perhaps Bioware will bite my ass and Conrad will become like, an ADMIRAL, or something, and his existence stops you losing two crew members in some huge mission and he gives you FUCK AWESOME GUNS.
*shakes fist furiously*
Well, I will say of all the ME1 non-squad members Conrad had the best reappearance(before LotSB of course).
I've always operated under the assumption that if TIM says something is a good idea, i should do the opposite. Also if i can insult him in the process i should.
"So, Shepard, now that I've resurrected you, here's an upgraded Normandy with all sorts of fancy doo-dads to help destroy the collector ship that killed you before. If you can gather a few more minerals, my R&D team can even attach a reaper cannon to it. Of course, you can pretty much do whatever you want and I'll totally have your back and clean up all your messes, no questions asked. Sounds like a good idea, right?"
One thing about ME2 that reminds me of Resistance Fall of Man is the whole idea that the main character (Shepard in ME, Nathan Hale in the Resistance games) is the only person who gets shit done. In Resistance it culminates in Nathan basically being a giant asshole and not caring about his own safety, because he genuinely believes he's the only person capable of winning the war for humanity. By this point, I definitely have the same attitude with my Renegade Shepard. If the collector base becomes a problem, it will be me who has to solve it like always.
You can flat out tell TIM that in the ending cutscene too, even as a pure Renegade you threaten to take him out if he gets greedy or puts Cerberus' agenda above stopping the Reapers.
as far as putting their own agenda above stopping the reapers goes, Cerberus is by far the smallest offender
-Tal on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited October 2010
Neither, I actually had no problems with my Renegade Shepard being a perfect asshole who followed TIM. I see him as someone who gets shit done just like I do, unlike the council who I happily let burn to death in their own stupidity. At least TIM acknowledges the Reapers exist.
TIM has plenty of good ideas, he just ensures that Cerberus sets about them in the most hilariously incompetent/unnessecarily evil ways possible.
Was reading the Reaper IFF mission summary, and I noticed he says something to the effect of, "Loss of Cerberus personnel is tragic, but not unexpected." Cerberus is so awful at running ops, TIM expects his teams to get destroyed.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited October 2010
Probably because of the secrecy and the general risk of the operations that they take. I actually get an impression he'll fund shit just to see how it works out.
If you hand Veetor over to Cerberus, they just pump him full of drugs and torture him for giving 'wrong' answers.
In ME1 one of the (low-ranking) scientists on the Rachni project complains of mistreatment and misunderstanding of their subjects.
They have no idea what to do, so default to mustache-whirling villany.
EDIT: Reminds me of the relantionship between the Reapers/Collectors. The guys at the top just don't give a shit about any of their charges and push them to take suicidal risks out of a combination of apathy and spite.
The Fourth Estate on
0
TexiKenDammit!That fish really got me!Registered Userregular
edited October 2010
The optional projects in the Shadow Broker's lair, where you can run a smear campaign/tip off Hackett to an attack, etc., are these outcomes just randomly generated or does it go by what you did during the game?
Because the Turian politician resigned on my second playthrough but didn't in my first.
The optional projects in the Shadow Broker's lair, where you can run a smear campaign/tip off Hackett to an attack, etc., are these outcomes just randomly generated or does it go by what you did during the game?
Because the Turian politician resigned on my second playthrough but didn't in my first.
I'm fairly certain the outcomes are not random and are always the same irrespective of your choices in-game, at least according to the wiki, and my own personal experience.
TIM has plenty of good ideas, he just ensures that Cerberus sets about them in the most hilariously incompetent/unnessecarily evil ways possible.
Was reading the Reaper IFF mission summary, and I noticed he says something to the effect of, "Loss of Cerberus personnel is tragic, but not unexpected." Cerberus is so awful at running ops, TIM expects his teams to get destroyed.
It's exactly like working with Dr. Doom or Lex Luthor. Are they pricks? Sure, but they get shit done. And you can always betray them later. :whistle:
Posts
If you don't persuade him to stop his crazy spectre side-kick scheme, he'll try and assault the Turian embassy, or something, and get gunned down. If you persuade him, he's a little nicer in ME2, but if you Intimidate and point a gun at him, he'll mention it in ME2 and think that you're "a jerk".
XBL: GamingFreak5514
PSN: GamingFreak1234
It is indeed bugged. I don't mind so much, but only because I find it hard not to smack some sense into that boy.
Yeah.
fixed that
I doubt I missed anything pivotal either! >_>
Perhaps Bioware will bite my ass and Conrad will become like, an ADMIRAL, or something, and his existence stops you losing two crew members in some huge mission and he gives you FUCK AWESOME GUNS.
*shakes fist furiously*
or maybe you don't care about humanity
Man...do I feel like crap. Even Miranda thinks it was a bad idea.
Well, I will say of all the ME1 non-squad members Conrad had the best reappearance(before LotSB of course).
If you don't collect all of the gases, light, heavy, and rare elements, the Alliance has to halt their shipbuilding program and the Reapers will win.
Looks like I'm set then.
Time for all those OCD people to start up another perfect ME1 run.
Get cracking.
so it's a good idea
Naw. Everyone else thinks it sucks too. So the fact that Miranda agrees means it was an extra bad idea.
Illusive Man: Just between you and me, Shepard... this was probably a bad idea. FYI.
It's not like Shepard can't always blow up the base later if he needs to. *eye roll*
I've always operated under the assumption that if TIM says something is a good idea, i should do the opposite. Also if i can insult him in the process i should.
"I don't know. I don't trust you."
You can flat out tell TIM that in the ending cutscene too, even as a pure Renegade you threaten to take him out if he gets greedy or puts Cerberus' agenda above stopping the Reapers.
I don't see what the problem is.
Was reading the Reaper IFF mission summary, and I noticed he says something to the effect of, "Loss of Cerberus personnel is tragic, but not unexpected." Cerberus is so awful at running ops, TIM expects his teams to get destroyed.
If you hand Veetor over to Cerberus, they just pump him full of drugs and torture him for giving 'wrong' answers.
In ME1 one of the (low-ranking) scientists on the Rachni project complains of mistreatment and misunderstanding of their subjects.
They have no idea what to do, so default to mustache-whirling villany.
EDIT: Reminds me of the relantionship between the Reapers/Collectors. The guys at the top just don't give a shit about any of their charges and push them to take suicidal risks out of a combination of apathy and spite.
Because the Turian politician resigned on my second playthrough but didn't in my first.
fucking cerberus
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I'm fairly certain the outcomes are not random and are always the same irrespective of your choices in-game, at least according to the wiki, and my own personal experience.
It's exactly like working with Dr. Doom or Lex Luthor. Are they pricks? Sure, but they get shit done. And you can always betray them later. :whistle:
Gee thanks, I had to go look that up after you mentioned it and I realized I'd never seen it before. Poor kid.
Yeah guys, I'm sure Cerberus will do the right thing with the Collector base.
just plant an alien on every human colony
This is the important part: killing everyone in Cerberus will always be an option.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
With how little you get to do against them in 2? I'm not holding my breath. At least in DA, there were mods to slap the author's pet