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[GoG.com] GoG's holding out for a hero 'till the end of the night

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Posts

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited October 2010
    Iolo wrote: »
    Is GoG's ToEE not the patched version?

    I would be really surprised if it isn't, but I doubt in includes the Co8 pack. Hopefully it works with it.

    If you like turn-based combat, I'd say it's worth picking up. Don't look for an incredibly deep rpg experience, though.

    Sir Carcass on
  • WadeWilsonWadeWilson Registered User regular
    edited October 2010
    Well I have played and loved PS:T, BG, BGII, IWD, IWDII, Fallout, Falout 2, and Arcanum. And I've basicly played all of those in the pause every round manner.

    So I'll probably pick it up. :)

    WadeWilson on
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited October 2010
    captaink wrote: »
    But then your rogue will be sad

    What do you need one of those in Baldur's Gate II for dude?

    jefe414 on
    Xbox Live: Jefe414
  • HozHoz Cool Cat Registered User regular
    edited October 2010
    ToEE is in the vein of the IWD games as a very action oriented cRPG way but doesn't come close to matching those in atmosphere. Where it shines is the turn-based combat system, which makes the game a lot of fun and challenging.

    Hoz on
  • JarsJars Registered User regular
    edited October 2010
    jefe414 wrote: »
    captaink wrote: »
    But then your rogue will be sad

    What do you need one of those in Baldur's Gate II for dude?

    so you can have a fighter/thief using carsomyr and time stop

    Jars on
  • WadeWilsonWadeWilson Registered User regular
    edited October 2010
    Jars wrote: »
    jefe414 wrote: »
    captaink wrote: »
    But then your rogue will be sad

    What do you need one of those in Baldur's Gate II for dude?

    so you can have a fighter/thief using carsomyr and time stop

    I get the shivers when I think about the awesomeness of UAI. :mrgreen:

    WadeWilson on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited October 2010
    My favorite BG II weapon was always Daystar. Something about blasting undead with a holy sword shooting a ray of light...

    So the next teaser image shows a blue cover. BGII vs IWD II, they both had blue covers...

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • captainkcaptaink TexasRegistered User regular
    edited October 2010
    BG II just had so many great memorable weapons. Carsomyr, Celestial Fury, Mace of Disruption, Flail of Ages, Lilarcor!

    Half the fun in putting together a party was deciding who got what awesome weapons.

    captaink on
  • HozHoz Cool Cat Registered User regular
    edited October 2010
    Where's this teaser?

    Hoz on
  • ApostateApostate Prince SpaceRegistered User regular
    edited October 2010
    For those curious about Temple of Elemental Evil

    Pros:

    -Classic turn based combat. Probably one of the best implementations of the pen and paper D&D game.
    -Excellent graphics and visual mood (actual 3D, not sprite based)
    -Great soundtrack
    -Has a wonderfully sinister atmosphere to the whole game.
    -Very open ended and with sandbox gameplay. You can wander in to all sorts of trouble before you're ready for it and sometimes find a "backdoor" that gives you an advantage.
    -Completing some quests can affect other later unrelated quests. So it has a good amount of replayability.
    -Story is good, but it takes some work (see below)
    -Complete control of every member of your party from the beginning. Want a party of all mages? Go crazy.
    -Uses a party alignment. Each alignment will have there own intros and goals. Maybe outros as well but that may be based on choice.
    -Lots of magic and weapon crafting options.

    Cons:

    -The game was never finished. I know that is a worn out phrase but this game seriously needed another 3-6 months of work. Out of the box it was close to unplayable. Whole sections of the game are missing. Many with place holder names still in the game. You will have to get the Circle of Eight Mod for it to have any real fun with it (more on that below).
    -Because of the sandbox nature of the game it is very possible to walk into areas that will kick your ass with out realizing it. Also sometimes doing certain actions can remove a quest from some one because you did something counter to what they wanted. Of course you won't know this until it's too late. Some may not think this is a big deal but completionists may have trouble not being able to do all the quests in one r two goes.
    -Because of the above the scripting can sometimes be broken, (in the unmodded version a lot) leaving certain quests unfinishable.
    -Story, while interesting, can be a little thin. There is a lot of details and not much exposition. You have to almost intuit certain parts of the story somtimes. This can cause some confusion because occasionally things reference things that did not get into or were cut from the game.
    -There are no premade characters with like BG or PST. So there is no party banter or character quests. This might feel a little hollow to some, possibly a plus to others.
    -Despite being 3D you have very little control of the camera. It is an isometric game.
    -Performance can dive badly in certain areas for no discerneable reason regardless of your hardware. (I don't believe the mod fully fixed this either).

    Bottom Line:

    While the laundry list of cons may seem long it is a unique game with a solid combat system and great atmosphere. The Circle of Eight mod fixes most of the big bad bugs and puts back or completes a lot of the unfinished stuff. I know some people are cool to mods (I am that way with certain things) but don't try playing this without it. IMHO it is certainly worth $6 with the mod.

    Apostate on
  • augustaugust where you come from is gone Registered User regular
    edited October 2010
    Awesome breakdown, thanks man.

    august on
  • korodullinkorodullin What. SCRegistered User regular
    edited October 2010
    I've been told the GOG version of TOEE is patched up to Atari Patch 2, so it's still compatible with the Co8 pack.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • HozHoz Cool Cat Registered User regular
    edited October 2010
    Yeah I have it installed now and all modded up. I'm also reminded of what frustrated me about this game, the sluggish mouse speed. Those god damned cocksuckers!

    Hoz on
  • elliotw2elliotw2 Registered User regular
    edited October 2010
    Hoz wrote: »
    Yeah I have it installed now and all modded up. I'm also reminded of what frustrated me about this game, the sluggish mouse speed. Those god damned cocksuckers!

    If I remember right, you can change that with the Co8 patcher. I should install TOEE again, since I have my discs sitting right here.

    elliotw2 on
    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • RoyceSraphimRoyceSraphim Registered User regular
    edited October 2010
    Nocren wrote: »
    Nocren wrote: »
    Are there negative consequences for my mercenary group to let the paid contracts expire, let those mercs go home and pull buckshot out their ass while I let my bank account fill up from the single town I've liberated, and then rehire Len and Nails and hire a whole second squad?

    Also, I want modern game like JA2, optimized to run fast, not pretty, and let me assemble a mercenary army that takes over a planet that was ravaged by war, incorporates the few survivors and their tech into the army, and begins a long campaign of freeing and importing enslaved children, refugees, and skilled labor to boost their population. Bonus points if it lets me have mechs, spaceships, and psychic warfare battles.


    edit: If you can't tell, I love this game even though she keeps abusing me.

    It's best not to let the contracts lapse. Mainly because then you have to rehire them, or wait for them to come back from another job, and then they have to fly back to the country. Also, the Queen will attack your town. Also, both Bobby Ray's and the gun runner in that other town, their stock gets better the more towns you liberate (which also gets you more cash).

    And don't forget to take out those SAM sites.

    Damn, after finding those links, I may have to start over with an earlier save after I found Nails. Right now, I see the only way to liberate Son Mona is to walk into a small room, shoot someone in the back of the head, and prone on the ground and shoot anyone walking through the door and hope they don't see my crew.

    Liberate San Mona? San Mona's mine is defunct and so the Queen doesn't have any troops there. Who are you shooting?

    The kingpin's men.

    RoyceSraphim on
  • ArrathArrath Registered User regular
    edited October 2010
    Nocren wrote: »
    Nocren wrote: »
    Are there negative consequences for my mercenary group to let the paid contracts expire, let those mercs go home and pull buckshot out their ass while I let my bank account fill up from the single town I've liberated, and then rehire Len and Nails and hire a whole second squad?

    Also, I want modern game like JA2, optimized to run fast, not pretty, and let me assemble a mercenary army that takes over a planet that was ravaged by war, incorporates the few survivors and their tech into the army, and begins a long campaign of freeing and importing enslaved children, refugees, and skilled labor to boost their population. Bonus points if it lets me have mechs, spaceships, and psychic warfare battles.


    edit: If you can't tell, I love this game even though she keeps abusing me.

    It's best not to let the contracts lapse. Mainly because then you have to rehire them, or wait for them to come back from another job, and then they have to fly back to the country. Also, the Queen will attack your town. Also, both Bobby Ray's and the gun runner in that other town, their stock gets better the more towns you liberate (which also gets you more cash).

    And don't forget to take out those SAM sites.

    Damn, after finding those links, I may have to start over with an earlier save after I found Nails. Right now, I see the only way to liberate Son Mona is to walk into a small room, shoot someone in the back of the head, and prone on the ground and shoot anyone walking through the door and hope they don't see my crew.

    Liberate San Mona? San Mona's mine is defunct and so the Queen doesn't have any troops there. Who are you shooting?

    The kingpin's men.

    Those guys are just dicks. You can't actually liberate San Mona AFAIK. There are a few nice little things to find there, though.

    Arrath on
  • korodullinkorodullin What. SCRegistered User regular
    edited October 2010
    Also going the "shoot me some Kingpin" route can cause quite a few bugs. Shooting Kingpin's thugs can randomly set other sections of the town hostile, even if you've shot no civilians at all. Sometimes when going to Tony's shop I'd get placed into combat mode against enemies that don't exist. It was very annoying, so now I just prefer to leave Kingpin be.

    Also, as for letting contracts lapse: unless you plan to not get the merc again in the near future, don't. Also, some mercs will not let you renew their contracts if you wait until too close to the expiration. Dr. Q is an example, and there are likely others. I ran out of money until my mercs had about 12 hours left on their deadlines once, and Dr. Q wouldn't let me renew his, stating that he'd already made other plans (for some kind of lecture tour) and left. He didn't come back on the hire list for weeks.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • RoyceSraphimRoyceSraphim Registered User regular
    edited October 2010
    So, how do I extend their contracts?

    RoyceSraphim on
  • korodullinkorodullin What. SCRegistered User regular
    edited October 2010
    On the strategic map (the one with all the blocks of zones you travel through) you click on a merc and it will show their stats in the upper-left. Find the box with their current salary in it and click it. A drop-down menu will appear with extension options.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • AntihippyAntihippy Registered User regular
    edited October 2010
    So is there any good open world RPG I can get for $6 that's not Fallout?

    Though I only have fallout on disc so maybe I should get the GOG version...

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2010
    Arcanum is kind of like Fallout, except with steam powered machines and magic! And is exactly $6!

    Spoit on
    steam_sig.png
  • JohnDoeJohnDoe Registered User regular
    edited October 2010
    Troika is interesting. First, they made Arcanum, which had a fantastic storyline and setting and the worst combat ever. Then they released ToEE, which had fantastic combat and completely generic storyline.

    Bloodlines was when they first managed to hit both notes.... and then they went bankrupt.

    JohnDoe on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited October 2010
    JohnDoe wrote: »
    Troika is interesting. First, they made Arcanum, which had a fantastic storyline and setting and the worst combat ever. Then they released ToEE, which had fantastic combat and completely generic storyline.

    Bloodlines was when they first managed to hit both notes.... and then they went bankrupt.

    I thought it wasn't their fault and that they were just heroic sacrifices to keep interplay alive
    Hey troika, stand by this window.

    Okay. Hey, I have a game idea, we go back to fallout and improve the combat and bring back the writers.

    *BOOT
    *

    AHHHH van buren!

    Interplay lives again!)

    RoyceSraphim on
  • HozHoz Cool Cat Registered User regular
    edited October 2010
    I think they had the same problem that Obsidian does where they just couldn't get their concepts adequately into a game because they either had to compromise (combat in Arcanum) or just had to put up with an insufficient budget (Bloodlines and ToEE).

    Publishers have to realize that computer RPGs sell on their quality, not their simplicity or their brand. Well, actually, they don't have to realize that. The cRPG is pretty much dead.

    Edit: Troika and Interplay? What are you talking about?

    Hoz on
  • AntihippyAntihippy Registered User regular
    edited October 2010
    Oh man, I just realised that giants: citizen kabuto is $6 too.

    Giants or arcanum?

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Space CoyoteSpace Coyote Registered User regular
    edited October 2010
    Antihippy wrote: »
    Oh man, I just realised that giants: citizen kabuto is $6 too.

    Giants or arcanum?

    Giants by a country mile.

    Space Coyote on
  • SurfaceBeneathSurfaceBeneath regular
    edited October 2010
    Giants is some great fun.

    I don't know if I'd say I like it more than Arcanum... they're both great games of their respective genres. Arcanum is a hard game to love though, so if you're not willing to deal with its eccentricities and having to deal with some frankly shitty mechanics to experience one of the better roleplaying games there is, go Giants.

    SurfaceBeneath on
  • AntihippyAntihippy Registered User regular
    edited October 2010
    I was just hankering for a good RPG, but I always wanted to try Giants so...

    Guess I'll go giants!

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • JohnDoeJohnDoe Registered User regular
    edited October 2010
    Antihippy wrote: »
    Oh man, I just realised that giants: citizen kabuto is $6 too.

    Giants or arcanum?

    Arcanum!

    JohnDoe on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited October 2010
    I haven't played ToEE in several years, while the Co8 mod was still being worked on. Maybe I'll dig out my discs this weekend. I'm pretty sure I finished it once, but I can't remember much about it now.

    Sir Carcass on
  • IoloIolo iolo Registered User regular
    edited October 2010
    Apostate wrote: »
    For those curious about Temple of Elemental Evil

    Pros:

    -Classic turn based combat. Probably one of the best implementations of the pen and paper D&D game.
    -Excellent graphics and visual mood (actual 3D, not sprite based)
    -Great soundtrack
    -Has a wonderfully sinister atmosphere to the whole game.
    -Very open ended and with sandbox gameplay. You can wander in to all sorts of trouble before you're ready for it and sometimes find a "backdoor" that gives you an advantage.
    -Completing some quests can affect other later unrelated quests. So it has a good amount of replayability.
    -Story is good, but it takes some work (see below)
    -Complete control of every member of your party from the beginning. Want a party of all mages? Go crazy.
    -Uses a party alignment. Each alignment will have there own intros and goals. Maybe outros as well but that may be based on choice.
    -Lots of magic and weapon crafting options.

    Cons:

    -The game was never finished. I know that is a worn out phrase but this game seriously needed another 3-6 months of work. Out of the box it was close to unplayable. Whole sections of the game are missing. Many with place holder names still in the game. You will have to get the Circle of Eight Mod for it to have any real fun with it (more on that below).
    -Because of the sandbox nature of the game it is very possible to walk into areas that will kick your ass with out realizing it. Also sometimes doing certain actions can remove a quest from some one because you did something counter to what they wanted. Of course you won't know this until it's too late. Some may not think this is a big deal but completionists may have trouble not being able to do all the quests in one r two goes.
    -Because of the above the scripting can sometimes be broken, (in the unmodded version a lot) leaving certain quests unfinishable.
    -Story, while interesting, can be a little thin. There is a lot of details and not much exposition. You have to almost intuit certain parts of the story somtimes. This can cause some confusion because occasionally things reference things that did not get into or were cut from the game.
    -There are no premade characters with like BG or PST. So there is no party banter or character quests. This might feel a little hollow to some, possibly a plus to others.
    -Despite being 3D you have very little control of the camera. It is an isometric game.
    -Performance can dive badly in certain areas for no discerneable reason regardless of your hardware. (I don't believe the mod fully fixed this either).

    Bottom Line:

    While the laundry list of cons may seem long it is a unique game with a solid combat system and great atmosphere. The Circle of Eight mod fixes most of the big bad bugs and puts back or completes a lot of the unfinished stuff. I know some people are cool to mods (I am that way with certain things) but don't try playing this without it. IMHO it is certainly worth $6 with the mod.

    This is very very helpful. Thank you.

    Iolo on
    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited October 2010
    JohnDoe wrote: »
    Antihippy wrote: »
    Oh man, I just realised that giants: citizen kabuto is $6 too.

    Giants or arcanum?

    Arcanum!

    Darmak on
    JtgVX0H.png
  • Jimmy MarkuJimmy Marku LondonRegistered User regular
    edited October 2010
    Giants is fucking brilliant!

    That is all.

    Jimmy Marku on
  • ElvenshaeElvenshae Registered User regular
    edited October 2010
    Just a bit of a quibble with an otherwise awsome breakdown ...
    Apostate wrote: »
    For those curious about Temple of Elemental Evil

    Cons:

    -There are no premade characters with like BG or PST. So there is no party banter or character quests. This might feel a little hollow to some, possibly a plus to others.

    There actually are various NPCs which you can pick up and add to your party, either on a permanent or semi-permanent / temporary basis.

    They'll help you out in battle, and some of them have storylines of their own.

    Look into scripting / patches which fixes their looting behaviour if you bring them with you, though, because it can get a little annoying when the halfling rogue decides he wants to carry enough stuff around to encumber him. (Par example.)

    Elvenshae on
  • TetraNitroCubaneTetraNitroCubane The Djinnerator At the bottom of a bottleRegistered User regular
    edited October 2010
    Just a heads up for anyone purchasing Temple of Elemental Evil: Several antivirus suites are detecting the GOG version of ToEE as a trojan (Norton, MSE, McAffee are the ones I've seen so far). It's pretty much a false positive... Apparently GoG grabbed a pirate-made NoCD crack and packed it in with ToEE, and the altered executable is triggering antivirus programs, since most of them detect cracks as malware.

    Should only be a temporary problem until definitions get updated, but in the meantime you can set an exclusion. The official word on the matter can be found here on their forums.

    TetraNitroCubane on
    VuIBhrs.png
  • Big ClassyBig Classy Registered User regular
    edited October 2010
    Antihippy wrote: »
    Oh man, I just realised that giants: citizen kabuto is $6 too.

    Giants or arcanum?

    I can't find it :(
    Is it not available in the UK store?

    edit: Hmmm, works now. Had to search through the main page as opposed the catalogue. Weird.

    Big Classy on
  • madnedmadned Registered User regular
    edited October 2010
    Apostate wrote: »
    Pros:

    -Classic turn based combat. Probably one of the best implementations of the pen and paper D&D game.
    -Excellent graphics and visual mood (actual 3D, not sprite based)
    -Great soundtrack
    -Has a wonderfully sinister atmosphere to the whole game.
    -Very open ended and with sandbox gameplay. You can wander in to all sorts of trouble before you're ready for it and sometimes find a "backdoor" that gives you an advantage.
    -Completing some quests can affect other later unrelated quests. So it has a good amount of replayability.
    -Story is good, but it takes some work (see below)
    -Complete control of every member of your party from the beginning. Want a party of all mages? Go crazy.
    -Uses a party alignment. Each alignment will have there own intros and goals. Maybe outros as well but that may be based on choice.
    -Lots of magic and weapon crafting options.

    Cons:

    -The game was never finished. I know that is a worn out phrase but this game seriously needed another 3-6 months of work. Out of the box it was close to unplayable. Whole sections of the game are missing. Many with place holder names still in the game. You will have to get the Circle of Eight Mod for it to have any real fun with it (more on that below).
    -Because of the sandbox nature of the game it is very possible to walk into areas that will kick your ass with out realizing it. Also sometimes doing certain actions can remove a quest from some one because you did something counter to what they wanted. Of course you won't know this until it's too late. Some may not think this is a big deal but completionists may have trouble not being able to do all the quests in one r two goes.
    -Because of the above the scripting can sometimes be broken, (in the unmodded version a lot) leaving certain quests unfinishable.
    -Story, while interesting, can be a little thin. There is a lot of details and not much exposition. You have to almost intuit certain parts of the story somtimes. This can cause some confusion because occasionally things reference things that did not get into or were cut from the game.
    -There are no premade characters with like BG or PST. So there is no party banter or character quests. This might feel a little hollow to some, possibly a plus to others.
    -Despite being 3D you have very little control of the camera. It is an isometric game.
    -Performance can dive badly in certain areas for no discerneable reason regardless of your hardware. (I don't believe the mod fully fixed this either).

    great breakdown,
    combat was probably the best 3.5 implementation, they messed up reach rules a little, but still a lot of fun. grease and AoO FTW.

    NWN storm of zehir applied similar classical party mechanics. just a bunch of adventurers with the player driving.
    It should be noted there are NPCs which have their own stories and can join your party, you can learn things about them which changes how they interact with the party.

    3-6 months is a standard phrase for games that need work, but are probably horribly untrue. Evidenced by Co8, which worked much longer. The delivered game while flawed was complete however, you can get from start to finish.

    madned on
  • Judge-ZJudge-Z Teacher, for Great Justice Upstate NYRegistered User regular
    edited October 2010
    madned wrote: »
    combat was probably the best 3.5 implementation, they messed up reach rules a little, but still a lot of fun. grease and AoO FTW.


    The combat implementation actually helped me DM combats a little better, they were that good. I quite enjoyed the game, flawed as it was. Holy shit the combat could be unforgiving, though. The good ol' random d20!

    Judge-Z on
    JudgeZed.png
  • ApostateApostate Prince SpaceRegistered User regular
    edited October 2010
    Elvenshae wrote: »
    Just a bit of a quibble with an otherwise awsome breakdown ...
    Apostate wrote: »
    For those curious about Temple of Elemental Evil

    Cons:

    -There are no premade characters with like BG or PST. So there is no party banter or character quests. This might feel a little hollow to some, possibly a plus to others.

    There actually are various NPCs which you can pick up and add to your party, either on a permanent or semi-permanent / temporary basis.

    They'll help you out in battle, and some of them have storylines of their own.

    Look into scripting / patches which fixes their looting behaviour if you bring them with you, though, because it can get a little annoying when the halfling rogue decides he wants to carry enough stuff around to encumber him. (Par example.)

    Yeah thanks for bringing that up. I had forgotten about the NPCs that would join often have their own motives and quests associated with them. I was of course originally refering to the the character set you make at the begining. Of course you can go solo if you want if you don't mind a challenge.

    Apostate on
  • HozHoz Cool Cat Registered User regular
    edited October 2010
    Haha! Really? A solo run of ToEE is possible?

    Hoz on
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