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[GoG.com] GoG's holding out for a hero 'till the end of the night
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But it had better be great. Or else.
It's kind of awesome!
I actually thought about the feasibility of a PS:T Choose Your Own Adventure in Kindle format, but it wouldn't work because there's no way to handle things like inventory, and you'd have to rewrite whole areas of the story several times depending on which party members you have (like in that one famous scene with you-know-who midway through the game, that would require a separate writeup for every possible combination of party members)
Just remember: Wisdom, Intelligence, and Charisma. All other stats are negligible.
I played through it for the first time ever last month, with the attitude that it was probably overrated but still something I should play.
I was wrong about the first half of that.
There ae gamebooks that do what you described. The iPhone has a couple entertaining ones.
edit: Time to sell/trade my disc copy.
And turn the combat difficulty to the lowest setting. You'll want to trivialize as much of that as possible.
If nothing else, an interesting start.
Also, numbered options for dialogue choices! What an amazing thing! Seriously, it pisses me off to no end when a game gives you dialogue choices and you have to use the mouse to select them. Just put some damn keypad-usable numbers on there, it isn't hard at all.
They do update. It should work under Vista.
They guarantee their games to work on XP, Vista, and now Windows 7.
Do they wrap game files in some kind of emulation layer, Or are they given the source code by the original developers/IP owners to create compatability or..?
Actually, I think for the old DOS games they just package DOSbox with .cfg files already set up to work or something, but I could be wrong. Regardless of how they do it, it's pretty sweet.
Depends on the game. I think they just do some non-source code related fiddling until they tweak them just right. Of course everything DOS related comes with DOSBox built in.
Yeah I figured that, but i suppose I should have mentioned that about DOS games in specific, as well.
Yes, there is one point that you should reach in another hour or three depending on how many sidequests you're doing where the game will sink its hooks in you and never let go.
When you find yourself searching an underground area for a bronze sphere, you'll know you're getting close.
It's mostly about the story, the characters and the dialogue... The Mortuary is already full of cool shit, like the woman sewing corpses, the fake zombie, the huge skeletons you can disassemble and the ghost woman.
The most important thing you can do is take your time to talk to everyone, everything and everywhere. Don't rush, this is a game in which the journey is indeed awesome. Try checking every single zombie in the Mortuary, for instance. Most of them have interesting things going on.
After you leave the Mortuary, my favorite path is trying to become a mage ASAP, then go back to the area outside and do the stuff there too. Mage is my favorite class in this game.
I demand names.
As a side note, the OS gets a bit wrongfully blamed for all compatibility issues, tons of them are because of graphic cards/drivers. I guess ATI and Nvidia are happy breaking things left and right because they know they'll never be blamed for it anyway.
The sound in MOO2 seems to work fine for me. I haven't had to make any adjustments.
However I'm thinking that setting my resolution to 1680x1050 might've been a bit much (if nothing else the cutscenes look tiny now), and I think I want to expand the UI text size some more.
Would running the installers for these mods again work, or would it just break the game?
Changing the resolution will break your save games, but you probably aren't very far anyway.
Run the resolution mod again. I'd pick 1280 x whatever.
Then run the ui mod again.
You should be good to go.
Since I'm downgrading the resolution, I reckon the 40% increased text size I chose last time ought to work better now.
Blame consoles and their stupid radial menu...ness
I don't think so, in this case. For some reason adventure games have been making you click on dialogue choices for ages.
Try some of these online: http://www.ffproject.com/
Iphone Gamebook Fantasy series: http://www.tinmangames.com.au/?page_id=203
Multiple platform Fighting Fantasy: http://www.fightingfantasy.com/ (there are over 50 books)
I used to have a couple of the Fighting Fantasy books when they were actual books. They were lots of fun and could be hard as nails.
Happy birthday to me
Happy birthday to meeeeee...
http://www.gog.com/en/gamecard/interstate_%E2%80%9976_arsenal
You know how I know GoG is awesome? If you hang out in a GoG thread somewhere, about every five pages or so someone will randomly come in and say something like this.
http://www.gog.com/en/gamecard/raptor_call_of_the_shadows_2010_edition