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Dead Rising 2: Off the Record Available Now

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Posts

  • UselesswarriorUselesswarrior Registered User regular
    edited October 2010
    Drez wrote: »
    Sorry if this has been asked and answered but Im lazy as hell.

    I have a very fast PC and also a PS3.

    I would prefer to play this on the PC as thats where I prefer to do my gaming.

    I HAVE heard a few things around that the port is shitty.

    With that being said the port would have to be EPICLY shitty for me to go with PS3 instead. For example, I got all the way through Saints Row 2 on the PC (a pretty shitty port) and I had a ton of fun after I got used to the wonky controls.

    I think you probably heard that the PS3 port is shitty. Because apparently it is.

    I have the PC version and it looks and runs amazingly. (Granted, I have a Radeon HD 5870.)

    I can vouch for the PC version also. It's a solid port, I've heard some people suggest that is it the best version of the game.

    In in a whole nother league as Saints Row 2 (a much much better league).

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • BalefuegoBalefuego Registered User regular
    edited October 2010
    so yeah, Painkiller+Knife Gloves is pretty much the go to strategy for most psychos

    Balefuego on
    [SIGPIC][/SIGPIC]
  • UselesswarriorUselesswarrior Registered User regular
    edited October 2010
    Balefuego wrote: »
    so yeah, Painkiller+Knife Gloves is pretty much the go to strategy for most psychos

    Yeah I just read the Giant Bomb review of the game and Jeff Gerstman talks about how annoying the psycho fights are. I can see where he is coming from, but I think his problem is not enough knife gloves. They are the mini chainsaws of this game.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • OmeksOmeks Registered User regular
    edited October 2010
    Balefuego wrote: »
    so yeah, Painkiller+Knife Gloves is pretty much the go to strategy for most psychos

    Yeah I just read the Giant Bomb review of the game and Jeff Gerstman talks about how annoying the psycho fights are. I can see where he is coming from, but I think his problem is not enough knife gloves. They are the mini chainsaws of this game.

    To me, I've found there's always something that just completely decimates a certain psycho. Sometimes it's so random you wouldn't expect it.

    For example, I pulled out a watergun/flamethrower on Seymour Redding (the mall sherrif) just because I was running out of shit to throw at him. The flamethrower ended up completely destroying his life bar as if he were made out of polyester.

    Omeks on
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  • UselesswarriorUselesswarrior Registered User regular
    edited October 2010
    Omeks wrote: »
    Balefuego wrote: »
    so yeah, Painkiller+Knife Gloves is pretty much the go to strategy for most psychos

    Yeah I just read the Giant Bomb review of the game and Jeff Gerstman talks about how annoying the psycho fights are. I can see where he is coming from, but I think his problem is not enough knife gloves. They are the mini chainsaws of this game.

    To me, I've found there's always something that just completely decimates a certain psycho. Sometimes it's so random you wouldn't expect it.

    For example, I pulled out a watergun/flamethrower on Seymour Redding (the mall sherrif) just because I was running out of shit to throw at him. The flamethrower ended up completely destroying his life bar as if he were made out of polyester.

    Yeah the psychos seem to have achilles heels, the problem is there is so many weapons in the game and they are scattered all over the map, figuring out what weapons are effective against a psycho without referring to a FAQ is just painful trail and error. It would be nice if they have some logic to it or a hint was provided in the psycho waypoint description. I found there was nothing my Knifegloves couldn't handle.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • Gaming-FreakGaming-Freak Registered User regular
    edited October 2010
    Balefuego wrote: »
    so yeah, Painkiller+Knife Gloves is pretty much the go to strategy for most psychos

    Yeah I just read the Giant Bomb review of the game and Jeff Gerstman talks about how annoying the psycho fights are. I can see where he is coming from, but I think his problem is not enough knife gloves. They are the mini chainsaws of this game.

    I personally prefer the Laser Sword or the Defiler, but hey, that's just me.

    Gaming-Freak on
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  • Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited October 2010
    Really disappointed that none of the magazines seem to boost the Tenderizers' durability. They are by far my favorite weapon. Fast, strong hits, great PP gains, and Chuck turns into Kimbo Slice.

    Frosty the Snow Plow on
  • PeffPeff Registered User regular
    edited October 2010
    Balefuego wrote: »
    so yeah, Painkiller+Knife Gloves is pretty much the go to strategy for most psychos

    Yeah I just read the Giant Bomb review of the game and Jeff Gerstman talks about how annoying the psycho fights are. I can see where he is coming from, but I think his problem is not enough knife gloves. They are the mini chainsaws of this game.

    I personally prefer the Laser Sword or the Defiler, but hey, that's just me.

    Laser Sword and 4 to 5 Survivors decked with merc assualt rifles is this games I Win button.

    Peff on
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  • BalefuegoBalefuego Registered User regular
    edited October 2010
    the defiler has a really slow startup swing and the laser sword has a long followthrough, the knife gloves are ideal not just because they do a lot of damage but because you can swing quickly and you don't have to wait for a long animation to finish before you can dodge back again.

    Balefuego on
    [SIGPIC][/SIGPIC]
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited October 2010
    Yeah I honestly didn't understand that bit about the Giant Bomb review. The psychos in this seemed fine to me. If anything they were more interesting than the DR1 psychos I think. I suppose they didn't exactly re-invent the wheel here, but it seemed to me they at least tried to make the fights a bit more dynamic than "it's a crazy guy, he has a shotgun, prepare to be shotgun-stunned to death."

    Edit:
    Balefuego wrote: »
    the defiler has a really slow startup swing and the laser sword has a long followthrough, the knife gloves are ideal not just because they do a lot of damage but because you can swing quickly and you don't have to wait for a long animation to finish before you can dodge back again.

    Those are exactly the same problems I had with them. I stopped making Laser Swords because honestly you just end up getting grabbed thanks to the wide-ass swing they have. Wolverine Gloves all the way! The Defiler is slow, though it has a pretty decent special attack (hold X for a really wide swing that kills lots of zombies)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    edited October 2010
    I love when iTunes and Video Games sync up perfectly.

    For the Most Dangerous Trick psycho fight music
    I had itunes running in the background and Celldweller - Switchback came on at the same time the game started playing the exact same song. I had to laugh. The timing was too perfect

    http://www.youtube.com/watch?v=hQg4C5l9aPk
    Great song

    Psychotic One on
  • Gaming-FreakGaming-Freak Registered User regular
    edited October 2010
    Balefuego wrote: »
    the defiler has a really slow startup swing and the laser sword has a long followthrough, the knife gloves are ideal not just because they do a lot of damage but because you can swing quickly and you don't have to wait for a long animation to finish before you can dodge back again.

    Two swings from the knife-gloves are about the same as one jump attack from the Defiler. Against stunned bosses, either one will work.

    Gaming-Freak on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited October 2010
    There are actually a lot of viable things you can do against the psychos. 90% of the complaints about them are because of how bullshit they are when you don't know the game and how things work. I beat every psycho like a pussy now and usually never take damage - that's because I know the game very well.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Kemal86Kemal86 Registered User regular
    edited October 2010
    So uh

    Are there Queens in this? I know there were in Case Zero, but I'm nearing the beginning of the second day and haven't seen any in either of my playthroughs so far (this is the farthest I've gotten)

    There are Queens but you will only get the cutscene that enables them if you are doing the Cases / giving Katey zombrex. I believe you get the queen cutscene after delivering Zombrex #2.

    Kemal86 on
    i used to test games now i sit on my couch and am lazy all day
    PKMN White FC: 0046 2138 1298
  • Kemal86Kemal86 Registered User regular
    edited October 2010
    Kemal86 wrote: »
    If the host saves on a memory card or internal memory (Not the HD) it won't disconnect.

    Is the Client able to save onto their own HDD if the Host is saving on a memory card?

    Ya but they only save when they quit anyways

    So no matter what the client cannot Save during coop except when quitting? They either get immediately disconnected or can't do it at all?

    Just asking because after the game freezing for us after 7 hours, we don't want to risk losing all of our progress again. (I know you can't save story progress in coop, but performing a save is what "banks" which cases you have completed in co-op for the Achievement).

    Kemal86 on
    i used to test games now i sit on my couch and am lazy all day
    PKMN White FC: 0046 2138 1298
  • Gaming-FreakGaming-Freak Registered User regular
    edited October 2010
    Aegeri wrote: »
    There are actually a lot of viable things you can do against the psychos. 90% of the complaints about them are because of how bullshit they are when you don't know the game and how things work. I beat every psycho like a pussy now and usually never take damage - that's because I know the game very well.

    Well yeah, not everybody thinks to use Chucks kick skills to stun most bosses, plus having a sniper rifle helps, too.

    Gaming-Freak on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited October 2010
    Actually I used the spiked bat/defiler for most of the first part of the game. I only found out about the drop kick in the one psycho that really needs it (if you've fought him you know what one that is). I only knew to do that because of Dead Rising (it's amazing how much this game mimics Dead Rising).

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2010
    So Leon was really easy

    Really, really easy

    Even taking him on by myself and not using the motorcycle at all

    I was super-frightened to face him after I heard horror stories earlier on in this thread

    UnbreakableVow on
  • Gaming-FreakGaming-Freak Registered User regular
    edited October 2010
    Aegeri wrote: »
    Actually I used the spiked bat/defiler for most of the first part of the game. I only found out about the drop kick in the one psycho that really needs it (if you've fought him you know what one that is). I only knew to do that because of Dead Rising (it's amazing how much this game mimics Dead Rising).
    Sullivan?
    So Leon was really easy

    Really, really easy

    Even taking him on by myself and not using the motorcycle at all

    I was super-frightened to face him after I heard horror stories earlier on in this thread

    Sniper Rifles make that fight a joke.

    Gaming-Freak on
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    XBL: GamingFreak5514
    PSN: GamingFreak1234
  • Ratsult2Ratsult2 Registered User regular
    edited October 2010
    Kemal86 wrote: »
    Kemal86 wrote: »
    If the host saves on a memory card or internal memory (Not the HD) it won't disconnect.

    Is the Client able to save onto their own HDD if the Host is saving on a memory card?

    Ya but they only save when they quit anyways

    So no matter what the client cannot Save during coop except when quitting? They either get immediately disconnected or can't do it at all?

    Just asking because after the game freezing for us after 7 hours, we don't want to risk losing all of our progress again. (I know you can't save story progress in coop, but performing a save is what "banks" which cases you have completed in co-op for the Achievement).

    I'm pretty sure the client has the option to save at a bathroom too, but I don't know if it will disconnect him. There hasn't really been a reason for us to try this out, because of all the "host save disconnect - issue". If the client gets disconnected he does get a chance to save, so it's only a few wasted minutes.... which is much better than 7 hours wasted. D:

    Ratsult2 on
  • override367override367 ALL minions Registered User regular
    edited October 2010
    So Leon was really easy

    Really, really easy

    Even taking him on by myself and not using the motorcycle at all

    I was super-frightened to face him after I heard horror stories earlier on in this thread

    Yea me too

    Only took like 14 sniper rounds

    override367 on
  • override367override367 ALL minions Registered User regular
    edited October 2010
    Sorry if this has been asked and answered but Im lazy as hell, and I see a lot of spolier tag spread around and would rather not know something I shouldn't.

    I have a very fast PC and also a PS3.

    I would prefer to play this on the PC as thats where I prefer to do my gaming.

    I HAVE heard a few things around that the port is shitty.

    With that being said the port would have to be EPICLY shitty for me to go with PS3 instead. For example, I got all the way through Saints Row 2 on the PC (a pretty shitty port) and I had a ton of fun after I got used to the wonky controls.

    Whaat? This port is epic

    It gets easily double the FPS of civilization 5, just as a guide

    override367 on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited October 2010
    Aegeri wrote: »
    Actually I used the spiked bat/defiler for most of the first part of the game. I only found out about the drop kick in the one psycho that really needs it (if you've fought him you know what one that is). I only knew to do that because of Dead Rising (it's amazing how much this game mimics Dead Rising).
    Sullivan?

    Yep.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2010
    Not even that

    I just waited for him to make a straight shot at me and...ran left.

    When he stopped to spin around on his bike, I'd sneak up behind him and nail-bat him

    Nail-bat has been my primary weapon the entire game. I've actually not really been making any combos other than that, which is what I figured would be my problem with the game when I was going for the combo Achievement in Case Zero

    Still having loads of fun though

    UnbreakableVow on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited October 2010
    Different combo weapons are better in different situations and even where you are in level. For example the Lightsaber is pure farm material as is the paddle saw. But once you level up the paddle Saw is not very good, because it's initial good thing is the huge amount of PP you can rack up with it (It's also very survivor unfriendly). Some like the late game BFG are just amazing though and are not just good for killing zombies: they are also brilliant for leveling quickly.

    It's really about the situation, some are superior to others depending on what you're trying to achieve.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2010
    I just don't like carrying shit to maintenance rooms, that's all

    UnbreakableVow on
  • yalborapyalborap Registered User regular
    edited October 2010
    I just don't like carrying shit to maintenance rooms, that's all

    Stash things in the back of your inventory, then pop into a maintenance room when you can. Hell, more than half the shit I built got made in the one just outside the safehouse.

    yalborap on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2010
    My mind doesn't work like that

    If something's in my inventory, I will use it. If it's ineffective, I will toss it. I don't "save for later." It is a personal problem.

    Also there are some BIG items that you have to carry to a maintenance room, that just sucks.

    UnbreakableVow on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited October 2010
    It's very often worth it though, like the gem blower. Utterly hilarious and brutally efficient.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited October 2010
    Gem Blower is wonderful.
    Nothing beats Blitzkrieg though. NOTHING.
    Once you run out of ammo,you can just drive over Zombies.

    Klyka on
    SC2 EU ID Klyka.110
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  • Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    edited October 2010
    Where are the electric Wheelchairs?

    Psychotic One on
  • yalborapyalborap Registered User regular
    edited October 2010
    Where are the electric Wheelchairs?

    Walk to the front side of a wheelchair, it'll switch from push to pickup. Haul it to a maintenance room, combine it with a car battery.

    yalborap on
  • Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    edited October 2010
    yalborap wrote: »
    Where are the electric Wheelchairs?

    Walk to the front side of a wheelchair, it'll switch from push to pickup. Haul it to a maintenance room, combine it with a car battery.

    Thats now so blatently obvious I feel retarded

    Psychotic One on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited October 2010
    For games when I'm just shooting for achievements or goofing around, I'll carry around funny-but-useless stuff. But for when I'm actually trying to do something and I don't want to get screwed over, I just cannot take useless junk items. As a standard loadout, I carry a couple sniper rifles, an LMG, three knife gloves, the book for Healing +50%, and two Painkillers with another slot for random healing items. And on top of that, I usually also carry a blambow because even though it doesn't actually kill a whole lot of zombies in one shot, it is totally awesome for just getting fat chunks of them out of my way.

    As a result, I don't have to worry about getting jumped by a psycho at a bad time because I have all the ordnance I need in order to deal with any and all psychos. No more game overs for me because I wandered into a danger area I'd gotten a message about and activating a psycho fight.

    Although my first encounter with Snowflake was pretty funny.
    After something like four games of goofing around, I finally went for playing the full story. I'd never, ever had the Snowflake bit show up, so I had no idea where it was or how the fight worked. Well, I had four survivors with me. One had a shotgun and the other three had sniper rifles. The fight started and I killed the crazy weird guy in about a minute, but then Snowflake is still running around and now my death squad has no other targets. So I actually had to frantically flee the area in order to keep my survivors from shooting the poor tiger to death.

    Then I came back a while later, got mauled a bit, tamed the cat, then gave it my kid. Don't know if that would make somebody the most awesome parent ever or the absolute worst parent ever, but I did it anyway.
    In fact, the only psychos which give me any real trouble are
    the annoying snipers out on the Strip. Not necessarily because I couldn't think of a way to deal with them, but because it seems like you can only reach one of them for hand-to-hand combat and each sniper takes an entire sniper rifle to beat. And you have to find the EXACT right spots to fight from so you can't get grabbed by zombies while aiming and the snipers can't instantly and perfectly counter-snipe you. Once you find the right level geometry, you can plug away at them and not get hit. But fine-tuning it usually means at least a couple of hits and it's just annoying to keep getting knocked down by those guys.
    And I tell you what: the psychos in this game are utterly horrifying. Yeah, DR1 had some kinda messed up folks and bad deaths, but cripes, they really turned it up to 11 for this game.
    Slappy. SLAPPY. Aside from the horrifying mask and creepy everything else, the part where he turns the girl mascot's head and you hear a bunch of wet crunching... I physically cringed. It was that horrible. Not to mention the crazy face on the guy screaming "SOOOOOIIIIIEEE!" right after breaking a guy's neck via hanging. Or him later falling on a table saw. Or any of a dozen other awful, awful things.

    Ninja Snarl P on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited October 2010
    Slappy is the best psycho ever. I don't think they can possibly top him.

    I will be curious to see what they come up with for Case West though. I'm kind of wondering where that takes place...
    My best guess is some Zombrex research plant or something, but you kind of lose the "lots of different, crazy weapons" concept that way, so who knows.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • LanzLanz ...Za?Registered User regular
    edited October 2010
    so my girlfriend just found out that there's two more hidden stashes of Zombrex in the underground. She believes she found them in a couple of Garbage bags down there, but isn't 100% sure where

    Lanz on
    waNkm4k.jpg?1
  • Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    edited October 2010
    So I finally beat Overtime but I never did find...
    the Tape it or Die guys. Guess I'll have to catch them on another run

    Psychotic One on
  • PeewiPeewi Registered User regular
    edited October 2010
    For games when I'm just shooting for achievements or goofing around, I'll carry around funny-but-useless stuff. But for when I'm actually trying to do something and I don't want to get screwed over, I just cannot take useless junk items. As a standard loadout, I carry a couple sniper rifles, an LMG, three knife gloves, the book for Healing +50%, and two Painkillers with another slot for random healing items. And on top of that, I usually also carry a blambow because even though it doesn't actually kill a whole lot of zombies in one shot, it is totally awesome for just getting fat chunks of them out of my way.

    There's a magazine that gives +100% healing. I think I found it in the food place in Yucatan.

    Peewi on
  • SteevLSteevL What can I do for you? Registered User regular
    edited October 2010
    Currently in Day 4 in Dead Rising 1's Infinite Mode. I found this handy guide that tells me when survivors/psychos spawn and what they drop. I'm hoping I have enough time to get to the food court to kill Steven before that "freeze up if you enter/leave the food court on day 5" bug can take effect.

    SteevL on
  • Gaming-FreakGaming-Freak Registered User regular
    edited October 2010
    For games when I'm just shooting for achievements or goofing around, I'll carry around funny-but-useless stuff. But for when I'm actually trying to do something and I don't want to get screwed over, I just cannot take useless junk items. As a standard loadout, I carry a couple sniper rifles, an LMG, three knife gloves, the book for Healing +50%, and two Painkillers with another slot for random healing items. And on top of that, I usually also carry a blambow because even though it doesn't actually kill a whole lot of zombies in one shot, it is totally awesome for just getting fat chunks of them out of my way.

    As a result, I don't have to worry about getting jumped by a psycho at a bad time because I have all the ordnance I need in order to deal with any and all psychos. No more game overs for me because I wandered into a danger area I'd gotten a message about and activating a psycho fight.

    Although my first encounter with Snowflake was pretty funny.
    After something like four games of goofing around, I finally went for playing the full story. I'd never, ever had the Snowflake bit show up, so I had no idea where it was or how the fight worked. Well, I had four survivors with me. One had a shotgun and the other three had sniper rifles. The fight started and I killed the crazy weird guy in about a minute, but then Snowflake is still running around and now my death squad has no other targets. So I actually had to frantically flee the area in order to keep my survivors from shooting the poor tiger to death.

    Then I came back a while later, got mauled a bit, tamed the cat, then gave it my kid. Don't know if that would make somebody the most awesome parent ever or the absolute worst parent ever, but I did it anyway.
    In fact, the only psychos which give me any real trouble are
    the annoying snipers out on the Strip. Not necessarily because I couldn't think of a way to deal with them, but because it seems like you can only reach one of them for hand-to-hand combat and each sniper takes an entire sniper rifle to beat. And you have to find the EXACT right spots to fight from so you can't get grabbed by zombies while aiming and the snipers can't instantly and perfectly counter-snipe you. Once you find the right level geometry, you can plug away at them and not get hit. But fine-tuning it usually means at least a couple of hits and it's just annoying to keep getting knocked down by those guys.
    And I tell you what: the psychos in this game are utterly horrifying. Yeah, DR1 had some kinda messed up folks and bad deaths, but cripes, they really turned it up to 11 for this game.
    Slappy. SLAPPY. Aside from the horrifying mask and creepy everything else, the part where he turns the girl mascot's head and you hear a bunch of wet crunching... I physically cringed. It was that horrible. Not to mention the crazy face on the guy screaming "SOOOOOIIIIIEEE!" right after breaking a guy's neck via hanging. Or him later falling on a table saw. Or any of a dozen other awful, awful things.


    Slappy wasn't too bad. He just went nuts because the girl he liked who works with him happened to die from the zombies, and when he finds out that Chuck is the prime suspect behind the outbreak, he goes ballistic and tries to kill him.

    To me, Randal is the worst. "I won't die a virgin! HEHEHE! *Revs Chainsaw*"

    Gaming-Freak on
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