Oh son of a bitch. I went and got the 4 guys playing board games to follow me to the safe house. Along the way I got the message for the CURE member that snapped. I figured that 5 vs 1 would be easy.
Holy shit was I wrong. He gutted my members like fish. I ended up beating him, but I totally thought that he'd focus on me and not them. If I miss the 50 person achievement by up to 4 I'm going to be royally pissed at how stupid I was for bringing them.
urahonky on
0
Warlock82Never pet a burning dogRegistered Userregular
Oh son of a bitch. I went and got the 4 guys playing board games to follow me to the safe house. Along the way I got the message for the CURE member that snapped. I figured that 5 vs 1 would be easy.
Holy shit was I wrong. He gutted my members like fish. I ended up beating him, but I totally thought that he'd focus on me and not them. If I miss the 50 person achievement by up to 4 I'm going to be royally pissed at how stupid I was for bringing them.
You thought a guy wearing a Sailor Moon outfit was going to be a good match for a psychopath? :P
News update: The Groucho Glasses make every cutscene amazing.
I had to take those off. They were just killing the mood in every cutscene.
My buddy and I look hilariously awesome when we play together.
Him: Tuxedo, fedora, groucho glasses
Me: SWAT uniform and Servobot head.
Raiden333 on
There was a steam sig here. It's gone now.
0
Warlock82Never pet a burning dogRegistered Userregular
edited October 2010
I put on the SWAT uniform with the flower wreath hat for my Zombie Genocide Master run. There is something adorably hypocritical about being both "the man" and a hippie at the same time
I think part of my problem is that I thought the machete was a nice choice of weaponry. Perhaps I should have given them the training swords or spears. They were out of their element.
urahonky on
0
Warlock82Never pet a burning dogRegistered Userregular
I think part of my problem is that I thought the machete was a nice choice of weaponry. Perhaps I should have given them the training swords or spears. They were out of their element.
Guns, always guns. Survivors are awesome with guns and kind of suck with everything else.
I think part of my problem is that I thought the machete was a nice choice of weaponry. Perhaps I should have given them the training swords or spears. They were out of their element.
Guns, always guns. Survivors are awesome with guns and kind of suck with everything else.
I was making fun of the fact that they were D&D players. :P
But yeah, I should have gone and picked up a few guns. Where's a good place for a machine gun? I noticed that my guys get hurt more by the shotguns THEY shoot than when the zombies bite them.
Warlock82Never pet a burning dogRegistered Userregular
edited October 2010
I am at work and can't see it, but Capcom's twitter is claiming that Yahtzee (aka Zero Punctuation) gave Dead Rising 2 a great review: http://bit.ly/btEeHf
He did complain abou thte difficulty and the timing. He stated that the restarting with your current level indicated how screwed up the balance is. Despite that, he likes it, especially when he loads a save and ignores the main story.
Machismo on
0
Warlock82Never pet a burning dogRegistered Userregular
edited October 2010
I think Capcom over-emphasized Yahtzee praising DR2 :P It was pretty much the same as his other reviews, although he did say the game was fun if you ignored all the ridiculous story stuff.
And I totally agree with him about CURE, that made no fucking sense... I actually considered drawing a comic about Chuck talking about how he only did TIR for the zombrex and he sympathized with CURE, followed by several scenes of him murdering zombies in hilariously violent ways with a huge ass smile on his face
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited October 2010
Yeah, there was story stuff which made no sense at all, but like Yahtzee pointed out this is a Capcom game. If the story wasn't screwy, it would actually be disappointing. In fact, it really wasn't screwy enough, but it's tough to compete with the likes of zombies being made from an experimental meat production program.
Plus, anything Yahtzee says always has to be taken with a grain of salt. For instance, he completely and utterly dismisses multiplayer as contributing in any way to a game. This is both dumb and wrong, even for a bad reviewer. But as should always be pointed out, Yahtzee is just there for fun, not actual, decent reviews.
Ninja Snarl P on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Well, technically CURE has a point. If the zombies can survive just fine in quarantine and there's the potential that the zombified individuals could be cured, then a TV show that's focuses on disemboweling and embarassing zombies is demeaning and provoking unnecessary slaughter.
But the story of both DR games is basically in the "Why can't I skip cutscenes faster?" department.
President Rex on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited October 2010
Oh wow, I never realized that thing about the coffee.
Edit: Lol they couldn't have a zombie pushing a wheelchair with another zombie within it. Apparently that was deemed "offensive".
Edit: The massager had a combo weapon but they didn't have the time in the end to implement it
Since I feel like i can hold my own as Chuck, when someone is annoying me (like the constantly sobbing comedian) they get the massager as a weapon.
What is the coffee thing? I cant listen to the podcast at the moment, and that sounds interesting...
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited October 2010
He often tries to have a drink of coffee in numerous cutscenes in the game, but is always interrupted before he can. Once you take out a certain pair of psychos later, he takes the nearby coffee and drinks the whole cup - the first time in the game he doesn't just get a sip. It's basically showing that he knows the truth by that point and only got a taste of it each time before then - represented with coffee.
Oh thats so awesome. I remember him chugging that coffee and I just laughed figuring he finally found time to get a quick break and have something to drink, but this is way cooler.
I am excited to finally finish the Reach campaign so I can get back to running this game over and over and over...
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
I'm doing a Genocide Master Run and it's taking about about 1hour, 10 minutes of in-game time to get 1000 zombies, which is about 10 minutes too slow. Any tips on specific routes to take with the SUV?
EDIT: RIght now I'm at 7am on Day 2 with about 23,000 kills. From what I understand, that's about 1000 kills ahead of where I need to be, but I'll be behind the curve by the time I hit 30,000 kills. If I'm going ot change anything, now is a good time.
Undead Scottsman on
0
Cannon GooseI need some GAGS!If only I had my gag book!Registered Userregular
will slip and fall when you use the Water Gun on him, but I haven't tried a new play through on the rest of the bosses. I think I'm going to try to hit the
Two booth babe sisters
with the nearby hanging picture frames to try to make em stand the fuck still.
will slip and fall when you use the Water Gun on him, but I haven't tried a new play through on the rest of the bosses. I think I'm going to try to hit the
Two booth babe sisters
with the nearby hanging picture frames to try to make em stand the fuck still.
slappy
you can also jump kick him and he will fall over.
Zombiemambo on
0
Warlock82Never pet a burning dogRegistered Userregular
I'm doing a Genocide Master Run and it's taking about about 1hour, 10 minutes of in-game time to get 1000 zombies, which is about 10 minutes too slow. Any tips on specific routes to take with the SUV?
EDIT: RIght now I'm at 7am on Day 2 with about 23,000 kills. From what I understand, that's about 1000 kills ahead of where I need to be, but I'll be behind the curve by the time I hit 30,000 kills. If I'm going ot change anything, now is a good time.
This is what I did:
From the bathroom in the center, make two lefts (left facing away from the door, and left at the end of the rock tunnel) to find the little golf cart thing. Drive that to the SUV, running over whatever zombies on the way.
Use the SUV to clear out the area in front of Yucatan, including the little side strip where the maintenance room is. Then head back towards the middle, clearing out the large packs of zombies. You might be able to loop around this area a couple times. There tends to be big packs near the music stage and sometimes in front of the bingo hall.
Once you get back to the middle, what I usually do is go down the stairs from the left side and basically make loops around the big rock structure. There tends to be a TON of zombies around here (they tend to be thin at first but then really get thick as you turn the first corner) and you can make like 3 laps with almost constant zombie killing. Make sure you are driving through that side area as well where the gates are (the ones that presumably would lead out of the city if they ever opened), and I think in front of Royal Flush Plaza usually has a ton. Sometimes there are a lot in front of the Hotel too. Basically you can hit all those in your loops though - just don't make them 100% circular every time if you see big packs. You can also sometimes get a decent number of kills by driving straight down the middle in between the two rocks (depends on if they spawned or not - sometimes it's thin due to starting out there)
From here, drive down towards the Arena. Stay on the right side. Just before Americana Casino, take a sharp right to where the Safe House entrance is. There are always a ton in here. BE CAREFUL though because if you go all the way down the steps it's extremely easy to get the SUV stuck. Anyways, back out of this, sometimes I make a loop around this top area if there are a lot of zombies (not a big one, just maybe around the last tree/island), then head down the steps towards the Arena and make several loops around the lower area, aiming for zombies. When this thins out, head to the upper Arena area and clear that out.
After that's clear, take the right path back to the center restroom. If a lot of zombies respawned in the center you can try doing a loop or two to get some more kills. Otherwise, head to the rest room, save, then quit and load your save. Rinse and repeat :P
This may have been posted in this thead before, possibly multiple times, so I apologise if this is the case.
Got this for the PC - just tried loading it up for the first time from Steam, and it doesn't even start. It just says "Dead Rising 2 has stopped working"
I have tried the trick where you lower your soundcard quality, I have all my drivers installed. I cannot fix this problem. Driving me craaaaaazy. Any ideas?
will slip and fall when you use the Water Gun on him, but I haven't tried a new play through on the rest of the bosses. I think I'm going to try to hit the
Two booth babe sisters
with the nearby hanging picture frames to try to make em stand the fuck still.
slappy
you can also jump kick him and he will fall over.
you can also
bump into him causing him to whip out dual spinny flamethrowers and if you are just out of reach of them he will continue to spin and be dazed for ages letting you hack away at his stupid face.
I was all FUCK FUCK FUCK and I kept running away until I found the food store, which saved my life (I had JUST done a pyschopath fight and didn't realize this was a new psychpath fight and didn't come equiped. That happened to me a lot in this game, actually.
I had the bright idea to toss some oil on the floor and see if he slipped on it. He just sailed by it of course so I figured "Yep, knew that wouldn't work" but then on his way back he DID slip, and queue me wailing on him until his weapon broke. Then queue me running some more until I found the gun store. One sniper rifle later and Slappy was down for the count.
Last night I decided to buckle down and take on the "lead 8 survivors at once" achievement, as Day 2 was starting and I knew that the main story mission at that time can be beaten very quickly.
Step 1:
Snowflake. Ted was no problem, but feeding the damn cat was a real hassle for some reason. Maybe you have to throw the meat right as she's doing that particular "sit back and open mouth" pose?
Total survivors: 1
Step 2: Neeeeeeerds. They didn't seem to mind that I had a man-eater hanging around with me. Total survivors: 5
Step 3: Brandon. Oddly enough, my followers didn't seem to be able to do much against him - he cut mah kitteh up pretty bad before I told my crew to go wait in the other bathroom while I destroyed him. Hostage freed. Total survivors: 6
Step--Uh-oh, Katey needs her shot. Oddly enough, even though you can tell followers to stand away from the entrance to the safe room so they don't follow you in, SF will always go through the vent no matter how far she is from it. Damn... Total survivors: 5
Step 4: Running low on time to finish the story mission. On my way from the Safe House through the Slot Ranch and Yucatan, the bank robbers gave me a LOT of guns to outfit my minions with. Oddly enough, the dude in the Sailor Moon outfit will fall over when he tries to fire a pistol, but he handles an assault rifle like a pro. Getting to the mission area was easy, and while my helpers were "separated" from me (ie, taking damage) while I was on the train, after that segment they reappeared in the tunnels and ran a quarter of the way around the city to me without any problems.
Step 5: Construction workers! The story mission conveniently plops you at the Underground entrance right next to where these two are, so once my machine gun assault squad caught up to me, I went around to grab them. Unfortunately, one needs to be carried. It's amusing that I promised to bring the D&D players with me in order to hook up with women, and so far they've only met one gun-packing former torture victim and a pair of lesbians. Total survivors: 7
Step 6: Getting all these morons through doors is hard enough; I'm not hauling one around with me if I can help it. I carry the construction worker back to the safe room and tell everybody else to chill out outside. On the way, we exit onto the strip and trigger the bike psycho. Total survivors: 6
Step 7: Antoine. I found the guy on the roof of the other restaurants, then my gun-toting maniacs turned Chef Boy-are-you-deelicious into hash in about 30 seconds, mainly because the new guy kept leaping in and trying to take him down with a fire axe. Rescuing his hostage brings us up to 8 survivors! *Pop!*
Now that I have a personal wrecking crew, it's time to get shit done. Slappy's popped up on the clock, so we roll on over there, picking up some more assault rifles for the newcomers. We went out through the strip exit so I could go pick up the Leadership+ book. Lean was cruising around right there, so he was a good trial run for the improved followers. He ran into a wall. He died instantly in a hail of gunfire. Slappy went down in about 15 seconds.
Total survivors rescued: 10
Total psychopaths defeated: 5
I'm not sure I WANT to go back to the safe house at this point.
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Posts
I had to take those off. They were just killing the mood in every cutscene.
Holy shit was I wrong. He gutted my members like fish. I ended up beating him, but I totally thought that he'd focus on me and not them. If I miss the 50 person achievement by up to 4 I'm going to be royally pissed at how stupid I was for bringing them.
You thought a guy wearing a Sailor Moon outfit was going to be a good match for a psychopath? :P
I rolled a critical hit on you! You can't hit me after a critical! STOP IT! You are breaking the rules! Where is the GM!
When I got them, I gave one the LMG, another a pistol, and the other a merc gun. Worked well. The fourth got banged up, but made it through.
My buddy and I look hilariously awesome when we play together.
Him: Tuxedo, fedora, groucho glasses
Me: SWAT uniform and Servobot head.
Guns, always guns. Survivors are awesome with guns and kind of suck with everything else.
I was making fun of the fact that they were D&D players. :P
But yeah, I should have gone and picked up a few guns. Where's a good place for a machine gun? I noticed that my guys get hurt more by the shotguns THEY shoot than when the zombies bite them.
http://www.youtube.com/watch?v=1AvbU5-nFuM
YOU CANNOT UNSEE IT
http://bit.ly/btEeHf
Which, you know, he hates everything. So wow..
You get to hit things with a hammer that has a fireaxe duct taped to it
And I totally agree with him about CURE, that made no fucking sense... I actually considered drawing a comic about Chuck talking about how he only did TIR for the zombrex and he sympathized with CURE, followed by several scenes of him murdering zombies in hilariously violent ways with a huge ass smile on his face
Plus, anything Yahtzee says always has to be taken with a grain of salt. For instance, he completely and utterly dismisses multiplayer as contributing in any way to a game. This is both dumb and wrong, even for a bad reviewer. But as should always be pointed out, Yahtzee is just there for fun, not actual, decent reviews.
But the story of both DR games is basically in the "Why can't I skip cutscenes faster?" department.
Edit: Lol they couldn't have a zombie pushing a wheelchair with another zombie within it. Apparently that was deemed "offensive".
Edit: The massager had a combo weapon but they didn't have the time in the end to implement it
Should have been added to the rocket launcher combo.
What is the coffee thing? I cant listen to the podcast at the moment, and that sounds interesting...
I am excited to finally finish the Reach campaign so I can get back to running this game over and over and over...
EDIT: RIght now I'm at 7am on Day 2 with about 23,000 kills. From what I understand, that's about 1000 kills ahead of where I need to be, but I'll be behind the curve by the time I hit 30,000 kills. If I'm going ot change anything, now is a good time.
xbox live | playstation network | steam | last.fm | flickr
In the closet in the bathroom in the safe house there's a DLC tab.
I know
BRAWL: 1160-9686-9416
slappy
This is what I did:
From the bathroom in the center, make two lefts (left facing away from the door, and left at the end of the rock tunnel) to find the little golf cart thing. Drive that to the SUV, running over whatever zombies on the way.
Use the SUV to clear out the area in front of Yucatan, including the little side strip where the maintenance room is. Then head back towards the middle, clearing out the large packs of zombies. You might be able to loop around this area a couple times. There tends to be big packs near the music stage and sometimes in front of the bingo hall.
Once you get back to the middle, what I usually do is go down the stairs from the left side and basically make loops around the big rock structure. There tends to be a TON of zombies around here (they tend to be thin at first but then really get thick as you turn the first corner) and you can make like 3 laps with almost constant zombie killing. Make sure you are driving through that side area as well where the gates are (the ones that presumably would lead out of the city if they ever opened), and I think in front of Royal Flush Plaza usually has a ton. Sometimes there are a lot in front of the Hotel too. Basically you can hit all those in your loops though - just don't make them 100% circular every time if you see big packs. You can also sometimes get a decent number of kills by driving straight down the middle in between the two rocks (depends on if they spawned or not - sometimes it's thin due to starting out there)
From here, drive down towards the Arena. Stay on the right side. Just before Americana Casino, take a sharp right to where the Safe House entrance is. There are always a ton in here. BE CAREFUL though because if you go all the way down the steps it's extremely easy to get the SUV stuck. Anyways, back out of this, sometimes I make a loop around this top area if there are a lot of zombies (not a big one, just maybe around the last tree/island), then head down the steps towards the Arena and make several loops around the lower area, aiming for zombies. When this thins out, head to the upper Arena area and clear that out.
After that's clear, take the right path back to the center restroom. If a lot of zombies respawned in the center you can try doing a loop or two to get some more kills. Otherwise, head to the rest room, save, then quit and load your save. Rinse and repeat :P
The drill motor. :P
Got this for the PC - just tried loading it up for the first time from Steam, and it doesn't even start. It just says "Dead Rising 2 has stopped working"
I have tried the trick where you lower your soundcard quality, I have all my drivers installed. I cannot fix this problem. Driving me craaaaaazy. Any ideas?
you can also
uuuummm... Ted?
XBL: GamingFreak5514
PSN: GamingFreak1234
Honestly I think Slappy is easier. You can kill him in under a minute without even getting touched.
I had the bright idea to toss some oil on the floor and see if he slipped on it. He just sailed by it of course so I figured "Yep, knew that wouldn't work" but then on his way back he DID slip, and queue me wailing on him until his weapon broke. Then queue me running some more until I found the gun store. One sniper rifle later and Slappy was down for the count.
Step 2: Neeeeeeerds. They didn't seem to mind that I had a man-eater hanging around with me. Total survivors: 5
Step 3: Brandon. Oddly enough, my followers didn't seem to be able to do much against him - he cut mah kitteh up pretty bad before I told my crew to go wait in the other bathroom while I destroyed him. Hostage freed. Total survivors: 6
Step--Uh-oh, Katey needs her shot. Oddly enough, even though you can tell followers to stand away from the entrance to the safe room so they don't follow you in, SF will always go through the vent no matter how far she is from it. Damn... Total survivors: 5
Step 4: Running low on time to finish the story mission. On my way from the Safe House through the Slot Ranch and Yucatan, the bank robbers gave me a LOT of guns to outfit my minions with. Oddly enough, the dude in the Sailor Moon outfit will fall over when he tries to fire a pistol, but he handles an assault rifle like a pro. Getting to the mission area was easy, and while my helpers were "separated" from me (ie, taking damage) while I was on the train, after that segment they reappeared in the tunnels and ran a quarter of the way around the city to me without any problems.
Step 5: Construction workers! The story mission conveniently plops you at the Underground entrance right next to where these two are, so once my machine gun assault squad caught up to me, I went around to grab them. Unfortunately, one needs to be carried. It's amusing that I promised to bring the D&D players with me in order to hook up with women, and so far they've only met one gun-packing former torture victim and a pair of lesbians. Total survivors: 7
Step 6: Getting all these morons through doors is hard enough; I'm not hauling one around with me if I can help it. I carry the construction worker back to the safe room and tell everybody else to chill out outside. On the way, we exit onto the strip and trigger the bike psycho. Total survivors: 6
Step 7: Antoine. I found the guy on the roof of the other restaurants, then my gun-toting maniacs turned Chef Boy-are-you-deelicious into hash in about 30 seconds, mainly because the new guy kept leaping in and trying to take him down with a fire axe. Rescuing his hostage brings us up to 8 survivors! *Pop!*
Now that I have a personal wrecking crew, it's time to get shit done. Slappy's popped up on the clock, so we roll on over there, picking up some more assault rifles for the newcomers. We went out through the strip exit so I could go pick up the Leadership+ book. Lean was cruising around right there, so he was a good trial run for the improved followers. He ran into a wall. He died instantly in a hail of gunfire. Slappy went down in about 15 seconds.
Total psychopaths defeated: 5
I'm not sure I WANT to go back to the safe house at this point.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Thank you.
It is quality