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Dead Rising 2: Off the Record Available Now

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    Farout FoolioFarout Foolio Registered User regular
    edited September 2010
    Oh man, walking through the Palisades plaza when suddenly the ambient music changes...
    *twitch*
    Having gotten to 9 days in DR1 survival, if I hear that music ONE MORE TIME GYahalala *froth*

    Also, I was tempted for while to look at weapon combo ideas, but discovering some by either fluke or macguyverish guessing/intuition is *sooo* satisfying.
    LIGHTSABER! >:0

    Farout Foolio on
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited September 2010
    Mifio wrote: »
    Dashui wrote: »
    Mifio wrote: »
    I hate Psychopaths. Not because they are hard, (at least, the couple I've fought with), but they waste time. I spent so much time killing
    Ted and KITTY. :D
    I missed the second case pop and the truth vanished. Although I was only two levels less in my load, so I don't really mind. :\

    I did that fight in co-op for the longest time. It took us FOREVER, probably because you're not really suppose to actually kill what's in the second part of that battle.

    Meh. I wailed on it with a broadsword down to like, a sliver of health, before realizing;
    Oh shit. I have 2 minutes to cross the mall before I lose the case!
    I lost the case.

    If you were heading to the Hotel, you can be comforted by the fact that you have to show up to that case about an hour before time expires; otherwise, you'll never have time to complete the following two cases. So you were probably almost out of time even before you started that psychopath fight.

    Also, I just cheesed several psychopath / case files in a row (Day 2 spoilers):
    I saved the rockers, and gave them handguns. Then I went and took down one set of vault robbers, and gave their assault rifles to the rockers. My foursome of death then took out Antoine, and I picked up the two survivors from the food court.

    I now had five survivors, all armed with assault rifles, with which to take out the other three sets of robbers, as well as Slappy. I don't think any of the fights lasted more than 30 seconds.

    Hedgethorn on
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    The Count Of Midget FistoThe Count Of Midget Fisto Registered User regular
    edited September 2010
    Magazine Spoilers. What they do and where they are.
    Skateboarding - skateboard lasts 3 times longer + gain a trick - Fortune City Hotel first floor

    Rescue - 25% PP from survivor activities - Fortune City Arena First floor in room near western most maintenance room

    Games - Entertainment items last 3 times longer - atlantica casino, near seats in northern semicircle

    Horror 1 - 25% bonus whenever you reach a special zombie kill count - Royal Flush Plaza, Ragazines

    Horror 2 - 25% bonus whenever you reach a special zombie kill count - palisades mall, stan's large print books and magazines

    Domestic - Funiture items last 3 times longer - fortune park maintenance shed

    Leadership - survivors more effective - silver strip, one little duck bingo

    Health 1 - +50% health restored when eating - Royal Flush Plaza, Yesterday Today and Tommorow

    Driving - 4 wheeled vehicles last 3 times longer - Americana casino, Bennie jacks bbq shack

    Amusement - toy items last 3 times longer - palisades mall, ultimate playhouse

    Gambling 1 - significant increase in gambling - Royal Flush Plaza, Ragazines

    Gambling 2 - signifigant increases when gambling - palisades mall, stan's large print books and magazines

    Gambling 3 - signifigant increase in gambling - Silver Strip, Shamrock Casino

    Combat 1 - 10% pp boost from weapon kills - palisades mall, stan's large print books and magazines

    Combat 2 - 10% pp bonus from weapon kills -Royal flush plaza, yesterday today and tommorow

    Combat 3 - 10% pp boost to weapon kills - Underground, near westernmost underground access point

    Sports - sports items last 3 times longer - palisades mall, stan's large print books and magazines

    Bikes - Bikes last 3 times longer - Slot ranch casino, side room off northern most room

    Playboy - get 10% pp bonus from activities involving female survivors - palisades mall, near what looks like a pond on the map

    Building - Construction items last 3 times longer - south plaza on scaffolding in large east west hallway between the 2 southernmost maintenance rooms

    Juice Boost - Consumed juice lasts twice as long - Silver strip, just east of luali wauwii

    Drinking - Drink as much alcohol as you want and not get sick - atlantica casino, overhead platform north of sipparellos

    Bargaining 1 - lowers pawn shop items cost by 10% - Americana casino, roof of small north eastern room

    Psychos - 25% pp boost from defeating psychos - Platinum strip, roof of platinum screens

    Blades - edged weapons last 3 times longer - Underground, north of the only save point underground.

    Hand to hand - stronger bare hand attacks - Royal Flush Plaza, Ragazines

    The Count Of Midget Fisto on
    In Low Orbit Over Budapest
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    GarrisGarris Registered User regular
    edited September 2010
    Cheap way to beat the psychopath
    Cure guy in the bathroom

    Run in there with the weapon of your choice and some OJ, beat on him, when you get low on health runback out of the bathroom to the bbq place down the hall, grab burgers and ribs, run back wail on him rinse and repeat

    Garris on
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    GarrisGarris Registered User regular
    edited September 2010
    cheap way to beat psychopath
    guy on motorcycle
    Basically I had 3 survivors with fire axes and I had a shot gun and a merc gun. Out in the palisade by where you go up the steps to a big circular are is a giant hamster ball on a platform. hop up on the platform, the guy will barrel towards you and taunt you, your survivors will run over and wail on him, meanwhile you pop at him with head shots.

    Garris on
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    DashuiDashui Registered User regular
    edited September 2010
    Those are some nice tips, especially the magazine one. Added.

    And I can definitely confirm that if you take your co-op save as Player 2 and overwrite your story save, it indeed updates that story save with your new experience and money without overwriting progress.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    For those who haven't tried multiplayer, that is also how TIR works. You select a save and it overwrites the money in that save with the new amount of cash. It isn't removing your progress or anything. Also this should be in the OP, but when you start DR2 it will convert your Case 0 saves to it. This means it *will* eat your case zero saves I think and you might have to restart it (if you were after the cheevos).

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    DashuiDashui Registered User regular
    edited September 2010
    The co-operative save bug is still there (I wonder what the update was for), where Player 2 is disconnected when Player 1 saves. However, Player 2 does drop all the items he was carrying and does get to save when he or she is disconnected. I was just playing with Professor Snugglesworth and while it was still annoying, it wasn't a deal breaker. I would just rejoin and pick up everything I had before.

    Hopefully they will fix this, though. This can't be the way it's suppose to work.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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    yalborapyalborap Registered User regular
    edited September 2010
    If I were to guess, I'd say that was just a stopgap patch to put in the saving thing so they can have a little more wiggle room to figure out a proper solution to the core bug.

    yalborap on
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    At least it was pretty quick after release. That's not bad for a major issue and at least it puts a band aid on it so it isn't crippling.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    MifioMifio MrrlendRegistered User regular
    edited September 2010
    Hedgethorn wrote: »
    Mifio wrote: »
    Dashui wrote: »
    Mifio wrote: »
    I hate Psychopaths. Not because they are hard, (at least, the couple I've fought with), but they waste time. I spent so much time killing
    Ted and KITTY. :D
    I missed the second case pop and the truth vanished. Although I was only two levels less in my load, so I don't really mind. :\

    I did that fight in co-op for the longest time. It took us FOREVER, probably because you're not really suppose to actually kill what's in the second part of that battle.

    Meh. I wailed on it with a broadsword down to like, a sliver of health, before realizing;
    Oh shit. I have 2 minutes to cross the mall before I lose the case!
    I lost the case.

    If you were heading to the Hotel, you can be comforted by the fact that you have to show up to that case about an hour before time expires; otherwise, you'll never have time to complete the following two cases. So you were probably almost out of time even before you started that psychopath fight.

    Also, I just cheesed several psychopath / case files in a row (Day 2 spoilers):
    I saved the rockers, and gave them handguns. Then I went and took down one set of vault robbers, and gave their assault rifles to the rockers. My foursome of death then took out Antoine, and I picked up the two survivors from the food court.

    I now had five survivors, all armed with assault rifles, with which to take out the other three sets of robbers, as well as Slappy. I don't think any of the fights lasted more than 30 seconds.

    Nah. I was past the Hotel, on case 2-1. I missed it.
    Just reloaded, killed a bunch of zeds for 5 in game hours and just did it. On to 2-2!

    Mifio on
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    Lionel-RichieLionel-Richie Registered User regular
    edited September 2010
    So...if a survivor is following you and you "push" a wheelchair...they get in it. Maybe not all of them, I've only done it with one...but man. SUPER EFFICIENT SURVIVOR TRANSPORT. Outta my way, zombonies!

    Lionel-Richie on
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    Ah_PookAh_Pook Registered User regular
    edited September 2010
    TRI is weird, but kinda fun. Slicecycles is the best part. Damn you make $$ though.

    Ah_Pook on
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    OmeksOmeks Registered User regular
    edited September 2010
    Good to know psychopaths are still annoying as hell on lower difficulties.

    Brandon:
    I died twice before I finally beat him. What an annoying little prick. I ended up beating him by getting the chainsaw in the nearby restaurant in the Americana. His death was pretty lame, too.

    I also thought you'd get some kind of magical glass shard for beating him. 'Boo' for no special weapon.

    Antoine:
    Also an annoying prick. I haven't beaten him yet, died on the one time I tried taking him on and moved on. The fact that he can heal himself but I can't from his endless food trays of...food annoys me.

    I'm thinking I'm gonna bypass a lot of the psychopath fights for another playthrough when I can hold more and have more life.

    Omeks on
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited September 2010
    Dashui wrote: »
    The co-operative save bug is still there (I wonder what the update was for), where Player 2 is disconnected when Player 1 saves. However, Player 2 does drop all the items he was carrying and does get to save when he or she is disconnected. I was just playing with Professor Snugglesworth and while it was still annoying, it wasn't a deal breaker. I would just rejoin and pick up everything I had before.

    Hopefully they will fix this, though. This can't be the way it's suppose to work.

    Ahh, so that's what happened to the dude who joined my game. Incidentally I didn't realize random people can join your single player game, which is just kind of weird. You can turn this off in the options though (I switched it to friends only)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    The BFG when you combine it is absolutely fucking amazing.

    Edit: My god, if I could make this at the beginning of the game it would be fucking great.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    edited September 2010
    My tip for all psychopath battles. Bring a Painkiller. Huge health regen and temp effect of reduced damage. Bring that and 2 OJs. If its a close range battle bring Shotguns. If you got space bring sniper rifles. I believe there is a gun shop on the second floor of the Palisades mall where you fight Psychopath
    Slappy
    If there is a wall or barricade hop it to get away. Psychopaths wont vault obsticals and will run around. This is vital for a few boss battles. For melee weapons bring the Boxing Glove + Bowie knife. Fast hitting and does good damage. You could use a Defiler but swing once and either run or dodge roll away. You'll pay for that second swing.

    *edit*
    Also the Double Foot drop kick is helpful as well. Can cause some Psychos to fall down giving you an easy 2-3 swings with the Boxing Knives.

    Psychotic One on
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    cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited September 2010
    Mifio wrote: »
    Mifio wrote: »
    Just bought it. Any tips for the newbie?

    Don't expect to beat psychos till you get much higher level and know where to find all the weapon staches.
    Learn where all the hidden Zombrex is located. Can save you a metric ton in cash.
    If you are going to beat the story line don't get caught up rescuing people or hunting down psychos. Clear the cases. There will be dead periods where you can dick around for a few "hours"

    If you plan to go for all the cheevos load up excel or print out a list of all the tasks you need to do so you cna check them off as you go. Other than the Zombie genocides most of the cheevos carry over between playthroughs.

    Also carry a Painkiller (Booze + Booze in a blender) at all times. You never know (till your second or third playthrough) when you'll bump into a psycho thats replaced his penis with a 7 foot chainsaw.

    Thanks. :3. This'll help.



    Wait, Zombie Genocide cheevos don't accumulate? So how are you supposed to grind out 72000 whatevers?

    cooljammer00 on
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    BalefuegoBalefuego Registered User regular
    edited September 2010
    you've got 72 hours, get killin'

    Balefuego on
    [SIGPIC][/SIGPIC]
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    Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    edited September 2010
    Mifio wrote: »
    Mifio wrote: »
    Just bought it. Any tips for the newbie?

    Don't expect to beat psychos till you get much higher level and know where to find all the weapon staches.
    Learn where all the hidden Zombrex is located. Can save you a metric ton in cash.
    If you are going to beat the story line don't get caught up rescuing people or hunting down psychos. Clear the cases. There will be dead periods where you can dick around for a few "hours"

    If you plan to go for all the cheevos load up excel or print out a list of all the tasks you need to do so you cna check them off as you go. Other than the Zombie genocides most of the cheevos carry over between playthroughs.

    Also carry a Painkiller (Booze + Booze in a blender) at all times. You never know (till your second or third playthrough) when you'll bump into a psycho thats replaced his penis with a 7 foot chainsaw.

    Thanks. :3. This'll help.



    Wait, Zombie Genocide cheevos don't accumulate? So how are you supposed to grind out 72000 whatevers?

    Easiest tip

    Get the bike book or buy the keys to the pink Hummer from the pawn shop. Strap a chainsaw to the bike or hop in the SUV and drive back and forth the strip. When your vehicle eventually breaks you can zone and go back for another. Apparently if you have a co-op partner join your game he can drop another bike book. Repeat till every slot is filled with bike books. Your Slicecycle should now last for 20k zombies. Meaning you'd only have to zone 4 times for the achievement.

    Psychotic One on
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    Mifio wrote: »
    Mifio wrote: »
    Just bought it. Any tips for the newbie?

    Don't expect to beat psychos till you get much higher level and know where to find all the weapon staches.
    Learn where all the hidden Zombrex is located. Can save you a metric ton in cash.
    If you are going to beat the story line don't get caught up rescuing people or hunting down psychos. Clear the cases. There will be dead periods where you can dick around for a few "hours"

    If you plan to go for all the cheevos load up excel or print out a list of all the tasks you need to do so you cna check them off as you go. Other than the Zombie genocides most of the cheevos carry over between playthroughs.

    Also carry a Painkiller (Booze + Booze in a blender) at all times. You never know (till your second or third playthrough) when you'll bump into a psycho thats replaced his penis with a 7 foot chainsaw.

    Thanks. :3. This'll help.



    Wait, Zombie Genocide cheevos don't accumulate? So how are you supposed to grind out 72000 whatevers?

    Slicycle + Silver Strip. You'll be able to kill a lot of zombies doing that, especially with the vehicle. Alternatively, you can buy the jeep key and just drive over zombies. There are a lot of zombies in that area and it's easy to farm.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    UnbreakableVowUnbreakableVow Registered User regular
    edited September 2010
    First time using a brick

    :shock:

    UnbreakableVow on
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    elevatureelevature Registered User regular
    edited September 2010
    add me to the XBL list, gt is elevature.

    And a question, sorry if it's been answered, I didn't read the whole thread. Early on, day 2 I think:
    After jumping on the train with the bike, is there a trick to getting through all the guys with guns? I'm rushing them with my bat/lightsaber, and clearly doing it wrong because they kill me before I can get past two or three of them. I tried picking up a gun and using that, but my health was low enough by that point that it didn't work. Do I just need to stock up on food?

    elevature on
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    Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    edited September 2010
    elevature wrote: »
    add me to the XBL list, gt is elevature.

    And a question, sorry if it's been answered, I didn't read the whole thread. Early on, day 2 I think:
    After jumping on the train with the bike, is there a trick to getting through all the guys with guns? I'm rushing them with my bat/lightsaber, and clearly doing it wrong because they kill me before I can get past two or three of them. I tried picking up a gun and using that, but my health was low enough by that point that it didn't work. Do I just need to stock up on food?
    I just leaned out enough to shoot a guy. Don't assume that because a guy is far away he wont fire. Take em out as you side step around. Short bursts to ensure you don't waste bullets. Grab the guns as you fight your way down the train

    Psychotic One on
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    yalborapyalborap Registered User regular
    edited September 2010
    elevature wrote: »
    add me to the XBL list, gt is elevature.

    And a question, sorry if it's been answered, I didn't read the whole thread. Early on, day 2 I think:
    After jumping on the train with the bike, is there a trick to getting through all the guys with guns? I'm rushing them with my bat/lightsaber, and clearly doing it wrong because they kill me before I can get past two or three of them. I tried picking up a gun and using that, but my health was low enough by that point that it didn't work. Do I just need to stock up on food?
    One, there's some food on the train. Two, something quick is useful. Three, more food is good. Four, painkiller(booze+booze in a blender, I believe) can help a lot. Four, take cover and do your damndest to avoid cross-fire. Five, their guns help a lot, if you wanna go that route.

    yalborap on
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    ZombiemamboZombiemambo Registered User regular
    edited September 2010
    I think it's good to get survivors, I wouldn't completely ignore it. I've had plenty of time for both so far (case 2-2 I think)

    Zombiemambo on
    JKKaAGp.png
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    Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    edited September 2010
    I think it's good to get survivors, I wouldn't completely ignore it. I've had plenty of time for both so far (case 2-2 I think)

    Early on there is plenty of time. Near the end they literally throwing everything and the kitchen sink at you. You will eventually feel the pinch for time and have to start making the "tough" choices. I would recommend basically two seperate runs. A Storyline run and a Survivor/Psychopath run.

    Psychotic One on
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    elevatureelevature Registered User regular
    edited September 2010
    I think it's good to get survivors, I wouldn't completely ignore it. I've had plenty of time for both so far (case 2-2 I think)

    Early on there is plenty of time. Near the end they literally throwing everything and the kitchen sink at you. You will eventually feel the pinch for time and have to start making the "tough" choices. I would recommend basically two seperate runs. A Storyline run and a Survivor/Psychopath run.

    Which should you do first, survivors to build up PP and levels?

    What happens if you miss a storyline mission, or don't give Katey the Zombrex in time? Does the game just end?

    elevature on
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    Survivors are your priority first playthrough (except maybe those to do with psychos). They give the most PP for your time and are well worth saving.

    Edit: You cannot continue if you fail to give Katey Zombrex. You can fail the case missions.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    yalborapyalborap Registered User regular
    edited September 2010
    elevature wrote: »
    I think it's good to get survivors, I wouldn't completely ignore it. I've had plenty of time for both so far (case 2-2 I think)

    Early on there is plenty of time. Near the end they literally throwing everything and the kitchen sink at you. You will eventually feel the pinch for time and have to start making the "tough" choices. I would recommend basically two seperate runs. A Storyline run and a Survivor/Psychopath run.

    Which should you do first, survivors to build up PP and levels?

    What happens if you miss a storyline mission, or don't give Katey the Zombrex in time? Does the game just end?

    You basically get the option to load, restart from the beginning with your levels and such intact, or continue and just grab survivors and slay psychos until the military shows up. At least with the missions. Not sure about Katey.

    yalborap on
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    As I mentioned, you can't continue if you don't give Katey Zombrex.

    There is a funny cutscene if you do though.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    KaseiusKaseius Registered User regular
    edited September 2010
    Mr. X and I continued after failing to give her Zombrex.

    Kaseius on
    www.youtube.com/user/kaseius -- Let's Plays
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    Kaseius wrote: »
    Mr. X and I continued after failing to give her Zombrex.

    Wait you can actually do that? I thought he would give up?

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    KaseiusKaseius Registered User regular
    edited September 2010
    Aegeri wrote: »
    Kaseius wrote: »
    Mr. X and I continued after failing to give her Zombrex.

    Wait you can actually do that? I thought he would give up?

    Nope. You can still go and free roam/whatever! We made many jokes about how daddy was too busy drinking, and would knock another brewski down for his daughter. Or something.

    Kaseius on
    www.youtube.com/user/kaseius -- Let's Plays
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    ZombiemamboZombiemambo Registered User regular
    edited September 2010
    haha, the gem blower is glorious

    Zombiemambo on
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    My personal favourite is the electric chair.

    Although the BFG is by far a very very very close second.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    DashuiDashui Registered User regular
    edited September 2010
    Aegeri wrote: »
    My personal favourite is the electric chair.

    Although the BFG is by far a very very very close second.

    Mine is the rocket launcher. The rockets are fireworks. It gives you a lot, too, so it's quite the colorful display of death.

    I like to sing 1912 to it.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    Can anyone tell me if you can make the combo BFG early in the game (or even if BFGs turn up before a certain case file). Those will seriously make some parts of the game easy as fuck.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    President RexPresident Rex Registered User regular
    edited September 2010
    Omeks wrote: »
    Antoine:
    Also an annoying prick. I haven't beaten him yet, died on the one time I tried taking him on and moved on. The fact that he can heal himself but I can't from his endless food trays of...food annoys me.

    I'm thinking I'm gonna bypass a lot of the psychopath fights for another playthrough when I can hold more and have more life.
    Maybe there's an easier way, but I stocked up on as many merc assault rifles as I could carry (and a spare steak I had). There's a pasta buffet right outside the kitchen that you can use to heal yourself; you'll want to clear the parasols and chairs out first so you can grab things quicker (or try to drop them on the battle ground for easier consumption).

    He runs back to heal if you go too far away or if he damages you. So any time he manages to hit you you need to make sure you shoot him before he gets too any of his strategically placed human soups.



    For random other psychopaths:
    The magicians:
    Take out Roger (the guy with the two scimtars) first. This is easiest if you manage to get him hit by the other guy's flash bombs. If Roger's stunned as well, Chuck will recover first and you can grab a melee weapon and hit him (the defiler does about a third of his health). You can also shoot Roger when he runs to hide or if you come across him.

    There's plenty of alcohol in the stage room, so once Roger is out of the way you're basically free to make hit and run attacks and vomit all over the place.

    The Sheriff:
    Bring some health and a melee weapon (I like the machete + broom for its reach). If you run away there's a good chance he'll lasso you in, so ranged weapons generally don't work too well. I found him to be the easiest of all I encountered.

    There's also a survivor hiding nearby after you finish him off.


    I'm sort of disappointed at how ineffectuall all the firearms are against psychopaths (even if it is because of my level). I mean, I guess Chuck doesn't take much damage even when he's getting hit by automatic weapons (so it's not really a double standard), but you basically need to fill your inventory with firearms for them to make a dent.

    President Rex on
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    LorkLork Registered User regular
    edited September 2010
    Does anybody know of any conveniently located blenders? They seem to be the rarest commodity in the game. So far the only one I've been able to find is way down at the end of the silver strip, ie. the middle of nowhere.

    And I see you're collecting psycho strategies in the OP. I've got one for a psycho that many people seem to have trouble with:
    To deal with Slappy, all you need is a katana or a lightsaber. Do the jump slash when he comes at you and it'll knock him on his ass and give you a chance to wail on him. Make sure you roll out of the way before he gets up, though, or he'll catch you in his recovery attack for a ton of damage. If he does his ranged attack, run perpendicularly to him until he stops, then if you're close enough and feeling lucky you could try hitting him at that point and you might knock him over for a couple extra combos. Otherwise, just keep doing the jump slash when he skates past and he'll be dead in no time.

    Lork on
    Steam Profile: Lork
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