PiptheFairFrequently not in boats.Registered Userregular
edited December 2010
to wit, if you are human monk who takes nothing but improved natural attack as your feats, and you buy monks robes at lvl7, you will do 6d6 dmg per attack (and have 3 with flurry of blows)
and the other kids were like "Lil Bastard, you can't be Robocop" and you punched one of em in the nose and were like "Your move, creep."
tabletop roleplaying games hinge on a social contract. there is the rulebook you all agree to follow, and the game master you all agree is the arbitrator of rules disputes and who will be taking the part of all the characters you don't play.
you know what stops you from saying "well, I'm a wizard, so, I just snap my fingers and the dragon dies. Also all the girls blow me" ?
not being an anti-social asshole who ruins the fun of everyone else at the table
if you can't understand this, something wrong with you in the noodle, son
Pony on
0
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
to wit, if you are human monk who takes nothing but improved natural attack as your feats, and you buy monks robes at lvl7, you will do 6d6 dmg per attack (and have 3 with flurry of blows)
And for that, they now need to spend a limited pool of points on things the 3.5 version had as passive abilities.
Because to do otherwise would make the monk too good.
to wit, if you are human monk who takes nothing but improved natural attack as your feats, and you buy monks robes at lvl7, you will do 6d6 dmg per attack (and have 3 with flurry of blows)
and the other kids were like "Lil Bastard, you can't be Robocop" and you punched one of em in the nose and were like "Your move, creep."
tabletop roleplaying games hinge on a social contract. there is the rulebook you all agree to follow, and the game master you all agree is the arbitrator of rules disputes and who will be taking the part of all the characters you don't play.
you know what stops you from saying "well, I'm a wizard, so, I just snap my fingers and the dragon dies. Also all the girls blow me" ?
not being an anti-social asshole who ruins the fun of everyone else at the table
if you can't understand this, something wrong with you in the noodle, son
the robocop thing, yes
I just ain't understand how you can't tweak the rules
Nothing's stopping you
There's nothing there
There are no barriers
The D&D police are not going to come and beat you up
It is just dudes talking and rolling dice
And pretending to be wizards
It seems so utterly boring and mundane and to add things you can't change for no good reason other than the rulebook says so
and the other kids were like "Lil Bastard, you can't be Robocop" and you punched one of em in the nose and were like "Your move, creep."
tabletop roleplaying games hinge on a social contract. there is the rulebook you all agree to follow, and the game master you all agree is the arbitrator of rules disputes and who will be taking the part of all the characters you don't play.
you know what stops you from saying "well, I'm a wizard, so, I just snap my fingers and the dragon dies. Also all the girls blow me" ?
not being an anti-social asshole who ruins the fun of everyone else at the table
if you can't understand this, something wrong with you in the noodle, son
the robocop thing, yes
I just ain't understand how you can't tweak the rules
Nothing's stopping you
There's nothing there
There are no barriers
The D&D police are not going to come and beat you up
It is just dudes talking and rolling dice
And pretending to be wizards
It seems so utterly boring and mundane and to add things you can't change for no good reason other than the rulebook says so
That is my boggle
Lots of people do tweak the rules, bro. I don't know where you got the idea that they didn't.
Because people be complaining about a version's ruleset being dumb
I ain't get that
Just change them
Why does there even need to be rules to begin with
Just a set of guidelines on how things work
I ain't get how the rules themselves even need to exist
Roll these dice and maybe kill some orcs
Well, rules are pretty hard to come up with, especially if you wanna make the game fair and balanced, but you still want to keep variety among classes and to keep enemies challenging.
You probably shouldn't worry about it too much, TLB, sicne you're not even interested in the game. Just leave it be.
Spectre-x on
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PiptheFairFrequently not in boats.Registered Userregular
to wit, if you are human monk who takes nothing but improved natural attack as your feats, and you buy monks robes at lvl7, you will do 6d6 dmg per attack (and have 3 with flurry of blows)
And for that, they now need to spend a limited pool of points on things the 3.5 version had as passive abilities.
Because to do otherwise would make the monk too good.
uh no
no not at all
reread ki pool, because you are wrong
oh, one of the things you can spend a ki point on? and extra attack
monks are hilariously broken
oh also, at certain levels they can take feats without meeting the prereqs
PiptheFair on
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PiptheFairFrequently not in boats.Registered Userregular
edited December 2010
did I mention that stunning fist can now be made to do different effects depend on the lvl, not just stun
PiptheFair on
0
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
to wit, if you are human monk who takes nothing but improved natural attack as your feats, and you buy monks robes at lvl7, you will do 6d6 dmg per attack (and have 3 with flurry of blows)
And for that, they now need to spend a limited pool of points on things the 3.5 version had as passive abilities.
Because to do otherwise would make the monk too good.
uh no
no not at all
reread ki pool, because you are wrong
oh, one of the things you can spend a ki point on? and extra attack
monks are hilariously broken
oh also, at certain levels they can take feats without meeting the prereqs
Woo, full attacks.
Best 3E mechanic ever.
Just standing in one spot and beating the shit out of things.
Also, I'm pretty sure improved natural attack neither stacks nor applies to unarmed strike.
Not trying to be mean to you, Pip, but Pathfinder just seems lazily done I can't help but make fun of it. Even if it did some nice things like make Sorcerors interesting.
A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
and define lazily done
PiptheFair on
0
PiptheFairFrequently not in boats.Registered Userregular
A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
Q: Can a monk take Improved Natural Attack to increase his unarmed strike damage?
A: (James Jacobs/Jason Bulmahn 11/4/09) Jason crunched his numbers and the official errata is this - the Improved Natural Attack feat can not be applied to unarmed strike. We'll be issuing an errata for that feat that adds this sentence to the feat:"Improved Natural Attack can not be applied to unarmed strikes."
Unarmed strikes ARE still treated as natural weapons for most effects (particularly for the spell magic fang and for amulets of magic fang), but the Improved Natural Attack feat is an exception to that rule. So! There ya go! Official errata! Sorry it took so long to nail it down.[Source]
and define lazily done
Leaving aside that a good %75 of it is a repackaged copypasta of the 3.5E SRD (with admittedly pretty nice art).
They really didn't improve shit. Sure, the skill system got consolidated a good amount (and then had extraneous skills added. Fly, seriously?), Paldins got cool useful stuff, and Sorcerers got moved from being Wizard Jr. to a big boy class. But it didn't fix the shit that mattered, and the stuff that they did "fix" either didn't need them, or made things worse elsewhere. Caster imbalance is worse than it was before, melee combat (when it matters) is still focused around moving as little as possible, Level adjustment. There's still these annoying problems with the core mechanics, like AC not actually mattering past a certain point, the CR system is still useless and retarded, and as nice as "monsters use the same system as players!" sounds, creating encounters on is a fucking chore.
Posts
Have any good recommendations on those fronts? I'm kinda sick of the classic D&D system currently too.
get it right now
NO EXCUSES
STEAL YOUR PARENT'S CREDIT CARD
currently?
Dread
I'm exploring other options, I'll keep you posted.
I find tax forms a little better organized personally. However they don't have a space for me to record my magic items.
play pathfinder, wherein monks are hilariously broken
But man... The system.
it is 3.5 only improved in literally every way
I suppose it's worth picking up the book.
and all the bullshit things that most people hated(with the exception of alignments and even that is slightly better)
they're better now
there ain't no one or nothing there making you follow these dang rules
how they even an issue
banal nerds
the problem with d&d rule bending is though, the entire system revolves around a set of rules, with roleplaying thrown in for good measure
although the adventure paths for pathfinder are extremely well written
there isn't anything there pip
how this system even an issue you can't tweak
you are pretending to be a wizard
wizards can do anything
TLB were you the kid
when playing cops and robbers as a kid
insisted you were Robocop
and the other kids were like "Lil Bastard, you can't be Robocop" and you punched one of em in the nose and were like "Your move, creep."
tabletop roleplaying games hinge on a social contract. there is the rulebook you all agree to follow, and the game master you all agree is the arbitrator of rules disputes and who will be taking the part of all the characters you don't play.
you know what stops you from saying "well, I'm a wizard, so, I just snap my fingers and the dragon dies. Also all the girls blow me" ?
not being an anti-social asshole who ruins the fun of everyone else at the table
if you can't understand this, something wrong with you in the noodle, son
Because to do otherwise would make the monk too good.
This makes my pants feel funny
the robocop thing, yes
I just ain't understand how you can't tweak the rules
Nothing's stopping you
There's nothing there
There are no barriers
The D&D police are not going to come and beat you up
It is just dudes talking and rolling dice
And pretending to be wizards
It seems so utterly boring and mundane and to add things you can't change for no good reason other than the rulebook says so
That is my boggle
Lots of people do tweak the rules, bro. I don't know where you got the idea that they didn't.
I ain't get that
Just change them
Why does there even need to be rules to begin with
Just a set of guidelines on how things work
I ain't get how the rules themselves even need to exist
Roll these dice and maybe kill some orcs
Well, rules are pretty hard to come up with, especially if you wanna make the game fair and balanced, but you still want to keep variety among classes and to keep enemies challenging.
You probably shouldn't worry about it too much, TLB, sicne you're not even interested in the game. Just leave it be.
uh no
no not at all
reread ki pool, because you are wrong
oh, one of the things you can spend a ki point on? and extra attack
monks are hilariously broken
oh also, at certain levels they can take feats without meeting the prereqs
Best 3E mechanic ever.
Just standing in one spot and beating the shit out of things.
Also, I'm pretty sure improved natural attack neither stacks nor applies to unarmed strike.
http://www.d20pfsrd.com/feats/monster-feats/improved-natural-attack
and define lazily done
http://www.d20pfsrd.com/feats/combat-feats/step-up-and-strike-combat
ain't getting away from me motherfucker
I know it was a really iffy thing before but
http://www.d20pfsrd.com/extras/pathfinder-faq#TOC-Improved-Natural-Attack-feat-7-25-1 Leaving aside that a good %75 of it is a repackaged copypasta of the 3.5E SRD (with admittedly pretty nice art).
They really didn't improve shit. Sure, the skill system got consolidated a good amount (and then had extraneous skills added. Fly, seriously?), Paldins got cool useful stuff, and Sorcerers got moved from being Wizard Jr. to a big boy class. But it didn't fix the shit that mattered, and the stuff that they did "fix" either didn't need them, or made things worse elsewhere. Caster imbalance is worse than it was before, melee combat (when it matters) is still focused around moving as little as possible, Level adjustment. There's still these annoying problems with the core mechanics, like AC not actually mattering past a certain point, the CR system is still useless and retarded, and as nice as "monsters use the same system as players!" sounds, creating encounters on is a fucking chore.
woop woop woop woop
I almost made this post earlier.