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[OOC] M&M - All Star JLA: Adventure Tyme!

ShinyoShinyo Registered User regular
edited July 2011 in Critical Failures
This is now the OOC for my Mutants and Masterminds game set in an alternate universe Metropolis.
Obligatory expositional image here
justice_league_art_2011_a_p.jpg?t=1306904675

In Character thread here
Horseshoe wrote: »
boosterlogo2.gif
The Greatest Hero at the top of your page.

boosterport.jpg
Art by Darren Calvert, aka beloved PA forumer DMAC

Vital Statistics:
Name: Michael Jon "Booster" Carter
Aliases: Booster Gold
Height: 6' 5" (1.95m)
Weight: 215 pounds (97.52kg)
Hair Color: Blond
Eye Color: Blue
Date of Birth: December 29, AD 2442
Chronological Age: Estimated at slightly greater than 30 years
Education: Gotham University (2-years, expelled),Metropolis University (incomplete)
Previous Affiliations: Gotham University football team (quarterback).
Current Location: Metropolis
Brief Biography: In the year 2462, Space Museum janitor and disgraced Gotham University quarterback Michael Jon Carter stole several museum exhibits and traveled back in time to the 20th Century to assume a new career as the superhero Booster Gold.

Booster's Character Sheet:
BOOSTER GOLD

Abilities 36 points
Strength 3 + 4 (enhanced) = 7
Stamina 2
Agility 2
Dexterity 3
Fighting 3
Intellect 0
Awareness 1
Presence 4
Defenses 22 points
Dodge (AGI) 2 + 6 (enhanced) = 8 + 4 (ranks) = 12
Fortitude (STA) 2 + 6 (enhanced) = 8 + 4 (ranks) = 12
Parry (FIGHT) 3 = 3 + 4 (ranks) = 7
Toughness (STA) 2 + 8 (impervious, enhanced) = 10 + 4 (ranks) = 14
Will (AWE) 1 + 5 (ranks) = 6
Initiative (AGI) 2 + 8 (advantage) = 10
Advantages 12 points
Attractive (2)
Equipment 1
Fascinate (persuasion)
Improved Initiative 2
Minion: Skeets (rank 5)
Teamwork
Skills 19 points
Acrobatics (AGI) 2 + 7 = 9
Athletics (STR) 3 + 6 = 9
Deception (PRE) 4 + 5 = 9
Perception (AWE) 1 + 4 = 5
Persuasion (PRE) 4 + 5 = 9
Ranged Combat (DEX) 3 + 7 = 10
Close Combat (FGT) 3 + 4 = 7
Booster's 25th Centruy Power Regalia - 113 pts, removable -22 • 91 pts
Force Field Belt: 30-point array, removable -6, 24 points
• Immunity Variable 4 - 28 points
• Area Burst Immunity Variable 3 (Affects Others) • 1 point
• Immunity 10 (life support), Impervious Enhanced Toughness 8, subtle (undetectable) • 1 point

Enhancement Suit - 35-point Dynamic Array, removable -7, 28 pts
• Enhanced Fortitude 20, dynamic • 21 points
• Enhanced Toughness 20, dynamic • 2 points
• Enhanced Dodge 20, dynamic • 2 points
• Enhanced Will 20 • 2 points
• Enhanced Strength 10, dynamic • 2 points
• Enhanced Stamina 10, dynamic • 2 points
• Enhanced Close Combat 20, dynamic • 2 points
• Enhanced Ranged Combat 20, dynamic • 2 points
(Default Suit Mode: Enhanced Fortitude 6, Enhanced Dodge 6, Enhanced Strength 4)

Wrist Blasters (aka "Booster Shots"): 25-point Array, Removable (-5 points) - 20 points
• Ranged Damage 10, Accurate 2 • 22 points
• Ranged Damage Multiattack 7, Accurate 1 • 1 point
• Ranged Affliction 10 (Dazed, Stunned, Incapacitated), Accurate 2 • 1 point
• Ranged Affliction Multiattack 7 (Dazed, Stunned, Incapacitated), Accurate 1 • 1 point

Visor: Senses 5 (Direction Sense, Distance Sense, Infravision, Extended 2 Visual) Removable -1, • 4 points

Legion of Super-Heroes Ring: Flight 9 (1,000 mph) • 18 points, removable -3, 15 pts
Equipment
Cell Phone 2pts
Commlink
GPS
Restraints

Skeets' Character Sheet
SKEETS 75 pp Minion.

Attributes 28 pts
Str --
Sta --
Agi 2
Dex 2
Fgt --
Int 10
Awe 0
Pre 0
Advantages 2
Eidetic Memory
Equipment 1
Powers: 45 pts
Robot • (lacks three attributes, Immunity 30 to Fortitude Effects) • 0 pointsExoskeleton • Enhanced Toughness 10 • 10 points
Lil' Guy • (innate shrinking -4 size rank, -2 str, +4 active defenses) 9 points
Holographic Image Projector • Illusion 1 visual • 1 point
Stun Beam • Ranged Affliction 5 (Dazed, Stunned, Incapacitated), Accurate 3 • 13 points
Flight 1 • 2 points

Databank • 10-point Array
• Enhanced Expertise (history) 12, Feature 4 ("knows history of present to 25th century" - flaw: unreliable when using this feature), • 8 points
• Enhanced Expertise (pop culture) 12, Feature 4 ("knows history of present to 25th century" - flaw: unreliable when using this feature), • 1 point
• Enhanced Expertise (technology) 12, Feature 4 ("knows history of present to 25th century" - flaw: unreliable when using this feature), 1 point
Equipment (integrated into Skeets' Robot Body)
Video Camera (2)
Commlink
Fire Extinguisher
Night Vision "Goggles"
Defenses
Dodge 6
Parry 4
Will Immune
Fortitude Immune
Toughness 10

Biography:
Skeets suggests the biography of Booster entitled: "The Man Of Gold", now available on DVD and Blu-Ray. Seriously, please buy it. He barely broke even on that little venture. Okay, so it lost money. He can handle going back to being not very rich. Okay, moderately well off at best. He can handle eating Ramen for a while. Again.

For those of you who don't know the story that you should...

The past of Booster Gold begins in the future. How many heroes can say that? Michael Jon Carter and his fraternal twin sister Michelle Carter were born in the year 2442. At a young age, their father, a compulsive gambler, abandoned the family. Their mother raised the twins as best she could in the poor slums of Gotham City. Unfortunately the delicious, nutritious and economically-sensible food products such as Booster-O's Breakfast Cereal and Instant Skeetles had ceased to be in production for over three hundred years. But seriously, just try to imagine the slums of the future Gotham City. Booster Gold, friend to all, has seen it. And his new book "10 Simple Steps To A Better Gotham City" has received critical acclaim from local politicians and law enforcement officials. Not vigilantes, but let's be reasonable here.

By the year 2462, Michael had become the star quarterback for Gotham University as just a sophomore. As it turns out, American Football happened to make a comeback in the 25th century. Who coulda thunk it? Michael's spectacular performances earned him his nickname, "Booster." Ask about Goldstar Gear in the sports section of your favorite retail outlets. The media compared Booster to the greatest quarterbacks ever to play the game (As one commentator said, "like Joe Montana, Terry Bradshaw, Bret Favre and John Elway rolled into one, only extremely handsomer". Okay maybe he didn't say it, but he meant it.), and it seemed inevitable that he would make a fortune as a professional player.

However, before Michael could graduate and make aforementioned cash monies, his mother fell gravely ill and required expensive medical care. In desperation, Michael turned to a childhood friend, the bookie Snake-Eyes, for help... and the beloved Booster began throwing games. A very special episode of Booster's afterschool special series "The Golden Rule", dealt with this very subject. It was only a matter of time before the public found out, and Michael was arrested. He had unfortunately taken after his father's worst habit.

Michael made a plea bargain in the federal case against his participation in illegal gambling. While this kept him out of jail, it also guaranteed that he would never play professional football. Expelled from Gotham University, Michael relocated to Metropolis, where he found work as a night watchman at the Space Museum. Inspired by the museum's displays of past heroics, Michael enrolled at Metropolis University where he studied Earth's past, especially the legendary superheroes. Look for Superhero Lifestyle, Booster and Skeets' syndicated guest column in the Society section of Sunday's Daily Planet or your local newspaper.

Combining his desire to redeem himself to his family and the public with the profitable opportunity provided by super heroics in the twentieth century, Booster for some reason decided that the best course of action was to steal several of the museum's displays and journey to the past to start his life over.

First, however, he deactivated and kidnapped Skeets, a museum security/valet model robot containing an extensive historical database. Their early misundertandings that lead to a friendship between man and machine are featured in the Goldstar Youg Reader's book, "My Robot Friend". Stealing a power-suit, energy bands, energy rods, flight ring, force field belt, and a twentieth-century Visa credit card, Michael misused yet another piece of technology to travel to the late twentieth century.

Seeking to bring himself to instant fame, Booster made his arrival to coinincide with a presidential assassination attempt... which he foiled and rose to celebrity status almost instantly. Within two months, Booster Gold will founded the company Goldstar, Inc. in order to promote his image and business assets. Though unfortunately Booster has moved on to other opportunities to share his success, collections of his Biz Boosters motivational seminars can be found on CD and MP3. Also, Skeets' knowledge of the future was of great help in rapidly developing the company into a very profitable business enterprise. I don't think he mentioned that in his seminars.

Unfortunately, things happen when you mess with time. It becomes a bit more difficult to predict... and almost as soon as it rose, Goldstar Inc. was bankrupt, and exists almost in name only.

This newfound celebrity status led Booster Gold to his first meeting with his idol, Superman, when a young boy and an alien sought assistance for a galactic civil war. Booster was disappointed, but not surprised, when Superman openly disapproved of his for-profit approach to heroics.

But now, the Man of Steel is sadly no more. Can Booster find redemption by becoming the hero of Metropolis? Well... you can't really redeem yourself to a dead guy. Maybe he could feel better about it? Or at least get another book deal, maybe even with a movie option this time.

Complications:
Recognition: Though the public still favors him, Booster has perhaps the worst reputation among his peers. In fact, most other heroes wouldn't call him one of their peers. Or a hero, for that matter.

Redemption: Booster has let down a lot of people in his life so far... from sports fans to Superman. This is a serious motivation for his heroics, even though he gets distracted by his own fame.

Poor Judgement: Some people learn from their mistakes. Some people take... a really long time to learn from their mistakes. Booster is definitely in the latter category. Desperate for fame and fortune, he can easily find himself knee-deep in a publicity stunt or get-rich-quick scheme that goes terribly wrong.

"Look! Up in the sky!"

"It's a bird!"

"It's a plane!"

"No, it's..."

supergirl_logo%5B1%5D.gif
rE48D.jpg

PL12

Character Sheet
Abilities
Strength 14, Stamina 12, Agility 1, Dexterity 2, Fighting 5, Intellect 1, Awareness 1, Presence 2

Powers
More Powerful Than a Locomotive
Power-Lifting 6 (Lifting Str 20, 25,000 tons)

Flight
Flight 12 [8000 mph (mach 10)]
Alt Speed 12
Alt Quickness 12

Invulnerability
Protection 2, Regeneration 5 (Requires Direct Exposure to Sunlight), Immunity 10 (Life Support)

Powers Far Beyond Those of Mortal Women
Heat Vision Ranged Damage 10 (Heat)
Alt Freezing Breath: Affliction 12 (Alternate Resistance, Area Cone, Cumulative, Extra Condition; Limited to two degrees, Action [Full Round])
Alt Super-Breath: Move Object 12 [Cone Area; Close Range, Limited Direction [towards or away]]
Alt Super Senses: Senses 19 (Acute and Extended Hearing 2, Extended Vision 3, Infravision [Extended], Microscopic Vision 4, Ultra-Hearing [Extended], Vision Penetrates Concealment [Extended, Flaw: Cannot see through lead])

Advantages
All-out Attack, Attractive 1, Interpose, Languages 1 [Kryptonian], Move-by Action, Power Attack, Ultimate Effort [Toughness]

Skills
Athletics (+14), Close Combat: Unarmed 5 (+10), Deception (+2), Expertise [Science] 6 (+7), Insight 2 (+3), Intimidation 4 (+6), Perception 7 (+8), Persuasion 6 (+8), Ranged Combat: Blast 12 (+14), Stealth (+1)

Offense
Initiative +1
Unarmed +10, Damage 14
Heat Vision +14, Damage 10

Defense
Dodge 8, Parry 10
Toughness 14 (Def Roll 0), Fortitude 12, Will 8

Power Points
Abilities 76 + Powers 70 + Advantages 7 + Skills 21 (42 ranks) + Defenses 19 = Total 193

Vital Statistics
Name: Kara Zor-El, Linda Lang
Gender: Female
Age: 22
Height: 5'8"
Eyes: Blue
Hair: Blonde
Base of Operations: Metropolis

Complications
Power Loss: Supergirl, like her cousin Superman, loses her powers and her Str and Sta are reduced to 3 under a red sun. Other effects that interfere with/drain the energies of the yellow sun can also deprive her of her powers.
The Best Intentions: Kara wants to live up to Superman's name and prove to the world that she can fill his shoes, which often means trying to tackle a situation that may be out of her league.
Relationships: Supergirl has a close relationship with Superman's old flame Lana Lang, who she views as an older sister. She is also close to Clark's foster parents the Kents. Supergirl is also developing a friendship with the Huntress, aka Helena Bertinelli.
Secret Identity: Kara tries to hide amongst Earthlings as a bookish college student known as Linda Lang.
Vulnerability: Supergirl shares Superman's weakness to magical effects; her Toughness is not Impervious against magical attacks.
Weakness: Kryptonite (see page 233 of DC Adventures Hero's Handbook).

Biography
See Obsidian Portal wiki entry.

193 pp (updated 6/9)


Well hello there. I submit this for consideration
Ray Palmer - Atom
33.jpg

Abilities

Strength 2, Stamina 2, Agility 2, Dexterity 3, Fighting 3, Intellect 10, Awareness 6, Presence 3.

Powers

Shrinking 20 (Normal Strength Extra, Atomic Extra) --
Damage (Unarmed) 10 --

Advantages

Connected (Academia)
Defensive Roll: 9
Eidetic Memory
Improvised Tools
Inventor
Languages: 2 additional known
Ultimate Effort (Technology)

Skills

Close Combat (unarmed) 9 (+12)
Expertise (Science) 11 (+22)
Investigation 11 (+22)
Perception 6 (+12)
Persuasion 4 (+7)
Ranged Combat (Pistols) 3 (+10)
Technology 11 (+22)
Treatment 1 (+12)
Vehicles 6 (+9)

Offense

Unarmed: +12 Damage: 12

Defense

Dodge 5
Parry 6
Toughness 11 (Def Roll 9)
Fortitude 5
Will 10

Power Points
Abilities 64 + Powers 51 + Advantages 16 + Skills 35 + Defenses 14 = 180

Complications

Doing Good

Compassion

Responsibility

simonwolf wrote: »
huntresslogo.png

huntress.jpg

Vital Statistics
Name: Huntress, Helena Bertinelli
Age: 26
Height: 5'11"
Weight: 130 lbs
Eyes: Blue
Hair: Black
Base of Operations: Gotham and Metropolis

Abilities
Strength 2, Stamina 3, Agility 5, Dexterity 4, Fighting 12, Intellect 2, Awareness 3, Presence 3

Advantages:
Agile Feint, All-out Attack, Assessment, Attractive 2, Chokehold, Close Attack 7, Defensive Attack, Defensive Roll 6, Equipment 6, Evasion 2, Fearless, Grabbing Finesse, Improved Critical 2 [Staff], Improved Critical 2 [Unarmed], Improved Defense, Improved Disarm, Improved Initiative 1, Improved Trip, Improvised Weapon 1, Instant Up, Move-by Action, Power Attack, Prone Fighting, Quick Draw, Skill Mastery [Intimidate], Takedown 2, Uncanny Dodge, Weapon Bind

Skills:
Acrobatics 9 (+14), Athletics 11 (+13), Deception (+3), Expertise: Criminal 8 (+10), Expertise: Streetwise 8 (+10), Insight 8 (+11), Intimidation 10 (+13), Investigation 6 (+8), Perception 8 (+11), Persuasion (+3), Ranged Combat: Crossbow 8 (+12), Stealth 8 (+13), Technology 4 (+6), Vehicles 4 (+8)

Equipment:
Commlink [Cost 1]
Handcuffs [Cost 1]
Binoculars [Cost 1]
Mini-tracers [Cost 1]
Reinforced combat gloves (Damage +1, Bludgeoning) [Cost 1]
Arsenal [Total cost: 14]
Smoke Grenade (Concealment 4 (Visual, resisted by Dodge), Extra: Cloud Area, Range 40ft) [Cost 12]
Collapsible Bo-Staff (Damage +3, Bludgeoning) [Cost 1]
Crossbow (Ranged Damage +4, Crit 18-20) [Cost 1]
Transportation [Total cost: 11]
Huntress' Motorcycle (Size M, Strength 1, Speed 6, Defense 10, Toughness 8) [Cost 10]
Grappling Hook (Move 4 [Swinging]) [Cost 1]

Offense:
Initiative +9
Unarmed +19, Damage +2 (+3 w/ reinforced gloves)
Collapsible Bo-Staff +19, Damage +5
Crossbow +12, Damage +3

Defense:
Dodge 12, Parry 12
Toughness 9 (Def Roll 6), Fortitude 9, Will 11

Power Points (PL 12)
Abilities 68 + Defenses 21 + Skills 47 + Advantages 48 = Total 184

Complications
Motivation: Justice - Her family killed by the mafia, Huntress has a strong desire to deal with criminals and corruption, even if the means by which she does this are hardly scrupulous.
Temper - Huntress has been known to fly off the handle when facing an exceptionally abhorrent villain or anyone standing in her way, even if they're her own allies.
Repuation - From her actions in No Man's Land, to her well known lack of restraint and ethics when dealing with her foes, Huntress isn't entirely well-respected among her more law-abiding and moral peers.
Relationships - Nightwing and Huntress have a tumultuous relationship, to say the least, ranging from romantic encounters to one hunting the other on suspected murder charges. She also has a difficult time trusting other people, even her close comrades in the Birds of Prey, often feeling like others are manipulating her.
Secret Identity - Huntress passes herself off during the day as Helena Bertinelli, English teacher.

Biography
Raised in a mafia household, Helena grew to hate them and eventually murdered the people who killed her family, donning the guise of the Huntress in order to extend her fight against crime into the streets. Known for being more violent and unpredictable than the late Batman, Huntress has firmly established herself as a crimefighter by any means necessary.

Shinyo on
«13456721

Posts

  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    whoaaah

    Edit: Does this have room for a green lantern (not Hal Jordan/Guy Gardner)?

    INeedNoSalt on
  • ShinyoShinyo Registered User regular
    edited October 2010
    Certainly.

    Shinyo on
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited October 2010
    oh oh, i want a matching set, so my submission is
    Supergirl_by_JPRart.jpg

    Super Namicchi on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    You and your GOTTA HAVE THE SPOTLIGHTin' self

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited October 2010
    shinyo

    i want to be booster gold

    can we make this happen

    Horseshoe on
    dmsigsmallek3.jpg
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited October 2010
    by PA's own DMAC:

    Booster_Gold_by_D_MAC.jpg

    Super Namicchi on
  • ShinyoShinyo Registered User regular
    edited October 2010
    Yes, Booster Gold will be an amazing addition coming from you.

    Shinyo on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    sciversupergirl.jpg

    perhaps

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited October 2010
    wait, what?

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    That is a blue lantern

    It is actually supergirl done up as a blue lantern but clearly I am not suggesting to play supergirl, merely a blue lantern

    Or a green lantern but I like blue

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited October 2010
    c'mon salt

    IN BRIGHTEST DAY

    IN DARKEST NIGHT

    i want some GREEN lantern from you baby

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    Horseshoe wrote: »
    c'mon salt

    IN BRIGHTEST DAY

    IN DARKEST NIGHT

    i want some GREEN lantern from you baby

    in FEARFUL day
    in RAGING night

    also it's impossible to find [color] lantern characters that aren't also buff dudes

    INeedNoSalt on
  • ShinyoShinyo Registered User regular
    edited October 2010
    also it's impossible to find [color] lantern characters that aren't also buff dudes

    Bullshit.

    Shinyo on
  • HorseshoeHorseshoe Registered User regular
    edited October 2010
    salt:

    you say that like characters who are buff dudes is a BAD THING

    what is wrong with you


    shinyo do not encourage him

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    dude she's orange.

    if I were gonna play a dude green lantern

    kilowog_fs.jpg
    just sayin'.

    INeedNoSalt on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    Soranik_Natu_by_beowulf716.jpg

    INeedNoSalt on
  • ShinyoShinyo Registered User regular
    edited October 2010
    In blackest day or brightest night
    Watermelon, cantaloupe, yadda-e-yadda
    Erm...superstitious and cowardly lot
    With liberty and justice for all!

    Shinyo on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    "MINE!" ?

    INeedNoSalt on
  • Moridin889Moridin889 Registered User regular
    edited October 2010
    Mutants and Masterminds sounded familiar, so I went and looked through a bunch of my random roleplay stuff, and I found a large stack of source material for Mutants and Masterminds. So this is my question.... Is it still 2nd edition, or did they update on me while I wasn't looking?

    Moridin889 on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    DCA is M&M 3e.

    INeedNoSalt on
  • ShinyoShinyo Registered User regular
    edited October 2010
    As I understand it, there isn't yet a core rulebook for the third edition. But the DC Adventures pretty much covers it anyway.

    Shinyo on
  • Moridin889Moridin889 Registered User regular
    edited October 2010
    But I can play with Mutants and Masterminds? Cause I'm not feeling up to chasing down another book right now. :p

    Moridin889 on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    Shinyo wrote: »
    As I understand it, there isn't yet a core rulebook for the third edition. But the DC Adventures pretty much covers it anyway.

    The actual mechanics of DCA are M&M 3e -- to the degree that once the M&M3e book is published, you won't need to buy it if you already have DCA. The mechanics are identical.

    M&M 2e is similar, but they're not really directly compatible.

    INeedNoSalt on
  • ronrabronrab Registered User regular
    edited October 2010
    At this rate we're gonna have all Lanterns, all the time!

    Which would be AWESOME.

    ronrab on
  • HorseshoeHorseshoe Registered User regular
    edited October 2010
    boosterlogo2.gif
    The Greatest Hero at the top of your page.

    boosterport.jpg
    Art by Darren Calvert, aka beloved PA forumer DMAC

    Vital Statistics:
    Name: Michael Jon "Booster" Carter
    Aliases: Booster Gold
    Height: 6' 5" (1.95m)
    Weight: 215 pounds (97.52kg)
    Hair Color: Blond
    Eye Color: Blue
    Date of Birth: December 29, AD 2442
    Chronological Age: Estimated at slightly greater than 30 years
    Education: Gotham University (2-years, expelled),Metropolis University (incomplete)
    Previous Affiliations: Gotham University football team (quarterback).
    Current Location: Metropolis
    Brief Biography: In the year 2462, Space Museum janitor and disgraced Gotham University quarterback Michael Jon Carter stole several museum exhibits and traveled back in time to the 20th Century to assume a new career as the superhero Booster Gold.

    Booster's Character Sheet:
    BOOSTER GOLD

    Abilities 36 points
    Strength 3
    Stamina 2
    Agility 2
    Dexterity 3
    Fighting 3
    Intellect 0
    Awareness 1
    Presence 4
    Defenses 16 points
    Dodge (AGI) 2 + 4 (ranks) = 6
    Fortitude (STA) 2 + 4 (ranks) = 6
    Parry (FIGHT) 3 = 3 + 3 = 6
    Toughness (STA) 2 + 4 (defensive roll) = 6
    Will (AWE) 1 + 5 (ranks) = 6
    Initiative (AGI) 2 + 8 (advantage) = 10
    Advantages 20 points
    Attractive 2
    Defensive Roll 4
    Equipment 1
    Fascinate (persuasion)
    Improved Initiative 2
    Minion: Skeets (rank 7)
    Move-By-Action
    Power Attack
    Special Effect: Great Lighting
    Taunt
    Benefit: Celebrity
    Skills 18 points
    Acrobatics (AGI) 2 + 7 = 9
    Athletics (STR) 3 + 6 = 9
    Deception (PRE) 4 + 4 = 8
    Perception (AWE) 1 + 5 = 6
    Persuasion (PRE) 4 + 5 = 9
    Ranged Combat - Booster Shots (DEX) 3 + 3 = 6
    Ranged Combat - Thrown (DEX) 3 + 3 = 6
    Close Combat - Fists (FGT) 3 + 3 = 6
    Booster's 25th Centruy Power Regalia • 103 pts
    Battle Suit - 25-point Dynamic Array, removable -5, 20 pts
    • Defensive Maneuvering - Enhanced Dodge 10, Enhanced Parry 10, Dynamic • 21 points
    • Physiological Resilience - Enhanced Fortitude 10, Enhanced Will 10 • 2 points
    • Kinetic Boosters - Enhanced Strength 5, Powerlifting 5 • 2 Points

    Force Field Belt: 27 point Dynamic Array, removable -5, 22 points
    • Force Field 7, Immunity 10 (life support), Immunity (critical hits), Subtle 2, dynamic • 23 points
    • Immunity Variable 3, dynamic • 2 points
    • Force Field 14, Immunity 5 (vs. Damage w/ Variable Descriptor), Subtle 1, dynamic • 2 points

    Armament Array: 41-point Array, Removable (-8 points) - 33 points
    • Energy Blast (Autofire Ranged Damage 12, Accurate 3) • 39 points
    • Non-Lethal Blast (Autofire Ranged Affliction 12 [Dazed, Stunned, Paralyzed], Accurate 3) • 1 point
    • Hand-To-Hand (Enhanced Strength 9, Power-Lifting 9, Improved Smash, Improvised Weapon, Weapon Break, Takedown, Accurate Punchin' 3, Accurate Throwin' 3) • 1 pointnt

    Visor: Senses 7 (Direction Sense, Distance Sense, Time Sense, Infravision, Extended 2 Visual, Extended Tracking [limited to time travel signatures]) Removable -1, • 6 points

    Legion of Super-Heroes Ring: Flight 10 (2,000 mph) • 20 points, removable -4, 16 pts

    Integrated Time Travel Circuitry: Time Travel 3, Feature: Temporal Inertia • 7 points, removable -1, 6 pts
    Equipment
    Cell Phone 2pts
    Commlink
    GPS
    (1 unassigned)


    Abilities 36 + Defenses 20 + Advantages 18 + Skills 18 + Powers 103 = 195 pts

    Skeets' Character Sheet
    SKEETS 105 pp Minion.

    Str --
    Sta --
    Agi 2
    Dex 2
    Fgt --
    Int 10
    Awe 0
    Pre 0
    Advantages 4
    Assessment
    Eidetic Memory
    Equipment 1
    Improvised Tools
    Powers: 50 pts
    Physical Characteristics
    • Robot • (lacks three attributes, Immunity 30 to Fortitude Effects) • 0 points
    • Exoskeleton • Enhanced Toughness 10 • 10 points
    • Lil' Guy • (innate shrinking -4 size rank, -2 str, +4 active defenses) 9 points
    • Holographic Image Projector • Illusion 1 visual • 1 point
    • Stun Beam • Ranged Affliction 5 (Dazed, Stunned, Incapacitated), Accurate 2 • 12 points
    • Flight 1 • 2 points
    • Communication Link to Booster Gold, Audo • 1 point
    • Feature: "Fanfare" • 1 point

    Databank • 14-point Array
    • Enhanced Expertise (history) 12, Feature 4 ("knows history of present to 25th century" - flaw: unreliable when using this feature), • 8 points
    • Enhanced Expertise (pop culture) 12, Feature 4 ("knows history of present to 25th century" - flaw: unreliable when using this feature), • 1 point
    • Enhanced Expertise (technology) 12, Feature 4 ("knows history of present to 25th century" - flaw: unreliable when using this feature), 1 point
    • Enhanced Expertise (medicine) 12, Feature 4 ("knows history of present to 25th century" - flaw: unreliable when using this feature), 1 point
    • Enhanced Expertise (science) 12, Feature 4 ("knows history of present to 25th century" - flaw: unreliable when using this feature), 1 point
    • Enhanced Investigation 8, 1 point
    • Comprehend (animals, languages, machines, objects) 1 point
    Equipment (integrated into Skeets' Robot Body)

    Interactive Protocols
    • Enhanced Persuasion 3 (equivalent of 6 skill ranks)
    • Enhanced Technology 3 (equivalent of 6 skill ranks)
    • Enhanced Ranged Attack - Stun Beam 3 (equivalent of 6 skill ranks)
    Video Camera (2)
    Commlink
    Fire Extinguisher
    Night Vision "Goggles"
    Defenses
    Dodge 10
    Parry 10
    Will Immune
    Fortitude Immune
    Toughness 10

    Biography:
    Skeets suggests the biography of Booster entitled: "The Man Of Gold", now available on DVD and Blu-Ray. Seriously, please buy it. He barely broke even on that little venture. Okay, so it lost money. He can handle going back to being not very rich. Okay, moderately well off at best. He can handle eating Ramen for a while. Again.

    For those of you who don't know the story that you should...

    The past of Booster Gold begins in the future. How many heroes can say that? Michael Jon Carter and his fraternal twin sister Michelle Carter were born in the year 2442. At a young age, their father, a compulsive gambler, abandoned the family. Their mother raised the twins as best she could in the poor slums of Gotham City. Unfortunately the delicious, nutritious and economically-sensible food products such as Booster-O's Breakfast Cereal and Instant Skeetles had ceased to be in production for over three hundred years. But seriously, just try to imagine the slums of the future Gotham City. Booster Gold, friend to all, has seen it. And his new book "10 Simple Steps To A Better Gotham City" has received critical acclaim from local politicians and law enforcement officials. Not vigilantes, but let's be reasonable here.

    By the year 2462, Michael had become the star quarterback for Gotham University as just a sophomore. As it turns out, American Football happened to make a comeback in the 25th century. Who coulda thunk it? Michael's spectacular performances earned him his nickname, "Booster." Ask about Goldstar Gear in the sports section of your favorite retail outlets. The media compared Booster to the greatest quarterbacks ever to play the game (As one commentator said, "like Joe Montana, Terry Bradshaw, Bret Favre and John Elway rolled into one, only extremely handsomer". Okay maybe he didn't say it, but he meant it.), and it seemed inevitable that he would make a fortune as a professional player.

    However, before Michael could graduate and make aforementioned cash monies, his mother fell gravely ill and required expensive medical care. In desperation, Michael turned to a childhood friend, the bookie Snake-Eyes, for help... and the beloved Booster began throwing games. A very special episode of Booster's afterschool special series "The Golden Rule", dealt with this very subject. It was only a matter of time before the public found out, and Michael was arrested. He had unfortunately taken after his father's worst habit.

    Michael made a plea bargain in the federal case against his participation in illegal gambling. While this kept him out of jail, it also guaranteed that he would never play professional football. Expelled from Gotham University, Michael relocated to Metropolis, where he found work as a night watchman at the Space Museum. Inspired by the museum's displays of past heroics, Michael enrolled at Metropolis University where he studied Earth's past, especially the legendary superheroes. Look for Superhero Lifestyle, Booster and Skeets' syndicated guest column in the Society section of Sunday's Daily Planet or your local newspaper.

    Combining his desire to redeem himself to his family and the public with the profitable opportunity provided by super heroics in the twentieth century, Booster for some reason decided that the best course of action was to steal several of the museum's displays and journey to the past to start his life over.

    First, however, he deactivated and kidnapped Skeets, a museum security/valet model robot containing an extensive historical database. Their early misundertandings that lead to a friendship between man and machine are featured in the Goldstar Youg Reader's book, "My Robot Friend". Stealing a power-suit, energy bands, energy rods, flight ring, force field belt, and a twentieth-century Visa credit card, Michael misused yet another piece of technology to travel to the late twentieth century.

    Seeking to bring himself to instant fame, Booster made his arrival to coinincide with a presidential assassination attempt... which he foiled and rose to celebrity status almost instantly. Within two months, Booster Gold will founded the company Goldstar, Inc. in order to promote his image and business assets. Though unfortunately Booster has moved on to other opportunities to share his success, collections of his Biz Boosters motivational seminars can be found on CD and MP3. Also, Skeets' knowledge of the future was of great help in rapidly developing the company into a very profitable business enterprise. I don't think he mentioned that in his seminars.

    Unfortunately, things happen when you mess with time. It becomes a bit more difficult to predict... and almost as soon as it rose, Goldstar Inc. was bankrupt, and exists almost in name only.

    This newfound celebrity status led Booster Gold to his first meeting with his idol, Superman, when a young boy and an alien sought assistance for a galactic civil war. Booster was disappointed, but not surprised, when Superman openly disapproved of his for-profit approach to heroics.

    But now, the Man of Steel is sadly no more. Can Booster find redemption by becoming the hero of Metropolis? Well... you can't really redeem yourself to a dead guy. Maybe he could feel better about it? Or at least get another book deal, maybe even with a movie option this time.

    Complications:
    Recognition: Though the public still favors him, Booster has perhaps the worst reputation among his peers. In fact, most other heroes wouldn't call him one of their peers. Or a hero, for that matter. Though this is somewhat intentional, it's a serious pain in the ass when the JLI or JLA hangs up on you when something serious is going down. That's right "Mr. Terrific"... we're talking about you. Come on, a guy who named himself that calls Booster self-centered?

    Hiding In Plain Sight aka Secret Time Cop aka Reverse Secret Identity: Booster's time traveling actually does extend beyond the fame bit. Sure, it started that way. But recently Booster's mission has changed and his adventures (not in this run; i mean it's called 'Metropolis' and there's someone with an S on their chest) may take him through time and space to keep reality itself in place. It's not as though he's ever 'gone' when he does this. He may enter the time stream with Skeets, be there the equivalent of a week, and then pop back to a microsecond after he left the present day. Needless to say, when you're dealing with people who would like to launch a nuclear missile at Kara Zor-El (or Kara Zor-L, for that matter) while her lil spaceship cradle is headed to earth you can not let them suspect that you might be the guy who would stop them. So, he does what he does best to cover for it: make a complete and total ass out of himself. It's working: if you told some nefarious time hopper to 'watch out for Booster Gold' he would probably die laughing.

    Poor Judgement / Impulsive: Some people learn from their mistakes. Some people take... a really long time to learn from their mistakes. Booster is definitely in the latter category. He can easily find himself knee-deep in a publicity stunt or get-rich-quick scheme that goes terribly wrong. He might rush to judgement and attempt to do the right thing -- only to find out that he's only made it worse. Booster's impulse control has gotten him into a lot of bad situations... though occasionally it helps him stop a situation before it gets out of control.

    The Blue Beetle: Ted Kord is the future best friend of Booster Gold. Booster knows this, Ted does not. Booster is not sure why (it's hard to tell sometimes if Skeets is holding back information) but he knows that Ted is an important person in history. He tries to keep tabs on the activities of Gotham City's new oddly-themed costumed crimefighter.

    Default Configuration
    Suit: Enhanced Dodge 5, Parry 5, Fortitude 5, Will 5
    Belt: Force Field 7, Life Support, Immune (Critical Hits), Subtle 2

    Dodge 11
    Parry 11
    Toughness 13
    Fortitude 11
    Will 11

    Attacks (Ranged Blast, Ranged Affliction, Powerfist, Thrown) +12 to hit, 12 damage

    Horseshoe on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    I'm just going to play the Lantern Corps.

    All of them.

    At once.

    INeedNoSalt on
  • ShinyoShinyo Registered User regular
    edited October 2010
    If you really can't pick one, just make up your own.

    Shinyo on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    Yeah I am writing up a homebrew Green Lantern

    Gonna go with a nice, tidy, "Hal Jordan and all those other Green Lanterns got pretty fucked up during the Blackest Night and hey since this is an AU, the Entity got a little more screwed over in that event and wasn't able to bring them all back to life!" approach. That way, my character can be the Green Lantern for Earth without having to be Hal or Guy or whatever.

    Spoiler: PL 12 Green Lantern Ring:
    POWERS
    Power Ring (Removable) (99 pts)
    -AI and Database (2)
    -Communication (Comm Link to Central Power Battery) (1)
    -Flight: Flight 12 (8,000 MPH), Movement 4 (Environmental Adaptation -- Zero-G, Space Travel 3) (32)
    -Force Field: Protection 12, Impervious; Immunity 10 (Life Support) (34)
    -Force Manipulation: Array
    --Force Blast: Ranged Damage 16, Dynamic (33)
    --Force Constructs: Create 16, Dynamic (2)
    --Lifting: Move Object 16, Dynamic (2)
    --Force Bubble: Affects Others, Burst Area, Ranged Immunity 10, Dynamic (2)
    --Mobile Constructs: Create 10, Movable, Dynamic (2)
    -Scanning Beam: Senses 6 (Analytical Auditory, Chemical, and Visual) (6)
    -Universal Translator: Comprehend Languages 4 (8)

    INeedNoSalt on
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited December 2011
    "Look! Up in the sky!"

    "It's a bird!"

    "It's a plane!"

    "No, it's..."

    supergirl_logo%5B1%5D.gif
    Supergirl_revised.jpg

    PL12

    Character Sheet
    Abilities
    Strength 14, Stamina 12, Agility 1, Dexterity 2, Fighting 5, Intellect 1, Awareness 1, Presence 2

    Powers
    More Powerful Than a Locomotive
    Power-Lifting 6 (Lifting Str 20, 25,000 tons)

    Flight
    Flight 12 [8000 mph (mach 10)]
    Alt Speed 12
    Alt Quickness 12

    Invulnerability
    Protection 2, Regeneration 5 (Requires Direct Exposure to Sunlight), Immunity 10 (Life Support)

    Powers Far Beyond Those of Mortal Women
    Heat Vision Ranged Damage 10 (Heat)
    Alt Freezing Breath: Affliction 12 (Alternate Resistance, Area Cone, Cumulative, Extra Condition; Limited to two degrees, Action [Full Round])
    Alt Super-Breath: Move Object 12 [Cone Area; Close Range, Limited Direction [towards or away]]
    Alt Super Senses: Senses 19 (Acute and Extended Hearing 2, Extended Vision 3, Infravision [Extended], Microscopic Vision 4, Ultra-Hearing [Extended], Vision Penetrates Concealment [Extended, Flaw: Cannot see through lead])

    Advantages
    All-out Attack, Attractive 1, Interpose, Languages 1 [Kryptonian], Move-by Action, Power Attack, Ultimate Effort [Toughness]

    Skills
    Athletics (+14), Close Combat: Unarmed 5 (+10), Deception (+2), Expertise [Science] 6 (+7), Insight 2 (+3), Intimidation 4 (+6), Perception 7 (+8), Persuasion 6 (+8), Ranged Combat: Blast 12 (+14), Stealth (+1)

    Offense
    Initiative +1
    Unarmed +10, Damage 14
    Heat Vision +14, Damage 10

    Defense
    Dodge 8, Parry 10
    Toughness 14 (Def Roll 0), Fortitude 12, Will 8

    Power Points
    Abilities 76 + Powers 70 + Advantages 7 + Skills 21 (42 ranks) + Defenses 19 = Total 193

    Vital Statistics
    Name: Kara Zor-El, Linda Lang
    Gender: Female
    Age: 22
    Height: 5'8"
    Eyes: Blue
    Hair: Blonde
    Base of Operations: Metropolis

    Complications
    Power Loss: Supergirl, like her cousin Superman, loses her powers and her Str and Sta are reduced to 3 under a red sun. Other effects that interfere with/drain the energies of the yellow sun can also deprive her of her powers.
    The Best Intentions: Kara wants to live up to Superman's name and prove to the world that she can fill his shoes, which often means trying to tackle a situation that may be out of her league.
    Relationships: Supergirl has a close relationship with Superman's old flame Lana Lang, who she views as an older sister. She is also close to Clark's foster parents the Kents. Supergirl is also developing a friendship with the Huntress, aka Helena Bertinelli.
    Secret Identity: Kara tries to hide amongst Earthlings as a bookish college student known as Linda Lang.
    Vulnerability: Supergirl shares Superman's weakness to magical effects; her Toughness is not Impervious against magical attacks.
    Weakness: Kryptonite (see page 233 of DC Adventures Hero's Handbook).

    Biography
    See Obsidian Portal wiki entry.

    193 pp (updated 6/9)

    Super Namicchi on
  • Cool Hand LucCool Hand Luc Registered User new member
    edited October 2010
    I was toying with the idea of a older/ broken Captain Marvel, if that would fit with this alternate universe. My idea was that when the Rock of Eternity got destroyed, Captain Marvel wasn't able to remake it, leaving him to try to deal with everything without it. Just a thought, I will get around to pulling out my M and M books later :P

    Cool Hand Luc on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    GreenLantern-1.png
    Valerie Scott, PL12
    ATTRIBUTES
    Strength 0, Stamina 0, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 0, Presence 2

    Power Ring (Removable) (102 pts)
    -AI and Database (2)
    -Communication (Comm Link to Central Power Battery) (1)
    -Flight: Flight 14 (32,000 MPH), Movement 4 (Environmental Adaptation -- Zero-G, Space Travel 3) (36)
    -Force Field: Protection 12, Impervious; Immunity 10 (Life Support) (34)
    -Force Manipulation: Array
    --Force Blast: Ranged Damage 16, Dynamic (33)
    --Force Constructs: Create 16, Dynamic (2)
    --Lifting: Move Object 16, Dynamic (2)
    --Force Bubble: Affects Others, Burst Area, Ranged Immunity 10, Dynamic (2)
    --Mobile Constructs: Create 10, Movable, Dynamic (2)
    -Scanning Beam: Senses 6 (Analytical Auditory, Chemical, and Visual) (6)
    -Universal Translator: Comprehend Languages 4 (8)

    Advantages:
    Accurate Attack, Attractive +2, Defensive Attack, Fearless

    Skills:
    Athletics 5 (+7), Close Combat (Unarmed) 2 (+4), Deception 4 (+6), Expertise: 6 (+7), Intimidation 2 (+4), Perception 4 (+3), Persuasion 4 (+6), Ranged Combat (Power Ring) 5 (+8), Vehicles 4 (+7)

    Offense
    Initiative +2
    Unarmed +4, Damage 2
    Power Ring +8, Damage 16

    Defense
    Dodge 8 (10)
    Parry 8 (10)
    Toughness 0 (12/0)
    Fortitude 8 (8)
    Will 16 (16)

    102 Powers + 16 Abilities + 18 Skills + 40 Defenses + 4 Advantages = 180

    Complications
    Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring's effects is equal to the wearer's Will rank, and moments of self-doubt or hesitation can cause the ring to fail.
    Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.
    Temper: Valerie has an awful temper; she's able to keep it under control most of the time, but when she fails, she lashes out in an epic way.
    Reputation: During the Blackest Night, Valerie was deputized as a Lantern -- a Red Lantern. She was there to help put Nekron down and end the Black Lantern threat, but people question whether she can really live up to being a Green Lantern, and many believe she's just a liability.
    Enemy: Valerie has inherited Hal Jordan's laundry list of enemies, including the Sinestro Corps and the Red Lantern Corps, among others.

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited October 2010
    booster gold refuses to be anywhere other than the top of the page

    Horseshoe on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    you can't have a worse reputation than being hand-picked by the guardians of oa to become a gibbering blood-drooling hate-machine :(

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited October 2010
    got 99 problems but bein a gibbering blood drooling hate machine ain't one

    Horseshoe on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    well executed

    INeedNoSalt on
  • Cool Hand LucCool Hand Luc Registered User new member
    edited October 2010
    CaptainMarvel.gif
    captain-marvel2.jpg
    Strength: 14
    Stamina: 11
    Agility:2
    Dexterity:2
    Fighting: 5
    Intellect:2
    Awareness:5
    Presence:2

    Powers:

    Wisdom of Solomon:
    Enhanced Advantages 3, Enhanced Awareness 4

    Strength of Hercules:
    Enhanced strength 4, Limited to lifting (Lifting STR 18)

    Stamina of Atlas:
    Protection 4, Impervious Toughness 15, Immunity 10 (life support)

    Power of Zeus:
    SHAZAM!

    Courage of Achilles:Enhanced fighting 4, Enhanced will 5, Impervious will 6

    Speed of Mercury:
    Flight 12
    Quickness 12, speed 12

    Advantages:
    Assessment, Beginner’s Luck, Eidetic Memory, Great Endurance, Interpose, Move-by action

    Skills:
    Close Combat: Unarmed 4 (+9), Expertise: Radio Host 4 (+6), Insight 2 (+7), Perception 2 (+7)

    Offense:
    Initiative: +2
    Unarmed +9
    Close, Damage 15

    Defenses
    Dodge:11
    Will:10
    Fortitude: 11
    Toughness:15


    70 Abilities+88 Powers+3 Advantages+6 Skills+13 Defenses=180

    Complications:
    Enemies: Since the destruction of the Rock of Eternity, he has lost some of his power, and many of his enemies are constantly seeking him down to find revenge.
    Power Loss: Billy becomes Captain Marvel by saying the codeword SHAZAM!, sending lightning down to transform him, and that is also how he turns back again. Other lightning strikes can transform him as well.
    Naive: Marvel/Billy is really just a kid, and has the emotions of a child
    Secret Identity, When he is Billy, he is weak, and can only activate his powers by becoming Captain Marvel.
    History:
    Given the power to transform into Captain Marvel from the wizard Shazam, Billy had started to fight enemies on earth, before becoming the guardian of the Rock of Eternity. But when the Spectre destroyed the Rock, Billy was cast down to earth, his powers weakened, and has since been trying to make his way on Earth.

    Cool Hand Luc on
  • ahcobrasahcobras Registered User regular
    edited October 2010
    Okay, I picked up the DCAU book on a whim, and the game seems straight-forward enough.

    Since this is my first time with the system/character creation, what are your thoughts on a time/universally/alternate reality-displaced Terry McGinnis?

    ahcobras on
  • ShinyoShinyo Registered User regular
    edited October 2010
    As long as he fits in the PL12 restriction, go for it.

    Shinyo on
  • DesyDesy She/Her YeenRegistered User regular
    edited October 2010
    Ray Palmer - Atom
    33.jpg
    Abilities

    Strength 2, Stamina 3, Agility 2, Dexterity 3, Fighting 3, Intellect 10, Awareness 6, Presence 3.

    Powers

    Shrinking 40 (Atomic Extra) --
    -Alt Power- Flight 12 (Subtle 2, Gliding flaw.) / Leaping 6 (20 points equivalent)
    -Alt Power- Power Lifting 10 (Enhanced Strength, Limited: Lifting) (10 points equivalent)
    Damage (Unarmed) 10 --

    Advantages

    Connected (Academia)
    Defensive Roll: 9
    Eidetic Memory
    Improvised Tools
    Improved Initiative 1
    Inventor
    Languages: 2 additional known
    Ultimate Effort (Technology)
    Well-Informed

    Skills

    Close Combat (unarmed) 9 (+12)
    Expertise (Science) 11 (+22)
    Investigation 11 (+22)
    Perception 6 (+12)
    Persuasion 10 (+13)
    Ranged Combat (Pistols) 9 (+12)
    Technology 11 (+22)
    Treatment 1 (+12)
    Vehicles 6 (+9)

    Offense

    Unarmed: +12 Damage: 12

    Defense

    Dodge 5
    Parry 6
    Toughness 11 (Def Roll 9)
    Fortitude 5
    Will 10

    Power Points
    Abilities 66 + Powers 43 + Advantages 18 + Skills 39 + Defenses 14 = 180

    Complications

    Doing Good

    Compassion

    Responsibility

    Desy on
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  • JacquesCousteauJacquesCousteau Registered User regular
    edited October 2010
    So many good PL10s. I will try and find something I can boost to 12.

    EDIT: That Ray Palmer pic is funny because he has a wife. Working on my Deathstroke submission now.

    JacquesCousteau on
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