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Video Game Industry Thread: done for September, use the next thread

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Posts

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited October 2010
    Spoit tell me what your avatar is right this moment. It has entranced me.

    Henroid on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited October 2010
    I would assume it's a Pokemon

    Warlock82 on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2010
    Furret's sprite from the new pokemon games

    Spoit on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited October 2010
    Are all pokemon sprites in the game animated like that? Because that actually matters a lot to me and I'd enjoy the shit out of it.

    Henroid on
  • OrogogusOrogogus San DiegoRegistered User regular
    edited October 2010
    Warlock82 wrote: »
    The thing is, I absolutely guarentee the "Unreal Engine" running on iPhone is *heavily* modified from the actual UE3 used for consoles. So saying the UE can't run on 3DS is bullcrap, because I guarentee it couldn't run on iPhone either without major revisions (and I wonder how much it still serves as a middleware engine at that point - I doubt we'll be seeing UE3 games popping up on iPhone with any consistancy).

    But eh, whatever, his loss. I'm not a big fan of the UE to begin with - too many developers rely on it and it's kind of a piece of shit.

    Engines get modified heavily all the time between individual games to suit the product. But I think the fanboyism is getting laid on pretty heavily when people are whining to have an engine without an OpenGL 1.1 path "modified" so that it runs on noncompliant hardware. If it were that easy they'd just modify their engine so that it runs on older iPhones, the current gen DS, netbooks and anything else that's sold well. Old video cards aren't just slower versions of new ones. The iPhone starting from the 3GS has had a GPU that supports OpenGL 2.0, and the 3DS apparently won't. It doesn't seem hard to get from point A to point B from there.

    Re: UE2
    I'd think that would certainly be viable. But from Epic's point of view it would be premature to start doing anything until they have a 3DS, or at least have the specifications.

    Re: Western developers
    Man alive but Ubisoft went in for the DS in a big way. Plus id Software made an extremely generic RPG way back.

    Orogogus on
  • cloudeaglecloudeagle Registered User regular
    edited October 2010
    Warlock82 wrote: »
    Edit in response to the above post: But Bioware developed for the GBA! (granted it was a title for Sega.....)

    Actually Rare has done a few things as well on GBA and DS.

    ...and I shall play that Sonic game, even if it kills me! Just sent another Gamefly game back, crossing my fingers...

    That's right, Rare's done some great stuff, though I think Microsoft's finally made them stop developing for Nintendo's portable.

    cloudeagle on
    Switch: 3947-4890-9293
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited October 2010
    Orogogus wrote: »
    Warlock82 wrote: »
    The thing is, I absolutely guarentee the "Unreal Engine" running on iPhone is *heavily* modified from the actual UE3 used for consoles. So saying the UE can't run on 3DS is bullcrap, because I guarentee it couldn't run on iPhone either without major revisions (and I wonder how much it still serves as a middleware engine at that point - I doubt we'll be seeing UE3 games popping up on iPhone with any consistancy).

    But eh, whatever, his loss. I'm not a big fan of the UE to begin with - too many developers rely on it and it's kind of a piece of shit.

    Engines get modified heavily all the time between individual games to suit the product. But I think the fanboyism is getting laid on pretty heavily when people are whining to have an engine without an OpenGL 1.1 path "modified" so that it runs on noncompliant hardware. If it were that easy they'd just modify their engine so that it runs on older iPhones, the current gen DS, netbooks and anything else that's sold well. Old video cards aren't just slower versions of new ones. The iPhone starting from the 3GS has had a GPU that supports OpenGL 2.0, and the 3DS apparently won't. It doesn't seem hard to get from point A to point B from there.

    Re: UE2
    I'd think that would certainly be viable. But from Epic's point of view it would be premature to start doing anything until they have a 3DS, or at least have the specifications.

    Re: Western developers
    Man alive but Ubisoft went in for the DS in a big way. Plus id Software made an extremely generic RPG way back.

    Wasn't that a port of a cell phone game that Carmack made? (That he specifically made as a challenge to himself to make software on much, much more limited hardware.) What Carmack does to test his skill isn't necessarily good business sense for everyone.

    Undead Scottsman on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited October 2010
    Orogogus wrote: »
    Warlock82 wrote: »
    The thing is, I absolutely guarentee the "Unreal Engine" running on iPhone is *heavily* modified from the actual UE3 used for consoles. So saying the UE can't run on 3DS is bullcrap, because I guarentee it couldn't run on iPhone either without major revisions (and I wonder how much it still serves as a middleware engine at that point - I doubt we'll be seeing UE3 games popping up on iPhone with any consistancy).

    But eh, whatever, his loss. I'm not a big fan of the UE to begin with - too many developers rely on it and it's kind of a piece of shit.

    Engines get modified heavily all the time between individual games to suit the product. But I think the fanboyism is getting laid on pretty heavily when people are whining to have an engine without an OpenGL 1.1 path "modified" so that it runs on noncompliant hardware. If it were that easy they'd just modify their engine so that it runs on older iPhones, the current gen DS, netbooks and anything else that's sold well. Old video cards aren't just slower versions of new ones. The iPhone starting from the 3GS has had a GPU that supports OpenGL 2.0, and the 3DS apparently won't. It doesn't seem hard to get from point A to point B from there.

    True, I meant modified more in the sense that it would have to be seriously down-scaled compared to say, the differences between UE3 running on a 360 or a PS3.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Dr Mario KartDr Mario Kart Games Dealer Austin, TXRegistered User regular
    edited October 2010
    My professional armchair analysis of NBA Jam is that it will do 40-50k in Oct NPD. What happens beyond that is anyone's guess.

    Just Dance 2 is going to be SICK.

    Dr Mario Kart on
  • CouscousCouscous Registered User regular
    edited October 2010
    Quantum Theory, Tecmo's attempt at a westernish shooter, is apparently a big pile of failure.
    http://www.gamerankings.com/ps3/954470-quantum-theory/index.html
    Hardcore Gamer Magazine
    VideoGamer
    PlayStation LifeStyle

    http://xbox360.ign.com/articles/112/1126002p1.html
    2.5 from IGN.

    Also a 3/10 from Edge, Eurogamer, and OXM. CVG gave it a 2.8.

    This is from January:
    http://www.siliconera.com/2010/01/28/quantum-theory-to-be-tecmos-third-pillar-2/
    Surprisingly, Quantum Theory producer Yasuo Egawa stated that targeting new audiences – women, specifically – has been Tecmo’s new focus in the last three or four years. Perhaps this is why Quantum Theory features a prominent female co-op partner.

    “Most thirdperson shooters are just full of men; big, sweaty men. So we thought we could bring a softer character into the genre. We’re Tecmo – we’re good at female characters!” the game’s character designer, Hiroyuki Yazaki, told Edge.

    In addition to targeting the female audience, Tecmo also intend to strengthen their foothold in the West. Quantum Theory, does, after all, look a lot like Gears of War. Egawa believes the key to maintaining a presence in Japan and abroad is a careful balance of elements that appeal to both markets. Addressing this point, he said: “Thirdperson shooters aren’t so popular in Japan, but if we try to pitch the game in a way that a Japanese audience will better understand, we could alienate the western audience. It’s a balancing act… We need to present it to the Japanese audience in a different way. We have to focus on story and characters, which a Japanese player might value more than a western player.”

    Egawa also said that Quantum Theory is intended to be a “third pillar” for publisher Tecmo, alongside staple franchises such as Ninja Gaiden and Dead or Alive.

    From September:
    http://blog.hardcoregaming101.net/2010/09/gamefan-issue-3-prints-not-dead.html
    * While the Vanquish preview was a little short they had a big write up on Quantum Theory (also a cover-based shooter, it’ll be interesting to see these 2 games go head to head), and more significantly an interview with the game’s director, Makoto Shibata, which pretty much epitomises the whole problem we have right now with Japan’s declining confidence. While the director spoke with pride about his creation, he was adamant that he didn’t want the world to think it was a Japanese game or by Japanese people.

    “Don’t look at Quantum Theory as a Japanese game, or a game with Japanese design sense.”
    Dumbasses.

    01-620x.jpg
    So goddamn stupid.

    Couscous on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited October 2010
    I would have been all over this game, as it fills the "so stupid it's awesome" niche nicely and looked like a total ape of Gears of War (which I love). But the demo's controls were so ass that I wouldn't touch this game if it launched for $20. I might get it for $5 or maybe $10 if I get really drunk first.

    The weapons were bland as shit and it never feels like you're damaging anything until it ups and dies. Even old sprite-based FPS's had pain animations.

    Undead Scottsman on
  • CouscousCouscous Registered User regular
    edited October 2010
    Most damning of all, it only got a 8, 8, 8, and 7 from Famitsu.
    Regarding Quantum Theory, the magazine's reviewers recommended the game for fans of high quality overseas FPS games. They said it should be played in order to see the future of Japanese-developed TPS games.
    Such strong language of hate against the game.

    Couscous on
  • MattnyxMattnyx Registered User regular
    edited October 2010
    Oddly enough that game (after watching the trailer at IGN) looks a lot more interesting then all of the western made fps that I've seen recently. Although the art style fro the humans is that odd over-done detailed thingy that seems to be popular with Japanese developers making HD games.

    Perhaps if the Japanese kept making games in what ever way they wanted while at least eyeing western genres and conventions they might get a product that is unique enough but still well made enough to sell.

    Mattnyx on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited October 2010
    The storyline was so awesomely stupid. Like I've said before, the big disease thing that's converting people is called "Diablosis"

    Seriously: "Diablosis"

    That's the most awesomely silly thing I've heard in months that didn't involve the real world.

    Undead Scottsman on
  • cloudeaglecloudeagle Registered User regular
    edited October 2010
    We’re Tecmo – we’re good at female characters!”

    The one female I showed Dead or Alive was pretty appalled by it.

    cloudeagle on
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  • Undead ScottsmanUndead Scottsman Registered User regular
    edited October 2010
    cloudeagle wrote: »
    We’re Tecmo – we’re good at female characters!”

    The one female I showed Dead or Alive was pretty appalled by it.

    My buddy had a girlfriend who's favorite game was DOA: Xtreme Beach Volleyball.

    Undead Scottsman on
  • CouscousCouscous Registered User regular
    edited October 2010
    The storyline was so awesomely stupid. Like I've said before, the big disease thing that's converting people is called "Diablosis"

    Seriously: "Diablosis"

    That's the most awesomely silly thing I've heard in months that didn't involve the real world.

    I hear Starcraftitis will be in a sequel.

    The number of hilarious failures resulting from Japanese companies attempting to appeal to the west is constantly growing.

    Couscous on
  • CouscousCouscous Registered User regular
    edited October 2010
    Maybe the guy was joking? I'm trying to think of any Tecmo female characters that aren't eye candy first and foremost.

    Couscous on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited October 2010
    Couscous wrote: »
    Maybe the guy was joking? I'm trying to think of any Tecmo female characters that aren't eye candy first and foremost.

    You might be thinking of Team Ninja, who just makes Ninja Gaiden and Dead or Alive (and well, Metroid: Other M, but the less said about that, the better.)

    Are there any female characters in Monster Rancher? Tecmo makes that, if I understand correctly.

    Undead Scottsman on
  • CouscousCouscous Registered User regular
    edited October 2010
    Couscous wrote: »
    Maybe the guy was joking? I'm trying to think of any Tecmo female characters that aren't eye candy first and foremost.

    You might be thinking of Team Ninja, who just makes Ninja Gaiden and Dead or Alive (and well, Metroid: Other M, but the less said about that, the better.)

    Are there any female characters in Monster Rancher? Tecmo makes that, if I understand correctly.
    Tecmo is best known for the Star Force, Dead or Alive, Ninja Gaiden, Deception, Monster Rancher, Rygar, Tecmo Bowl, Fatal Frame, Tōkidenshō Angel Eyes and Gallop Racer video game series.
    So Monster Rancher and Fatal Frame... yeah.

    Couscous on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited October 2010
    Couscous wrote: »
    Couscous wrote: »
    Maybe the guy was joking? I'm trying to think of any Tecmo female characters that aren't eye candy first and foremost.

    You might be thinking of Team Ninja, who just makes Ninja Gaiden and Dead or Alive (and well, Metroid: Other M, but the less said about that, the better.)

    Are there any female characters in Monster Rancher? Tecmo makes that, if I understand correctly.
    Tecmo is best known for the Star Force, Dead or Alive, Ninja Gaiden, Deception, Monster Rancher, Rygar, Tecmo Bowl, Fatal Frame, Tōkidenshō Angel Eyes and Gallop Racer video game series.
    So Monster Rancher and Fatal Frame... yeah.

    I think one of the Deception games had an ok female protagonist that wasn't eye candy.

    Maddoc on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2010
    Henroid wrote: »
    Are all pokemon sprites in the game animated like that? Because that actually matters a lot to me and I'd enjoy the shit out of it.

    Yes, but a lot of the older ones have rather lame animations, like only a few different frames worth. Most of the new pokemon sprites I've seen have great animations though

    Spoit on
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  • LockedOnTargetLockedOnTarget Registered User regular
    edited October 2010
    cloudeagle wrote: »
    We’re Tecmo – we’re good at female characters!”

    The one female I showed Dead or Alive was pretty appalled by it.

    My buddy had a girlfriend who's favorite game was DOA: Xtreme Beach Volleyball.

    I've actually heard of a lot of girls liking those games simply because of the whole collection and dressup aspects, and the overall casual nature of the game.

    To be honest, I kind of enjoy them myself. They're not all that bad games to play if you want to just listen to some music(with a game that actually integrates custom soundtracks for once) and relax and occupy yourself with something simple. I used to use the game as a way to pass the time when I was bored and didn't feel like playing something with more depth. The fact that it's babes in bikinis, certainly doesn't hurt either, comical breast physics aside.

    Plus I get to play pretty pretty princess dressup.

    LockedOnTarget on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited October 2010
    At least the reviews for FF XIV are coming in positive.

    Xenogears of Bore on
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  • Dr Mario KartDr Mario Kart Games Dealer Austin, TXRegistered User regular
    edited October 2010
    Is it just me, or do the Unreal engine games have INSANE pop-in? I dont play a lot of modern games, but I've played a few UE games, and that always sticks out to me.

    I guess back in the day we just had a fog to hide the pop-ins.

    Dr Mario Kart on
  • mynameisguidomynameisguido Registered User regular
    edited October 2010
    cloudeagle wrote: »
    We’re Tecmo – we’re good at female characters!”

    The one female I showed Dead or Alive was pretty appalled by it.

    My buddy had a girlfriend who's favorite game was DOA: Xtreme Beach Volleyball.

    I've actually heard of a lot of girls liking those games simply because of the whole collection and dressup aspects, and the overall casual nature of the game.

    To be honest, I kind of enjoy them myself. They're not all that bad games to play if you want to just listen to some music(with a game that actually integrates custom soundtracks for once) and relax and occupy yourself with something simple. I used to use the game as a way to pass the time when I was bored and didn't feel like playing something with more depth. The fact that it's babes in bikinis, certainly doesn't hurt either, comical breast physics aside.

    Plus I get to play pretty pretty princess dressup.

    It's one of the more hilarious aspects of the DOAX games that they essentially got a bunch of dudes to play Barbie.

    mynameisguido on
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  • Muddy WaterMuddy Water Quiet Batperson Registered User regular
    edited October 2010
    Man, Epic makes good games and all, but whenever I read their interviews, they come off as smug douches. That Mark Rein guy in particular, whatever he does.

    Muddy Water on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited October 2010
    He's the smug asshole who was heckling during that press conference earlier this year.

    cooljammer00 on
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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited October 2010
    At least the reviews for FF XIV are coming in positive.

    Is that sarcasm? I thought it was pretty much universally getting panned for being awful and possibly made in China but Square-Enix is "politely requesting" that no one actually review it yet (though people have been saying it sucks anyways).

    Warlock82 on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited October 2010
    Orogogus wrote: »
    Warlock82 wrote: »
    doesn't really talk about actual performance numbers (I have no god damn clue was a "PowerVR SGX535" GPU is, just tell me the damn processing speed).

    That's kind of how GPUs and CPUs specs are, the last I checked (and have been for the last 16 years or so). The processing speed is generally useless as a point of comparison unless you're actually comparing the same chip at different clock speeds.

    The PowerVR chip is what they put in the Dreamcast. I've read where the iPhone is similar in power to the Dreamcast.

    Sheep on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited October 2010
    Is it just me, or do the Unreal engine games have INSANE pop-in? I dont play a lot of modern games, but I've played a few UE games, and that always sticks out to me.

    I guess back in the day we just had a fog to hide the pop-ins.

    UE has always had trouble with pop-ins. I think the problem is a result of just how it handles textures, particularly when transitioning getting closer to an object. Farther objects have different textures (less nice-looking ones) simply because past a certain distance, you can't tell they're any different from the regular ones. Swapping textures on distant objects saves a lot of system resources, but the closer you get, the nicer the textures have to be and that also means loading new textures.

    I used to see pop-in all the time for UE stuff, but I think the technology and understanding is now enough to where most games using UE shouldn't have much trouble with texture pop. Mass Effect ran horribly and suffered terribly from texture pop (regardless of what you played it on), but Mass Effect 2 runs incredibly well and I can't remember texture pop in that at all.

    It's not unique to the Unreal Engine at all, though. Everyone remembers how horrid the pop-in was on Halo 2, but that used a different engine. The engine and the OXbox simply couldn't load textures fast enough and it made things look awful, even in cutscenes. Hell, even Reach does this to an extent. If you back away just far enough, certain rocks will visibly and clearly suffer from texture pop. It's pretty minimal, though, and most of the time you just aren't going to be in a situation where you can take time to notice.

    Ninja Snarl P on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited October 2010
    I used to see pop-in all the time for UE stuff, but I think the technology and understanding is now enough to where most games using UE shouldn't have much trouble with texture pop. Mass Effect ran horribly and suffered terribly from texture pop (regardless of what you played it on), but Mass Effect 2 runs incredibly well and I can't remember texture pop in that at all.

    There is some in ME2, but it's generally pretty good (not like ME1 where you'd be in a cutscene and Liara's face would be a blurry blue blob for a good minute). I got the impression that BioWare really took the criticism of ME1's horrible technical issues to heart and tried to fix them as best as possible for the sequel. I imagine there are ways around all of those issues, but it's probably a pain in the ass based on the way the engine is coded (as in, re-writing big chunks perhaps).

    Warlock82 on
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  • RidleySariaRidleySaria AnaheimRegistered User regular
    edited October 2010
    So maybe Epic needs to get decent at 2D before moving on to something more complex like 3D.

    RidleySaria on
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  • override367override367 ALL minions Registered User regular
    edited October 2010
    At least the reviews for FF XIV are coming in positive.

    How is that even possible

    It's the worst polished gameplay experience I've ever had in an MMO, and I played shadowbane

    override367 on
  • RMS OceanicRMS Oceanic Registered User regular
    edited October 2010
    The Good News: Prince of Persia: Sands of Time Trilogy HD Collection for PS3 confirmed.

    The Bad News*:
    Currently there’s no plan for a release outside of Europe.

    Sorry about that guys.

    *Not for me.

    RMS Oceanic on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited October 2010
    The Good News: Prince of Persia: Sands of Time Trilogy HD Collection for PS3 confirmed.

    The Bad News*:
    Currently there’s no plan for a release outside of Europe.

    Sorry about that guys.

    *Not for me.

    Thankfully the PS3 is not region locked, because I will be importing that at some point.

    Maddoc on
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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited October 2010
    Is it just me, or do the Unreal engine games have INSANE pop-in? I dont play a lot of modern games, but I've played a few UE games, and that always sticks out to me.

    I guess back in the day we just had a fog to hide the pop-ins.

    Yeah, it's not exactly a great system but it's what a lot of people license and use.

    cooljammer00 on
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  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited October 2010
    cloudeagle wrote: »
    And my point was that it's apparent that Bioware used more than half their ass writing Mass Effect 2, compared to most other games on the market, even if you don't agree that the end result was a great piece of literature.

    That article didn't even mention ME2 though, it was talking about Mass Effect 1. And really, all I got out of that article was that pacing the story is important, which is a no-brainer.

    I know one of my criticisms of Kojima's writing is that he'll throw a ton of stuff at you in one cutscene and continually repeat each point in subsequent cutscenes. I'd really like to see him hire someone that edited his scripts, pacing them better and getting rid of redundant lines.
    Spoit wrote: »
    Isn't Chaos theory a UE2 game? That ubi's porting to the 3ds?

    Yep and there's nothing stopping developers from using UE2 with 3DS (and Wii) games).

    But Chaos Theory 3DS isn't a straight port anyway, looks like they're 'Conviction'-ing it. More action orientated, the silly 'objectives on the background' effect and whatnot. It's a Ubisoft handheld game, so best idea is to avoid it.
    The Good News: Prince of Persia: Sands of Time Trilogy HD Collection for PS3 confirmed.

    The Bad News*:
    Currently there’s no plan for a release outside of Europe.

    Sorry about that guys.

    *Not for me.

    Vow posted it 7 or so pages back but like Maddoc said, the PS3's region free so it's not a huge deal. I know I imported the God of War Collection and Way of the Samurai 3 from the US 6 months before they even got a PAL release.

    Unco-ordinated on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2010
    But Chaos Theory 3DS isn't a straight port anyway, looks like they're 'Conviction'-ing it. More action orientated, the silly 'objectives on the background' effect and whatnot.

    Oh hey, I may finally actually like this game now

    UnbreakableVow on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited October 2010
    Interesting that PoP is going to be PS3 only.

    Undead Scottsman on
This discussion has been closed.