Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I snagged a nifty clear-bodied Nerf Maverick the other day:
and i thought it would be neat to take advantage of the transparency and make it light up. to that end, i stopped by radio shack and picked up 2 20-pc baggies of random LEDs and a single-cell AA battery holder.
i giddily started hooking things together, and found out:
1. a single AA battery doesn't make anything light up (due to the one-way nature of LEDs i did try them both ways)
2. TWO AA batteries in series burns out an LED. now i've got 2 dead ones and my room smells like a robot farted.
obviously these aren't the flashlight bulbs i used to work with.
the circuit i'm trying to make needs to use at least 6 LEDs. i've picked out 6 standard-size green ones that i want to use (they're identical). no idea on how much voltage each needs to properly light up, but logic dictates that it's somewhere between 1.5 and 3 volts.
due to space constraints within the maverick's rotating barrel, the maximum number of batteries i can fit in is probably 3 AAAs. i don't need the lights to stay on for any great duration, so a total battery life of a few hours (3-5 mebbe?) is fine.
to sum up: 6 identical green LEDs, maximum power supply voltage is 4.5v. google says something about resistors, but i don't know what i'd be looking for there. any tips on getting this to work would be great.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy