not quite the roach buff I wanted, but it should help. roaches stick out like a sore thumb as a unit in need of a buff.
I had 3 people try to cannon wall me in yesterday. didn't really work, but it does delay your hatch. If they try it though I know I can just churn drones after I make a few lings to deal with it and won every game against it.
So fuckin protoss can still cannon contain straight off the bat and I have to make a depot before I can even defend myself? That's...fantastic. And by fantastic I mean stupid.
seriously just go proxy yourself a forge in your terran opponents base and oh he can't do shit about it now!
not quite the roach buff I wanted, but it should help. roaches stick out like a sore thumb as a unit in need of a buff.
last night when we were doing funday, a bunch of roaches got beat by queens and ghosts because they were fungaled slightly out of range, it was hilarious. Oh and later some carriers but that's not the point!
So, will roaches be able to hit a pylon from the high ground in a cannon block now?
So fuckin protoss can still cannon contain straight off the bat and I have to make a depot before I can even defend myself? That's...fantastic. And by fantastic I mean stupid.
If you're following the standard 12 rax build, you shouldn't have a huge problem with cannon rushes as long as you catch the probe or pylon and kill it with SCV's, and micro correctly.
Yea I always see people (in team games) go for the pylon that the probe drops, if you can surround and kill the probe even if it gets a cannon up you have lots of time to deal with it
So fuckin protoss can still cannon contain straight off the bat and I have to make a depot before I can even defend myself? That's...fantastic. And by fantastic I mean stupid.
If you're following the standard 12 rax build, you shouldn't have a huge problem with cannon rushes as long as you catch the probe or pylon and kill it with SCV's, and micro correctly.
We'll see I guess. This means you're stuck with SCVs if they early cheese while they can poop gates and cannons and all kinds of dumb shit in your base. Also makes reapers 100% useless as their effectiveness window was already really small and now it's gone.
Now if you'll excuse me I'll be in the angry dome.
So fuckin protoss can still cannon contain straight off the bat and I have to make a depot before I can even defend myself? That's...fantastic. And by fantastic I mean stupid.
If you're following the standard 12 rax build, you shouldn't have a huge problem with cannon rushes as long as you catch the probe or pylon and kill it with SCV's, and micro correctly.
We'll see I guess. This means you're stuck with SCVs if they early cheese while they can poop gates and cannons and all kinds of dumb shit in your base. Also makes reapers 100% useless as their effectiveness window was already really small and now it's gone.
Now if you'll excuse me I'll be in the angry dome.
Do any Terrans actually open rax-first to prevent cheese, rather than perform it?
So fuckin protoss can still cannon contain straight off the bat and I have to make a depot before I can even defend myself? That's...fantastic. And by fantastic I mean stupid.
If you're following the standard 12 rax build, you shouldn't have a huge problem with cannon rushes as long as you catch the probe or pylon and kill it with SCV's, and micro correctly.
We'll see I guess. This means you're stuck with SCVs if they early cheese while they can poop gates and cannons and all kinds of dumb shit in your base. Also makes reapers 100% useless as their effectiveness window was already really small and now it's gone.
Now if you'll excuse me I'll be in the angry dome.
They can't "early cheese" while dropping pylons and cannons around your base... It's kind of an all-in deal. As long as you APM high enough to be dropping a rax, making SCV's and marines, a bunker, etc, you can deal with it effectively. Because they start with a forge super early, you'll already be ahead on econ.
So fuckin protoss can still cannon contain straight off the bat and I have to make a depot before I can even defend myself? That's...fantastic. And by fantastic I mean stupid.
seriously just go proxy yourself a forge in your terran opponents base and oh he can't do shit about it now!
I, uh, don't know about how this particular strategy plays out, but trying to cannon contain the race with the earliest defense-breaking unit and the earliest cliff-jumping unit and the deadliest infantry drop strategy seems, well, counter-intuitive.
What do you do if you cannon contain a terran (who can stop enroaching cannons with a bunker) and they just send 2-3 reapers to your base? Can you afford forge + cannons + pylon + gateway + cybercore + gas + stalker before the terran can afford 2 reapers, 1 marauder, and 1 bunker?
So fuckin protoss can still cannon contain straight off the bat and I have to make a depot before I can even defend myself? That's...fantastic. And by fantastic I mean stupid.
If you're following the standard 12 rax build, you shouldn't have a huge problem with cannon rushes as long as you catch the probe or pylon and kill it with SCV's, and micro correctly.
We'll see I guess. This means you're stuck with SCVs if they early cheese while they can poop gates and cannons and all kinds of dumb shit in your base. Also makes reapers 100% useless as their effectiveness window was already really small and now it's gone.
Now if you'll excuse me I'll be in the angry dome.
Do any Terrans actually open rax-first to prevent cheese, rather than perform it?
I've been doing Rax 9 Depot 10 to get an early orbital command and to give me some options for fast reapers, fast marauders, or cheese protection.
Its not a dramatically better build than a regular depot --> barracks, but having that early marine or early reaper / marauder was useful sometimes.
So fuckin protoss can still cannon contain straight off the bat and I have to make a depot before I can even defend myself? That's...fantastic. And by fantastic I mean stupid.
seriously just go proxy yourself a forge in your terran opponents base and oh he can't do shit about it now!
disagree with barracks requiring supply depot. agree with factory needed for reaper speed upgrade. really i woulda been happy with increasing it to 100/100, 50/50 is nothing.
i would like them to investigate tier1 units for team games. they are ridiculously viable unlike starcraft1 (except zealots really).
The only thing I don't like is the roach range upgrade idea, it will make hellions and reapers silly and die, and marauders are too slow against zerglings to leave your base at the beginning to harass.
I don't think they should balance anything around team games. 2v1 or 3v1ing someone in a team game makes everything seem OP.
i think the problem is they haven't been able to figure it out. Of course you can't survive 4v1 most of the time, 3v1 is very hard. Starcraft1, it was definitely more possible imo due to various reasons. Tough, but possible.
So fuckin protoss can still cannon contain straight off the bat and I have to make a depot before I can even defend myself? That's...fantastic. And by fantastic I mean stupid.
seriously just go proxy yourself a forge in your terran opponents base and oh he can't do shit about it now!
so how often do you go rax before depot in tvp?
ever?
Well not anymore! :P
but yes it's nice to have that marine on patrol or uhoh, double pylon in my corner on steppes or some small map like that, best throw down a ra...oh wait no I have to make a depot now while a single zealot kills 20+scvs and they funnel in.
The only thing I don't like is the roach range upgrade idea, it will make hellions and reapers silly and die, and marauders are too slow against zerglings to leave your base at the beginning to harass.
So fuckin protoss can still cannon contain straight off the bat and I have to make a depot before I can even defend myself? That's...fantastic. And by fantastic I mean stupid.
seriously just go proxy yourself a forge in your terran opponents base and oh he can't do shit about it now!
so how often do you go rax before depot in tvp?
ever?
Well not anymore! :P
but yes it's nice to have that marine on patrol or uhoh, double pylon in my corner on steppes or some small map like that, best throw down a ra...oh wait no I have to make a depot now while a single zealot kills 20+scvs and they funnel in.
You mean the zealots that build slower as of the most recent patch?
You should be able to fight off a proxy with most standard build orders and some good micro and a cool head.
I think the Supply Depot for Barracks requirement is stupid, it closes a few strategies and it's just decreases a Terran's player to come back if you keep going for their depots.
Reapers should be created after you make a Ghost Academy.
I still dislike how so much of the game evolves around ramps, and how zerg units have whole tons of melee guys, and terran and toss can just clog up these ramps with buildings or armored units and use their ranged everything to kill your guys trying to break in making it so hard to go in and win 1-base games as zerg. You have to lure them out of their bases before you can kill their guys.
also, roaches rock toss gateway units, especially the 5rr. Feel sorry for you guys cause it's going to suck here for a bit
edit to what v guy said. my last few attempts were force fielded and thwarted
I think the Supply Depot for Barracks requirement is stupid, it closes a few strategies and it's just decreases a Terran's player to come back if you keep going for their depots.
Reapers should be created after you make a Ghost Academy.
I think the Supply Depot for Barracks requirement is stupid, it closes a few strategies and it's just decreases a Terran's player to come back if you keep going for their depots.
if you have zero barracks and zero supply depots, you aren't coming back.
Posts
I had 3 people try to cannon wall me in yesterday. didn't really work, but it does delay your hatch. If they try it though I know I can just churn drones after I make a few lings to deal with it and won every game against it.
seriously just go proxy yourself a forge in your terran opponents base and oh he can't do shit about it now!
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Well that's silly...
RIP 6 supply proxy reaper rush, I barely knew you
last night when we were doing funday, a bunch of roaches got beat by queens and ghosts because they were fungaled slightly out of range, it was hilarious. Oh and later some carriers but that's not the point!
So, will roaches be able to hit a pylon from the high ground in a cannon block now?
If you're following the standard 12 rax build, you shouldn't have a huge problem with cannon rushes as long as you catch the probe or pylon and kill it with SCV's, and micro correctly.
and Zerg beats Terran more often in every league except Silver?
what?
It got cut off on last page but this data is from launch, and 4 gate was super friggin imba cruise control to diamond before
We'll see I guess. This means you're stuck with SCVs if they early cheese while they can poop gates and cannons and all kinds of dumb shit in your base. Also makes reapers 100% useless as their effectiveness window was already really small and now it's gone.
Now if you'll excuse me I'll be in the angry dome.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Reaper harassment will still be fine, all-in reaper rushes (proxy reaper, 6 rax or 9 rax reaper) will be essentially dead.
Should make 2v2 more tolerable.
They can't "early cheese" while dropping pylons and cannons around your base... It's kind of an all-in deal. As long as you APM high enough to be dropping a rax, making SCV's and marines, a bunker, etc, you can deal with it effectively. Because they start with a forge super early, you'll already be ahead on econ.
I, uh, don't know about how this particular strategy plays out, but trying to cannon contain the race with the earliest defense-breaking unit and the earliest cliff-jumping unit and the deadliest infantry drop strategy seems, well, counter-intuitive.
What do you do if you cannon contain a terran (who can stop enroaching cannons with a bunker) and they just send 2-3 reapers to your base? Can you afford forge + cannons + pylon + gateway + cybercore + gas + stalker before the terran can afford 2 reapers, 1 marauder, and 1 bunker?
I've been doing Rax 9 Depot 10 to get an early orbital command and to give me some options for fast reapers, fast marauders, or cheese protection.
Its not a dramatically better build than a regular depot --> barracks, but having that early marine or early reaper / marauder was useful sometimes.
edited b/c these stats are from launch
I dunno about the zerg beating terran thing. I guess terrans are just generally bad players? :P
so how often do you go rax before depot in tvp?
ever?
i would like them to investigate tier1 units for team games. they are ridiculously viable unlike starcraft1 (except zealots really).
I don't think they should balance anything around team games. 2v1 or 3v1ing someone in a team game makes everything seem OP.
B.net: Kusanku
Have you watched the replay yet?
The time when your slow ass ball of queens blocks his retreating zealots and he gets sandwiched between them and carriers is the most hilarious thing.
i think the problem is they haven't been able to figure it out. Of course you can't survive 4v1 most of the time, 3v1 is very hard. Starcraft1, it was definitely more possible imo due to various reasons. Tough, but possible.
Well not anymore! :P
but yes it's nice to have that marine on patrol or uhoh, double pylon in my corner on steppes or some small map like that, best throw down a ra...oh wait no I have to make a depot now while a single zealot kills 20+scvs and they funnel in.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Zerglings > Marauders
Marauders > Roaches
Hellions / Reapers > Zerglings
Roaches > Hellions / Reapers
All is well.
Do hydras get used in anything but zvz now?
You mean the zealots that build slower as of the most recent patch?
You should be able to fight off a proxy with most standard build orders and some good micro and a cool head.
Reapers should be created after you make a Ghost Academy.
Maybe require a Gateway to make a Forge instead.
And dammit I'll overreact if I want to!
but yeah I guess it's not so bad, except the reaper stuff that's dumb, reapers lose all impact post factory tech.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
also, roaches rock toss gateway units, especially the 5rr. Feel sorry for you guys cause it's going to suck here for a bit
edit to what v guy said. my last few attempts were force fielded and thwarted
B.net: Kusanku
gateways require a pylon haha
Yeah, that's gonna be a hefty buff to 5RR. Looking forward to it.
And I will only build a gateway after a pylon. It will do terrible things to my build order but I will make this sacrifice.
agree, im getting sick of ramp and shared bases.
Or if you are Terran. 6 Marines or 2 Marauders? Bunker if you absolutely need to.