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SC2 Multiplayer talk. 10 depot/12 rax/13 gas/15 oc or (baneling) bust!

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Posts

  • TheBogTheBog Registered User regular
    edited October 2010
    I cannot get into day9's stream haha. It's just.. shitting itself.

    TheBog on
  • ElementalorElementalor Registered User regular
    edited October 2010
    The stream is fine?

    Elementalor on
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  • MaratastikMaratastik Just call me Mara, please! Registered User regular
    edited October 2010
    Satsumomo wrote: »
    I think the analogy goes beyond that. The matchmaking is supposed to make you win/lose 50/50 so it's pretty much just like flipping a coin.
    Yes, but there's a level of skill beyond which the game can't find a suitable number of equally skilled opponents and you end up with a permanent W/L of greater than 0.50. Likewise, those at the very bottom end up absorbing these extra losses (trickle down economics!) as they are unable to find sufficiently bad opponents to climb up to a 0.50 W/L.

    In practice I think most the "extra" losses are absorbed by people who only play a few times, though. Still, you can aim to be in that "permanently above 50%" bracket if you want.

    I've noticed this, but other than my getting to 15 wins above 500 while on my way to diamond, I have since been almost perfectly 500 in my next 60 games.

    Maratastik on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited October 2010
    valiance wrote: »
    DarkMecha wrote: »
    kedinik wrote: »
    Yeah, that's it DarkMecha, attacking at good times.

    They expanded and can't defend well for a few minutes, you just finished a key upgrade, etc.

    Cool deal, glad I'm on the right track. Now to get better at recognizing these good timings.

    Thanks for the help!

    well I think its a little more than that. from what I understand timing attacks are fairly specific in the time they hit while also being both upgrade and matchup driven.

    For example: say you have a tightly timed BO set up such that your +1 attack, stim and combat shields all finish at the same time (say 6:00 ), and then you push in at that timing point when you expect your enemy to be weak.

    or a +1 zerg ground weapons push in ZvZ against a player going mass lings will devastate him because now your roaches 2 shot his lings instead of taking 3 shots.

    the thing I wanted to emphasis is that timing attacks are very much built around your matchup and specific timings. theres a specific rationale behind a timing push, its a bit more detailed than attacking when youre strong and the enemy is weak. feeling it out is good but I think thats a separate more general skill than a timing attack. I'd try looking up the solid timing pushes out there before I'd try inventing my own--at least to understand the rationale behind each. but thats just me :D

    http://wiki.teamliquid.net/starcraft/Timing

    while this isn't inaccurate, it is also true that if you say to yourself 'I think right when stim finishes I'll be ahead' and attack then, whether it was preplanned for that matchup or not, it's a timing attack.

    so the original poster was correct as are you.

    Variable on
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  • eeSanGeeSanG I slice like a goddamn hammer. Registered User regular
    edited October 2010
    Don't forget that there is skill growth and that doesn't ever really stop if you don't want it to.

    Of course it's possible to stunt skill growth with the wrong attitude but as long as you keep getting better, 50/50 is a good way to do it so you can learn from both your wins and losses.

    eeSanG on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    day9's stream is running like complete shit for me

    INeedNoSalt on
  • Beef AvengerBeef Avenger Registered User regular
    edited October 2010
    running fine over here

    Guess you just gotta get more broodlords

    Beef Avenger on
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  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited October 2010
    Still not entirely comfortable as zerg when countering a MMM ball, everything seems to get rolled.

    Been playing mostly 2v2 though to get the chops down. I had 5 zerg partners in a row today, lost 3 won 2.

    Metal Gear Solid 2 Demo on
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  • TheStigTheStig Registered User regular
    edited October 2010
    Jars!? Is this you!?

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    Jars!

    Hope he shows it 'stead of just talking about how awesome it is.

    kedinik on
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  • TheStigTheStig Registered User regular
    edited October 2010
    aw, he's not showing it :(

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • MaratastikMaratastik Just call me Mara, please! Registered User regular
    edited October 2010
    stalker/roach/reaper...really...that is kinda boring.

    Maratastik on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited October 2010
    I want to see that cause we tried and failed at it several times

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • TheStigTheStig Registered User regular
    edited October 2010
    Yeah seriously, I would have assumed that stalker roach reaper wouldn't get played.
    I'm assuming the game is awesome.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • AnzekayAnzekay Registered User regular
    edited October 2010
    Sentry/sentry/BC was amazing. It's like our Thor/baneling/HT/Sentry combo but actually worked.

    Although in that game I had 106 banelings at one stage and killed 4 expansions in 1 min.

    Anzekay on
  • JarsJars Registered User regular
    edited October 2010
    day9 just cock teased me so bad

    Jars on
  • undeinPiratundeinPirat Registered User regular
    edited October 2010
    Jars wrote: »
    day9 just cock teased me so bad

    literally rubbed your tip and put it back

    undeinPirat on
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  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    Someone in chat just called this game boring and asked for ultra/queen/medivac.

    kedinik on
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  • MaratastikMaratastik Just call me Mara, please! Registered User regular
    edited October 2010
    yeah this roach/stalker/reaper has kind of been underwhelming...

    Maratastik on
  • MaratastikMaratastik Just call me Mara, please! Registered User regular
    edited October 2010
    Jars wrote: »
    day9 just cock teased me so bad

    literally rubbed your tip and put it back

    that's so hot...

    Maratastik on
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited October 2010
    I think zerglings should come with speed.

    Then the spawning pool should give them an upgrade that makes them jump in the air and do an attack a specific target. Put it on a 10 minute cooldown or something. I don't care. This needs to happen.

    Think about it. Not only would it help zerg with early banshees, but it would also be fucking hilarious.

    GoodKingJayIII on
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  • Joe KJoe K Registered User regular
    edited October 2010
    Does anyone have a protoss FE like This but built for SC2?

    Joe K on
  • mEEksamEEksa Registered User regular
    edited October 2010
    I believe NEXGenius did a FE build in the same vein as the one from SC1. I'm not sure where the game was played however.

    mEEksa on
  • CycloneRangerCycloneRanger Registered User regular
    edited October 2010
    The first game was neat, but the last two didn't impress me much.

    Maybe we were approaching this too much from a "make a strange but effective combo" perspective when that when wasn't really the intention.

    CycloneRanger on
  • ImpyrockerImpyrocker Registered User regular
    edited October 2010
    Hey guys, i need help.
    I can't seem to beat zerg. It's a relatively recent issue since i got moved up to plat. I play protoss, and no matter what i do, it seems i get rolled. I've tried 2 gate robo, 1 gate stargate, even a dt rush. i've gone 1-10 in my last games.
    What do other toss players do against zerg/what are good openings against zerg?
    I really think the only reason I haven't gotten demoted is because of my PvP matches... lol i've only lost one in like, the past 15 games or something

    Impyrocker on
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  • McAllenMcAllen Registered User regular
    edited October 2010
    Tone is a dumbass, when you keep referring that you are handicapping yourself and saying they're winning becuase of that makes you sound so stupid.

    Definitely that guy

    McAllen on
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    edited October 2010
    New Funday Monday:

    Play in a FFA, and you must kill your opponents in alphabetical order.

    Mvrck on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited October 2010
    I'm ahead of the game if I run into people doing that

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • CycloneRangerCycloneRanger Registered User regular
    edited October 2010
    Mvrck wrote: »
    New Funday Monday:

    Play in a FFA, and you must kill your opponents in alphabetical order.
    Totally doing this.

    Fortunately, my name starts with a D, which is near the end of the alphabet!

    CycloneRanger on
  • JarsJars Registered User regular
    edited October 2010
    I mean come on

    "oh I had an ultra queen medivac game... but here's an incredibly lame unit comp instead"

    Jars on
  • AnzekayAnzekay Registered User regular
    edited October 2010
    Oh snap. FFA but you have to kill your opponents in Alphabetical order.

    That includes just running into them or multi-sided battles.

    Anzekay on
  • zerg rushzerg rush Registered User regular
    edited October 2010
    Oh man, FFA is going to be beautiful.

    zerg rush on
  • MaratastikMaratastik Just call me Mara, please! Registered User regular
    edited October 2010
    I didn't really like the last two at all. I mean they ended funny, but it was kind of boring the whole time.

    Maratastik on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited October 2010
    yeah. it was mostly boring. oh well.

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • AnzekayAnzekay Registered User regular
    edited October 2010
    Would've been nice if he did like 5 shorter ones so we could see more variety.

    Anzekay on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited October 2010
    Man, I'm sad he didn't show the one I sent in where we ran into another funday monday team. It even included nukes!

    3cl1ps3 on
  • CycloneRangerCycloneRanger Registered User regular
    edited October 2010
    Jars wrote: »
    I mean come on

    "oh I had an ultra queen medivac game... but here's an incredibly lame unit comp instead"
    Yeah, I didn't get that at all.

    Really he just wasn't looking for combos, I guess.

    CycloneRanger on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited October 2010
    the one with mass roaches reminds me why i wish i could go mass roaches

    there is something about being able to hold position micro forward towards somebody and see the volleys of acid

    i guess it makes me feel like a terran

    but i always get scared about air units

    like, that one game in the IEM with idra where he was on the back foot for a while and suddenly pops 30 roaches and just hold positions into the guy's expo then base

    it gives me a tingly feeling

    nealcm on
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  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited October 2010
    Keep up to date with Day 4, the final day of qualifying for the GSL here

    peacekeeper on
  • VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    edited October 2010
    Has anyone been using reapers to great effect lately? And in what matchup? I ask because I've pretty much completely stopped using them.

    If I'm going to harass as terran, I tend to favor hellions. If I spend the gas on the factory and/or reactor instead of reapers, then I have a harass unit AND a factory that can now transition me to Thor or Tank and get me closer to starport tech, instead of being stuck with a bunch of barracks w/techlabs.


    In my TvZ matchup:
    I've been preferring a hellion+few marine opener. If he chooses to go roach, I drop a techlab onto my barracks and crank out some marauders. If he goes speed baneling/zergling (actually, this is pretty effective as the zergling can surround the hellions easily on creep - which then get completely destroyed by the baneling) then I go Thor and either add another factory for hellions or more barracks for marauder. In both cases I can easily toss up a starport and a fairly quick expansion depending on what the zerg is doing - I'm most vulnerable to baneling/zergling right before my Thor comes out, but I've found it to work well on all but the shortest maps. If I wind up not needing many marauders, I'll usually get a pair of viking for overlord hunting before any medivac as early thor tends to discourage muta play.

    As always I try to make sure I can take them before hive tech because hive tech is scary scary stuff if you're mech heavy. Mech does really well against everything else. I favor it over bio because it *feels* that there are more bio counters before hive (banelings and infestors are scarier).


    I've been doing similar in TvP.
    While the early stalker can be a pain, hellions are very good against zealot+sentry and I can usually get a few probes. I can then pop out a quick thor or marauders to handle an early stalkers push -I rush to get thor+some marauders out quickly if they're pushing hard stalker 4-gate. Thor/hellion is actually really good against a 4-gate push once you get that thor out. Sprinkle in the right barracks unit to counter the force (marauders for stalkers, otherwise marine) and youre pretty golden.

    The danger is early immortals and templar. Typically I can snipe templar with hellions, but not after they do their damage.

    The best played protoss I've run into while using this strat resulted in a series of army trades where I eventually out-macroed him. The last battle was Immortal/Colossus/Stalker/Sentry/Zealot vs Thor/Marine/Marauder/Raven/Medivac/Banshee (I had stopped making hellions at this point and it was clear he wasn't going to make a templar) If he had a templar it could have been another army trade but as it was I had a medivac and 1-2 marauders with two very hurt Thor at the end to take out his expansion we were fighting over.

    I'm thinking that I should research the 250mm cannons to pick off the immortals and colossus and look to fit in ghosts at some point as they're just too sexy vs Protoss to not build.

    Vicktor on
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