SC2 Multiplayer talk. 10 depot/12 rax/13 gas/15 oc or (baneling) bust!

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  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    He's damn near the bronze king of the world.

    That is to say, he's 100th percentile.

    kedinik on
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  • SLyMSLyM Registered User regular
    edited October 2010
    Ultras. Awesome looking, or so fucking awesome looking?

    SLyM on
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  • exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited October 2010
    Joe K wrote: »
    I've been reading for a while, and to Joe's not being promoted situation I don't recall his total number of points being mentioned yet. I think he's skilled enough in the system's eyes to be moved to Silver, but do you think with 1300+ points that number 1 rank is the only place to go, so perhaps he's not skilled enough to the system to be promoted to number 1 in Silver? Same for gold.

    i have no idea what you're talking about? i was pretty sure that the points got knocked down a bit, as did your rank when you got promoted.

    I don't think that my rank or points are what's holding me back from moving up divisions. If you check out www.sc2ranks.com and look up EnderWiggnz.120 - check out the extended stats on me.

    Although, I swear I'm going to be an 1800 bronzer.

    Rank and points have no bearing on promotion; they both get wiped out when you get promoted anyway.

    You just need to win more games against silver+ players.

    exoplasm on
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  • ShensShens Portland, ORRegistered User regular
    edited October 2010
    exoplasm wrote: »
    Joe K wrote: »
    I've been reading for a while, and to Joe's not being promoted situation I don't recall his total number of points being mentioned yet. I think he's skilled enough in the system's eyes to be moved to Silver, but do you think with 1300+ points that number 1 rank is the only place to go, so perhaps he's not skilled enough to the system to be promoted to number 1 in Silver? Same for gold.

    i have no idea what you're talking about? i was pretty sure that the points got knocked down a bit, as did your rank when you got promoted.

    I don't think that my rank or points are what's holding me back from moving up divisions. If you check out www.sc2ranks.com and look up EnderWiggnz.120 - check out the extended stats on me.

    Although, I swear I'm going to be an 1800 bronzer.

    Rank and points have no bearing on promotion; they both get wiped out when you get promoted anyway.

    You just need to win more games against silver+ players.

    Points do not. They are weighted differently when you get promoted though.

    Shens on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited October 2010
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    No Ultralisk was more feared than Billy.

    MNC Dover on
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  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    edited October 2010
    MNC Dover wrote: »
    Seguer wrote: »
    Hey Dover,

    Please add SEA.

    Done. Double check that I did it right though. I'm fairly sure that SEA stood for Southeast Asia, but I could be wrong.

    Awesome, thanks. I'm pretty sure SEA is Southeast Asia as well, but honestly I've never really thought about it that much :)

    Anzekay: sup! Add yourself to the list and we can catch some games.

    Seguer on
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    SkutSkut wrote: »
    I am often tempted to play protoss and see how easy it is. :P

    Seriously though my win rate against protoss is like .00095% for some god awful reason.

    Sometimes I really hate fumbling around for a pylon to warp in a bunch of units.

    That isn't really related to your post, I just wanted to let you know.

    Pylon warping is a tactical advantage, but a macro-disadvantage.

    Lilnoobs on
  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    Lilnoobs wrote: »
    Pylon warping is a tactical advantage, but a macro-disadvantage.

    Explain please.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • Joe KJoe K Registered User regular
    edited October 2010
    Monoxide wrote: »
    We discussed it a few pages ago and the prevailing opinion coming from nearly everyone except for Joe is that he isn't winning enough games against people with an MMR higher than his own, or winning enough games against people with an MMR lower than his.

    If the system were trying to place him as rank anything silver, he'd be currently playing games against predominantly Silver league players. He isn't. MMR and point totals are not directly related, so he probably needs to start winning games against people who the system considers "better" than him in order to get promoted.

    well, there was a minority who voiced this opinion, quite loudly and repetatively. Truth is - no one *really* knows how promotions work, and there are confirmations from blizzard that there are bugs in the system, and promoting too slowly.

    I think that its a corner case that the system just isn't built to handle.

    but of course, with you're omniscience of the ranking system, i'm sure that you've got it nailed.
    I'll either miss queen injections, forget to transfer drones to a new geyser, or leave larva sitting in the hatch.

    i know the feeling. And, it rotates. Remember to keep building peons? get supplied block. not supplied block, remembering peons, forgetting to produce units from all buildings. sigh. there are a lot of moving parts to keep track of.

    Joe K on
  • Joe KJoe K Registered User regular
    edited October 2010
    kedinik wrote: »
    He's damn near the bronze king of the world.

    That is to say, he's 100th percentile.

    i'm in the top 0.20% worldwide. i'm going to wait until i get that into a 0.0X% number, and then write to blizzard support.

    Joe K on
  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    Joe.

    You lose most of the time against Silver players.

    Not the system's fault.

    kedinik on
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  • notmetalenoughnotmetalenough Registered User regular
    edited October 2010
    SkutSkut wrote: »
    Terrendos wrote: »
    SkutSkut wrote: »
    I am often tempted to play protoss and see how easy it is. :P

    Seriously though my win rate against protoss is like .00095% for some god awful reason.

    Are you going MMM without good Ghost micro? It only takes 1 Storm.

    I don't even get that far. It's like oh I'll just push out now

    1) lulrays in my base?!
    2) oh look an easily destroyed army uhoh it's reinforced and I have no units now!
    3)proxy dumb shit

    Every single time I've tried void rays against terran, every single one (barring some like, mid game shenanigans) in a 1v1 ladder, these events occur

    1. I am scanned, he either sees the stargate or the lack of units
    2. I die

    This. 1000x this. If you're playing terran, and you're scouting/scanning... you shouldn't get beaten by voidrays. Try hiding your scout at their natural after you check their base out the first time. Then periodically pop into their base. This helps against zealots, proxies, voidrays. Really any time you go to into a base, if you don't see a normal unit mix, they're doing shenanigans.

    notmetalenough on
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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited October 2010
    kedinik wrote: »
    Lilnoobs wrote: »
    Pylon warping is a tactical advantage, but a macro-disadvantage.

    Explain please.

    You can't just control group all your warp gates, hit z, and go back to whatever you're doing. You've got to have a pylon handy, then actively click every unit you want to bring in. That takes time and attention away from other things.

    Whereas with Terran, you can just rally everything to one point, hit your hotkeys, then move on.

    GoodKingJayIII on
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  • Joe KJoe K Registered User regular
    edited October 2010
    kedinik wrote: »
    Lilnoobs wrote: »
    Pylon warping is a tactical advantage, but a macro-disadvantage.

    Explain please.

    yeh, i'm not sure what you mean, either. you don't need to dedicate a worker to build a supply depot, or sacrifice and OL, you only need to grab a probe and hit B-E, (shift) click - shift click back on minerals.

    how is that a disadvantage?

    Joe K on
  • 4rch3nemy4rch3nemy Registered User regular
    edited October 2010
    He means warping units in via warpgates. You have to move your screen to a powered area rather than "5aaadd"

    4rch3nemy on
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    kedinik wrote: »
    Lilnoobs wrote: »
    Pylon warping is a tactical advantage, but a macro-disadvantage.

    Explain please.

    You can't just control group all your warp gates, hit z, and go back to whatever you're doing. You've got to have a pylon handy, then actively click every unit you want to bring in. That takes time and attention away from other things.

    Whereas with Terran, you can just rally everything to one point, hit your hotkeys, then move on.


    Yeah, pretty much this.

    If I want to continue macro'ing during a fight, I must look away and create the units. Terran can just hit 4, d, d, d, d, a, a while still watching the fight. Plus, the units are rallied from the building, so you can easily hit 4, click near the fight and you will have reinforcements shortly in that area. As Protoss, you need to warp the guys in, box them, then click wherever you want them to go.

    Of course if you fight right on a pylon the macro disadvantage is nullified, but you really can't count on pylons in every 32x32 block of space....

    Lilnoobs on
  • Joe KJoe K Registered User regular
    edited October 2010
    kedinik wrote: »
    Lilnoobs wrote: »
    Pylon warping is a tactical advantage, but a macro-disadvantage.

    Explain please.

    You can't just control group all your warp gates, hit z, and go back to whatever you're doing. You've got to have a pylon handy, then actively click every unit you want to bring in. That takes time and attention away from other things.

    Whereas with Terran, you can just rally everything to one point, hit your hotkeys, then move on.

    you could do the same thing as protoss, just don't research warpgates.

    Joe K on
  • Beef AvengerBeef Avenger Registered User regular
    edited October 2010
    forty wrote: »
    Yann wrote: »
    http://fc05.deviantart.net/fs41/f/2009/042/d/9/Ultralisk_by_Mr__Jack.jpg

    This is where it's at boys. Best unit or bestest unit?
    That picture suddenly becomes ridiculous when you imagine the gargantuan, alien monstrosity having to slice through the tiny little man with its massive, scythe like growths three times before the little man falls apart.

    think of it more like it being really hard for something that big to hit a little dude. Big tank or a dude lumbering around in a giant mech suit, yeah those'll get fucked. Little fuckers running around your feet, might take a few swipes to get a clean hit

    Beef Avenger on
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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited October 2010
    Joe K wrote: »
    kedinik wrote: »
    Lilnoobs wrote: »
    Pylon warping is a tactical advantage, but a macro-disadvantage.

    Explain please.

    You can't just control group all your warp gates, hit z, and go back to whatever you're doing. You've got to have a pylon handy, then actively click every unit you want to bring in. That takes time and attention away from other things.

    Whereas with Terran, you can just rally everything to one point, hit your hotkeys, then move on.

    you could do the same thing as protoss, just don't research warpgates.

    I've thought about that, but gateway units have pretty slow build times. I think I'd end up floating a ton of resources, or build too many gateways.

    I think it's pretty tough to move warp gates from "when do I get them?" to "do I get them?"

    GoodKingJayIII on
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  • exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited October 2010
    Joe K wrote: »
    kedinik wrote: »
    Lilnoobs wrote: »
    Pylon warping is a tactical advantage, but a macro-disadvantage.

    Explain please.

    You can't just control group all your warp gates, hit z, and go back to whatever you're doing. You've got to have a pylon handy, then actively click every unit you want to bring in. That takes time and attention away from other things.

    Whereas with Terran, you can just rally everything to one point, hit your hotkeys, then move on.

    you could do the same thing as protoss, just don't research warpgates.

    I've thought about that, but gateway units have pretty slow build times. I think I'd end up floating a ton of resources, or build too many gateways.

    I think it's pretty tough to move warp gates from "when do I get them?" to "do I get them?"

    Um you guys know you can click on the minimap right? It works for pretty much every ability in the game (although it's more useful with some than others obviously). No need to move your camera around.

    exoplasm on
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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited October 2010
    exoplasm wrote: »
    Um you guys know you can click on the minimap right? It works for pretty much every ability in the game (although it's more useful with some than others obviously). No need to move your camera around.

    Like the same way you can click on the minimap for spawn larvae?

    I did not know that. That's pretty awesome.

    GoodKingJayIII on
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  • Beef AvengerBeef Avenger Registered User regular
    edited October 2010
    it takes so little time to warp in units, i really can't understand it being considered a disadvantage. Especially when it tells you when the cooldown is done

    you folks know you can hold down shift and just spam the hell out of left click after selecting the unit type right?

    Beef Avenger on
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  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    Sure, I'll click the minimap and hope I hit a pylon, but it still leaves the units not rallied to a certain location. Yes, I could not research warpgates, but then my army becomes seriously weaker because I'm pretty sure mid-late game is balanced around warpgate build times, not gateway (which is why they have the difference so early P isn't too powerful).

    I really don't care what people think. I know it requires more APM to do the same actions with Protoss as it does with Terran (in unit creating), so in that light it is a disadvantage, fact.

    Yes, it does have its advantages as well, I recognize that and I think others do too. No one is arguing that point.

    Lilnoobs on
  • MonoxideMonoxide Registered User, ClubPA regular
    edited October 2010
    exoplasm wrote: »
    Joe K wrote: »
    kedinik wrote: »
    Lilnoobs wrote: »
    Pylon warping is a tactical advantage, but a macro-disadvantage.

    Explain please.

    You can't just control group all your warp gates, hit z, and go back to whatever you're doing. You've got to have a pylon handy, then actively click every unit you want to bring in. That takes time and attention away from other things.

    Whereas with Terran, you can just rally everything to one point, hit your hotkeys, then move on.

    you could do the same thing as protoss, just don't research warpgates.

    I've thought about that, but gateway units have pretty slow build times. I think I'd end up floating a ton of resources, or build too many gateways.

    I think it's pretty tough to move warp gates from "when do I get them?" to "do I get them?"

    Um you guys know you can click on the minimap right? It works for pretty much every ability in the game (although it's more useful with some than others obviously). No need to move your camera around.

    I'm pretty sure you can't actually use the minimap to spawn units from warpgates.

    Like 99.9% sure that you almost definitely cannot do that.

    Monoxide on
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    Monoxide wrote: »
    exoplasm wrote: »
    Joe K wrote: »
    kedinik wrote: »
    Lilnoobs wrote: »
    Pylon warping is a tactical advantage, but a macro-disadvantage.

    Explain please.

    You can't just control group all your warp gates, hit z, and go back to whatever you're doing. You've got to have a pylon handy, then actively click every unit you want to bring in. That takes time and attention away from other things.

    Whereas with Terran, you can just rally everything to one point, hit your hotkeys, then move on.

    you could do the same thing as protoss, just don't research warpgates.

    I've thought about that, but gateway units have pretty slow build times. I think I'd end up floating a ton of resources, or build too many gateways.

    I think it's pretty tough to move warp gates from "when do I get them?" to "do I get them?"

    Um you guys know you can click on the minimap right? It works for pretty much every ability in the game (although it's more useful with some than others obviously). No need to move your camera around.

    I'm pretty sure you can't actually use the minimap to spawn units from warpgates.

    Like 99.9% sure that you almost definitely cannot do that.


    You can't, but that is certainly besides the point.

    Lilnoobs on
  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    Yeah, definitely more micro intensive than hotkey -> hotkey -> right click. Thanks for the explanation.

    kedinik on
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  • exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited October 2010
    What do you mean you can't use the minimap to warp in units? I am pretty sure I've done it before. You just have to aim for a pylon area.

    exoplasm on
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  • MonoxideMonoxide Registered User, ClubPA regular
    edited October 2010
    Joe K wrote: »
    Monoxide wrote: »
    We discussed it a few pages ago and the prevailing opinion coming from nearly everyone except for Joe is that he isn't winning enough games against people with an MMR higher than his own, or winning enough games against people with an MMR lower than his.

    If the system were trying to place him as rank anything silver, he'd be currently playing games against predominantly Silver league players. He isn't. MMR and point totals are not directly related, so he probably needs to start winning games against people who the system considers "better" than him in order to get promoted.

    well, there was a minority who voiced this opinion, quite loudly and repetatively. Truth is - no one *really* knows how promotions work, and there are confirmations from blizzard that there are bugs in the system, and promoting too slowly.

    I think that its a corner case that the system just isn't built to handle.

    but of course, with you're omniscience of the ranking system, i'm sure that you've got it nailed.
    I'll either miss queen injections, forget to transfer drones to a new geyser, or leave larva sitting in the hatch.

    i know the feeling. And, it rotates. Remember to keep building peons? get supplied block. not supplied block, remembering peons, forgetting to produce units from all buildings. sigh. there are a lot of moving parts to keep track of.

    Look, you can be sarcastic all you want, but the fact is that there's evidence that supports the theory that you need to actually win against people ranked higher than you to rank up, which in your case means you need to beat silver league players, because there are only 300 people in the world ranked higher than you in bronze.

    At least, the very least there's more evidence for this than there is supporting your assumption that you are some kind of statistical anomaly, and that Blizzard would never assume someone who really sucks at the game could actually become better at it.

    Monoxide on
  • MonoxideMonoxide Registered User, ClubPA regular
    edited October 2010
    exoplasm wrote: »
    What do you mean you can't use the minimap to warp in units? I am pretty sure I've done it before. You just have to aim for a pylon area.

    No, you can't do that. It gives you a "Can't do that via the minimap" message. A cursory googling returns results of players wishing that you could.

    Monoxide on
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    Monoxide wrote: »
    Joe K wrote: »
    Monoxide wrote: »
    We discussed it a few pages ago and the prevailing opinion coming from nearly everyone except for Joe is that he isn't winning enough games against people with an MMR higher than his own, or winning enough games against people with an MMR lower than his.

    If the system were trying to place him as rank anything silver, he'd be currently playing games against predominantly Silver league players. He isn't. MMR and point totals are not directly related, so he probably needs to start winning games against people who the system considers "better" than him in order to get promoted.

    well, there was a minority who voiced this opinion, quite loudly and repetatively. Truth is - no one *really* knows how promotions work, and there are confirmations from blizzard that there are bugs in the system, and promoting too slowly.

    I think that its a corner case that the system just isn't built to handle.

    but of course, with you're omniscience of the ranking system, i'm sure that you've got it nailed.
    I'll either miss queen injections, forget to transfer drones to a new geyser, or leave larva sitting in the hatch.

    i know the feeling. And, it rotates. Remember to keep building peons? get supplied block. not supplied block, remembering peons, forgetting to produce units from all buildings. sigh. there are a lot of moving parts to keep track of.

    Look, you can be sarcastic all you want, but the fact is that there's evidence that supports the theory that you need to actually win against people ranked higher than you to rank up, which in your case means you need to beat silver league players, because there are only 300 people in the world ranked higher than you in bronze.

    At least, the very least there's more evidence for this than there is supporting your assumption that you are some kind of statistical anomaly, and that Blizzard would never assume someone who really sucks at the game could actually become better at it.

    I've been reading this back and forth, would really appreciate Blizz explaining the system. Are they afraid of exploitation? But this seems to make sense. Someone has to be the very best in each division, so maybe Joe is just one of the best damn Bronze players to ever grace the internet.

    Lilnoobs on
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    edited October 2010
    Any system like this that is explained could and would be gamed by someone. If there is anything Blizzard has picked up on over the years, it's that their customer base is waaaaaay more creative than they are. Joe what is your win/loss versus Silver/Gold players in your last 30-40 games? Better than 50%? I have a feeling that will tell you everything you need to know.

    Mvrck on
  • exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited October 2010
    Your rank in a division doesn't mean jack shit because there are hundreds of divisons in each league. They set it up like that so everyone has a chance to feel like they are number one. But then sc2ranks enters the picture and ruins all that.

    exoplasm on
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  • MonoxideMonoxide Registered User, ClubPA regular
    edited October 2010
    The only way Joe can put this argument to rest is to go win against a bunch of Silver/Gold players

    if he doesn't get promoted after maintaining a 60% WLR vs silver/gold, there's probably something wrong with the league system

    go prove me wrong, Joe.

    Monoxide on
  • fortyforty Registered User regular
    edited October 2010
    It annoys me that command centers, orbital commands, and/or planetary fortresses in the same group are all treated as totally different buildings for the purposes of queuing up SCVs.

    forty on
  • CasedOutCasedOut Registered User regular
    edited October 2010
    kedinik wrote: »
    Lilnoobs wrote: »
    Pylon warping is a tactical advantage, but a macro-disadvantage.

    Explain please.

    You can't just control group all your warp gates, hit z, and go back to whatever you're doing. You've got to have a pylon handy, then actively click every unit you want to bring in. That takes time and attention away from other things.

    Whereas with Terran, you can just rally everything to one point, hit your hotkeys, then move on.


    By this logic, mules are a macro disadvantage compared to SCVs, since you have to actually click on the mineral patch!

    Seriously, warpgates allow you to make more units in a shorter period of time. That is a macro advantage, it is a more micro intensive macro advantage, but still an advantage. Just like mineral boosting was an advantage, albeit way micro intense.

    CasedOut on
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  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    edited October 2010
    It's annoying to be sure, but given how Blizzard built the UI I kind of understand. They are, for all intents and purposes, a completely different building from one another. It would be nice if they could all use a shared Command window (No idea what the technical name for the hotkey grid is) similar to Marines and Marauders.

    Mvrck on
  • TL DRTL DR Not at all confident in his reflexive opinions of thingsRegistered User regular
    edited October 2010
    Anyone down for a friendly match or some Funday Monday should message me at Juice.900 or check the Mumble server.

    TL DR on
  • fortyforty Registered User regular
    edited October 2010
    Monoxide wrote: »
    The only way Joe can put this argument to rest is to go win against a bunch of Silver/Gold players

    if he doesn't get promoted after maintaining a 60% WLR vs silver/gold, there's probably something wrong with the league system

    go prove me wrong, Joe.
    Even if he only goes 50% WLR vs. silver/gold, shouldn't that mean he's due for a promotion since he's at least evenly matched against silver+ players? I don't know how the system works; just saying it would make sense to get a promotion even at about 50% WLR.

    forty on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited October 2010
    I think calling it a macro-disadvantage is awfully strong words. You have to find a pylon, but if you aren't in your base you are attacking, and if you are doing it properly you usually have a forward pylon anyway.

    FuriousJodo on
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  • musanmanmusanman Registered User regular
    edited October 2010
    Guys your forgetting basic statistics. SOMEBODY HAS TO BE IN THE TOP PERCENTILE OF THE BRONZE LEAGUE.

    You're not winning against the next division enough to get promoted, so you stay in bronze longer than other players and thus you are king of the bronze league.

    musanman on
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