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OOC [Dark Sun] Shattered Lands
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Edit: (Aww.)
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None of my bookmarks work anymore! Curses...
Anyway, I'm not sure if I'm really the first to post back on here since the 12th or if I just can't see the latest posts or what, but I'll check back in later tonight and try to get something up.
Anybody else able to find their way back here?
I remain unconcerned. Your deaths will be slow and painful, style of thing.
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BUT...I'm on vacation now! All kinds of free time, so I'll be around much more for the next week.
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edit: Also also, I demand more steampunk. Or atompunk shall reign. Dun dun DUNNNNN
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followed shortly by
in the
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With Velma's Walk the Walk, the game description maintains that "never suffers any additional difficulty from unfamiliar circumstances when Contacting". So, in theory, if Velma wanted to contact someone in the city, she would be able to do so quite easily (as in roll at least a 3 or 4?).
Also, in regards to placing Contacting into the narrative, is it enough to describe a) who we wish to contact, b) what we are contacting them about and c) by what method, then let GM decide how to implement the rest?
So, to construct the 'base difficulty': The only thing Velma is required to supply me with in advance is "What she wants to know". The more focused, the better (the book's example is "Who's trying to kill me?"). From that I will assign a 'Secret Difficulty', and call it X. Velma could roll Contacting against X straight, and I'd make up some stuff as to how you found or didn't find your answer (and the quality of that answer).
As usual, though, SotC rewards players who help tell stories instead of just rolling, so Velma is encouraged to supply me with "Who she wants to contact", and "How she wants to contact" and/or "Where she wants to contact". Each of those three that is provided subtracts 1 or 2 (based on quality) off of the secret difficulty X.
Example: Billy the Kid wants to use Contacting
What: Where did Doc Holliday hide the TNT?
The GM assigns a difficulty in secret (6) and calls it X.
Billy supplies a Who: "disgruntled Doc Holliday gang member Timmy the Florist"
That sounds pretty cool, so the GM calls X-2
Billy supplies a How: "dead drop in a cactus"
That's OK, I guess, so the GM calls X-3
Billy supplies a Where: "the cactus near the Prairie Oyster, a stagecoach stop in the middle of the desert"
Neat! X-5
ROLL 'EM (each shift above 1 improves the quality of the information...and failure could be interesting.)
A rough guideline of 'time needed' is "X difficulty = X+1 hours", but great success can mean great time-saving.
For play-by-post purposes, just declare it all in a post and roll, and I'll describe the situation afterwards. Also, say who comes with you, if it's not everybody. Everybody else is encouraged to do something equally sneaky/time consuming. Peking is a big, ruined city!
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Plan, scheme, drag the plot along: the sh*t will hit the fan sooner or later, so you'll want to be prepared.
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I've laid the groundwork for Velma to attempt contacting if she needs to (or gets a chance), but didn't want to interrupt any possible explanations on what the Hand of Doom just did yet.
Another question:
What would be the best method of using Resources (for example those of an organized crime group etc)? Is it similar to Contacting, in that we have a certain amount of freedom to describe who, what, and where?
Re: Resources, same deal as with Contacting. The more specific and interesting the description, the more is subtracted from the base difficulty, and, of course, the higher the roll the better. Unfamiliarity ("What's the word for 'withdrawal' in your heathen tongue?"/Unavailability ("We're on a desert island") penalties apply.
Note that, as with Contacting, Resources should 'remove obstacles' not 'solve problems'. But that's just good story-telling.
For straight "I'd like to buy this!" base difficulties, consult http://crackmonkey.org/~nick/loyhargil/fate3/fate3.html#dollars-and-cents. Use your best judgement.
CARRY ON
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Edit: Oh, and it looks like Invisible Castle is finally working again. Hurrah!
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Edit: Obviously, I know what ACE STEEL was doing at the exact same time as he declared it. In your case, just make the roll.
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Velma would have been watching the show with Ace and Milo too intently to notice Murphy and Kelly disappear into the zeppelin. Her knowledge of the Occult isn't spectacular, but she'd know enough not to go anywhere near them as this is happening. However, she has a gun out and trained on Ace, since to her, it looks like he's being taken over by something. Any sign that he's going to turn on them and she shoots....much to her detriment, I'm sure. ^_^;
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This next chapter is going to be very very bloody, so watch out. The body count hasn't been high enough, and I have to bump my average.
(in real life, at the moment, I'm writing Horror, so you understand my concern...)
Murphey! Give me a roll!
Ace Steel! Does this dread horror have a name? I'm rolling with "Jilted Lover" for now, because that sounds suitably creepy. I'm going to assume a relationship status of "It's Complicated".
I shall be At Conference from today unto December the 2nd. What that means is I'll probably have better access to the Internet than usual, and also be bored, so there shouldn't be any interruptions. If that turns out not to be the case, you know why.
Nominations for new chapter title are open.
Once I start this new chapter and have some spare time, I'm going to format the previous three up into an eBook for ease of reading/reference. If someone wants to make a cool cover art, they are more than welcome.
This is going to be fun!
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