So after Askia moved units through my lines to attack my friendly city state that I liberated not one war ago I finally got pissed off and annihilated him with riflemen. I raided Catherine to liberate a city-state after Oda took advantage of her decades long war against Arabia. Meanwhile, sailing around the world, I'm kind of pissed that Suleman, Oda and Ramses managed to annihilate quite a few cultures without me ever meeting them. I'm pretty sure that Beijing isn't Egyptian...
Anyway, 6 turns away from Globalisation, then i'll diplomatic victory. Earth huge is fun, but turns are seriously taking two minutes to go through. Good thing I've got a book.
Siege weapons are really squishy in melee combat. Unless they are hiding in a city or something you should be able to take it out with any unit that can get inside its range in 1 turn.
Yeah, this is usually true but... sometimes it just breaks down on higher difficulty where the computer produces like 7-8 of the damn things and sends them in an unorganized ball.
The only units that can fight them effectively are horsemen and knights early game, or I guess infantry on hills that wait for them to get too close. It's annoying, to say the least, as a misstep usually means a unit is instantly killed.
Alexander got uppity, and almost crippled me after he offered up all but 3 cities for peace. Took a couple centuries to get that godawful mess cleaned up. He's been fluttering some riflemen around between me and monty for a while, but I don't think he has enough cities to do anything dangerous.
Napoleon's been beating up on city states, and I bided my time beelining for cossacks. The chinese seem to still be packing mostly chokonus and musketmen.
Around 1880 or so, Monty decided to redeclare on me. I lost most of my crossbowmen, but between them and the first couple of cossacks, I held him off long enough for 5-6 more to finish. Once they swung down there, I found that I didn't really need the poor man's artillery anyways, as 2 cossacks would 2-turn most of monty's cities.
After reclaiming the city he took in the interim, and seizing one more, he came demanding half my cities, all my resources, and all my gold for peace. I said no.
Three puppets later, mostly the former americans, he came asking for just open borders. I said no.
One smoking ruin, and one doomed city with an infantry one turn out, he offers me everything but his capital. I say yes, and hit the choose production bug thanks to the 12 new puppets
At this point, it's about 1932, I've got infantry, I'm bleeding cash, but the beeline to the bomb continues. Wu got annoyed with Hiawatha, and took everything he had other than some former greek cities in siberia.
Siege weapons are really squishy in melee combat. Unless they are hiding in a city or something you should be able to take it out with any unit that can get inside its range in 1 turn.
It's in a really, really hilly mountainous area.
enlightenedbum on
The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
Liberating people is the best excuse for a war, especially if they have oil.
I liberate the shit out of cities with a luxury I don't currently possess.
I like culture bombing them. Generally it eventually leads to war, but there's just something I love about suddenly taking their aluminum and oil without having to lift a finger.
Liberating people is the best excuse for a war, especially if they have oil.
I liberate the shit out of cities with a luxury I don't currently possess.
I like culture bombing them. Generally it eventually leads to war, but there's just something I love about suddenly taking their aluminum and oil without having to lift a finger.
Is culture-bombing still available in CiV? How does it work? Great Artists no longer give the option for culture boosts, and I have yet to notice a culture flip in the games I've played.
Great Artists have an ability that's actually called culture bomb, I think. All squares adjacent become yours rawr.
enlightenedbum on
The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
Ugh, falling into -10 unhappiness because you're relying on luxuries you're trading and the asshole trading you them declares war hurts. Can't make any reinforcements and your dudes fight like shit.
Grumble.
enlightenedbum on
The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
I'm playing a game as Darius, and somehow I managed to start a 55 turn golden age (this is with the Chicen Itza). Is this a regular thing if you play as Persia, or what?
Skeith on
0
KlatuAussie Aussie AussieOi Oi OiRegistered Userregular
So the only culture-flipping occurs as a result of a GA culture bomb?
Most of my games I've been going for GSes. China's Paper Maker is an impossibly-awesome UB, especially for large empires.
China is imo one of the best civs currently, for all their uniques. The UA is insane if you drag a general around, the UB is great for cash and the UU is awesome if you have a bunch you can keep alive, as they keep the double shot even when they upgrade to other units.
Ugh, falling into -10 unhappiness because you're relying on luxuries you're trading and the asshole trading you them declares war hurts. Can't make any reinforcements and your dudes fight like shit.
Grumble.
Selling your luxuries to the AI and then building happiness buildings with some of the money and pocketing the rest is generally better since the AI will buy for 250 to 300 and a building for 30 turns is 150.
Is anyone else annoyed with resource implementation? I don't know if they were in Civ IV, but the later resources, oil, aluminum, and uranium, are pretty rare and running any type of small civ strategy can leave the player completely fucked since there isn't anyway to access resources without a city on top of them. Adding some sort of implementation where you can harvest the resource in return for paying a upkeep cost if it isn't in your borders would be a nice solution.
I'm playing a game as Darius, and somehow I managed to start a 55 turn golden age (this is with the Chicen Itza). Is this a regular thing if you play as Persia, or what?
Persia can get a really nice Golden Age going if you stack Chicken Itza and the Taj Mahal. And the Itza doesn't seem to be one of the Wonders that the AI will actively try to build (I can't think of a game where the AI beat me to it, but maybe it does so on Deity). Persia might be my favorite civ due to the Golden Age length/combat/movement bonus and the +2 Happiness/+25% gold Satrap's Court (the Immortal kind of blows, though - but oh well).
I'm playing a game as Darius, and somehow I managed to start a 55 turn golden age (this is with the Chicen Itza). Is this a regular thing if you play as Persia, or what?
Persia can get a really nice Golden Age going if you stack Chicken Itza and the Taj Mahal. And the Itza doesn't seem to be one of the Wonders that the AI will actively try to build (I can't think of a game where the AI beat me to it, but maybe it does so on Deity). Persia might be my favorite civ due to the Golden Age length/combat/movement bonus and the +2 Happiness/+25% gold Satrap's Court (the Immortal kind of blows, though - but oh well).
I read somewhere on CivFanatics that this might be an exploit. Seems to be the case. I think someone there has done a 100+ turn Golden Age before. With Darius's UA, this is game-breaking.
Btw, does anyone think that Rome kinda blows? Especially after all their awesomeness in Civ 4?
I'm playing a game as Darius, and somehow I managed to start a 55 turn golden age (this is with the Chicen Itza). Is this a regular thing if you play as Persia, or what?
Persia can get a really nice Golden Age going if you stack Chicken Itza and the Taj Mahal. And the Itza doesn't seem to be one of the Wonders that the AI will actively try to build (I can't think of a game where the AI beat me to it, but maybe it does so on Deity). Persia might be my favorite civ due to the Golden Age length/combat/movement bonus and the +2 Happiness/+25% gold Satrap's Court (the Immortal kind of blows, though - but oh well).
I read somewhere on CivFanatics that this might be an exploit. Seems to be the case. I think someone there has done a 100+ turn Golden Age before. With Darius's UA, this is game-breaking.
Btw, does anyone think that Rome kinda blows? Especially after all their awesomeness in Civ 4?
I'm playing as them right now and yeah, it blows. I'm completely steamrolling everyone, but I think that's more a function of the difficulty level than my special ability. It sounded nice in principle (and I loves me some legionaries), but its boring as hell.
Rome's ability doesn't mesh too well with having lots of puppets, and a lot of the game right now is heavy on puppets. Having tons of cities that build some of the staples quickly (libraries, markets, and such) is good, but you don't want a bunch of puppets building their stupid unnecessary stuff like barracks even faster.
Rome's UA is also highly situational. Whether or not it's a good UA depends highly on your starting location. Not enough hammers in your starting location means that it's practically useless until you get enough cash to rush-buy buildings in Rome.
At least with the other UAs you can still more long-term advantages.
ok so finally got the game and 1st match in oh crap I need help.
just playing around I see a city state and gift them some cash to see how the influence thing works and it is early in the game and $250 is a bunch of gold at this time, but I'm settled in a gold rich spot so I'm ok with that and bam just a few short turns later they are like ok we no longer like you..... damn didn't expect that to wear off so quickly
so later I get another opportunity to help out a city state (Genoa) who is a happy friendly people it tells me and they are being sacked by barbarians and request help. I'm close by so I'm like ok. The note says the more barbarians you kill the more we'll like you, but of course I have to step in their borders to help kill the barbs and they are like WTF dude, GTFO of our lands you trespassing slime. Ok whatever, the barb camp is over there so I'll stop trespassing and help you in another way. I take out the barb camp and we become allies. Hooray I made a friend.
a little later they are getting harassed by new barbarians and they respond by declaring war on Hiawatha and Nobunuga? and since I'm an ally I'm now at war too? Wait a second..... no Hiawatha or Nobunuga troops anywhere near by or bothering you Genoa and you are supposedly friendly. What the hell?
that is baffling me, and probably already ended my game as Hiawatha is currently bringing the hammer down on my head and I don't have the troops to fend him off, nor can I purchase enough troops to scare him off while I'm getting a good amount of gold per turn it isn't enough to fund an army as I blew my cash elsewhere. He won't accept peace. And my city placement while gold rich is very production poor. And Hiawatha already stole my settlers too.
so I'll probably restart, but what is up with Genoa randomly declaring war?
and patches please come soon. I can't enter the Civilopedia without crashes.
First up, just like any other direction you can go in the game, City States are a "build option", basically.
There are a couple of civs really well suited to interacting with them. Siam for his bonus stuff out of them, and Alex for his unbreakable hold on them. Alternatively, any of the civs that really pile on the gold. (If you want some seriously nutty fun, do an agressive barbarian game with the River warlord. Free influence for the ones nearby, and money out your ears for far away ones)
Another thing that happens, is, after you build up a bit of a "history" with a CS, they'll start giving you all sorts of quests and things. Like, build a road here (You even get a trade route out of the deal), or produce a great sci / gen / etc, or destroy these people, or go to war on our behalf.
The war one sounds like its what caught you up. The instant they're attacked by someone, its war. I dont know if they drag you automatically into declaring, though...
Saving their bacon is worth TONS of influence, though. My take on CS is they're meant to be a sort of late game thing to work on, due to the cash costs and sheer distance of them all, and the fact that their social tree is mid-game opening.
I don't think I've ever had a City-State declare war on someone. That's weird.
And honestly, the City-State allied stuff decays soooooooooooooo quickly unless you have some Policy's that stop that. Early in the game just work on doing favors for them, keep your gold. And don't worry about trespassing while helping them out. They'll forgive you once you do.
I don't think I've ever had a City-State declare war on someone. That's weird.
It is most likely me just being mistaken as it is my first game in Civ V and getting used to the new UI. But the message queue on the right hand side the first note in there was the city state declaring war. It is more likely that Hiawatha declared war against me first and then the city state message comes after declaring war on them as they are my ally.
or could just be a bug in the message queue of what happened in what order. I got like 9 messages all at once
all I know for sure is everything is kosher one moment was me being buddies and helping out that city state and then a fucking shitstorm is unleashed out of nowhere.
City-States generally are not worth it until mid-game, when you are capable of pulling in enough gold per turn to satisfy them. Maritime states are the best ones to court, don't let anyone tell you otherwise.
That said, City-States are a bit of an underdeveloped diplomacy mechanic. I can see what Firaxis intended, but the outcome is less than ideal.
* Added new tab to the Economic Overview Screen: "Resources & Happiness." (new 10/14)
* Added option to activate the mp score list in single player (for “always up” score similar to Civ IV.) (new 10/14)
* The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with each action. (new 10/14)
MODDING
* “Installed” panel now displays ALL versions of a mod but prevents the user from enabling multiple versions. (new 10/14)
AI
* City - Make sure Puppets don't construct buildings that require Resources. (new 10/14)
* City - Add a Puppet city strategy that turns off training buildings and emphasizes gold. (new 10/14)
MISC
* Taller than wide map crash fix. (new 10/14)
Full list here. The Puppet city strategies interest me most. How do those work?
I'm playing a game as Darius, and somehow I managed to start a 55 turn golden age (this is with the Chicen Itza). Is this a regular thing if you play as Persia, or what?
Persia can get a really nice Golden Age going if you stack Chicken Itza and the Taj Mahal. And the Itza doesn't seem to be one of the Wonders that the AI will actively try to build (I can't think of a game where the AI beat me to it, but maybe it does so on Deity). Persia might be my favorite civ due to the Golden Age length/combat/movement bonus and the +2 Happiness/+25% gold Satrap's Court (the Immortal kind of blows, though - but oh well).
I've seen AI build Chichen Itza on difficulty 2 and 3.
Tried the game out on Prince for the first time today, much greater increase in challenge going from Warlord to Prince then it was going from Chieftan to Warlord.
I swear, I'm learning more and more every time I play too. Like where to read the information on your cities etc.
Those fucking Siamese Elephants are bastards. They absolutely crush Knights and Cavalry and if there's enough of them do a good job on rifles too. Getting a first wave of infantry online soon, but I think I'm going to lose my frontier city.
enlightenedbum on
The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
Posts
Anyway, 6 turns away from Globalisation, then i'll diplomatic victory. Earth huge is fun, but turns are seriously taking two minutes to go through. Good thing I've got a book.
Yeah, this is usually true but... sometimes it just breaks down on higher difficulty where the computer produces like 7-8 of the damn things and sends them in an unorganized ball.
The only units that can fight them effectively are horsemen and knights early game, or I guess infantry on hills that wait for them to get too close. It's annoying, to say the least, as a misstep usually means a unit is instantly killed.
Alexander got uppity, and almost crippled me after he offered up all but 3 cities for peace. Took a couple centuries to get that godawful mess cleaned up. He's been fluttering some riflemen around between me and monty for a while, but I don't think he has enough cities to do anything dangerous.
Napoleon's been beating up on city states, and I bided my time beelining for cossacks. The chinese seem to still be packing mostly chokonus and musketmen.
Around 1880 or so, Monty decided to redeclare on me. I lost most of my crossbowmen, but between them and the first couple of cossacks, I held him off long enough for 5-6 more to finish. Once they swung down there, I found that I didn't really need the poor man's artillery anyways, as 2 cossacks would 2-turn most of monty's cities.
After reclaiming the city he took in the interim, and seizing one more, he came demanding half my cities, all my resources, and all my gold for peace. I said no.
Three puppets later, mostly the former americans, he came asking for just open borders. I said no.
One smoking ruin, and one doomed city with an infantry one turn out, he offers me everything but his capital. I say yes, and hit the choose production bug thanks to the 12 new puppets
At this point, it's about 1932, I've got infantry, I'm bleeding cash, but the beeline to the bomb continues. Wu got annoyed with Hiawatha, and took everything he had other than some former greek cities in siberia.
China will glow.
It's in a really, really hilly mountainous area.
I like culture bombing them. Generally it eventually leads to war, but there's just something I love about suddenly taking their aluminum and oil without having to lift a finger.
Is culture-bombing still available in CiV? How does it work? Great Artists no longer give the option for culture boosts, and I have yet to notice a culture flip in the games I've played.
Most of my games I've been going for GSes. China's Paper Maker is an impossibly-awesome UB, especially for large empires.
It'll flip the tiles, but there's no way to convert cities anymore.
Grumble.
China is imo one of the best civs currently, for all their uniques. The UA is insane if you drag a general around, the UB is great for cash and the UU is awesome if you have a bunch you can keep alive, as they keep the double shot even when they upgrade to other units.
Selling your luxuries to the AI and then building happiness buildings with some of the money and pocketing the rest is generally better since the AI will buy for 250 to 300 and a building for 30 turns is 150.
Is anyone else annoyed with resource implementation? I don't know if they were in Civ IV, but the later resources, oil, aluminum, and uranium, are pretty rare and running any type of small civ strategy can leave the player completely fucked since there isn't anyway to access resources without a city on top of them. Adding some sort of implementation where you can harvest the resource in return for paying a upkeep cost if it isn't in your borders would be a nice solution.
Not quite the same, but there sort of is. Find a city state that has it, and pay them to be your ally.
Origin: KafkaAU B-Net: Kafka#1778
Ha, any country that has a resource that I want just had their life expectancy cut short
Persia can get a really nice Golden Age going if you stack Chicken Itza and the Taj Mahal. And the Itza doesn't seem to be one of the Wonders that the AI will actively try to build (I can't think of a game where the AI beat me to it, but maybe it does so on Deity). Persia might be my favorite civ due to the Golden Age length/combat/movement bonus and the +2 Happiness/+25% gold Satrap's Court (the Immortal kind of blows, though - but oh well).
I read somewhere on CivFanatics that this might be an exploit. Seems to be the case. I think someone there has done a 100+ turn Golden Age before. With Darius's UA, this is game-breaking.
Btw, does anyone think that Rome kinda blows? Especially after all their awesomeness in Civ 4?
I'm playing as them right now and yeah, it blows. I'm completely steamrolling everyone, but I think that's more a function of the difficulty level than my special ability. It sounded nice in principle (and I loves me some legionaries), but its boring as hell.
At least with the other UAs you can still more long-term advantages.
just playing around I see a city state and gift them some cash to see how the influence thing works and it is early in the game and $250 is a bunch of gold at this time, but I'm settled in a gold rich spot so I'm ok with that and bam just a few short turns later they are like ok we no longer like you..... damn didn't expect that to wear off so quickly
so later I get another opportunity to help out a city state (Genoa) who is a happy friendly people it tells me and they are being sacked by barbarians and request help. I'm close by so I'm like ok. The note says the more barbarians you kill the more we'll like you, but of course I have to step in their borders to help kill the barbs and they are like WTF dude, GTFO of our lands you trespassing slime. Ok whatever, the barb camp is over there so I'll stop trespassing and help you in another way. I take out the barb camp and we become allies. Hooray I made a friend.
a little later they are getting harassed by new barbarians and they respond by declaring war on Hiawatha and Nobunuga? and since I'm an ally I'm now at war too? Wait a second..... no Hiawatha or Nobunuga troops anywhere near by or bothering you Genoa and you are supposedly friendly. What the hell?
that is baffling me, and probably already ended my game as Hiawatha is currently bringing the hammer down on my head and I don't have the troops to fend him off, nor can I purchase enough troops to scare him off while I'm getting a good amount of gold per turn it isn't enough to fund an army as I blew my cash elsewhere. He won't accept peace. And my city placement while gold rich is very production poor. And Hiawatha already stole my settlers too.
so I'll probably restart, but what is up with Genoa randomly declaring war?
and patches please come soon. I can't enter the Civilopedia without crashes.
Steam
XBOX
There are a couple of civs really well suited to interacting with them. Siam for his bonus stuff out of them, and Alex for his unbreakable hold on them. Alternatively, any of the civs that really pile on the gold. (If you want some seriously nutty fun, do an agressive barbarian game with the River warlord. Free influence for the ones nearby, and money out your ears for far away ones)
Another thing that happens, is, after you build up a bit of a "history" with a CS, they'll start giving you all sorts of quests and things. Like, build a road here (You even get a trade route out of the deal), or produce a great sci / gen / etc, or destroy these people, or go to war on our behalf.
The war one sounds like its what caught you up. The instant they're attacked by someone, its war. I dont know if they drag you automatically into declaring, though...
Saving their bacon is worth TONS of influence, though. My take on CS is they're meant to be a sort of late game thing to work on, due to the cash costs and sheer distance of them all, and the fact that their social tree is mid-game opening.
And honestly, the City-State allied stuff decays soooooooooooooo quickly unless you have some Policy's that stop that. Early in the game just work on doing favors for them, keep your gold. And don't worry about trespassing while helping them out. They'll forgive you once you do.
It is most likely me just being mistaken as it is my first game in Civ V and getting used to the new UI. But the message queue on the right hand side the first note in there was the city state declaring war. It is more likely that Hiawatha declared war against me first and then the city state message comes after declaring war on them as they are my ally.
or could just be a bug in the message queue of what happened in what order. I got like 9 messages all at once
all I know for sure is everything is kosher one moment was me being buddies and helping out that city state and then a fucking shitstorm is unleashed out of nowhere.
Steam
XBOX
In a game I was playing, 5 city states declared war on France after he knocked over 4-5 other city states.
That said, City-States are a bit of an underdeveloped diplomacy mechanic. I can see what Firaxis intended, but the outcome is less than ideal.
Full list here. The Puppet city strategies interest me most. How do those work?
The current workaround for this is to queue factories in all the cities you want to build them in.
some ships do iirc, and tanks
I've seen AI build Chichen Itza on difficulty 2 and 3.
Only coal and uranium are used in buildings.
You can just go to your capital and queue 7 nuclear bombs if you don't want puppets draining your stockpile.
Hopefully they put in an option for puppets to use coal at least, since I always end up with spare/it helps larger puppets keep up with buildings.
I swear, I'm learning more and more every time I play too. Like where to read the information on your cities etc.
MWO: Adamski