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Sid Meier's Civilization V: future tech lets you make new threads

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Posts

  • HounHoun Registered User regular
    See, I don't understand that at all. My last solo game I was at war with Catherine for well-on 1500 years. Every so often she'd try to land a unit on my shore, and I'd zip a caravel over to destroy it before it landed. Every few hundred years, she'd say we should negotiate peace, and demand pretty much every resource and gold I had; even when I teched up to planes, she still would only negotiate a straight peace for peace. What the hell do you have to do to get the AI to give up Cities?

    (The whole point was that she built a city on an island that was "mine".)

  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    Well, I wiped out his attacking forces and then pushed back through his own lands, conquering a city and destroying any unit that got in my way.

    I think he only had like, two bombers left by the time I forced peace. Still don't know why he automatically listed them though, I wasn't even thinking about asking.

    p8fnsZD.png
  • JutranjoJutranjo Registered User regular
    Houn wrote: »
    See, I don't understand that at all. My last solo game I was at war with Catherine for well-on 1500 years. Every so often she'd try to land a unit on my shore, and I'd zip a caravel over to destroy it before it landed. Every few hundred years, she'd say we should negotiate peace, and demand pretty much every resource and gold I had; even when I teched up to planes, she still would only negotiate a straight peace for peace. What the hell do you have to do to get the AI to give up Cities?

    (The whole point was that she built a city on an island that was "mine".)

    I was playing as Napoleon and after Rome got me to attack Russia with him (he didn't actually help) and I destroyed them, Rome attacks me. It takes 2 turns to get the attacking units back from Moscow and start burning his cities. After I burned two or three he offered peace with lots of gold and luxuries, I took a city I wanted off him instead. Maybe he has to be losing cities to consider if giving up this one will save more cities?

  • TorgaironTorgairon Registered User regular
    edited August 2012
    Houn wrote: »
    See, I don't understand that at all. My last solo game I was at war with Catherine for well-on 1500 years. Every so often she'd try to land a unit on my shore, and I'd zip a caravel over to destroy it before it landed. Every few hundred years, she'd say we should negotiate peace, and demand pretty much every resource and gold I had; even when I teched up to planes, she still would only negotiate a straight peace for peace. What the hell do you have to do to get the AI to give up Cities?

    (The whole point was that she built a city on an island that was "mine".)

    usually you need a checkmate type of setting to make the AI commit what is basically suicide in the long run by giving you cities/luxuries. completely wiping their attacking army while retaining most of yours (typically in the early game, with a warrior/archer rush that gets defended easily by walled cities with tradition and some friendly archers), taking one of their cities while wiping most of their army, etc. pretty sure it's dependent on how many units they have remaining to fight with, which tends to get annoying when it's a late-game continent vs. continent type of situation and you don't want to pull a normandy or batter down one of their coastal cities.

    the AI constantly demanding all your cities and luxuries is also what it does when their overall army worth massively outweighs yours, btw. sometimes that's misleading because they'll have a horde of low-tech units vs. your elite squad of mid-tech units camped out in a border city, but the only way to make them stop the demands without all-out war is poking at their army until they lose too much or commit to fighting your city and lose too much, or just committing to building up your own army for a couple turns.

    Torgairon on
  • HounHoun Registered User regular
    Yeah, the AI is ridiculous to the point of ignoring anything they say, because it feels like there is no grounding in reality/reason/logic.

  • SlortexSlortex In my chairRegistered User regular
    Hi all, had a question about the multiplayer in this game. The wife and I want to start a game where our two civilizations start near each other so we can team up and rule the world as man and wife should. My google-fu seems to tell me that either we just keep restarting until we're close to each other, or no dice. Any of you guys know of a mod or some kind of work around?

  • RichardRichard Registered User regular
    Slortex wrote: »
    Hi all, had a question about the multiplayer in this game. The wife and I want to start a game where our two civilizations start near each other so we can team up and rule the world as man and wife should. My google-fu seems to tell me that either we just keep restarting until we're close to each other, or no dice. Any of you guys know of a mod or some kind of work around?

    Isn't there a mod using the real world map and somewhat historic starting locations for the civilizations?

  • HounHoun Registered User regular
    "This Is A Civ Game" Players:

    Tomorrow is PAX. Of course, that's why I set the turn timer to 2 days. Still, I feel I've been relatively good about hitting my turn when it comes up (usually around 5:30am, when I get up for work and see it waiting for me), but if it lags for a bit waiting for me... now you know why.

    Though since I live in Seattle, and will be staying at home each night, I should be able to check it occasionally. Assuming I don't just insta-crash.

  • SlortexSlortex In my chairRegistered User regular
    Richard wrote: »
    Slortex wrote: »
    Hi all, had a question about the multiplayer in this game. The wife and I want to start a game where our two civilizations start near each other so we can team up and rule the world as man and wife should. My google-fu seems to tell me that either we just keep restarting until we're close to each other, or no dice. Any of you guys know of a mod or some kind of work around?

    Isn't there a mod using the real world map and somewhat historic starting locations for the civilizations?

    Thanks, I'll see if I can find something like that.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I'm pretty sure that's just one of the default scenarios, isn't it?

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • minirhyderminirhyder BerlinRegistered User regular
    So I'm confused. Sometimes I can use a great engineer to speed up production, sometimes I can't. What gives?

    I know I can't use it for projects, but I was trying to do it for a unit and it didn't work (the button was greyed out)

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I'm pretty sure they only work for buildings

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • gjaustingjaustin Registered User regular
    minirhyder wrote: »
    So I'm confused. Sometimes I can use a great engineer to speed up production, sometimes I can't. What gives?

    I know I can't use it for projects, but I was trying to do it for a unit and it didn't work (the button was greyed out)

    Why would you even want to spend a Great Engineer on a unit?

    You're much better off settling him in that case.

  • minirhyderminirhyder BerlinRegistered User regular
    I was at war and in desperate need of units.

  • SheepSheep Registered User, __BANNED USERS regular
    edited August 2012
    Then you're probably screwed if it's on a higher difficulty.

    Engi's and Scientists. Horde and pop them in a way that will get you a domino of world wonders that give you more Engi's or Scientists.

    Notre Dame, Leaning Tower, Porcelain Tower, are three great wonders to work towards.

    Machu Pichu, Petra, and Sydney Opera House too if you can build them.



    ed


    There's also a setting and a map that's specifically made for team play. West vs East I think it's called.

    Sheep on
  • BevilrBevilr Registered User regular
    Not that it really matters, but is anyone else having GRM not show people's icons since the newest update? It's working the way it should otherwise, but not being able to see how far into the turn/how many people are before you without going to the web site is stupid. Maybe it's just some steam error?

  • ShimshaiShimshai Flush with Success! Isle of EmeraldRegistered User regular
    Same here, though I thought it may have been like that before the last update for me.

    Steam/Origin: Shimshai

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  • rockrngerrockrnger Registered User regular
    Hey all.

    Just picked this up and with one game under my belt (prince: lost a diplo victory 10 turns away from science and I built the un!) And I had some questions.

    1) the late game seemed really boring with no wonders, happiness at max and no buildings left was I missing something?

    2) some (most) of the civs bonuses seemed rather weak, is there more to it or are they just underpowered?

    3) what are standard strategies with culture? Piety seemed to be best .

  • RamiRami Registered User regular
    Piety/Patronage for culture, make allies with a lot of culture city states (so strong economy also very useful)

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    3-4 cities tops. Puppet the rest. Tradition, Piety, Freedom are the 3 key trees, of ther other 2 it can depend on you play style. Plonk down a few of the great artists special building and watch the culture roll in.

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • CadeCade Eppur si muove.Registered User regular
    Is there any cities one should puppet over the rest?

    When you get in a war isn't it better to basically annex them than puppet them.

    Or does puppeting cities really give you that much of advantage if you play your cards right.

  • FoefallerFoefaller Registered User regular
    edited September 2012
    Cade wrote: »
    Is there any cities one should puppet over the rest?

    When you get in a war isn't it better to basically annex them than puppet them.

    Or does puppeting cities really give you that much of advantage if you play your cards right.

    When you are going for another victory condition maybe, but for cultural victories you'll want to puppet any cities you end up capturing and keep them that way, as puppet cities don't increase the amount of culture you need to reach you next social policy like a newly founded/annexed city does. They also generate less unhappyness than recently anexed cities as well (if I remember right), so it's sometimes a good idea to wait on annexing a city you've just captured if you don't have the gold or it doesn't have the pop/hammers to get a courthouse out in short order.

    Foefaller on
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  • rockrngerrockrnger Registered User regular
    Ok, second game first win. Prince, Babylon tech victory (could have had diplo a couple of turns earlier) policies: tradition, piety, patronage, freedom.

    Started with 4 cities on a peninsula blocked by city states. Ended up with 12 cites after a early industrial war. Went with a standard specialist economy from civ 4 concentrating on bulbing great scientists. I was going for a culture win but didn't know that conquering cities increased policy cost until it was too late.

    Outside of some beginners mistakes (not realizing that stables make tiles more productive) I felt like I had a pretty good strategy and didn't really see how the other civs/policies could compete. Is their some other combinations I should try?

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    the only real problem with puppet cities is that they have a (potentially) kind of screwed up build queue. Also they seem to not build units, which can be a problem.

    I usually wind up with six or seven non-puppet cities, whether I build them or just annex nearby ones that are in opportune locations. You can produce units more quickly when you need them that way.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • BevilrBevilr Registered User regular
    the only real problem with puppet cities is that they have a (potentially) kind of screwed up build queue. Also they seem to not build units, which can be a problem.

    I usually wind up with six or seven non-puppet cities, whether I build them or just annex nearby ones that are in opportune locations. You can produce units more quickly when you need them that way.
    Their build queue is not fantastic, and ultimately, you should only be keeping cities (even puppetted ones) if they can provide most of the happiness they detract. To combat this, most people use puppet cities to just increase their gold, by replacing all farms in a puppet city's radius with trading posts. Really, even mines are of questionable value. You want these cities not to grow because they contribute to population unhappiness, and not to build because that could increase gold maintenance. Since unless happiness buildings already exist in the city when you cap it, and you can't guarantee that they will be built, it can be advisable to burn them. If it can't produce any happiness, even in cases where a city is in a good location, unless you capture it with a high enough population that you can start using it for production immediately, more often than not, the smarter thing to do is burn the city. Sometimes if it is a low pop city in a good enough spot, I'll even burn it, then settle the spot with my own settler.

    Also, puppets will NEVER build a unit (it tells you this in the game).

  • RichardRichard Registered User regular
    How does diplomacy with other human players work in a GMR game?

    I have only played single player games so far so perhaps the question is simply, how does it work in multiplayer games.

  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    Same as single player, except the trades are usually fairer :)

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • RichardRichard Registered User regular
    KafkaAU wrote: »
    Same as single player, except the trades are usually fairer :)

    So if I send you a request to trade Horses for Uranium you will get the request and approve the trade your next turn?

  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    Yep.

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • ShimshaiShimshai Flush with Success! Isle of EmeraldRegistered User regular
    The only trouble is that you can only have one trade request sent at once, so you can't offer trades with multiple players in a single turn. The other player must accept or decline before you can trade with somebody else.

    Steam/Origin: Shimshai

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  • CanadianWolverineCanadianWolverine Registered User regular
    Thus, the wise people of Iroquois strongly suggest opening a dialogue in Steam to negotiate trade ... and secret pacts that will watch the world burn.

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  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    I still don't have those gems hooked up btw Wolvie! Some barbs put a damper on my plans.

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • KiasKias Registered User regular
    I am finally back and functional after a month of moving and DragonCon. Apologies if I slowed down any games, but I will be back on point starting tonight to see how badly the AI has run me in to the ground.

    steam_sig.png

  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    Seems GMR has changed the amount of games you get without throwing in some cash. Can only have 2 games now without supporting them. Won't affect people who already have more than 2 going. Guess its time to throw in that cash I always said I would!

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • hamdingershamdingers Registered User regular
    GMR folks - so sorry for delaying things - I have a move gone wrong and my PC and Internet are Mia - please just kick me and again I feel bad for holding everyone up

  • CanadianWolverineCanadianWolverine Registered User regular
    Not really any need to kick, the vacation mode or turn timer will have the AI play your turns till you return :)

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  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited September 2012
    Ack, here is another one who is sorry for delaying things! I've had zero time for GMR and don't see that change very soon either... I'll put in a vacation mode on all my games.

    EDIT: How do you activate vacation mode? I don't see it in neither the client nor the website.

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • BevilrBevilr Registered User regular
    I asked Wolvie that exact questions a few weeks ago, it's not very obvious.

    If you click on your icon in the upper right corner of the GRM page of the game you want to set to vacation mode, it opens a menu where you can set vacation mode on or off.

  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    There's a vacation mode?

    Oops.

    p8fnsZD.png
  • minirhyderminirhyder BerlinRegistered User regular
    So anything but score and domination victories are evading me.

    For science I do everything I possibly can to increase the science output of my cities - use great scientists for academies, build every building I can to increase science, etc etc. And yet by the time 2050 rolls around I'm usually just starting on a spaceship part, if I'm lucky.

    Same with cultural. I build as much cultural stuff as I can and usually I'm only 3 trees in by 2050. What do I doooooo

This discussion has been closed.