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[WoW][Chat] Cata cata cata pon! (LOTS OF INFO IN THE OP)

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Posts

  • GrobianGrobian What's on sale? Pliers!Registered User regular
    edited October 2010
    The dialogue worked for me in the first week (Europe). They don't talk all the time, but only after an earthquake. You might have to wait a little.

    Grobian on
    PoGo friend code: 7835 1672 4968
  • skorchskorch Registered User regular
    edited October 2010
    darklite_x wrote: »
    I've been having this issue for a couple of days now, about a week, where I'll log into my account, and immediately after logging in the account is flagged for irregular login behavior. Once I get logged out or disconnected I have to go through the entire process of authenticating my account and changing my password. On bad nights I'll have to change my password 10-12 times. This only started happening after the patch, but it's become such an annoyance as to make the game nearly unplayable.

    By chance do you use a proxy service? I know a lot people on the wow forums complain about having to do the reset password song and dance due to the proxy IP being once used by the gold sellers.

    skorch on
  • AddaAdda LondonRegistered User regular
    edited October 2010
    Silly me then, will go and afk there at some point!

    Adda on
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  • I needed anime to post.I needed anime to post. boom Registered User regular
    edited October 2010
    Something I noticed when I was trying to view the cutscene is that it happened at 30 minutes into the hour. I don't know if it's triggered by quakes or if it happens at set intervals because I never bothered to check again, but hey. Might help those who are looking to see it.

    I needed anime to post. on
    liEt3nH.png
  • TTODewbackTTODewback Puts the drawl in ya'll I think I'm in HellRegistered User regular
    edited October 2010
    I waited around last week when I saw them there and I never saw anything, but last night I saw it like 3 times in a row. There was barely any wait between the conversation ending and a new one beginning.

    TTODewback on
    Bless your heart.
  • OptyOpty Registered User regular
    edited October 2010
    Lars wrote: »
    My laptop is supposed to be delivered today, and I was trying to figure out the quickest way to get WoW installed and running on it.

    Plan A is to hope a friend or relative has a USB Harddrive that I can borrow to simply copy my entire WoW directory over.

    Plan B is to use a flash drive to copy just the latest patch files (thus using my Wrath disc to do a fresh install and patch up to 3.3.5 or whatever and then using the copied patch...from what I understand this should work).

    Plan C is to figure out how to network my desktop and laptop together so I can transfer the files. I'm not sure how smooth this will go since one runs on XP and one runs on Vista and I tend to suck at networking things together. No router so they'd have to be connected directly together.

    Assuming A isn't available, any idea if B or C would be faster? And if C, what's the best way to go about it?

    The fastest way to get into the game is to download 4.0 from battle.net and install that. Then you'll have the streaming client and can play before you download the whole 16GB. If you don't want that, then option C's the best: it shouldn't be hard to network XP and Vista together if you make sure both computers are in the same workgroup. (PS. Why are you getting a new computer with Vista on it? Are you some sort of crazy person?)

    Opty on
  • Jubal77Jubal77 Registered User regular
    edited October 2010
    Opty wrote: »
    Lars wrote: »
    My laptop is supposed to be delivered today, and I was trying to figure out the quickest way to get WoW installed and running on it.

    Plan A is to hope a friend or relative has a USB Harddrive that I can borrow to simply copy my entire WoW directory over.

    Plan B is to use a flash drive to copy just the latest patch files (thus using my Wrath disc to do a fresh install and patch up to 3.3.5 or whatever and then using the copied patch...from what I understand this should work).

    Plan C is to figure out how to network my desktop and laptop together so I can transfer the files. I'm not sure how smooth this will go since one runs on XP and one runs on Vista and I tend to suck at networking things together. No router so they'd have to be connected directly together.

    Assuming A isn't available, any idea if B or C would be faster? And if C, what's the best way to go about it?

    The fastest way to get into the game is to download 4.0 from battle.net and install that. Then you'll have the streaming client and can play before you download the whole 16GB. If you don't want that, then option C's the best: it shouldn't be hard to network XP and Vista together if you make sure both computers are in the same workgroup. (PS. Why are you getting a new computer with Vista on it? Are you some sort of crazy person?)

    You can take the patch files from your windows wow install and use discs to update them. I am not sure about the 4.0 patch but i would think it would work just like all others.

    Jubal77 on
  • azith28azith28 Registered User regular
    edited October 2010
    Ishtaar wrote: »
    azith28 wrote: »
    Something we havent seen much of is crafting profession receipes...im really wondering just what the hell they are going to do about inscriptionists...they have massively nerfed the profession...sure its important but unless they implement other uses/ things they can make, there will be a whole lot less people bothering with it.

    Seeing as 99% of the scribes in the game are just AFK-MassPosting glyphs on the AH without knowing what they're doing, i don't see it as a problem if it gets a bit more specific.

    This. The mobile auctionhouse made it even worse. Good luck trying to compete with somebody that isn't even logged in to their computer 98% of the time.

    To be honest, in the current glyph market Scribes couldn't be competitive with the mobile AH.... WAY too many unique items to deal with. When mods were broken on patch day, I spent about 3 hours manually posting... There's like 385 different glyphs? Something like that. This patch is the first time I massed every glyph and made bank off the completionists that wanted everything lit up in their shiny new glyph panel.

    I don't know how the glyph market is going to end up panning out. It was pretty easy to make money from in the past: Look at the EJ raiding pages, official forum leveling stickies, Arena Junkies stuff... find out raiding/leveling/PvP glyphs for each class, subtract the glyphs made when leveling inscription, wind up with about 30 to mass produce. 2 hours of research made me probably 400k over the last year or so. But now? OK existing characters will buy once, will people buy full sets for alts? Maybe, they sure are buying full sets now. Does this mean I now need to maintain almost 400 unique items? Gross.


    Right...Personally i pick professions i will find fun and useful, not to make gold. I'm an inscriptionist/tailor . The profession simply doesnt have much to really interest me fun wise anymore. while the shoulder enchants may be still useful, it just doesnt have much depth.

    One thing they need to do for the economic aspect is let us create 'bundles'. Say one receipe with lots of mats makes one item that lets someone learn every minor/major/prime glyph for a given class. That way, we sell one thing to new classes. Then make the glyph applications level restricted so people dont have to keep stuff in the bank until they hit 85, just make them appear in the spellbook, but not useable until you hit the right level.

    Then they need to find other things to do with the profession. More scrolls that do interesting things. Cross class spells, or fun things, offhand items that are worth a shit, expand the inscribe your equipment aspect like they are doing with cogwheels for engineering.

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • Jubal77Jubal77 Registered User regular
    edited October 2010
    I stopped leveling up professions on my characters and just do gathering because there is going to be someone out there always that can do the same combine for you and most likely not charging for it either. With the change to lifebloom the gathering professions become a nice bonus and a decent money maker.

    Jubal77 on
  • WrenWren ninja_bird Registered User regular
    edited October 2010
    they need more professions

    Wren on
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  • azith28azith28 Registered User regular
    edited October 2010
    I dont think more professions is the answer, i just think they are not giving enough development time to making the current professions fun.

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • Panda4YouPanda4You Registered User regular
    edited October 2010
    azith28 wrote: »
    i just think they are not giving enough development time to making the current professions fun.

    Panda4You on
  • Best AmericaBest America __BANNED USERS regular
    edited October 2010
    I really liked having the Bind-on-Pickup equippables for the Crafting professions instead of the more versatile bonuses like the free sockets and stuff just because there was more work involved. I know it's not a widespread feeling, but I really fucking miss the Tier 0.5 quests from vanilla.

    The armor sucked, but it was a long fucking chain of quests that required me to go into all sorts of different zones and get all sorts of different items and run a lot of 5-mans and pay a lot of gold. In short, it required me to do lots, and I enjoyed doing lots, even if the reward was small. The standardization of crafting materials across professions with the primals and the removal of mob drops/quest items (think Blood of Heroes) from crafting recipes removed a lot of the "cool" factor for me.

    I was considering going into Inscription to get Darkmoon cards, but tbh I'm not even sure how that system works. It certainly doesn't seem popular, considering how few cards and decks get posted to the AH on my server. :(

    Best America on
    right you got it
  • JavenJaven Registered User regular
    edited October 2010
    With new heroic modes, flying, among other improvements, I'd actually like a return to the 'giant quest chain' thing

    EDIT: Quel'Delar was a good start, but not far enough. If you had a 5 man group you could still knock it out in no time flat

    Javen on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited October 2010
    Javen wrote: »
    With new heroic modes, flying, among other improvements, I'd actually like a return to the 'giant quest chain' thing

    EDIT: Quel'Delar was a good start, but not far enough. If you had a 5 man group you could still knock it out in no time flat

    Yeah, the battered hilt quest chain was a joke compared to even one leg of the teir .5 questchain. I busted it out in a couple hours.

    Undead Scottsman on
  • EchoEcho ski-bap ba-dapModerator mod
    edited October 2010
    I'm doing the 0.5 chain right now.

    Typical step: go collect 12 McGuffins from Silithus, Winterspring and EPL. That's both ends of Kalimdor and then over to Eastern Kingdoms.

    Then go back to quest guy in Tanaris.

    Now you get to go to Winterspring again! Buy a thingamabob from a vendor.

    Now fly back to Tanaris!

    Echo on
  • Jubal77Jubal77 Registered User regular
    edited October 2010
    Javen wrote: »
    With new heroic modes, flying, among other improvements, I'd actually like a return to the 'giant quest chain' thing

    EDIT: Quel'Delar was a good start, but not far enough. If you had a 5 man group you could still knock it out in no time flat

    Yeah, the battered hilt quest chain was a joke compared to even one leg of the teir .5 questchain. I busted it out in a couple hours.

    I agree but there would be complaining from the masses. Especially after the last xpac that it would be "too hard" or "for only the top 5%" or whatever else whining you could think of.

    Jubal77 on
  • StericaSterica Yes Registered User, Moderator mod
    edited October 2010
    Ironically, the Dungeon 2 set questline was made as an opportunity to get casuals some epics.

    Sterica on
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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited October 2010
    I don't think the length of time to complete the "long" questline should be important.

    The Scepter questline is long as shit and only a small handful of the parts feel epic at all. Same with the T.05 quests.

    The Quel'delar was a lot shorter, yes, but it was more consistently good, from a epic and lore perspective that it's hard to complain that it might have been short. Most every quest did something neat or different or interesting, and didn't have you out there killing hundreds of silithid for some drops only to have a dozen more shitty filler quests that were more a test of patience with bad drop rates than interesting quests.

    It's one thing to want the long questlines back. It's another to want them to be long just to be long.

    The Dude With Herpes on
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  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2010
    All the potential epicness was sucked out of the Quel'Delar quest line the moment you had to wash other people's underpants.

    reVerse on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited October 2010
    Hey, just because it doesn't get you off...

    Don't judge me!

    The Dude With Herpes on
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  • Jubal77Jubal77 Registered User regular
    edited October 2010
    I agree. Quests like the Ony attunement, Fodring, Darrowshire etc are quest lines that had so much awesome.

    Jubal77 on
  • Doctor DetroitDoctor Detroit Registered User regular
    edited October 2010
    Jubal77 wrote: »
    I agree. Quests like the Ony attunement, Fordring, Darrowshire etc are quest lines that had so much awesome.

    While I agree that helping crazy old hermit Tirion was cool...those first few quests...kill 30 bats, bring him worm meat, kill 30 plaguehounds...

    Doctor Detroit on
  • BobbleBobble Registered User regular
    edited October 2010
    Jubal77 wrote: »
    I agree. Quests like the Ony attunement, Fodring, Darrowshire etc are quest lines that had so much awesome.

    I was about to complain about Jailbreak. I'm still going to complain about Jailbreak. Just know, that someone who comes in after me to complain about hordeside Ony attunement is perfectly valid, and I recognize that. Jailbreak was still not fun. Seeing whats-his-name return to SW to expose Onyxia? Cool and fun. Bolvar's awesomeness in Stormwind? Quite fun. Jailbreak? Not fun.

    Bobble on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited October 2010
    I do agree that I'd like to see more lengthy (and solo) quests for max level characters...but I definitely don't want rep-grind or attunements.

    Vincent Grayson on
  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    edited October 2010
    Jubal77 wrote: »
    I agree. Quests like the Ony attunement, Fodring, Darrowshire etc are quest lines that had so much awesome.
    There are lots of super epic quest lines while leveling up in WotLK, like the questline for the Alliance culminating in taking down the lich in Dragonblight or the entire chain ending with the blood prince encounter in the floating necropolis in Dragonblight. I prefer this model to the 3 days I spent with my entire guild farming insects in Silithus during the AQ40 event so we could bang the gong and get e-peen in Vanilla.

    Walt on
  • fortyforty Registered User regular
    edited October 2010
    I don't think the length of time to complete the "long" questline should be important.

    The Scepter questline is long as shit and only a small handful of the parts feel epic at all. Same with the T.05 quests.

    The Quel'delar was a lot shorter, yes, but it was more consistently good, from a epic and lore perspective that it's hard to complain that it might have been short. Most every quest did something neat or different or interesting, and didn't have you out there killing hundreds of silithid for some drops only to have a dozen more shitty filler quests that were more a test of patience with bad drop rates than interesting quests.

    It's one thing to want the long questlines back. It's another to want them to be long just to be long.
    So much lime.
    azith28 wrote: »
    Right...Personally i pick professions i will find fun and useful, not to make gold. I'm an inscriptionist/tailor . The profession simply doesnt have much to really interest me fun wise anymore. while the shoulder enchants may be still useful, it just doesnt have much depth.
    Anymore? When did it ever? Inscription hasn't gotten anything taken away from it, if that's what you're getting at.

    forty on
    Officially the unluckiest CCG player ever.
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited October 2010
    Walt wrote: »
    Jubal77 wrote: »
    I agree. Quests like the Ony attunement, Fodring, Darrowshire etc are quest lines that had so much awesome.
    There are lots of super epic quest lines while leveling up in WotLK, like the questline for the Alliance culminating in taking down the lich in Dragonblight or the entire chain ending with the blood prince encounter in the floating necropolis in Dragonblight. I prefer this model to the 3 days I spent with my entire guild farming insects in Silithus during the AQ40 event so we could bang the gong and get e-peen in Vanilla.

    Yeah, WotLK did a really good job with quest arcs. They kind of missed the opportunity in TBC, where you had so many chances to have epic arcs and you ended up with uh....two cool arcs in SMV. Pretty much every other zone were just filler quests and the "arcs" were at best 3 quests with some companion filler. Oh, and if you were horde in Nagrand.

    But in WotLK every zone, for one or both factions has at least one good long epic arc that is a cool story and has cool events. Some zones, like Icecrown or Dragonblight, have multiple really cool arcs.

    I think the problem is that they're leveling arcs and people get so into the fed-ex questing mindset, and rarely read quests or pay attention to events, that by the time you get to, say, the wraithgate, many players aren't exactly sure why.

    And even if they are sure why, the characters in the cinematic there, would only be meaningful to people who paid attention to vanilla questlines and/or played WCIII.

    But at least blizzard is trying to do more lore based questlines, if you're paying attention, and less filler purely for filler quests. Sure, they're not big, level cap, epic lines like Ony Attunement, Scepter quests, etc, but they're something everyone can experience, and more than likely will experience by virtue of simply playing the game. In the end, this is more useful to allow the playerbase to take part in the story of the game, than making some epic questline that only players who are in progression raid guilds will ever see, or see 4 years later.

    The Dude With Herpes on
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  • BobbleBobble Registered User regular
    edited October 2010
    I think the 'long/interesting questlines' and the 'interesting/varied professions' are similar to a degree. I remember when I got some special item crafted on my hunter, I farmed a drop from certain worms in EPL and got this special acid. Things like that, or blood of heroes, were exotic and interesting compared to 20 leather, 8 essences, and 4 [item from badge vendor]. Functionally it's not all that different, but it was like a scavenger hunt instead of a shopping list. Getting specific items from places like strat (stiches, orbs) or scholo could be a pain, but now with the LFD it wouldn't be nearly as bad.

    Or the hunter epic bow quest from the Leaf. I loved that thing. Challenging and designed specifically for the class. Took me to several different places and rewarded me with something I wanted. I haven't played my hunter in forever, but that bow is never getting destroyed. Even thinking about that questline makes me want to go check him out again. I wish they'd gotten a chance to design such questlines for all the classes like they originally intended.

    Bobble on
  • Jubal77Jubal77 Registered User regular
    edited October 2010
    Bobble wrote: »
    Jubal77 wrote: »
    I agree. Quests like the Ony attunement, Fodring, Darrowshire etc are quest lines that had so much awesome.

    I was about to complain about Jailbreak. I'm still going to complain about Jailbreak. Just know, that someone who comes in after me to complain about hordeside Ony attunement is perfectly valid, and I recognize that. Jailbreak was still not fun. Seeing whats-his-name return to SW to expose Onyxia? Cool and fun. Bolvar's awesomeness in Stormwind? Quite fun. Jailbreak? Not fun.

    I never did Ally side Ony and I liked Horde side Ony but I guess that is because I didnt know what I was missing.

    Jubal77 on
  • azith28azith28 Registered User regular
    edited October 2010
    Well i think the economic aspect of being a scribe has gone down tremendously but your right. It really hasnt lived up to its hype since they introduced it.

    "inscribe your items with archaic runes" (well we really mean just one or two)

    "Glyphs!" (which are now one use items...the incentive to become a scribe just so you can make your own glyphs is gone)

    "Scrolls!" (Oh yes, stamina IX...amazing stuff.....)The group stamina scrolls are neat, ill give you that, but why not let us make things like group GotW, Group pali buffs, Mage armor, then only let them be used by the scribe.
    This aspect could make being a scribe completely worthwhile without the shoulder enchants and such.

    "Offhand items" (suck)

    Scribes were suppose to get a 4th major glyph slot as the profession bonus. That also would have been a worthy bonus. Instead they just changed it to higher bonuses on the profession-only enchant.

    These are all examples of things that could be so much more deeper as a gameplay element.

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited October 2010
    Bobble wrote: »
    I think the 'long/interesting questlines' and the 'interesting/varied professions' are similar to a degree. I remember when I got some special item crafted on my hunter, I farmed a drop from certain worms in EPL and got this special acid. Things like that, or blood of heroes, were exotic and interesting compared to 20 leather, 8 essences, and 4 [item from badge vendor]. Functionally it's not all that different, but it was like a scavenger hunt instead of a shopping list. Getting specific items from places like strat (stiches, orbs) or scholo could be a pain, but now with the LFD it wouldn't be nearly as bad.

    Or the hunter epic bow quest from the Leaf. I loved that thing. Challenging and designed specifically for the class. Took me to several different places and rewarded me with something I wanted. I haven't played my hunter in forever, but that bow is never getting destroyed. Even thinking about that questline makes me want to go check him out again. I wish they'd gotten a chance to design such questlines for all the classes like they originally intended.

    If you have hte quiver, go look at it again. It's a 24-slot bag now. :D

    Undead Scottsman on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited October 2010
    Long questlines are often bad ones. They become engrossed in tedium, as opposed to epic scope. Generally, there is only one part of the line that is actually epic, the Magnum Opus of the questline. Otherwise, it's "Gather me some macguffins, kill me some mcguffins, find me Mr. McGuffin and give him this guffin-syrup."

    The wrathgate is an awesome quest. But the questline leading up to it? Mostly garbage. Clearing out the Taunke village was a great part of it, but the tedium was all the running around across the map doing minor errands in order to lead up to it. I did the whole line on two characters, maybe three. I would not do it again if you put a gun to my head. I'd rather just do what I needed to get the XP and get the hell out of there.

    Jailbreak is similiar. It might be fun one time, but otherwise it's extremely tedious. If you fail, it's tedious. Getting a group to do part of it is tedious. If you have to do it after the first time (re: alts), it is extremely tedious. Wonder why they did away with long attunement quests? Because it is long, tedious, bullshit.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited October 2010
    Long questlines are often bad ones. They become engrossed in tedium, as opposed to epic scope. Generally, there is only one part of the line that is actually epic, the Magnum Opus of the questline. Otherwise, it's "Gather me some macguffins, kill me some mcguffins, find me Mr. McGuffin and give him this guffin-syrup."

    The wrathgate is an awesome quest. But the questline leading up to it? Mostly garbage. Clearing out the Taunke village was a great part of it, but the tedium was all the running around across the map doing minor errands in order to lead up to it. I did the whole line on two characters, maybe three. I would not do it again if you put a gun to my head. I'd rather just do what I needed to get the XP and get the hell out of there.

    Jailbreak is similiar. It might be fun one time, but otherwise it's extremely tedious. If you fail, it's tedious. Getting a group to do part of it is tedious. If you have to do it after the first time (re: alts), it is extremely tedious. Wonder why they did away with long attunement quests? Because it is long, tedious, bullshit.

    Compared to what, though?

    I'm glad they removed attunements really, but the questlines themselves weren't always terrible. They just shouldn't be required.

    But I'm curious what it is you'd rather have for your quest arcs than what you're complaining about. Would it be better if they removed the arcs? You act like they're the worst thing in the world, when the ones you describe, specifically, are just quests you do in leveling zones. If you skipped them entirely what would you fill them with? More fedex completely pointless quests?

    I'd rather have my fillers be part of something interesting, than making them purely filler.

    Of course, if you do them multiple times they're going to get tedious.

    Questing gets tedious when you do it so many times. I just got my 4th 80 and I do quests like a machine. I don't even read or look up anything, I know where each and every single quest item/mob/etc is and I just do it without thinking. I just watch movies or TV while I quest because I can literally do it without paying attention to the game.

    But my first guy, on either faction, to cap? Yeah, I read all the quests and watch the cutscenes. Because that's when they're fresh, new, and at least moderately interesting.

    To act like they shouldn't exist because they're tedious after doing them once though, seems a bit on the silly side. Particularly when the alternative is worse. The only other way you're going to level is via instances or pvp and neither of those are any more interesting or fun than just questing.

    Might as well make them somewhat interesting while you're doing it.

    The Dude With Herpes on
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  • shrykeshryke Member of the Beast Registered User regular
    edited October 2010
    azith28 wrote: »
    Well i think the economic aspect of being a scribe has gone down tremendously but your right. It really hasnt lived up to its hype since they introduced it.

    "inscribe your items with archaic runes" (well we really mean just one or two)

    "Glyphs!" (which are now one use items...the incentive to become a scribe just so you can make your own glyphs is gone)

    "Scrolls!" (Oh yes, stamina IX...amazing stuff.....)The group stamina scrolls are neat, ill give you that, but why not let us make things like group GotW, Group pali buffs, Mage armor, then only let them be used by the scribe.
    This aspect could make being a scribe completely worthwhile without the shoulder enchants and such.

    "Offhand items" (suck)

    Scribes were suppose to get a 4th major glyph slot as the profession bonus. That also would have been a worthy bonus. Instead they just changed it to higher bonuses on the profession-only enchant.

    These are all examples of things that could be so much more deeper as a gameplay element.

    -Scribes are getting the ability to make random Recipes in Cata.
    -Glyphs are still a decent market. The number of people who constantly switched glyphs was never very large anyway, even if they bought alot of them.
    -After that it's Off-hands and Relics, both of which will be pretty good.
    -Scrolls have always been a joke, right from the start.
    - you also forgot Darkmoon cards. One of which still is like one of the top 15 trinkets for DPS. And was like #1 for DPS for 2 tiers.

    All in all, Inscription is fine. It's about par with any other crafting profession. Enchanting and Jewelcrafting are the only real professions with long term staying power anyway.

    And an extra Glyph slot was dropped because it was ridiculously overpowered. The shoulder enchant is a much better idea.

    shryke on
  • PreacherPreacher Registered User regular
    edited October 2010
    I liked Kara attunement back in the day, the instances you had to run showed you how good the person you were attuning was going to be generally. I know one time we stopped at steamvaults when the guy we were helping was such a mouth breather we felt it wasn't worth it.

    Preacher on
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  • DarkewolfeDarkewolfe Registered User regular
    edited October 2010
    Bobble wrote: »
    I think the 'long/interesting questlines' and the 'interesting/varied professions' are similar to a degree. I remember when I got some special item crafted on my hunter, I farmed a drop from certain worms in EPL and got this special acid. Things like that, or blood of heroes, were exotic and interesting compared to 20 leather, 8 essences, and 4 [item from badge vendor]. Functionally it's not all that different, but it was like a scavenger hunt instead of a shopping list. Getting specific items from places like strat (stiches, orbs) or scholo could be a pain, but now with the LFD it wouldn't be nearly as bad.

    Or the hunter epic bow quest from the Leaf. I loved that thing. Challenging and designed specifically for the class. Took me to several different places and rewarded me with something I wanted. I haven't played my hunter in forever, but that bow is never getting destroyed. Even thinking about that questline makes me want to go check him out again. I wish they'd gotten a chance to design such questlines for all the classes like they originally intended.

    If you have hte quiver, go look at it again. It's a 24-slot bag now. :D

    Oh man, the hunter epic quest line was the most epic thing ever. Especially before they made the demons easier.

    Darkewolfe on
    What is this I don't even.
  • StericaSterica Yes Registered User, Moderator mod
    edited October 2010
    Whoa, Wrathgate is a bit different. It's basically a reward for doing everything in Dragonblight and thus those quests shouldn't ALL be considered one big chain. It's similar to Thrall's return to Nagrand.

    Sterica on
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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited October 2010
    Rorus Raz wrote: »
    Whoa, Wrathgate is a bit different. It's basically a reward for doing everything in Dragonblight and thus those quests shouldn't ALL be considered one big chain. It's similar to Thrall's return to Nagrand.

    Not really.

    On both sides the Wrathgate questlines can be done in a straight shot with the vast majority of the zone left untouched.

    The Alliance version is more involved than the Horde one, true, but neither require doing remotely all of the zone.

    The Dude With Herpes on
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  • fortyforty Registered User regular
    edited October 2010
    Bobble wrote: »
    Or the hunter epic bow quest from the Leaf. I loved that thing. Challenging and designed specifically for the class. Took me to several different places and rewarded me with something I wanted.
    And experienced by less than 1% of players!

    forty on
    Officially the unluckiest CCG player ever.
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