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[WoW][Chat] Cata cata cata pon! (LOTS OF INFO IN THE OP)

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Posts

  • fortyforty Registered User regular
    edited October 2010
    azith28 wrote: »
    "Glyphs!" (which are now one use items...the incentive to become a scribe just so you can make your own glyphs is gone)
    How is it gone? Every character you have will need glyphs. Either you can buy them all for every character or make them yourself.

    forty on
    Officially the unluckiest CCG player ever.
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited October 2010
    forty wrote: »
    azith28 wrote: »
    "Glyphs!" (which are now one use items...the incentive to become a scribe just so you can make your own glyphs is gone)
    How is it gone? Every character you have will need glyphs. Either you can buy them all for every character or make them yourself.

    Yes.

    The hubub over inscription being "useless" now is just silly. It still has its "perk" with shoulder enchants, and other little bonses like scrolls of recall.

    It's not any more useless than blacksmithing or leatherworking. They've always been in the boat Inscriptionists are in now, where anything you want can be made by anyone else, and they've moved away from having BoP crafted things for the most part. You rarely, if ever, can profit from these professions, but they too have their "perks" in extra slots, or better buffs.

    There's nothing wrong with Inscriptionists now, it's just not like JC or Enchanting where people constantly need new things. But even those tradeskills, I think folks underestimate the total cost of leveling 1-450 (or 525), the amount you have to make back via tips to pay for the sunk cost of leveling it plus the cost of getting all the enchants/cuts via dailys or drops, no one makes money on those tradeskills either. At best, they make part of their deposit back in the long run. It just feels like they're making money because of the constant need to refresh enchants or gems.

    It's been said 9 billion times. Don't ever level a crafting tradeskill to make money.

    Period.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • PreacherPreacher Registered User regular
    edited October 2010
    Yeah my wife has an inscriptionist mainly because we are altaholics and being able to have glyphs made in advance for our alts is freedom. Because it always seems like the one you want is really expensive or not fucking there.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • azith28azith28 Registered User regular
    edited October 2010
    forty wrote: »
    azith28 wrote: »
    "Glyphs!" (which are now one use items...the incentive to become a scribe just so you can make your own glyphs is gone)
    How is it gone? Every character you have will need glyphs. Either you can buy them all for every character or make them yourself.

    Yes.

    The hubub over inscription being "useless" now is just silly. It still has its "perk" with shoulder enchants, and other little bonses like scrolls of recall.

    It's not any more useless than blacksmithing or leatherworking. They've always been in the boat Inscriptionists are in now, where anything you want can be made by anyone else, and they've moved away from having BoP crafted things for the most part. You rarely, if ever, can profit from these professions, but they too have their "perks" in extra slots, or better buffs.

    There's nothing wrong with Inscriptionists now, it's just not like JC or Enchanting where people constantly need new things. But even those tradeskills, I think folks underestimate the total cost of leveling 1-450 (or 525), the amount you have to make back via tips to pay for the sunk cost of leveling it plus the cost of getting all the enchants/cuts via dailys or drops, no one makes money on those tradeskills either. At best, they make part of their deposit back in the long run. It just feels like they're making money because of the constant need to refresh enchants or gems.

    It's been said 9 billion times. Don't ever level a crafting tradeskill to make money.

    Period.


    I'm not after money.

    My point is that when My main character, who is a scribe, logged on after the 4.0 patch and i looked at the new glyph screen. I decided ill get all the glyphs i havent gotten yet, even if i never expected to use some of the more useless ones. Then i started looking at my alts and the amount of inks and herbs i had. I looked on the AH and priced what i was missing compared to what it would cost me to make.

    I bought at least 10 glyphs from the AH, used them. now i never need inscription again until new ones come out and there is no gaurantee that i will get the ones i want for potentially weeks after it is released via a new content patch. Do you think im going to do without that awesome new glyph for weeks until the random nature of the stupid gylph book drops or the research on a long cooldown give me what i need for my class? Now if i was not a new character would i have any incentive to drop a profession and grind up from skill point 1 just for the purpose of supplying myself glyphs? hell no.

    If i was a tailor, would i have a reason to do the above so i could make myself a merlins robe without paying through the nose for primals and cloth? yes. Back when we had specialization, only I could wear that awesome stuff.

    There need to be inscriptionist only glyphs to offset things like the above.

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • pollofacepolloface Registered User regular
    edited October 2010
    Herpes, there is not enough lime in the world for everything you have said.

    Also watching the Cho'gal stream makes me wonder if blizzard realized what they were doing when making those slime puddle creatures an opaque white color.

    polloface on
  • shrykeshryke Member of the Beast Registered User regular
    edited October 2010
    azith28 wrote: »
    I'm not after money.

    My point is that when My main character, who is a scribe, logged on after the 4.0 patch and i looked at the new glyph screen. I decided ill get all the glyphs i havent gotten yet, even if i never expected to use some of the more useless ones. Then i started looking at my alts and the amount of inks and herbs i had. I looked on the AH and priced what i was missing compared to what it would cost me to make.

    I bought at least 10 glyphs from the AH, used them. now i never need inscription again until new ones come out and there is no gaurantee that i will get the ones i want for potentially weeks after it is released via a new content patch. Do you think im going to do without that awesome new glyph for weeks until the random nature of the stupid gylph book drops or the research on a long cooldown give me what i need for my class? Now if i was not a new character would i have any incentive to drop a profession and grind up from skill point 1 just for the purpose of supplying myself glyphs? hell no.

    If i was a tailor, would i have a reason to do the above so i could make myself a merlins robe without paying through the nose for primals and cloth? yes. Back when we had specialization, only I could wear that awesome stuff.

    There need to be inscriptionist only glyphs to offset things like the above.

    This is no different then Inscription before the patch or BS/LW/Tailoring ... ever.

    shryke on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited October 2010
    azith28 wrote: »
    forty wrote: »
    azith28 wrote: »
    "Glyphs!" (which are now one use items...the incentive to become a scribe just so you can make your own glyphs is gone)
    How is it gone? Every character you have will need glyphs. Either you can buy them all for every character or make them yourself.

    Yes.

    The hubub over inscription being "useless" now is just silly. It still has its "perk" with shoulder enchants, and other little bonuses like scrolls of recall.

    It's not any more useless than blacksmithing or leatherworking. They've always been in the boat Inscriptionists are in now, where anything you want can be made by anyone else, and they've moved away from having BoP crafted things for the most part. You rarely, if ever, can profit from these professions, but they too have their "perks" in extra slots, or better buffs.

    There's nothing wrong with Inscriptionists now, it's just not like JC or Enchanting where people constantly need new things. But even those tradeskills, I think folks underestimate the total cost of leveling 1-450 (or 525), the amount you have to make back via tips to pay for the sunk cost of leveling it plus the cost of getting all the enchants/cuts via dailys or drops, no one makes money on those tradeskills either. At best, they make part of their deposit back in the long run. It just feels like they're making money because of the constant need to refresh enchants or gems.

    It's been said 9 billion times. Don't ever level a crafting tradeskill to make money.

    Period.


    I'm not after money.

    My point is that when My main character, who is a scribe, logged on after the 4.0 patch and i looked at the new glyph screen. I decided ill get all the glyphs i havent gotten yet, even if i never expected to use some of the more useless ones. Then i started looking at my alts and the amount of inks and herbs i had. I looked on the AH and priced what i was missing compared to what it would cost me to make.

    I bought at least 10 glyphs from the AH, used them. now i never need inscription again until new ones come out and there is no gaurantee that i will get the ones i want for potentially weeks after it is released via a new content patch. Do you think im going to do without that awesome new glyph for weeks until the random nature of the stupid gylph book drops or the research on a long cooldown give me what i need for my class? Now if i was not a new character would i have any incentive to drop a profession and grind up from skill point 1 just for the purpose of supplying myself glyphs? hell no.

    If i was a tailor, would i have a reason to do the above so i could make myself a merlins robe without paying through the nose for primals and cloth? yes. Back when we had specialization, only I could wear that awesome stuff.

    There need to be inscriptionist only glyphs to offset things like the above.

    There is. It is your shoulder enchant. There are also other little things, like I said.

    And again, this is no different than, say, a Tailor, to use your example. Yes, you could make your own Merlins Robe, but nothing is stopping you from gathering the mats and having someone else make them for a decent tip, barely costing you anything. In fact, in the long-term, even with a tip, you saved money because you didn't pay to level tailoring.

    However, having not leveled taloring, you lose the cloak and leg embroideries, which is the "perk" to the tradeskill. Same with BS, with LW and now with Inscriptionsts.

    I've sat on BS for years on my paladin. I always max it out immediately, with my own mats, often losing potential profit on ores etc in early days of an xpack to do it on my own. But I can count on both hands the number of pieces of armor or weapons that I've made for myself in the last two expansion packs. Do I feel like it was a waste? Sure, in the past I've felt like that now and then, but when I started raiding ICC hardcore, the little bonses of an extra gem slot in my bracers and gloves that gave me that little edge, made it feel worthwhile to me. And having my name on my Pillars of Might and Boots of Kingly Upheaval is pretty cool too.

    I'm not trying to say you should feel like it's worth something, when you don't. If you feel that Inscriptionist is bad now, drop it and pick something else, or get a gathering profession for pure profit. I don't know what the perks are going to be at 85, but it'll likely be shoulder enchants again, maybe something else.

    All I'm trying to say is that the tradeskill really didn't lose anything as a whole.

    Also, consider that prior to 4.0.1, while people did need to buy new glyphs to replace their old ones, how many people actually did so? I had the same glyphs on my paladin for each major patch cycle, based on what was "best". I never changed them, because there was no reason to. And because there were so many inscriptionists, I never paid more than a few gold for any new one I needed. But as soon as 4.0 dropped I spent several thousand gold to get all the glyphs on all my alts.

    My point is that it wasn't in any better boat before.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • fortyforty Registered User regular
    edited October 2010
    azith28 wrote: »
    I'm not after money.

    My point is that when My main character, who is a scribe, logged on after the 4.0 patch and i looked at the new glyph screen. I decided ill get all the glyphs i havent gotten yet, even if i never expected to use some of the more useless ones. Then i started looking at my alts and the amount of inks and herbs i had. I looked on the AH and priced what i was missing compared to what it would cost me to make.

    I bought at least 10 glyphs from the AH, used them. now i never need inscription again until new ones come out and there is no gaurantee that i will get the ones i want for potentially weeks after it is released via a new content patch.
    Again, we go back to, "is this really different than WotLK?" How often were you making new glyphs for yourself in WotLK? I know I almost never changed mine on any of my characters.

    And you had the same issue when trying to obtain a new, specific glyph for any of your characters too. That's not a new issue.

    forty on
    Officially the unluckiest CCG player ever.
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited October 2010
    Rorus Raz wrote: »
    Whoa, Wrathgate is a bit different. It's basically a reward for doing everything in Dragonblight and thus those quests shouldn't ALL be considered one big chain. It's similar to Thrall's return to Nagrand.

    Not really.

    On both sides the Wrathgate questlines can be done in a straight shot with the vast majority of the zone left untouched.

    The Alliance version is more involved than the Horde one, true, but neither require doing remotely all of the zone.

    It's exactly like Thrall's return to Nagrand. The Horde version requires you to save the Taunke village, research the plague, something else, and do the stuff for the dragons. This stuff is not at all directly related to the sum of the parts: The Battle for Undercity.

    The Wrathgate part of that questline? Great. The freeing the Taunke? Great. The shit about the plague and killing the mcguffins? Long and tedious. Jailbreak was similar: you have to do a ton of stupid shit in order to get to the big payoff moment: the walk through Stormwind. The exciting part is what I want to be able to relive on seperate characters or recapture later in time. The mcguffin hunt that takes place leading up to that and is little more than space filler is what annoys me. "Go gather these dragon eyes so I can make you an amulet!" That's not exactly moving the story forward.

    I'd have more fun doing the 'epic' quests if they removed the mcguffin hunts prior.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited October 2010
    Do think they need to figure out something new for scribes to do. At this point it's going to wind up being even less profitable than the armor crafting professions: I bought all the glyphs on my warlock and warrior, and except when a new one comes out, I'll never be patronizing a scribe other than when I need scrolls to sell enchants.

    jewelcrafting and enchanting both felt similar to inscription previously, as people had an ongoing demand for glyphs as they switched specs. Now, I dunno.

    Eat it You Nasty Pig. on
    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • BobbleBobble Registered User regular
    edited October 2010
    Do think they need to figure out something new for scribes to do. At this point it's going to wind up being even less profitable than the armor crafting professions: I bought all the glyphs on my warlock and warrior, and except when a new one comes out, I'll never be patronizing a scribe other than when I need scrolls to sell enchants.

    jewelcrafting and enchanting both felt similar to inscription previously, as people had an ongoing demand for glyphs as they switched specs. Now, I dunno.

    You don't think the ability to craft a random recipe for other professions will be useful?

    Bobble on
  • Beyond NormalBeyond Normal Lord Phender Registered User regular
    edited October 2010
    All this talk of mcmuffins has made me hungry.

    Beyond Normal on
    Battle.net: Phender#1108 -- Steam: Phender -- PS4: Phender12 -- Origin: Phender01
  • pollofacepolloface Registered User regular
    edited October 2010
    I dont know much of the horde version of the wrathgate but the alliance version is decent.

    Clean things up under Naxx by rescuing villagers (which give the group kill quests in the area)

    Getting in a tank and kill shit

    Clear out the mausoleum underneath the city (whomever thought that was a good idea should be fired)

    Find out how KT survived lvl 60 Naxx by confronting
    Father Inigo who is now a lich and get your ass saved by Bolvar who starts the dragon part.

    I will admit that meeting Alextraza breaks the flow of the questline but gives a solution to who saves the day when Putress attacks.

    polloface on
  • fortyforty Registered User regular
    edited October 2010
    Speaking of Inscription, I forgot to mention I noticed the other day when I logged onto my enchanter that all her vellums had been turned into some dead vellum sort of thing that I had to spam right click to convert into a working vellum. And it turns out there's only one type of vellum now that takes all enchants. That's pretty handy since the old system of having to have different vellums for armor or weapon enchants and different level vellums for higher enchants was annoying. I'm glad they got rid of that complexity as it didn't really add anything to the game. Plus it probably generated about 100,000 questions per day nationwide from people not understanding the wording on them ("level 35 or lower enchants?").

    forty on
    Officially the unluckiest CCG player ever.
  • Jubal77Jubal77 Registered User regular
    edited October 2010
    The Horde Wrathgate isnt all that long. If you go straight at it I imagine you could do it (get to the Battle of Undercity) in under an hour. I dont know much about the Ally side.

    To get the the greatmother line would take up an afternoon.

    Jubal77 on
  • fortyforty Registered User regular
    edited October 2010
    polloface wrote: »
    I dont know much of the horde version of the wrathgate but the alliance version is decent.

    Clean things up under Naxx by rescuing villagers (which give the group kill quests in the area)
    I just did this quest for the first time the other day, and it was a perfect example of a decent idea that goes on too long. I would have been fine if you had to rescue, say, five of the villagers. But ten became quite tedious, mindlessly flying back and forth, looking for a green NPC nametag, pressing the button, flying back, noticing that my villager had spontaneously vaporized at some point so I had to go get another (after the first couple times this happened I made sure to check right after they "mounted" if they were still there), and so on.

    Seriously, you got the point by the time you did five. Why did you have to keep doing it? Yawn.

    forty on
    Officially the unluckiest CCG player ever.
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited October 2010
    The alliance side is pretty involved.. I'm having a hard time remembering what actually triggers the Horde side - is it those stupid Death Knight "I'm too lazy to do my own shit" quests?

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Jubal77Jubal77 Registered User regular
    edited October 2010
    forty wrote: »
    Bobble wrote: »
    Or the hunter epic bow quest from the Leaf. I loved that thing. Challenging and designed specifically for the class. Took me to several different places and rewarded me with something I wanted.
    And experienced by less than 1% of players!

    Comon it wasnt that hard to kill Executus. Or are you referring the hunters that got a leaf under 1%? Because I helped a hunter out with that line so that doubles that value for our server i guess :P

    The Benediction line quest was also lots of fun.

    Jubal77 on
  • BobbleBobble Registered User regular
    edited October 2010
    Jubal77 wrote: »
    forty wrote: »
    Bobble wrote: »
    Or the hunter epic bow quest from the Leaf. I loved that thing. Challenging and designed specifically for the class. Took me to several different places and rewarded me with something I wanted.
    And experienced by less than 1% of players!

    Comon it wasnt that hard to kill Executus. Or are you referring the hunters that got a leaf under 1%? Because I helped a hunter out with that line so that doubles that value for our server i guess :P

    The Benediction line quest was also lots of fun.

    Yeah, just because it wasn't widely experienced doesn't mean it was a bad idea. They recycled Naxx because they wanted more people to see it, so I say they revisit Epic Class Quests.

    Bobble on
  • Jubal77Jubal77 Registered User regular
    edited October 2010
    Warlock82 wrote: »
    The alliance side is pretty involved.. I'm having a hard time remembering what actually triggers the Horde side - is it those stupid Death Knight "I'm too lazy to do my own shit" quests?

    The quest line starts with a line of 3 or 4 then you get sent off to multiple areas. I havent done it in awhile and I usually just WoWwiki the chain to get it done fast these days.

    Jubal77 on
  • shrykeshryke Member of the Beast Registered User regular
    edited October 2010
    Warlock82 wrote: »
    The alliance side is pretty involved.. I'm having a hard time remembering what actually triggers the Horde side - is it those stupid Death Knight "I'm too lazy to do my own shit" quests?

    For Horde you do:

    1) The Taunka line (which is all sorts of fun except for a terrible flying vehicle quest)
    2) The last of the Forsaken blight quests (mostly nothing special except that it has possibly the best quest text in the game)
    3) Then you do some random shit for the Red Dragonflight, which is kinda fun.

    Then Wrathgate.

    shryke on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited October 2010
    shryke wrote: »
    Warlock82 wrote: »
    The alliance side is pretty involved.. I'm having a hard time remembering what actually triggers the Horde side - is it those stupid Death Knight "I'm too lazy to do my own shit" quests?

    For Horde you do:

    1) The Taunka line (which is all sorts of fun except for a terrible flying vehicle quest)
    2) The last of the Forsaken blight quests (mostly nothing special except that it has possibly the best quest text in the game)
    3) Then you do some random shit for the Red Dragonflight, which is kinda fun.

    Then Wrathgate.

    That's right. I recall the Taunka stuff being somewhat annoying (combination of boring and bad spawns I think)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Jubal77Jubal77 Registered User regular
    edited October 2010
    Warlock82 wrote: »
    shryke wrote: »
    Warlock82 wrote: »
    The alliance side is pretty involved.. I'm having a hard time remembering what actually triggers the Horde side - is it those stupid Death Knight "I'm too lazy to do my own shit" quests?

    For Horde you do:

    1) The Taunka line (which is all sorts of fun except for a terrible flying vehicle quest)
    2) The last of the Forsaken blight quests (mostly nothing special except that it has possibly the best quest text in the game)
    3) Then you do some random shit for the Red Dragonflight, which is kinda fun.

    Then Wrathgate.

    That's right. I recall the Taunka stuff being somewhat annoying (combination of boring and bad spawns I think)

    It doesnt suck nearly as bad now that you can fly.

    Jubal77 on
  • fortyforty Registered User regular
    edited October 2010
    Bobble wrote: »
    Jubal77 wrote: »
    forty wrote: »
    Bobble wrote: »
    Or the hunter epic bow quest from the Leaf. I loved that thing. Challenging and designed specifically for the class. Took me to several different places and rewarded me with something I wanted.
    And experienced by less than 1% of players!

    Comon it wasnt that hard to kill Executus. Or are you referring the hunters that got a leaf under 1%? Because I helped a hunter out with that line so that doubles that value for our server i guess :P

    The Benediction line quest was also lots of fun.

    Yeah, just because it wasn't widely experienced doesn't mean it was a bad idea. They recycled Naxx because they wanted more people to see it, so I say they revisit Epic Class Quests.
    Arbitrarily tying the ability to do these quest lines to 40-man raids and rare drops was a pretty bad idea. At least if they actually wanted people to experience their efforts.

    forty on
    Officially the unluckiest CCG player ever.
  • Jubal77Jubal77 Registered User regular
    edited October 2010
    forty wrote: »
    Bobble wrote: »
    Jubal77 wrote: »
    forty wrote: »
    Bobble wrote: »
    Or the hunter epic bow quest from the Leaf. I loved that thing. Challenging and designed specifically for the class. Took me to several different places and rewarded me with something I wanted.
    And experienced by less than 1% of players!

    Comon it wasnt that hard to kill Executus. Or are you referring the hunters that got a leaf under 1%? Because I helped a hunter out with that line so that doubles that value for our server i guess :P

    The Benediction line quest was also lots of fun.

    Yeah, just because it wasn't widely experienced doesn't mean it was a bad idea. They recycled Naxx because they wanted more people to see it, so I say they revisit Epic Class Quests.
    Arbitrarily tying the ability to do these quest lines to 40-man raids and rare drops was a pretty bad idea. At least if they actually wanted people to experience their efforts.

    I know we disagree on this one Forty :) but that is just the way it was meant to be. I know status symbol items are looked down upon but it never bothered me any and I do think it should exist more than just achievs, mounts and heroic version of items with just better stats.

    Jubal77 on
  • fortyforty Registered User regular
    edited October 2010
    That's fine if you like the idea of such things, but I'm just noting that they don't really do that kind of stuff anymore for good reason.

    forty on
    Officially the unluckiest CCG player ever.
  • shrykeshryke Member of the Beast Registered User regular
    edited October 2010
    Jubal77 wrote: »
    forty wrote: »
    Bobble wrote: »
    Jubal77 wrote: »
    forty wrote: »
    Bobble wrote: »
    Or the hunter epic bow quest from the Leaf. I loved that thing. Challenging and designed specifically for the class. Took me to several different places and rewarded me with something I wanted.
    And experienced by less than 1% of players!

    Comon it wasnt that hard to kill Executus. Or are you referring the hunters that got a leaf under 1%? Because I helped a hunter out with that line so that doubles that value for our server i guess :P

    The Benediction line quest was also lots of fun.

    Yeah, just because it wasn't widely experienced doesn't mean it was a bad idea. They recycled Naxx because they wanted more people to see it, so I say they revisit Epic Class Quests.
    Arbitrarily tying the ability to do these quest lines to 40-man raids and rare drops was a pretty bad idea. At least if they actually wanted people to experience their efforts.

    I know we disagree on this one Forty :) but that is just the way it was meant to be. I know status symbol items are looked down upon but it never bothered me any and I do think it should exist more than just achievs, mounts and heroic version of items with just better stats.

    There's no disagreeing on this point.

    If you want it to be a status symbol attainable by only a few, by definition most of the people playing will never ever see the content.

    You can't have it both ways.

    shryke on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited October 2010
    Rorus Raz wrote: »
    Ironically, the Dungeon 2 set questline was made as an opportunity to get casuals some epics.
    It wasn't designed for casuals, it was designed for intense non-raiders.

    Which, at the time, I was. It worked out rather well.

    SabreMau on
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited October 2010
    ACTUALLY, the best quest-text involves a small dwarf in the Burning Steppes. If they do not expand his role in the game I will be saddened.

    TheCrumblyCracker on
  • Jubal77Jubal77 Registered User regular
    edited October 2010
    shryke wrote: »
    Jubal77 wrote: »
    forty wrote: »
    Bobble wrote: »
    Jubal77 wrote: »
    forty wrote: »
    Bobble wrote: »
    Or the hunter epic bow quest from the Leaf. I loved that thing. Challenging and designed specifically for the class. Took me to several different places and rewarded me with something I wanted.
    And experienced by less than 1% of players!

    Comon it wasnt that hard to kill Executus. Or are you referring the hunters that got a leaf under 1%? Because I helped a hunter out with that line so that doubles that value for our server i guess :P

    The Benediction line quest was also lots of fun.

    Yeah, just because it wasn't widely experienced doesn't mean it was a bad idea. They recycled Naxx because they wanted more people to see it, so I say they revisit Epic Class Quests.
    Arbitrarily tying the ability to do these quest lines to 40-man raids and rare drops was a pretty bad idea. At least if they actually wanted people to experience their efforts.

    I know we disagree on this one Forty :) but that is just the way it was meant to be. I know status symbol items are looked down upon but it never bothered me any and I do think it should exist more than just achievs, mounts and heroic version of items with just better stats.

    There's no disagreeing on this point.

    If you want it to be a status symbol attainable by only a few, by definition most of the people playing will never ever see the content.

    You can't have it both ways.

    I do disagree with the point that everyone should have access to all content. I feel that if I put in the effort I should be able to see content that others who put in half the effort cant see. It is not like this now and is looked upon with fond eyes for the masses now. IMHO it cheapens the experience of the game and makes into, well what it is now. I know I am a minority and I dont really care.

    Jubal77 on
  • Jubal77Jubal77 Registered User regular
    edited October 2010
    ACTUALLY, the best quest-text involves a small dwarf in the Burning Steppes. If they do not expand his role in the game I will be saddened.

    The Zelda gnoll is pretty funny too.

    Jubal77 on
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    edited October 2010
    SabreMau wrote: »
    Rorus Raz wrote: »
    Ironically, the Dungeon 2 set questline was made as an opportunity to get casuals some epics.
    It wasn't designed for casuals, it was designed for intense non-raiders.

    Which, at the time, I was. It worked out rather well.

    I miss 45 minute Strat runs. I used to sell them :p

    PotatoNinja on
    Two goats enter, one car leaves
  • shrykeshryke Member of the Beast Registered User regular
    edited October 2010
    Jubal77 wrote: »
    shryke wrote: »
    Jubal77 wrote: »
    forty wrote: »
    Bobble wrote: »
    Jubal77 wrote: »
    forty wrote: »
    Bobble wrote: »
    Or the hunter epic bow quest from the Leaf. I loved that thing. Challenging and designed specifically for the class. Took me to several different places and rewarded me with something I wanted.
    And experienced by less than 1% of players!

    Comon it wasnt that hard to kill Executus. Or are you referring the hunters that got a leaf under 1%? Because I helped a hunter out with that line so that doubles that value for our server i guess :P

    The Benediction line quest was also lots of fun.

    Yeah, just because it wasn't widely experienced doesn't mean it was a bad idea. They recycled Naxx because they wanted more people to see it, so I say they revisit Epic Class Quests.
    Arbitrarily tying the ability to do these quest lines to 40-man raids and rare drops was a pretty bad idea. At least if they actually wanted people to experience their efforts.

    I know we disagree on this one Forty :) but that is just the way it was meant to be. I know status symbol items are looked down upon but it never bothered me any and I do think it should exist more than just achievs, mounts and heroic version of items with just better stats.

    There's no disagreeing on this point.

    If you want it to be a status symbol attainable by only a few, by definition most of the people playing will never ever see the content.

    You can't have it both ways.

    I do disagree with the point that everyone should have access to all content. I feel that if I put in the effort I should be able to see content that others who put in half the effort cant see. It is not like this now and is looked upon with fond eyes for the masses now. IMHO it cheapens the experience of the game and makes into, well what it is now. I know I am a minority and I dont really care.

    Well yes, you are a minority because your ideas are silly goosery, but we've already covered that several times.

    shryke on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited October 2010
    SabreMau wrote: »
    Rorus Raz wrote: »
    Ironically, the Dungeon 2 set questline was made as an opportunity to get casuals some epics.
    It wasn't designed for casuals, it was designed for intense non-raiders.

    Which, at the time, I was. It worked out rather well.

    I miss 45 minute Strat runs. I used to sell them :p

    I miss the screenshots and write-up I had of my first successful 42 minute Baron kill. This was way back, like a week or two after the patch launched, where everyone on the forums was declaring the run impossible without raid gear or a premade guild group. Cleared the thing in 42 minutes with a pure PUG equipped completely with pre-raid gear (and a set of elixir buffs I'd brought along for the occasion).

    SabreMau on
  • SenshiSenshi BALLING OUT OF CONTROL WavefrontRegistered User regular
    edited October 2010
    I don't see how him wanting content that only poopsockers would see makes him anything but a masochist. If you're willing to put more time into something, your reward should be greater.

    Perhaps you're one of those entitled casuals we hear so much about these days, shryke. u mad?

    Senshi on
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    edited October 2010
    SabreMau wrote: »
    I miss 45 minute Strat runs. I used to sell them :p

    I miss the screenshots and write-up I had of my first successful 42 minute Baron kill. This was way back, like a week or two after the patch launched, where everyone on the forums was declaring the run impossible without raid gear or a premade guild group. Cleared the thing in 42 minutes with a pure PUG equipped completely with pre-raid gear (and a set of elixir buffs I'd brought along for the occasion).

    Initially the 45 minute run was kind of rough, because it required people to play the game in a way they weren't used to. Running a five man on a (at the time) tight schedule where you couldn't mess up was new, and therefore difficult.

    After running it a few times, it became pretty easy. Doing 45 Strat with pre-raid gear in 35-ish minutes to impress random folks on the server. Good times.

    Strangely, compared to what people do now the 45 minute Start run is pretty simple. Sure some of the memorization components are more complicated (stand here, run here to not aggro anything, etc.) but in terms of encounter complexity, everything in 45 minute Strat was pretty simple. Someone needed to know how to use holy water or AoE, and you had to watch for shades, and everything else was pretty straightforward.

    I'm excited for progression-oriented hard mode 10 man content. Ten is a great number.

    PotatoNinja on
    Two goats enter, one car leaves
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited October 2010
    The best part about the 45 minute strat run is doing it in 7 minutes now! :lol:

    EDIT: Solo

    The Dude With Herpes on
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  • SenshiSenshi BALLING OUT OF CONTROL WavefrontRegistered User regular
    edited October 2010
    10-man raiding is the best kind of raiding

    so glad you can do it without getting shit on by arbitrary itemization decisions now.

    Senshi on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited October 2010
    7 minutes? I had it down to under 5 minutes way back in [vidurl=http://www.youtube.com/watch?v=VPzAvKn5w9w]Ulduar gear last summer[/vidurl].

    Did they change the levels of the mobs in Stratholme for Cata? Is the timed run still in or is Ysida no longer in there?

    SabreMau on
  • pollofacepolloface Registered User regular
    edited October 2010
    SabreMau wrote: »
    7 minutes? I had it down to under 5 minutes way back in [vidurl=http://www.youtube.com/watch?v=VPzAvKn5w9w]Ulduar gear last summer[/vidurl].

    Did they change the levels of the mobs in Stratholme for Cata? Is the timed run still in or is Ysida no longer in there?

    High 40 for living and around low 50s for dead I think.

    polloface on
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