I just copy pasted what Evilbadman wrote in the the old one, and duped the tags as best I could.
This thread is for Halo 3 and Reach Multiplayer Discussion only. Firefight is included in this thread, please do not spoil where the Firefight maps exist in the Campaign. To talk about anything related to the Campaign or Forge, please refer to Fyre's Thread.
THE BEES KNEES
Established November 9, 2004
I threw out the old OP because most of it was rehash, obvious or outdated. Herein lie your thread guidelines:
1. Level-headed people wanting to have a good time playing Halo and dicking around, or posting stupid screen shots and movies feel free to add aPaReachMulti2 to your friends list.
edit (10/12): The "A PA ReachMulti" friend list is currently full! Use "
aPaReachMulti2"!
2. Do you feel the ever constant need to brag about kill/death ratio and how awesome you are? Here's the MLG FORUMS for Reach. Therein you can complain to your silly goose heart's content about how awesome MLG is and you can have no less than 72 virgins to be your personal Yesmen. Stop shitting this thread up with it. We're casuals for the most part and don't care.CURRENT MATCHMAKING PLAYLISTS
*indicates a map variant of Forge World
Cooperative
FIREFIGHT1 team of 4 takes on the standard Firefight experience.
Team Size: 2-4
Max Party Size: 4
Max Local Players: 2
Gametypes
Firefight
Rocketfight
Sniperfight
Generator Defense
Maps
Overlook
Courtyard
Waterfront
Corvette
Beachhead
Outpost
Holdout
SCORE ATTACKPut your friends to shame with a high leaderboard score in this Firefight playlist.
Team SIze: 1
Max Party Size: 1
Max Local Players: 1
Gametypes
Score Attack
Sniper Attack
Gruntpocalypse
Crashsite
Maps
Overlook
Courtyard
Waterfront
Corvette
Beachhead
Outpost
Holdout
Competitive
RUMBLE PITFree For All Slayer with a side of Objective.
Max Party Size: 8
Max Local Players: 4
Gametypes
Slayer
Slayer Pro
Slayer DMRs
Classic Slayer
Elite Slayer
Headhunter
Headhunter Pro
Oddball
Infection
Safe Havens
Race
Rally
Maps
Asylum*
Boardwalk
Countdown
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
Spire (Race/Rally only)
Paradiso* (Race/Rally only)
Boneyard (Race/Rally only)
Hemorrhage* (Race/Rally only)
TEAM SLAYER4 on 4 Team Slayer.
Team Size: 3-4
Max Party Size: 8
Max Local Players: 4
Gametypes
Slayer
Slayer Pro
Slayer DMRs
Classic Slayer
Elite Slayer
Snipers
SWAT
Maps
Asylum*
Boardwalk
Countdown
Hemorrhage*
Paradiso*
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
TEAM OBJECTIVE4 on 4 Team Objective.
Team Size: 3-4
Max Party SIze: 8
Max Local Players: 4
Gametypes
1 Flag CTF
1 Flag Pro
1 Flag Classic
Multiflag CTF
2 Flag Pro
2 Flag Classic
Neutral Bomb
1 Bomb Assault
Headhunter Pro
Team Headhunter
Oddball
Team Hot Potato
Stockpile
Stockpile Pro
3 Plots
Territories
Maps
Asylum*
Boardwalk
Countdown
Hemorrhage*
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
MULTI TEAMSlayer and Objective games pitting 6 teams of 2 against each other.
Team Size: 2
Max Party Size: 12
Max Local Players: 4
Gametypes
Slayer
Classic Slayer
Elite Slayer
SWAT
Oddball
Team Headhunter
Maps
Asylum*
Boardwalk
Boneyard
Countdown
Hemorrhage*
Paradiso*
Pinnacle*
Powerhouse
Reflection
Spire
Sword Base
The Cage*
Zealot
BIG TEAM BATTLE8 on 8 Big Team Slayer and Objective action.
Team Size: 6-8
Max Party Size: 16
Max Local Players: 2
Gametypes
Big Team Slayer
BTB Classic
BTB Snipers
Elite Slayer
Team SWAT
Team Headhunter
1 Flag CTF
Multiflag CTF
Stockpile
Territories
Maps
Boardwalk
Boneyard
Countdown
Hemorrhage*
Paradiso*
Spire
INVASION6 on 6 Spartans vs. Elites featuring Invasion and Invasion Slayer.
Team SIze: 6
Max Party Size: 12
Max Local Players: 4
Gametypes
Invasion
Invasion Slayer
Maps
Boneyard
Hemorrhage*
Paradiso*
Spire
Arena
TEAM ARENA2 teams of 4 square off in the Arena.
Team Size: 4
Max Party SIze: 4
Max Local Players: 2
(Available 9.14.10)
Gametypes
Slayer Pro
Slayer DMRs
Maps
Asylum*
Boardwalk
Countdown
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
DOUBLES ARENA2 teams of 2 put their skill to the test.
Team Size: 2
Max Party Size: 2
Max Local Players: 2
(Available 9.14.10)
Gametypes
Slayer Pro
Slayer DMRs
Maps
Asylum*
Boardwalk
Countdown
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
PLAYLIST CHANGES
These are the changes made to the playlist as of
October, 19th 2010 (
Source):
Playlists
- New Playlist: Team Snipers
- New Playlist: Living Dead
- Rumble Pit
- Lineup rebalanced to offer more kill, less frill.
- Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
- Removed “Classic” gametypes
- Team Slayer
- Removed all Snipers gametypes
- Team SWAT
- Added SWAT Magnums gametype
- Team Objective
- Removed 1 Flag Classic
- Removed Headhunter Pro
- Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
- Multiflag Classic
- 1 Flag CTF
- 1 Flag Pro
- 1 Bomb Assault
- Removed Oddball and Hot Potato from Boardwalk
- Multi Team
- Removed SWAT
- Removed Classic gametypes
- Removed The Cage
- Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
- Big Team Battle
- Removed Multiflag from Boneyard and Spire
- Invasion
- This playlist now offers 3 voting options
- Firefight
- Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
- Removed Friendly Fire
- Score Attack
- Removed Crash Site
- Added Mythic Score Attack
- You can no longer pickup other weapons in Sniper Attack
Maps
- Zealot/Arena Zealot
- Arena Zealot is now used for all Slayer gametypes
- Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
- Asylum
- Softkill zones added to the tops of the Sniper buildings
- Boneyard
- Modified respawn zones for Slayer gametypes
- Hemorrhage
- Modified respawn zones for both bases
- Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds
Gametypes
- CTF
- All CTF gametypes should now have a player respawn of 10 seconds
- All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
- Flag At Home To Score disabled for all non-Classic CTF gametypes
- Modified Flag Return and Flag Reset times:
- 1 Flag on Small maps use 10 second return and 30 second reset
- All other CTF gametypes use 30 second return and 45 second reset
- Assault
- Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map
In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.
These are the changes made to the playlist as of
October, 5th 2010:
PLAYLISTS
Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum
Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data
Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant
Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes
Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data
Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant
Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant
MAPS
Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other
Zealot
* Objects can no longer be dropped into the boot_base
Asylum
* Removed multiple duplicate Headhunter score zones
Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding
Pinnacle
* Health Packs should not respawn after 15 seconds
Hemorrhage
* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)
Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base
Reflection
* Changed the base object for territories from a hill marker to a flag stand
Boardwalk
* Changed the base object for territories from a hill marker to a flag stand
Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds
GAMETYPES
Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment
King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration
Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do dignificantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race
Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status
Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition
Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points
Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand
Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly
Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3
Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes
Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map
UPCOMING DLCThe first DLC Map pack for Reach is coming soon! Read more about it Here!
It includes 3 new maps, including a new invasion map!
The mysticism of Assists revealed!
Short form: to score an assist, deal 40% of the damage on a subsequently killed player before their shields can recharge to 95%, or before they can stay safely out of fire for five full seconds.
url=http://www.bungie.net/News/content.aspx?cid=28836]Source[/url
The mysticism of Assists revealed!
Thanks to the collossal efforts of the community to clear 117 million challenges, the level cap has been raised! Enjoy your new gear.
Note for today (11/2) only: You must restart Reach in order to see your current rank and get the new cap levels.
Posts
Xbox | x Dredgen Yor x |
7 games, 7 wins
one of them, Slayer DMRs on Boardwalk the red team decided to try and camp that central tower/observation area
lead my blue team to victory with 23 kills/+16 spread! thank you Armor Lock/Shotgun/Assassination/ red team using only jetpacks and Active Camo (and not well either) half my team even quit in the middle of the game for no reason
Also is there a way to mute specific people?
Edit: 4 is a good setting for me; I'm able to get a bead on something quickly without overshooting or going all over the place. On muting: at the Matchmaking setup screens, push right on the D-pad or Left Stick to look at peoples' overviews, and press A to enter the selected player's Profile menu, where you have the option to mute them. In-game, you can mute people by going to the Scoreboard (holding Back) and using the Right Thumbstick to go through the list of everybody there; press X when you have the mutee selected and enjoy your blessed silence.
I roll at a measly 2 sensitivity and manage to hold my own just fine. I guess if I did knock it up I would learn to compensate but I am happy as it is now. Turn speed feels just right for me.
edit: I use 4, I found 3 to be too slow to keep up with the afore mentioned circle running
I'll just use the sensitivity I'm most comfortable at then, I thought I might get rocked if I didn't have it fast enough.
Oh also - Hemorrhage is basically Blood Gulch right? I'm abit new to halo mp but this map seems really familiar to me somehow.
Also I really miss Valhalla
edit: and sandtrap and guardian.
Yeah, this is probably the best way if you can't get into the main meta list. I'm lucky enough to be on Fyre's, Primus', Joolander's and Kor's friendlists (among others) which means it fairly easy to find PA people from there.
Wow. Outdone by a while. Ah well.
I'm not sure I like Hemorrhage as much as I liked Valhalla.
I've got a bad case of lovin' you.
Thats me! and we will find out
I look forward to it! I hate the current version of hemo, it takes too long to get anywhere, and when you finally do find someone, him and his three buddies gang up on you.
Gimme a second to clear a spot for you, theres a pending one that I can cancel to make room for you
That or I can start a new tag, though I don't know how many we'd have on there.
EDIT: Friend request sent you chav
I'm very much looking forward to this.
@gamefacts - Totally and utterly true gaming facts on the regular!
Quit halfway through the match though. Or maybe lost connection.
and judging from the past couple of games, the sniper is a little too good in Hemorrhage invasion slayer, especially as a spartan.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
And when everybody leaves and you don't want to. it's 5-6 minutes of murder on your K/D ratio.
Why people are choosing Invasion Slayer more now when they could just do regular slayer though is just fffff.
A PA Reach Multi 2.
Revert, if you wouldn't mind sending me an FR so we can link both accounts, I'd appreciate it.
At least they replaced the Scorpions with Wraiths. Plasma pistols are completely useless against two Scorpions squatting on a hill and pounding the Elite base. Doesn't even matter if you hit them then because they still just keep shooting. At least Wraiths get shut down for a little bit and can't kill you instantly from across the map.
I think it would be helpful.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I think that is a good idea. Whenever I look at the MetaTag list, its the same 10 or so people online and I don't know who they are. I mean, my Gamertag is different from my PA name, apparently others do the same.
I've got a bad case of lovin' you.
but assassinating is more fun!
also, I deserve a pimp-hat for my spartan and/or elite for completing this challenge without cheesing. The ball is in your court, bungie
Cheetah Strike
Number two is an object lesson in why cramming together in a stairway in an age of futuristic grenades can only end in tragedy:
DON'T BUNCH UP
Number three demonstrates the awesome power of the grenade launcher. Also, luck.
THOOMP! WAAAGH!
And number four is, not surprisingly, my favorite. It's an Armor Lock clip, so just watch it. I swear I could almost taste this guy's delicious, delicious rage over the internet.
You shall not blast!
CTF on that map was so glorious.
Also I got a killtacular in a 4 man game of swat...the one dude I killed twice must of been pisssssed