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Halo: MULTI/FIREFIGHT|MetaTag: aPaReachMulti2 | The Cap has been raised!

tastydonutstastydonuts Registered User regular
edited November 2010 in Games and Technology
I just copy pasted what Evilbadman wrote in the the old one, and duped the tags as best I could.

This thread is for Halo 3 and Reach Multiplayer Discussion only. Firefight is included in this thread, please do not spoil where the Firefight maps exist in the Campaign. To talk about anything related to the Campaign or Forge, please refer to Fyre's Thread.
THE BEES KNEES

beesknees.jpg

Established November 9, 2004

I threw out the old OP because most of it was rehash, obvious or outdated. Herein lie your thread guidelines:

1. Level-headed people wanting to have a good time playing Halo and dicking around, or posting stupid screen shots and movies feel free to add aPaReachMulti2 to your friends list.

edit (10/12): The "A PA ReachMulti" friend list is currently full! Use "aPaReachMulti2"!

2. Do you feel the ever constant need to brag about kill/death ratio and how awesome you are? Here's the MLG FORUMS for Reach. Therein you can complain to your silly goose heart's content about how awesome MLG is and you can have no less than 72 virgins to be your personal Yesmen. Stop shitting this thread up with it. We're casuals for the most part and don't care.

CURRENT MATCHMAKING PLAYLISTS
*indicates a map variant of Forge World

Cooperative
FIREFIGHT
1 team of 4 takes on the standard Firefight experience.
Team Size: 2-4
Max Party Size: 4
Max Local Players: 2
Gametypes
Firefight
Rocketfight
Sniperfight
Generator Defense

Maps
Overlook
Courtyard
Waterfront
Corvette
Beachhead
Outpost
Holdout

SCORE ATTACK
Put your friends to shame with a high leaderboard score in this Firefight playlist.
Team SIze: 1
Max Party Size: 1
Max Local Players: 1
Gametypes
Score Attack
Sniper Attack
Gruntpocalypse
Crashsite

Maps
Overlook
Courtyard
Waterfront
Corvette
Beachhead
Outpost
Holdout

Competitive
RUMBLE PIT
Free For All Slayer with a side of Objective.
Max Party Size: 8
Max Local Players: 4
Gametypes
Slayer
Slayer Pro
Slayer DMRs
Classic Slayer
Elite Slayer
Headhunter
Headhunter Pro
Oddball
Infection
Safe Havens
Race
Rally

Maps
Asylum*
Boardwalk
Countdown
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
Spire (Race/Rally only)
Paradiso* (Race/Rally only)
Boneyard (Race/Rally only)
Hemorrhage* (Race/Rally only)


TEAM SLAYER
4 on 4 Team Slayer.
Team Size: 3-4
Max Party Size: 8
Max Local Players: 4
Gametypes
Slayer
Slayer Pro
Slayer DMRs
Classic Slayer
Elite Slayer
Snipers
SWAT

Maps
Asylum*
Boardwalk
Countdown
Hemorrhage*
Paradiso*
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot


TEAM OBJECTIVE
4 on 4 Team Objective.
Team Size: 3-4
Max Party SIze: 8
Max Local Players: 4
Gametypes
1 Flag CTF
1 Flag Pro
1 Flag Classic
Multiflag CTF
2 Flag Pro
2 Flag Classic
Neutral Bomb
1 Bomb Assault
Headhunter Pro
Team Headhunter
Oddball
Team Hot Potato
Stockpile
Stockpile Pro
3 Plots
Territories

Maps
Asylum*
Boardwalk
Countdown
Hemorrhage*
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot

MULTI TEAM
Slayer and Objective games pitting 6 teams of 2 against each other.
Team Size: 2
Max Party Size: 12
Max Local Players: 4
Gametypes
Slayer
Classic Slayer
Elite Slayer
SWAT
Oddball
Team Headhunter

Maps
Asylum*
Boardwalk
Boneyard
Countdown
Hemorrhage*
Paradiso*
Pinnacle*
Powerhouse
Reflection
Spire
Sword Base
The Cage*
Zealot

BIG TEAM BATTLE
8 on 8 Big Team Slayer and Objective action.
Team Size: 6-8
Max Party Size: 16
Max Local Players: 2
Gametypes
Big Team Slayer
BTB Classic
BTB Snipers
Elite Slayer
Team SWAT
Team Headhunter
1 Flag CTF
Multiflag CTF
Stockpile
Territories

Maps
Boardwalk
Boneyard
Countdown
Hemorrhage*
Paradiso*
Spire

INVASION
6 on 6 Spartans vs. Elites featuring Invasion and Invasion Slayer.
Team SIze: 6
Max Party Size: 12
Max Local Players: 4
Gametypes
Invasion
Invasion Slayer

Maps
Boneyard
Hemorrhage*
Paradiso*
Spire

Arena
TEAM ARENA
2 teams of 4 square off in the Arena.
Team Size: 4
Max Party SIze: 4
Max Local Players: 2
(Available 9.14.10)
Gametypes
Slayer Pro
Slayer DMRs

Maps
Asylum*
Boardwalk
Countdown
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot

DOUBLES ARENA
2 teams of 2 put their skill to the test.
Team Size: 2
Max Party Size: 2
Max Local Players: 2
(Available 9.14.10)
Gametypes
Slayer Pro
Slayer DMRs

Maps
Asylum*
Boardwalk
Countdown
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot

PLAYLIST CHANGES

These are the changes made to the playlist as of October, 19th 2010 (Source):
Playlists
  • New Playlist: Team Snipers
  • New Playlist: Living Dead
  • Rumble Pit
    • Lineup rebalanced to offer more kill, less frill.
    • Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
    • Removed “Classic” gametypes
  • Team Slayer
    • Removed all Snipers gametypes
  • Team SWAT
    • Added SWAT Magnums gametype
  • Team Objective
    • Removed 1 Flag Classic
    • Removed Headhunter Pro
    • Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
      • Multiflag Classic
      • 1 Flag CTF
      • 1 Flag Pro
      • 1 Bomb Assault
    • Removed Oddball and Hot Potato from Boardwalk
  • Multi Team
    • Removed SWAT
    • Removed Classic gametypes
    • Removed The Cage
    • Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
  • Big Team Battle
    • Removed Multiflag from Boneyard and Spire
  • Invasion
    • This playlist now offers 3 voting options
  • Firefight
    • Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
    • Removed Friendly Fire
  • Score Attack
    • Removed Crash Site
    • Added Mythic Score Attack
    • You can no longer pickup other weapons in Sniper Attack

Maps
  • Zealot/Arena Zealot
    • Arena Zealot is now used for all Slayer gametypes
    • Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
  • Asylum
    • Softkill zones added to the tops of the Sniper buildings
  • Boneyard
    • Modified respawn zones for Slayer gametypes
  • Hemorrhage
    • Modified respawn zones for both bases
    • Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds

Gametypes
  • CTF
    • All CTF gametypes should now have a player respawn of 10 seconds
    • All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
    • Flag At Home To Score disabled for all non-Classic CTF gametypes
    • Modified Flag Return and Flag Reset times:
      • 1 Flag on Small maps use 10 second return and 30 second reset
      • All other CTF gametypes use 30 second return and 45 second reset
  • Assault
    • Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map


In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.

These are the changes made to the playlist as of October, 5th 2010:
PLAYLISTS

Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum

Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data

Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant

Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes

Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data

Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant

Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant



MAPS

Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other

Zealot
* Objects can no longer be dropped into the boot_base

Asylum
* Removed multiple duplicate Headhunter score zones

Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding

Pinnacle
* Health Packs should not respawn after 15 seconds

Hemorrhage
* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)

Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

Reflection
* Changed the base object for territories from a hill marker to a flag stand

Boardwalk
* Changed the base object for territories from a hill marker to a flag stand

Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds


GAMETYPES

Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment

King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration

Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do dignificantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race

Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status

Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition

Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points

Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand

Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes

Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map

UPCOMING DLC

The first DLC Map pack for Reach is coming soon! Read more about it Here!

It includes 3 new maps, including a new invasion map!

The mysticism of Assists revealed!
Short form: to score an assist, deal 40% of the damage on a subsequently killed player before their shields can recharge to 95%, or before they can stay safely out of fire for five full seconds. url=http://www.bungie.net/News/content.aspx?cid=28836]Source[/url

The mysticism of Assists revealed!

Thanks to the collossal efforts of the community to clear 117 million challenges, the level cap has been raised! Enjoy your new gear.

Note for today (11/2) only: You must restart Reach in order to see your current rank and get the new cap levels.

“I used to draw, hard to admit that I used to draw...”
tastydonuts on
«13456762

Posts

  • tastydonutstastydonuts Registered User regular
    edited October 2010
    from the other thread: In order for your not dying during firefight to count for you, you need to clear the round. Just surviving the match doesn't count iirc. Which sucks if you get down to 1 or two grunts hiding and don't kill them in time.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • BritishDavidBritishDavid Registered User regular
    edited October 2010
    also, the A PA ReachMulti friend list is full, much as I would like to join it, and shows no signs of not being full, despite me whining for what seems like weeks now.

    BritishDavid on
    CjTxUSDXAAEzV5h.jpg
    Xbox | x Dredgen Yor x |
  • JoolanderJoolander Registered User regular
    edited October 2010
    yes

    7 games, 7 wins :D

    one of them, Slayer DMRs on Boardwalk the red team decided to try and camp that central tower/observation area

    lead my blue team to victory with 23 kills/+16 spread! thank you Armor Lock/Shotgun/Assassination/ red team using only jetpacks and Active Camo (and not well either) half my team even quit in the middle of the game for no reason

    Joolander on
  • tastydonutstastydonuts Registered User regular
    edited October 2010
    also, the A PA ReachMulti friend list is full, much as I would like to join it, and shows no signs of not being full, despite me whining for what seems like weeks now.
    Does one person usually start a new one up? I dunno how it goes.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • JoolanderJoolander Registered User regular
    edited October 2010
    oh and HoodieThirteen, I tried to respond to your game invite but for some reason all i got was an error message

    Joolander on
  • Angel177Angel177 Registered User regular
    edited October 2010
    Dave, look for names through my friends list, then look through those people's....etc etc...

    Angel177 on
    6103544412_a48002080a.jpg
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    edited October 2010
    2 Questions - what's a good sensitivity? I'm waffling between 5 and 6 - is that average?

    Also is there a way to mute specific people?

    DarkMecha on
    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • GrimthwackerGrimthwacker Registered User regular
    edited October 2010
    Chiming in on the discussion about today's Firefight challenge - I did it my first try in Gruntpocalypse on Beachhead. All you really need to do there is keep the high ground, stick to the right hand side where the top resupply point is, and DMR the hell out of the lil' Grunties, switching to Magnum if they get too close coming up the stairs. I actually uploaded a video of the whole thing to the File Share for posterity.

    Edit:
    DarkMecha wrote:
    2 Questions - what's a good sensitivity? I'm waffling between 5 and 6 - is that average?

    Also is there a way to mute specific people?
    4 is a good setting for me; I'm able to get a bead on something quickly without overshooting or going all over the place. On muting: at the Matchmaking setup screens, push right on the D-pad or Left Stick to look at peoples' overviews, and press A to enter the selected player's Profile menu, where you have the option to mute them. In-game, you can mute people by going to the Scoreboard (holding Back) and using the Right Thumbstick to go through the list of everybody there; press X when you have the mutee selected and enjoy your blessed silence.

    Grimthwacker on
  • John ZoidbergJohn Zoidberg Registered User regular
    edited October 2010
    It's funny.

    I roll at a measly 2 sensitivity and manage to hold my own just fine. I guess if I did knock it up I would learn to compensate but I am happy as it is now. Turn speed feels just right for me.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • ronzoronzo Registered User regular
    edited October 2010
    the problem with having it lower is that people who have it set high will basically try to run in a circle around you, the most annoying defense to getting melee'd ever

    edit: I use 4, I found 3 to be too slow to keep up with the afore mentioned circle running

    ronzo on
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    edited October 2010
    Cool deal, thanks for the info everyone!

    I'll just use the sensitivity I'm most comfortable at then, I thought I might get rocked if I didn't have it fast enough.

    Oh also - Hemorrhage is basically Blood Gulch right? I'm abit new to halo mp but this map seems really familiar to me somehow.

    DarkMecha on
    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • JoolanderJoolander Registered User regular
    edited October 2010
    theres a few differences, but yeah Hemorrhage is Blood Gulch

    Joolander on
  • ronzoronzo Registered User regular
    edited October 2010
    Someone in the other thread is trying to remake Coagulation, the halo 2 version of BG. I wonder if the addition of banshees will make it better or worse.

    Also I really miss Valhalla :(

    edit: and sandtrap and guardian.

    ronzo on
  • tastydonutstastydonuts Registered User regular
    edited October 2010
    I use 9 or 10... always have. but I am a close quarters fighter. As a result my extreme is not as accurate, but I am usually point defense or a "leader" for non pug play (from the front) so its ok.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited October 2010
    Angel177 wrote: »
    Dave, look for names through my friends list, then look through those people's....etc etc...

    Yeah, this is probably the best way if you can't get into the main meta list. I'm lucky enough to be on Fyre's, Primus', Joolander's and Kor's friendlists (among others) which means it fairly easy to find PA people from there.

    Nocren on
    newSig.jpg
  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    edited October 2010
    Aerial vehicles in a BG variant are awesome, especially in Reach. The tank was a pain in the ass because it was so goddamn hard to counter, but you can knock out a Banshee/Falcon in roughly a single magazine of the sniper rifle.

    0Replace4Displace on
    u4OkoEI.png
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited October 2010
    Good job, Tasty. I was hoping the thread wouldn't die before I woke up, but you handled it.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • hailthefishhailthefish Registered User regular
    edited October 2010
    Hemorrhage is Coagulation is Blood Gulch.

    Wow. Outdone by a while. Ah well.


    I'm not sure I like Hemorrhage as much as I liked Valhalla.

    hailthefish on
  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    edited October 2010
    BUT GUYYSSS HALO 1 WAS SO CLEARLY BETTER, SO BY CONNECTION SO IS BLOOD GULCh

    0Replace4Displace on
    u4OkoEI.png
  • GibbsGibbs Registered User regular
    edited October 2010
    I use 8, but I've tempted to drop it to 7 or 6 later and see if my distance aim improves.

    Gibbs on
    [SIGPIC][/SIGPIC]
    I've got a bad case of lovin' you.
  • JoolanderJoolander Registered User regular
    edited October 2010
    ronzo wrote: »
    Someone in the other thread is trying to remake Coagulation, the halo 2 version of BG. I wonder if the addition of banshees will make it better or worse.

    Thats me! and we will find out

    Joolander on
  • ronzoronzo Registered User regular
    edited October 2010
    Joolander wrote: »
    ronzo wrote: »
    Someone in the other thread is trying to remake Coagulation, the halo 2 version of BG. I wonder if the addition of banshees will make it better or worse.

    Thats me! and we will find out

    I look forward to it! I hate the current version of hemo, it takes too long to get anywhere, and when you finally do find someone, him and his three buddies gang up on you.

    ronzo on
  • iRevertiRevert Tactical Martha Stewart Registered User regular
    edited October 2010
    also, the A PA ReachMulti friend list is full, much as I would like to join it, and shows no signs of not being full, despite me whining for what seems like weeks now.

    Gimme a second to clear a spot for you, theres a pending one that I can cancel to make room for you

    That or I can start a new tag, though I don't know how many we'd have on there.

    EDIT: Friend request sent you chav

    iRevert on
  • LCDXXLCDXX A flask of wood and glass Terre Haute, INRegistered User, ClubPA regular
    edited October 2010
    Joolander wrote: »
    ronzo wrote: »
    Someone in the other thread is trying to remake Coagulation, the halo 2 version of BG. I wonder if the addition of banshees will make it better or worse.

    Thats me! and we will find out

    I'm very much looking forward to this.

    LCDXX on
    XBL: LCDXX | PSN: LCDXX | Steam: LCDXX
  • WillethWilleth Registered User regular
    edited October 2010
    Sorry for just bailing before guys. I had writing to do and I realised I was only really playing for the daily and not having fun at all. I don't usually quit but that was really frustrating.

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
  • BlueDestinyBlueDestiny Registered User regular
    edited October 2010
    Played against a Bungie employee today, had the purple flaming skull helmet and everything.

    Quit halfway through the match though. Or maybe lost connection.

    BlueDestiny on
  • dinoarusdinoarus Registered User regular
    edited October 2010
    Well, now I know not to park a scorpion near an enemy spawn.
    and judging from the past couple of games, the sniper is a little too good in Hemorrhage invasion slayer, especially as a spartan.

    dinoarus on
    Steam/XBL: OGSTudbone
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited October 2010
    I'd like a spot an any impending new or old metatags, if such exist. I had a blast playing Invasion the times I did get in, and pubs are so... random.

    Bursar on
    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    Spoilered until images are unborked. egc6gp2emz1v.png
  • tastydonutstastydonuts Registered User regular
    edited October 2010
    Invasion Slayer on Hemorrhage is so unbalanced against Elites that I am surprised if/when they stick around for a full game. I am also very happy when I end up on the Spartan side of it (cuz then I just idle and fight defensively)... but man, it's just... ugh.

    And when everybody leaves and you don't want to. it's 5-6 minutes of murder on your K/D ratio.

    Why people are choosing Invasion Slayer more now when they could just do regular slayer though is just fffff.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • Romanian My EscutcheonRomanian My Escutcheon Two of Forks Registered User regular
    edited October 2010
    Time for a new metatag?

    A PA Reach Multi 2.

    Revert, if you wouldn't mind sending me an FR so we can link both accounts, I'd appreciate it.

    Romanian My Escutcheon on
    [IMG][/img]
  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    edited October 2010
    How to complete Return of the Mack in five minutes or less.
    Load up Nightfall!
    
    Run up to the rocks and wait for the checkpoint, you might need to try to get it a few times
    
    shoot the elite you're supposed to assassinate in the back of the head with a sniper rifle
    
    reload last checkpoint
    
    ???
    
    3000 cR!
    

    0Replace4Displace on
    u4OkoEI.png
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited October 2010
    Invasion Slayer on Hemorrhage is so unbalanced against Elites that I am surprised if/when they stick around for a full game. I am also very happy when I end up on the Spartan side of it (cuz then I just idle and fight defensively)... but man, it's just... ugh.

    And when everybody leaves and you don't want to. it's 5-6 minutes of murder on your K/D ratio.

    Why people are choosing Invasion Slayer more now when they could just do regular slayer though is just fffff.

    At least they replaced the Scorpions with Wraiths. Plasma pistols are completely useless against two Scorpions squatting on a hill and pounding the Elite base. Doesn't even matter if you hit them then because they still just keep shooting. At least Wraiths get shut down for a little bit and can't kill you instantly from across the map.

    Ninja Snarl P on
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited October 2010
    Can we have a list in the OP with PA names and XBL names of people who play pretty regularly?

    I think it would be helpful.

    Forever Zefiro on
    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • GibbsGibbs Registered User regular
    edited October 2010
    Can we have a list in the OP with PA names and XBL names of people who play pretty regularly?

    I think it would be helpful.

    I think that is a good idea. Whenever I look at the MetaTag list, its the same 10 or so people online and I don't know who they are. I mean, my Gamertag is different from my PA name, apparently others do the same.

    Gibbs on
    [SIGPIC][/SIGPIC]
    I've got a bad case of lovin' you.
  • JoolanderJoolander Registered User regular
    edited October 2010
    How to complete Return of the Mack in five minutes or less.
    Load up Nightfall!
    
    Run up to the rocks and wait for the checkpoint, you might need to try to get it a few times
    
    shoot the elite you're supposed to assassinate in the back of the head with a sniper rifle
    
    reload last checkpoint
    
    ???
    
    3000 cR!
    


    but assassinating is more fun!


    also, I deserve a pimp-hat for my spartan and/or elite for completing this challenge without cheesing. The ball is in your court, bungie

    Joolander on
  • MikeManMikeMan Registered User regular
    edited October 2010
    Would anybody like to play? I'm on now. "The Boximus".

    MikeMan on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited October 2010
    Movie time! Number one on the list is a documentary on how weak and sick animals can get picked off by smaller, faster predators:

    Cheetah Strike

    Number two is an object lesson in why cramming together in a stairway in an age of futuristic grenades can only end in tragedy:

    DON'T BUNCH UP

    Number three demonstrates the awesome power of the grenade launcher. Also, luck.

    THOOMP! WAAAGH!

    And number four is, not surprisingly, my favorite. It's an Armor Lock clip, so just watch it. I swear I could almost taste this guy's delicious, delicious rage over the internet.

    You shall not blast!

    Ninja Snarl P on
  • wazillawazilla Having a late dinner Registered User regular
    edited October 2010
    The only map I miss is hang 'em high.

    CTF on that map was so glorious.

    wazilla on
    Psn:wazukki
  • MikeManMikeMan Registered User regular
    edited October 2010
    wazilla wrote: »
    The only map I miss is hang 'em high.

    CTF on that map was so glorious.
    I miss the grenade tricks of bouncing the sniper rifle towards you from the other side of the map

    MikeMan on
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited October 2010
    joolander I'm with you, however it's only because I didn't think of cheesing it in that manner. It took two full missions to kill all the stupid elites.

    Also I got a killtacular in a 4 man game of swat...the one dude I killed twice must of been pisssssed

    Dixon on
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