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Starcraft 2 thread! All talk goes here. Patch 1.1.2 is up! Zerg benefit the most.

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Posts

  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    SkutSkut wrote: »
    Cause people actually use Yamato Cannon :P

    I'm guessing this was more of the reason.

    The mana bars on Thors and Curropters actively punished people who got those units. No one really used that mana, so I'm betting late game it was just too much damage a HT could deal instantly.

    I would guess it was less of a change because "oh shit, Feedback is too powerful" and more because "their special abilities suck, so no one uses them, so people are punished for not using a crappy ability"

    Lilnoobs on
  • TheStigTheStig Registered User regular
    edited October 2010
    Olorin wrote: »
    Wow, nani v morrow in a offrace PvT. If you don't play terran like Nani in a PvT, you're doing it wrong...

    cool, thanks for the link bro.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • zerg rushzerg rush Registered User regular
    edited October 2010
    Stim to reapers would be pretty bad. They don't hit hard against non-light and are already fast enough to kite pretty much anything. If you stim, you lose a bunch of health and only marginally increase the amount of damage you inflict or marginally decrease the amount of damage you would have taken.

    Stim is effective on marauders and marines because of their high dps, great range and the increase in speed from medium speed units to fast units.

    Actually, stim reapers might be pretty awesome. They'd move at, what, like 6 speed while stimmed? And they'd kill buildings eeeeven faster than Marauders.

    Marauders do 13dps to buildings, 20dps while stimmed. Reapers do 17dps to buildings, but would do 25 to buildings with stim. They'd become brutal, brutal harassment.

    Plus, 4 Stim Reapers with +1 weapons would clear out workers insanely fast, and you'd never be able to catch them.

    zerg rush on
  • Joe KJoe K Registered User regular
    edited October 2010
    But feedback used to be a decent first spell, now it works on half the terran units it did before. they keep making the HT path so hard to go down. do they want massive robo battles? and, wow what a nerf to VRs.

    Joe K on
  • fortyforty Registered User regular
    edited October 2010
    TheStig wrote: »
    Just make repairing the PF more expensive than repairing normal stuff.

    Like... make it cost gas too.

    I'd support this

    if they want to be healing something 500hp/second, there should be a significant cost along with it
    Well, it does cost gas to repair...

    forty on
    Officially the unluckiest CCG player ever.
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    TheStig wrote: »
    Olorin wrote: »
    Wow, nani v morrow in a offrace PvT. If you don't play terran like Nani in a PvT, you're doing it wrong...

    cool, thanks for the link bro.



    is this it?


    http://www.teamliquid.net/video/userstream.php?user=Martijn

    Lilnoobs on
  • MaratastikMaratastik Just call me Mara, please! Registered User regular
    edited October 2010
    Did you just "cool bro" me, Stiggy. That hurt. :(

    Here the link http://www.teamliquid.net/video/userstream.php?user=Martijn but they're on to the next game. You'll have to check the VOD.

    Maratastik on
  • musanmanmusanman Registered User regular
    edited October 2010
    guys

    roaches can bust dumb fucking void ray walls now, no more stupid cannons behind a full wall stopping me in my tracks

    repimg-33-157636.jpg

    Sure I could expand and fight off the void rays, but I'M COMING IN THE FRONT BABY

    musanman on
    sic2sig.jpg
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited October 2010
    Joe K wrote: »
    But feedback used to be a decent first spell, now it works on half the terran units it did before. they keep making the HT path so hard to go down. do they want massive robo battles? and, wow what a nerf to VRs.

    half the units?

    still works on ghosts, bcs, ravens...

    I mean were you really getting HTs against terran to deal with thors and then going oh yeah I can also research psi storm?

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • TheStigTheStig Registered User regular
    edited October 2010
    Olorin wrote: »
    Did you just "cool bro" me, Stiggy. That hurt. :(

    Here the link http://www.teamliquid.net/video/userstream.php?user=Martijn but they're on to the next game. You'll have to check the VOD.

    Only because I love you.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • valiancevaliance Registered User regular
    edited October 2010
    zerg rush wrote: »
    Stim to reapers would be pretty bad. They don't hit hard against non-light and are already fast enough to kite pretty much anything. If you stim, you lose a bunch of health and only marginally increase the amount of damage you inflict or marginally decrease the amount of damage you would have taken.

    Stim is effective on marauders and marines because of their high dps, great range and the increase in speed from medium speed units to fast units.

    Actually, stim reapers might be pretty awesome. They'd move at, what, like 6 speed while stimmed? And they'd kill buildings eeeeven faster than Marauders.

    Marauders do 13dps to buildings, 20dps while stimmed. Reapers do 17dps to buildings, but would do 25 to buildings with stim. They'd become brutal, brutal harassment.

    Plus, 4 Stim Reapers with +1 weapons would clear out workers insanely fast, and you'd never be able to catch them.

    This is what I was thinking. they'd melt workers and buildings and prevent pushes, allow the Terran to macro up.

    or alternately let them use their anti building attack against massive units.

    valiance on
  • undeinPiratundeinPirat Registered User regular
    edited October 2010
    so is anything silly broken because of this patch

    just caught wind of it

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    musanman wrote: »
    guys

    roaches can bust dumb fucking void ray walls now, no more stupid cannons behind a full wall stopping me in my tracks

    repimg-33-157636.jpg

    Sure I could expand and fight off the void rays, but I'M COMING IN THE FRONT BABY

    Cool. That range helped a lot.

    Lilnoobs on
  • fortyforty Registered User regular
    edited October 2010
    How will I rush/beat insane comps as Terran now? QQ

    forty on
    Officially the unluckiest CCG player ever.
  • Joe KJoe K Registered User regular
    edited October 2010
    Variable wrote: »
    Joe K wrote: »
    But feedback used to be a decent first spell, now it works on half the terran units it did before. they keep making the HT path so hard to go down. do they want massive robo battles? and, wow what a nerf to VRs.

    half the units?

    still works on ghosts, bcs, ravens...

    I mean were you really getting HTs against terran to deal with thors and then going oh yeah I can also research psi storm?

    yes, i have an uploaded replay of me getting HTs with feedback to take out 5 BCs and 3 thors. Zap, zap, zap dead.

    i already had psistorm researched, but this was more effective.

    Joe K on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited October 2010
    musanman wrote: »
    I'M COMING IN THE FRONT BABY

    :winky:
    D:
    :winky:

    3cl1ps3 on
  • His CorkinessHis Corkiness Registered User regular
    edited October 2010
    Nobody seems to be mentioning the Medivac speed + acceleration nerf. I honestly thought they were too fast, so this is good.

    Also, Battlecruisers might be kind of hard to deal with as P after this patch, with the Void Ray changes. I'm glad they didn't remove the BC's energy bar too, though, or we'd probably see them every TvP.
    Jars wrote: »
    that's kind of like asking what do I do when protoss has 35 void rays with speed
    Wait until patch 1.1.2

    His Corkiness on
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    we should totally get an 8FFA going using the funday monday stuff

    Lilnoobs on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited October 2010
    haha, watching an HD cast of a fruitdealer game

    terran harasses with helions and brings down some drones. HD goes to the tab to see gatherers and they numbers are about even.

    he begins to say that the game is a lot more even now, but by the time he leaves the tab at the end of that sentence fruiteadler's count has gone up 7 drones.

    beast.

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    Lilnoobs on
  • Feels Good ManFeels Good Man Registered User regular
    edited October 2010
    the funday monday is actually not difficult to accomplish on the matchmaking system FFAs



    cause most peeps are pretty bad! and theres no assigned league... the challenge is creating a game that is funny

    Feels Good Man on
  • SkutSkutSkutSkut Registered User regular
    edited October 2010
    Mas marine is still so silly.

    I kill the guys bunker before he gets it down, kill all his marines and clean up a few supply depots, uhoh, cloaked banshees! I get a few buildings to orange, send more marines, throw down an engineering bay and start working on turrets, get a starport up and a medivac and some vikings clean up the banshees drop his main take out his only tank and the marines keep pouring in his base <3

    SkutSkut on
  • Joe KJoe K Registered User regular
    edited October 2010
    Nobody seems to be mentioning the Medivac speed + acceleration nerf. I honestly thought they were too fast, so this is good.

    Also, Battlecruisers might be kind of hard to deal with as P after this patch, with the Void Ray changes. I'm glad they didn't remove the BC's energy bar too, though, or we'd probably see them every TvP.
    Jars wrote: »
    that's kind of like asking what do I do when protoss has 35 void rays with speed
    Wait until patch 1.1.2

    i saw those, and part of medivacs problem was that you had to really have some heavily deadicated anti-air up to stop the medivac from dropping. this is good for a couple extra volleys from your forces, you may be able to make the drop dangerous, with cargo and all lost....

    Joe K on
  • TrusTrus Registered User regular
    edited October 2010
    so is anything silly broken because of this patch

    just caught wind of it

    Zerg seems dope now...

    Trus on
    qFN53.png
  • DemiurgeDemiurge Registered User regular
    edited October 2010
    Hm, did Europe not get the patch yet?

    Demiurge on
    DQ0uv.png 5E984.png
  • Joe KJoe K Registered User regular
    edited October 2010
    Trus wrote: »
    so is anything silly broken because of this patch

    just caught wind of it

    Zerg seems dope now...

    roaches got me worried...

    Joe K on
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    the funday monday is actually not difficult to accomplish on the matchmaking system FFAs



    cause most peeps are pretty bad! and theres no assigned league... the challenge is creating a game that is funny

    Yeah, I think organized 8+ player FFAs are going to cause the best conflicts.

    Of course everyone is going to go after that first dude, but if that first dude turtles hard, the other players will run into each other trying to take him out.

    Lilnoobs on
  • JarsJars Registered User regular
    edited October 2010
    I imagine they will involve some sort of comebacks where the A guy isn't really dead and ends up winning.

    Jars on
  • KrisKris Registered User regular
    edited October 2010
    repimg-33-157647.jpg

    Here's me getting crushed by mass roaches. Am I trying to tech to much?

    Could you guys pick me apart? I've been having a lot of trouble surviving too long into any of my matches in Bronze league. I'm still pretty new to this game, but having been watching tons of Day9 and other replays to help me out.

    Upon second look I thought my macro was pretty ok in this game, compared to before. I was more consistent with my probe production, still not great with my pylon timing. My army production could have obviously been better. :P

    I see myself improving, but some pointers on where to focus hard next time would be awesome. :D

    Edit: I notice I also forget about utilizing certain structures for periods of time and then rush back to them when I remember. Losing track of things in my mind. Hopefully that's just something that you get more used to with practice.

    Kris on
  • ElementalorElementalor Registered User regular
    edited October 2010
    Nobody seems to be mentioning the Medivac speed + acceleration nerf. I honestly thought they were too fast, so this is good.

    Also, Battlecruisers might be kind of hard to deal with as P after this patch, with the Void Ray changes. I'm glad they didn't remove the BC's energy bar too, though, or we'd probably see them every TvP.
    Jars wrote: »
    that's kind of like asking what do I do when protoss has 35 void rays with speed
    Wait until patch 1.1.2

    The funny thing is that it makes giant blobs of 1a/1ta much easier since you wont' really need to worry about your medivacs getting too far ahead of the MM blob.

    Elementalor on
    Marvel Future Fight: dElementalor
    FFBE: 898,311,440
    Youtube: http://www.youtube.com/dElementalor
  • KamiKami Registered User regular
    edited October 2010
    Kris I'm gonna add you to my Friends list, as I think you and I are probably at the same skillset. It's always rad to have a like-minded training partner! :^: :^:

    Well, time to get my placements out of the way! D:

    Kami on
  • JarsJars Registered User regular
    edited October 2010
    I M move my medivacs onto a marauder. never had anything bad happen because of it.

    Jars on
  • MonoxideMonoxide Registered User, ClubPA regular
    edited October 2010
    Nobody seems to be mentioning the Medivac speed + acceleration nerf. I honestly thought they were too fast, so this is good.

    Also, Battlecruisers might be kind of hard to deal with as P after this patch, with the Void Ray changes. I'm glad they didn't remove the BC's energy bar too, though, or we'd probably see them every TvP.
    Jars wrote: »
    that's kind of like asking what do I do when protoss has 35 void rays with speed
    Wait until patch 1.1.2

    The funny thing is that it makes giant blobs of 1a/1ta much easier since you wont' really need to worry about your medivacs getting too far ahead of the MM blob.

    that's what I said to my roommate earlier

    "yes! I won't lose Medivacs while A-moving when I FFA as Terran anymore"

    but really I'm happy with the change because it'll be easier to shoot them down with stalkers

    Monoxide on
  • Bruce ForsythBruce Forsyth Registered User regular
    edited October 2010
    I remember when Blizzard first revealed the void ray in video form, they came in and wrecked some BCs.

    I wish Blizzard would explain to me what the intended purpose of void rays is. Just so I'll know when they get there.

    Bruce Forsyth on
  • KrisKris Registered User regular
    edited October 2010
    Kami wrote: »
    Kris I'm gonna add you to my Friends list, as I think you and I are probably at the same skillset. It's always rad to have a like-minded training partner! :^: :^:

    Well, time to get my placements out of the way! D:

    Sounds good! I'm certainly terrible, but serious about improving. :P

    Kris on
  • MuridenMuriden Registered User regular
    edited October 2010
    I remember when Blizzard first revealed the void ray in video form, they came in and wrecked some BCs.

    I wish Blizzard would explain to me what the intended purpose of void rays is. Just so I'll know when they get there.

    Rage fuel?

    Muriden on
    MrGulio.332 - Lover of fine Cheeses. Replays
    301787-1.png
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited October 2010
    Joe K wrote: »
    Trus wrote: »
    so is anything silly broken because of this patch

    just caught wind of it

    Zerg seems dope now...

    roaches got me worried...

    i plan on making a sweet bro and hella jeff with me in it saying "i can't wait to be a useless piece of shit and mass all these roaches"

    nealcm on
    19ZUtIw.png
  • JarsJars Registered User regular
    edited October 2010
    void rays will still do like 30 dps to armored targets. not a whole lot can do that much, not even stimmed marauders.

    them doing like 45 dps to armored as a 3 food unit was just crazy.

    Jars on
  • zerg rushzerg rush Registered User regular
    edited October 2010
    Kris wrote: »
    repimg-33-157647.jpg

    Here's me getting crushed by mass roaches. Am I trying to tech to much?

    Could you guys pick me apart? I've been having a lot of trouble surviving too long into any of my matches in Bronze league. I'm still pretty new to this game, but having been watching tons of Day9 and other replays to help me out.

    Upon second look I thought my macro was pretty ok in this game, compared to before. I was more consistent with my probe production, still not great with my pylon timing. My army production could have obviously been better. :P

    I see myself improving, but some pointers on where to focus hard next time would be awesome. :D

    Edit: I notice I also forget about utilizing certain structures for periods of time and then rush back to them when I remember. Losing track of things in my mind. Hopefully that's just something that you get more used to with practice.

    You lost because you went 9 guys VS 15 guys. The solution is to make more guys.


    Basic way to get more guys is to always make more probes. You spent a long time not building probes. More minerals means more guys.

    Another way to get guys is to not make more pylons than you need. You were at 43 food, you had 92 supply before the fight. Each pylon costs the same as a zealot, so those 5 extra pylons could have been 5 extra zealots. A lot of players (including myself sometimes) will get supply blocked then build like, 10 more pylons. It's a very bad habit.

    Also, spend your money. 100-175 resources is an extra guy, depending on which one you get. You had 1100 bonus resources, so that's like 7-10 bonus guys you could have made.


    So, you went 9 guys to 15 guys. Add 5 guys for not building extra pylons, and another 7 guys for using your banked resources. That'd be 21 guys to his 15 guys, and you would have smashed him. (Plus constant probes mean you could have even more guys.)

    zerg rush on
  • zerg rushzerg rush Registered User regular
    edited October 2010
    Jars wrote: »
    void rays will still do like 30 dps to armored targets. not a whole lot can do that much, not even stimmed marauders.

    them doing like 45 dps to armored as a 3 food unit was just crazy.

    When fully charged, they do less DPS/food than a marauder against armored. Yay.

    zerg rush on
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