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Starcraft 2 thread! All talk goes here. Patch 1.1.2 is up! Zerg benefit the most.

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Posts

  • dsplaisteddsplaisted Registered User regular
    edited October 2010
    Supply Depot life increased from 350 to 400.

    Hmm, this means that it will take longer for my 5 roaches to kill the supply depot in the 5RR. On the other hand with the longer roach range the roaches might be able to hit the depot while out of range of most of the marines...

    dsplaisted on
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  • RiddoxRiddox Registered User regular
    edited October 2010
    I just want to say how very amusing it is watching so many fucktons of buildings have their health increased, seemingly for no reason but we all know why.
    Browder's son really loves those huge black men and the funny comments they make when you select them.

    I'm going to go ahead and agree with link0 (one of Blizz's top 200 in NA I think) and say that Void Rays are just retarded unit design coming to bite Blizz in the ass. They should go back to the idea that they're there to smash big things like Thors and Colossus (especially these), which just happens to include buildings if the opponent is caught off guard so they can harass somewhat. I actually kinda like the idea of Rays harassing you by blowing all your cute lego buildings up instead of pillaging your workers instead of just molesting everything that's thrown at them when charged.

    Huge nerf to flux vanes, though... is it really necessary with the damage nerf?

    I disagree with some of the changes to Terran's buildings and reapers... Roaches with 4 range should exterminate them rather properly now. Nitro packs should have stayed where it was... maybe with an increase in price?

    Well, at least those Marauder drops will be less bullshit and Roaches much better.

    Riddox on
    Gamertag: Ridley 8
  • Joe KJoe K Registered User regular
    edited October 2010
    zerg rush wrote: »
    Jars wrote: »
    void rays will still do like 30 dps to armored targets. not a whole lot can do that much, not even stimmed marauders.

    them doing like 45 dps to armored as a 3 food unit was just crazy.

    When fully charged, they do less DPS/food than a marauder against armored. Yay.

    but they fly!

    can we have 7 range? arg, looks over-nerfed... they deifinitely are pushing the protoss gameplay to be robo-centric

    Joe K on
  • KamiKami Registered User regular
    edited October 2010
    Hahah, lost my first game!

    The only thing that was said to me was '...You're new, aren't you?'

    :lol:

    Kami on
  • HeartlashHeartlash Registered User regular
    edited October 2010
    So gonna try some roach shinanigans this weekend.

    Heartlash on
    My indie mobile gaming studio: Elder Aeons
    Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited October 2010
    What race are you playing Kami?

    peacekeeper on
  • zerg rushzerg rush Registered User regular
    edited October 2010
    Riddox wrote: »
    I just want to say how very amusing it is watching so many fucktons of buildings have their health increased, seemingly for no reason but we all know why.
    Browder's son really loves those huge black men and the funny comments they make when you select them.

    What's ironic is that I just won a 2v2 game as zerg because the enemy brought down 3 of my tech structures to critical life but didn't finish them. My hatchery, my spawning pool, and my spire were each brought to below 200 life, but managed to barely survive.

    Hilarious.

    zerg rush on
  • His CorkinessHis Corkiness Registered User regular
    edited October 2010
    Jars wrote: »
    void rays will still do like 30 dps to armored targets. not a whole lot can do that much, not even stimmed marauders.

    them doing like 45 dps to armored as a 3 food unit was just crazy.
    26.66* dps vs armoured when charged. A stimmed Marauder does 20 dps vs armoured. Vs non-armoured, it's 13.33* dps for the VR and 10 dps for the Marauder. I think this just makes the Marauder look fucking ridiculous.

    His Corkiness on
  • KamiKami Registered User regular
    edited October 2010
    What race are you playing Kami?

    Terran

    The thing is, though, the only reason I'm using terran is my past RTS experience, and I can wrap my head around the functionality, even if I'm terrible at executing it.

    With Protoss, I'd love to learn them, but I still can't quite get down what does what, or how things like switching from warpgates to gateways would be important/when to do it.

    With Zerg, I just stare blankly at the screen. 'You...you mean the little zergs turn INTO the buildings? o_O'

    I've yet to solidify a proper build order, even, as I get into panic mode fairly quickly. I hear every pro, and you fine folks, talk about 'dont float resources!' so I constantly spend my resources, yet I probably focus on precisely the wrong investments. Hell, it's 10 minutes before I get my first vehicle out :lol:

    Kami on
  • zerg rushzerg rush Registered User regular
    edited October 2010
    Jars wrote: »
    void rays will still do like 30 dps to armored targets. not a whole lot can do that much, not even stimmed marauders.

    them doing like 45 dps to armored as a 3 food unit was just crazy.
    26.66* dps vs armoured when charged. A stimmed Marauder does 20 dps vs armoured. Vs non-armoured, it's 13.33* dps for the VR and 10 dps for the Marauder. I think this just makes the Marauder look fucking ridiculous.

    By comparison, a banshees does 19.2 DPS against everything, has no charge time, no weakness to non-armored things, moves faster than a void ray, costs 2/3rds the price of a VR, and can cloak.

    zerg rush on
  • EgoEgo Registered User regular
    edited October 2010
    zerg rush wrote: »
    Jars wrote: »
    void rays will still do like 30 dps to armored targets. not a whole lot can do that much, not even stimmed marauders.

    them doing like 45 dps to armored as a 3 food unit was just crazy.
    26.66* dps vs armoured when charged. A stimmed Marauder does 20 dps vs armoured. Vs non-armoured, it's 13.33* dps for the VR and 10 dps for the Marauder. I think this just makes the Marauder look fucking ridiculous.

    By comparison, a banshees does 19.2 DPS against everything, has no charge time, no weakness to non-armored things, moves faster than a void ray, costs 2/3rds the price of a VR, and can cloak.

    Yeah, the best thing about banshees is that they start with cloak for free and VRs have to pay for the speed upgrade.

    Ego on
    Erik
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited October 2010
    zerg rush wrote: »
    Jars wrote: »
    void rays will still do like 30 dps to armored targets. not a whole lot can do that much, not even stimmed marauders.

    them doing like 45 dps to armored as a 3 food unit was just crazy.
    26.66* dps vs armoured when charged. A stimmed Marauder does 20 dps vs armoured. Vs non-armoured, it's 13.33* dps for the VR and 10 dps for the Marauder. I think this just makes the Marauder look fucking ridiculous.

    By comparison, a banshees does 19.2 DPS against everything, has no charge time, no weakness to non-armored things, moves faster than a void ray, costs 2/3rds the price of a VR, and can cloak.

    wait, a stimmed marauder only has 20 dps? doesn't stim double attack speed, so they'd go from 1.5 to .75, which would make it 20/.75 = 26.66 dps?

    nealcm on
    19ZUtIw.png
  • TrusTrus Registered User regular
    edited October 2010
    Ego wrote: »
    zerg rush wrote: »
    Jars wrote: »
    void rays will still do like 30 dps to armored targets. not a whole lot can do that much, not even stimmed marauders.

    them doing like 45 dps to armored as a 3 food unit was just crazy.
    26.66* dps vs armoured when charged. A stimmed Marauder does 20 dps vs armoured. Vs non-armoured, it's 13.33* dps for the VR and 10 dps for the Marauder. I think this just makes the Marauder look fucking ridiculous.

    By comparison, a banshees does 19.2 DPS against everything, has no charge time, no weakness to non-armored things, moves faster than a void ray, costs 2/3rds the price of a VR, and can cloak.

    Yeah, the best thing about banshees is that they start with cloak for free and VRs have to pay for the speed upgrade.

    You have to research cloak

    Trus on
    qFN53.png
  • Feels Good ManFeels Good Man Registered User regular
    edited October 2010
    nealcm wrote: »
    zerg rush wrote: »
    Jars wrote: »
    void rays will still do like 30 dps to armored targets. not a whole lot can do that much, not even stimmed marauders.

    them doing like 45 dps to armored as a 3 food unit was just crazy.
    26.66* dps vs armoured when charged. A stimmed Marauder does 20 dps vs armoured. Vs non-armoured, it's 13.33* dps for the VR and 10 dps for the Marauder. I think this just makes the Marauder look fucking ridiculous.

    By comparison, a banshees does 19.2 DPS against everything, has no charge time, no weakness to non-armored things, moves faster than a void ray, costs 2/3rds the price of a VR, and can cloak.

    wait, a stimmed marauder only has 20 dps? doesn't stim double attack speed, so they'd go from 1.5 to .75, which would make it 20/.75 = 26.66 dps?

    no, it doesn't double it.


    edit:I just realized I don't know the exact %. but it doesn't double the speed

    Feels Good Man on
  • EgoEgo Registered User regular
    edited October 2010
    Trus wrote: »
    Ego wrote: »
    zerg rush wrote: »
    Jars wrote: »
    void rays will still do like 30 dps to armored targets. not a whole lot can do that much, not even stimmed marauders.

    them doing like 45 dps to armored as a 3 food unit was just crazy.
    26.66* dps vs armoured when charged. A stimmed Marauder does 20 dps vs armoured. Vs non-armoured, it's 13.33* dps for the VR and 10 dps for the Marauder. I think this just makes the Marauder look fucking ridiculous.

    By comparison, a banshees does 19.2 DPS against everything, has no charge time, no weakness to non-armored things, moves faster than a void ray, costs 2/3rds the price of a VR, and can cloak.

    Yeah, the best thing about banshees is that they start with cloak for free and VRs have to pay for the speed upgrade.

    You have to research cloak

    I was trying to point out that it's not really a fair comparison to look at a unit with upgrades vs one with no upgrades. I'd written a bit more about how I love that banshees shoot flying targets but I thought that would just make it too obvious.

    Ego on
    Erik
  • Joe KJoe K Registered User regular
    edited October 2010
    Kris wrote: »
    repimg-33-157647.jpg

    Here's me getting crushed by mass roaches. Am I trying to tech to much?

    Could you guys pick me apart? I've been having a lot of trouble surviving too long into any of my matches in Bronze league. I'm still pretty new to this game, but having been watching tons of Day9 and other replays to help me out.

    Upon second look I thought my macro was pretty ok in this game, compared to before. I was more consistent with my probe production, still not great with my pylon timing. My army production could have obviously been better. :P

    I see myself improving, but some pointers on where to focus hard next time would be awesome. :D

    Edit: I notice I also forget about utilizing certain structures for periods of time and then rush back to them when I remember. Losing track of things in my mind. Hopefully that's just something that you get more used to with practice.

    Yikes, watch this.

    there are a lot of details that i could go into - but it is obvious that you don't have proper expectations in multiplayer. try the first newbie tuesday. look for the 4 gate video by day 9, even if you're staying with that 3-1 (sortof....). The elapsed time after your initial production buildings are produced is unacceptible.

    Joe K on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited October 2010
    nealcm wrote: »
    zerg rush wrote: »
    Jars wrote: »
    void rays will still do like 30 dps to armored targets. not a whole lot can do that much, not even stimmed marauders.

    them doing like 45 dps to armored as a 3 food unit was just crazy.
    26.66* dps vs armoured when charged. A stimmed Marauder does 20 dps vs armoured. Vs non-armoured, it's 13.33* dps for the VR and 10 dps for the Marauder. I think this just makes the Marauder look fucking ridiculous.

    By comparison, a banshees does 19.2 DPS against everything, has no charge time, no weakness to non-armored things, moves faster than a void ray, costs 2/3rds the price of a VR, and can cloak.

    wait, a stimmed marauder only has 20 dps? doesn't stim double attack speed, so they'd go from 1.5 to .75, which would make it 20/.75 = 26.66 dps?

    no, it doesn't double it.


    edit:I just realized I don't know the exact %. but it doesn't double the speed

    oh apparently it is 50%

    so marauders aren't as ridonkulous as i thought, but they are still ridonkulous

    edit: god i have such trouble making sense of attack speed % increases, since 100% is twice as fast, 50% is like... is that the halfway point or something? 1.125?

    nealcm on
    19ZUtIw.png
  • His CorkinessHis Corkiness Registered User regular
    edited October 2010
    1.5 is the cooldown, not the speed. The speed is 0.66* attacks per second (1/1.5). That is what is increased by 50% (to 1 attack per second, which is the same as having a cooldown of 1).

    His Corkiness on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited October 2010
    oh, that makes sense

    yeah, i should have known it was the cooldown but i didn't make the connection between attack speed increase and attack cooldown

    nealcm on
    19ZUtIw.png
  • Joe KJoe K Registered User regular
    edited October 2010
    1.5 is the cooldown, not the speed. The speed is 0.66* attacks per second (1/1.5). That is what is increased by 50% (to 1 attack per second, which is the same as having a cooldown of 1).

    if the cooldown were halved, he would be firing every 0.75s (in faster clock speed). Thats 1.33_ times a second.

    Joe K on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited October 2010
    but a 50% increase in attack speed does not mean the cooldown gets halved, that would be a 100% increase. attacking twice as fast. i was misunderstanding it, also i thought stim was 100% not 50%

    nealcm on
    19ZUtIw.png
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited October 2010
    The point is

    Marauders are way too good.

    :mrgreen:

    3cl1ps3 on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited October 2010
    3clipse wrote: »
    The point is

    Marauders are way too good.

    :mrgreen:

    yep1!!!

    nealcm on
    19ZUtIw.png
  • musanmanmusanman Registered User regular
    edited October 2010
    this is just silly

    repimg-33-157662.jpg

    musanman on
    sic2sig.jpg
  • Feels Good ManFeels Good Man Registered User regular
    edited October 2010
    leave my rocket black guys alone

    Feels Good Man on
  • KrisKris Registered User regular
    edited October 2010
    Joe K wrote: »
    Kris wrote: »
    repimg-33-157647.jpg

    Here's me getting crushed by mass roaches. Am I trying to tech to much?

    Could you guys pick me apart? I've been having a lot of trouble surviving too long into any of my matches in Bronze league. I'm still pretty new to this game, but having been watching tons of Day9 and other replays to help me out.

    Upon second look I thought my macro was pretty ok in this game, compared to before. I was more consistent with my probe production, still not great with my pylon timing. My army production could have obviously been better. :P

    I see myself improving, but some pointers on where to focus hard next time would be awesome. :D

    Edit: I notice I also forget about utilizing certain structures for periods of time and then rush back to them when I remember. Losing track of things in my mind. Hopefully that's just something that you get more used to with practice.

    Yikes, watch this.

    there are a lot of details that i could go into - but it is obvious that you don't have proper expectations in multiplayer. try the first newbie tuesday. look for the 4 gate video by day 9, even if you're staying with that 3-1 (sortof....). The elapsed time after your initial production buildings are produced is unacceptible.

    Thanks Joe. I'm gonna watch that one you linked this evening. I actually just watched his 4-gate video earlier today, so i'm gonna have to sink some time into practicing what he showed. Might just rewatch it again too.

    Kris on
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    i've been watching these ffa streams, and it seems the usual players in that mode aren't exactly people i want to play with

    Lilnoobs on
  • Feels Good ManFeels Good Man Registered User regular
    edited October 2010
    hey


    hey zerg players


    how do roaches feel now?

    Feels Good Man on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited October 2010
    fun!!!

    just kidding haven't tried em

    nealcm on
    19ZUtIw.png
  • Feels Good ManFeels Good Man Registered User regular
    edited October 2010
    god damn it mitchell


    this is sewious

    Feels Good Man on
  • His CorkinessHis Corkiness Registered User regular
    edited October 2010
    There's some Terran raging at Cella on his stream right now

    I think he must've read the patch notes or something

    edit: lol. thor drop on LT + PF at natural + 3 port banshees

    edit2: cella wins and he ragequits :trollface:

    His Corkiness on
  • zerg rushzerg rush Registered User regular
    edited October 2010
    god damn it mitchell


    this is sewious

    They help some, but nothing huge. But I've been doing 2v2s and 4v4s (and trying to teach someone the game) all day. Anything they lost against before, they still lose to. Anything they beat before, they still beat. The only difference is reapers are loltastic, and hellions are much weaker. Zealot scoot 'n shoot is nicer too. Better against terran bio kiting, but honestly not as much as I was hoping.

    Then again in my imagination they had turned into armored hydras, micro-slaying everything. IE, marauders.

    zerg rush on
  • SkutSkutSkutSkut Registered User regular
    edited October 2010
    Why the hell am I losing mirror matches but winning ZvTs, Zerg got buffed and we got nerfed! should be the other way around!

    SkutSkut on
  • Teabag DonorTeabag Donor Registered User new member
    edited October 2010
    So um, on a unit test map I figured out that:

    1) A carrier with 8 interceptors beats 2 void rays, which actually cost more

    2) A BC almost beats 2 void rays, dying with 1 void ray at 25% hp left; if a yamato cannon gets involved VRs turn to paper

    Time to update the official counters page? Problem is, the only thing VRs "counter" now are corruptors and things that don't shoot up.

    Teabag Donor on
  • His CorkinessHis Corkiness Registered User regular
    edited October 2010
    Oh god, Cella is doing random 2v2 and his teammate is telling him what to do

    edit: "#^$%ing noob"

    His Corkiness on
  • PrecursorPrecursor Registered User regular
    edited October 2010
    Oh god, Cella is doing random 2v2 and his teammate is telling him what to do

    edit: "#^$%ing noob"
    Lol. Cella is the biggest troll.

    Precursor on
    Quashdom.png
  • CrovaxanCrovaxan Registered User regular
    edited October 2010
    Entriech wrote: »

    You did a few things here I'm not a fan of. For one, you never scouted your opponent beyond the first poke at his front door, which showed you a bunker/rax. Don't be afraid to use a scan to see what he's doing. Secondly you never held the Xel'Naga towers besides briefly on one push. If you'd had them, you'd have seen his dropships incoming as he flies right over one. When you do see him at your base, you siege up in what I think is a practical spot (covering the ramp, not going to kill your SCVs) but then you aggressively chase where you think he is, rather than covering the back of your base. When you're using siege tanks, make him come to you, those troops should have been by your CC to more easily respond to the drop.

    You need to respond quicker to threats to your workers and pull them out of harm's way immediately. Then on your counter attack, rather than circling in the undefended back door, you try and shove your way up his bunkered ramp. If you're going to make dropships, use 'em. You didn't need to take down those back rocks. If you'd just elevatored over them you'd have been hitting him while his troops were still completely out of position.

    I'd also recommend tightening up your build some. The start of the game looks like you sort of flail around at various units until landing on tank/medvac. Decide before you start what you want your army to look like, then go for that. Myself on that map, I'd prefer an MMM force to abuse all the different lanes of attack + the backdoor and drops. IMO siege tanks are great if you can get a contain off, or if there's only a single avenue to push on (such as close positions on Metalopolis), but weaken as soon as they can be circumvented.


    Yea i had originally planned to attack thru the natural but as soon as i panicked i just did the whole box and a-move, and completely forgot i opened that lane. as far as the beginning of the game i really dontknow if i should 3 rx or try the viking/tank combo so i end up waffling.



    Entriech wrote: »
    You're playing a bit better in this game. Your macro is still slipping a ton. You need to hotkey your production buildings. You get your Raxes on '2', but then your starports aren't anywhere, and you have long gaps where you could just be spitting out a ton of units.

    I did like your decision to go with MM on that map in those positions. You can see how easy it was to abuse his more static tank defenses. Having to spread them out to cover all the ways into his base made them weak, and you were able to stim in and take them down no problem.

    You could have reacted quicker to his banshee transition. In your initial push through his destructible rocks there is one out and shooting at your army. If you'd started viking production then, you'd have been in much better shape.

    Take and hold the Xel'Naga towers. Vision through the middle of that map is super crucial. When you expand to the lower base, knock down your own destructible rocks. I don't strictly think it would have saved the base, but in principle you want to have expansions you can defend.

    Don't feel compelled to just suicide your small remaining forces in after an attack finishes. After wiping out his 3rd, you then take your small, battered army up the ramp to his natural and do not so much damage. There's nothing wrong with pulling back and reinforcing, then pushing forward again.


    yea multitasking is my biggest weakness that im trying to improve to keep everything organized on hot keys. I honestly think thats a major shortcoming because in bronze i won in the early-mid game so didn't need to manage a bunch of buildings at once. Now that games last longer it really shows.

    Crovaxan on
    1850973-1.png
    Crovax.436 Steam: Crovaxan
  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    Time to update the official counters page? Problem is, the only thing VRs "counter" now are corruptors and things that don't shoot up.

    Pretty sure kiting corruptors beat VRs now thanks to the Flux Vane nerf.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • JarsJars Registered User regular
    edited October 2010
    they should be about the same speed and have the same range.

    Jars on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited October 2010
    zerg rush wrote: »
    god damn it mitchell


    this is sewious

    They help some, but nothing huge. But I've been doing 2v2s and 4v4s (and trying to teach someone the game) all day. Anything they lost against before, they still lose to. Anything they beat before, they still beat. The only difference is reapers are loltastic, and hellions are much weaker. Zealot scoot 'n shoot is nicer too. Better against terran bio kiting, but honestly not as much as I was hoping.

    Then again in my imagination they had turned into armored hydras, micro-slaying everything. IE, marauders.

    thats what i was imagining

    don't ruin this for me

    i want to hold position micro to victory too

    nealcm on
    19ZUtIw.png
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