Trucy also confirmed. Still waiting on the return of Mr. Hat...
This time, please, please, PLEASE keep all the psyche profiling and emotion bracelet-ing and magatama-ing in the investigation sections. The only thing that belongs in a courtroom is evidence. [/Edgeworth]
That stuff clearly belongs in the courtroom because there is obvious precedent for it. Bracelet and psychology shenanigans are almost exclusively courtroom shenanigans. Edgeworth is almost out of his own genre, and is arbitrarily skeptical. He exists in a universe with magic. Doubting it actually exists puts him firmly in the same character realm as Scully from the X Files.
Don't get me wrong, I love Edgeworth to bits but after you watch a literal spirit get summoned in a court of law, your skepticism makes you the irrational one.
Anyways, even if I didn't think it belonged in the courtroom in an in-world sense, I get why it's there for meta reasons; if all you ever did was press and present, the game would get stale. You gotta have more gimmicks than that.
My problem with them has never been that they were implemented; it's if they are implemented well that I care about.
I actually liked Professor Layton versus Phoenix Wright because it did the exact opposite, taking blatant magic and breaking it down into straightforward evidence anyway.
I actually liked Professor Layton versus Phoenix Wright because it did the exact opposite, taking blatant magic and breaking it down into straightforward evidence anyway.
Which is the proper reaction to magic in a court of law. If magic is assumed to be possible, the correct questions are "how is this magic performed" and "what relevance and implications does this information have for our case", and not "BURN THE WITCH".
(Of course, Layton didn't believe in magic for a second, but Layton's series makes Scooby Doo look perfectly logical in the false supernaturalism, so guy is kinda used to it)
I liked the fact that they directly addressed the issue that stuff like "logic" and "reason" don't matter for jack squat and you have to work around it. And it did manage to work pretty well.
It seemed like a great test run for the Meji/Victorian age AA game. What the heck ever happened to that one anyways?
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I liked the fact that they directly addressed the issue that stuff like "logic" and "reason" don't matter for jack squat and you have to work around it. And it did manage to work pretty well.
It seemed like a great test run for the Meji/Victorian age AA game. What the heck ever happened to that one anyways?
I'll admit that Layton vs Wright had a terrible ending, but that can't wipe out the fun I had up to that point. Also I like the courtoom shenanigans. I'm playing Edgeworth Investigations right now, which has no gimmicks at all and something is clearly missing...
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Edgeworth 2 has Logic Chess, which at least sounds like a pretty good gimmick. And again, Ace Attorney Thread, I still haven't gotten back to this series, or DS adventure games in general. I just gotta set aside some time for these games and put action stuff on the shelf for a while.
I'll admit that Layton vs Wright had a terrible ending, but that can't wipe out the fun I had up to that point. Also I like the courtoom shenanigans. I'm playing Edgeworth Investigations right now, which has no gimmicks at all and something is clearly missing...
Well, it's in the perfect spirit of "what's actually happening is only slightly less ludicrous than what you thought was happening" the Layton series excels in.
Edgeworth 2 has Logic Chess, which at least sounds like a pretty good gimmick. And again, Ace Attorney Thread, I still haven't gotten back to this series, or DS adventure games in general. I just gotta set aside some time for these games and put action stuff on the shelf for a while.
Edgeworth 2 is one of the now two games that we'll probably never get. Although an Apollo + Edgeworth bulk release would be awesome.
Edgeworth 2 has Logic Chess, which at least sounds like a pretty good gimmick. And again, Ace Attorney Thread, I still haven't gotten back to this series, or DS adventure games in general. I just gotta set aside some time for these games and put action stuff on the shelf for a while.
Edgeworth 2 is one of the now two games that we'll probably never get. Although an Apollo + Edgeworth bulk release would be awesome.
The fan translation is great. If we ever get an official English version I'm buying it, but in the meantime it's an amazing game and it deserves to be played, as long as you know how to apply the patch to a legitimate Japanese copy of the game.
Edgeworth 2 has Logic Chess, which at least sounds like a pretty good gimmick. And again, Ace Attorney Thread, I still haven't gotten back to this series, or DS adventure games in general. I just gotta set aside some time for these games and put action stuff on the shelf for a while.
Edgeworth 2 is one of the now two games that we'll probably never get. Although an Apollo + Edgeworth bulk release would be awesome.
Which is the other?
I ended up watching a translated YouTube playthrough of AAI2, which is as close as I'll actually get to playing it. The game seems excellent. It'd be one of my favorites in the series.
EDIT: Oh right, Great Ace Attorney. Was confusing that with AA6. Now I'm sad.
Edgeworth 2 has Logic Chess, which at least sounds like a pretty good gimmick. And again, Ace Attorney Thread, I still haven't gotten back to this series, or DS adventure games in general. I just gotta set aside some time for these games and put action stuff on the shelf for a while.
Logic chess is basically navigating a dialogue tree on a timer. I could go into more detail, but that's basically the jist of it.
I'll admit that Layton vs Wright had a terrible ending, but that can't wipe out the fun I had up to that point. Also I like the courtoom shenanigans. I'm playing Edgeworth Investigations right now, which has no gimmicks at all and something is clearly missing...
Well, it's in the perfect spirit of "what's actually happening is only slightly less ludicrous than what you thought was happening" the Layton series excels in.
Just finished AAI2 case 2, which had a few red herrings (like the sweet scent and the pile of apples.. unrelated!) and a moment where I thought it was going to double back to an earlier suspect, but nope. The guilty party is whoever you haven't seen do a meltdown animation yet...
Still pretty fun so far, though the logic chess has been a little disappointing. It totally is a dialog tree on a timer, but it's kind of like an Active Time Battle system in wait mode? So you're only losing time during decision making, but reading text doesn't count against it. But the problem is that other than Edgeworth's initial hint on which branch to take initially, there's no real logic involved in which branch to continue on from there, because one of the branches will contain a clue, and the other will need the clue, so you're just blindly trying routes until it opens up. And every time you need to use a clue they tell you to use the clue, like the worst here's-the-answer moments in AA5. It gives you a small suggestion on when you should wait, or how aggressive you should be (which amounts to not picking wait) but it's not as complex as I was hoping.
Just finished the fourth case of AAI2 and it was really... really something. It starts with tragedy, and ends with actual character development for Franziska, of all people. I mean, she's still a crazy person who whips people when she's angry, but she has some lines that show she's actually grown as a person. Same case also has what is probably my current favorite song from the series, if only for the secret that it's actually a song you've heard earlier, but with a completely different tone.
Still excited for AA6, but I've got two more DS adventures to play after this.
Final case of AAI2 is living up to the title "The Grand Turnabout". Currently in a scene with 11 different named characters in conversation at once, my organizer has evidence from multiple cases, and the profiles tab is three screens long already. And this is just "Part 1"
Final case of AAI2 is living up to the title "The Grand Turnabout". Currently in a scene with 11 different named characters in conversation at once, my organizer has evidence from multiple cases, and the profiles tab is three screens long already. And this is just "Part 1"
Finished AAI2. Picked out the mastermind behind everything, despite not recognizing the obvious clue the game gave me.
Just picked based on character age relative to the other guy
Total shot in the dark, but turned out to be right. I liked the sentiment of the whole thing, but the game's adherence to "never talk about the ending reveals from previous games EVER, so they can be played in any order" gets a little weird. Like, they can't even say the name PHOENIX WRIGHT, because they don't want the sixth game (and second spin-off) in the series to spoil anything about character development in the very first game?
I've played so many games in this series now that it's like seeing the code of the matrix on these puzzles. #1 rule of Ace Attorney games: if you ever encounter two of something, they will be swapped or mistaken for each other at some point.
I'm making my way through the second case in AAI2 and it _still_ frustrates me just how long it takes to get things done, just in terms of pure time-spent-watching-text-go-by. I know that's the point, this isn't an action game or anything, but from time to time I wish there was a speed-up-text button that worked the first time around, rather than only when you're re-reading the "no, you dummy, that is the wrong evidence" text.
It seems that sometimes you can press the advance text button again to skip the write-on animation for first-time text. It's really inconsistent though. And you end up missing the text-acting where they speed up or slow down certain words for emphasis. I don't remember AAI1 having Badd speak so slowly, but it really does sell his character. You just immediately know what kind of voice actor they imagined for him.
On the other hand, yeah, this is the most VN Ace Attorney game I can remember. There is a LOT of text. Did the localization teams do some editing on the previous games to tighten up the pacing?
Rule 2: any initial assumptions about the contents of any enclosure or container are always wrong.
Rule 3: the prosecution is not COMPLETELY stupid. Even when you point out the obvious first contradiction, they can often twist things into a plausible scenario anyway. So at least one of your evidence pieces is enough to support two ideas, try to figure out which one.
What annoys me is the times where you could have won simply by asking the prosecution to restate how the defendant could possibly have managed to commit the crime given the current evidence.
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Trucy also confirmed. Still waiting on the return of Mr. Hat...
This time, please, please, PLEASE keep all the psyche profiling and emotion bracelet-ing and magatama-ing in the investigation sections. The only thing that belongs in a courtroom is evidence. [/Edgeworth]
Don't get me wrong, I love Edgeworth to bits but after you watch a literal spirit get summoned in a court of law, your skepticism makes you the irrational one.
Anyways, even if I didn't think it belonged in the courtroom in an in-world sense, I get why it's there for meta reasons; if all you ever did was press and present, the game would get stale. You gotta have more gimmicks than that.
My problem with them has never been that they were implemented; it's if they are implemented well that I care about.
And I say that as someone who liked both those games
Like previously stated, it helps keep the gameplay fresh.
Also y'know, it actually makes it closer to a real court, since emotions are way important to pay attention to during a trial.
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Which is the proper reaction to magic in a court of law. If magic is assumed to be possible, the correct questions are "how is this magic performed" and "what relevance and implications does this information have for our case", and not "BURN THE WITCH".
(Of course, Layton didn't believe in magic for a second, but Layton's series makes Scooby Doo look perfectly logical in the false supernaturalism, so guy is kinda used to it)
It seemed like a great test run for the Meji/Victorian age AA game. What the heck ever happened to that one anyways?
It's not getting localized, unfortunately.
But yeah, Layton vs. Wright was great.
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Well, it's in the perfect spirit of "what's actually happening is only slightly less ludicrous than what you thought was happening" the Layton series excels in.
Edgeworth 2 is one of the now two games that we'll probably never get. Although an Apollo + Edgeworth bulk release would be awesome.
The fan translation is great. If we ever get an official English version I'm buying it, but in the meantime it's an amazing game and it deserves to be played, as long as you know how to apply the patch to a legitimate Japanese copy of the game.
Which is the other?
I ended up watching a translated YouTube playthrough of AAI2, which is as close as I'll actually get to playing it. The game seems excellent. It'd be one of my favorites in the series.
EDIT: Oh right, Great Ace Attorney. Was confusing that with AA6. Now I'm sad.
Logic chess is basically navigating a dialogue tree on a timer. I could go into more detail, but that's basically the jist of it.
"Only slightly less"? Try "more".
Steam: pazython
Still pretty fun so far, though the logic chess has been a little disappointing. It totally is a dialog tree on a timer, but it's kind of like an Active Time Battle system in wait mode? So you're only losing time during decision making, but reading text doesn't count against it. But the problem is that other than Edgeworth's initial hint on which branch to take initially, there's no real logic involved in which branch to continue on from there, because one of the branches will contain a clue, and the other will need the clue, so you're just blindly trying routes until it opens up. And every time you need to use a clue they tell you to use the clue, like the worst here's-the-answer moments in AA5. It gives you a small suggestion on when you should wait, or how aggressive you should be (which amounts to not picking wait) but it's not as complex as I was hoping.
Edit: Friend also linked a video:
https://www.youtube.com/watch?v=ASpaaN3FBLg
But I guess Young Maya did too...
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Still excited for AA6, but I've got two more DS adventures to play after this.
Steam: pazython
https://youtu.be/tACXREkraIg
Oh, you're about to get to the best part.
Steam: pazython
I couldn't help it: When Phoenix is going past the Cherry Trees I thought "Ah, the famous cherry blossoms of North Los Angeles."
I've played so many games in this series now that it's like seeing the code of the matrix on these puzzles. #1 rule of Ace Attorney games: if you ever encounter two of something, they will be swapped or mistaken for each other at some point.
Unless the defense builds their entire case on the assumption being wrong.
On the other hand, yeah, this is the most VN Ace Attorney game I can remember. There is a LOT of text. Did the localization teams do some editing on the previous games to tighten up the pacing?
Rule 3: the prosecution is not COMPLETELY stupid. Even when you point out the obvious first contradiction, they can often twist things into a plausible scenario anyway. So at least one of your evidence pieces is enough to support two ideas, try to figure out which one.