I need help with creating brushes, I have no idea where to even begin, and I feel really uncomfortable with the kind of brushes I use now.
Prohass on
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TheExAmGerrymandered your districtsRegistered Userregular
edited November 2010
If it's the process you're unfamiliar with, make a new file, select an area with the lasso or any of the marquees (Be sure it's a large enough area, or the brush won't have proper sharp edges at maximum hardness), of the shape you'd like your brush to be. Then, go to edit > define brush preset, input a name and you should be good to go. From there, you can select the brush in your brushes palette and resize it however you want.
If it's finding a good shape to use, I don't know. I use a rectangular brush because I like the types of lines it creates, but that's personal preference.
TheExAm on
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
I need help with creating brushes, I have no idea where to even begin, and I feel really uncomfortable with the kind of brushes I use now.
honestly, If you can't create with the circle brush, custom ones won't help. I spent 2 years relying on custom brushes, and yea they helped me make cool textures and stuff, but at the end of the day, they were just a crutch. Learn how to paint a tree with the circle brush, and you will understand every inch of that tree's structure. Use a tree brush, and you have an awesome looking tree in the click of a button, but you still don't know how to paint a tree.
The great movie epic known as the fast and the furious: tokyo drift once said, "It's not the car, it's the driver."
TheExAmGerrymandered your districtsRegistered Userregular
edited November 2010
Anyone know any good resources for drawing more expressive faces? Or getting faces right in general? In anything even slightly beyond a purely minimalistic cartoon style, it takes me ages to get my faces looking like faces, and even longer to get them to look like they're expressing the emotion I want them to, in the way I want them to.
TheExAm on
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
Tried experimenting with contrasts. If you grayscale this you'll see that the areas that look like if they're lit by different colours are actually darker not lighter.
Though, if that's what you're going for, I would see about pushing it further. As in, getting rid of the shading on the bottom of the head entirely and making the streams down the back a stronger light source.
Anyone know any good resources for drawing more expressive faces? Or getting faces right in general? In anything even slightly beyond a purely minimalistic cartoon style, it takes me ages to get my faces looking like faces, and even longer to get them to look like they're expressing the emotion I want them to, in the way I want them to.
A guy named Mark Simon makes a few books that have hundreds (thousands?) of pictures of peoples' facial expressions. They're not bad.
Another option might be to look at a bunch of Norman Rockwell paintings, as he's known for having painted some great facial expressions. He got models that had very expressive faces, and then took that expression a step further in his paintings.
Anyone know any good resources for drawing more expressive faces? Or getting faces right in general? In anything even slightly beyond a purely minimalistic cartoon style, it takes me ages to get my faces looking like faces, and even longer to get them to look like they're expressing the emotion I want them to, in the way I want them to.
A guy named Mark Simon makes a few books that have hundreds (thousands?) of pictures of peoples' facial expressions. They're not bad.
Another option might be to look at a bunch of Norman Rockwell paintings, as he's known for having painted some great facial expressions. He got models that had very expressive faces, and then took that expression a step further in his paintings.
Thanks, maybe I'll try copying a few of those expressions, try them in different perspectives and styles and whatnot.
TheExAm on
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
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NakedZerglingA more apocalyptic post apocalypse Portland OregonRegistered Userregular
You can just make a new layer (he fills it with black, but you don't have to), set it to screen and draw away with full-saturation colors and a soft brush.
Mangoes on
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TheExAmGerrymandered your districtsRegistered Userregular
edited November 2010
I sketched myself sketching myself in art history class
TheExAm on
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
The composition needs to be played with. The feeling you are going for is a huge threatening monster, and you need to think of ways to get that feeling across. The easiest is to make the subject seem small. You can do this by giving it a worms point of view with the monster towering over the person.
Try doing some thumbnails with that perspective in mind.
I agree with Wakka, the first thing to come to mind for making the comp more dramatic was a lower vantage.
I would also make the view to the portal more oblique so that we can see more of a "thrusting" action as the creature emerges from the portal. I can just imagine this giant thing's back arched like he's pulling himself out of a bath tub or something.
A more descriptive gesture on the part of the human observer could help as well. He seems somewhat passive. A more engaged, or startled reaction might help the narrative.
Also, the bracelets on the monsters arm makes him look like he's fashion conscious.
Like some sort of really hip monster, that probably has a beanie in his cave somewhere.
It makes me wonder what cafe he hangs out at.
....
In all seriousness though, Wak is right. Having the viewer at worms eye would be a much more effective composition. The one you have right now doesn't quite covey the largeness of the monster. A leg coming out of the white space would also look really cool and creepy in my opinion, too.
In addition to the lower vantage point that's been mentioned, I'd make the monster larger, and more out of the portal...looming over the character more, and taking up more of the picture space.
Anyone know any good resources for drawing more expressive faces? Or getting faces right in general? In anything even slightly beyond a purely minimalistic cartoon style, it takes me ages to get my faces looking like faces, and even longer to get them to look like they're expressing the emotion I want them to, in the way I want them to.
A guy named Mark Simon makes a few books that have hundreds (thousands?) of pictures of peoples' facial expressions. They're not bad.
Another option might be to look at a bunch of Norman Rockwell paintings, as he's known for having painted some great facial expressions. He got models that had very expressive faces, and then took that expression a step further in his paintings.
This guy always charms the pants off of me. Absolutely incredible.
Posts
I need help with creating brushes, I have no idea where to even begin, and I feel really uncomfortable with the kind of brushes I use now.
If it's finding a good shape to use, I don't know. I use a rectangular brush because I like the types of lines it creates, but that's personal preference.
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
honestly, If you can't create with the circle brush, custom ones won't help. I spent 2 years relying on custom brushes, and yea they helped me make cool textures and stuff, but at the end of the day, they were just a crutch. Learn how to paint a tree with the circle brush, and you will understand every inch of that tree's structure. Use a tree brush, and you have an awesome looking tree in the click of a button, but you still don't know how to paint a tree.
The great movie epic known as the fast and the furious: tokyo drift once said, "It's not the car, it's the driver."
Hiking Essentials
Edit: Faces
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
Beautiful!
I did prefer the head as the simple fluffy cloud in the previous version though. The white lines in this one make it seem much less three dimensional.
Also, wtf desperaterobots?! I thought you had died in a horrible all-you-can-eat buffet accident.
Though, if that's what you're going for, I would see about pushing it further. As in, getting rid of the shading on the bottom of the head entirely and making the streams down the back a stronger light source.
A guy named Mark Simon makes a few books that have hundreds (thousands?) of pictures of peoples' facial expressions. They're not bad.
Another option might be to look at a bunch of Norman Rockwell paintings, as he's known for having painted some great facial expressions. He got models that had very expressive faces, and then took that expression a step further in his paintings.
Thanks, maybe I'll try copying a few of those expressions, try them in different perspectives and styles and whatnot.
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
arent there instructions for this somewhere? the vid has no audio, so i forget what he did with layers...and there was masking too night?
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
What I'm not happy with:
1.) The creatures pose coming out of the portal.
2.) The overall composition
I feel like if I could find solutions for these problems I could make this into a strong piece. What do you guys think?
Try doing some thumbnails with that perspective in mind.
wak, i missed last night's stream, did you record it? i would like to see that section as well
I would also make the view to the portal more oblique so that we can see more of a "thrusting" action as the creature emerges from the portal. I can just imagine this giant thing's back arched like he's pulling himself out of a bath tub or something.
A more descriptive gesture on the part of the human observer could help as well. He seems somewhat passive. A more engaged, or startled reaction might help the narrative.
Like some sort of really hip monster, that probably has a beanie in his cave somewhere.
It makes me wonder what cafe he hangs out at.
....
In all seriousness though, Wak is right. Having the viewer at worms eye would be a much more effective composition. The one you have right now doesn't quite covey the largeness of the monster. A leg coming out of the white space would also look really cool and creepy in my opinion, too.
Check out my art! Buy some prints!
Right?
facebook.com/LauraCatherwoodArt
screwing around in paint tool sai
I really like that teal over the brown though
Hopefully less anatomically screwed up and a bit more visually interesting (or cluttered, I can't tell)
and if its not screw it, I'll start a new picture of the same theme later :T (and this time with some refs)
Also mensch, I love the idea on that. I might have to steal parts of that. :DDDDDD
This guy always charms the pants off of me. Absolutely incredible.
I kept your art in mind the whole time I drew that so feel free to steal back, haha!