I think the endings of both games are equally epic, for different reasons. And I didn't think Ilos was interesting at all. I mean, yeah sure, revelations about the reapers and protheans and all that, but from a level design its no better than any of the other story missions. I did it once and after that I just wanted to skip all the dialog with Vigil and finish the game, because everything after talking to Vigil is awesome.
Emporium on
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited October 2010
Ilos isn't anything special in terms of mission design, IMO.
Fighting a space-cuttlefish as it rapes the Citadel was fucking EPIC however.
And yeah, both end missions are awesome for different reasons. ME1's for epic space awesomeness, ME2's for pacing and variation,
even if you finish things by fighting Terminator.
Plus ME2 has some amazing directing; ME1's is generally adequate, but nothing special.
Ilo's level design was....basically lots of corridors, as people are complaining, with rust-colored walls....until you get in the Mako and...drive around rust-colored wider corridors until you meet the Prothean Answering Machine, Vigil.
I didn't find it very inspired. Walking outside the Citadel Tower was fantastic, but that pretty much went back to normal corridors once you got back inside to fight King Hopper. More an issue of atmosphere than anything else, to me personally. The Suicide Mission was more involving, especially with the added decisions and the unusual circumstances (like the biotic field). Add the superior combat and...it's no contest to me personally.
ME2's ending is pretty great, and has perfectly rousing music throughout. ME1's end run is still far more epic and impressive, though - it's all more visceral and the threat more obvious.
ME1's ending, heck, all of ME1 was more epic to me because there was a clear and present threat, not the nebulous bad-guys of vagueness that were the Collectors.
Not to say that ME2's end run didn't have any epic moments because it did, the music as many have noted was particularity epic. But everything in ME2 is so disconnected that it just didn't have the same feeling of payoff that ME1's climax did.
It's like receiving a wonderful cake for your birthday and finding a booger in the middle. Sure, it's just a little booger, but somehow you feel the whole cake has been ruined.
The hammerhead would've been fine if it didn't pit you against lots of enemies capable of small arms fire. Missiles? I can avoid those all day. Some random geth trooper that I could kill in seconds on foot? OH SHI-
Edit: I guess we killed all the geth rocket troopers in the Mako story mission sequences, didn't we
ME3 should have Jack be different if you got her loyalty mission, like less mouthing off and more acting sane, calling people an idiot and calling bullshit on plot holes.
Specifically if you run into any turians without face paint.
"Wait he has no face paint!"
"Jack, calm down."
"Saren was bare faced!"
"Jack, that's just on turian, and he went crazy from-"
"The warden on purgatory."
"Uhh"
"What about all those blue sun mercs?"
"Huh, good point. Jack, Garrus, interrogation duty. Grunt, Legion, help me interrogate his friends."
The hammerhead would've been fine if it didn't pit you against lots of enemies capable of small arms fire. Missiles? I can avoid those all day. Some random geth trooper that I could kill in seconds on foot? OH SHI-
Edit: I guess we killed all the geth rocket troopers in the Mako story mission sequences, didn't we
nah, in my opinion, it's the armor issue, like Tal said, but you're right about the small arms fire. The Mako could take small arms fire, but could still have trouble dealing with missiles. They, for some reason beyond me, made the hammerhead especially vulnerable to small arms fire.
ME1 had just as many if not more small arms enemies, relatively speaking. The Mako shields were actually worth a damn though.
Side note on Ilos: art direction was highly detailed, but the rest of the level suffered. The fact that it were a dead planet didn't help it "come alive" either.
mister tuxedo on
Digital Illusions Creative Entertainment/ PO Box 20068/ 104 60 Stockholm/ Sweden
Send them a Pair of Running Shoes. Used or Otherwise. Or a letter, but let's not be formulaic. Send them a picture of trainers, too. Or a painting. Or money. Whatever.
But the vehicle that doesn't have me spending three minutes climbing up and falling down the same slope because Joker could drop me in a trench twice the length of the vehicle, but not in an open field near the damn objective automatically wins each time, every time.
Thankfully, there is a lot more to ME1 than the Mako. And thankfully, it's very unlikely we'll see the Mako return, as far as I can tell.
The hammerhead would've been fine if it didn't pit you against lots of enemies capable of small arms fire. Missiles? I can avoid those all day. Some random geth trooper that I could kill in seconds on foot? OH SHI-
Edit: I guess we killed all the geth rocket troopers in the Mako story mission sequences, didn't we
nah, in my opinion, it's the armor issue, like Tal said, but you're right about the small arms fire. The Mako could take small arms fire, but could still have trouble dealing with missiles. They, for some reason beyond me, made the hammerhead especially vulnerable to small arms fire.
ME1 had just as many if not more small arms enemies, relatively speaking. The Mako shields were actually worth a damn though.
Side note on Ilos: art direction was highly detailed, but the rest of the level suffered. The fact that it were a dead planet didn't help it "come alive" either.
I guess what I was getting at is this: the only defense the hammerhead really has is its maneuverability, and you're mostly pitted against things that you can't out-maneuver (unless you count staying out of range and using the guided missile lock-on as maneuvering)
More armor would've accomplished the same thing, I'm not arguing that. I just think being able to put the extra maneuverability to use in combat would've been more fun.
while replaying the end-game just now (to get these screenshots) i noticed i was playing a whole lot better than when i did it last night. starting earlier does make a difference. :P was pulling off warpsplosions all the damn time
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
while replaying the end-game just now (to get these screenshots) i noticed i was playing a whole lot better than when i did it last night. starting earlier does make a difference. :P was pulling off warpsplosions all the damn time
The Writing and delivery was spot on for all the characters
The Lair was in a completely different location to anything else visually
The boss fights was unique and awesome
Can't wait for the next "bridging dlc"(if there is one)
while replaying the end-game just now (to get these screenshots) i noticed i was playing a whole lot better than when i did it last night. starting earlier does make a difference. :P was pulling off warpsplosions all the damn time
Very cool. 4720 is the clearest image I've seen anywhere of that end shot.
hey now, i never got the mako stuck. admittedly, i did on one occasion get myself stuck in a ravine with 80 degree angles on all sides, but that was on foot.
i panicked until i discovered that i could return to the normandy without being in the mako. :P
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Posts
And yeah, both end missions are awesome for different reasons. ME1's for epic space awesomeness, ME2's for pacing and variation,
Plus ME2 has some amazing directing; ME1's is generally adequate, but nothing special.
I didn't find it very inspired. Walking outside the Citadel Tower was fantastic, but that pretty much went back to normal corridors once you got back inside to fight King Hopper. More an issue of atmosphere than anything else, to me personally. The Suicide Mission was more involving, especially with the added decisions and the unusual circumstances (like the biotic field). Add the superior combat and...it's no contest to me personally.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
If LotSB is a taste of ME3...oh man
Also I love Vigil.
Not to say that ME2's end run didn't have any epic moments because it did, the music as many have noted was particularity epic. But everything in ME2 is so disconnected that it just didn't have the same feeling of payoff that ME1's climax did.
Also, Vigil is most definitely awesome.
ME1 doesn't have omnigel jokes.
EDIT: DAMMIT
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Those cerberus lackies, and jack, can go fry.
omnigel -- it only does everything
including humiliating curly
It's like receiving a wonderful cake for your birthday and finding a booger in the middle. Sure, it's just a little booger, but somehow you feel the whole cake has been ruined.
Edit: I guess we killed all the geth rocket troopers in the Mako story mission sequences, didn't we
Specifically if you run into any turians without face paint.
"Wait he has no face paint!"
"Jack, calm down."
"Saren was bare faced!"
"Jack, that's just on turian, and he went crazy from-"
"The warden on purgatory."
"Uhh"
"What about all those blue sun mercs?"
"Huh, good point. Jack, Garrus, interrogation duty. Grunt, Legion, help me interrogate his friends."
http://www.fallout3nexus.com/downloads/file.php?id=16534
ME1 had just as many if not more small arms enemies, relatively speaking. The Mako shields were actually worth a damn though.
Side note on Ilos: art direction was highly detailed, but the rest of the level suffered. The fact that it were a dead planet didn't help it "come alive" either.
Send them a Pair of Running Shoes. Used or Otherwise. Or a letter, but let's not be formulaic. Send them a picture of trainers, too. Or a painting. Or money. Whatever.
But the vehicle that doesn't have me spending three minutes climbing up and falling down the same slope because Joker could drop me in a trench twice the length of the vehicle, but not in an open field near the damn objective automatically wins each time, every time.
Thankfully, there is a lot more to ME1 than the Mako. And thankfully, it's very unlikely we'll see the Mako return, as far as I can tell.
I guess what I was getting at is this: the only defense the hammerhead really has is its maneuverability, and you're mostly pitted against things that you can't out-maneuver (unless you count staying out of range and using the guided missile lock-on as maneuvering)
More armor would've accomplished the same thing, I'm not arguing that. I just think being able to put the extra maneuverability to use in combat would've been more fun.
http://hosting11.imagecross.com/image-hosting-54/339MassEffect2-2010-10-23-01-12-13-66.png
http://hosting11.imagecross.com/image-hosting-54/6834MassEffect2-2010-10-23-01-37-52-62.png
http://hosting11.imagecross.com/image-hosting-54/4720MassEffect2-2010-10-23-02-06-35-65.png
while replaying the end-game just now (to get these screenshots) i noticed i was playing a whole lot better than when i did it last night. starting earlier does make a difference. :P was pulling off warpsplosions all the damn time
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
those are awesome pics.
PSN - B_for_Business
I'm electricitylikesme and I approve of this post.
The Lair was in a completely different location to anything else visually
The boss fights was unique and awesome
Can't wait for the next "bridging dlc"(if there is one)
A Tali-Hater hater
Obviously
You guys are going to make me trade Africa pussy for a chance to buy the DLC and run through it with my Infiltrator
http://www.fallout3nexus.com/downloads/file.php?id=16534
Very cool. 4720 is the clearest image I've seen anywhere of that end shot.
*prize not available in all areas. void where prohibited.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
calamari.
also, nothing in ME2 or even shadow broker comes close to the feelings of isolation and sheer wonder that ME1 could produce with scenes like this:
http://hosting11.imagecross.com/image-hosting-54/3720MassEffect-2009-07-12-20-47-56-44.png
that kind of screenshot isn't even POSSIBLE in ME2.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
i panicked until i discovered that i could return to the normandy without being in the mako. :P
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy