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Video Game Industry Thread: late October thread done

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Posts

  • bsjezzbsjezz Registered User regular
    edited October 2010
    I love how cynical the Wii has made all of us. When the Wii was about to come out, people were imagining a million possibilities for cool games. Then the shortcomings of the controller set in and hardly anyone other than Nintendo supported the thing with anything other than shovelware. Now, the Kinect is about to come out and people just assume that everything for it now and in the future is going to be garbage.

    if i had even an inkling of an idea that kinect could do anything as fun as wii sports, boom blox or hotd: overkill i'd support it as a worthy, if risky pursuit

    but the potential just isn't there, man

    bsjezz on
    sC4Q4nq.jpg
  • CouscousCouscous Registered User regular
    edited October 2010
    http://kotaku.com/5669276/is-this-kinect-ad-more-to-your-liking
    I got tired of this kind of advertising quickly.

    Couscous on
  • UncleSporkyUncleSporky Registered User regular
    edited October 2010
    Also, a very important distinction: the Wii's problem isn't the controls, it's the games.

    No developers have said, yeah man, we gave it our best effort but the controls are just too limited to make anything worthwhile. No developers have even given it their best effort! There have been racing games that control just fine, the problem is that they're shoddy ports of old games for the other consoles. Same for FPSs. The Wii got Call of Duty 4 what, 2 years too late?

    Pointer controls are well-liked, but poorly supported, and people want them in high def. That's where Move comes in. The Wii had potential and Move does as well. It's got tight controls and plays fine, almost universally praised.

    Not so with Kinect.

    Don't pretend that the Wii was awful and disillusioned everyone on motion controls, Move has that same spark. Kinect doesn't have any potential.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited October 2010
    I like motion controls when they're not shoved up in my face. All my favourite wii games use them in conjunction with traditional controls and they often end up being invisible, I never really have to think about them, they're just another input.

    Ironically with kinect it seems like, despite it being "no controller at all!", the controls will never be invisible.

    -SPI- on
  • UncleSporkyUncleSporky Registered User regular
    edited October 2010
    Couscous wrote: »
    http://kotaku.com/5669276/is-this-kinect-ad-more-to-your-liking
    I got tired of this kind of advertising quickly.

    "All you have to do...is be you!"

    "As long as 'you' don't mind standing still in a small area of your pristine living room, making the exact motions we tell you to!"

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2010
    Also, a very important distinction: the Wii's problem isn't the controls, it's the games.

    No developers have said, yeah man, we gave it our best effort but the controls are just too limited to make anything worthwhile. No developers have even given it their best effort! There have been racing games that control just fine, the problem is that they're shoddy ports of old games for the other consoles. Same for FPSs. The Wii got Call of Duty 4 what, 2 years too late?

    Pointer controls are well-liked, but poorly supported, and people want them in high def. That's where Move comes in. The Wii had potential and Move does as well. It's got tight controls and plays fine, almost universally praised.

    Not so with Kinect.

    Don't pretend that the Wii was awful and disillusioned everyone on motion controls, Move has that same spark. Kinect doesn't have any potential.

    So you're definitely saying that tech limitations mean guaranteed failure?

    Because I'm pretty sure that you won't be able to push the tech envelope if the best you can come up with is an IR remote or the equivalent of motion capture balls taped to sticks. Shit like Kinect won't get better if we don't do anything with it now. The Wii remote and Move are limited because they can't do anything else. Kinect is limited because it can't do anything else, yet.

    SONY was out of their mind to push a $600 system just for Blu-Ray. But they won the format war (for now) and people started buying the thing when it was affordable. It took time and it cost an assload of money, but the PS3 is a definite qualified success.

    Nintendo was crazy to eschew standard gaming control interface... Seems to have been a practical gamble.

    As stupid as Kinect is, I refuse to call it an abject failure before it hits the wild simply because it isn't using the same development as copying everybody else.

    Santa Claustrophobia on
  • UncleSporkyUncleSporky Registered User regular
    edited October 2010
    This is not with regard to sales or future consoles 10 years down the road, this is strictly based on present technology and the games made possible due to the technology.

    The Wii and Move simply have more potential due to their much higher precision and use of buttons. Kinect only has potential inasmuch as devs are willing/allowed to use the controller in conjunction with it.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • RainbowDespairRainbowDespair Registered User regular
    edited October 2010
    This is not with regard to sales or future consoles 10 years down the road, this is strictly based on present technology and the games made possible due to the technology.

    The Wii and Move simply have more potential due to their much higher precision and use of buttons. Kinect only has potential inasmuch as devs are willing/allowed to use the controller in conjunction with it.

    What about Dance Central? From what I've heard, all of the previews of that game have been great and it's the sort of game that just wouldn't be as good with a controller or a dance pad.

    RainbowDespair on
  • bsjezzbsjezz Registered User regular
    edited October 2010
    did you ever play just dance? that was great, too - great fun based on fantastic presentation and, more importantly, clever illusion. but it was just that - illusion. the fun was in the fact that dancing is fun, and anything that tricks you into doing it will come off as wonderful. the specific technology of a dancing game is no more integral or necessary than the music choice or the way the characters are animated. in fact, the less the technology manifests itself and tries to constrain yo' sweet funky grooves, the better

    bsjezz on
    sC4Q4nq.jpg
  • AlgertmanAlgertman Registered User regular
    edited October 2010
    This is not with regard to sales or future consoles 10 years down the road, this is strictly based on present technology and the games made possible due to the technology.

    The Wii and Move simply have more potential due to their much higher precision and use of buttons. Kinect only has potential inasmuch as devs are willing/allowed to use the controller in conjunction with it.

    What about Dance Central? From what I've heard, all of the previews of that game have been great and it's the sort of game that just wouldn't be as good with a controller or a dance pad.

    What ABOUT Dance Central?

    Algertman on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2010
    wirehead26 wrote: »
    InkSplat wrote: »
    Hey, at least the 3DS is getting a rockstar lineup. That's all we should really be caring about, right? :P

    Does the 3DS lineup include Kingdom Hearts 3D? Cause that'd be a good way to get people to buy the system.

    The lineup does, but not for launch.

    Spoit on
    steam_sig.png
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited October 2010
    Brainiac 8 wrote: »
    My wife enjoys touching my Wii.
    :winky:

    Even though it's a last gen piece of hardware Brainiac?
    bsjezz wrote: »
    the fact that it was not part of the bundle in PAL LAND was a disastrous mistake, and considering eurozone has always been sony's launchpad in the past it's probably the one big thing that will stop it from ever taking off any more than the eyetoy did.

    I'm going to go ahead and completely disagree with you there. For me, someone that has no interest at all in Sports Champions, I by FAR prefer our bundle to yours. Why? Because ours is actually pretty cheap. NZ$100, which while still kinda expensive when directly converting to US dollars, is actually pretty cheap compared to games and accessories (the standard game is NZ$110-120). Kinect's a pretty good example of that actually, it's launching at NZ$220.
    Some rather promising stuff here.
    http://www.wired.com/gamelife/2010/09/microsoft-tokyo-game-show/

    Also add to that the Steel Batallion sequel & the Rez spiritual sequel (which admittedly doesn't require Kinect, it just supports it).

    And whatever crazy stuff XBLIG devs cook up when they get around to letting us develop for it.

    How about we see how they actually play first? My guess is a number of the games announced at TGS are going to be on rails.
    I love how cynical the Wii has made all of us. When the Wii was about to come out, people were imagining a million possibilities for cool games. Then the shortcomings of the controller set in and hardly anyone other than Nintendo supported the thing with anything other than shovelware. Now, the Kinect is about to come out and people just assume that everything for it now and in the future is going to be garbage.

    Uh, it wasn't the shortcomings of the controller that set in, it was just the slow nature of game design really. Designers very rarely experiment, they usually just stick with things that've worked in other games. Just look at the way platformers imitated Mario 64 or how RE4's camera was adopted in nearly every third person game after it came out.

    So what exactly are they going to imitate for Kinect games? Microsoft? :lol: Oh wait, no, they're imitating Nintendo...

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • exisexis Registered User regular
    edited October 2010
    in fact, the less the technology manifests itself and tries to constrain yo' sweet funky grooves, the better
    This just seems to argue in favour of Kinect, since it's about the furthest anyone's gotten from constraint by control mechanism in the dancing genre.

    exis on
  • bsjezzbsjezz Registered User regular
    edited October 2010
    bsjezz wrote: »
    the fact that it was not part of the bundle in PAL LAND was a disastrous mistake, and considering eurozone has always been sony's launchpad in the past it's probably the one big thing that will stop it from ever taking off any more than the eyetoy did.

    I'm going to go ahead and completely disagree with you there. For me, someone that has no interest at all in Sports Champions, I by FAR prefer our bundle to yours. Why? Because ours is actually pretty cheap. NZ$100, which while still kinda expensive when directly converting to US dollars, is actually pretty cheap compared to games and accessories (the standard game is NZ$110-120). Kinect's a pretty good example of that actually, it's launching at NZ$220.

    have you played much of sports champions though? it's hard to get a good feel from the demo, i had to trust exterior impressions of the deeper stages of play - tycho's post about bocce, reviews, gaf - but it really is a good product and i just don't think it's ever been presented in a way that it can succeed. on it's lonesome it's a soulless looking case, easily mistaken for a third-party cash-in to fill out the launch range (which seems to be headed up by eyepet) - when in truth it's the only thing out at the moment that justifies the investment

    bsjezz on
    sC4Q4nq.jpg
  • bsjezzbsjezz Registered User regular
    edited October 2010
    exis wrote: »
    in fact, the less the technology manifests itself and tries to constrain yo' sweet funky grooves, the better
    This just seems to argue in favour of Kinect, since it's about the furthest anyone's gotten from constraint by control mechanism in the dancing genre.

    what i meant by that is the only thing it can really do by measuring your motions in an accurate way is try to change them

    bsjezz on
    sC4Q4nq.jpg
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2010
    bsjezz wrote: »
    exis wrote: »
    in fact, the less the technology manifests itself and tries to constrain yo' sweet funky grooves, the better
    This just seems to argue in favour of Kinect, since it's about the furthest anyone's gotten from constraint by control mechanism in the dancing genre.

    what i meant by that is the only thing it can really do by measuring your motions in an accurate way is try to change them

    Other than the whole measuring thing, all games attempt to alter how you might initially play if your intention is to get good at them. Especially Simon Says gameplay...

    'Act like a goon' is a hard point to sell, otherwise.

    Santa Claustrophobia on
  • SheepSheep Registered User, __BANNED USERS regular
    edited October 2010
    Also, a very important distinction: the Wii's problem isn't the controls, it's the games.

    No developers have said, yeah man, we gave it our best effort but the controls are just too limited to make anything worthwhile. No developers have even given it their best effort! There have been racing games that control just fine, the problem is that they're shoddy ports of old games for the other consoles. Same for FPSs. The Wii got Call of Duty 4 what, 2 years too late?

    Pointer controls are well-liked, but poorly supported, and people want them in high def. That's where Move comes in. The Wii had potential and Move does as well. It's got tight controls and plays fine, almost universally praised.

    Not so with Kinect.

    Don't pretend that the Wii was awful and disillusioned everyone on motion controls, Move has that same spark. Kinect doesn't have any potential.


    I pretty much disagree with most of this post.

    If pointer controls were so well liked and in demand, why do Wii FPS' constantly undersell?

    Sheep on
  • bsjezzbsjezz Registered User regular
    edited October 2010
    bsjezz wrote: »
    exis wrote: »
    in fact, the less the technology manifests itself and tries to constrain yo' sweet funky grooves, the better
    This just seems to argue in favour of Kinect, since it's about the furthest anyone's gotten from constraint by control mechanism in the dancing genre.

    what i meant by that is the only thing it can really do by measuring your motions in an accurate way is try to change them

    Other than the whole measuring thing, all games attempt to alter how you might initially play if your intention is to get good at them. Especially Simon Says gameplay...

    'Act like a goon' is a hard point to sell, otherwise.

    edit: er, hang on

    *cough* as i was saying, i'm not sure the intention of a dancing game is 'getting good at it'. it's, well, yeah - an excuse for acting like a goon, preferably with a half a bottle of bubbly down your gullet and with some deliciously cheesy music turned up loud. it's like singstar - the level of feedback was so irrelevant that realistically it could have been an input-free karaoke dvd, but it was presented slickly and there were some feeble gestures at it being a 'game', and a success it became. the idea foremost when you played singstar was never to beat its hardest mode

    bsjezz on
    sC4Q4nq.jpg
  • RakaiRakai Registered User regular
    edited October 2010
    Sheep wrote: »
    Also, a very important distinction: the Wii's problem isn't the controls, it's the games.

    No developers have said, yeah man, we gave it our best effort but the controls are just too limited to make anything worthwhile. No developers have even given it their best effort! There have been racing games that control just fine, the problem is that they're shoddy ports of old games for the other consoles. Same for FPSs. The Wii got Call of Duty 4 what, 2 years too late?

    Pointer controls are well-liked, but poorly supported, and people want them in high def. That's where Move comes in. The Wii had potential and Move does as well. It's got tight controls and plays fine, almost universally praised.

    Not so with Kinect.

    Don't pretend that the Wii was awful and disillusioned everyone on motion controls, Move has that same spark. Kinect doesn't have any potential.


    I pretty much disagree with most of this post.

    If pointer controls were so well liked and in demand, why do Wii FPS' constantly undersell?

    Because the games suck? The CoD games sell decently and they're just down-ports. I can't think of a decent fps outside of the Metroid Trilogy.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • exisexis Registered User regular
    edited October 2010
    bsjezz wrote: »
    bsjezz wrote: »
    exis wrote: »
    in fact, the less the technology manifests itself and tries to constrain yo' sweet funky grooves, the better
    This just seems to argue in favour of Kinect, since it's about the furthest anyone's gotten from constraint by control mechanism in the dancing genre.

    what i meant by that is the only thing it can really do by measuring your motions in an accurate way is try to change them

    Other than the whole measuring thing, all games attempt to alter how you might initially play if your intention is to get good at them. Especially Simon Says gameplay...

    'Act like a goon' is a hard point to sell, otherwise.

    edit: er, hang on

    *cough* as i was saying, i'm not sure the intention of a dancing game is 'getting good at it'. it's, well, yeah - an excuse for acting like a goon, preferably with a half a bottle of bubbly down your gullet and with some deliciously cheesy music turned up loud. it's like singstar - the level of feedback was so irrelevant that realistically it could have been an input-free karaoke dvd, but it was presented slickly and there were some feeble gestures at it being a 'game', and a success it became. the idea foremost when you played singstar was never to beat its hardest mode

    For most it's not about beating the hardest mode, but it is generally satisfying to feel a sense of accomplishment. Otherwise there's no reason that people would play Rock Band on anything but 'Easy'.

    I mean, if you don't want to be scored in any particular way, then what's to stop you from just, you know, dancing?

    exis on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited October 2010
    It's incredible how strongly people feel about Kinect, goddamn.

    Sporky has a point regarding Wii games, by the way.

    Henroid on
  • RoxtarRoxtar Registered User regular
    edited October 2010
    Couscous wrote: »
    http://kotaku.com/5669276/is-this-kinect-ad-more-to-your-liking
    I got tired of this kind of advertising quickly.

    It will sell.

    Roxtar on
  • AlgertmanAlgertman Registered User regular
    edited October 2010
    Sheep wrote: »
    Also, a very important distinction: the Wii's problem isn't the controls, it's the games.

    No developers have said, yeah man, we gave it our best effort but the controls are just too limited to make anything worthwhile. No developers have even given it their best effort! There have been racing games that control just fine, the problem is that they're shoddy ports of old games for the other consoles. Same for FPSs. The Wii got Call of Duty 4 what, 2 years too late?

    Pointer controls are well-liked, but poorly supported, and people want them in high def. That's where Move comes in. The Wii had potential and Move does as well. It's got tight controls and plays fine, almost universally praised.

    Not so with Kinect.

    Don't pretend that the Wii was awful and disillusioned everyone on motion controls, Move has that same spark. Kinect doesn't have any potential.


    I pretty much disagree with most of this post.

    If pointer controls were so well liked and in demand, why do Wii FPS' constantly undersell?

    Because people who play FPS mostly have been told repeatedly that Wii is for casuals and to get your "core" games elsewhere.

    Algertman on
  • RoxtarRoxtar Registered User regular
    edited October 2010
    Sheep wrote: »
    Also, a very important distinction: the Wii's problem isn't the controls, it's the games.

    No developers have said, yeah man, we gave it our best effort but the controls are just too limited to make anything worthwhile. No developers have even given it their best effort! There have been racing games that control just fine, the problem is that they're shoddy ports of old games for the other consoles. Same for FPSs. The Wii got Call of Duty 4 what, 2 years too late?

    Pointer controls are well-liked, but poorly supported, and people want them in high def. That's where Move comes in. The Wii had potential and Move does as well. It's got tight controls and plays fine, almost universally praised.

    Not so with Kinect.

    Don't pretend that the Wii was awful and disillusioned everyone on motion controls, Move has that same spark. Kinect doesn't have any potential.


    I pretty much disagree with most of this post.

    If pointer controls were so well liked and in demand, why do Wii FPS' constantly undersell?

    Because they are bad? And even if they are good they are subpar to their HD system counterparts not to mention usually completely ignored by the Wii's main install base in favor of Nintendo first party games.

    Roxtar on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited October 2010
    I didn't know game quality was determined by sales numbers.

    Henroid on
  • AlgertmanAlgertman Registered User regular
    edited October 2010
    Henroid wrote: »
    I didn't know game quality was determined by sales numbers.

    It's not. Just look at the HALO games.

    Algertman on
  • exisexis Registered User regular
    edited October 2010
    Yeah, that's what this thread needed.

    exis on
  • The WolfmanThe Wolfman Registered User regular
    edited October 2010
    Algertman wrote: »
    Henroid wrote: »
    I didn't know game quality was determined by sales numbers.

    It's not. Just look at the HALO games.

    I believe the Ur example for shitty game that sells gangbusters is the 50 cent games. Everybody shat on the first one, and yet everybody bought it too. I guess the second one didn't blow too much donkey ass though, from what people have said? Though the fact that they made a second one says enough right there...

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • bsjezzbsjezz Registered User regular
    edited October 2010
    exis wrote: »
    bsjezz wrote: »
    bsjezz wrote: »
    exis wrote: »
    in fact, the less the technology manifests itself and tries to constrain yo' sweet funky grooves, the better
    This just seems to argue in favour of Kinect, since it's about the furthest anyone's gotten from constraint by control mechanism in the dancing genre.

    what i meant by that is the only thing it can really do by measuring your motions in an accurate way is try to change them

    Other than the whole measuring thing, all games attempt to alter how you might initially play if your intention is to get good at them. Especially Simon Says gameplay...

    'Act like a goon' is a hard point to sell, otherwise.

    edit: er, hang on

    *cough* as i was saying, i'm not sure the intention of a dancing game is 'getting good at it'. it's, well, yeah - an excuse for acting like a goon, preferably with a half a bottle of bubbly down your gullet and with some deliciously cheesy music turned up loud. it's like singstar - the level of feedback was so irrelevant that realistically it could have been an input-free karaoke dvd, but it was presented slickly and there were some feeble gestures at it being a 'game', and a success it became. the idea foremost when you played singstar was never to beat its hardest mode

    For most it's not about beating the hardest mode, but it is generally satisfying to feel a sense of accomplishment. Otherwise there's no reason that people would play Rock Band on anything but 'Easy'.

    I mean, if you don't want to be scored in any particular way, then what's to stop you from just, you know, dancing?

    the difference with rockband / guitar hero is that there is precise measurement based on technical skill, and victory isn't about learning the tricks of the illusion and exploiting them, but mastering a consistent and simple to understand challenge

    and nothing's stopping me from just dancing - i do it all the time! some people get stuck up with this horrible thing called social convention, though, and they need excuses to let out their natural primal urges. don't be a sheep, man, take off your clothes and get naked with me

    wait, what were we talking about again?

    bsjezz on
    sC4Q4nq.jpg
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited October 2010
    50 Cent: Blood on the Sand didn't sell well enough to not get the dev shut down.

    cooljammer00 on
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    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2010
    Algertman wrote: »
    Henroid wrote: »
    I didn't know game quality was determined by sales numbers.

    It's not. Just look at the HALO games.

    I believe the Ur example for shitty game that sells gangbusters is the 50 cent games. Everybody shat on the first one, and yet everybody bought it too. I guess the second one didn't blow too much donkey ass though, from what people have said? Though the fact that they made a second one says enough right there...

    It didn't "not blow too much donkey ass"

    50 Cent: Blood on the Sand kicks ass left and right, assuming you play it co-op

    UnbreakableVow on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2010
    Algertman wrote: »
    This is not with regard to sales or future consoles 10 years down the road, this is strictly based on present technology and the games made possible due to the technology.

    The Wii and Move simply have more potential due to their much higher precision and use of buttons. Kinect only has potential inasmuch as devs are willing/allowed to use the controller in conjunction with it.

    What about Dance Central? From what I've heard, all of the previews of that game have been great and it's the sort of game that just wouldn't be as good with a controller or a dance pad.

    What ABOUT Dance Central?

    It looks amazing

    That's what

    I'm almost willing to buy a Kinect for it alone (and it would be that alone, because nothing else for it looks interesting so far)

    UnbreakableVow on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited October 2010
    Sheep wrote: »
    Also, a very important distinction: the Wii's problem isn't the controls, it's the games.

    No developers have said, yeah man, we gave it our best effort but the controls are just too limited to make anything worthwhile. No developers have even given it their best effort! There have been racing games that control just fine, the problem is that they're shoddy ports of old games for the other consoles. Same for FPSs. The Wii got Call of Duty 4 what, 2 years too late?

    Pointer controls are well-liked, but poorly supported, and people want them in high def. That's where Move comes in. The Wii had potential and Move does as well. It's got tight controls and plays fine, almost universally praised.

    Not so with Kinect.

    Don't pretend that the Wii was awful and disillusioned everyone on motion controls, Move has that same spark. Kinect doesn't have any potential.


    I pretty much disagree with most of this post.

    If pointer controls were so well liked and in demand, why do Wii FPS' constantly undersell?
    Because the Wii gets the crappy scraps of the genre, while the PS3, 360 and PC get the delicious flesh. If you're a FPS fan, why would you starve yourself on scraps when you can be a fatass on the HD systems?
    50 Cent: Blood on the Sand didn't sell well enough to not get the dev shut down.

    I still don't understand why those fuckers bought them in the first place if they couldn't afford to keep them all afloat. Swordfish were a good studio, founded by former Rage employees.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • RentRent I'm always right Fuckin' deal with itRegistered User regular
    edited October 2010
    I love how cynical the Wii has made all of us. When the Wii was about to come out, people were imagining a million possibilities for cool games. Then the shortcomings of the controller set in and hardly anyone other than Nintendo supported the thing with anything other than shovelware. Now, the Kinect is about to come out and people just assume that everything for it now and in the future is going to be garbage.

    Compare the Kinect's announced library to the Move's and you'll see why people are leery

    Rent on
  • DaveTheWaveDaveTheWave Registered User regular
    edited October 2010

    The 360 library is drastically better than the Gamecube library. Plus you still get the oXBox back compatibility.

    Don't be coming in here and saying this shit like it's fact. I don't come into every thread and say how UNIVERSALLY unappealing I find the libraries of most consoles that people rave about. In my very well considered opinion, the Gamecube has the best library of any console.

    It all ties in though. All this shit for the last few pages about the Wii having no games. I honestly can't see the appeal in the libraries of the HD consoles and by extension, new PC games. Bland, done before and watered down. Yet so many people eat it up, swept away in this bullshit about how it's not "serious" if it's not on PS360. The myth is generated by American 3rd parties, I guess and it filters down to people on forums like this. It's getting very boring.

    In summation; no, it's not.

    DaveTheWave on
    [SIGPIC][/SIGPIC]
  • fragglefartfragglefart Registered User regular
    edited October 2010
    If half the people whining about Kinect in this thread bothered to read some developer interviews instead of just repeating to themselves over and over how terribad it is going to be, before even playing it; they might just get inspired.

    People talking about how passionless and uninspired the whole thing is - go read the Kinect-focussed EDGE mag which features interviews with all the key devs; it's what sold me on the device. Some of them couldn't seem more passionate if you locked them in a room full of lingerie models and cocaine.

    fragglefart on
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  • fragglefartfragglefart Registered User regular
    edited October 2010
    The 360 library is drastically better than the Gamecube library. Plus you still get the oXBox back compatibility.

    Don't be coming in here and saying this shit like it's fact.

    Well it is, by a goddamn mile.

    The sheer volume of high quality retail released titles, games enhanced through DLC post-launch, not to mention XBLA and XBLIG games available on the 360 dwarf the quality Gamecube library. The 360 is a quality software monster.

    fragglefart on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited October 2010
    If half the people whining about Kinect in this thread bothered to read some developer interviews instead of just repeating to themselves over and over how terribad it is going to be, before even playing it; they might just get inspired.

    People talking about how passionless and uninspired the whole thing is - go read the Kinect-focussed EDGE mag which features interviews with all the key devs; it's what sold me on the device. Some of them couldn't seem more passionate if you locked them in a room full of lingerie models and cocaine.

    Oh man I thought I was the only plant here. :P

    This Kinect uproar is getting fucking ridiculous, gang.

    Henroid on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2010
    Is there anybody here who takes or has taken a psychology course? Because I'd really like to know what the term is for somebody who believes a critique about a beloved person or object is actually a personal attack.

    Santa Claustrophobia on
  • CouscousCouscous Registered User regular
    edited October 2010
    If half the people whining about Kinect in this thread bothered to read some developer interviews instead of just repeating to themselves over and over how terribad it is going to be, before even playing it; they might just get inspired.

    People talking about how passionless and uninspired the whole thing is - go read the Kinect-focussed EDGE mag which features interviews with all the key devs; it's what sold me on the device. Some of them couldn't seem more passionate if you locked them in a room full of lingerie models and cocaine.

    Just like the Wii.

    Couscous on
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