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NES turns 25 today! Come reminisce here!
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One of mine (and I have a ton of 'em) would be Wizards and Warriors III. I think a lot of people didn't like this one since it deviated so much from the other two. It didn't really offer any serious threats except for the guild challenges, and the whole game focused almost entirely on exploration than on killing monsters. This usually isn't my kind of game at all, but the class switching impressed me as a kid and I find the map layout hilarious, as I mentioned earlier. It doesn't take that long to beat, so I still play through it now and then.
I'm just trying to find a topic that'll keep this thread going.
http://www.youtube.com/watch?v=tjzC7RAmmOY
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
You can't unhear it! (But the game genuinely rocks)
Never saw it.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Man, I remember a friend having The Goonies II, and I was like "What the fuck is a goonie?". I didn't know it was based off a similar titled movie until I was in my late teens.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
If you really want to have an ongoing NES thread that you can bump whenever, you could start a Let's Play thread of NES games, record videos with commentary and post regular updates. I always thought it would be great to see someone go in-depth on every single NES game, though that would be pretty crazily ambitious.
Anyway, games I liked that others probably didn't like? Well, my sister and I played Fisher Price I Can Remember long after we should've stopped just because it's so dang nostalgic and isn't too bad of a basic Memory game. It's funny looking back, the whole thing was just an ad for Fisher Price toys.
There was also a Sesame Street 1-2-3 game that was really for young kids but I still loved the music and animation in it. I have two younger sisters broadly spaced apart in age so it was a guilty pleasure to play it with them each time.
My mom also bought the Little Mermaid movie license game. That was probably one that not a lot of guys ever played, but it's just as good as Capcom's other movie license games. It's actually got some interesting mechanics for a NES game, being underwater and not just a traditional platformer.
http://www.youtube.com/watch?v=3sAypMWFMT0
This person is not very good at the game. The shells are key, they're for opening chests that unlock shot length and bubble power upgrades. Also, notice the little "notches" everywhere, sections with one block missing. That's where you throw a captured fish to reveal various small treasures (and sometimes more shells IIRC). You can also dig in sand with your tail and uncover these things that way. Finally, there are no pits; if you see an opening downward, swim through it and you may find secrets.
Well designed, fun little game with great music.
Or maybe I'm just bad at games.
This. We have plenty of easy "kid's" games nowadays, especially on handhelds, but back then we were all playing stuff like Ninja Gaiden, Contra, and Battletoads. Even Kirby's Adventure is harder than many of the later games in the series. I really can't think of any platformers on the NES that I'd consider easy by today's standards.
Ufouria is also a lot like a Knytt game with combat. I haven't played a lot of it but it didn't seem too hard...
Are you kidding? That game was awesome. The best of the three. The music was so good. The only bad thing about it is I think it might be possible to get stuck if you don't buy things in the right order, keys and such, there being a limited amount of money you can pick up.
I like how the "hero" is so focused on killing the evil wizard that he's perfectly willing to rob the entire town blind while stabbing its inhabitants to do so. In fact, the only enemies the game has that aren't bosses are people and creatures who have every right to be where they are. I can't help imagining Kuros as Lancelot from Monty Python's Holy Grail.
EDIT: Almost forgot, there's also one terrible jump you need to do to get back out of the caves if you can't levitate yet. I think only one level of your available classes can make it consistantly (they all have slightly different physics), but the first few times I played it I didn't realize that you could choose between levels as well as classes.
Really?? Man I was so excited when it was announced, never got a hold of a pair though.
I vaguely remember some trick by using the second controller on the NES that you could get items for free from the merchant in Kid Icarus. Does anybody remember this?
Also, I remember that you could also make Mega Man jump higher in 2.
Any other second controller tricks out there?
Crystalis also has a controller 2 trick. I don't remember what it is exactly, but by holding a button on one controller and pressing one on the other, you will warp to to various preset locations. The trick only involves A and B, so it's easy to figure out. The locations cycle between most of the important places in the game with each button press, in order. You'll start in Leaf, then the first cave, then the field outside the first cave, then the poison swamp, and so on until it repeats.
I just tried using this to sequence break my way through it a week or two ago, but the final third of the game is mostly a series of dungeons and boss fights that you can't skip. From the beginning, you can simply level up, skip the first cave (though you'll also miss Refresh), level some more in the next area, get the fire sword and ball as you normally would, then skip to Portoa. Naturally you need to level somewhere along the way as well.
You'll have to go through the events with the queen to get the sword of water, but one of the warp locations takes you right outside the place where you get the ball of water. You can avoid getting the fog lamp and save the dolphin right away with some more warping, or just warp directly to the next area. I advise getting the Dolphin so you can level on those weird sand dollar-ish things in the entrance to one of the caves, since for some reason they give incredible experience.
At this point you're kinda stuck, as I think you'll need to progress pretty much as you normally would to get the sword and ball of thunder, plus all the plot items you need to finish the game. Warping only takes you to major towns and outdoor areas, and most of the remainder of the game takes place in dungeons.
Crystalis is quite solidly designed, as throughout all this the game handled the plot progression smoothly. Plot events seem to be disconnected from each other, so the fact that I never saved the people of Leaf (or allowed them to be captured at all) didn't effect anything in Portoa, and on returning to Leaf later the elder acted as though I had saved him as normal. Any bosses you skip will remain where they were though. Kensu might cause some trouble, since you're supposed to meet him multiple times in the sea and in Swan, and doing so out of order might prevent him from doing what he's supposed to.
I'd almost want a modern remake of it, but I'd worry it would lose it's 8-bit charm in the porting.