Turn Progress:
1. Receive Skills - 2 Pol, 1 Ldr, 1 Eng
2. Movement Step - Move to President's Office
3. Action Step - Activate President's Office
4. Crisis Step - Guilt by Collusion
5. Activate Cylon Ships step - (activate raiders)
6. Prepare for Jump Step - (jump prep)
As a prominent scientist, Gaius Baltar finds himself leading the civilian government. With the people divided on Zarek's status as hero or terrorist, President Baltar emerged as the safe choice - for now.
We should say a lot/a little with our contributions so we can be more accurate. I can put in a medium amount or a little, 9 is a pretty high number to get to though.
We should say a lot/a little with our contributions so we can be more accurate. I can put in a medium amount or a little, 9 is a pretty high number to get to though.
I agree. Without accuracy, we can fail or overkill a check.
6 Tactics, Piloting
Pass No Effect
Fail The Admiral may spend 1 fuel. If he does not, -1 morale and the current player is sent to "Sickbay." (activate heavy raiders)
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8 Politics, Leadership
Pass No Effect
5+ -1 morale
Fail -1 morale and the President discards 4 Skill Cards
(activate heavy raiders)
(jump prep)
Contributions:
1 Politics - Consolidate Power
1 Leadership - Major Victory
1 Leadership - Executive Order
3 Leadership - At Any Cost
4 Leadership - Declare Emergency
4 Leadership - Declare Emergency
1 Tactics - Launch Scout
1 + 13 - 1 = 13 - Pass!
Heavy Raider launches at 9:00
Jump prep advances. Jump unavailable.
Turn Progress:
1. Receive Skills - 2 Pol, 1 Ldr, 1 Eng
2. Movement Step - Move to President's Office
3. Action Step - Activate President's Office
4. Crisis Step - Guilt by Collusion
5. Activate Cylon Ships step - (activate raiders)
6. Prepare for Jump Step - (jump prep)
As a prominent scientist, Gaius Baltar finds himself leading the civilian government. With the people divided on Zarek's status as hero or terrorist, President Baltar emerged as the safe choice - for now.
Discard 1-pol-consolidate power to move to and activate presidents office
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draw another card
Guilt by Collusion
9 Leadership, Tactics
Pass The current player may choose a character to move to the "Brig."
Fail -1 morale
(activate raiders)
(jump prep)
Contributions:
Destiny Deck: 2 cards
Cavil: 0 cards
Lee: 1 card
Dee: 1 card
Zarek: 0 cards
Boomer: 2 cards
Cain: 1 card
Baltar: 1 card
Baltar, which type of delusion will you be having?
0
1 card
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I agree. Without accuracy, we can fail or overkill a check.
Sigh...!2 cards for medium.
9 Leadership, Tactics
Pass The current player may choose a character to move to the "Brig."
Fail -1 morale
(activate raiders)
(jump prep)
Contributions:
4 Leadership - At Any Cost
1 Tactics - Launch Scout
1 Tactics - Launch Scout
1 Tactics - Launch Scout
2 Tactics - Launch Scout
4 Tactics - Strategic Planning
2 Politics - Support The People
1 Engineering - Repair
4 + 9 - 2 - 1 = 10 - Pass!
Raiders move to 11:00
Jump prep advances. Jump unavailable.
Baltar, would you like to brig anyone?
Cavil, need your option draw
Infiltrate Galactica, move to Research Lab
Doctor Baltar, it seems you need some help with your cylon detector. Well here I am!
Turn Progress:
1. Receive Skills - 1 Tac, 1 Eng
2. Movement Step - Move to Human Fleet
3. Action Step - Infiltrate Galactica
4. Crisis Step - Crash Landing
5. Activate Cylon Ships step - (activate heavy raiders)
6. Prepare for Jump Step - n/a
Brother Cavil sits alone in his quarters.
A switch is flipped.
Welcome to Galactica.
6 Tactics, Piloting
Pass No Effect
Fail The Admiral may spend 1 fuel. If he does not, -1 morale and the current player is sent to "Sickbay."
(activate heavy raiders)
Contributions:
Destiny Deck: 2 cards
Lee: 1 card
Dee: 0 cards
Zarek: 0 cards
Boomer: 1 card
Cain: 0 cards
Baltar: 0 cards
Cavil: 0 cards
0 cards
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0 cards