I find that when I end up going on tilt, it really is best to just stop for a while. I've tried to play through it, but that never ends well. Case in point, yesterday I was on a huge losing streak. I just wasn't winning any of my matchups, so I stopped for a while, and did some custom 1v1's with friends.
I deserve to be in bronze with how bad I've been the past few days. Every game I feel like I'm doing everything correctly...and I get walked over like nothing was there.
If you're one of those people on a winning streak right now, I hate you.
Ezekiel on
I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
Region locking a PC game. Madness. Combined with it's steep price point I don't think I'm going to bother at this stage.
It looks like you can buy the game in any region, no matter where you live. It is annoying but I can understand the reasoning behind it (they want to be able to sell the game for cheaper in regions where people couldn't afford the US prices). If you are in Europe but are going to move back to the US, you should be able to just buy the US version and suffer bad ping times until you move.
I don't bother trying to keep up with a billion different sites (especially because so many like ESL and MLG are rubbish to navigate) to watch events I just look at the TL calender, Blizzcon will start in a bit over 24hrs apparently.
peacekeeper on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
So i think I should just face some facts. (Incoming pathetic whiny rant)
*snip*
/rant
*snip*
Don't do anything else. Don't worry about unit composition. Don't worry about strategy. Just do those three things. Do you play Protoss? Build nothing but stalkers. Terran? Marines/marauders. Zerg? zerglings/mutas. Or something. Don't worry so much about whether what you are doing is good. Worry about doing those three things above.
If you do these two things, you will start having fun, and almost certainly start winning consistently.
I don't know if this advice applies to Zerg really. In my experience you can build as many zerglings/mutas as you want and they will get eaten up by an army with good composition. say hellion/thor. or even mmm.
but maybe I'm just not building enough guys :P
I think the difference is that you're in Platinum.
Edit to snip quote trees.
Maybe not. Don't play much zerg, but there are certainly some different rules that govern them.
And I don't think my league matters so much. This advice is pretty sound across the board, because it's about focusing on macro more than anything else. The basic idea is to not over-analyze complex things like unit composition and so forth, but just to focus on the core of the game, which is production.
Idra is the best because he macros so well, not because he is particularly fancy with his strategies. He's just always building stuff.
Of course the game's not going to be fun if you don't have the basics. But the basics aren't always intuitive to grasp. So it helps to just kind of work on them and see how they function.
GoodKingJay, I think my quote tree butchering mislead you.
I was telling Valiance that, since he is in Platinum, he is at the level where he might expect his opponents to start using counter units IN ADDITION to having good macro. (As opposed to Euphoriac, who specifically mentioned that he feels stuck in Silver.)
I 100% agree with you that the best way for Euphoriac to improve his game is to relax, have fun, don't sweat the losses, and work on his Macro.
Dropping Loads on
Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
3clipse: The key to any successful marriage is a good mid-game transition.
Eh, with zerg, you can always be building "stuff" and still get rolled. This is because you have to know when drones are no longer the "stuff" you should be building.
For example, I can not even beat very hard AI with zerg. I try to go muta-ling for toss, muta-sling-bling for terran and roach-hydra-(bling...sometimes) for zerg.
Eh, with zerg, you can always be building "stuff" and still get rolled. This is because you have to know when drones are no longer the "stuff" you should be building.
For example, I can not even beat very hard AI with zerg. I try to go muta-ling for toss, muta-sling-bling for terran and roach-hydra-(bling...sometimes) for zerg.
I get absolutely stomped.
Beating the insane AI is less a measure of skill and more a measure of strategy... for instance, I know that the insane terran AI will always attack with a crapload of marauders and marines right about when I have like 3-4 marauders. If I don't wall off, they waltz in and roll over my base. If I wall in, they take 2 shots at me and then retreat. So I expand and out-macro it... etc.
Eh, with zerg, you can always be building "stuff" and still get rolled. This is because you have to know when drones are no longer the "stuff" you should be building.
For example, I can not even beat very hard AI with zerg. I try to go muta-ling for toss, muta-sling-bling for terran and roach-hydra-(bling...sometimes) for zerg.
I get absolutely stomped.
Beating the insane AI is less a measure of skill and more a measure of strategy... for instance, I know that the insane terran AI will always attack with a crapload of marauders and marines right about when I have like 3-4 marauders. If I don't wall off, they waltz in and roll over my base. If I wall in, they take 2 shots at me and then retreat. So I expand and out-macro it... etc.
How do you out-macro a comp that expands just as much as you do but gets 40% more resources and has infinite APM for macroing? Just wondering.
Eh, with zerg, you can always be building "stuff" and still get rolled. This is because you have to know when drones are no longer the "stuff" you should be building.
For example, I can not even beat very hard AI with zerg. I try to go muta-ling for toss, muta-sling-bling for terran and roach-hydra-(bling...sometimes) for zerg.
I get absolutely stomped.
Beating the insane AI is less a measure of skill and more a measure of strategy... for instance, I know that the insane terran AI will always attack with a crapload of marauders and marines right about when I have like 3-4 marauders. If I don't wall off, they waltz in and roll over my base. If I wall in, they take 2 shots at me and then retreat. So I expand and out-macro it... etc.
How do you out-macro a comp that expands just as much as you do but gets 40% more resources and has infinite APM for macroing? Just wondering.
As far as I know insane AI doesn't expand more than once.
Eh, with zerg, you can always be building "stuff" and still get rolled. This is because you have to know when drones are no longer the "stuff" you should be building.
For example, I can not even beat very hard AI with zerg. I try to go muta-ling for toss, muta-sling-bling for terran and roach-hydra-(bling...sometimes) for zerg.
I get absolutely stomped.
Beating the insane AI is less a measure of skill and more a measure of strategy... for instance, I know that the insane terran AI will always attack with a crapload of marauders and marines right about when I have like 3-4 marauders. If I don't wall off, they waltz in and roll over my base. If I wall in, they take 2 shots at me and then retreat. So I expand and out-macro it... etc.
How do you out-macro a comp that expands just as much as you do but gets 40% more resources and has infinite APM for macroing? Just wondering.
As far as I know insane AI doesn't expand more than once.
They might have updated it though :P.
Very hard and insane will expand more than once, but they're late in doing it and depending on the map, they'll do it in a retarded way (e.g., on xel'naga they won't bust down the rocks on the regular 3rd but expand there anyways). With very hard at least, if you can survive the initial push without losing your economy, then you'll easily out-macro the AI for the rest of the game. Because of this, very hard is nice for polishing your early game mechanics but not so much for the mid- and late-game.
Kambing on
@TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
Is there a good place to watch recent tourney games on demand? I'm simply not committed enough to watch this game live, all the time at least
being free is a requirement
The recent MLG games are up on mlgpro.com, and there are a some free GSL games on gomtv.net. I'd also check out the replay packs and whatnot on teamliquid.net (which are all most definitely free).
Region locking a PC game. Madness. Combined with it's steep price point I don't think I'm going to bother at this stage.
You can create an NA account, even though you're in EU, and play on NA servers. The game is only region locked to that account you first chose to link it to.
So get an NA account and start playing, it probably won't lag too much and after you moved it most definitely won't.
Ed: I don't know how to do it if you're not in NA, you have to do some research. But it is possible as all the better players have accounts all over the place. I have a friend who just moved to China and his account is still tied to the EU bnet. Lag lag lag.
I can buy a US copy or a EU copy with no problem, the issue is I'm screwed either way since where ever I live I have friends in both territories I'd want to play with.
I'm seriously baffled that a non-mmo online PC game has been region locked, that's like 20 steps backwards since 1998.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I was just promoted to Gold after this game, which was especially satisfying, as he had no interest in playing a friendly game, and instead proceeded to yell at me basically for playing terran against him. This continued after the game for a few minutes, where he called me a noob who had only played 50 games, who shouldn't have beaten a veteran like himself. I thought it was absolutely hilarious. [Edit: I know I'm a noob, he just was raging, and it helped me play, because it made me really want to win!]
I would appreciate some broad advice, despite not playing at my best. When I try to get fancy I tend to lose, so I just tried to keep my macro rolling. Was there a better response to Mutas that I had? I felt like I was running marines all over the place, and I'm not really sure why he didn't beat me, except that he didn't expect me to walk straight into his base and wreck his hatch, obviously, since that is when I used my completely overpowered stimpack
Thanks to this thread and Day[9], I feel like I'm improving, but my problem is that I seldom know how to transition from a reasonable start into actually finishing them. If he had teched or used drops or anything, I'm pretty sure I would have lost. I made some pretty dumb mistakes, and I know my scouting is weak. Any tips?
schmads on
Battle.net/SC2: Kwisatz.868 | Steam/XBL/PSN/Gamecenter: schmads | BattleTag/D3: Schmads#1144 | Hero Academy & * With Friends: FallenKwisatz | 3DS: 4356-0128-9671
Very hard and insane will expand more than once, but they're late in doing it and depending on the map, they'll do it in a retarded way (e.g., on xel'naga they won't bust down the rocks on the regular 3rd but expand there anyways). With very hard at least, if you can survive the initial push without losing your economy, then you'll easily out-macro the AI for the rest of the game. Because of this, very hard is nice for polishing your early game mechanics but not so much for the mid- and late-game.
Very hards, sure. But insanes will out-produce the shit out of you, and as far as I've ever seen there's nothing you can do about it other than cheese (move to an island or rush).
At work so I cant watch the replay, but usually if Zerg goes muta (which i almost always assume they will...)
I respond with thors. A thor and like 5 rines at your main and every expo is insanely effective and deterring muta harass. They CAN still harass, but if you pull SCVs your thor/marines will hold long enough for backup to arrive and chase them off, and the damage done by your rines/thor should equal the losses you took.
Since terran doesnt need to get more then 2-3 bases, the cost of leaving those units behind as defense while you harass/expand/take out expos isnt too great.
Basically, ive yet to see a player on the ladder magic box enough to counter the fact thors own mutas.
Very hard and insane will expand more than once, but they're late in doing it and depending on the map, they'll do it in a retarded way (e.g., on xel'naga they won't bust down the rocks on the regular 3rd but expand there anyways). With very hard at least, if you can survive the initial push without losing your economy, then you'll easily out-macro the AI for the rest of the game. Because of this, very hard is nice for polishing your early game mechanics but not so much for the mid- and late-game.
Very hards, sure. But insanes will out-produce the shit out of you, and as far as I've ever seen there's nothing you can do about it other than cheese (move to an island or rush).
Yep. Agreed with you. Very hard tends to push with a slightly larger than average force. Insane is 1.5x-2x that amount. And if the AI elects to cheese, then it may be impossible to stop (e.g., DTs at the ~4-5 minute mark).
Kambing on
@TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
How big was his muta count getting? Even just a couple turrets by the mineral line does a decent job deterring a smaller sized ball.
That's what I've typically done to try and deter mutas. If they end up with the gigantic muta ball that turrets won't defend, does that just mean I left them alone too long and that's my own fault?
I like the Thor/marine idea, where it'd only be something like 10 supply to defend a base against air pretty well. I'll give that a try!
schmads on
Battle.net/SC2: Kwisatz.868 | Steam/XBL/PSN/Gamecenter: schmads | BattleTag/D3: Schmads#1144 | Hero Academy & * With Friends: FallenKwisatz | 3DS: 4356-0128-9671
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
How big was his muta count getting? Even just a couple turrets by the mineral line does a decent job deterring a smaller sized ball.
That's what I've typically done to try and deter mutas. If they end up with the gigantic muta ball that turrets won't defend, does that just mean I left them alone too long and that's my own fault?
I like the Thor/marine idea, where it'd only be something like 10 supply to defend a base against air pretty well. I'll give that a try!
Mutas are like Colossus, in that you need to keep trimming their numbers before they get to critical mass or you have an incredibly hard time dealing with them.
I was just promoted to Gold after this game, which was especially satisfying, as he had no interest in playing a friendly game, and instead proceeded to yell at me basically for playing terran against him. This continued after the game for a few minutes, where he called me a noob who had only played 50 games, who shouldn't have beaten a veteran like himself. I thought it was absolutely hilarious. [Edit: I know I'm a noob, he just was raging, and it helped me play, because it made me really want to win!]
I would appreciate some broad advice, despite not playing at my best. When I try to get fancy I tend to lose, so I just tried to keep my macro rolling. Was there a better response to Mutas that I had? I felt like I was running marines all over the place, and I'm not really sure why he didn't beat me, except that he didn't expect me to walk straight into his base and wreck his hatch, obviously, since that is when I used my completely overpowered stimpack
Thanks to this thread and Day[9], I feel like I'm improving, but my problem is that I seldom know how to transition from a reasonable start into actually finishing them. If he had teched or used drops or anything, I'm pretty sure I would have lost. I made some pretty dumb mistakes, and I know my scouting is weak. Any tips?
Your opponent was really bad for trash talking so much. I'm not sure there's much better you could've done with his mutas because he gave them to you by 1aing them into your army and then not running them away from your marines after harassing your expo.
But yeah, you pretty much out-macroed your opponent after fending off his early cheese attempt which is commendable. Your tech transitions were slow (e.g., you could've been moving towards factory+ units at the 10 minute mark instead of 16 minutes in), but you're constantly producing units which is good. Just make sure you're doing the same with scvs. And then start working on a quicker mid-game transition into a more solid composition than just MM.
Kambing on
@TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
After a couple hundred games now, I feel like I need to say this somewhere. If I lose a few games I get super dejected and fearful of playing the ladder and wondering if I've hit the end. When I win a bunch I feel like explaining my execution plans to half strangers like some kind of role model. In either scenario, I can never binge play the ladder for a couple hours, it's so mentally involving that I need to recharge and replan before getting back into another game, not too high on a win or too low on a loss. I'm emotionally tied to a game that I'm below average at, never caring this much for other games I've been far better at. This is just weird to me.
Don't sweat the harass. I notice that when he starts attacking your SCV, you lose a bit of your control, and miss an SCV before getting your orbital. Just put on of your SCVs on his drone permanently til you get a marine or whatever out to kill him. Sure at the top pro levels dedicating an entire worker to chasing a scout is less than productive, but at your level it's a sound trade to save you some peace of mind.
Also if you're planning on an addon from the get-go (and generally you should), built your supply depot at the bottom first, and use the addon to finish the wall-in.
Always check the natural for an expansion when you're scouting, and don't feel like you have to hang out there forever. Controlling your scout will take up a lot of your attention that you could otherwise use for macroing, and it's only rarely that you'll get useful info beyond knowing gas/pool timing/expansion?/lair?
When I'm using a weak wall, and I'm against zerg, I always like to use my second 50 energy for a scan. You will almost always catch their next direction, whether it be baneling/roach/lair. In the case of banelings, you can fortify in advance. Though to be honest, that wasn't nearly as bad as it could have been, as he didn't stream in reinforcements constantly. Also no clue why he didn't just take down your back rocks, heh.
You're spending long times just sitting your units outside your wall, against a short-range/melee army. It's dangerous, and it's not gaining you anything. If your guys are out somewhere, make sure they're out there for a reason.
Stim before medivacs needs to be used carefully. Two stims on a marine takes him down to 2/3. Look at how weak your army is when you charge in to kill his spinecrawlers. If you're going heavy stim/bio, medivacs should be the next stop on your checklist. Army retention is critical.
Be a bit more careful when you're Maynard transfering workers. It's one thing if you're oversaturated because you've been making SCVs all this time. In your case you very much haven't, and it isn't long before you're not even using all your mineral patches.
Always have a spotting unit at the nearest expansions, or at least check them every minute or two.
Abuse the backdoor on jungle basin! And watch your own.
Scan your opponent. Scan the shit out of him. He wasn't hiding tech, you could have seen those Mutas way earlier, and been in a better position to handle it.
If your SCVs are under attack, pull them away from the threat. CTRL-click one, and then click on your minerals at another base. This will a) keep them productive while they run from the threat and b) when a worker is targeting a mineral patch, they will go through other units. This way they don't do stupid shit like clog up the ramps.
Why push in with your marauders without any anti-air when he's got Mutas? Do you break his front? Sure. You also fail to do anything besides kill some spine crawlers, and you lose all your marauders. Wouldn't it have been better to wait til you had some static advances up, then pushed in with all your forces? You could have ended it right then if you had.
Don't get vikings to counter Mutas. Get more marines, and more medivacs. Vikings have terrible efficiency against Mutalisks.
What are vikings great for? Overlord harass! He hasn't got shit that shoots up at you. Just A-move those bad boys all over the map and let them clean up his food supply.
So having seen the game, you don't seem to have a plan going in. So the usual advice applies. Have a plan. I'm going to get 3 barracks, 2 x Tech lab 1 x Reactor. I'm going to get stim, and then I'm going to push and expand. Then I'm going to tech up to medivacs and add on Barracks 4 and 5. Etc. Starcraft 2 rewards having a good memory for what you need to do next. So get a plan, and do that same plan over and over and over until it executes flawlessly. You'll easily get into diamond league just by virtue of good macro alone.
Edit: Also your opponent was just awful. If he'd taken some of his 5k floating minerals and made say, 3 extra hatches in his base, maybe he wouldn't have been larva capped and able to make use of his trust fund. Doubt he'll learn though, the mouthy ones always want to blame anyone but themselves.
Posts
After that, try again. You will pwn.
The game just sometimes doesn't want you to play against them.
If you're one of those people on a winning streak right now, I hate you.
It looks like you can buy the game in any region, no matter where you live. It is annoying but I can understand the reasoning behind it (they want to be able to sell the game for cheaper in regions where people couldn't afford the US prices). If you are in Europe but are going to move back to the US, you should be able to just buy the US version and suffer bad ping times until you move.
Origin: Viycktor
We can't have that! Let's engage in stimulating conversation regarding various perceived imbalances.
How about those Marauders eh? Fuck em.
Maybe not. Don't play much zerg, but there are certainly some different rules that govern them.
And I don't think my league matters so much. This advice is pretty sound across the board, because it's about focusing on macro more than anything else. The basic idea is to not over-analyze complex things like unit composition and so forth, but just to focus on the core of the game, which is production.
Idra is the best because he macros so well, not because he is particularly fancy with his strategies. He's just always building stuff.
Of course the game's not going to be fun if you don't have the basics. But the basics aren't always intuitive to grasp. So it helps to just kind of work on them and see how they function.
PSN: Threeve703
I was telling Valiance that, since he is in Platinum, he is at the level where he might expect his opponents to start using counter units IN ADDITION to having good macro. (As opposed to Euphoriac, who specifically mentioned that he feels stuck in Silver.)
I 100% agree with you that the best way for Euphoriac to improve his game is to relax, have fun, don't sweat the losses, and work on his Macro.
3clipse: The key to any successful marriage is a good mid-game transition.
For example, I can not even beat very hard AI with zerg. I try to go muta-ling for toss, muta-sling-bling for terran and roach-hydra-(bling...sometimes) for zerg.
I get absolutely stomped.
Beating the insane AI is less a measure of skill and more a measure of strategy... for instance, I know that the insane terran AI will always attack with a crapload of marauders and marines right about when I have like 3-4 marauders. If I don't wall off, they waltz in and roll over my base. If I wall in, they take 2 shots at me and then retreat. So I expand and out-macro it... etc.
tomorrow and saturday
I meant my comment as a reason that the thread may be a little quieter than normal. Since the con starts tomorrow, people may be travelling today.
Origin: Viycktor
As far as I know insane AI doesn't expand more than once.
They might have updated it though :P.
being free is a requirement
Very hard and insane will expand more than once, but they're late in doing it and depending on the map, they'll do it in a retarded way (e.g., on xel'naga they won't bust down the rocks on the regular 3rd but expand there anyways). With very hard at least, if you can survive the initial push without losing your economy, then you'll easily out-macro the AI for the rest of the game. Because of this, very hard is nice for polishing your early game mechanics but not so much for the mid- and late-game.
The recent MLG games are up on mlgpro.com, and there are a some free GSL games on gomtv.net. I'd also check out the replay packs and whatnot on teamliquid.net (which are all most definitely free).
Steam ID
I can buy a US copy or a EU copy with no problem, the issue is I'm screwed either way since where ever I live I have friends in both territories I'd want to play with.
I'm seriously baffled that a non-mmo online PC game has been region locked, that's like 20 steps backwards since 1998.
Starcraft, with its heavy battle.net integration, is more like an MMO than you think.
Pretty much all I do is fill bars and farm money.
They may or may not involve 87 banelings.
(I'm Kwisatz, he's this guy.)
I was just promoted to Gold after this game, which was especially satisfying, as he had no interest in playing a friendly game, and instead proceeded to yell at me basically for playing terran against him. This continued after the game for a few minutes, where he called me a noob who had only played 50 games, who shouldn't have beaten a veteran like himself. I thought it was absolutely hilarious. [Edit: I know I'm a noob, he just was raging, and it helped me play, because it made me really want to win!]
I would appreciate some broad advice, despite not playing at my best. When I try to get fancy I tend to lose, so I just tried to keep my macro rolling. Was there a better response to Mutas that I had? I felt like I was running marines all over the place, and I'm not really sure why he didn't beat me, except that he didn't expect me to walk straight into his base and wreck his hatch, obviously, since that is when I used my completely overpowered stimpack
Thanks to this thread and Day[9], I feel like I'm improving, but my problem is that I seldom know how to transition from a reasonable start into actually finishing them. If he had teched or used drops or anything, I'm pretty sure I would have lost. I made some pretty dumb mistakes, and I know my scouting is weak. Any tips?
Very hards, sure. But insanes will out-produce the shit out of you, and as far as I've ever seen there's nothing you can do about it other than cheese (move to an island or rush).
I respond with thors. A thor and like 5 rines at your main and every expo is insanely effective and deterring muta harass. They CAN still harass, but if you pull SCVs your thor/marines will hold long enough for backup to arrive and chase them off, and the damage done by your rines/thor should equal the losses you took.
Since terran doesnt need to get more then 2-3 bases, the cost of leaving those units behind as defense while you harass/expand/take out expos isnt too great.
Basically, ive yet to see a player on the ladder magic box enough to counter the fact thors own mutas.
Is that a new version of a base baneling bust? A slump baneling bust?
Yep. Agreed with you. Very hard tends to push with a slightly larger than average force. Insane is 1.5x-2x that amount. And if the AI elects to cheese, then it may be impossible to stop (e.g., DTs at the ~4-5 minute mark).
That's what I've typically done to try and deter mutas. If they end up with the gigantic muta ball that turrets won't defend, does that just mean I left them alone too long and that's my own fault?
I like the Thor/marine idea, where it'd only be something like 10 supply to defend a base against air pretty well. I'll give that a try!
Mutas are like Colossus, in that you need to keep trimming their numbers before they get to critical mass or you have an incredibly hard time dealing with them.
Your opponent was really bad for trash talking so much. I'm not sure there's much better you could've done with his mutas because he gave them to you by 1aing them into your army and then not running them away from your marines after harassing your expo.
But yeah, you pretty much out-macroed your opponent after fending off his early cheese attempt which is commendable. Your tech transitions were slow (e.g., you could've been moving towards factory+ units at the 10 minute mark instead of 16 minutes in), but you're constantly producing units which is good. Just make sure you're doing the same with scvs. And then start working on a quicker mid-game transition into a more solid composition than just MM.
The Stigs in the sig.
throw a rap beat behind that and you have a hook!
Also if you're planning on an addon from the get-go (and generally you should), built your supply depot at the bottom first, and use the addon to finish the wall-in.
Always check the natural for an expansion when you're scouting, and don't feel like you have to hang out there forever. Controlling your scout will take up a lot of your attention that you could otherwise use for macroing, and it's only rarely that you'll get useful info beyond knowing gas/pool timing/expansion?/lair?
When I'm using a weak wall, and I'm against zerg, I always like to use my second 50 energy for a scan. You will almost always catch their next direction, whether it be baneling/roach/lair. In the case of banelings, you can fortify in advance. Though to be honest, that wasn't nearly as bad as it could have been, as he didn't stream in reinforcements constantly. Also no clue why he didn't just take down your back rocks, heh.
You're spending long times just sitting your units outside your wall, against a short-range/melee army. It's dangerous, and it's not gaining you anything. If your guys are out somewhere, make sure they're out there for a reason.
Stim before medivacs needs to be used carefully. Two stims on a marine takes him down to 2/3. Look at how weak your army is when you charge in to kill his spinecrawlers. If you're going heavy stim/bio, medivacs should be the next stop on your checklist. Army retention is critical.
Be a bit more careful when you're Maynard transfering workers. It's one thing if you're oversaturated because you've been making SCVs all this time. In your case you very much haven't, and it isn't long before you're not even using all your mineral patches.
Always have a spotting unit at the nearest expansions, or at least check them every minute or two.
Abuse the backdoor on jungle basin! And watch your own.
Scan your opponent. Scan the shit out of him. He wasn't hiding tech, you could have seen those Mutas way earlier, and been in a better position to handle it.
If your SCVs are under attack, pull them away from the threat. CTRL-click one, and then click on your minerals at another base. This will a) keep them productive while they run from the threat and b) when a worker is targeting a mineral patch, they will go through other units. This way they don't do stupid shit like clog up the ramps.
Why push in with your marauders without any anti-air when he's got Mutas? Do you break his front? Sure. You also fail to do anything besides kill some spine crawlers, and you lose all your marauders. Wouldn't it have been better to wait til you had some static advances up, then pushed in with all your forces? You could have ended it right then if you had.
Don't get vikings to counter Mutas. Get more marines, and more medivacs. Vikings have terrible efficiency against Mutalisks.
What are vikings great for? Overlord harass! He hasn't got shit that shoots up at you. Just A-move those bad boys all over the map and let them clean up his food supply.
So having seen the game, you don't seem to have a plan going in. So the usual advice applies. Have a plan. I'm going to get 3 barracks, 2 x Tech lab 1 x Reactor. I'm going to get stim, and then I'm going to push and expand. Then I'm going to tech up to medivacs and add on Barracks 4 and 5. Etc. Starcraft 2 rewards having a good memory for what you need to do next. So get a plan, and do that same plan over and over and over until it executes flawlessly. You'll easily get into diamond league just by virtue of good macro alone.
Edit: Also your opponent was just awful. If he'd taken some of his 5k floating minerals and made say, 3 extra hatches in his base, maybe he wouldn't have been larva capped and able to make use of his trust fund. Doubt he'll learn though, the mouthy ones always want to blame anyone but themselves.
Mass Reapers TvT! I beat this diamond guy and make sure he has no econ!
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