Thor! I Love this game. So I have been extensively training in the first and second Hero Mastery Dungeon. I am level 1191 and feeling pretty rough. Soooo I head on in to the vast desert wastes of the level 6 dungeon with no fear and tear through everything like a scythe-metaphor. Then on the 8th floor I see a Bizzaro earthling on my map in purple. I sneak right up and punch him in the back he not only doesn't die, but just turns around and shoots me with a gun arm for 720hp. One Hit Kill. Damn you cruel hero training game, damn you!
You saw a bizarro earthling in a story dungeon? I never got that.
Also, yes, the elite enemies and stair bosses are much more difficult than regular enemies.
Mugaaz on
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited November 2010
It's crazy some of the item combos you can find. I love the various boosting lower bits, especially if they give me a long range attack. So far I like spear based weapons. Better for boss fights.
I haven't gotten the item saver that lets you keep equipped items when you die so I haven't been using any equipment long term. I did get some stat boost boosters for the shadowgram that are insane though. +10 to +50% to a stat, way better than any equipment boost imo. Only found SDF and LDF now, can't wait for SAT.
Questions for you:
I'm surprised you went with LAT weapons. I hated them because if it breaks and you don't have a replacement you're instantly dead. While with SAT you can still punch non elite enemies easily. I'm starting to rethink this because it becomes kind of true for SAT later on as well.
LAT kinda sucks in the early game because there simply aren't enough dropping, but it's great when it's risky to melee or you want to prevent durability damage on your equipment, I used to use the crossbow but now have a +9 gatling gun early on to level without fear in mid dungeon.
I have two sets of equipment on me at all times basically, a SAT and LAT set. I don't have a great deal of LAT but the gatling gun has crazy base damage, +20% critical hit from 2-3 range, with a cheap 5 EN AOE. It's 2% durability per hit, so I can maybe slaughter ten levels before it breaks. Once this happens I tend to switch to melee for a bit because I'm horribly overlevelled, or can punch one-shotting enemies/always get hit for 0 damage. Gatling gun comes back out(9 smith now!) once enemies stop dying in one shot and I have to actually worry about survival again.
Saves you getting hit by anything except things it can't kill in one shot really.
For anything terrifically serious, I bust out Dragon's Lance (5 straight line damage) or Charge Lance (B class pointblank AOE) and it will usually melt anything before closing range.
I often found that ordinary melee failed me because it might not penetrate enemies 200-500+ levels above me and next turn I would find myself out of options.
You have been having problems with HIT? I don't think I've missed an enemy with an attack yet, little surprised to hear that. Though I also never use the specials.
HIT becomes a problem when you face enemies above your level, and when you're facing an enemy of that magnitude, if you miss, you die. I always keep scorpion legs on me to use mole adventure to teleport out in this situation though its a bit of a gamble.
Another reason I tend to need higher HIT is that I farm shopkeepers early on for easy levels, it's pretty safe/quick way to level but requires good HIT because their level is five times yours.
Protip:
Pick up an item in the shop, then annihilate one of the keepers blocking the doors; the other shopkeepers will not turn aggressive. Rinse repeat. Just mind that shopkeepers are always scaling, eventually your HIT or SAT will not be sufficient to melt them.
It's great for a quick level boost.
Think i'm going to have to invest in a dragonclaw rather than a lance shortly because I recently obtained:
Darkdeaths right arm which allows you to melee twice, but not with a lance.. It also boosts every stat so works with both LAT and SAT, though its better for SAT.
Stole it off Flonne.
At the moment I have +51 SAT per level and +36 HIT.. and it's still not quite enough for a 100% hit on later elites/stair bosses in mid dungeon or shopkeepers. Missing these guys is ridiculously dangerous, 80% has failed me a couple times, nearly all resulting in death. My LAT is only +14 but it seems to function pretty good there with such little points.
Sure I could go without LAT, but I have enough slots and smith repairs that it's safer to just shoot stuff up with the gatling gun, particularly for interception rooms.
SAT will still hit for 5 digit figures using Charge Lances AOE. I also have an S class skill on a sword I should probably test out, but I think the numbers will be horrifically higher than I really need..
At some point you may encounter high SAT resistant enemies but I've yet to really see any, so I don't think LAT is a necessity.. so far.
Thor! I Love this game. So I have been extensively training in the first and second Hero Mastery Dungeon. I am level 1191 and feeling pretty rough. Soooo I head on in to the vast desert wastes of the level 6 dungeon with no fear and tear through everything like a scythe-metaphor. Then on the 8th floor I see a Bizzaro earthling on my map in purple. I sneak right up and punch him in the back he not only doesn't die, but just turns around and shoots me with a gun arm for 720hp. One Hit Kill. Damn you cruel hero training game, damn you!
I make a habit of checking any purples/bosses items before engaging them; sometimes they have rares, sometimes dangerous weapons. In this case, gun arm damage is based on how hurt you are.. so you basically killed yourself
edit: wow I have 54 hours on this now. Feels like it's only just getting started hahah.. typical NIS games.
Magitek on
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited November 2010
Wow Magitek,
I'll take off the ZHP costume. You are seriously more into this than I am.
I exploited combo zombies last night and picked up 9999 levels. Took forever though, way longer than I anticipated. Even level 9999 zombies only gave 1 level a kill after level 5000. Stat boosts were pretty decent.
Started farming 2 star melee weapons after that for my grid. My title is now "Attack Hero".
I exploited combo zombies last night and picked up 9999 levels. Took forever though, way longer than I anticipated. Even level 9999 zombies only gave 1 level a kill after level 5000. Stat boosts were pretty decent.
Started farming 2 star melee weapons after that for my grid. My title is now "Attack Hero".
I decided against exploiting zombies like this because I didn't want to ruin any sense of challenge.
What sort of base stats are you seeing at 5000?
I exploited combo zombies last night and picked up 9999 levels. Took forever though, way longer than I anticipated. Even level 9999 zombies only gave 1 level a kill after level 5000. Stat boosts were pretty decent.
Started farming 2 star melee weapons after that for my grid. My title is now "Attack Hero".
I decided against exploiting zombies like this because I didn't want to ruin any sense of challenge.
What sort of base stats are you seeing at 5000?
It doesn't ruin the sense of challenge at all really, at least after you beat the story. The later mastery dungeons assume you have done stuff like this. I'm still not powerful enough. Need to start farming 3-4* items and eventually 5-6* for the shadowgram.
The zombies stats were pretty weak, they are very easy. I could one shot a level 9999 zombie with no equipment around level 4000. In the later mastery dungeons the enemies can have higher stats than you while being the same or lesser level. To put it in perspective a lvl 9999 zombie has like 230k ish health. The boss of the last dungeon has 40 million.
As far as your own base stats I hear they cap at at 200 at Total level 70,000.
It doesn't ruin the sense of challenge at all really, at least after you beat the story. The later mastery dungeons assume you have done stuff like this. I'm still not powerful enough. Need to start farming 3-4* items and eventually 5-6* for the shadowgram.
I'm glad it doesn't just fall apart because I redesigned my shadowgram for maximum justice..
Current shadowgram setup:
+40% HP
Left Arm +50%
Expansion Parts +40%
+10% LAT (WTB SAT!)
10 items saved
23 inventory slots.
Chance to re-use items.
No durability damage taken when hit for 0.
Per-Level
+60 SAT
+24 SDF
+18 LAT
+24 LDF
+42 HIT (I think I need to knock this back a bit)
+15 SPD
Most of my chips are still 1 rank with a dozen 2 ranks and a couple 3 ranks boosted by chip boosters.
Now to deliver justice to the 2nd dungeon I think..
Might is right. Therefore I am wrong.
Even with that setup, I could not pass level 50 of the mid dungeon haha.
At level 40 I was doing pretty good, I reckoned I could push another ten levels without risking my life. I was so, so wrong.
Spoilered for extraordinarily-extended story about how one should not over-extend just to see a little better loot on the excavator.
At level 42 I realized that ordinary attacks from monsters were at the point they could possibly one-shot me, not even factoring in special abilities.
At level 44 I was stretched so thin I didn't think I was going to make it to my next caravan stop at 50.. I had run out of food, I must have nearly died a good six or seven times by this point.
Pushing on all the way to level 49, I finally had Unlosing Mode to use versus the boss. Unfortunately I would spend it within the next minute.
Near the staircase was one of those physically resistant turtles that can attack within two squares.
Each one of those hits would reduce me to a bit below half. It was absolutely not possible to get out of the corridor without eating atleast four.
I knew the boss of level 50 would be impossible without Unlosing Mode to save my bacon, but I knew my adventure would end on level 49 if I didn't use it there and then.
Ofcourse, when I come out of the corridor, I notice there are two of them blocking the stairs.
Having used Unlosing speed I knew I could beat one, but two?
I had a +40% SAT dragonclaw with +50% to that arm, with +40% to the other arm (+25% sat).
It took me three blows to kill the first one, and five for the next. Unlosing mode wore off on the final attack; had it been one turn sooner, I would have died right there.
So I climb to the 50th level.. and ofcourse: I'm now sitting on the top of a hero interception room *dread*- with the stairboss alongside the entire group of angry enemies.
The boss totes 42k HP(I have 7k) with SAT/LAT/LDF/SDF figures much superior to my own(I have just a 38% percent to hit this beast, even with my bloated HIT rating!), in addition to this, six or seven other enemies quite capable of one shotting me are closing in with it in tow.
I pull out my trusty scorpion legs made just for such an unfair situation and mole adventure the heck out of there. I also get whacked for 4k damage on the way out by a passing monster.
Mole adventure puts me in the next room adjacent to the deathtrap. I know I have to go through the entire group of dangerous enemies to get to the staircase with an impossible boss to deal with also.
I equip my favorite anti-monster lance, the Unlosing Lance +9 and ready the dragon's lance ability, pulling up to the corridor is the first of the hero interceptors. I decide against just firing off the dragon lance because I can only pull it off 3 or 4 more times, it will also probably miss most of them, while I also know that stepping back is incredibly dangerous because I can't see if any of the enemies are about to use special abilities from inside of the corridor, any of which will surely end me here.
I finally resign myself to the battle and let lose the dragon lance after stepping two squares back hoping that no one will shoot me in the back, and that the enemies will magically line up to die. Just so happens that six of the seven monsters are all sitting perfectly in line and are completely annihilated by it except one enemy and the boss herself.
The enemy remaining is unfortunately at point blank so I have no choice but to rely on my amazing luck now (80% hit)- I know that if it can counterattack I will die just moments from freedom.
Praying to the RNG gods, the monster in question is finished off but I have a new problem, the stair-boss is 2 squares away from me now.
I can either prep a special attack (38% to hit), whack it with my lance (38% is not a good number!), run fruitlessly in the opposite direction (certain doom when you meet another monster or the boss uses an ability), or mole the hell out of there and hope I don't get placed somewhere near another monster.
So I go for the mole adventure because even if I did hit the boss, it would probably only do 5k of its 42k HP.
The mole adventure places me on the opposite side of the boss of all the places it could have chosen on the map. *groan*
I've bought another turn of freedom atleast. The stairs aren't far, maybe I can get out of this place with my million dollars in cash and various rares! (all nine deliveries I had used up.)
So I make a dash for the staircase knowing all other options are suicide; by the time I reach the stairs, the boss is within range to hit me again. Using up more of my Ever-Unlosing luck, I pray it doesn't ready an ability and I reach for the stairs..
Freedom. Ah.. Never again will I over-estimate myself for a slightly better chance at loot from the excavator.
I can't count the number of times I had more of a chance of dying than surviving during that 40 to 50 dash.
Atleast the excavator had some new modules for me to buy and a rank 2 Gatling gun which will see much use in future.
RRRRRR I hate how quickly my items break. I can't decide what to do with all this worthless shit! Sell it? Chip it? Synth it? Use it? Repair it? Blarg.
Thus my main problem with all NIS games: I'm paralyzed by the massive amount of choice I have at ALL FREAKING TIMES.
Is it true you can't actually Sleep the game? Someone on Gamefaqs said it acted like he had died and lost all items as well as some levels which doesn't make any sense at all. Why would you lose levels?
Also: cardboard boxes? Wtf? Am I supposed to do something with these or are they just blockers?
I'm pretty sure I pulled a Solid Snake and walked into enemies' vision and they didn't see me.
So just blockers. Good to know.
Who the heck are these purple folks? I had an epic fight with some level 13 purple chick and finally beat her but I didn't get anything from it. I assumed she was a recruitable employee or something? Does recruiting unlock later? I have facilities but can't really do anything with them yet.
Is it true you can't actually Sleep the game? Someone on Gamefaqs said it acted like he had died and lost all items as well as some levels which doesn't make any sense at all. Why would you lose levels?
There was some confusion thanks to a certain review or two.
You can save at town/caravans; otherwise you have to use sleep.
edit: oh and you always enter a dungeon at level 1, though your base stats are modified by "total level" that you acquire over time.
Is it true you can't actually Sleep the game? Someone on Gamefaqs said it acted like he had died and lost all items as well as some levels which doesn't make any sense at all. Why would you lose levels?
There was some confusion thanks to a certain review or two.
You can save at town/caravans; otherwise you have to use sleep.
edit: oh and you always enter a dungeon at level 1, though your base stats are modified by "total level" that you acquire over time.
Yeah, but this guy was saying he ended up BACK at the caravan mid way through the dungeon and had lost like 40 levels after turning it back on from sleep. I think he's just full of crap.
Is it true you can't actually Sleep the game? Someone on Gamefaqs said it acted like he had died and lost all items as well as some levels which doesn't make any sense at all. Why would you lose levels?
There was some confusion thanks to a certain review or two.
You can save at town/caravans; otherwise you have to use sleep.
edit: oh and you always enter a dungeon at level 1, though your base stats are modified by "total level" that you acquire over time.
Yeah, but this guy was saying he ended up BACK at the caravan mid way through the dungeon and had lost like 40 levels after turning it back on from sleep. I think he's just full of crap.
It might have been that the PSP crashed on exiting sleep mode. I've had it happen to me a few times.
So I died for the first time on one of the floors in the third set of real dungeon stages.
I guess it is time to start grinding. Is there any point in going back to the first dungeon or should I grind on something closer to my last unlocked level? I was thinking maybe I should go back to somewhere easy to collect some items for chipping.
So I died for the first time on one of the floors in the third set of real dungeon stages.
I guess it is time to start grinding. Is there any point in going back to the first dungeon or should I grind on something closer to my last unlocked level? I was thinking maybe I should go back to somewhere easy to collect some items for chipping.
That's why I do it.
And I have yet to die in the game except to Darkdeath whenever I'm supposed to.
I'm about total level 950. No gear saved up as of yet, but still working on that. I've unlocked the last dungeon, the last boss killed me once. Haven't went back in since then though.
My shadowgram is pretty nice, I can save 12 items. Most of my slots are full of HT2 things, though, due to zombies dropping that stupid robot mask.
I've finished 1 cameo dungeon -- Toradora. I can cosplay as Taiga. Apparently the cosplay setups have an affect on stats, but I dunno.
I was going to do the first Mastery dungeon, I was cheaping it -- killing zombies in front of a mirror until I was level 75 and had 200,000 HP, but 2 traps later and I lost most of that HP. Then I tried stealing from a shop, and, yeah. Waste of time, really. Might try again.
I need to figure out how to get better facilities members and/or level them up. The ones I'm finding in the Mastery dungeon are all like 1,1,1,1,1,2,1...
Anyone know when I get more facilities? I'm hoping once I hit 1000 total level SOMETHING will unlock, heh.
I heard there are ways to make better items. But right now, with insurance only keeping ONE... well, maybe once I hit a certain plateau of insurance funds? Not sure.
Is it true you can't actually Sleep the game? Someone on Gamefaqs said it acted like he had died and lost all items as well as some levels which doesn't make any sense at all. Why would you lose levels?
There was some confusion thanks to a certain review or two.
You can save at town/caravans; otherwise you have to use sleep.
edit: oh and you always enter a dungeon at level 1, though your base stats are modified by "total level" that you acquire over time.
Yeah, but this guy was saying he ended up BACK at the caravan mid way through the dungeon and had lost like 40 levels after turning it back on from sleep. I think he's just full of crap.
It might have been that the PSP crashed on exiting sleep mode. I've had it happen to me a few times.
It's probably this. My PSP wasn't getting power properly and would LOOK like sleep mode, then, off. It would punt me back to the UI.
I need to figure out how to get better facilities members and/or level them up. The ones I'm finding in the Mastery dungeon are all like 1,1,1,1,1,2,1...
Anyone know when I get more facilities? I'm hoping once I hit 1000 total level SOMETHING will unlock, heh.
You need to have the Tiger Den in your facilities to level up Workers. And it loojks like most facilities unlock based on various activities; not levelling up.
I heard there are ways to make better items. But right now, with insurance only keeping ONE... well, maybe once I hit a certain plateau of insurance funds? Not sure.
Well, there's synthing, that just moves abilities. And you need to throw some Capsules in your Shadowgram, that saves items you have.
How do you get more points for abilities? Most items I have found have 8 points max, and that's... not a lot when some of the abilities are 6 or 7 points. I'd love to get a silk hat + appetite supresser thing going on for basically ignoring EN.
As for capsules -- thanks to abuse of the direction changers, I save 12 items upon death. But that only works on non-equipped stuff... I guess I could switch out gear once I'm sure I'm going to lose, but...
How do you get more points for abilities? Most items I have found have 8 points max, and that's... not a lot when some of the abilities are 6 or 7 points. I'd love to get a silk hat + appetite supresser thing going on for basically ignoring EN.
As for capsules -- thanks to abuse of the direction changers, I save 12 items upon death. But that only works on non-equipped stuff... I guess I could switch out gear once I'm sure I'm going to lose, but...
How do you get the Tiger Den?
I don't know about the ability points; synthing pretty much seems to be getting ignored right now.
I didn't know capsules didn't work on equipped stuff; that seems pretty lame. I guess yeah, unequip before the fatal blow is the best you can hope for.
You have to recruit 10 innocents in the Mastery Dungeon (I think) and then the Tiger Den opens up.
Also, never use employees whose skill is 1. Level 1 skills take way way too long to level up with the Tiger's Den. For some reason (from GameFaqs):
Employees with high stats rise quickly, while employees with low stats rise slowly.
Employees with an ability level of 5, will require you to be on floor 20.
Employees with an ability level of 1, will require you to be on floor 100. (1's are pretty much worthless)
So with an ability level of 6, you need 17 floors, and when it becomes 7, 15 floors, level 8, 13 floors, level 9, 12 floors, and 10, it will rise with 10 floors.
Is that cumulative? I.e., do 5 floors, then 15 floors, and level up an ability of level 5?
No, while their stat is 1, every 100 floors will raise their stat. 100 goes down every time their stat raises. I think it minimizes down to 10 floors per raise at Skill 10 and above.
I don't know about the ability points; synthing pretty much seems to be getting ignored right now.
I can see the benefit. But it only seems to add up late game when you have enough storage and personal carry space to load up in dungeon runs. Then cross synth to generate max stat boosting items...THEN add them to your Shadowgram. I strongly suspect the best Shadowgrams are all based off of synth items.
I don't think the select button is ever required, but it is used for a few handy functions. Like shrinking the mini-map, making the Shadowgram easier to read, or cycling through the (very funny) random name generator.
Speaking of funny - I just finished chapter 9, and it was brilliant. I can't remember the last time I laughed so hard, or so often at a game.
So I'm at about total level 1050 or so. Haven't finished the last boss, and the boss of Mastery 1's MINION killed me in a hit, to say nothing of the Mastery-1 boss. Unlocked Mastery 2 at the same time, wondering what I should be doing to grind -- aiming for 2 star gear for my shadowgram stuff? Grinding the last few levels needed to unlock 100% shadowgram? Trying for Tiger Den levels?
I heard unlocking one of the cameo dungeons + abusing the mirror and undead trick is this game's version of the stupidly fast level trick, due to that specific dungeon causing monsters to fuse together (gaining levels). I wonder if doing so would unlock higher rank gear off the zombies.
Index's dungeon, btw.
I hope NIS gets the licences of all the animes they have cameos in ZHP, btw. That'd be sweet. They picked some really good ones.
Posts
Also, yes, the elite enemies and stair bosses are much more difficult than regular enemies.
I have two sets of equipment on me at all times basically, a SAT and LAT set. I don't have a great deal of LAT but the gatling gun has crazy base damage, +20% critical hit from 2-3 range, with a cheap 5 EN AOE. It's 2% durability per hit, so I can maybe slaughter ten levels before it breaks. Once this happens I tend to switch to melee for a bit because I'm horribly overlevelled, or can punch one-shotting enemies/always get hit for 0 damage. Gatling gun comes back out(9 smith now!) once enemies stop dying in one shot and I have to actually worry about survival again.
Saves you getting hit by anything except things it can't kill in one shot really.
For anything terrifically serious, I bust out Dragon's Lance (5 straight line damage) or Charge Lance (B class pointblank AOE) and it will usually melt anything before closing range.
I often found that ordinary melee failed me because it might not penetrate enemies 200-500+ levels above me and next turn I would find myself out of options.
HIT becomes a problem when you face enemies above your level, and when you're facing an enemy of that magnitude, if you miss, you die. I always keep scorpion legs on me to use mole adventure to teleport out in this situation though its a bit of a gamble.
Another reason I tend to need higher HIT is that I farm shopkeepers early on for easy levels, it's pretty safe/quick way to level but requires good HIT because their level is five times yours.
Pick up an item in the shop, then annihilate one of the keepers blocking the doors; the other shopkeepers will not turn aggressive. Rinse repeat. Just mind that shopkeepers are always scaling, eventually your HIT or SAT will not be sufficient to melt them.
It's great for a quick level boost.
Think i'm going to have to invest in a dragonclaw rather than a lance shortly because I recently obtained:
Stole it off Flonne.
At the moment I have +51 SAT per level and +36 HIT.. and it's still not quite enough for a 100% hit on later elites/stair bosses in mid dungeon or shopkeepers. Missing these guys is ridiculously dangerous, 80% has failed me a couple times, nearly all resulting in death. My LAT is only +14 but it seems to function pretty good there with such little points.
Sure I could go without LAT, but I have enough slots and smith repairs that it's safer to just shoot stuff up with the gatling gun, particularly for interception rooms.
SAT will still hit for 5 digit figures using Charge Lances AOE. I also have an S class skill on a sword I should probably test out, but I think the numbers will be horrifically higher than I really need..
At some point you may encounter high SAT resistant enemies but I've yet to really see any, so I don't think LAT is a necessity.. so far.
I make a habit of checking any purples/bosses items before engaging them; sometimes they have rares, sometimes dangerous weapons. In this case, gun arm damage is based on how hurt you are.. so you basically killed yourself
edit: wow I have 54 hours on this now. Feels like it's only just getting started hahah.. typical NIS games.
I'll take off the ZHP costume. You are seriously more into this than I am.
Started farming 2 star melee weapons after that for my grid. My title is now "Attack Hero".
I decided against exploiting zombies like this because I didn't want to ruin any sense of challenge.
What sort of base stats are you seeing at 5000?
It doesn't ruin the sense of challenge at all really, at least after you beat the story. The later mastery dungeons assume you have done stuff like this. I'm still not powerful enough. Need to start farming 3-4* items and eventually 5-6* for the shadowgram.
The zombies stats were pretty weak, they are very easy. I could one shot a level 9999 zombie with no equipment around level 4000. In the later mastery dungeons the enemies can have higher stats than you while being the same or lesser level. To put it in perspective a lvl 9999 zombie has like 230k ish health. The boss of the last dungeon has 40 million.
As far as your own base stats I hear they cap at at 200 at Total level 70,000.
I'm glad it doesn't just fall apart because I redesigned my shadowgram for maximum justice..
Current shadowgram setup:
Left Arm +50%
Expansion Parts +40%
+10% LAT (WTB SAT!)
10 items saved
23 inventory slots.
Chance to re-use items.
No durability damage taken when hit for 0.
Per-Level
+60 SAT
+24 SDF
+18 LAT
+24 LDF
+42 HIT (I think I need to knock this back a bit)
+15 SPD
Most of my chips are still 1 rank with a dozen 2 ranks and a couple 3 ranks boosted by chip boosters.
Now to deliver justice to the 2nd dungeon I think..
Even with that setup, I could not pass level 50 of the mid dungeon haha.
At level 40 I was doing pretty good, I reckoned I could push another ten levels without risking my life. I was so, so wrong.
Spoilered for extraordinarily-extended story about how one should not over-extend just to see a little better loot on the excavator.
At level 44 I was stretched so thin I didn't think I was going to make it to my next caravan stop at 50.. I had run out of food, I must have nearly died a good six or seven times by this point.
Pushing on all the way to level 49, I finally had Unlosing Mode to use versus the boss. Unfortunately I would spend it within the next minute.
Near the staircase was one of those physically resistant turtles that can attack within two squares.
Each one of those hits would reduce me to a bit below half. It was absolutely not possible to get out of the corridor without eating atleast four.
I knew the boss of level 50 would be impossible without Unlosing Mode to save my bacon, but I knew my adventure would end on level 49 if I didn't use it there and then.
Ofcourse, when I come out of the corridor, I notice there are two of them blocking the stairs.
Having used Unlosing speed I knew I could beat one, but two?
I had a +40% SAT dragonclaw with +50% to that arm, with +40% to the other arm (+25% sat).
It took me three blows to kill the first one, and five for the next. Unlosing mode wore off on the final attack; had it been one turn sooner, I would have died right there.
So I climb to the 50th level.. and ofcourse: I'm now sitting on the top of a hero interception room *dread*- with the stairboss alongside the entire group of angry enemies.
The boss totes 42k HP(I have 7k) with SAT/LAT/LDF/SDF figures much superior to my own(I have just a 38% percent to hit this beast, even with my bloated HIT rating!), in addition to this, six or seven other enemies quite capable of one shotting me are closing in with it in tow.
I pull out my trusty scorpion legs made just for such an unfair situation and mole adventure the heck out of there. I also get whacked for 4k damage on the way out by a passing monster.
Mole adventure puts me in the next room adjacent to the deathtrap. I know I have to go through the entire group of dangerous enemies to get to the staircase with an impossible boss to deal with also.
I equip my favorite anti-monster lance, the Unlosing Lance +9 and ready the dragon's lance ability, pulling up to the corridor is the first of the hero interceptors. I decide against just firing off the dragon lance because I can only pull it off 3 or 4 more times, it will also probably miss most of them, while I also know that stepping back is incredibly dangerous because I can't see if any of the enemies are about to use special abilities from inside of the corridor, any of which will surely end me here.
I finally resign myself to the battle and let lose the dragon lance after stepping two squares back hoping that no one will shoot me in the back, and that the enemies will magically line up to die. Just so happens that six of the seven monsters are all sitting perfectly in line and are completely annihilated by it except one enemy and the boss herself.
The enemy remaining is unfortunately at point blank so I have no choice but to rely on my amazing luck now (80% hit)- I know that if it can counterattack I will die just moments from freedom.
Praying to the RNG gods, the monster in question is finished off but I have a new problem, the stair-boss is 2 squares away from me now.
I can either prep a special attack (38% to hit), whack it with my lance (38% is not a good number!), run fruitlessly in the opposite direction (certain doom when you meet another monster or the boss uses an ability), or mole the hell out of there and hope I don't get placed somewhere near another monster.
So I go for the mole adventure because even if I did hit the boss, it would probably only do 5k of its 42k HP.
The mole adventure places me on the opposite side of the boss of all the places it could have chosen on the map. *groan*
I've bought another turn of freedom atleast. The stairs aren't far, maybe I can get out of this place with my million dollars in cash and various rares! (all nine deliveries I had used up.)
So I make a dash for the staircase knowing all other options are suicide; by the time I reach the stairs, the boss is within range to hit me again. Using up more of my Ever-Unlosing luck, I pray it doesn't ready an ability and I reach for the stairs..
I can't count the number of times I had more of a chance of dying than surviving during that 40 to 50 dash.
Atleast the excavator had some new modules for me to buy and a rank 2 Gatling gun which will see much use in future.
Thus my main problem with all NIS games: I'm paralyzed by the massive amount of choice I have at ALL FREAKING TIMES.
I'm pretty sure I pulled a Solid Snake and walked into enemies' vision and they didn't see me.
-Louis C.K.
So just blockers. Good to know.
Who the heck are these purple folks? I had an epic fight with some level 13 purple chick and finally beat her but I didn't get anything from it. I assumed she was a recruitable employee or something? Does recruiting unlock later? I have facilities but can't really do anything with them yet.
There was some confusion thanks to a certain review or two.
You can save at town/caravans; otherwise you have to use sleep.
edit: oh and you always enter a dungeon at level 1, though your base stats are modified by "total level" that you acquire over time.
Yeah, but this guy was saying he ended up BACK at the caravan mid way through the dungeon and had lost like 40 levels after turning it back on from sleep. I think he's just full of crap.
Set the text speed to Crazy Ceetah
Talk to the Prinney at the end of the Facilities Alley
Hold down O and Mash X when talking to him.
It might have been that the PSP crashed on exiting sleep mode. I've had it happen to me a few times.
...I might be eating nothing for awhile...
I guess it is time to start grinding. Is there any point in going back to the first dungeon or should I grind on something closer to my last unlocked level? I was thinking maybe I should go back to somewhere easy to collect some items for chipping.
That's why I do it.
And I have yet to die in the game except to Darkdeath whenever I'm supposed to.
I'm about total level 950. No gear saved up as of yet, but still working on that. I've unlocked the last dungeon, the last boss killed me once. Haven't went back in since then though.
My shadowgram is pretty nice, I can save 12 items. Most of my slots are full of HT2 things, though, due to zombies dropping that stupid robot mask.
I've finished 1 cameo dungeon -- Toradora. I can cosplay as Taiga. Apparently the cosplay setups have an affect on stats, but I dunno.
I was going to do the first Mastery dungeon, I was cheaping it -- killing zombies in front of a mirror until I was level 75 and had 200,000 HP, but 2 traps later and I lost most of that HP. Then I tried stealing from a shop, and, yeah. Waste of time, really. Might try again.
I need to figure out how to get better facilities members and/or level them up. The ones I'm finding in the Mastery dungeon are all like 1,1,1,1,1,2,1...
Anyone know when I get more facilities? I'm hoping once I hit 1000 total level SOMETHING will unlock, heh.
I heard there are ways to make better items. But right now, with insurance only keeping ONE... well, maybe once I hit a certain plateau of insurance funds? Not sure.
It's probably this. My PSP wasn't getting power properly and would LOOK like sleep mode, then, off. It would punt me back to the UI.
Here's all the costumes and their status affects:
Flonne HP+2, SAT-5, LAT+5, SDF-5, LDF-16, SPD+12, JM+15, and water attribute +50%
Etna HP-2, SAT+8, LAT-15, SDF+5, LDF-16, SPD+12, JM+15, and wind attribute +50%
Laharl HP+5, SAT+10, LAT-20, SDF+10, LDF-16, SPD+12, JM+15, and fire attribute +50%
Asagi SAT+4, LAT+10, SDF-16, LDF-16, HIT+24, SPD+12, JM+15, and all attributes +20%
ZHP
Etranger HP+12,SAT+4,LAT-14,SDF-16,LDF-16,SPD+12,JM+15
Dangerama(?) HP+5, SAT+10, LAT-12, SDF+15, LDF-2, SPD+10, JM+10, and all attribute -20%
Dengeki
Toradora SAT+2,LAT+5,LDF-5,JM+15
Index HP-10, SAT-20, LAT+5, SDF-10, LDF+30, HIT-1, SPD-5, JM+15, and all attributes +50%
Kichi SAT+2,LAT-5,LDF-5,JM+15
Toru Kitsutaka SAT+2,LAT-5,LDF-5,JM+15
Kino HP-10,SAT-5,LAT+10,LDF+10,HIT+5,JM+15
Kirino Kosaka SAT+2,LAT-5,LDF-5,JM+15
Shana SAT+5, LAT+5, SDF-5, LDF-5, HIT+4, fire tolerance +50%, and water tolerance -50%
Silver Crow SAT-17, LAT-5, SDF+20, LDF+10, SPD+20, and all tolerances +30%
Celty SAT+2,LAT-5,LDF-5
Dokuro SAT+20,LAT-15,HIT-10,LDF-10,JM+15
Haruka Nogizaka HP-10,LAT-5,SDF+5,SPD+5,JM+15
Filo HP+20,SAT+5,SPD+5,JM+15
Boogiepop SAT+2,LAT-5,LDF-5,JM+15
Horo SAT+2,LAT-5,LDF-5,JM+15
Momo HP-5,LAT+5,LDF+10,JM+15
Yoko SAT+2,LAT-5,LDF-5,JM+15
You need to have the Tiger Den in your facilities to level up Workers. And it loojks like most facilities unlock based on various activities; not levelling up.
Well, there's synthing, that just moves abilities. And you need to throw some Capsules in your Shadowgram, that saves items you have.
As for capsules -- thanks to abuse of the direction changers, I save 12 items upon death. But that only works on non-equipped stuff... I guess I could switch out gear once I'm sure I'm going to lose, but...
How do you get the Tiger Den?
I don't know about the ability points; synthing pretty much seems to be getting ignored right now.
I didn't know capsules didn't work on equipped stuff; that seems pretty lame. I guess yeah, unequip before the fatal blow is the best you can hope for.
You have to recruit 10 innocents in the Mastery Dungeon (I think) and then the Tiger Den opens up.
Also, never use employees whose skill is 1. Level 1 skills take way way too long to level up with the Tiger's Den. For some reason (from GameFaqs):
Employees with high stats rise quickly, while employees with low stats rise slowly.
Employees with an ability level of 5, will require you to be on floor 20.
Employees with an ability level of 1, will require you to be on floor 100. (1's are pretty much worthless)
So with an ability level of 6, you need 17 floors, and when it becomes 7, 15 floors, level 8, 13 floors, level 9, 12 floors, and 10, it will rise with 10 floors.
No, while their stat is 1, every 100 floors will raise their stat. 100 goes down every time their stat raises. I think it minimizes down to 10 floors per raise at Skill 10 and above.
Are there even 100 floor dungeons? o.O
I can see the benefit. But it only seems to add up late game when you have enough storage and personal carry space to load up in dungeon runs. Then cross synth to generate max stat boosting items...THEN add them to your Shadowgram. I strongly suspect the best Shadowgrams are all based off of synth items.
Speaking of funny - I just finished chapter 9, and it was brilliant. I can't remember the last time I laughed so hard, or so often at a game.
It unlocked a second one for me, which is... um... bad...
I must have more of these :>
Have to wonder if you can get rare skills/abilities from these metals aswell. No doubt the 4th mastery dungeon has the answers I seek!
I heard unlocking one of the cameo dungeons + abusing the mirror and undead trick is this game's version of the stupidly fast level trick, due to that specific dungeon causing monsters to fuse together (gaining levels). I wonder if doing so would unlock higher rank gear off the zombies.
I hope NIS gets the licences of all the animes they have cameos in ZHP, btw. That'd be sweet. They picked some really good ones.