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New Tribes Game: 100+ Players per Fight (By Global Agenda devs)

TychoCelchuuuTychoCelchuuu PIGEONRegistered User regular
edited October 2010 in Games and Technology
Do you have an account on the Global Agenda forums? Check out this link. Do you not? Well...
We now have two groups in the studio, one working on continuing to build Global Agenda and a new group working on the Tribes Universe project. We are also moving to a new larger office space in another month that will help us accommodate our growth.

I’m sure many of you have questions, so here are a few quick highlights for Tribes Universe:

* Three Tribes (factions)
* Full clan (agency) support
* First person view (third person for some vehicles)
* Full vehicle support (ground and air)
* Full persistent world with territory control (no instances)
* PvP focused
* Huge outdoor maps (about 10x the area of sonoran desert)
* Large scale fights (100+ players)
* Jetpacks, skiing, lots of weapons, etc

Alpha testing will begin at the start of the year (about 3 months from now) and Global Agenda players with level 50 characters will have priority in entering Alpha and Beta testing

Yeah. That's right. New Tribes game. I'm not sure which faction is getting the axe (I hope it's not Diamond Sword) but otherwise I'm sort of excited. I don't think I like the idea of a persistent world, but I'd be willing to give it a try.

Since there's not much else, here are some Tribes memories:

Skill

Speed

Synergy

Article at Rock Paper Shotgun.

TychoCelchuuu on
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Posts

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited October 2010
    I love the idea of this.

    I hate that it's the Global Agenda people doing it.

    Corehealer on
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  • MrDelishMrDelish Registered User regular
    edited October 2010
    Corehealer wrote: »
    I love the idea of this.

    I hate that it's the Global Agenda people doing it.

    did you play GA? The PvP was great fun, especially if you had three buddies (all Recon) and called out shots/positions.

    I look forward to this

    MrDelish on
  • PolloDiabloPolloDiablo Registered User regular
    edited October 2010
    I never played Global Agenda, but it didn't get a lot of buzz so I'm assuming it wasn't that great. I'm cautiously optimistic.

    PolloDiablo on
  • FarleymanFarleyman Registered User regular
    edited October 2010
    The lack of spinfusor mentioned leaves me somewhat concerned for their dedication to the IP. That said, maybe they are aware of how integral to the game it is, and so simply didn't bother to state the obvious.

    Either way, this is something that I have hopes for.

    Farleyman on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited October 2010
    I love watching videos like that because I've played some Tribes and Tribes 2 and I know how hard doing all that is, despite those guys making it look easy.

    Darmak on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited October 2010
    Rock Paper Shotgun has a little blurb on this with zero info, but I'm linking it anyways because I love them and want their babies.

    TychoCelchuuu on
  • ZekZek Registered User regular
    edited October 2010
    I'm not really sure if it will still be Tribes with an MMO format. I hope they'll at least have some normal scale game modes.

    Zek on
  • MrDelishMrDelish Registered User regular
    edited October 2010
    really wanting to play ShifterX again right the heck now

    darn HomeLAN not keeping the server up :(

    MrDelish on
  • Howlin' Mad MurphyHowlin' Mad Murphy Registered User regular
    edited October 2010
    Anyone remember all the mods and custom maps for the original Tribes?

    I think there was a mod called Shifter that let you deploy force fields and stuff like that.

    There was also some map called Drop Zone that was so high up that you couldn't even see the ground.

    I hope they incorporate some of those elements, made the game tons more interesting.

    Howlin' Mad Murphy on
  • MrDelishMrDelish Registered User regular
    edited October 2010
    Anyone remember all the mods and custom maps for the original Tribes?

    I think there was a mod called Shifter that let you deploy force fields and stuff like that.

    There was also some map called Drop Zone that was so high up that you couldn't even see the ground.

    I hope they incorporate some of those elements, made the game tons more interesting.

    the awesome part is that most mods didn't have any extra resources that you needed to download. They would just use multiple weapon models, all flipped around or add different effects

    also, Football/whatever the mod was called was probably the best worst mod in Tribes. Skiing into people to make them fall down just felt right

    also (again), whatever happened to games incorporating horizontal impact damage? I often died after being slung by a mortar detonation after slamming into a base wall/ceiling yet I fly around all the time in Source games and mysteriously stop as soon as a wall makes contact with my body

    MrDelish on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited October 2010
    MrDelish wrote: »
    Anyone remember all the mods and custom maps for the original Tribes?

    I think there was a mod called Shifter that let you deploy force fields and stuff like that.

    There was also some map called Drop Zone that was so high up that you couldn't even see the ground.

    I hope they incorporate some of those elements, made the game tons more interesting.

    the awesome part is that most mods didn't have any extra resources that you needed to download. They would just use multiple weapon models, all flipped around or add different effects

    also, Football/whatever the mod was called was probably the best worst mod in Tribes. Skiing into people to make them fall down just felt right

    also (again), whatever happened to games incorporating horizontal impact damage? I often died after being slung by a mortar detonation after slamming into a base wall/ceiling yet I fly around all the time in Source games and mysteriously stop as soon as a wall makes contact with my body
    We could make a list of things as long as your arm that Tribes has done better than any game since.

    TychoCelchuuu on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited October 2010
    I don't know if I like the idea of a Tribes MMO, just don't see what it would do that the first one couldn't. There were 64 player (and bigger) servers, but that many players just makes things so chaotic that it isn't really a game anymore, just a warzone.

    When I think of Tribes I think of all the teamwork it took to defend and capture a flag, flag routes, team shooting, HoF, offensive heavies, mid field harass, all that sort of fun stuff is what defines tribes for me. Oh and MAs.

    Fizban140 on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited October 2010
    Fizban140 wrote: »
    When I think of Tribes I think of all the teamwork it took to defend and capture a flag, flag routes, team shooting, HoF, offensive heavies, mid field harass, all that sort of fun stuff is what defines tribes for me. Oh and MAs.

    And people saying "SHAZBOT."

    TychoCelchuuu on
  • MifioMifio MrrlendRegistered User regular
    edited October 2010
    Only tribes game I played was Tribes Vengeance.
    And it was fucking amazing.
    This is awesome.

    Mifio on
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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited October 2010
    Fizban140 wrote: »
    When I think of Tribes I think of all the teamwork it took to defend and capture a flag, flag routes, team shooting, HoF, offensive heavies, mid field harass, all that sort of fun stuff is what defines tribes for me. Oh and MAs.

    And people saying "SHAZBOT."
    Yes, shazbot is key to the franchise.

    Oh and I almost forgot, fucking LPBs and their laser rifles.
    Mifio wrote: »
    Only tribes game I played was Tribes Vengeance.
    And it was fucking amazing.
    This is awesome.
    I feel very sorry for you, you missed the awesome that was the first two games, everything after sucked.

    Fizban140 on
  • MifioMifio MrrlendRegistered User regular
    edited October 2010
    Fizban140 wrote: »
    Fizban140 wrote: »
    When I think of Tribes I think of all the teamwork it took to defend and capture a flag, flag routes, team shooting, HoF, offensive heavies, mid field harass, all that sort of fun stuff is what defines tribes for me. Oh and MAs.

    And people saying "SHAZBOT."
    Yes, shazbot is key to the franchise.

    Oh and I almost forgot, fucking LPBs and their laser rifles.
    Mifio wrote: »
    Only tribes game I played was Tribes Vengeance.
    And it was fucking amazing.
    This is awesome.
    I feel very sorry for you, you missed the awesome that was the first two games, everything after sucked.

    If I found the sucky game awesome, the first two are probably going to blow my little mind.

    Mifio on
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  • ZekZek Registered User regular
    edited October 2010
    Tribes Vengeance was fun but it was the arena shooter of the franchise, it's like the opposite end of the spectrum from this game.

    Zek on
  • Who-PsydWho-Psyd Registered User regular
    edited October 2010
    Fizban140 wrote: »
    When I think of Tribes I think of all the teamwork it took to defend and capture a flag, flag routes, team shooting, HoF, offensive heavies, mid field harass, all that sort of fun stuff is what defines tribes for me. Oh and MAs.

    And people saying "SHAZBOT."

    Funny enough one of the Devs/GMs did a Global Mssage on the GA servers the other day. Just SHAZBOT on everyones screen on every server at once.

    Who-Psyd on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited October 2010
    I never played Tribes 1 much, but I have great memories from Tribes 2. I loved playing the support engineer role, setting up turrets and keeping stuff repaired and doing the occasional bombing run.

    Echo on
  • chasehatesbearschasehatesbears Registered User regular
    edited October 2010
    Echo wrote: »
    I never played Tribes 1 much, but I have great memories from Tribes 2. I loved playing the support engineer role, setting up turrets and keeping stuff repaired and doing the occasional bombing run.

    I was always really terrible with the games combat mechanics, so I spent a lot of time doing this as well.

    These mediocre pseudo remakes and "spiritual successors" kind of make me wish Tribes:Next was more popular.

    chasehatesbears on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited October 2010
    Oh yeah, support engineer and occasional ninja engineer, cloaking into the enemy base and smacking up a turret up in a dark corner in the enemy generator rooms. :P

    Echo on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited October 2010
    Echo wrote: »
    Oh yeah, support engineer and occasional ninja engineer, cloaking into the enemy base and smacking up a turret up in a dark corner in the enemy generator rooms. :P

    Also going behind enemy lines and setting up a deployable station and using it to constantly harass the enemy base. I wasn't very good at killing people but I was awesome at pissing them off and leading them away from their base. Nothing like zooming by and hitting everyone in the face with the targeting laser.

    Darmak on
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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited October 2010
    I really liked to play flag defense, I would load up as a heavy with a shield pack and jump into flag cappers coming in and then kill them. It was so much fun destroying their hope.

    Fizban140 on
  • moocowmoocow Registered User regular
    edited October 2010
    I think Tribes 2 is still my favorite FPS

    But I bought the one right after that, and returned it the next day (I told them the discs didn't work!)

    This has made me somewhat wary of the franchise

    moocow on
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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited October 2010
    It was so fun blowing up generators with a satchel charge and then leave a turret behind as a surprise to whoever came to repair it, nearly always killing them before they found/destroyed it, making them come back as a heavy to destroy it and then switch back to light/medium, at which point I had already set up a new turret.

    Good times.

    Echo on
  • DartboyDartboy Registered User regular
    edited October 2010
    Hmm. From what I played of Global Agenda, the gameplay was good, but I do remember hearing crap about how they handled the actual MMO part. Hopefully that wouldn't affect what they do with Tribes though.

    Dartboy on
  • GarthorGarthor Registered User regular
    edited October 2010
    Zek wrote: »
    Tribes Vengeance was fun but it was the arena shooter of the franchise, it's like the opposite end of the spectrum from this game.

    From playing the demo, my impression was that they nailed the basic aspects of the game re: mobility. Spacebar turning on frictionless boots was 100% an improvement over skiing, and grappling hooks were good times as well, though it seems like they forced smaller, indoor-ish maps (I wonder how effective horizontal-grappling would work with the boots, now that I think about it). The issue was just that they neutered the tactical elements such as bases. And the vehicles were dumb.

    I will say I had good times grappling to one of those stupid little pod-things and just orbiting it like a goddamn moon with a repair beam. Must've looked really silly to anybody on the other team, and the tensile strength of the grappling hook was JUST low enough that it'd snap from time to time.

    Garthor on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited October 2010
    Garthor wrote: »
    I will say I had good times grappling to one of those stupid little pod-things and just orbiting it like a goddamn moon with a repair beam. Must've looked really silly to anybody on the other team, and the tensile strength of the grappling hook was JUST low enough that it'd snap from time to time.

    While I never played the game, I am imagining this and it is making me laugh.

    Darmak on
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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited October 2010
    Yeah that sounds pretty awesome, I played the Demo and didn't really have that much fun with it.

    Fizban140 on
  • MifioMifio MrrlendRegistered User regular
    edited October 2010
    Garthor wrote: »
    Zek wrote: »
    Tribes Vengeance was fun but it was the arena shooter of the franchise, it's like the opposite end of the spectrum from this game.

    From playing the demo, my impression was that they nailed the basic aspects of the game re: mobility. Spacebar turning on frictionless boots was 100% an improvement over skiing, and grappling hooks were good times as well, though it seems like they forced smaller, indoor-ish maps (I wonder how effective horizontal-grappling would work with the boots, now that I think about it). The issue was just that they neutered the tactical elements such as bases. And the vehicles were dumb.

    I will say I had good times grappling to one of those stupid little pod-things and just orbiting it like a goddamn moon with a repair beam. Must've looked really silly to anybody on the other team, and the tensile strength of the grappling hook was JUST low enough that it'd snap from time to time.

    I'll be honest, I had a blast with it. I was young, (11 or so), but I do remember I had a lot of fun with it. I still have the CD's, dunno if they'd work anymore though.

    Mifio on
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  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    edited October 2010
    I played the shit out of starsiege, tribes1, and tribes2, all my most fond gaming memories are in those games. Great teamwork, awesome ladder matches with the ATACs, and fun times in pubs. I'm...pretty skeptical about these guys doing a Tribes game right. I played a Global Agenda trial for abit, and alot of stuff just didn't feel right to me. Namely, the jetpacks - hard to describe, but they just lacked punch and there is no skiing of course so it wasn't as fun to use as tribes. The weapons also felt like nerf guns with no weight or power behind them, atleast to me.

    I'm not dismissing it outright or anything, but more cautiously watching until they prove they understand Tribes.

    **Edit - Oh and I'll weigh in on Vengeance - IMO it was a fun game, and the skiing worked well considering the bug that made it possible in the previous games isn't present in the UT3 engine. I had no issues with the gameplay, it was quite fun. What killed it IMO, was the lack of MP support and the insane choice to even have a single player campaign. None of us cared about it, it wasn't particularly good, and it took resources away from the MP aspect, which is what Tribes is all about. The largest nail in Vengeance's coffin though, was that they didn't release the Dedicated server client for like 2 months after the launch, if I recall correctly.

    DarkMecha on
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  • iusehappymodiusehappymod Registered User regular
    edited October 2010
    I've slept less than I've played Tribes.

    So this is wonderful/terrible news.

    iusehappymod on

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  • Raiden333Raiden333 Registered User regular
    edited October 2010
    Oh my god this has me so excited. I will buy this on day 1.

    Raiden333 on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited October 2010
    Raiden333 wrote: »
    Oh my god this has me so excited. I will buy this on day 1.

    I'd urge caution. I mean, where would that have gotten you with respect to Tribes: Vengeance? Exactly.

    TychoCelchuuu on
  • MechMantisMechMantis Registered User regular
    edited October 2010
    Echo wrote: »
    It was so fun blowing up generators with a satchel charge and then leave a turret behind as a surprise to whoever came to repair it, nearly always killing them before they found/destroyed it, making them come back as a heavy to destroy it and then switch back to light/medium, at which point I had already set up a new turret.

    Good times.

    No.

    You are wrong.

    What was fun was doing that, and placing a turret... but have someone man the turret so it wouldn't shoot at whoever walked into view.

    Then, after they repair the generator, use the turret to shoot the generators down, and repeat until you either got bored or they found the turret.

    MechMantis on
  • Raiden333Raiden333 Registered User regular
    edited October 2010
    Raiden333 wrote: »
    Oh my god this has me so excited. I will buy this on day 1.

    I'd urge caution. I mean, where would that have gotten you with respect to Tribes: Vengeance? Exactly.

    Like an abused spouse still in love, I'm sure that it's going to be different this time.

    Raiden333 on
  • SoulGateSoulGate Registered User regular
    edited October 2010
    Hm, a Tribes MMO? I'd pass, I don't want another monthly bill (lol I first typed pill).

    Also, Tribes 1 was the best tribes. Tribes 2 is a close 2nd. Vengeance just didn't have the feel of the firsts, which were large flowing battlefields on an epic scale.

    Also, the mods. Those games did mods right. Renegades, baby! An engineer with a railgun and a mobile inventory could do anything. Small base in a pocket behind the enemy? yes please.

    I mean, it had a freakin RPG mod! Which was hilariously awesome, when you get a heavy with a fur skin walking up to you with a claymore, or a minotaur with a battle axe.

    SoulGate on
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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited October 2010
    I love llama cages.

    Fizban140 on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited October 2010
    will be purchasing this one for sure

    i've been meaning to get the bloodeagle symbol tatoo'd on my back, maybe i'll make it a special day when this is released

    TheKoolEagle on
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  • TalkcTalkc Registered User regular
    edited October 2010
    Holy Shit. Tribes.

    TRIBES.

    Oh man. From the GA guys?

    Im like.... wow.

    Better have some fucking spinfuzors.

    Talkc on
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