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The Guiding Principles and New Rules document is now in effect.
New Tribes Game: 100+ Players per Fight (By Global Agenda devs)
Do you have an account on the Global Agenda forums? Check out this link. Do you not? Well...
We now have two groups in the studio, one working on continuing to build Global Agenda and a new group working on the Tribes Universe project. We are also moving to a new larger office space in another month that will help us accommodate our growth.
I’m sure many of you have questions, so here are a few quick highlights for Tribes Universe:
* Three Tribes (factions)
* Full clan (agency) support
* First person view (third person for some vehicles)
* Full vehicle support (ground and air)
* Full persistent world with territory control (no instances)
* PvP focused
* Huge outdoor maps (about 10x the area of sonoran desert)
* Large scale fights (100+ players)
* Jetpacks, skiing, lots of weapons, etc
Alpha testing will begin at the start of the year (about 3 months from now) and Global Agenda players with level 50 characters will have priority in entering Alpha and Beta testing
Yeah. That's right. New Tribes game. I'm not sure which faction is getting the axe (I hope it's not Diamond Sword) but otherwise I'm sort of excited. I don't think I like the idea of a persistent world, but I'd be willing to give it a try.
Since there's not much else, here are some Tribes memories:
The lack of spinfusor mentioned leaves me somewhat concerned for their dedication to the IP. That said, maybe they are aware of how integral to the game it is, and so simply didn't bother to state the obvious.
Either way, this is something that I have hopes for.
I love watching videos like that because I've played some Tribes and Tribes 2 and I know how hard doing all that is, despite those guys making it look easy.
Anyone remember all the mods and custom maps for the original Tribes?
I think there was a mod called Shifter that let you deploy force fields and stuff like that.
There was also some map called Drop Zone that was so high up that you couldn't even see the ground.
I hope they incorporate some of those elements, made the game tons more interesting.
the awesome part is that most mods didn't have any extra resources that you needed to download. They would just use multiple weapon models, all flipped around or add different effects
also, Football/whatever the mod was called was probably the best worst mod in Tribes. Skiing into people to make them fall down just felt right
also (again), whatever happened to games incorporating horizontal impact damage? I often died after being slung by a mortar detonation after slamming into a base wall/ceiling yet I fly around all the time in Source games and mysteriously stop as soon as a wall makes contact with my body
Anyone remember all the mods and custom maps for the original Tribes?
I think there was a mod called Shifter that let you deploy force fields and stuff like that.
There was also some map called Drop Zone that was so high up that you couldn't even see the ground.
I hope they incorporate some of those elements, made the game tons more interesting.
the awesome part is that most mods didn't have any extra resources that you needed to download. They would just use multiple weapon models, all flipped around or add different effects
also, Football/whatever the mod was called was probably the best worst mod in Tribes. Skiing into people to make them fall down just felt right
also (again), whatever happened to games incorporating horizontal impact damage? I often died after being slung by a mortar detonation after slamming into a base wall/ceiling yet I fly around all the time in Source games and mysteriously stop as soon as a wall makes contact with my body
We could make a list of things as long as your arm that Tribes has done better than any game since.
I don't know if I like the idea of a Tribes MMO, just don't see what it would do that the first one couldn't. There were 64 player (and bigger) servers, but that many players just makes things so chaotic that it isn't really a game anymore, just a warzone.
When I think of Tribes I think of all the teamwork it took to defend and capture a flag, flag routes, team shooting, HoF, offensive heavies, mid field harass, all that sort of fun stuff is what defines tribes for me. Oh and MAs.
When I think of Tribes I think of all the teamwork it took to defend and capture a flag, flag routes, team shooting, HoF, offensive heavies, mid field harass, all that sort of fun stuff is what defines tribes for me. Oh and MAs.
When I think of Tribes I think of all the teamwork it took to defend and capture a flag, flag routes, team shooting, HoF, offensive heavies, mid field harass, all that sort of fun stuff is what defines tribes for me. Oh and MAs.
And people saying "SHAZBOT."
Yes, shazbot is key to the franchise.
Oh and I almost forgot, fucking LPBs and their laser rifles.
When I think of Tribes I think of all the teamwork it took to defend and capture a flag, flag routes, team shooting, HoF, offensive heavies, mid field harass, all that sort of fun stuff is what defines tribes for me. Oh and MAs.
And people saying "SHAZBOT."
Yes, shazbot is key to the franchise.
Oh and I almost forgot, fucking LPBs and their laser rifles.
When I think of Tribes I think of all the teamwork it took to defend and capture a flag, flag routes, team shooting, HoF, offensive heavies, mid field harass, all that sort of fun stuff is what defines tribes for me. Oh and MAs.
And people saying "SHAZBOT."
Funny enough one of the Devs/GMs did a Global Mssage on the GA servers the other day. Just SHAZBOT on everyones screen on every server at once.
I never played Tribes 1 much, but I have great memories from Tribes 2. I loved playing the support engineer role, setting up turrets and keeping stuff repaired and doing the occasional bombing run.
I never played Tribes 1 much, but I have great memories from Tribes 2. I loved playing the support engineer role, setting up turrets and keeping stuff repaired and doing the occasional bombing run.
I was always really terrible with the games combat mechanics, so I spent a lot of time doing this as well.
These mediocre pseudo remakes and "spiritual successors" kind of make me wish Tribes:Next was more popular.
Oh yeah, support engineer and occasional ninja engineer, cloaking into the enemy base and smacking up a turret up in a dark corner in the enemy generator rooms. :P
Oh yeah, support engineer and occasional ninja engineer, cloaking into the enemy base and smacking up a turret up in a dark corner in the enemy generator rooms. :P
Also going behind enemy lines and setting up a deployable station and using it to constantly harass the enemy base. I wasn't very good at killing people but I was awesome at pissing them off and leading them away from their base. Nothing like zooming by and hitting everyone in the face with the targeting laser.
I really liked to play flag defense, I would load up as a heavy with a shield pack and jump into flag cappers coming in and then kill them. It was so much fun destroying their hope.
It was so fun blowing up generators with a satchel charge and then leave a turret behind as a surprise to whoever came to repair it, nearly always killing them before they found/destroyed it, making them come back as a heavy to destroy it and then switch back to light/medium, at which point I had already set up a new turret.
Hmm. From what I played of Global Agenda, the gameplay was good, but I do remember hearing crap about how they handled the actual MMO part. Hopefully that wouldn't affect what they do with Tribes though.
Tribes Vengeance was fun but it was the arena shooter of the franchise, it's like the opposite end of the spectrum from this game.
From playing the demo, my impression was that they nailed the basic aspects of the game re: mobility. Spacebar turning on frictionless boots was 100% an improvement over skiing, and grappling hooks were good times as well, though it seems like they forced smaller, indoor-ish maps (I wonder how effective horizontal-grappling would work with the boots, now that I think about it). The issue was just that they neutered the tactical elements such as bases. And the vehicles were dumb.
I will say I had good times grappling to one of those stupid little pod-things and just orbiting it like a goddamn moon with a repair beam. Must've looked really silly to anybody on the other team, and the tensile strength of the grappling hook was JUST low enough that it'd snap from time to time.
I will say I had good times grappling to one of those stupid little pod-things and just orbiting it like a goddamn moon with a repair beam. Must've looked really silly to anybody on the other team, and the tensile strength of the grappling hook was JUST low enough that it'd snap from time to time.
While I never played the game, I am imagining this and it is making me laugh.
Tribes Vengeance was fun but it was the arena shooter of the franchise, it's like the opposite end of the spectrum from this game.
From playing the demo, my impression was that they nailed the basic aspects of the game re: mobility. Spacebar turning on frictionless boots was 100% an improvement over skiing, and grappling hooks were good times as well, though it seems like they forced smaller, indoor-ish maps (I wonder how effective horizontal-grappling would work with the boots, now that I think about it). The issue was just that they neutered the tactical elements such as bases. And the vehicles were dumb.
I will say I had good times grappling to one of those stupid little pod-things and just orbiting it like a goddamn moon with a repair beam. Must've looked really silly to anybody on the other team, and the tensile strength of the grappling hook was JUST low enough that it'd snap from time to time.
I'll be honest, I had a blast with it. I was young, (11 or so), but I do remember I had a lot of fun with it. I still have the CD's, dunno if they'd work anymore though.
I played the shit out of starsiege, tribes1, and tribes2, all my most fond gaming memories are in those games. Great teamwork, awesome ladder matches with the ATACs, and fun times in pubs. I'm...pretty skeptical about these guys doing a Tribes game right. I played a Global Agenda trial for abit, and alot of stuff just didn't feel right to me. Namely, the jetpacks - hard to describe, but they just lacked punch and there is no skiing of course so it wasn't as fun to use as tribes. The weapons also felt like nerf guns with no weight or power behind them, atleast to me.
I'm not dismissing it outright or anything, but more cautiously watching until they prove they understand Tribes.
**Edit - Oh and I'll weigh in on Vengeance - IMO it was a fun game, and the skiing worked well considering the bug that made it possible in the previous games isn't present in the UT3 engine. I had no issues with the gameplay, it was quite fun. What killed it IMO, was the lack of MP support and the insane choice to even have a single player campaign. None of us cared about it, it wasn't particularly good, and it took resources away from the MP aspect, which is what Tribes is all about. The largest nail in Vengeance's coffin though, was that they didn't release the Dedicated server client for like 2 months after the launch, if I recall correctly.
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It was so fun blowing up generators with a satchel charge and then leave a turret behind as a surprise to whoever came to repair it, nearly always killing them before they found/destroyed it, making them come back as a heavy to destroy it and then switch back to light/medium, at which point I had already set up a new turret.
Good times.
No.
You are wrong.
What was fun was doing that, and placing a turret... but have someone man the turret so it wouldn't shoot at whoever walked into view.
Then, after they repair the generator, use the turret to shoot the generators down, and repeat until you either got bored or they found the turret.
Hm, a Tribes MMO? I'd pass, I don't want another monthly bill (lol I first typed pill).
Also, Tribes 1 was the best tribes. Tribes 2 is a close 2nd. Vengeance just didn't have the feel of the firsts, which were large flowing battlefields on an epic scale.
Also, the mods. Those games did mods right. Renegades, baby! An engineer with a railgun and a mobile inventory could do anything. Small base in a pocket behind the enemy? yes please.
I mean, it had a freakin RPG mod! Which was hilariously awesome, when you get a heavy with a fur skin walking up to you with a claymore, or a minotaur with a battle axe.
Posts
I hate that it's the Global Agenda people doing it.
did you play GA? The PvP was great fun, especially if you had three buddies (all Recon) and called out shots/positions.
I look forward to this
Either way, this is something that I have hopes for.
darn HomeLAN not keeping the server up
I think there was a mod called Shifter that let you deploy force fields and stuff like that.
There was also some map called Drop Zone that was so high up that you couldn't even see the ground.
I hope they incorporate some of those elements, made the game tons more interesting.
the awesome part is that most mods didn't have any extra resources that you needed to download. They would just use multiple weapon models, all flipped around or add different effects
also, Football/whatever the mod was called was probably the best worst mod in Tribes. Skiing into people to make them fall down just felt right
also (again), whatever happened to games incorporating horizontal impact damage? I often died after being slung by a mortar detonation after slamming into a base wall/ceiling yet I fly around all the time in Source games and mysteriously stop as soon as a wall makes contact with my body
When I think of Tribes I think of all the teamwork it took to defend and capture a flag, flag routes, team shooting, HoF, offensive heavies, mid field harass, all that sort of fun stuff is what defines tribes for me. Oh and MAs.
And people saying "SHAZBOT."
And it was fucking amazing.
This is awesome.
Oh and I almost forgot, fucking LPBs and their laser rifles.
I feel very sorry for you, you missed the awesome that was the first two games, everything after sucked.
If I found the sucky game awesome, the first two are probably going to blow my little mind.
Funny enough one of the Devs/GMs did a Global Mssage on the GA servers the other day. Just SHAZBOT on everyones screen on every server at once.
I was always really terrible with the games combat mechanics, so I spent a lot of time doing this as well.
These mediocre pseudo remakes and "spiritual successors" kind of make me wish Tribes:Next was more popular.
Also going behind enemy lines and setting up a deployable station and using it to constantly harass the enemy base. I wasn't very good at killing people but I was awesome at pissing them off and leading them away from their base. Nothing like zooming by and hitting everyone in the face with the targeting laser.
But I bought the one right after that, and returned it the next day (I told them the discs didn't work!)
This has made me somewhat wary of the franchise
PS4:MrZoompants
Good times.
From playing the demo, my impression was that they nailed the basic aspects of the game re: mobility. Spacebar turning on frictionless boots was 100% an improvement over skiing, and grappling hooks were good times as well, though it seems like they forced smaller, indoor-ish maps (I wonder how effective horizontal-grappling would work with the boots, now that I think about it). The issue was just that they neutered the tactical elements such as bases. And the vehicles were dumb.
I will say I had good times grappling to one of those stupid little pod-things and just orbiting it like a goddamn moon with a repair beam. Must've looked really silly to anybody on the other team, and the tensile strength of the grappling hook was JUST low enough that it'd snap from time to time.
While I never played the game, I am imagining this and it is making me laugh.
I'll be honest, I had a blast with it. I was young, (11 or so), but I do remember I had a lot of fun with it. I still have the CD's, dunno if they'd work anymore though.
I'm not dismissing it outright or anything, but more cautiously watching until they prove they understand Tribes.
**Edit - Oh and I'll weigh in on Vengeance - IMO it was a fun game, and the skiing worked well considering the bug that made it possible in the previous games isn't present in the UT3 engine. I had no issues with the gameplay, it was quite fun. What killed it IMO, was the lack of MP support and the insane choice to even have a single player campaign. None of us cared about it, it wasn't particularly good, and it took resources away from the MP aspect, which is what Tribes is all about. The largest nail in Vengeance's coffin though, was that they didn't release the Dedicated server client for like 2 months after the launch, if I recall correctly.
So this is wonderful/terrible news.
Hamlet will be Hamlet
An ineffable tragedy of the human spirit that still resonates, even today.
I'd urge caution. I mean, where would that have gotten you with respect to Tribes: Vengeance? Exactly.
No.
You are wrong.
What was fun was doing that, and placing a turret... but have someone man the turret so it wouldn't shoot at whoever walked into view.
Then, after they repair the generator, use the turret to shoot the generators down, and repeat until you either got bored or they found the turret.
Like an abused spouse still in love, I'm sure that it's going to be different this time.
Also, Tribes 1 was the best tribes. Tribes 2 is a close 2nd. Vengeance just didn't have the feel of the firsts, which were large flowing battlefields on an epic scale.
Also, the mods. Those games did mods right. Renegades, baby! An engineer with a railgun and a mobile inventory could do anything. Small base in a pocket behind the enemy? yes please.
I mean, it had a freakin RPG mod! Which was hilariously awesome, when you get a heavy with a fur skin walking up to you with a claymore, or a minotaur with a battle axe.
i've been meaning to get the bloodeagle symbol tatoo'd on my back, maybe i'll make it a special day when this is released
TRIBES.
Oh man. From the GA guys?
Im like.... wow.
Better have some fucking spinfuzors.