She matches the shaman's grin with one of her own, and sends Crowly dashing off just as Xipil reappears to decapitate the unfortunate slave before him. A second later Crowley latches onto the closest slave, wrapping around him to break his neck with a loud snap and answering the spirit beasts' roar with a quiet hiss.
As she watches the serpent easily dispatch the slave, Coaxoch jogs up to stand in line with the shaman and eyeing her playfully. "You always let them have all the fun..."
Crowly charges to L 27 and bites slave 10...
Standard attack: Crowley's Basic Attack (Bite) Attack: +10 vs. AC (24) Hit!! 1d20+10+2=29 (ignore the +2...no flank after all. hit was 27.)
Hit: 1d8+3 damage 1d8+1d8+3=6 oops.. extra 1d8... so only 4 damage.. he he
Summary:
Coaxoch moves up to O19
Crowley now at L27
Attack = 27 hit. 4 damage. Slave 10 at L28 be dead.
Chet Olmec leaps into action at Matt's side, flinging his cahulaks around the arena to little actual effect. The templar knows that this will be an endurance battle, but he is confident now that his squad can direct themselves in this situation. Chet breathes evenly, getting into the flow of combat, and watches for any faltering amongst his soldiers.
Standard basic ranged attack with cahulaks vs. Slave 7
Attack: 1d20+10=17 Miss!
Summary:
Big Pile o' Nothing
DavidalBarron on
Murphy Fogg, psioniCat and his thrall Edwin Cocalas, wizard
Having received the necessary healing and retrieved her javelin from Uex's corpse, Kabocha was feeling more than ready for the current battle.
The numbers didn't alarm her, they were falling readily enough. But if this was a last stand, something bad perhaps was coming. No matter. More than a bit of fun to be had. And she was going to keep Cha'ka in her sights this time. Not that the klein vegter needed help; he'd proven himself. But his style brought a bit of levity to the battle. And it was always important to keep a kalm kop during a fight.
Still holding her already bloodied javelin she risked the balance being off and hurled it hard at one of the slaves near the smoldering corpses. Upon releasing it, she called out to the slave, "Hey, VANG!"
Fight
Standard
Target: Slave 3 (K2) Basic Ranged Attack
Hit: Roll(1d20)+11:20,+11Total:31 v 22 (not near 2 living allies)
Damage: Roll(1d6)+5:3,+5Total:8
Minor
Ready the maul.
Move
Move to M7
Free
Harass Slave
She'd managed to catch the ongelukkige ding se attention, causing it to square its body to the incoming projectile. It had enough time to drop a step backwards before the connection was made between weapon and flesh. This served little more than to change a clean kill to a messy one. Instead of piercing high on the chest and granting a quick death, the javelin tore through the abdomen, pulling viscera through the rent form. The slave started to fall back to die more completely when the effects of gravity were abruptly halted. Apparently the javelin was caught on some bone and firmly lodged in the ground behind it. The pathetic jerking of its dying body only served to shake loose additional organs, which were piling into a bloody mass below its frame and mixing with various fluids and the soil. The slave was making some terrible squealing noises that quickly changed to a gurgling. The gurgling sound was soon explained by the expulsion of blood from its mouth and, soon after, its nose. The jerking changed almost to a vibration, which seemed to flow to the hanging entrails. After a bit more time, the bloody display came to an end with a final rattling breath and the slave's eyes rolling up, exposing the whites.
Looking thoughtfully at the mess she'd created, Kabocha pulls out her maul. Though interesting, things were not yet finished. Not at all.
Walking forward, something moving caught her eye. One more. Gesturing to the now prone form with a tilt of her head, she addressed this new target. "Jy volg next."
Translations
kalm kop=calm head
ongelukkige ding se=unfortunate thing's
Jy volg next.=You are next
"Back up. Stay near the center," Remus tells Aureus in an audible whisper as he himself slowly moves back to Caoxoch, as her snake brutally crushes a slave at the distance.
Remus targets one of the two remaining slaves near Crowley, the magnificent flying serpent. He holds up his left hand let free the bolt.
Remus watches the bolt go nowhere near the slave he was targeting. This is what happens when you shoot from such an.... open place. Remus feels very aware that every enemy, every spectator present can see him.
"Hope the north side is not that much of a challenge to you," he adds to Aureus as an afterthought, scanning the arena once again at the same time.
Summary:
Move to O-18.
Nothing Else.
aniket on
"In peace, vigilance. In war, victory. In death, sacrifice."
As the gladiators take their opening positions, the first of the slaves poured out of the gates, only to be slaughtered and then replaced by yet even more slave soldiers that began amassing on the three sides of the fighters, and reaching that critical mass… they charged…
To the east, where the two companions lingered out of the bone-wall, the snake Crowley was soon overwhelmed, trapped down in a wave of flesh as the combined forces of 6 slaves, starved in their pens, saw the flying beast as little more than something that they could club to death and later eat - should they survive this Arena ordeal…
Summary: 8 damage to Crowley.
15 and 14 both moved past Xipil and might provoke something if he has something tricky up his insectuar sleeve.
… and their deadly blades of obsidian and bone find purchase more than once against the flying beast, and the crowd screams their delight as the fight is joined… and joined so vigorously that one of the slaves breaks his brittle sword against the scales of the flying snake.
To the west, the slaves - dressed in the rainments of Raam - gather and charge the half-giant en masse, seeking to avenge their skewered cell-mate and the western half is soon a mix of blood, bone, and bad intentions.
Slave 0: Approaches Kabocha, triggering Mat's Charge. Mat might kill Slave 0 as a result, if so ignore his combat result.
Slave 2:10+10+2+1=23 Hit. 4 damage. (Getting CA from Slave 0, if Mat kills him, this will miss).
Slave 1: 3+10+1=14 Miss.
Slave 6: 13+10+1=24 Hit. 4 damage.
Slave 3: 11+10+1=22 Hit. 4 Damage.
Slave 0: 5+10+2=17 Miss.
Summary: 12 damage to Kabocha. Mat might kill slave 0 and reduce that to 8.
Mat Declined to charge.
When the dust settles, the half-giant still stands, though not without collecting a handful of niggling wounds that served to get her attention.
To the North, the unfortunate slaves are split by the spinal wall, and begin crowding in on every angle around Aureus and Chet Olmec - with the crowd chanting "Olmec Punch! ... Punch! Punch! Punch!" like deranged hooligans cheering their favorite fighter.
Summary: 8 damage against Aureus. Slave 10's weapon is broken.
The fighting is furious. Aureus, caught between four different sword-wielding battle slaves, he manages to parry and fend off some of their attacks, even shattering a bone-sword that might have otherwise slashed across his face. Chet, however, is not so lucky - perhaps lost in the crowd's adoration - he doesn't manage to slip their fearsome massed attack.
Chet Olmec keeps his head amidst the chaos of combat and the din of the crowd chanting his name. Even as he is stabbed, he sees that Kabocha is surrounded and gives orders:
Audio "Ouch! Good thinking, Matt. Mahzz, kill that one. Kabocha, with me. Fighting retreat to the center, yeah!"
Chet points out one of the slaves next to him for Mahzz to slaughter and waves the giant over. He dances away from the slaves, intent on getting his back to the wall.
StandardDirect the Strike
Standard, Martial
Ranged: 5
Target: One Ally (Mahzz)
Effect: The target makes a basic attack as a free action against an enemy of your choice ([strike]Slave 2[/strike] Slave 13) that you can see and is within 10 squares of you. Move shift from J12 to K13 Free talking the whole round.
Summary
Chet is at K13
[Strike]Slave 2[/Strike] Slave 13 dies when Mahzz uses Magic Missile on it
*Retcon alert*
DavidalBarron on
Murphy Fogg, psioniCat and his thrall Edwin Cocalas, wizard
Cha'ka hisses at the feisty meat puppets that try to hurt Kabocha. With a weave of his hand a flame spirit jumps forth and latches onto the face of a bearded slave. His screams were drowned out by the spirit's crackling laughter. The Spirit grew dancing around Kabocha, licking her with it's flame tongue but not burning her... It laughs more and more as the slaves are consumed by its fiery hunger. Then it blinks out of existence, crackling hideously.
Sabotender tilts it's in "aw" and pats the tiny bugman on the back for a job WELL DONE.
HIT:1d6+1=4fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier (4).
The additional slaves surge onto the arena floor and descend upon Crowley and Xipil. Teo grimaces as several of them manage to injure the flying serpent. However, her Companion seems to have read her mind and focuses on the brazen slaves who dared to try to slip past him. He leaps after the closest, taking advantage of its turned back.
Opportunity Attack, Implement, Primal, Spirit
Range: Melee Spirit 1 (Slave15 @L28)
Trigger: An enemy leaves a square adjacent to your spirit companion without shifting.
Attack: +11 vs. Reflex 1d20+11=28 HIT
Hit: 1d10+6 damage. 1d10+6=13
Xipil launches himself at the slave's exposed back, sinks his teeth in, then clenches harder. The closest of the excited audience can hear the slave's vertebrae crunch and shatter between his powerful jaws, and the unfortunate lackey crumples immediately into a bloodied heap on the sand. Not satisfied just yet, Xipil tuns his gaze on the second slave who thought to move past him without penalty of his wrath.
Opportunity Attack, Implement, Primal, Spirit
Range: Melee Spirit 1 (Slave 14)
Trigger: An enemy leaves a square adjacent to your spirit companion without shifting.
Attack: +11 vs. Reflex 1d20+11=16 MISS
By a twist of fate the slave, intent on dealing damage on Crowley, moves at the last second and Xipil flies past him without any effect. He turns back and roars at the lucky slave, but a sudden twinge in his connection with his shamaness turns him back at the last second. It sends a simple, but unwelcome message to the enraged insectuar:
'We must regroup. Stay as close to the serpent as you can, but protect our Core!'
Teo moves closer to the center of their party, ordering Xipil to do the same. She feels the insectuar's anger at being hindered in his bloodlust, but he draws back slightly, snarling at the enemies surrounding his serpent friend as he does so. He halts in the middle-ground and crouches low, ready to pounce on the first of any infernal slave who might be foolish enough to draw within his range.
Summary:
Teo moves to O16, Xipil to M23
Prepared attack: BugKittyChomp (Stalker's Strike) at first enemy within range
Slave 15 (@L28) be Ded.
Slave 14 got lucky.
Coaxoch snarls as she watched Crowley be hit by the slaves - though their attacks were not enough to do serious damage to the serpent, her rage slowly bubbles none the less.
Much to her distaste, she follows Teo's orders and signals Crowley with a sharp whistle. He will attack, and fall back.
At the shrill sound, Crowley lashes out at the slave directly in front of him, but the attack seems small, confused... perhaps it was the recent injury, or maybe the strange phenomenon of being asked to retreat from a battle with such minor foes - whatever the reason it put Crowley off his game, and the serpent's strike barely managed to graze the slave as Crowley flew back to a safer position behind Xipil.
Feeling uneasy about leaving the path to them so open, Coaxoch steps up behind Crowley and Xipil. She has no intention of leaving a clear path to Teo and the others!
Attack: Predator Strike Standard, Attack: +11 vs. AC 1d20+11=16 16 -2 (flanked) = 14. Miss.
Move: Crowley moves to L22 Grants many AofO's.. blar. (what is it 4? i forget how many died..)
Coax moves to N20
Mahzz hears Chet's order, and moves to take action. He steps to the other side of the bone wall. A silvery bolt flies once again from the wizard's blade. The slave Chet Olmec was indicating is rent by the blast, and lies bleeding in the sand, motionless. The wizard points his blade again, and chants. A cloud of tiny dagger-like spines of force surrounds another one of the slaves.
Move Action: 1-Square, now at M14
Free Action: Magic Missile on Slave13: 12 damage, (ded)
Standard Action: Cloud of Daggers
Target: Slave12
Hit: 1d20+5+3+1=17 MISS! (but the poor thing will die on its turn anyway)
Ongoing: 1 damage til EONT
Summary:
Mahzz at M14
Slave 13 Ded
Slave 12 Ded on its turn.
The slave remains absolutely still. The blades circle it, slowly closing in, knicking its flesh, but doing no damage. As soon as the slave so much as twitches, it will be flayed alive by the whirling cloud.
Intent on holding the advancing slaves where they are, Aureus begins spinning his blades in a weaving, protective pattern. Watching Teo move south with his peripheral vision, the half-elf slashes at the slave to his right, hoping to cut it down and prevent it from attacking the shaman.
STANDARD- Shield of Blades
Roll- 18+10=28
Hit!
+2 to AC until EONT
"I blink my eyes for one moment to contemplate my heritage and I nearly get surrounded. Really, that's just... NO YOU DON'T... there, one down..."
Barking at the hapless slave as his sabre traces an arc that ends splitting it's head vertically in twain, Aureus feels the rhythm of the fight beginning to take form.
"Who wants to dance next?"
Aureus, still weaving his sabre and dagger in defensive arcs, begins to move south to regroup with his comrades.
MOVE- Shift to K16
Summary:
Slave 5 is dead.
Aureus is at K16
AC is 20 until EONT
"Watch your minion," Remus says, glancing at Coaxoch, "This fight has just started."
He watches the advancing slaves as he readies his crossbow once again. He does not fight well in close quarters. They have to be stopped before they close in on them.
Standard Action:
Gloaming Cut
Target: Slave 17 at M-26.
Attack: 1d20 +12 vs AC =29 Hit!
Damage:1d6 +2 =7
Effect: Shift to N-15.
Free Action: Reload Crossbow
Summary:
Shifted 3 squares to N-15.
Slave 17 dead.
aniket on
"In peace, vigilance. In war, victory. In death, sacrifice."
Watching the fire spring up around her and consume her enemies was a rare treat. She'd had a sneaking suspicion as to the responsible party, and would have to find a suitable treat for him later.
She remembered Chet's call to regroup. She did seem to be 'n klein ver from the rest. But there were more standing rather close to where Chet himself was defending. There might be more, shouldn't let any of them bly.
Hurrying over to these vyande, she noticed a disturbing cloud of ...something... slowly spinning tighter around one of the slaves. It seemed to be torn between panicking and forcing itself to occupy less space, if the mess beneath it was any indication. Certain it was occupied with other issues, Kabocha turned her attention to the other foe present.
Move
Move to J12
Standard
Targeting Slave at I12 (can't read the name :P)
Roll(1d20)+11:4,+11Total:15 v. 22 (only one ally) MISS
Mid-swing, she heard the cloud ensconced slave let loose a strange whimper followed shortly thereafter by more "panic". The surprise of it causing her to twist away from sound. At the same time, her target doubled over, looking almost as if it needed to expel some bile. The result of which was a glorious whoosh of air from her maul, and not much else. Kabocha was less enraged by missing and more-so by the ever increasing mess brought about by these vals vegters. If the people of Draj think she will fall to fokking lafaards, ones who can't even control their reactions when faced with death, they'd be sorely disappointed. She'd been going too easy on these klein wesens. They were nothing more than beasts, and would be dealt with thusly.
The crowd, driven to wild cheering by the antics of the fighters as they fight off the the human waves of slave soldiers, the back and forth of the fight, the hungry slaves pressed forward as they had no choice... fighting for their very lives, what little they are worth.
The western half of the arena seems quiet, though the north and the east still rage with the desparate attempts by these pitiful few.
Vs. Crowley
Slave 16: 16+10+2=28. HIT
Slave 8: 1+10+2=13. Critical Miss, Weapon Break.
Slave 14: 7+10+2=19. Miss.
Summary: 4 damage to Kabocha, 0 to Aureus, 4 to Crowley.
Another weapon shattered, more blood splattered across the sands, but the gladiators still seemed to be on top. Things were looking good until...
... a terrible noise, thunderous and drawing closer, the sounds of a solid mass of humanity - if that is what you would call it - burst out of the southern gate - and for the first time in the battle, the South has a real threat. A mob, and no other word could do it justice - armies are usually larger, though only just - pours out into the arena... and the crowd eats it up. The noise of the screaming slaves, bound together, unable to move away from each other, each of them unarmed, or wielding the simplest of clubs - looking on with a fierce hunger and thirst... with the thundering of a hundred feet, they storm north and join the fray...
Mob moves up, trigger's Mat's Charge.
Mob Attempts to grab Mat: 8+10=18 vs. Fortitude. Miss.
And while Mat joined the fray to protect the Shamaness, an unrelenting wave of hands pulled and grabbed at the Mind Knight, chanting, screaming, with a horrific look in their eyes... the low guttural Raaman accent of the common tongue echoed in his ears... "Freedom... Freedom... Blood for Freedom"
Aura:
At the start of Mat's turn, since he's in the Mob's Aura he'll take the following attack:
Crushing Attack: 20+10=30 vs. AC Critical Hit. 20 damage.
Turning aside an obsidian short sword and what looks like the jawbone of a jhakar lashed to a club, Aureus all but discounts the wild haymaker thrown by the mul to his left. He almost feels sorry for the slave whose weapon broke when he first swung it. The attack was filled with gusto and bloodlust, but the half-elf managed to backpedal out of the axe's reach before it disastrously struck the ground. In his rage, the slave discarded the shattered handle, barely the length of his forearm, and pressed on with his hands balled up into sinewy, tight fists.
The combined cries of the crowd and the screams of the newly released mob to the south nearly steal Aureus' concentration away. This fight was getting nasty now, and Aureus was feeling a pull from deep within himself, a drive for purpose and survival. Something in him chimes in, a reminder that he is fighting for an audience... an audience that craves spectacle and blood.
He eyes the unarmed mul slave through gyrating blades, "Today is not your lucky day."
MOVE-Shift to K15
STANDARD- Shield of Blades with Lifedrinker dagger.
Roll- 20+10=30
Hit! (of course I get a critical against a minion.)
Rolled damage even though I don't have to:P- 4+6+5=15
Slipping towards the crude bone wall to cut off his chances of being surrounded, Aureus lashes out at the mul slave. Spinning his horn dagger into an underhand grip as he checks the slave's incoming punches, the hooded ranger (and sometime assassin) slams the enchanted horn blade into the mul's chest. Something about the strike seems oddly familiar, however, and Aureus clenches his jaw in anticipation of the feeling about to overtake him.
As the blade sinks into the slave to the hilt, a murky dark red haze seems to pulse through the air in between Aureus and the mul. With a surge of necrotic power, the very life-force of the slave is ripped from his body. With the dagger serving as a conduit, Aureus' own health is bolstered and pushed beyond itself with the addition of the mul's essential energy. As the energy transfer happens, the slave's body loses much of its color and consistency, falling to the arena floor a desiccated, gray corpse that nearly shatters to dust.
Aureus feels the rush of vital energy. The arcane process of the dagger is useful to him, though he takes no real pleasure in the intricacies of what transpires.
In a moment of theatrics, he plays to the crowd, Another one for you, Tectuktitlay!"
Summary:
Slave 10 is very dead.
Lifedrinker kill gives Aureus 5 temporary HP.
Aureus is at K15.
Aureus' AC is 20 until EONT.
Cha'ka hearing the odd rumble and screams coming from the south, he moves cautiously towards it. Peaking around the corner he sees the mass of slaves. Uncontrollably his limbs start to dance, and Sabotendar eyes start to glow a ghastlygreen. 1000 needles shoot forth from the tiny bugman's hands blanketing a patch of arena and the bunched together slaves.
The slaves scream out in pain as more needles fall upon them. Some making the mistake of opening up their mouths, as they yell.... The southern crowd's faces were interesting as some of them opened their mouth as if they could taste the pain.
MOVE:straight line to Q13
Standard:ThornSpray
Implement, Primal
Close blast 5 (starting @ R14 down to V14 over to R19 & V19)
Target: MOB!
Attack: 1d20 +9=29 vs. Fortitude Hit: 1d6+1+4=10 damage, and the target takes a -4 penalty to all defenses until the end of your next turn
Matalihutl enters some sort of crazy kung-fu stance, leaping into the air, spinning, lashing out with his massive craghammer, and then rapidly warping through space -- first appearing in one spot, then another, then a third, over and over again, his attacks hitting the mob from every direction.
(Standard)
[
B]Inconstant Location[/B] My attack opens up ripples in space, letting me slip from place to place to stay one step ahead of my foes.
Psionic, Stance, Teleportation, Weapon
Standard Action, Melee weapon
Target: The Mob
Attack: 1d20+11=18 vs AC (Hits thanks to Insect Man's debuff)
Hit: 2d8+11=21
Miss: Half damage
Effect: I assume the inconstant location stance. Until the stance ends, I can teleport 2 squares as a free action.
Special: I can take this free action only as the first or last actions of my turns.
Matt's telepathic presence intrudes upon the mind of the raamian mob, compelling them to focus their attacks on him!
(Minor)
Battlemind's Demand
I draw my foe's concentration, compelling the foe to strike at me.
Augmentable, Psionic
Minor Action, Close Burst 3
Target: The Mob
Effect: I mark the target until I use this power again, or until the end of the encounter.
Augment 1:
Target: one or two creatures in burst.
(Move)
Matt Shifts to P16
(Summary)
Matt has taken 20 damage (he's at 44/64 now).
The Mob takes 21/2 + 15/2 = 17 total damage.
The Mob is marked.
Matt enters a stance.
Matt is now at P16.
(Plan)
Matt plans on teleporting 2 squares at the very start of his next turn, before the Mob's aura triggers, putting him outside its reach.
She gazes in horror at what she sees to the south. Just what kind of unnatural insanity was this?! The bound slaves loose a horrible, tormented cacophony that echoes painfully in her ears. To think such abominations against nature could be allowed simply for entertainment...
The templar knight has already engaged the monstrosity, and she can see that even his power is put at risk at being so close to it. She grips her mace tightly, realizing she would do little harm to this Thing with her own power. Frustration boils within her, and she turns her anger on the remaining slaves surrounding Xipil and Crowley. If she could remove the other distractions.
Frustration feeds into fury and she allows the natural energy to crackle within her, becoming almost tangible as the dust at her feet shifts, as though in a swirl of wind. Eyes on one of the slaves surrounding her companions, she sprints over, mace raised, and launches herself at the distracted slave.
Move Action: Teo moves to L22
Standard Action: Spirit of the Tempest
Range: Melee 1 vs Slave 16 @ L23
Attack: +9 vs. Fortitude. 1d20+9=27 HIT
Hit: 1d8+6 thunder damage. 1d8+6=14 (figures I get crit damage on a slave)
Effect: One ally within 2 squares of you or your spirit companion can make a saving throw.
Her mace connects with the slave's face with a satisfying crack and his head jerkes to the side sharply as his spine snaps, though not quite enough to kill him outright. The slave gurgles and falls, jawbone tilted at a sickening angle and poking through skin in places. He twitches helplessly as he drowns in his own blood.
Not sparing him another glance, Teo shouts to Coax: Let's finish these bastards off, so we can help with that abomination!
She turns back toward the remaining slaves and the two creature companions. She knows she will need all her strength, as well as the serpent's who is bleeding heavily. She closes her eyes briefly, allowing the healing energies to wash over the injured Crowley, and trickles a little of it to herself.
Healing Spirit
Minor Action, Healing, Primal
Range: Close Burst 5.
Target: You or One ally in burst (Crowley)
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion - Teo - regains 2d6 hit points. 2d6=9
Special: You can use this power twice an encounter, but only once per round.(So that's 1/2)
Summary:
Teo at L22; Xipil still at M23
Slave 16 @ L23 be ded.
Teo gets 9HP back.
Crowley gets a free healing surge and can make a saving throw (if he actually needs to..)
Mahzz whips his head around at the sound of the mass of sounds to the south. The wizard grins to himself, whether with bitterness or with an odd sense of humor, who can guess. The wizard lifts his blade and utters a short chant. The blade shimmers and again, a cloud of daggers appears, this time in the middle of the mob.
Standard Action: Cloud of Daggers
Target: MOB (Q18)
Hit: 1d20+5+3+1 =29 CRIT!
Damage 1d6 or (6 due to crit) +1d12 (10)+10+5+3+2 = 36 damage! Zappity!
Effect: 1 damage til EONT while Q14 is occupied
Summary: MOB takes 36 damage (OUCHY!)
A cloud of blades materializes and shreds through the mob, tearing flesh from bone, flaying slaves, emaciating, and generally causing a really big mess of things.
It took all the self control Coaxoch had to keep from launching herself at the horrific mass of humanity that had poured into the arena - as she wanted nothing more than to silence a few of those screaming throats with her razors permanently. She had orders however, and if Teo wanted her to concentrate on the slaves that had bloodied her snake, she would be more than happy to oblige!
She quirked a smile as the shaman rushed to Crowley's side, her magic healing the the deepest of his wounds and eliciting a deadly hiss that the slaves would not live to speak of...
Crowley spends a healing surge per Teo - regains 15hp and is now at 55/62 HP
With renewed energy flowing through the snake, Coaxoch signals him to seek his own revenge.
Crowley darts forward - coiling around the wild eyed slave and tightening his grip ever so slowly. The snapping of ribs, one after another, are nearly drowned out by the slaves gurgling screams. After breaking as many bones as possible, the serpent contracted his coils suddenly, shoving jagged bone into the delicate organs within. Blood bubbled from the unfortunate slaves mouth as he went still.
When Crowley dropped the body, it fell with an odd squish and crumpled as a sack-like mess of what was once a man.
Predator Strike (Standard) on Slave 8 at N23 - Attack: +11 vs. AC 1d20+11=26
Hit: 1d8+6 damage 1d8+6=8
Slave 8 be dead.
Move: Coax slides up to N21
Standard Direct the Strike
Standard, Martial
Ranged: 5
Target: One Ally (Mahzz)
Effect: The target makes a basic attack as a free action against an enemy of your choice (Slave 9) that you can see and is within 10 squares of you. Move move from K13 to M17 Free talking.
Summary
Chet is at M17
Slave 9 dies when Mahzz uses Magic Missile on it
DavidalBarron on
Murphy Fogg, psioniCat and his thrall Edwin Cocalas, wizard
Mahzz hears the warlord's voice shouting again. He mutters a bit at being ordered about, but he nods to the big guy. "You got it." Mahzz turns and fires off another silvery bolt. The bolt whizzes right by Aureus's head and plunges into one of the slaves. The slave is knocked off its feet, and lands in a crumpled heap on the ground.
Aureus feels the life force of the dispatched slave empower him. He gives in to the theatrics of the arena fight and allows himself some theatrics. "Another one for you Tectut... WHAT IN THE NINE HELLS!!!"
Mahzz's arcane bolt rips past the ranger, felling another slave.
Aureus' surprise turns into a wide grin as he looks towards the sorcerer. "Oh, now this is getting fun!"
Speaking of animals, even their own people are treating them as a herd. And this fokking slave just took a swipe. Uit jou ellende.
Acknowledging the overhand approach was not the most effective (though she thought it was a bit more flashy), Kabocha adjusted her grip on her maul. Pulling back with one elbow and following it with a twist of her torso, eyes never leaving her prey, she leveled her weapon with the ground. Feeling her muscles pull taut, she uncoils her stance at an alarming speed for a creature of her size, making sure to follow through.
'eeeey batta batta batta Basic Melee Attack - Maul
Slave 7
Roll(1d20)+11:18,+11Total:29 v 22 AC hits
Damage: Roll(2d6)+7:5,3,+7Total:15
"En die skare gaan wild!"
It was a clean connection. Tearing through the skin and sinews as well as easily crushing bones into splintered fragments, Kabocha's swing carries off a good deal of the dead slave's chest cavity. This death is thankfully quick, but no less messy than the last. Thinking to herself as she shakes the broken bits from the end of the maul, I'll baie verbaas wees if this stone doesn't adopt a new hue by the end of this.
combat
Slave 7 is finally dead.
translate
Uit jou ellende=out of your misery
En die skare gaan wild!=And the crowd goes wild!
baie verbaas wees=be very surprised
The echoing cheers of the crowd strive to match the maddening screams from the huge mob of slaves joined to fight the gladiators. The end result is a cacophony of sounds that make regular conversation near impossible, if it weren't already difficult enough in the arena.
The slaughter continued, slaves fell in helpless droves against the superior might of the fighters of Draj, but they didn't give up - they had no options, it was either fight - with the slimmest glimmer of hope that they might earn their freedom... or surrender, and surely die at the hands of Tectuktitlay's priests for their cowardice.
And cowardice was not on display today, and despite themselves the crowd let out a triumphant whoop at the tremendous pluck of the northern slave that had been engaging Aureus... who slipped, ducked and evaded the nimble ranger and with a ear-splitting cry, he put his sandals hard into the sand and charged fearlessly at Chet Olmec - his bone sword held high, he brought it down, just short - giving Chet a nasty cut on the face.
Slave 4: Shifts away from Aureus and then charges Chet.
20+10= 30 vs. AC, a critical hit for 4 damage. And a scar that makes you go "Not in the face!"
Towards the east, the battle with the elve's companions simmered still, as those slaves continued trying to catch the snake before it caught them... but to no good end, the snake - growing wary of the slaves wild attacks was able to not only parry the attack, but to disarm the foolish minion and crush the weak blade in his massive muscular coils...
Slave 16: Attacks Crowley, 1+10=11... Critical fail and weapon break and sadness for everyone.
Slave 11: Attacks Xipil to no effect.
The massive horde of boundmen dragged their dead amongst them as they muscled their way towards the center of the arena - ignoring the blows raining down on them, eagerly drawing the battlers into their folds..
Cloud of daggers damage 1 + 10 for vulnerability from Area attack.
MOB moves 4 squares north, provoking attacks of opportunity from Mahz and Mat.
Chet is within the squares of the Mob. (You can move through and occupy the same space as a swarm - and are affected by its aura regularly.)
MOB makes an attack:
(Encounter) MASS Grab: Close Burst 1, Makes a grab attack against all enemies in the burst
Chet: 9+8=17 vs. FORT. Miss
Mahz: 9+10=19 vs. FORT. HIT. Mahz is grabbed, -5 to attempts to escape the mob's grab.
Mat: 9+4=13 vs. FORT. Miss.
Grasping hands pull and ply at the wizard's rainment, clutching him tightly, threatening to pull him in closer and closer... while Chet and Mat were safe for the moment, the pressing danger of the panicking near-death horde would be hard to ignore...
Aura:
Mahz, Mat, and Chet will be subject to the mob's aura when they start their turn.
I know Mat has a plan to teleport awesomely away, but in case he changes his mind I'll include the results here.
Mat: 8+10=18 Vs. AC Miss.
Mahz: 11+10-2+2=21 Vs. AC Hit. 17 damage.
Chet: 14+10-2+2=24 Vs. AC Hit. 9 damage.
Summary:
Chet: 4 damage from slave and 9 damage at the start of your turn from the Mob.
Mahz: You are grabbed (unable to move, but able to attack as normal... a teleport will break the grab, as will an athletics or acrobatics check the is higher than the Mob's Fort/Ref (respectively)... as its a swarm holding you, its more difficult to escape and your roll takes a -5 penalty.) Also 17 damage at the top of your round from the aura.
Matalihutl teleports out of the mob's reach, warping space and time around him as he battles the dangerous opponents.
(Free Action -- Teleport 2 to R17)
Then he circles around, taking a wide route to avoid the Mob's grasping hands, outflanking them with Mahzz.
(Move Action -- Move to O19)
Then he unleashes a mighty attack, sweeping the craghammer of justice in a wide deadly burst of Draji telepathic might!
(Standard Action)
Vicious Cobra Strike In my foe's mind, my weapon takes the form of a hissing serpent, its strikes hindering that enemy's attacks.
Augmentable, Psionic, Psychic, Weapon AUGMENT 2
Standard Action, Close Burst 1
Target: All enemies I can see in burst.
Attack: 1d20+13=30 vs AC
Hit: 1d8+19=23 psychic damage, the target is marked, and takes a -2 penalty to attack rolls end the end of my next turn.
(Summary)
(Ended my turn at O19, Mob is still marked (-2 to hit people other than me) and suffers -2 penalty to attck rolls (for a total of -4 to hit other people, and -2 to hit me) until the end of my next turn. Mob also takes 23 psychic damage (vulnerability to close attacks already factored in))
Edit: I think the mob is dead now! Defeated by the psychic might of the Draji Mind Knight!
She catches sight of what caused the crowd's roars to surge as they did. The taller templar seems to have evaded the hands of the Mob well enough, in spite of the nasty gash across his face. The ajab kwa looks a bit the worse for wear from his encounter with the grasping horde, but was still on his feet. And as for the erdlu...inspite of his injuries, his powerful swing seems to have decimated what remained of the desperate creatures.
She turns back to the slave that still stands before her and the two Companions, but she can tell from his eyes that he knows he is doomed to share the fate of the Mob. She musters as much pity for the poor creature as she can and mutters in elvin,
"In'weza ya rho k'lind yako kus'kitsha."
With barely a gesture from her, Xipil pounces with a resounding roar. His attack hits the slave's midsection, and there is a moment of stillness before, with a sickening, wet, tearing sound, the slave's top and bottom halves separate and thump to the sand in a spray of blood, intestines and bile.
Standard Action: BugKittyCHOMP (Stalker's Strike)
Range: Melee Spirit 1 to Slave @M24
Attack: +9 vs. Fortitude. 1d20+9=25 HIT
Hit: 1d10+6 damage. 1d10+6=15
Effect: Until the end of your next turn, your spirit companion can flank with you and your allies.
Without a backward look at the bloody pile, she turns to Coaxoch.
"Coax! Kumal'za s'ku moja!"
With that final command, she maneuvers northward while Xipil, in tune with her mind, moves south. Wary, she keeps the battered wizard and templars within sight and sprinting distance as she scans the arena for further threats. These achkshel city dwellers are full of tricks, it seems...
Summary:
Teo Moves to J17 (Xipil to O19)
Slave @M24 is Ded.
Basic translations:
"In'weza ya rho k'lind yako kus'kitsha." - May the Powers guide your pitiful spirit
"Kumal'za s'ku moja!" - Finish the last one!
With a nod to Teo, Coaxoch sent Crowley to aid the Erdlu with a short whistle.
The serpent speed across the arena, tucking his wings in tight to dive bomb the last moment. Using the momentum, Crowley latched onto the slaves face, whipping them around with enough torque to snap the poor fellows neck and hurl the body, spiraling it around in a dramatic whirl.
The body continued to spin as it hit the dirt, rolling and bouncing away to the crowds delight.
With the enemies dead for the time being, Coaxoch moves closer to the shaman in the center of the arena to prepare for another attack. If the next wave of enemies was anything like the first, she would be there to lend Teo a hand when they came charging out...
Move:
Crowley Moves up to K17
Coax maneuvers to J18
Standard:
Predator Strike vs. Slave 11 at L17
Attack: +11 vs. AC = 24 HIT 1d20+11=24
Hit: 1d8+6 damage = 7. The poor slave died.
Spoiler:
Kwa amri yako vahshta – at your command shaman
Chet rubs the gash on his face, drinking some of his own blood. He is impressed by the speed with which his squad takes apart their opponents. While he knew that Matt was a force to be reckoned with, he is now confident of his success. He swings his cahulaks experimentally while he waits for the next wave. It's better showmanship to save the big targets until the end...
Then he looks down to see the wizard gasping on the ground. Chet prods him with a toe.
Audio "Get up, you're not dead. I still have things for you to kill, yeah..."
StandardSecond Wind 34/50 HP + 12 HP = 46/50 HP MinorInspiring Word
Minor Action, Healing, Martial
Range: Close Burst 5
Target: You or one ally (Mahzz) in burst
Special: You may use this 2 times in a single encounter/1 time a round.
Effect: The target can spend a healing surge and regain an additional 2d6=7 HP.
FEAT EFFECT: The target gains a +1 to all defenses until the end of their next round.
Summary:
Chet remains at M17
Chet has +1 to defenses from Second Wind.
Mahzz can spend a Healing Surge and get 7 additional HP. And he has +1 to all defenses until the end of his next round.
DavidalBarron on
Murphy Fogg, psioniCat and his thrall Edwin Cocalas, wizard
Mahzz starts swearing brilliantly in eleven as the mob swarms around him, hands grabbing at his robes pulling him into the mass. "Jrekech, vlach da ilchi veerk ushtah!!! Ikt al puktig kupich val rodhash!!!" His swearing is drowned by the zealous mob, and as he is pulled in, beaten, pummeled, trampled, his robes spring into action again, cords of blood-veins twisting around his form, granting him protection.
Then, almost as soon as it began, the mob is sundered as the templar blasts through the mass. Mahzz stands again, bloodied, battered beaten. He laughs at the crowd, shouts to the priests, "HAH! Try as you might I still puktig stand! Hahaha, Jrekechen!"
The wizard then turns to slave near him, only to see it squished by the snake. He looks around for some poor bastard to earn his ire, and then spots one. But the wizard hasn't the energy. The wizard grumbles as the templar nudges him, and slowly rises to his feet. He glares daggers in the direction of the remains of the slave next to him, then at the snake, the wizard sighs and then turns his attention to the remaining slaves, still glaring and smoldering. He is not a happy wizard.
Language:
Jrekech, vlach da ilchi veerk ushtah!!! -- Bastard, fatherless sons of a dirty whore!
Ikt al puktig kupich val rodhash!!! -- I'll fucking kill all you assrats!
Jrekechen -- plural form
Mikt Alitze -- My apology (I'll still leave this up for reference even though I didn't get to use it *sigh*)
Summary:
Mahzz takes another 17 damage from the aura, and is bloodied.
Bloodthread takes effect, giving Mahzz a +2 bonus to AC
Free Action: Swearing mightily
Standard Action: Spends a healing surge from Chet's inspiring word.
Mahzz now has 16 hp total...and is still bloodied.
Mahzz throws a nod of thanks toward Coaxoch, and crushes the fruit, imbibing the juices, letting the energy flow through him, healing more of his wounds.
Minor Action: consume fruit
Mahzz regains 10hp bringing his total to 26.
His wounds close, and the streams of vein-like cords recede back into the jacket. The wizard has seen better days, surely, but his ire and wrath demand resolution. The wizard almost visibly wilts as he realizes there's nobody around to kill.
With the decimation of the Raaman war slaves at the hands of the fighters, the crowd lets out a satisfied exultation - cries of "Tenoch! Tenoch!" can be heard around all sides of the ampitheater, and its clear that the fight fans are well pleased by the displays of strength offered today - but ever hungry for more - and they know it is coming...
... a templar approached the edge of the pyramid where he announced, "Bask in your short-lived glory - for can you not hear the thunder? The army of Raam itself thunders closer..."
You will have this turn to regroup and to do actions as normal - the next wave is coming - from the sounds of it, on all sides.
Matalihutl, distracted by the cheers of his fans, squanders the "downtime" playing up to the audience, rather than getting into position and/or readying any charges.
Something is coming. The screams of the bloodthirsty crowd seem to confirm it, but she can almost feel it, like a vibration that travels through the ground under her feet. It seems the spirits will have more blood to drink in retaliation for the harm these veerk humans have done to their world.
Reaching into her pouch she pulls forth another of the precious communion wafers and tosses it to the warrior beside her.
They don't have time to stand on ceremony, but she trusts Coax will understand her urgency. She edges closer to the center of the arena, while Xipil, sensing her unease through their link, moves to guard the eastern entrance of what little protection they have.
With the oliliuhqui still coursing within her, and her usual reserve shattered by the infectious howls of the masses, she raises her mace and bellows to the crowd in Common.
"Send whatever you can, we of the Xiuhcoatle will not bow to you veerk b'nad'mu or your jerketch king!"
Summary:
Teo moves to N16 (Xipil to M22)
Standard: Ready Attack on first enemy within 1 square of Xipil (Stalker's Strike) 1d20+9=28 1d10+6=12 damage
Free action: Teo enables the Druggie Warrior
Free action: Teo can't help but get drawn into the Preening the templars seem so fond of.
Language:
'K'wa Crowley kar'bu na Xipil, s'is walinz mash'rik! K'ka im'ra!' = Keep Crowley near Xipil, we guard the East! Stand strong!
veerk b'nad'mu = filthy humans
jerketch - ass hat
Posts
As she watches the serpent easily dispatch the slave, Coaxoch jogs up to stand in line with the shaman and eyeing her playfully. "You always let them have all the fun..."
Standard attack: Crowley's Basic Attack (Bite) Attack: +10 vs. AC (24) Hit!! 1d20+10+2=29 (ignore the +2...no flank after all. hit was 27.)
Hit: 1d8+3 damage 1d8+1d8+3=6 oops.. extra 1d8... so only 4 damage.. he he
Crowley now at L27
Attack = 27 hit. 4 damage. Slave 10 at L28 be dead.
Attack: 1d20+10=17 Miss!
Summary:
Big Pile o' Nothing
Character Sheet
Other:
Spider Frost
The numbers didn't alarm her, they were falling readily enough. But if this was a last stand, something bad perhaps was coming. No matter. More than a bit of fun to be had. And she was going to keep Cha'ka in her sights this time. Not that the klein vegter needed help; he'd proven himself. But his style brought a bit of levity to the battle. And it was always important to keep a kalm kop during a fight.
Still holding her already bloodied javelin she risked the balance being off and hurled it hard at one of the slaves near the smoldering corpses. Upon releasing it, she called out to the slave, "Hey, VANG!"
Fight
Target: Slave 3 (K2) Basic Ranged Attack
Hit: Roll(1d20)+11:20,+11Total:31 v 22 (not near 2 living allies)
Damage: Roll(1d6)+5:3,+5Total:8
Minor
Ready the maul.
Move
Move to M7
Free
Harass Slave
She'd managed to catch the ongelukkige ding se attention, causing it to square its body to the incoming projectile. It had enough time to drop a step backwards before the connection was made between weapon and flesh. This served little more than to change a clean kill to a messy one. Instead of piercing high on the chest and granting a quick death, the javelin tore through the abdomen, pulling viscera through the rent form. The slave started to fall back to die more completely when the effects of gravity were abruptly halted. Apparently the javelin was caught on some bone and firmly lodged in the ground behind it. The pathetic jerking of its dying body only served to shake loose additional organs, which were piling into a bloody mass below its frame and mixing with various fluids and the soil. The slave was making some terrible squealing noises that quickly changed to a gurgling. The gurgling sound was soon explained by the expulsion of blood from its mouth and, soon after, its nose. The jerking changed almost to a vibration, which seemed to flow to the hanging entrails. After a bit more time, the bloody display came to an end with a final rattling breath and the slave's eyes rolling up, exposing the whites.
Looking thoughtfully at the mess she'd created, Kabocha pulls out her maul. Though interesting, things were not yet finished. Not at all.
Walking forward, something moving caught her eye. One more. Gesturing to the now prone form with a tilt of her head, she addressed this new target. "Jy volg next."
Translations
ongelukkige ding se=unfortunate thing's
Jy volg next.=You are next
Remus targets one of the two remaining slaves near Crowley, the magnificent flying serpent. He holds up his left hand let free the bolt.
Gloaming Cut
Target: Slave 8.
Attack: 1d20+12 =13 vs AC. Critical miss!
Damage: None.
Effect: none.
Minor Action: None.
Free Action: Reload crossbow, and friendly talks.
Remus watches the bolt go nowhere near the slave he was targeting. This is what happens when you shoot from such an.... open place. Remus feels very aware that every enemy, every spectator present can see him.
"Hope the north side is not that much of a challenge to you," he adds to Aureus as an afterthought, scanning the arena once again at the same time.
Summary:
Nothing Else.
As the gladiators take their opening positions, the first of the slaves poured out of the gates, only to be slaughtered and then replaced by yet even more slave soldiers that began amassing on the three sides of the fighters, and reaching that critical mass… they charged…
To the east, where the two companions lingered out of the bone-wall, the snake Crowley was soon overwhelmed, trapped down in a wave of flesh as the combined forces of 6 slaves, starved in their pens, saw the flying beast as little more than something that they could club to death and later eat - should they survive this Arena ordeal…
Slave 16: 8+10+2+1=21 Hit. 4 Damage.
Slave 11: 1+10+2+1=14 Critical Miss. Weapon Break.
Slave 8: 13+10+1=24 Hit. 4 Damage.
Slave 15: 2+10+1=13 Miss.
Slave 14: 2+10+2+1=15 Miss.
Slave 17: 2+10+2+1=15 Miss.
Summary: 8 damage to Crowley.
15 and 14 both moved past Xipil and might provoke something if he has something tricky up his insectuar sleeve.
… and their deadly blades of obsidian and bone find purchase more than once against the flying beast, and the crowd screams their delight as the fight is joined… and joined so vigorously that one of the slaves breaks his brittle sword against the scales of the flying snake.
To the west, the slaves - dressed in the rainments of Raam - gather and charge the half-giant en masse, seeking to avenge their skewered cell-mate and the western half is soon a mix of blood, bone, and bad intentions.
Slave 2:10+10+2+1=23 Hit. 4 damage. (Getting CA from Slave 0, if Mat kills him, this will miss).
Slave 1: 3+10+1=14 Miss.
Slave 6: 13+10+1=24 Hit. 4 damage.
Slave 3: 11+10+1=22 Hit. 4 Damage.
Slave 0: 5+10+2=17 Miss.
Summary: 12 damage to Kabocha. Mat might kill slave 0 and reduce that to 8.
Mat Declined to charge.
When the dust settles, the half-giant still stands, though not without collecting a handful of niggling wounds that served to get her attention.
To the North, the unfortunate slaves are split by the spinal wall, and begin crowding in on every angle around Aureus and Chet Olmec - with the crowd chanting "Olmec Punch! ... Punch! Punch! Punch!" like deranged hooligans cheering their favorite fighter.
Slave 7: 12+10+1=23 Hit. 4 damage.
Slave 12: 14+10+1=25 Hit. 4 damage.
Summary: 12 damage against Chet Olmec.
Slave 10: 1+10+1=12 Critical Miss, Weapon Break.
Slave 4: 13+10+1=24 Hit. 4 Damage.
Slave 9: 2+10+1=13 Miss.
Slave 5: 13+10+1=24 Hit. 4 damage.
Summary: 8 damage against Aureus. Slave 10's weapon is broken.
The fighting is furious. Aureus, caught between four different sword-wielding battle slaves, he manages to parry and fend off some of their attacks, even shattering a bone-sword that might have otherwise slashed across his face. Chet, however, is not so lucky - perhaps lost in the crowd's adoration - he doesn't manage to slip their fearsome massed attack.
Audio "Ouch! Good thinking, Matt. Mahzz, kill that one. Kabocha, with me. Fighting retreat to the center, yeah!"
Chet points out one of the slaves next to him for Mahzz to slaughter and waves the giant over. He dances away from the slaves, intent on getting his back to the wall.
Standard, Martial
Ranged: 5
Target: One Ally (Mahzz)
Effect: The target makes a basic attack as a free action against an enemy of your choice ([strike]Slave 2[/strike] Slave 13) that you can see and is within 10 squares of you.
Move shift from J12 to K13
Free talking the whole round.
Summary
Chet is at K13
[Strike]Slave 2[/Strike] Slave 13 dies when Mahzz uses Magic Missile on it
*Retcon alert*
Character Sheet
Other:
Spider Frost
Sabotender tilts it's in "aw" and pats the tiny bugman on the back for a job WELL DONE.
FLAME SEED
TARGET: SLAVE 6 @ M6
1d20 +9=25 Vs REF
HIT:1d6+1=4 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier (4).
Range: Melee Spirit 1 (Slave15 @L28)
Trigger: An enemy leaves a square adjacent to your spirit companion without shifting.
Attack: +11 vs. Reflex 1d20+11=28 HIT
Hit: 1d10+6 damage. 1d10+6=13
Xipil launches himself at the slave's exposed back, sinks his teeth in, then clenches harder. The closest of the excited audience can hear the slave's vertebrae crunch and shatter between his powerful jaws, and the unfortunate lackey crumples immediately into a bloodied heap on the sand. Not satisfied just yet, Xipil tuns his gaze on the second slave who thought to move past him without penalty of his wrath.
Range: Melee Spirit 1 (Slave 14)
Trigger: An enemy leaves a square adjacent to your spirit companion without shifting.
Attack: +11 vs. Reflex 1d20+11=16 MISS
By a twist of fate the slave, intent on dealing damage on Crowley, moves at the last second and Xipil flies past him without any effect. He turns back and roars at the lucky slave, but a sudden twinge in his connection with his shamaness turns him back at the last second. It sends a simple, but unwelcome message to the enraged insectuar:
'We must regroup. Stay as close to the serpent as you can, but protect our Core!'
Teo moves closer to the center of their party, ordering Xipil to do the same. She feels the insectuar's anger at being hindered in his bloodlust, but he draws back slightly, snarling at the enemies surrounding his serpent friend as he does so. He halts in the middle-ground and crouches low, ready to pounce on the first of any infernal slave who might be foolish enough to draw within his range.
Summary:
Prepared attack: BugKittyChomp (Stalker's Strike) at first enemy within range
Slave 15 (@L28) be Ded.
Slave 14 got lucky.
Much to her distaste, she follows Teo's orders and signals Crowley with a sharp whistle. He will attack, and fall back.
At the shrill sound, Crowley lashes out at the slave directly in front of him, but the attack seems small, confused... perhaps it was the recent injury, or maybe the strange phenomenon of being asked to retreat from a battle with such minor foes - whatever the reason it put Crowley off his game, and the serpent's strike barely managed to graze the slave as Crowley flew back to a safer position behind Xipil.
Feeling uneasy about leaving the path to them so open, Coaxoch steps up behind Crowley and Xipil. She has no intention of leaving a clear path to Teo and the others!
Move: Crowley moves to L22 Grants many AofO's.. blar. (what is it 4? i forget how many died..)
Coax moves to N20
Free Action: Magic Missile on Slave13: 12 damage, (ded)
Standard Action: Cloud of Daggers
Target: Slave12
Hit: 1d20+5+3+1=17 MISS! (but the poor thing will die on its turn anyway)
Ongoing: 1 damage til EONT
Summary:
Mahzz at M14
Slave 13 Ded
Slave 12 Ded on its turn.
The slave remains absolutely still. The blades circle it, slowly closing in, knicking its flesh, but doing no damage. As soon as the slave so much as twitches, it will be flayed alive by the whirling cloud.
Aedril character sheet: http://www.myth-weavers.com/sheet.html#id=889486
Roll- 18+10=28
Hit!
+2 to AC until EONT
"I blink my eyes for one moment to contemplate my heritage and I nearly get surrounded. Really, that's just... NO YOU DON'T... there, one down..."
Barking at the hapless slave as his sabre traces an arc that ends splitting it's head vertically in twain, Aureus feels the rhythm of the fight beginning to take form.
"Who wants to dance next?"
Aureus, still weaving his sabre and dagger in defensive arcs, begins to move south to regroup with his comrades.
Aureus is at K16
AC is 20 until EONT
As the snake seeks a safe retreat, the hunger-crazed slaves lash out again in a flurry of sweeping sword arcs to harry the flying constrictor.
Slave 11: 11+10+2=23 HIT. 2 damage. (Broken Weapon)
Slave 08: 20+10=30 HIT. 4 damage.
Slave 14: 13+10+2=25 HIT. 4 damage.
Slave 17: 2+10+2=14 Miss.
14 damage to our awesome snake.
And the crowd jeered wildly, seeing the snake retreat, taking a flurry of strikes against it in the process.
He watches the advancing slaves as he readies his crossbow once again. He does not fight well in close quarters. They have to be stopped before they close in on them.
Gloaming Cut
Target: Slave 17 at M-26.
Attack: 1d20 +12 vs AC =29 Hit!
Damage:1d6 +2 =7
Effect: Shift to N-15.
Free Action: Reload Crossbow
Summary:
Slave 17 dead.
She remembered Chet's call to regroup. She did seem to be 'n klein ver from the rest. But there were more standing rather close to where Chet himself was defending. There might be more, shouldn't let any of them bly.
Hurrying over to these vyande, she noticed a disturbing cloud of ...something... slowly spinning tighter around one of the slaves. It seemed to be torn between panicking and forcing itself to occupy less space, if the mess beneath it was any indication. Certain it was occupied with other issues, Kabocha turned her attention to the other foe present.
Move to J12
Standard
Targeting Slave at I12 (can't read the name :P)
Roll(1d20)+11:4,+11Total:15 v. 22 (only one ally) MISS
Mid-swing, she heard the cloud ensconced slave let loose a strange whimper followed shortly thereafter by more "panic". The surprise of it causing her to twist away from sound. At the same time, her target doubled over, looking almost as if it needed to expel some bile. The result of which was a glorious whoosh of air from her maul, and not much else. Kabocha was less enraged by missing and more-so by the ever increasing mess brought about by these vals vegters. If the people of Draj think she will fall to fokking lafaards, ones who can't even control their reactions when faced with death, they'd be sorely disappointed. She'd been going too easy on these klein wesens. They were nothing more than beasts, and would be dealt with thusly.
The crowd, driven to wild cheering by the antics of the fighters as they fight off the the human waves of slave soldiers, the back and forth of the fight, the hungry slaves pressed forward as they had no choice... fighting for their very lives, what little they are worth.
The western half of the arena seems quiet, though the north and the east still rage with the desparate attempts by these pitiful few.
Slave 7:19+10=29 HIT. 4 damage.
Vs. Aureus
Slave 10: 4+10=14. Miss.
Slave 4: 8+10=18. Miss.
Slave 9: 9+10=19. Miss.
Vs. Crowley
Slave 16: 16+10+2=28. HIT
Slave 8: 1+10+2=13. Critical Miss, Weapon Break.
Slave 14: 7+10+2=19. Miss.
Summary: 4 damage to Kabocha, 0 to Aureus, 4 to Crowley.
Another weapon shattered, more blood splattered across the sands, but the gladiators still seemed to be on top. Things were looking good until...
... a terrible noise, thunderous and drawing closer, the sounds of a solid mass of humanity - if that is what you would call it - burst out of the southern gate - and for the first time in the battle, the South has a real threat. A mob, and no other word could do it justice - armies are usually larger, though only just - pours out into the arena... and the crowd eats it up. The noise of the screaming slaves, bound together, unable to move away from each other, each of them unarmed, or wielding the simplest of clubs - looking on with a fierce hunger and thirst... with the thundering of a hundred feet, they storm north and join the fray...
Mob Attempts to grab Mat: 8+10=18 vs. Fortitude. Miss.
And while Mat joined the fray to protect the Shamaness, an unrelenting wave of hands pulled and grabbed at the Mind Knight, chanting, screaming, with a horrific look in their eyes... the low guttural Raaman accent of the common tongue echoed in his ears... "Freedom... Freedom... Blood for Freedom"
Aura:
Crushing Attack: 20+10=30 vs. AC Critical Hit. 20 damage.
The combined cries of the crowd and the screams of the newly released mob to the south nearly steal Aureus' concentration away. This fight was getting nasty now, and Aureus was feeling a pull from deep within himself, a drive for purpose and survival. Something in him chimes in, a reminder that he is fighting for an audience... an audience that craves spectacle and blood.
He eyes the unarmed mul slave through gyrating blades, "Today is not your lucky day."
STANDARD- Shield of Blades with Lifedrinker dagger.
Roll- 20+10=30
Hit! (of course I get a critical against a minion.)
Rolled damage even though I don't have to:P-
4+6+5=15
Slipping towards the crude bone wall to cut off his chances of being surrounded, Aureus lashes out at the mul slave. Spinning his horn dagger into an underhand grip as he checks the slave's incoming punches, the hooded ranger (and sometime assassin) slams the enchanted horn blade into the mul's chest. Something about the strike seems oddly familiar, however, and Aureus clenches his jaw in anticipation of the feeling about to overtake him.
As the blade sinks into the slave to the hilt, a murky dark red haze seems to pulse through the air in between Aureus and the mul. With a surge of necrotic power, the very life-force of the slave is ripped from his body. With the dagger serving as a conduit, Aureus' own health is bolstered and pushed beyond itself with the addition of the mul's essential energy. As the energy transfer happens, the slave's body loses much of its color and consistency, falling to the arena floor a desiccated, gray corpse that nearly shatters to dust.
Aureus feels the rush of vital energy. The arcane process of the dagger is useful to him, though he takes no real pleasure in the intricacies of what transpires.
In a moment of theatrics, he plays to the crowd, Another one for you, Tectuktitlay!"
Summary:
Lifedrinker kill gives Aureus 5 temporary HP.
Aureus is at K15.
Aureus' AC is 20 until EONT.
The slaves scream out in pain as more needles fall upon them. Some making the mistake of opening up their mouths, as they yell.... The southern crowd's faces were interesting as some of them opened their mouth as if they could taste the pain.
MOVE:straight line to Q13
Standard:Thorn Spray
Implement, Primal
Close blast 5 (starting @ R14 down to V14 over to R19 & V19)
Target: MOB!
Attack: 1d20 +9=29 vs. Fortitude Hit: 1d6+1+4=10 damage, and the target takes a -4 penalty to all defenses until the end of your next turn
CRIT!!!! 1d6=1 ...bad crit dice, BAD
(Summary)
Crit Damage to MOB 11 (max) +1 (rolled crit damage)= 12 damage total.... weak sauce, but still better then no damage.
(Matt's charge -- Interrupt during Monster's turn)
Target: Mob
Attack: 1d20+11=24
Hit: 1d8+9=15
Matalihutl enters some sort of crazy kung-fu stance, leaping into the air, spinning, lashing out with his massive craghammer, and then rapidly warping through space -- first appearing in one spot, then another, then a third, over and over again, his attacks hitting the mob from every direction.
(Standard)
[
My attack opens up ripples in space, letting me slip from place to place to stay one step ahead of my foes.
Psionic, Stance, Teleportation, Weapon
Standard Action, Melee weapon
Target: The Mob
Attack: 1d20+11=18 vs AC (Hits thanks to Insect Man's debuff)
Hit: 2d8+11=21
Miss: Half damage
Effect: I assume the inconstant location stance. Until the stance ends, I can teleport 2 squares as a free action.
Special: I can take this free action only as the first or last actions of my turns.
Matt's telepathic presence intrudes upon the mind of the raamian mob, compelling them to focus their attacks on him!
(Minor)
I draw my foe's concentration, compelling the foe to strike at me.
Augmentable, Psionic
Minor Action, Close Burst 3
Target: The Mob
Effect: I mark the target until I use this power again, or until the end of the encounter.
Augment 1:
Target: one or two creatures in burst.
(Move)
Matt Shifts to P16
(Summary)
Matt has taken 20 damage (he's at 44/64 now).
The Mob takes 21/2 + 15/2 = 17 total damage.
The Mob is marked.
Matt enters a stance.
Matt is now at P16.
(Plan)
Matt plans on teleporting 2 squares at the very start of his next turn, before the Mob's aura triggers, putting him outside its reach.
The templar knight has already engaged the monstrosity, and she can see that even his power is put at risk at being so close to it. She grips her mace tightly, realizing she would do little harm to this Thing with her own power. Frustration boils within her, and she turns her anger on the remaining slaves surrounding Xipil and Crowley. If she could remove the other distractions.
Frustration feeds into fury and she allows the natural energy to crackle within her, becoming almost tangible as the dust at her feet shifts, as though in a swirl of wind. Eyes on one of the slaves surrounding her companions, she sprints over, mace raised, and launches herself at the distracted slave.
Standard Action: Spirit of the Tempest
Range: Melee 1 vs Slave 16 @ L23
Attack: +9 vs. Fortitude. 1d20+9=27 HIT
Hit: 1d8+6 thunder damage. 1d8+6=14 (figures I get crit damage on a slave)
Effect: One ally within 2 squares of you or your spirit companion can make a saving throw.
Her mace connects with the slave's face with a satisfying crack and his head jerkes to the side sharply as his spine snaps, though not quite enough to kill him outright. The slave gurgles and falls, jawbone tilted at a sickening angle and poking through skin in places. He twitches helplessly as he drowns in his own blood.
Not sparing him another glance, Teo shouts to Coax:
Let's finish these bastards off, so we can help with that abomination!
She turns back toward the remaining slaves and the two creature companions. She knows she will need all her strength, as well as the serpent's who is bleeding heavily. She closes her eyes briefly, allowing the healing energies to wash over the injured Crowley, and trickles a little of it to herself.
Minor Action, Healing, Primal
Range: Close Burst 5.
Target: You or One ally in burst (Crowley)
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion - Teo - regains 2d6 hit points. 2d6=9
Special: You can use this power twice an encounter, but only once per round.(So that's 1/2)
Summary:
Slave 16 @ L23 be ded.
Teo gets 9HP back.
Crowley gets a free healing surge and can make a saving throw (if he actually needs to..)
Target: MOB (Q18)
Hit: 1d20+5+3+1 =29 CRIT!
Damage 1d6 or (6 due to crit) +1d12 (10)+10+5+3+2 = 36 damage! Zappity!
Effect: 1 damage til EONT while Q14 is occupied
Summary: MOB takes 36 damage (OUCHY!)
A cloud of blades materializes and shreds through the mob, tearing flesh from bone, flaying slaves, emaciating, and generally causing a really big mess of things.
Aedril character sheet: http://www.myth-weavers.com/sheet.html#id=889486
She quirked a smile as the shaman rushed to Crowley's side, her magic healing the the deepest of his wounds and eliciting a deadly hiss that the slaves would not live to speak of...
With renewed energy flowing through the snake, Coaxoch signals him to seek his own revenge.
Crowley darts forward - coiling around the wild eyed slave and tightening his grip ever so slowly. The snapping of ribs, one after another, are nearly drowned out by the slaves gurgling screams. After breaking as many bones as possible, the serpent contracted his coils suddenly, shoving jagged bone into the delicate organs within. Blood bubbled from the unfortunate slaves mouth as he went still.
When Crowley dropped the body, it fell with an odd squish and crumpled as a sack-like mess of what was once a man.
Predator Strike (Standard) on Slave 8 at N23 - Attack: +11 vs. AC 1d20+11=26
Hit: 1d8+6 damage 1d8+6=8
Slave 8 be dead.
Move: Coax slides up to N21
"Mahzz, kill that one!"
Standard, Martial
Ranged: 5
Target: One Ally (Mahzz)
Effect: The target makes a basic attack as a free action against an enemy of your choice (Slave 9) that you can see and is within 10 squares of you.
Move move from K13 to M17
Free talking.
Summary
Chet is at M17
Slave 9 dies when Mahzz uses Magic Missile on it
Character Sheet
Other:
Spider Frost
Slave 9 (at J-17) takes 12 damage (That's a deader)
Aedril character sheet: http://www.myth-weavers.com/sheet.html#id=889486
Aureus feels the life force of the dispatched slave empower him. He gives in to the theatrics of the arena fight and allows himself some theatrics.
"Another one for you Tectut... WHAT IN THE NINE HELLS!!!"
Mahzz's arcane bolt rips past the ranger, felling another slave.
Aureus' surprise turns into a wide grin as he looks towards the sorcerer. "Oh, now this is getting fun!"
Acknowledging the overhand approach was not the most effective (though she thought it was a bit more flashy), Kabocha adjusted her grip on her maul. Pulling back with one elbow and following it with a twist of her torso, eyes never leaving her prey, she leveled her weapon with the ground. Feeling her muscles pull taut, she uncoils her stance at an alarming speed for a creature of her size, making sure to follow through.
Slave 7
Roll(1d20)+11:18,+11Total:29 v 22 AC hits
Damage: Roll(2d6)+7:5,3,+7Total:15
"En die skare gaan wild!"
It was a clean connection. Tearing through the skin and sinews as well as easily crushing bones into splintered fragments, Kabocha's swing carries off a good deal of the dead slave's chest cavity. This death is thankfully quick, but no less messy than the last. Thinking to herself as she shakes the broken bits from the end of the maul, I'll baie verbaas wees if this stone doesn't adopt a new hue by the end of this.
Slave 7 is finally dead.
translate
Uit jou ellende=out of your misery
En die skare gaan wild!=And the crowd goes wild!
baie verbaas wees=be very surprised
Seeking an end to these slaves so everyone can focus on the mob, Remus fires his crossbow at the slave nearest him... and Coax.
Roll-11+12=23
Hit!
MOVE- Effect from Gloaming Cut, shift 3 squares and make stealth check; shift to P14.
Stealth check- Roll- 15+16=31
Summary:
Remus is at P14.
Stealth check is 31 (using bones to hide behind)
The echoing cheers of the crowd strive to match the maddening screams from the huge mob of slaves joined to fight the gladiators. The end result is a cacophony of sounds that make regular conversation near impossible, if it weren't already difficult enough in the arena.
The slaughter continued, slaves fell in helpless droves against the superior might of the fighters of Draj, but they didn't give up - they had no options, it was either fight - with the slimmest glimmer of hope that they might earn their freedom... or surrender, and surely die at the hands of Tectuktitlay's priests for their cowardice.
And cowardice was not on display today, and despite themselves the crowd let out a triumphant whoop at the tremendous pluck of the northern slave that had been engaging Aureus... who slipped, ducked and evaded the nimble ranger and with a ear-splitting cry, he put his sandals hard into the sand and charged fearlessly at Chet Olmec - his bone sword held high, he brought it down, just short - giving Chet a nasty cut on the face.
20+10= 30 vs. AC, a critical hit for 4 damage. And a scar that makes you go "Not in the face!"
Towards the east, the battle with the elve's companions simmered still, as those slaves continued trying to catch the snake before it caught them... but to no good end, the snake - growing wary of the slaves wild attacks was able to not only parry the attack, but to disarm the foolish minion and crush the weak blade in his massive muscular coils...
Slave 11: Attacks Xipil to no effect.
The massive horde of boundmen dragged their dead amongst them as they muscled their way towards the center of the arena - ignoring the blows raining down on them, eagerly drawing the battlers into their folds..
MOB moves 4 squares north, provoking attacks of opportunity from Mahz and Mat.
Chet is within the squares of the Mob. (You can move through and occupy the same space as a swarm - and are affected by its aura regularly.)
MOB makes an attack:
(Encounter) MASS Grab: Close Burst 1, Makes a grab attack against all enemies in the burst
Chet: 9+8=17 vs. FORT. Miss
Mahz: 9+10=19 vs. FORT. HIT. Mahz is grabbed, -5 to attempts to escape the mob's grab.
Mat: 9+4=13 vs. FORT. Miss.
Grasping hands pull and ply at the wizard's rainment, clutching him tightly, threatening to pull him in closer and closer... while Chet and Mat were safe for the moment, the pressing danger of the panicking near-death horde would be hard to ignore...
Aura:
I know Mat has a plan to teleport awesomely away, but in case he changes his mind I'll include the results here.
Mat: 8+10=18 Vs. AC Miss.
Mahz: 11+10-2+2=21 Vs. AC Hit. 17 damage.
Chet: 14+10-2+2=24 Vs. AC Hit. 9 damage.
Summary:
Mahz: You are grabbed (unable to move, but able to attack as normal... a teleport will break the grab, as will an athletics or acrobatics check the is higher than the Mob's Fort/Ref (respectively)... as its a swarm holding you, its more difficult to escape and your roll takes a -5 penalty.) Also 17 damage at the top of your round from the aura.
(Free Action -- Teleport 2 to R17)
Then he circles around, taking a wide route to avoid the Mob's grasping hands, outflanking them with Mahzz.
(Move Action -- Move to O19)
Then he unleashes a mighty attack, sweeping the craghammer of justice in a wide deadly burst of Draji telepathic might!
(Standard Action)
In my foe's mind, my weapon takes the form of a hissing serpent, its strikes hindering that enemy's attacks.
Augmentable, Psionic, Psychic, Weapon
AUGMENT 2
Standard Action, Close Burst 1
Target: All enemies I can see in burst.
Attack: 1d20+13=30 vs AC
Hit: 1d8+19=23 psychic damage, the target is marked, and takes a -2 penalty to attack rolls end the end of my next turn.
(Summary)
(Ended my turn at O19, Mob is still marked (-2 to hit people other than me) and suffers -2 penalty to attck rolls (for a total of -4 to hit other people, and -2 to hit me) until the end of my next turn. Mob also takes 23 psychic damage (vulnerability to close attacks already factored in))
Edit: I think the mob is dead now! Defeated by the psychic might of the Draji Mind Knight!
She turns back to the slave that still stands before her and the two Companions, but she can tell from his eyes that he knows he is doomed to share the fate of the Mob. She musters as much pity for the poor creature as she can and mutters in elvin,
"In'weza ya rho k'lind yako kus'kitsha."
With barely a gesture from her, Xipil pounces with a resounding roar. His attack hits the slave's midsection, and there is a moment of stillness before, with a sickening, wet, tearing sound, the slave's top and bottom halves separate and thump to the sand in a spray of blood, intestines and bile.
Range: Melee Spirit 1 to Slave @M24
Attack: +9 vs. Fortitude. 1d20+9=25 HIT
Hit: 1d10+6 damage. 1d10+6=15
Effect: Until the end of your next turn, your spirit companion can flank with you and your allies.
Without a backward look at the bloody pile, she turns to Coaxoch.
"Coax! Kumal'za s'ku moja!"
With that final command, she maneuvers northward while Xipil, in tune with her mind, moves south. Wary, she keeps the battered wizard and templars within sight and sprinting distance as she scans the arena for further threats. These achkshel city dwellers are full of tricks, it seems...
Summary:
Slave @M24 is Ded.
"In'weza ya rho k'lind yako kus'kitsha." - May the Powers guide your pitiful spirit
"Kumal'za s'ku moja!" - Finish the last one!
With a nod to Teo, Coaxoch sent Crowley to aid the Erdlu with a short whistle.
The serpent speed across the arena, tucking his wings in tight to dive bomb the last moment. Using the momentum, Crowley latched onto the slaves face, whipping them around with enough torque to snap the poor fellows neck and hurl the body, spiraling it around in a dramatic whirl.
The body continued to spin as it hit the dirt, rolling and bouncing away to the crowds delight.
With the enemies dead for the time being, Coaxoch moves closer to the shaman in the center of the arena to prepare for another attack. If the next wave of enemies was anything like the first, she would be there to lend Teo a hand when they came charging out...
Crowley Moves up to K17
Coax maneuvers to J18
Standard:
Predator Strike vs. Slave 11 at L17
Attack: +11 vs. AC = 24 HIT 1d20+11=24
Hit: 1d8+6 damage = 7. The poor slave died.
Kwa amri yako vahshta – at your command shaman
Then he looks down to see the wizard gasping on the ground. Chet prods him with a toe.
Audio "Get up, you're not dead. I still have things for you to kill, yeah..."
Minor Inspiring Word
Minor Action, Healing, Martial
Range: Close Burst 5
Target: You or one ally (Mahzz) in burst
Special: You may use this 2 times in a single encounter/1 time a round.
Effect: The target can spend a healing surge and regain an additional 2d6=7 HP.
FEAT EFFECT: The target gains a +1 to all defenses until the end of their next round.
Chet remains at M17
Chet has +1 to defenses from Second Wind.
Mahzz can spend a Healing Surge and get 7 additional HP. And he has +1 to all defenses until the end of his next round.
Character Sheet
Other:
Spider Frost
Then, almost as soon as it began, the mob is sundered as the templar blasts through the mass. Mahzz stands again, bloodied, battered beaten. He laughs at the crowd, shouts to the priests, "HAH! Try as you might I still puktig stand! Hahaha, Jrekechen!"
The wizard then turns to slave near him, only to see it squished by the snake. He looks around for some poor bastard to earn his ire, and then spots one. But the wizard hasn't the energy. The wizard grumbles as the templar nudges him, and slowly rises to his feet. He glares daggers in the direction of the remains of the slave next to him, then at the snake, the wizard sighs and then turns his attention to the remaining slaves, still glaring and smoldering. He is not a happy wizard.
Language:
Ikt al puktig kupich val rodhash!!! -- I'll fucking kill all you assrats!
Jrekechen -- plural form
Mikt Alitze -- My apology (I'll still leave this up for reference even though I didn't get to use it *sigh*)
Summary:
Bloodthread takes effect, giving Mahzz a +2 bonus to AC
Free Action: Swearing mightily
Standard Action: Spends a healing surge from Chet's inspiring word.
Mahzz now has 16 hp total...and is still bloodied.
Aedril character sheet: http://www.myth-weavers.com/sheet.html#id=889486
She hesitated only a moment before grabbing the fruit she had been given after the last battle. They would need Mahzz if they were to survive this.
"Valiaen! z'wadi .. kutum'a v'zuri." With that she closed her fist around the healing fruit and sent it through space to the light-eyed elf.
Minor action- spiffy teleport talent to send a healing fruit to Mahzz.
(not really sure what healing it grants... dan please step in)
valiaen - wizard
zawadi..kutumia vizuri - a gift, use it well.
Mahzz regains 10hp bringing his total to 26.
His wounds close, and the streams of vein-like cords recede back into the jacket. The wizard has seen better days, surely, but his ire and wrath demand resolution. The wizard almost visibly wilts as he realizes there's nobody around to kill.
Aedril character sheet: http://www.myth-weavers.com/sheet.html#id=889486
"Canzzz we EATzzz now?!"
Excitably eyeballing the new bloody masses that once were people and licking his mandables like a hungry animal.
Standard: happy little bugman dance
With the decimation of the Raaman war slaves at the hands of the fighters, the crowd lets out a satisfied exultation - cries of "Tenoch! Tenoch!" can be heard around all sides of the ampitheater, and its clear that the fight fans are well pleased by the displays of strength offered today - but ever hungry for more - and they know it is coming...
... a templar approached the edge of the pyramid where he announced, "Bask in your short-lived glory - for can you not hear the thunder? The army of Raam itself thunders closer..."
(Synopsis)
Matt plays to the audience.
Reaching into her pouch she pulls forth another of the precious communion wafers and tosses it to the warrior beside her.
"Coaxoch! K'wa Crowley kar'bu na Xipil, s'is walinz mash'rik! K'ka im'ra!"
They don't have time to stand on ceremony, but she trusts Coax will understand her urgency. She edges closer to the center of the arena, while Xipil, sensing her unease through their link, moves to guard the eastern entrance of what little protection they have.
With the oliliuhqui still coursing within her, and her usual reserve shattered by the infectious howls of the masses, she raises her mace and bellows to the crowd in Common.
"Send whatever you can, we of the Xiuhcoatle will not bow to you veerk b'nad'mu or your jerketch king!"
Summary:
Standard: Ready Attack on first enemy within 1 square of Xipil (Stalker's Strike)
1d20+9=28
1d10+6=12 damage
Free action: Teo enables the Druggie Warrior
Free action: Teo can't help but get drawn into the Preening the templars seem so fond of.
Language:
veerk b'nad'mu = filthy humans
jerketch - ass hat