As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Fallout New Vegas: [INT\CHA <2] FIGHT THE GOOD FIGHT, WITH THEIR WORDS NARF DARF

1141517192062

Posts

  • BorysBorys Registered User regular
    edited October 2010
    Rebar Clubs own. Best melee weapon early in game. Fiend fools didn't know what hit'em.

    Borys on
  • Capt HowdyCapt Howdy Registered User regular
    edited October 2010
    In case it hasn't been said yet; FUCK the Boomers!

    Capt Howdy on
    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
  • mr-razzcocksmr-razzcocks Registered User regular
    edited October 2010
    SteevL wrote: »
    OptimusZed wrote: »
    I've just got the last mission left, and I just spent 7000 caps on high explosive missiles.

    Let's do this.

    Me and a named rocket launcher named Annabelle took care of a good portion of our problems during that last mission.

    Also, I'll be curious to know how mwoody's ending is since he
    let Benny go at the Legion camp.
    Maybe it doesn't affect the ending at all.
    I turned Benny loose, and he didn't appear in the ending at all

    mr-razzcocks on
  • DrijenDrijen Registered User regular
    edited October 2010
    So it feels like what the game needs is a much better/more immersive early and midgame experience with the Legion. You just can't do a lot with them like you can NCR, who have such a massive list of neat little quests and activities, and I think if you just ignore NCR you'll end the game at like level 10.

    I'm sketching out mod ideas in my head to give the Legion more hooks and really make it feel like they are a balanced choice to siding with NCR. Shit like being able to recruit raider tribes or the named Fiends into an offshoot of the Legion that would help during the end battles. Or a flipside to the NCR radio quests where you sabotage their outposts. Or expanded assassination/bounty quests targeting high profile civilians or NCR heroes.

    Basically if you were given the choice to become a frumentarii like dog-head and go do some subversive shit all around the places currently play mr.fixer at that would be fantastic.

    Drijen on
  • MRPeersonMRPeerson Registered User regular
    edited October 2010
    MRPeerson wrote: »
    Anyone from the UK who wants my Amazon preorder bonus code (Tribal stuff) msg me, it's not working in Germany.

    Gone.

    MRPeerson on
    Wii: 5994 4910 0244 5552
  • mwoodymwoody Registered User regular
    edited October 2010
    milk ducks wrote: »
    Took on the White Glove Society last night.
    First time I've even been in to the Ultra-Luxe, and since I still don't have that achievement for picking 50 pockets, I just started rifling through everyone's pants. Got a whole bunch of keys, so I snuck my way through the place, and found that one guy's son in the basement. For whatever reason, I didn't bother to sneak in a pair of brass knuckles or anything, so when I walked into this massive ballroom and got attacked by ~20 White Gloves, I was kind of worried.

    As it turns out, my worries were unfounded: the White Glove Society learned last night not to fuck with Gary 6. I kited the whole group around the ballroom, using Ranger Takedown on anyone that got close. Occasionally, someone would try to cut me off, so I'd Legion Rush them. Once I took a single White Glove down, I snagged that fancy cane off his body and then shit got real.

    They ended up running away screaming toward the end, scattering themselves to all corners of the room. I bashed their cannibal heads in with their own pimp canes, and it felt awesome.

    White Glove Society Spoiler
    You, uh, murdered a lot of mostly innocent people, there. If you follow the questline, one of the main White Glove people was going to secretly feed the others human flesh. The rest were just there for a nice banquet at a fancy restaurant. You were attacked for trespassing.

    You could argue that some of the older members had probably been cannibals in the past, I suppose. But a lot of the people in that hall were probably also "honorary members" like you can become.

    Oh, and the guy you saved? The asshole son of a real monster.

    It's weird how many people just wipe that society off the face of the earth and think that's the "good" option.

    I love the shades of gray in this game. So much better than the Bioware-esque "good vs. evil" of FO3.

    mwoody on
    Steam: mwoody450
  • mwoodymwoody Registered User regular
    edited October 2010
    Capt Howdy wrote: »
    In case it hasn't been said yet; FUCK the Boomers!
    Oh god, that guy out front is such an asshole. "There's a secret way in through a train tunnel, but no one comes back." So I go aaaall the way around the mountain, find a very hard lock, fight my way through tons of mines and ghouls, and end up... like 50 feet from the normal entrance. And still getting shot by artillery. HOW is this the safer path past their guns!?

    I guess perhaps it's my fault for assuming they "never come back" because of what's in the tunnel, and not because it just leads to the dead center of the Boomer firing range.

    mwoody on
    Steam: mwoody450
  • Capt HowdyCapt Howdy Registered User regular
    edited October 2010
    mwoody wrote: »
    Capt Howdy wrote: »
    In case it hasn't been said yet; FUCK the Boomers!
    Oh god, that guy out front is such an asshole. "There's a secret way in through a train tunnel, but no one comes back." So I go aaaall the way around the mountain, find a very hard lock, fight my way through tons of mines and ghouls, and end up... like 50 feet from the normal entrance. And still getting shot by artillery. HOW is this the safer path past their guns!?

    I guess perhaps it's my fault for assuming they "never come back" because of what's in the tunnel, and not because it just leads to the dead center of the Boomer firing range.

    I'm going to shoot him next time I see him. And I still haven't figured out how to get to the
    BoS troopers

    (Corpses, I assume)

    Capt Howdy on
    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
  • reddeathreddeath Registered User regular
    edited October 2010
    mwoody wrote: »
    Capt Howdy wrote: »
    In case it hasn't been said yet; FUCK the Boomers!
    Oh god, that guy out front is such an asshole. "There's a secret way in through a train tunnel, but no one comes back." So I go aaaall the way around the mountain, find a very hard lock, fight my way through tons of mines and ghouls, and end up... like 50 feet from the normal entrance. And still getting shot by artillery. HOW is this the safer path past their guns!?

    I guess perhaps it's my fault for assuming they "never come back" because of what's in the tunnel, and not because it just leads to the dead center of the Boomer firing range.

    About that part:
    On exiting the tunnel, if you turn immediately right there is a ravine with rocks for cover, after which you are placed directly at the fence, where they won't shell.

    You get shelled all of perhaps twice taking the tunnel.

    reddeath on
  • OptimusZedOptimusZed Registered User regular
    edited October 2010
    Just finished.

    Wound up a Wild Child with the NCR (down from Idolized) by the end thanks to the whole explosion thing.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • DeaderinredDeaderinred Registered User regular
    edited October 2010
    oh my god it is impossible to find a sensor module when you really need one.

    Deaderinred on
  • ButtcleftButtcleft Registered User regular
    edited October 2010
    oh my god it is impossible to find a sensor module when you really need one.

    Theres a literal bazillion of them at
    Repconn test site

    Buttcleft on
  • DeaderinredDeaderinred Registered User regular
    edited October 2010
    Buttcleft wrote: »
    oh my god it is impossible to find a sensor module when you really need one.

    Theres a literal bazillion of them at
    Repconn test site

    im not there yet, im in primm, also using adventurers mod for more useless junk and less useable stuff so i guess its my own fault.

    Deaderinred on
  • DeaderinredDeaderinred Registered User regular
    edited October 2010
    Anyone know what the canyon wreckage and all its messages near primm is all about? is it something to do with the guy
    who cancled the job to transport the chip?
    if it is or end game stuff dont tell me.. at the moment its very creepy.

    Deaderinred on
  • GaryOGaryO Registered User regular
    edited October 2010
    Buttcleft wrote: »
    oh my god it is impossible to find a sensor module when you really need one.

    Theres a literal bazillion of them at
    Repconn test site

    in all fairness theres a bazillion of lots of things there. conductors, fission batteries, scrap metal, sensors etc. me boone and ED-E had to make 2 trips carrying all the stuff in there so i could sell it and made thousands in caps.

    GaryO on
  • tyrannustyrannus i am not fat Registered User regular
    edited October 2010
    so, has anyone done a high science, speech and barter character? I kinda want to make a savvy businessman who always wears a suit and just uses a 1 handed gun.

    tyrannus on
  • DeaderinredDeaderinred Registered User regular
    edited October 2010
    tyrannus wrote: »
    so, has anyone done a high science, speech and barter character? I kinda want to make a savvy businessman who always wears a suit and just uses a 1 handed gun.

    if you do make sure you get the bartertown mod.

    my current one is high science and speech but with guns instead of barter.

    Deaderinred on
  • SteevLSteevL What can I do for you? Registered User regular
    edited October 2010
    Capt Howdy wrote: »
    In case it hasn't been said yet; FUCK the Boomers!

    Nah, Boomers are awesome.

    Once you get to them and they stop shelling you, anyway. Their story as told by that one kid is hilarious.

    SteevL on
  • mr-razzcocksmr-razzcocks Registered User regular
    edited October 2010
    God damn it, Veronica is well and truly broken right now. Got up to the point of no return on my third full playthrough, but declined the final mission to do some exploring. Veronica WILL NOT MOVE from the NCR colonel chick's office, but every hour or so, she'll catch up with me in the wastes, kick the crap out of whoever I'm scrapping with, then stand stock still for another hour or so.

    In one way it's quite amusing, but the game refuses to register when I send her back to the Lucky 38, so I can't even go get Boone to come with me

    mr-razzcocks on
  • tyrannustyrannus i am not fat Registered User regular
    edited October 2010
    tyrannus wrote: »
    so, has anyone done a high science, speech and barter character? I kinda want to make a savvy businessman who always wears a suit and just uses a 1 handed gun.

    if you do make sure you get the bartertown mod.

    my current one is high science and speech but with guns instead of barter.

    looks pretty interesting.

    tyrannus on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited October 2010
    tyrannus wrote: »
    so, has anyone done a high science, speech and barter character? I kinda want to make a savvy businessman who always wears a suit and just uses a 1 handed gun.

    I'm sort of doing that, though I've neglected my Barter since midgame. Level 14 I'm already at 80 speech and 75 science (45 barter). Of course I can't sneak or lockpick worth a damn ;-)

    Running around the wasteland in a fine suit and hat with That Gun by my side just feels right.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • DrakmathusDrakmathus Registered User regular
    edited October 2010
    CarbonFire wrote: »
    tyrannus wrote: »
    so, has anyone done a high science, speech and barter character? I kinda want to make a savvy businessman who always wears a suit and just uses a 1 handed gun.

    I'm sort of doing that, though I've neglected my Barter since midgame. Level 14 I'm already at 80 speech and 75 science (45 barter). Of course I can't sneak or lockpick worth a damn ;-)

    Running around the wasteland in a fine suit and hat with That Gun by my side just feels right.

    I'm playing a guy like this, but more of a used car salesmen than anything classy. Think gold necklaces and snakeskin boots

    Name is Slick MacPherson, pencil thin moustache, tinted glasses and a grimy pre-ware business suit. I've been trying to sell...
    the crashed highwayman
    to passers by but not luck

    Drakmathus on
  • HappylilElfHappylilElf Registered User regular
    edited October 2010
    Has anyone found any schematics other than just the powder charge one from the prison yet? They seem really rare in NV compared to FO3.

    HappylilElf on
  • BlueDestinyBlueDestiny Registered User regular
    edited October 2010
    tyrannus wrote: »
    so, has anyone done a high science, speech and barter character? I kinda want to make a savvy businessman who always wears a suit and just uses a 1 handed gun.

    Science, speech, repair and barter can make a bunch of quests much much faster and easier. Stuff like "Hey can you run down to bumfuck nowhere and spend an hour looking for some widget to fix my atomic dildo" and you'll be like "[SCIENCE] Dude just invert the tachyons ok it's done". The boomer quests become pathetically easy with high science/charisma, you'll get Idolized so fast you could probably plough Pearl in full view of everyone on the tarmac and still be worshiped as God-king. Maxed speech also lets you end the game fairly peacefully.

    BlueDestiny on
  • SteevLSteevL What can I do for you? Registered User regular
    edited October 2010
    tyrannus wrote: »
    so, has anyone done a high science, speech and barter character? I kinda want to make a savvy businessman who always wears a suit and just uses a 1 handed gun.

    Science, speech, repair and barter can make a bunch of quests much much faster and easier. Stuff like "Hey can you run down to bumfuck nowhere and spend an hour looking for some widget to fix my atomic dildo" and you'll be like "[SCIENCE] Dude just invert the tachyons ok it's done". The boomer quests become pathetically easy with high science/charisma, you'll get Idolized so fast you could probably plough Pearl in full view of everyone on the tarmac and still be worshiped as God-king. Maxed speech also lets you end the game fairly peacefully.

    I got idolized with the boomers mostly by just conversing with the history kid. I did his quest and the ones involving the solar panels/ants/etc. Never got a chance to do the other one.

    SteevL on
  • StraygatsbyStraygatsby Registered User regular
    edited October 2010
    After 30 or so hours, I'm at the weird but well nigh universal RPG twilight where the ending is just a few hours away, but there's a ton of stuff I can still do if I want that won't really affect the ending that I'm destined for. This is not a terrible place to be. It is, however, the place where the reroll urge is most insidious, and a certain amount of burnoutitude sets in.

    After my fallout standard of high int/cha, low str/end gun shootin', fast-talkin' good guy, I feel like I kinda steamrolled the game a bit. Speech is absurdly powerful in this iteration. I think this roll, I'll go pure evil, facepunching, loot everything in sight no matter how much time it takes caps gabillionaire who answers to no one but the whims of the voices within. Basically, Best Friend Tabitha reborn in weakling human form.

    Straygatsby on
  • GraviijaGraviija Registered User regular
    edited October 2010
    I went into Vault 34 a man. I came out a god (of destruction).

    Graviija on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2010
    the idea of installing game-changing mods before you've really even played the game seems kind of lol to me

    INeedNoSalt on
  • Howlin' Mad MurphyHowlin' Mad Murphy Registered User regular
    edited October 2010
    Anyone else see a parallel between Caesar and the player character, in the sense that you're trying to manage relationships between a bunch of different factions? Or is that a stretch?

    Howlin' Mad Murphy on
  • SteevLSteevL What can I do for you? Registered User regular
    edited October 2010
    I went through Vault 34, but I get the impression I didn't come across some kickass weapons or armor that others got. Then again, I did enter with T-51 power armor.

    SteevL on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited October 2010
    SteevL wrote: »
    I went through Vault 34, but I get the impression I didn't come across some kickass weapons or armor that others got. Then again, I did enter with T-51 power armor.

    The prize of Vault 34 is
    The All-American, a unique marksman carbine

    and it's fucking sexual chocolate in portable destruction form.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • GraviijaGraviija Registered User regular
    edited October 2010
    There wasn't much in the way of armor, really. Just a couple combat armors/helmets. But it DID have, weapon-wise,
    the All-American, which is the unique marksman carbine. Needless to say, this weapon is extremely fucking awesome. And then there were the grenade launchers, miniguns, assault carbines, C4 charges and detonators, a million submachine guns, ect.

    edit - I really do need some more heavy-duty armor, though. I've been wearing regular combat armor forever, and even with all the damage threshold perks, it can feel a little flimsy.

    Graviija on
  • SorensonSorenson Registered User regular
    edited October 2010
    Has anyone found any schematics other than just the powder charge one from the prison yet? They seem really rare in NV compared to FO3.
    There're actually only two or three or so of them in the entire game, asides from the dummied-out schematics from FO3, and one I'm guessing you can only obtain my a speech check or doing a quest.

    Sorenson on
  • Operator-COperator-C Registered User regular
    edited October 2010
    Graviija wrote: »
    I went into Vault 34 a man. I came out a god (of destruction).

    Yeah, probably a glowing, highly radioactive god (of destruction).

    But seriously...so many awesome goodies there!

    Operator-C on
    camo_sig2.png
  • SteevLSteevL What can I do for you? Registered User regular
    edited October 2010
    Goddamn. I missed all of that. I guess I never found the fabled armory! I was too busy trying to solve the quest before I died of radiation poisoning. Oh well...I did all right with This Machine and Annabelle.

    SteevL on
  • reddeathreddeath Registered User regular
    edited October 2010
    SteevL wrote: »
    Goddamn. I missed all of that. I guess I never found the fabled armory! I was too busy trying to solve the quest before I died of radiation poisoning. Oh well...I did all right with This Machine and Annabelle.

    Oh man, finding that armory when you are mere moments from death, almost out of ammo, scrambling madly to repair the weapons you find quickly enough to unencumber yourself and scrape out of the vault was one of the highlights of the game for me. Right up there with beating the ambush at:
    Vault 11, using a stealthboy, and creeping around the robots to end the lockdown, escape unscathed, all while reflecting on the massive mindfuck that was the backstory of that vault

    reddeath on
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited October 2010
    Drijen wrote: »
    So it feels like what the game needs is a much better/more immersive early and midgame experience with the Legion. You just can't do a lot with them like you can NCR, who have such a massive list of neat little quests and activities, and I think if you just ignore NCR you'll end the game at like level 10.

    I'm sketching out mod ideas in my head to give the Legion more hooks and really make it feel like they are a balanced choice to siding with NCR. Shit like being able to recruit raider tribes or the named Fiends into an offshoot of the Legion that would help during the end battles. Or a flipside to the NCR radio quests where you sabotage their outposts. Or expanded assassination/bounty quests targeting high profile civilians or NCR heroes.

    Basically if you were given the choice to become a frumentarii like dog-head and go do some subversive shit all around the places currently play mr.fixer at that would be fantastic.

    I've had a very similar idea. I posted it a while back, but if you're honestly going to do this mod (I'm working on some other stuff right now mod wise, and wouldn't get around to this idea for a while), there's a number of scripted quests you can carbon copy from NCR, shift around the dialog a little, and bam, Legion quest.

    Anon the Felon on
  • BlackDoveBlackDove Registered User regular
    edited October 2010
    FUCK YOU ARCADE.

    WHY WON'T YOU GIVE ME THE QUEST.

    I TALKED TO YOU AT REPCONN. I TALKED TO YOU AT FREESIDE. I TALKED TO YOU AT THE VERTIBIRD. I TALKED TO YOU AT MCARREN.

    WHAT DO YOU WANT FROM MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

    BlackDove on
  • HappylilElfHappylilElf Registered User regular
    edited October 2010
    Sorenson wrote: »
    Has anyone found any schematics other than just the powder charge one from the prison yet? They seem really rare in NV compared to FO3.
    There're actually only two or three or so of them in the entire game, asides from the dummied-out schematics from FO3, and one I'm guessing you can only obtain my a speech check or doing a quest.

    This explains why I haven't found any darts I suppose.

    That's kind of disappointing, I loved the dart gun :(

    HappylilElf on
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited October 2010
    You know...a person who has some GECK knowledge, and the FO3 data files could very easily make a mod that adds the dart gun, schematic, and all that jazz.

    Anon the Felon on
This discussion has been closed.