I thought the end battle scene in Vegas was a real letdown. The ending combat sequence in 3 was much much better.
Actually I do agree with this but I think it is really hard to top
Giant lazer beam shooting robot.
. Although, FO:NV has
artillery working for you if you play it right and an actual boss battle
I hated Caravan because it took me a while to realize that I had to push down on each Caravan stack to place a new card -_-;; For the longest time, I was trying to figure out why my number cards weren't working but my face cards were
it doesn't allow you to do anything with purchased cards like the rules mention - you can only select from a single deck.
This is a bug. How surprising.
You can add purchased cards to your deck by putting them into a companion's inventory, closing the inventory, opening it again and taking them back. they'll be added to your deck after this.
I realise we shouldn't have to do this, but the option is still there.
Oh god damnit.
This explains why with over 60 god damned cards in my inventory it never let me play.
there is a fix if your are on pc, puts them back in the inventory, also you have to use the arrow keys to move and pick cards during a game aswell as the w key, its really messed up and took me awhile to figure it out, but i always win now, its seems overly complicated at first but once you figure it out its real simple like.
Deaderinred on
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mrt144King of the NumbernamesRegistered Userregular
it doesn't allow you to do anything with purchased cards like the rules mention - you can only select from a single deck.
This is a bug. How surprising.
You can add purchased cards to your deck by putting them into a companion's inventory, closing the inventory, opening it again and taking them back. they'll be added to your deck after this.
I realise we shouldn't have to do this, but the option is still there.
For those not in the know, jars of powder and boxes of primer work similarly.
For example, if you buy a box of large rifle primer from a merchant you can't turn it into ammo until you throw it on the ground and pick it up again. Then it'll turn into a ton of individual primers.
I thought the end battle scene in Vegas was a real letdown. The ending combat sequence in 3 was much much better.
Actually I do agree with this but I think it is really hard to top
Giant lazer beam shooting robot.
. Although, FO:NV has
artillery working for you if you play it right and an actual boss battle
I hated Caravan because it took me a while to realize that I had to push down on each Caravan stack to place a new card -_-;; For the longest time, I was trying to figure out why my number cards weren't working but my face cards were
Ending:
Didn't 3 have a lot more guys attacking you at the end after the robots is destroyed? I thought I recall tossing nukes all over the guys rushing you in power armor. In NV I jsut fought groups of 3 guys at a time till the very end where it was 1 boss and 2 guys. I'd saved up my nukes for the end game, planning on firing them into groups of soldiers...but there were none.
I thought the end battle scene in Vegas was a real letdown. The ending combat sequence in 3 was much much better.
Actually I do agree with this but I think it is really hard to top
Giant lazer beam shooting robot.
. Although, FO:NV has
artillery working for you if you play it right and an actual boss battle
I hated Caravan because it took me a while to realize that I had to push down on each Caravan stack to place a new card -_-;; For the longest time, I was trying to figure out why my number cards weren't working but my face cards were
Ending:
Didn't 3 have a lot more guys attacking you at the end after the robots is destroyed? I thought I recall tossing nukes all over the guys rushing you in power armor. In NV I jsut fought groups of 3 guys at a time till the very end where it was 1 boss and 2 guys. I'd saved up my nukes for the end game, planning on firing them into groups of soldiers...but there were none.
IIRC, Fallout 3 had a lot of guys that are around just to get killed by the robot. I stopped sniping partway through the final battle when I realized it was all just a cinema scene. They'll die whether you kill them or not. After that, you just clear a moderately dangerous place of some enclave dudes.
So I've been playing this for a couple of hours and I have some questions:
1) On hardcore, what is the easiest way to heal? Stimpaks are completely fucking worthless, and food barely does anything either. Purified water was pretty good, but that's also rarer. Talking mostly out of combat here - just can't think of any method of getting full health that doesn't involve going back to Goodsprings and drinking water for 5 minutes straight.
2) I went into Primm and fought the convict guys. Now, up until this point, I've actually been pleased with the shooting in this game. It's more accurate than in Fallout 3, and it just feels better overall. But the convict leader dude was retarded. Is this a result of damage threshold or something? All I know is, he's the only guy I've encountered that could take like 10 headshots before going down.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Stimpaks ARE the best way to heal in hardcore basically. You could go to a doctor too if there's one nearby.
Bzzt! Wrong answer.
The best way to heal in hardcore with is with a high survival skill. Make nice food, and chomp down several (they stack, and stack with stimpaks).
If you explore even a little bit you'll have more meat than you know what to do with. :winky:
See what I did there?
Super stims are nice, and if you're pumping medicine as a major skill I'm sure they're more useful. But I generally don't even bother with stimpaks.
If we're not talking in battle, then survival made food is still the right answer. Gecko meat is super common even in the beginning of the game. Gecko steak FTW.
On a related note: Do food purifiers do anything in NV? I've picked up 2 laying around so far and other than weighing a shitton and being worth a decent amount of caps I can't tell if they're worth keeping or not.
Dr. Phibbs McAthey on
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited November 2010
Super Stims are a godsend in Hardcore because of the speed at which they heal.
Also, at high levels of Survival, food will heal far better than stimpacks.
On a related note: Do food purifiers do anything in NV? I've picked up 2 laying around so far and other than weighing a shitton and being worth a decent amount of caps I can't tell if they're worth keeping or not.
Apparently no, but I saw someone talking about a mod to make them work, but I haven't looked into it yet.
I carried one around my entire playthrough too without really paying attention to whether it was doing anything.
On a related note: Do food purifiers do anything in NV? I've picked up 2 laying around so far and other than weighing a shitton and being worth a decent amount of caps I can't tell if they're worth keeping or not.
They work on a couple of items and oddly only work if you have exactly 1 food purifier in your inventory.
how was there no option for her to lose her shit after I gave her sexy times, then say oh btw your one true love wants to save you from this life of whoredom?!
:P
Tigyu on
0
SteevLWhat can I do for you?Registered Userregular
When it comes to healing on Hardcore, it's hard to beat chugging a few Sarsaparillas in rapid succession.
I did this anytime I had taken damage and it did a good job of topping me off.
what a waste, they don't stack in hardcore, you were only getting the hp benefit from the first one.
Er, that's not been the case for me. Each one restores 50 HP over time, and I've chugged 4 to get my 200 HP back.
They do stack, but they stack in duration. So if you take one, you get 15 seconds of effect. If you drink two, then you get 30 secs. I just tested this. Food works the same way.
However, DIFFERENT food stacks in HP/s. So if you eat 16 gecko steaks? You just get a long heal over time. If you eat 5 different foods? Your health will rocket to full. Try it out.
When it comes to healing on Hardcore, it's hard to beat chugging a few Sarsaparillas in rapid succession.
I did this anytime I had taken damage and it did a good job of topping me off.
what a waste, they don't stack in hardcore, you were only getting the hp benefit from the first one.
Er, that's not been the case for me. Each one restores 50 HP over time, and I've chugged 4 to get my 200 HP back.
Actually I think that each one adds time to the duration - so you do get the health back, but not any quicker than one at a time.
Edit - Beated to it.
As for Caravan - I've found its an amazing way to make money once you figure out who the high rollers are - its very easy to win with the default deck in a few minutes per game and there are some people later on that will bet up to 1-2 thousand caps. Just beat them once then go do stuff for a few in game days and they'll bet their maximum again. No-bark, the store vendor in novac and the bartender in camp mojave are all really good to hit up.
Sunset Sasperilla or however you spell it is my 'medkit' of choice at the moment on hard/hardcore mode. If I'm heavily wonded I just chug 3 and I'm usually up by a big chunk of health soon enough. Plus, it's a good way to get star caps.
Grab a partner, head to the SS factory, load up on SS and you are set for life. BUT, it seems any bottles you get from the SS factory don't get you any star caps.
What were the highlights of the development process of New Vegas?
There were a few things, in no particular order:
–Having a chance to play Fallout 3 for research.
–The owners brainstorming the “box” for New Vegas in terms of what elements the title should have (Vegas as signature city, start with a reversal from Fallout 3, Fallout elements, etc.).
–The first time I saw Dinky the Dinosaur in Fallout: New Vegas and walked into his belly, and then into his mouth to look at the Mojave wasteland.
–Getting to meet Felicia Day and getting my Guild DVD signed. And listening to her talk about killing bunnies in Red Dead Redemption.
–This is a little random, but marketing support from Bethesda, and how it changed my opinion on game development marketing and how much it can help your title when they are involved early and they understand the title. They didn’t just meet us halfway, they did more than I’ve ever seen a marketing department do in all the companies I’ve worked with. As an example, one of the first marketing meetings I’d had for the game was very early in the development process, and during the meeting, the head of PR/Marketing said “I’ll start playing the builds so I can demo this myself,” which amazed me. Then he did it. You’d be surprised how often marketing doesn’t want anything to do with talking about or demoing a title, they leave that to the developers. Bethesda really stepped up in all these aspects.
–We also had a marketing plan. This is a rare thing-and even more rare, we had a marketing plan early. This may be a difficult thing for someone outside of game development to realize, but it was a godsend to actually hold it in our hands and know what the future of the product was and how to plan for it.
–Getting to write the graphic novel for the game and tell stories about the characters for insights you might not have otherwise seen…and meeting Geof Darrow, the cover artist, and learning that he was going to do the cover for it.
–Going to the Goodsprings graveyard at night, looking north, and seeing the lights of New Vegas.
–Everything yet to come.
Have you ever written a quest or character that you loved but for whatever reason could not implement in the final game?
Yep, it happened in Fallout: New Vegas. There’s a character on one of the trading cards, Ulysses, who was supposed to be a companion. Oddly enough, tearing him out of the game was almost as hard as putting him in because companion scripts touch almost everything (and he also was a complicated character in terms of some of the hooks into the storyline). Maybe he’ll come back at some point. I miss him.
–Going to the Goodsprings graveyard at night, looking north, and seeing the lights of New Vegas.
Hell yes. I think it's really cool how they made sure you could do this right there at the starting town.
Of course, that's assuming they did it on purpose and it isn't just a silver lining of how compressed the game world is. "Hey, what's that big building off in the distance? Oh, crap, it's just the NCR correctional facility again."
Gaslight on
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited November 2010
I'm sure working with a production company that is actually willing to advertise your game was probably a welcome change from working with Sega.
New Vegas's marketing was pretty cool, yeah. Defeated by my inclination not to check out anything before the game launched, but hell, I saw bits and pieces.
I remember F3's marketing being great too. I love those deaaaaaaaaaaaaaar hearts and geeeeentle people...
So uh, I hear that no matter what your radiation resistance level is you can't get lower than 1 RAD/SEC. Can someone on PC confirm this?
space suit + Rad X + rad resistance, standing near a 1 rad zone, still 1 rad. i would say confirmed.
I think it's a good thing, I just wish it was implemented a bit different. I would have preferred it be a threshold, if the rads incoming are greater than like 3, then 1 is the min. But 1 or 2 rads would be possible to completely negate.
Still, it's better than 3 where I didn't have to worry much about radiation at all.
New Vegas's marketing was pretty cool, yeah. Defeated by my inclination not to check out anything before the game launched, but hell, I saw bits and pieces.
I remember F3's marketing being great too. I love those deaaaaaaaaaaaaaar hearts and geeeeentle people...
I find this quote from that interview C2B has been posting in various threads rather telling:
–We also had a marketing plan. This is a rare thing-and even more rare, we had a marketing plan early. This may be a difficult thing for someone outside of game development to realize, but it was a godsend to actually hold it in our hands and know what the future of the product was and how to plan for it.
Does anyone else find this game sloppy compared to FO3 when it comes to the world itself?
I don't ever remember there being this many invisible walls or issues with the ground texture not actually lining up to the ground in FO3. I've wasted an annoying number of shots because they are blocked by an invisible cliff face. Or like certain couches seem to have an invisible wall over the seat part preventing you from placing things on it and a ton of items seems to "float" on shelves/desks.
I mean it's not game breaking and I'm loving the game but it just seems a lot more sloppy overall.
The Spacesuit is my armour of choice right now. Light so I can run fast/sneak, pretty strong for what it is (10 DR), a constant +40 Rad resistance and it looks pretty damn spiffy to boot. A great all round peice of kit.
On top of that I have a bandana for extra perception (I prefer to wear faction neutral clothing) and Authority glasses.
Does anyone else find this game sloppy compared to FO3 when it comes to the world itself?
I don't ever remember there being this many invisible walls or issues with the ground texture not actually lining up to the ground in FO3. I've wasted an annoying number of shots because they are blocked by an invisible cliff face. Or like certain couches seem to have an invisible wall over the seat part preventing you from placing things on it and a ton of items seems to "float" on shelves/desks.
I mean it's not game breaking and I'm loving the game but it just seems a lot more sloppy overall.
I would say sloppy in regards to technical execution itself. Yes. But that has rather always been an Obsidian problem. As far as design goes I love it. Very remicent of actual Nevada locations and a lot more logical in structure than FO3 ever was. Though F3 still wins in the aesthetical section. But thats Beths expertise.
Does anyone else find this game sloppy compared to FO3 when it comes to the world itself?
I don't ever remember there being this many invisible walls or issues with the ground texture not actually lining up to the ground in FO3. I've wasted an annoying number of shots because they are blocked by an invisible cliff face. Or like certain couches seem to have an invisible wall over the seat part preventing you from placing things on it and a ton of items seems to "float" on shelves/desks.
I mean it's not game breaking and I'm loving the game but it just seems a lot more sloppy overall.
The invisible walls annoyed the shit out of me and were a big problem, yeah. There were a few places in NV that felt kind of carelessly put together, feeling more like a user-made mod than a part of a real game. But for all those places there were also places that felt pretty accurate and spot on. Nellis airforce base comes to mind as being great because of how huge it is, it was accurately huge. There wasn't really anything in Fallout 3 that had that degree of a realistic sense of scale.
New Vegas felt bigger and was bigger than F3, and overall I liked the wasteland way more in NV because of the sense of scale. It wasn't perfect but there were enough moments where I felt like I was really in some huge wasteland, and Fallout 3 rarely gave me that feeling. The city specificially in F3 I always thought was pretty dissapointing.
But even after all this, NV is still game of the year. A lot is forgiven for the quality at the core of the experience. There just needs to be a new engine for the next Fallout game, for the reasons I talked about earlier.
Posts
Spoiler what exactly?
Actually I do agree with this but I think it is really hard to top
I hated Caravan because it took me a while to realize that I had to push down on each Caravan stack to place a new card -_-;; For the longest time, I was trying to figure out why my number cards weren't working but my face cards were
Streaming 8PST on weeknights
Oh god damnit.
This explains why with over 60 god damned cards in my inventory it never let me play.
That's one thing explained I guess :P
Im just saying that I can't get the bug to happen to me.
For those not in the know, jars of powder and boxes of primer work similarly.
For example, if you buy a box of large rifle primer from a merchant you can't turn it into ammo until you throw it on the ground and pick it up again. Then it'll turn into a ton of individual primers.
Ending:
1) On hardcore, what is the easiest way to heal? Stimpaks are completely fucking worthless, and food barely does anything either. Purified water was pretty good, but that's also rarer. Talking mostly out of combat here - just can't think of any method of getting full health that doesn't involve going back to Goodsprings and drinking water for 5 minutes straight.
2) I went into Primm and fought the convict guys. Now, up until this point, I've actually been pleased with the shooting in this game. It's more accurate than in Fallout 3, and it just feels better overall. But the convict leader dude was retarded. Is this a result of damage threshold or something? All I know is, he's the only guy I've encountered that could take like 10 headshots before going down.
Bzzt! Wrong answer.
The best way to heal in hardcore with is with a high survival skill. Make nice food, and chomp down several (they stack, and stack with stimpaks).
If you explore even a little bit you'll have more meat than you know what to do with. :winky:
Super stims are nice, and if you're pumping medicine as a major skill I'm sure they're more useful. But I generally don't even bother with stimpaks.
If we're not talking in battle, then survival made food is still the right answer. Gecko meat is super common even in the beginning of the game. Gecko steak FTW.
Also, at high levels of Survival, food will heal far better than stimpacks.
Apparently no, but I saw someone talking about a mod to make them work, but I haven't looked into it yet.
I carried one around my entire playthrough too without really paying attention to whether it was doing anything.
They work on a couple of items and oddly only work if you have exactly 1 food purifier in your inventory.
There's a mod that fixes both these problems.
I did this anytime I had taken damage and it did a good job of topping me off.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
what a waste, they don't stack in hardcore, you were only getting the hp benefit from the first one.
Well, they do do that. It's just that only 1/5th of all food items are properly tagged. Plus, you can only have 1 in your inventory at any time.
Hence, just get the mod so it'll work with 2 or more processors, which also fixes the 80% of the food being incorrectly tagged for processor use.
Er, that's not been the case for me. Each one restores 50 HP over time, and I've chugged 4 to get my 200 HP back.
They do stack, but they stack in duration. So if you take one, you get 15 seconds of effect. If you drink two, then you get 30 secs. I just tested this. Food works the same way.
However, DIFFERENT food stacks in HP/s. So if you eat 16 gecko steaks? You just get a long heal over time. If you eat 5 different foods? Your health will rocket to full. Try it out.
Actually I think that each one adds time to the duration - so you do get the health back, but not any quicker than one at a time.
Edit - Beated to it.
As for Caravan - I've found its an amazing way to make money once you figure out who the high rollers are - its very easy to win with the default deck in a few minutes per game and there are some people later on that will bet up to 1-2 thousand caps. Just beat them once then go do stuff for a few in game days and they'll bet their maximum again. No-bark, the store vendor in novac and the bartender in camp mojave are all really good to hit up.
I am a freaking nerd.
I have 2 in my inventory.
Grab a partner, head to the SS factory, load up on SS and you are set for life. BUT, it seems any bottles you get from the SS factory don't get you any star caps.
http://www.lightspeedmagazine.com/nonfiction/feature-interview-chris-avellone-game-designer-fallout-new-vegas/
Hell yes. I think it's really cool how they made sure you could do this right there at the starting town.
Of course, that's assuming they did it on purpose and it isn't just a silver lining of how compressed the game world is. "Hey, what's that big building off in the distance? Oh, crap, it's just the NCR correctional facility again."
Also, do I smell a new companion in DLC to come?
space suit + Rad X + rad resistance, standing near a 1 rad zone, still 1 rad. i would say confirmed.
I remember F3's marketing being great too. I love those deaaaaaaaaaaaaaar hearts and geeeeentle people...
I think it's a good thing, I just wish it was implemented a bit different. I would have preferred it be a threshold, if the rads incoming are greater than like 3, then 1 is the min. But 1 or 2 rads would be possible to completely negate.
Still, it's better than 3 where I didn't have to worry much about radiation at all.
I find this quote from that interview C2B has been posting in various threads rather telling:
I don't ever remember there being this many invisible walls or issues with the ground texture not actually lining up to the ground in FO3. I've wasted an annoying number of shots because they are blocked by an invisible cliff face. Or like certain couches seem to have an invisible wall over the seat part preventing you from placing things on it and a ton of items seems to "float" on shelves/desks.
I mean it's not game breaking and I'm loving the game but it just seems a lot more sloppy overall.
On top of that I have a bandana for extra perception (I prefer to wear faction neutral clothing) and Authority glasses.
I would say sloppy in regards to technical execution itself. Yes. But that has rather always been an Obsidian problem. As far as design goes I love it. Very remicent of actual Nevada locations and a lot more logical in structure than FO3 ever was. Though F3 still wins in the aesthetical section. But thats Beths expertise.
The invisible walls annoyed the shit out of me and were a big problem, yeah. There were a few places in NV that felt kind of carelessly put together, feeling more like a user-made mod than a part of a real game. But for all those places there were also places that felt pretty accurate and spot on. Nellis airforce base comes to mind as being great because of how huge it is, it was accurately huge. There wasn't really anything in Fallout 3 that had that degree of a realistic sense of scale.
New Vegas felt bigger and was bigger than F3, and overall I liked the wasteland way more in NV because of the sense of scale. It wasn't perfect but there were enough moments where I felt like I was really in some huge wasteland, and Fallout 3 rarely gave me that feeling. The city specificially in F3 I always thought was pretty dissapointing.
But even after all this, NV is still game of the year. A lot is forgiven for the quality at the core of the experience. There just needs to be a new engine for the next Fallout game, for the reasons I talked about earlier.
P.S. the vault 11 guy thanked me: